Master Duel: Instructions for playing and building Kashtira Ruler

Master Duel: Instructions for playing and building Kashtira Ruler

Dragon Ruler - A line of cards that has had its power nerfed since its birth (2013) until now it can be used more effectively in Master Duel when all 4 dragons are released for Duelists to use!

And on this occasion, I want to introduce to you a gameplay that will optimize the advantages that Dragon Ruler brings => Combine Dragon Ruler and Kashtira

The pros & cons of this Deck are:
  • Pros:
    • Continuity is increased as much as possible => Body is continuously summed, Hand is not easy to die (dead hand 1/10 matches)
    • Increased optimization when using hand techs (including Dragon Ruler)
    • Increased optimization when accessing Rank 7
    • Limits the possibility of Kashtira's handtrap (both lines support each other)
    • Suitable for Kashtira due to its many different attributes
    • Suitable for front or back (can have 2 builds)
  • Cons:
    • Lacks a stable handtrap (at least in this format, Dragon Rulers don't have Quick Effect)
    • It is possible to go turn 1 but will lack goods and not develop the Deck's potential
    • Easily swept by claws if you take the first turn (no protective shield)

=> Simply normal Kashtira but with increased ability to not lose monsters if caught by a handtrap

Sections covered in this guide:




Kashtira

Because the main Deck circuit is still Kashtira, it will be necessary to briefly talk about what they will bring to the field. And also emphasized that Kashtira's monsters can take advantage of the Dragon Ruler format very well because they carry many different Attributes. Therefore, it will be a difficult problem in dividing Deck slots :v ...

Kashtira Ogre, Kashtira Unicorn and Kashtira Fenrir (The trio is easy to summon)

R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


As the name suggests, as long as there are no monsters on the field, this trio will easily enter the field (but only applies to 1 monster, the rest still have to be summoned normally). But that's not the only advantage they offer!

*A little note: the 2nd eff of the trio will be activated every time THEY attack or the eff of opp's monster is activated

We have:
  • Fenrir:
    • 1st eff: search 1 monster Kashtira
    • 2nd eff: banish FACE DOWN 1 face-up card on opp's field
  • Unicorn:
    • 1st eff: search 1 Spell Kashtira
    • 2nd eff: banish FACE DOWN 1 card from opp's Extra Deck
  • Ogre:
    • 1st eff: search 1 Trap Kashtira
    • 2nd eff: banish FACE DOWN 1 card when scanning 1-5 cards (your choice) from opp's Main Deck

Kashtira Riseheart (The key to getting to Arise-Heart on turn 1)

UR Rarity
Kashtira Riseheart
UR Rarity
Kashtira Riseheart
Kashtira Riseheart
FIRE 4
Kashtira Riseheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


Easy to summon (whether regular sum or spec sum). It's level 4 but can easily get to level 7 by banishing 1 Kashtira card from the Deck and brings the benefit of banishing FACE DOWN all 4 cards from the Main Deck opp. This is the key to bringing Arise-Heart to the field (because AH's summoning condition requires 3 level 7 or Shangri-Ira only needs to activate its eff).

Of course, everyone understands this, but sometimes newbie Duelists will not be careful and miss a beat...

Tearlaments Kashtira and Scareclaw Kashtira (Crossbred)

SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


SR Rarity
Scareclaw Kashtira
SR Rarity
Scareclaw Kashtira
Scareclaw Kashtira
EARTH 7
Scareclaw Kashtira
  • ATK:

  • 0

  • DEF:

  • 2600


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


Both of these hybrids are very good to use in the Deck when the sum conditions are very easy to use (right at hand) and their advantages also bring great progress to the Deck:
  • Scareclaw: beater but uses DEF (like Superheavy Samurai), looks like a level 7 body so we can take advantage. What is worth mentioning is that it will help when Battle => Block all effs of opp monsters => Very useful against Mikanko, Numeron,...
  • Tearlaments: because the eff still has something of Tear plus the extremely easy summon condition, it is hit down to 1. If summoned, it will pull 3 cards from the Main Deck (anyone can) to the GY, but if sent down to GY with eff, it will pull 2 ​​more cards from your Main Deck to GY.

=> Increase Kashtira's body and at the same time gain additional advantages for them. If combined with Dragon Ruler, you will have more items to discard, so it is highly recommended to discard at least 1 copy of each card.

Kashtira Arise-Heart and Kashtira Shangri-Ira (Kashtira Boss)

UR Rarity
Kashtira Arise-Heart
UR Rarity
Kashtira Arise-Heart
Kashtira Arise-Heart
DARK
Kashtira Arise-Heart
  • ATK:

  • 3000

  • DEF:

  • 3000


3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


SR Rarity
Kashtira Shangri-Ira
SR Rarity
Kashtira Shangri-Ira
Kashtira Shangri-Ira
FIRE
Kashtira Shangri-Ira
  • ATK:

  • 0

  • DEF:

  • 3000


2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


As we know, the necessary, sufficient and easy condition for Arise-Heart is Shangri-Ira . And the final boss of the Deck is Arise-Heart . Therefore, both are indispensable lifelines :
  • Shangri-Ira: continuously sums Kashtira every Standby Phase, blocks the field, has longevity, conditions make it easy to sum Arise-Heart
  • Arise-Heart: Great damage, floodgate block GY, quick banish FACE DOWN 1 card on the field, easy to summon

Pressured Planet Wraitsoth (Field)

UR Rarity
Pressured Planet Wraitsoth
UR Rarity
Pressured Planet Wraitsoth
Pressured Planet Wraitsoth
Spell Field
Pressured Planet Wraitsoth

    When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


    Necessary choice to get 1 more search turn, +1 bombardment of the field, +1 lure Ash

    Kashtiratheosis (Extender)

    UR Rarity
    Kashtiratheosis
    UR Rarity
    Kashtiratheosis
    Kashtiratheosis
    Spell Normal
    Kashtiratheosis

      Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


      In addition to expanding the field and helping to prolong your combo, if you get banned, this card also helps restore stocks quite quickly!

      Kashtira Birth (Extender 2)

      SR Rarity
      Kashtira Birth
      SR Rarity
      Kashtira Birth
      Kashtira Birth
      Spell Continuous
      Kashtira Birth

        You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


        • Extend the field in 2 ways: normal from hand and special from GY/banish (quite convenient).
        • In addition, an additional benefit when using this card is that if opp uses a spell, you can ban 3 cards from opp's GY (remember that opp's GY must have at least 3 cards, 2 cards cannot be banned). where ~~)

        Kashtira Big Bang (Extender 3 + Evenly Match ver Kashtira)

        SR Rarity
        Kashtira Big Bang
        SR Rarity
        Kashtira Big Bang
        Kashtira Big Bang
        Trap Normal
        Kashtira Big Bang

          If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.


          • If you have a good combo with Riseheart, you will be able to take advantage of Big Bang as the third extender of the Deck
          • Or you can also use it as a weaker version of Evenly Match (only banish monsters)



          Dragon Ruler

          And we come to the main purpose of this guide - the Dragon Rulers. So why are they strong? ...
          ...
          ...
          ...
          In fact, we can take advantage of them as Extenders, which are quite useful for this Deck (level 7 is extremely easy to sum): v What's worth mentioning is not the bodies they bring, but the countless effects they have. can help us extend in different ways and add a fairly stable bombardment option to the Deck.

          The important thing to remember about Dragon Rulers is that you are only allowed to use 1 of their 3 main effs! That means you need to have many copies of them to take advantage of your necessary advantages!

          Blaster Dragon Ruler of Infernos (x1-3 depending on build)

          UR Rarity
          Blaster, Dragon Ruler of Infernos
          UR Rarity
          Blaster, Dragon Ruler of Infernos
          Blaster, Dragon Ruler of Infernos
          FIRE 7
          Blaster, Dragon Ruler of Infernos
          • ATK:

          • 2800

          • DEF:

          • 1800


          If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.


          Because it was released a long time ago and it is used a lot in FIRE Decks and Armed Dragon , Blaster will be discussed first.
          • The first thing worth mentioning is blaster's discard eff: helps you increase your shooting ability (ie helps increase your power if you go turn 2).
          • The remaining summoning requirements as well as banish effs are quite similar to the remaining 3 Dragon Ruler: require at least 1 FIRE/Dragon monster to apply.

          Tidal Dragon Ruler of Waterfalls (Foolish Burial ver DraRuler)

          UR Rarity
          Tidal, Dragon Ruler of Waterfalls
          UR Rarity
          Tidal, Dragon Ruler of Waterfalls
          Tidal, Dragon Ruler of Waterfalls
          WATER 7
          Tidal, Dragon Ruler of Waterfalls
          • ATK:

          • 2600

          • DEF:

          • 2000


          If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


          • As for banish effs and summon effs, as mentioned, they are quite similar to the rest of the Rulers: the requirement is to monster WATER
          • The highlight of the card is that the discard eff turns it into a second Foolish Burial to help you have more extenders: extend other Dragon Rulers thanks to their summon effs or extend Kashtiras thanks to Birth .

          Redox Dragon Ruler of Boulders (Monster Reborn ver DraRuler)

          UR Rarity
          Redox, Dragon Ruler of Boulders
          UR Rarity
          Redox, Dragon Ruler of Boulders
          Redox, Dragon Ruler of Boulders
          EARTH 7
          Redox, Dragon Ruler of Boulders
          • ATK:

          • 1600

          • DEF:

          • 3000


          If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.


          I will skip Redox's banish eff and summon eff to go straight to discard eff :D Simply it can summon any monster from under GY , repeat, ANY MONSTER. Man, it's the second Monster Reborn , nothing more :D But if possible (or very lucky), you can use Redox and Tidal as a complementary combo,...

          Tempest Dragon Ruler of Storms (x2 for body and free cost)

          UR Rarity
          Tempest, Dragon Ruler of Storms
          UR Rarity
          Tempest, Dragon Ruler of Storms
          Tempest, Dragon Ruler of Storms
          WIND 7
          Tempest, Dragon Ruler of Storms
          • ATK:

          • 2400

          • DEF:

          • 2200


          You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


          There is no discard eff, but the use of Tempest is still very useful because it has a pretty good body for level 7, as well as ample cost for Dragon Ruler...

          Dragon Ruler con(s)

          SR Rarity
          Stream, Dragon Ruler of Droplets
          SR Rarity
          Stream, Dragon Ruler of Droplets
          Stream, Dragon Ruler of Droplets
          WATER 4
          Stream, Dragon Ruler of Droplets
          • ATK:

          • 1600

          • DEF:

          • 2000


          You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn.


          SR Rarity
          Lightning, Dragon Ruler of Drafts
          SR Rarity
          Lightning, Dragon Ruler of Drafts
          Lightning, Dragon Ruler of Drafts
          WIND 3
          Lightning, Dragon Ruler of Drafts
          • ATK:

          • 500

          • DEF:

          • 1800


          You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn.


          SR Rarity
          Reactan, Dragon Ruler of Pebbles
          SR Rarity
          Reactan, Dragon Ruler of Pebbles
          Reactan, Dragon Ruler of Pebbles
          EARTH 4
          Reactan, Dragon Ruler of Pebbles
          • ATK:

          • 1800

          • DEF:

          • 1200


          You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.


          SR Rarity
          Burner, Dragon Ruler of Sparks
          SR Rarity
          Burner, Dragon Ruler of Sparks
          Burner, Dragon Ruler of Sparks
          FIRE 3
          Burner, Dragon Ruler of Sparks
          • ATK:

          • 1000

          • DEF:

          • 200


          You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.


          All babies can summon their own adult versions by discarding 1 Dragon/with their own Attribute. It's best to max 2 per card to have a good cost and not brick your hand.



          Tech

          Simply having an extra body doesn't do Decks any good or protect themselves from the sharp scythes coming from the current meta ~~ That's why we will have the following techs

          Handtrap

          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                Basic set of handtraps. Especially Ash and Maxx carry different Attributes (FIRE & EARTH), completely suitable for Dragon Ruler.

                Nemeses Corridor and Thunder Dragon Colossus (Mini Colossus combo)

                N Rarity
                Nemeses Corridor
                N Rarity
                Nemeses Corridor
                Nemeses Corridor
                WIND 4
                Nemeses Corridor
                • ATK:

                • 1900

                • DEF:

                • 600


                You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


                UR Rarity
                Thunder Dragon Colossus
                UR Rarity
                Thunder Dragon Colossus
                Thunder Dragon Colossus
                DARK 8
                Thunder Dragon Colossus
                • ATK:

                • 2600

                • DEF:

                • 2400


                "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                A small combo but enough to bring trouble to opp when a floodgate blocks the search card right on the field. This combo seems like any Deck can take advantage of it :D

                Normal Spell line

                UR Rarity
                Triple Tactics Thrust
                UR Rarity
                Triple Tactics Thrust
                Triple Tactics Thrust
                Spell Normal
                Triple Tactics Thrust

                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                  UR Rarity
                  Foolish Burial
                  UR Rarity
                  Foolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      UR Rarity
                      Dark Ruler No More
                      UR Rarity
                      Dark Ruler No More
                      Dark Ruler No More
                      Spell Normal
                      Dark Ruler No More

                        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                        Tag(s):

                        UR Rarity
                        Gold Sarcophagus
                        UR Rarity
                        Gold Sarcophagus
                        Gold Sarcophagus
                        Spell Normal
                        Gold Sarcophagus

                          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                          SR Rarity
                          Pot of Prosperity
                          SR Rarity
                          Pot of Prosperity
                          Pot of Prosperity
                          Spell Normal
                          Pot of Prosperity

                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                            Tag(s):

                            You know what? Since Triple Tactics Thrust debuted on MD, powerful Normal Spells have been used more. Increases the advantage of your second turn, as well as your combo line. So it will be quite useful to have 1-2 copies of Thrust on hand.

                            Adventurer Engine

                            SR Rarity
                            Fateful Adventure
                            SR Rarity
                            Fateful Adventure
                            Fateful Adventure
                            Spell Continuous
                            Fateful Adventure

                              Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                              UR Rarity
                              Wandering Gryphon Rider
                              UR Rarity
                              Wandering Gryphon Rider
                              Wandering Gryphon Rider
                              WIND 7
                              Wandering Gryphon Rider
                              • ATK:

                              • 2000

                              • DEF:

                              • 2800


                              During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                              UR Rarity
                              Rite of Aramesir
                              UR Rarity
                              Rite of Aramesir
                              Rite of Aramesir
                              Spell Normal
                              Rite of Aramesir

                                If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                UR Rarity
                                Water Enchantress of the Temple
                                UR Rarity
                                Water Enchantress of the Temple
                                Water Enchantress of the Temple
                                WATER 3
                                Water Enchantress of the Temple
                                • ATK:

                                • 1500

                                • DEF:

                                • 1200


                                If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                                If you want the Deck to have more negate, yes, we have this little engine to pull more combo lines and give us 1 free negate (no loss of resources).

                                *Will be quite helpful in pure Xyz builds

                                Mecha Phantom Beast engine

                                UR Rarity
                                Mecha Phantom Beast Dracossack
                                UR Rarity
                                Mecha Phantom Beast Dracossack
                                Mecha Phantom Beast Dracossack
                                WIND
                                Mecha Phantom Beast Dracossack
                                • ATK:

                                • 2600

                                • DEF:

                                • 2200


                                2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                UR Rarity
                                Mecha Phantom Beast Auroradon
                                UR Rarity
                                Mecha Phantom Beast Auroradon
                                Mecha Phantom Beast Auroradon
                                WIND
                                Mecha Phantom Beast Auroradon
                                • ATK:

                                • 2100

                                • LINK-3

                                Link Arrow:

                                Left

                                Bottom

                                Bottom-Right


                                2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                                UR Rarity
                                Number 42: Galaxy Tomahawk
                                UR Rarity
                                Number 42: Galaxy Tomahawk
                                Number 42: Galaxy Tomahawk
                                WIND
                                Number 42: Galaxy Tomahawk
                                • ATK:

                                • 0

                                • DEF:

                                • 3000


                                2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                                N Rarity
                                Mecha Phantom Beast Warbluran
                                N Rarity
                                Mecha Phantom Beast Warbluran
                                Mecha Phantom Beast Warbluran
                                WIND 1
                                Mecha Phantom Beast Warbluran
                                • ATK:

                                • 300

                                • DEF:

                                • 300


                                If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.


                                SR Rarity
                                Mecha Phantom Beast O-Lion
                                SR Rarity
                                Mecha Phantom Beast O-Lion
                                Mecha Phantom Beast O-Lion
                                WIND 2
                                Mecha Phantom Beast O-Lion
                                • ATK:

                                • 600

                                • DEF:

                                • 1000


                                You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


                                This engine is quite interesting for Kashtira's current format, because Kashtira will need a lot of protection, so if you can extend the combo line to Synchro, it will give you a pretty unbeatable field setup...

                                You will follow the basic combo as follows:
                                • Create Number 42 => Link to Auroradon => Tribute Auroradon and 1 Token to put 1 Tuner (depending on the monster you choose) on the field => Go to the Synchro combo line you want...

                                Cupid Pitch (BorrelSavage + Colossus key)

                                R Rarity
                                Cupid Pitch
                                R Rarity
                                Cupid Pitch
                                Cupid Pitch
                                LIGHT 4
                                Cupid Pitch
                                • ATK:

                                • 0

                                • DEF:

                                • 600


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                It will be easy to synchro with Jet Synchron + 1 Token level 3 (ez making) and it will be the key to get to BorrelSavage first and when synchro will bring Nemeses to take you to Colossus !

                                Voloferniges, the Darkest Dragon Doomrider and Dark Anthelion Dragon (Rank 7 is suitable for Dragon Rulers)

                                SR Rarity
                                Voloferniges, the Darkest Dragon Doomrider
                                SR Rarity
                                Voloferniges, the Darkest Dragon Doomrider
                                Voloferniges, the Darkest Dragon Doomrider
                                DARK
                                Voloferniges, the Darkest Dragon Doomrider
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.


                                SR Rarity
                                Dark Anthelion Dragon
                                SR Rarity
                                Dark Anthelion Dragon
                                Dark Anthelion Dragon
                                DARK10
                                Dark Anthelion Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                [ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; halve its original ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] 2 Level 7 monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                Other versions of Rebellion Dragon are suitable for level 7. Quite worth considering for inclusion in the Extra Deck

                                Bujinki Ahashima (Choose the appropriate Link for Xyz Monster)

                                SR Rarity
                                Bujinki Ahashima
                                SR Rarity
                                Bujinki Ahashima
                                Bujinki Ahashima
                                LIGHT
                                Bujinki Ahashima
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom-Right


                                2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                It is also quite stable to put this card in the Deck to increase bombardment ability.

                                Underworld Goddess of the Closed World, Knightmare Unicorn and I:P Masquerena (Basic Combo Link)

                                UR Rarity
                                Underworld Goddess of the Closed World
                                UR Rarity
                                Underworld Goddess of the Closed World
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Bottom

                                Bottom-Right

                                Right

                                Top-Right

                                Top


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Bottom

                                Right


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                UR Rarity
                                I:P Masquerena
                                UR Rarity
                                I:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                It would be quite reasonable if your combo line is broken and you are forced to go into this combo Link to go to Unicorn or Goddess.



                                Sample deck

                                For a more general overview, the Deck has two versions: pure Xyz (leaning towards OTK, turn 2) and Synchro build (leaning towards protection, turn 1).

                                Xyz Build

                                Need 32 UR

                                UR Rarity
                                Blaster, Dragon Ruler of Infernos2 card
                                UR Rarity
                                Kashtira Fenrir2 card
                                UR Rarity
                                Kashtira Riseheart2 card
                                UR Rarity
                                Kashtira Unicorn3 card
                                UR Rarity
                                Maxx "C"3 card
                                UR Rarity
                                Redox, Dragon Ruler of Boulders1 card
                                UR Rarity
                                Tempest, Dragon Ruler of Storms1 card
                                UR Rarity
                                Tidal, Dragon Ruler of Waterfalls1 card
                                UR Rarity
                                Ash Blossom & Joyous Spring3 card
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                UR Rarity
                                Kashtira Arise-Heart3 card
                                UR Rarity
                                Called by the Grave2 card
                                UR Rarity
                                Dark Ruler No More1 card
                                UR Rarity
                                Kashtiratheosis3 card
                                UR Rarity
                                Pressured Planet Wraitsoth1 card
                                UR Rarity
                                Triple Tactics Talent1 card
                                UR Rarity
                                Triple Tactics Thrust2 card

                                Main: 40 Extra: 15

                                UR Rarity
                                2 cardBlaster, Dragon Ruler of Infernos
                                UR Rarity
                                2 cardBlaster, Dragon Ruler of Infernos
                                Blaster, Dragon Ruler of Infernos
                                FIRE 7
                                Blaster, Dragon Ruler of Infernos
                                • ATK:

                                • 2800

                                • DEF:

                                • 1800


                                If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.


                                SR Rarity
                                2 cardBurner, Dragon Ruler of Sparks
                                SR Rarity
                                2 cardBurner, Dragon Ruler of Sparks
                                Burner, Dragon Ruler of Sparks
                                FIRE 3
                                Burner, Dragon Ruler of Sparks
                                • ATK:

                                • 1000

                                • DEF:

                                • 200


                                You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.


                                UR Rarity
                                2 cardKashtira Fenrir
                                UR Rarity
                                2 cardKashtira Fenrir
                                Kashtira Fenrir
                                EARTH 7
                                Kashtira Fenrir
                                • ATK:

                                • 2400

                                • DEF:

                                • 2400


                                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                UR Rarity
                                2 cardKashtira Riseheart
                                UR Rarity
                                2 cardKashtira Riseheart
                                Kashtira Riseheart
                                FIRE 4
                                Kashtira Riseheart
                                • ATK:

                                • 1500

                                • DEF:

                                • 2100


                                If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


                                UR Rarity
                                3 cardKashtira Unicorn
                                UR Rarity
                                3 cardKashtira Unicorn
                                Kashtira Unicorn
                                WIND 7
                                Kashtira Unicorn
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                SR Rarity
                                2 cardLightning, Dragon Ruler of Drafts
                                SR Rarity
                                2 cardLightning, Dragon Ruler of Drafts
                                Lightning, Dragon Ruler of Drafts
                                WIND 3
                                Lightning, Dragon Ruler of Drafts
                                • ATK:

                                • 500

                                • DEF:

                                • 1800


                                You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn.


                                UR Rarity
                                3 cardMaxx "C"
                                UR Rarity
                                3 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                SR Rarity
                                2 cardReactan, Dragon Ruler of Pebbles
                                SR Rarity
                                2 cardReactan, Dragon Ruler of Pebbles
                                Reactan, Dragon Ruler of Pebbles
                                EARTH 4
                                Reactan, Dragon Ruler of Pebbles
                                • ATK:

                                • 1800

                                • DEF:

                                • 1200


                                You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.


                                UR Rarity
                                1 cardRedox, Dragon Ruler of Boulders
                                UR Rarity
                                1 cardRedox, Dragon Ruler of Boulders
                                Redox, Dragon Ruler of Boulders
                                EARTH 7
                                Redox, Dragon Ruler of Boulders
                                • ATK:

                                • 1600

                                • DEF:

                                • 3000


                                If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.


                                SR Rarity
                                1 cardScareclaw Kashtira
                                SR Rarity
                                1 cardScareclaw Kashtira
                                Scareclaw Kashtira
                                EARTH 7
                                Scareclaw Kashtira
                                • ATK:

                                • 0

                                • DEF:

                                • 2600


                                During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


                                SR Rarity
                                1 cardTearlaments Kashtira
                                SR Rarity
                                1 cardTearlaments Kashtira
                                Tearlaments Kashtira
                                WATER 7
                                Tearlaments Kashtira
                                • ATK:

                                • 2300

                                • DEF:

                                • 1200


                                During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


                                UR Rarity
                                1 cardTempest, Dragon Ruler of Storms
                                UR Rarity
                                1 cardTempest, Dragon Ruler of Storms
                                Tempest, Dragon Ruler of Storms
                                WIND 7
                                Tempest, Dragon Ruler of Storms
                                • ATK:

                                • 2400

                                • DEF:

                                • 2200


                                You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


                                UR Rarity
                                1 cardTidal, Dragon Ruler of Waterfalls
                                UR Rarity
                                1 cardTidal, Dragon Ruler of Waterfalls
                                Tidal, Dragon Ruler of Waterfalls
                                WATER 7
                                Tidal, Dragon Ruler of Waterfalls
                                • ATK:

                                • 2600

                                • DEF:

                                • 2000


                                If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  1 cardDark Ruler No More
                                  UR Rarity
                                  1 cardDark Ruler No More
                                  Dark Ruler No More
                                  Spell Normal
                                  Dark Ruler No More

                                    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                    Tag(s):

                                    SR Rarity
                                    2 cardKashtira Birth
                                    SR Rarity
                                    2 cardKashtira Birth
                                    Kashtira Birth
                                    Spell Continuous
                                    Kashtira Birth

                                      You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                      UR Rarity
                                      3 cardKashtiratheosis
                                      UR Rarity
                                      3 cardKashtiratheosis
                                      Kashtiratheosis
                                      Spell Normal
                                      Kashtiratheosis

                                        Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                                        SR Rarity
                                        1 cardPot of Prosperity
                                        SR Rarity
                                        1 cardPot of Prosperity
                                        Pot of Prosperity
                                        Spell Normal
                                        Pot of Prosperity

                                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                          Tag(s):

                                          UR Rarity
                                          1 cardPressured Planet Wraitsoth
                                          UR Rarity
                                          1 cardPressured Planet Wraitsoth
                                          Pressured Planet Wraitsoth
                                          Spell Field
                                          Pressured Planet Wraitsoth

                                            When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                            UR Rarity
                                            1 cardTriple Tactics Talent
                                            UR Rarity
                                            1 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              UR Rarity
                                              2 cardTriple Tactics Thrust
                                              UR Rarity
                                              2 cardTriple Tactics Thrust
                                              Triple Tactics Thrust
                                              Spell Normal
                                              Triple Tactics Thrust

                                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                SR Rarity
                                                1 cardKashtira Big Bang
                                                SR Rarity
                                                1 cardKashtira Big Bang
                                                Kashtira Big Bang
                                                Trap Normal
                                                Kashtira Big Bang

                                                  If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.


                                                  R Rarity
                                                  2 cardInfinitrack Goliath
                                                  R Rarity
                                                  2 cardInfinitrack Goliath
                                                  Infinitrack Goliath
                                                  EARTH
                                                  Infinitrack Goliath
                                                  • ATK:

                                                  • 1000

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom-Right


                                                  1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                                                  R Rarity
                                                  2 cardDark Armed, the Dragon of Annihilation
                                                  R Rarity
                                                  2 cardDark Armed, the Dragon of Annihilation
                                                  Dark Armed, the Dragon of Annihilation
                                                  DARK
                                                  Dark Armed, the Dragon of Annihilation
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 1000


                                                  2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                                  UR Rarity
                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  UR Rarity
                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                  Tag(s):

                                                  UR Rarity
                                                  3 cardKashtira Arise-Heart
                                                  UR Rarity
                                                  3 cardKashtira Arise-Heart
                                                  Kashtira Arise-Heart
                                                  DARK
                                                  Kashtira Arise-Heart
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                                                  SR Rarity
                                                  2 cardKashtira Shangri-Ira
                                                  SR Rarity
                                                  2 cardKashtira Shangri-Ira
                                                  Kashtira Shangri-Ira
                                                  FIRE
                                                  Kashtira Shangri-Ira
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 3000


                                                  2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                  SR Rarity
                                                  2 cardNumber 11: Big Eye
                                                  SR Rarity
                                                  2 cardNumber 11: Big Eye
                                                  Number 11: Big Eye
                                                  DARK
                                                  Number 11: Big Eye
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2000


                                                  2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                  SR Rarity
                                                  2 cardRed-Eyes Flare Metal Dragon
                                                  SR Rarity
                                                  2 cardRed-Eyes Flare Metal Dragon
                                                  Red-Eyes Flare Metal Dragon
                                                  DARK
                                                  Red-Eyes Flare Metal Dragon
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2400


                                                  2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                                  SR Rarity
                                                  1 cardVoloferniges, the Darkest Dragon Doomrider
                                                  SR Rarity
                                                  1 cardVoloferniges, the Darkest Dragon Doomrider
                                                  Voloferniges, the Darkest Dragon Doomrider
                                                  DARK
                                                  Voloferniges, the Darkest Dragon Doomrider
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.



                                                  This version will be more purely Xyz and only lean towards OTK opp by swarming the field a lot with your monsters. You can change the field clearing options such as adding Kaiju, Ra, Kurikara,... to make the deck more optimal in turn 2!

                                                  Synchro Build

                                                  Need 37 UR

                                                  UR Rarity
                                                  Blaster, Dragon Ruler of Infernos3 card
                                                  UR Rarity
                                                  Dragunity Arma Gram1 card
                                                  UR Rarity
                                                  Kashtira Fenrir2 card
                                                  UR Rarity
                                                  Kashtira Riseheart1 card
                                                  UR Rarity
                                                  Kashtira Unicorn3 card
                                                  UR Rarity
                                                  Maxx "C"3 card
                                                  UR Rarity
                                                  Redox, Dragon Ruler of Boulders1 card
                                                  UR Rarity
                                                  Tempest, Dragon Ruler of Storms2 card
                                                  UR Rarity
                                                  Tidal, Dragon Ruler of Waterfalls1 card
                                                  UR Rarity
                                                  Thunder Dragon Colossus1 card
                                                  UR Rarity
                                                  I:P Masquerena1 card
                                                  UR Rarity
                                                  Mecha Phantom Beast Auroradon1 card
                                                  UR Rarity
                                                  Underworld Goddess of the Closed World1 card
                                                  UR Rarity
                                                  Baronne de Fleur1 card
                                                  UR Rarity
                                                  Borreload Savage Dragon1 card
                                                  UR Rarity
                                                  Ash Blossom & Joyous Spring3 card
                                                  UR Rarity
                                                  Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                                  UR Rarity
                                                  Kashtira Arise-Heart1 card
                                                  UR Rarity
                                                  Mecha Phantom Beast Dracossack1 card
                                                  UR Rarity
                                                  Number 42: Galaxy Tomahawk1 card
                                                  UR Rarity
                                                  Called by the Grave2 card
                                                  UR Rarity
                                                  Crossout Designator1 card
                                                  UR Rarity
                                                  Kashtiratheosis1 card
                                                  UR Rarity
                                                  Pressured Planet Wraitsoth1 card
                                                  UR Rarity
                                                  Infinite Impermanence2 card

                                                  Main: 41 Extra: 15

                                                  UR Rarity
                                                  3 cardBlaster, Dragon Ruler of Infernos
                                                  UR Rarity
                                                  3 cardBlaster, Dragon Ruler of Infernos
                                                  Blaster, Dragon Ruler of Infernos
                                                  FIRE 7
                                                  Blaster, Dragon Ruler of Infernos
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 1800


                                                  If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.


                                                  SR Rarity
                                                  2 cardBurner, Dragon Ruler of Sparks
                                                  SR Rarity
                                                  2 cardBurner, Dragon Ruler of Sparks
                                                  Burner, Dragon Ruler of Sparks
                                                  FIRE 3
                                                  Burner, Dragon Ruler of Sparks
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 200


                                                  You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.


                                                  UR Rarity
                                                  1 cardDragunity Arma Gram
                                                  UR Rarity
                                                  1 cardDragunity Arma Gram
                                                  Dragunity Arma Gram
                                                  WIND 10
                                                  Dragunity Arma Gram
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2200


                                                  You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn.


                                                  UR Rarity
                                                  2 cardKashtira Fenrir
                                                  UR Rarity
                                                  2 cardKashtira Fenrir
                                                  Kashtira Fenrir
                                                  EARTH 7
                                                  Kashtira Fenrir
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2400


                                                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                  UR Rarity
                                                  1 cardKashtira Riseheart
                                                  UR Rarity
                                                  1 cardKashtira Riseheart
                                                  Kashtira Riseheart
                                                  FIRE 4
                                                  Kashtira Riseheart
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2100


                                                  If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


                                                  UR Rarity
                                                  3 cardKashtira Unicorn
                                                  UR Rarity
                                                  3 cardKashtira Unicorn
                                                  Kashtira Unicorn
                                                  WIND 7
                                                  Kashtira Unicorn
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                                  SR Rarity
                                                  2 cardLightning, Dragon Ruler of Drafts
                                                  SR Rarity
                                                  2 cardLightning, Dragon Ruler of Drafts
                                                  Lightning, Dragon Ruler of Drafts
                                                  WIND 3
                                                  Lightning, Dragon Ruler of Drafts
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 1800


                                                  You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn.


                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  Maxx "C"
                                                  EARTH 2
                                                  Maxx "C"
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 200


                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                  N Rarity
                                                  1 cardNemeses Corridor
                                                  N Rarity
                                                  1 cardNemeses Corridor
                                                  Nemeses Corridor
                                                  WIND 4
                                                  Nemeses Corridor
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 600


                                                  You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


                                                  SR Rarity
                                                  2 cardReactan, Dragon Ruler of Pebbles
                                                  SR Rarity
                                                  2 cardReactan, Dragon Ruler of Pebbles
                                                  Reactan, Dragon Ruler of Pebbles
                                                  EARTH 4
                                                  Reactan, Dragon Ruler of Pebbles
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1200


                                                  You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.


                                                  UR Rarity
                                                  1 cardRedox, Dragon Ruler of Boulders
                                                  UR Rarity
                                                  1 cardRedox, Dragon Ruler of Boulders
                                                  Redox, Dragon Ruler of Boulders
                                                  EARTH 7
                                                  Redox, Dragon Ruler of Boulders
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 3000


                                                  If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.


                                                  SR Rarity
                                                  2 cardStream, Dragon Ruler of Droplets
                                                  SR Rarity
                                                  2 cardStream, Dragon Ruler of Droplets
                                                  Stream, Dragon Ruler of Droplets
                                                  WATER 4
                                                  Stream, Dragon Ruler of Droplets
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 2000


                                                  You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn.


                                                  UR Rarity
                                                  2 cardTempest, Dragon Ruler of Storms
                                                  UR Rarity
                                                  2 cardTempest, Dragon Ruler of Storms
                                                  Tempest, Dragon Ruler of Storms
                                                  WIND 7
                                                  Tempest, Dragon Ruler of Storms
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2200


                                                  You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  1 cardTidal, Dragon Ruler of Waterfalls
                                                  UR Rarity
                                                  1 cardTidal, Dragon Ruler of Waterfalls
                                                  Tidal, Dragon Ruler of Waterfalls
                                                  WATER 7
                                                  Tidal, Dragon Ruler of Waterfalls
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2000


                                                  If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  Ash Blossom & Joyous Spring
                                                  FIRE 3
                                                  Ash Blossom & Joyous Spring
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                  SR Rarity
                                                  1 cardJet Synchron
                                                  SR Rarity
                                                  1 cardJet Synchron
                                                  Jet Synchron
                                                  FIRE 1
                                                  Jet Synchron
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 0


                                                  If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


                                                  SR Rarity
                                                  1 cardMecha Phantom Beast O-Lion
                                                  SR Rarity
                                                  1 cardMecha Phantom Beast O-Lion
                                                  Mecha Phantom Beast O-Lion
                                                  WIND 2
                                                  Mecha Phantom Beast O-Lion
                                                  • ATK:

                                                  • 600

                                                  • DEF:

                                                  • 1000


                                                  You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


                                                  N Rarity
                                                  1 cardMecha Phantom Beast Warbluran
                                                  N Rarity
                                                  1 cardMecha Phantom Beast Warbluran
                                                  Mecha Phantom Beast Warbluran
                                                  WIND 1
                                                  Mecha Phantom Beast Warbluran
                                                  • ATK:

                                                  • 300

                                                  • DEF:

                                                  • 300


                                                  If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardCrossout Designator
                                                    UR Rarity
                                                    1 cardCrossout Designator
                                                    Crossout Designator
                                                    Spell Quick
                                                    Crossout Designator

                                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                      Tag(s):

                                                      SR Rarity
                                                      2 cardKashtira Birth
                                                      SR Rarity
                                                      2 cardKashtira Birth
                                                      Kashtira Birth
                                                      Spell Continuous
                                                      Kashtira Birth

                                                        You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                                        UR Rarity
                                                        1 cardKashtiratheosis
                                                        UR Rarity
                                                        1 cardKashtiratheosis
                                                        Kashtiratheosis
                                                        Spell Normal
                                                        Kashtiratheosis

                                                          Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                                                          UR Rarity
                                                          1 cardPressured Planet Wraitsoth
                                                          UR Rarity
                                                          1 cardPressured Planet Wraitsoth
                                                          Pressured Planet Wraitsoth
                                                          Spell Field
                                                          Pressured Planet Wraitsoth

                                                            When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                                            UR Rarity
                                                            2 cardInfinite Impermanence
                                                            UR Rarity
                                                            2 cardInfinite Impermanence
                                                            Infinite Impermanence
                                                            Trap Normal
                                                            Infinite Impermanence

                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                              UR Rarity
                                                              1 cardThunder Dragon Colossus
                                                              UR Rarity
                                                              1 cardThunder Dragon Colossus
                                                              Thunder Dragon Colossus
                                                              DARK 8
                                                              Thunder Dragon Colossus
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 2400


                                                              "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                                              SR Rarity
                                                              1 cardBujinki Ahashima
                                                              SR Rarity
                                                              1 cardBujinki Ahashima
                                                              Bujinki Ahashima
                                                              LIGHT
                                                              Bujinki Ahashima
                                                              • ATK:

                                                              • 1500

                                                              • LINK-2

                                                              Link Arrow:

                                                              Top

                                                              Bottom-Right


                                                              2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                              UR Rarity
                                                              1 cardI:P Masquerena
                                                              UR Rarity
                                                              1 cardI:P Masquerena
                                                              I:P Masquerena
                                                              DARK
                                                              I:P Masquerena
                                                              • ATK:

                                                              • 800

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                              UR Rarity
                                                              1 cardMecha Phantom Beast Auroradon
                                                              UR Rarity
                                                              1 cardMecha Phantom Beast Auroradon
                                                              Mecha Phantom Beast Auroradon
                                                              WIND
                                                              Mecha Phantom Beast Auroradon
                                                              • ATK:

                                                              • 2100

                                                              • LINK-3

                                                              Link Arrow:

                                                              Left

                                                              Bottom

                                                              Bottom-Right


                                                              2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                                                              UR Rarity
                                                              1 cardUnderworld Goddess of the Closed World
                                                              UR Rarity
                                                              1 cardUnderworld Goddess of the Closed World
                                                              Underworld Goddess of the Closed World
                                                              LIGHT
                                                              Underworld Goddess of the Closed World
                                                              • ATK:

                                                              • 3000

                                                              • LINK-5

                                                              Link Arrow:

                                                              Top

                                                              Top-Right

                                                              Right

                                                              Bottom

                                                              Bottom-Right


                                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                              UR Rarity
                                                              1 cardBaronne de Fleur
                                                              UR Rarity
                                                              1 cardBaronne de Fleur
                                                              Baronne de Fleur
                                                              WIND 10
                                                              Baronne de Fleur
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2400


                                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                              UR Rarity
                                                              1 cardBorreload Savage Dragon
                                                              UR Rarity
                                                              1 cardBorreload Savage Dragon
                                                              Borreload Savage Dragon
                                                              DARK 8
                                                              Borreload Savage Dragon
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2500


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                                              R Rarity
                                                              1 cardAccel Synchron
                                                              R Rarity
                                                              1 cardAccel Synchron
                                                              Accel Synchron
                                                              DARK 5
                                                              Accel Synchron
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 2100


                                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                                                              R Rarity
                                                              1 cardCupid Pitch
                                                              R Rarity
                                                              1 cardCupid Pitch
                                                              Cupid Pitch
                                                              LIGHT 4
                                                              Cupid Pitch
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 600


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              LIGHT
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardKashtira Arise-Heart
                                                              UR Rarity
                                                              1 cardKashtira Arise-Heart
                                                              Kashtira Arise-Heart
                                                              DARK
                                                              Kashtira Arise-Heart
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                                                              SR Rarity
                                                              1 cardKashtira Shangri-Ira
                                                              SR Rarity
                                                              1 cardKashtira Shangri-Ira
                                                              Kashtira Shangri-Ira
                                                              FIRE
                                                              Kashtira Shangri-Ira
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 3000


                                                              2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                              UR Rarity
                                                              1 cardMecha Phantom Beast Dracossack
                                                              UR Rarity
                                                              1 cardMecha Phantom Beast Dracossack
                                                              Mecha Phantom Beast Dracossack
                                                              WIND
                                                              Mecha Phantom Beast Dracossack
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 2200


                                                              2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                                              UR Rarity
                                                              1 cardNumber 42: Galaxy Tomahawk
                                                              UR Rarity
                                                              1 cardNumber 42: Galaxy Tomahawk
                                                              Number 42: Galaxy Tomahawk
                                                              WIND
                                                              Number 42: Galaxy Tomahawk
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 3000


                                                              2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                                                              SR Rarity
                                                              1 cardVoloferniges, the Darkest Dragon Doomrider
                                                              SR Rarity
                                                              1 cardVoloferniges, the Darkest Dragon Doomrider
                                                              Voloferniges, the Darkest Dragon Doomrider
                                                              DARK
                                                              Voloferniges, the Darkest Dragon Doomrider
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2100


                                                              2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.




                                                              This version leans towards the Synchro combo line, which means the final line will have more protection; This will make your turn 1 more solid and fixed. However, the biggest weakness that still exists is the handtrap; To play a combo line like that, you will have to deal with most of the handtraps, so you will need to increase some hand tech for defense!




                                                              Companion unit:

                                                              - Yu-Gi-Oh! Guidance Vietnam





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