Instructions for Playing Icejade

Instructions for Playing Icejade

Icejace is a fairly cheap deck build, the gameplay is very chill, slow and Control, the deck includes WATER Aqua monsters

Sections covered in this guide:




CORE

 

Icejade Aegirine (x3)

SR Rarity
Icejade Aegirine
SR Rarity
Icejade Aegirine
Icejade Aegirine
WATER 3
Icejade Aegirine
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell / Trap Card from your Deck to your hand. When your opponent activates a card or effect, select this card, or select this card for an attack (Quick Effect): You can activate this effect; The next time this card is destroyed by battle or card effects this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or Graveyard, except "Icejade Aegirine", but will return to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.

searcher and can be summoned normally, has protection and jumps 1 extra body from hand or grave, is a monster that you should x3

Icejade Ran Aegirine (x3)

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


This card's name becomes "Icejade Cenote Enion Cradle" when equipped with an Equipment Card. You can send to the Graveyard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Water/Water/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


has the ability to jump onto the field and summon tokens by discarding (monster/spell/trap) Icejade or some WATER monster, this allows you to send Manifestation to the grave easier than ever, although token lock you only summon monsters WATER from the Extra Deck but you don't have to summon Synchro, you can also summon Xyz monsters like Anemone as usual

Icejade Cradle (x3)

SR Rarity
Icejade Cradle
SR Rarity
Icejade Cradle
Icejade Cradle
Spell Normal
Icejade Cradle

    Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


    Add 1 "Icejade" monster from your Deck to your hand with a name different from the cards you control or in your Graveyard.


    searcher is not once per turn, no cost, no x3 which is a bit wasteful

    Icejade Manifestation (x1-3)

    SR Rarity
    Icejade Manifestation
    SR Rarity
    Icejade Manifestation
    Icejade Manifestation
    Spell Normal
    Icejade Manifestation

      If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.


      If you control a WATER monster and your opponent has a monster on their field or in the GY: Take 1 "Icejade" monster from your Deck, and send it to the GY or Special Summon it. If a face "Icejade" monster you control leaves the field by an opponent's card, unless destroyed (and except during the Damage Step): You can remove this card from your Graveyard, then then target 1 card your opponent controls; remove it. You can only use each effect of "Icejade Manifestation" once per turn.

      has the ability to call out any Icejade monster, especially strong on turn 2. If this card is negated and sent to the grave, you can still put pressure on the enemy (even the enemy uses cards like Kaiju, Underworld Goddess still activate this card)

      Icejade Erosion (x1)

      R Rarity
      Icejade Erosion
      R Rarity
      Icejade Erosion
      Icejade Erosion
      Trap Continuous
      Icejade Erosion

        You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.


        You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the effects of the targeted card until the end of this turn. If a face-up DEFY monster you control leaves the field with your opponent's card, unless destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 monster "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.

        can search, negate any enemy card (monster/spell/trap), when the monster leaves the field by the enemy (including Kaiju or Underworld Goddess ) you can jump or search for an Icejade monster

        Icejade Tremora (x0-3)

        R Rarity
        Icejade Tremora
        R Rarity
        Icejade Tremora
        Icejade Tremora
        WATER 5
        Icejade Tremora
        • ATK:

        • 1500

        • DEF:

        • 1500


        You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


        You can send this card from your hand to the Graveyard; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effects, while this card is in your Graveyard: You can discard this card; Special Summon 1 "Icejade" monster from your hand or Graveyard, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


        super mercenary, allows you to jump any WATER monster from your hand, has the ability to special summon 1 Icejade monster from your hand or grave if your WATER monster is destroyed, however if you pick up just this card it will be destroyed. brick because this is a Level 5 monster

        Icejade Creation Aegirocassis (x0-2)

        SR Rarity
        Icejade Creation Aegirocassis
        SR Rarity
        Icejade Creation Aegirocassis
        Icejade Creation Aegirocassis
        WATER 7
        Icejade Creation Aegirocassis
        • ATK:

        • 2000

        • DEF:

        • 2000


        While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.


        While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each monster removed. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or Graveyard (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; Equip this card to a monster you control. While this card is equipped to a monster: You can Special Summon this card.

        has the ability to push your Icejade monster's body into a monster. Because it is a quick effect, on the enemy's turn you can equip the monster, on the turn you can jump back onto the field to combo or restore (this card can be equipped from the grave). yard)

        Icejade Cenote Enion Cradle (x0-3)

        UR Rarity
        Icejade Cenote Enion Cradle
        UR Rarity
        Icejade Cenote Enion Cradle
        Icejade Cenote Enion Cradle
        Spell Field
        Icejade Cenote Enion Cradle

          When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.


          When this card is activated: You can add 1 "Icejade" monster that was discarded or in your Graveyard to your hand. Once per turn, if monster(s) are Normal or Special Summoned (except during Damage Step): You can target 1 WATER monster you control; That monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the target monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.


          has the ability to pick up banned or graved Icejade, but only when activated, not once per turn. This card has the ability to reduce enemy monster ATK to make it easier to OTK or simply punch to death enemy negates or bosses.

          Icejade Kosmochlor (x0-2)

          UR Rarity
          Icejade Kosmochlor
          UR Rarity
          Icejade Kosmochlor
          Icejade Kosmochlor
          WATER 10
          Icejade Kosmochlor
          • ATK:

          • 1500

          • DEF:

          • 3000


          If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.


          If a face-up card is in the Field Spell Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects when they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster only loses 1000 ATK in that damage calculation.


          This one is quite good, summoned manually and does not create a chain (like Cyber ​​Dragon), is a drain skill with 3000 DEF and has the ability to cause difficulties for the enemy when your Icejade monster attacks the enemy.

          Icejade Curse (x0-3)

          SR Rarity
          Icejade Curse
          SR Rarity
          Icejade Curse
          Icejade Curse
          Spell Continuous
          Icejade Curse

            While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.


            While "Icejade" monsters and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster : You can target 1 of those destroyed monsters; Deal damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.

            is a drain skill that has the ability to burn strongly to end the match (like the way Eternal Cringe Duel Links are doing), but because it is easy to counter (for example, if the enemy destroys the field, it is considered a 2-for-1 destruction, which is very bad. for yourself)

            Icejade Gymir Aegirine (x2)

            UR Rarity
            Icejade Gymir Aegirine
            UR Rarity
            Icejade Gymir Aegirine
            Icejade Gymir Aegirine
            WATER 10
            Icejade Gymir Aegirine
            • ATK:

            • 3000

            • DEF:

            • 1500


            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


            1 WATER Tuner + 1+ non-Tuner monsters
            (Quick effect): You can activate this effect; Face-up monsters you control cannot be destroyed, or removed, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has card(s) with that name on their field and/or Graveyard, you Those cards can be discarded. If a card(s) is removed by your opponent's card effect, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

            is a very strong card, big ATK, easy to gain, the effect protects all your face-up monsters (even non-Icejade) for ALL TURN after activation, and with the ability to banish without targeting (albeit passive) and has the ability to jump on its own, of course this card does not have negate (something people criticize this card for even though it is so strong)



            Staple

             

            handtrap & staple

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                You can use multiple cards, but it is recommended to bring the cards above

                Tidal Dragon Ruler of Waterfalls (x0-1)

                UR Rarity
                Tidal, Dragon Ruler of Waterfalls
                UR Rarity
                Tidal, Dragon Ruler of Waterfalls
                Tidal, Dragon Ruler of Waterfalls
                WATER 7
                Tidal, Dragon Ruler of Waterfalls
                • ATK:

                • 2600

                • DEF:

                • 2000


                If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


                Having level 7 is very good to synchro with Ash Blossom to take out Level 10 monsters like Baronne, has a good body with the ability to mill and search cards

                Gameciel the Sea Turtle Kaiju (x0-2)

                SR Rarity
                Gameciel, the Sea Turtle Kaiju
                SR Rarity
                Gameciel, the Sea Turtle Kaiju
                Gameciel, the Sea Turtle Kaiju
                WATER 8
                Gameciel, the Sea Turtle Kaiju
                • ATK:

                • 2200

                • DEF:

                • 3000


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                You go to boss, I go to turtle


                The rules are simple, just do it

                Marincess Coral Anemone (x1-2)

                SR Rarity
                Marincess Coral Anemone
                SR Rarity
                Marincess Coral Anemone
                Marincess Coral Anemone
                WATER
                Marincess Coral Anemone
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                The super staple of decks that use the WATER attribute, allowing you to have a body to climb the link or simply send 2 monsters from the field to the grave to link up too.

                Swordsoul Supreme Sovereign - Chengying (x1)

                UR Rarity
                Swordsoul Supreme Sovereign - Chengying
                UR Rarity
                Swordsoul Supreme Sovereign - Chengying
                Swordsoul Supreme Sovereign - Chengying
                WATER 10
                Swordsoul Supreme Sovereign - Chengying
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                It's a water-type monster so it's not afraid of being locked, it's super punching bag, it has the ability to banish without targeting and increases its ATK incredibly high to finish the match plus it's level 10 so it's very easy to level up.

                Deep Sea Prima Donna (x1)

                UR Rarity
                Deep Sea Prima Donna
                UR Rarity
                Deep Sea Prima Donna
                Deep Sea Prima Donna
                WATER 7
                Deep Sea Prima Donna
                • ATK:

                • 1500

                • DEF:

                • 2700


                1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                Any monster that uses this monster as a material will not be targeted => boss or Chengying will be more difficult to eliminate, especially Chengying when there is a guardian to help you avoid pushing, banish,... has a target, in addition there is Ability to reclaim banned resources

                Baronne de Fleur (x1)

                UR Rarity
                Baronne de Fleur
                UR Rarity
                Baronne de Fleur
                Baronne de Fleur
                WIND 10
                Baronne de Fleur
                • ATK:

                • 3000

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                gigachad, any deck that can synchro will have it, big body, can shoot cards, has negate, has restock, easy to upgrade

                Adamancipator Risen - Dragite (x1)

                UR Rarity
                Adamancipator Risen - Dragite
                UR Rarity
                Adamancipator Risen - Dragite
                Adamancipator Risen - Dragite
                WATER 8
                Adamancipator Risen - Dragite
                • ATK:

                • 3000

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                Big body, negate and even push cards if you use handtraps like Nibiru

                Accel Synchro Stardust Dragon (x0-1)

                UR Rarity
                Accel Synchro Stardust Dragon
                UR Rarity
                Accel Synchro Stardust Dragon
                Accel Synchro Stardust Dragon
                WIND 8
                Accel Synchro Stardust Dragon
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                has the ability to jump back to Level 2 Tuner monsters from the grave to the field, for example Deep Sea Diva , then you can Synchro on your boss or mercenaries with strong effects (all level 10 monsters).

                Worldsea Dragon Zealantis (x0-1)

                UR Rarity
                Worldsea Dragon Zealantis
                UR Rarity
                Worldsea Dragon Zealantis
                Worldsea Dragon Zealantis
                WATER
                Worldsea Dragon Zealantis
                • ATK:

                • 2500

                • LINK-4

                Link Arrow:

                Left

                Bottom

                Right

                Top


                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                Has a great ability to shoot cards and the ability to refresh the field, because for monsters that do not once per turn or have not used effects that require summoning to the field to use, this monster will help them get back on the field and trigger the effect.

                Guitar Gurnards Duonigis, Deep Sea Diva and Deep Sea Minstrel (Deep Sea Diva)

                R Rarity
                Guitar Gurnards Duonigis
                R Rarity
                Guitar Gurnards Duonigis
                Guitar Gurnards Duonigis
                WATER 3
                Guitar Gurnards Duonigis
                • ATK:

                • 1500

                • DEF:

                • 700


                If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.


                SR Rarity
                Deep Sea Diva
                SR Rarity
                Deep Sea Diva
                Deep Sea Diva
                WATER 2
                Deep Sea Diva
                • ATK:

                • 200

                • DEF:

                • 400


                When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                N Rarity
                Deep Sea Minstrel
                N Rarity
                Deep Sea Minstrel
                Deep Sea Minstrel
                WATER 3
                Deep Sea Minstrel
                • ATK:

                • 1200

                • DEF:

                • 1500


                You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


                Deep Sea Diva x3: with just 1 normal summon, you can pull 1 more body to link or synchro without cost


                Guitar Gurnards Duonigis x0-1: very annoying banish ability, can take away the enemy's limit 1 or one combo cards, and has the ability to level up monsters for easy Synchro

                Minstrel x0-1: has the ability to snatch hands and importantly, you can snatch handtraps to make combos easier, capable of milling resources to the grave

                Moulinglacia the Elemental Lord (x0-1)

                SR Rarity
                Moulinglacia the Elemental Lord
                SR Rarity
                Moulinglacia the Elemental Lord
                Moulinglacia the Elemental Lord
                WATER 8
                Moulinglacia the Elemental Lord
                • ATK:

                • 2800

                • DEF:

                • 2200


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


                I really like this card, it's easy to get on the field and has the ability to snatch 2 cards or the enemy's entire hand if there are less than 2 cards, skipping the battle phase is fine, this card is with other support cards when Halqifibrax still exists, it's easy to snatch them all. Hand opp is normal, after only having 1 card left because opp just drew, opp will have to face 2-3 negates and 1 colossus

                Atlantean Dragoons, Neptabyss, the Atlantean Prince and Mermail Abyssmegalo (Free body go brrrrrrrrr)

                SR Rarity
                Atlantean Dragoons
                SR Rarity
                Atlantean Dragoons
                Atlantean Dragoons
                WATER 4
                Atlantean Dragoons
                • ATK:

                • 1800

                • DEF:

                • 0


                All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


                UR Rarity
                Neptabyss, the Atlantean Prince
                UR Rarity
                Neptabyss, the Atlantean Prince
                Neptabyss, the Atlantean Prince
                WATER 1
                Neptabyss, the Atlantean Prince
                • ATK:

                • 800

                • DEF:

                • 0


                You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


                SR Rarity
                Mermail Abyssmegalo
                SR Rarity
                Mermail Abyssmegalo
                Mermail Abyssmegalo
                WATER 7
                Mermail Abyssmegalo
                • ATK:

                • 2400

                • DEF:

                • 1900


                You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.


                Abyssmegalo x1: a level 7 meatball that jumps onto the field and can punch twice to clear the field or OTK


                Prince of all saiyans x3: has the ability to search and jump resources from the grave, is a card that is both a searcher and a good discard item

                Dragoons x3: has the ability to sneak bite, very strong if killing the enemy when the match is too late, and of course: discard item, when sent to the grave allows you to search for more resources to avoid getting -1




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam





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