Instructions for Playing Vanquish Soul

Instructions for Playing Vanquish Soul

Vanquish Soul is a Mid-range build deck that is quite expensive but is currently tier 1


Vanquish Soul monsters usually have 2 main effects: return your own monsters to your hand to special summon monsters from your hand and show your monsters with different attributes to the enemy to activate the effect.

The deck has very strong drawing and searching abilities, and the ability to annoy the opponent, but in return this deck is very difficult and extremely brain-consuming to master.




Searcher

These are cards that help your deck become more stable, allowing you to get the cards you need from your deck into your hand

Vanquish Soul Razen (x3)

UR Rarity
Vanquish Soul Razen
UR Rarity
Vanquish Soul Razen
Vanquish Soul Razen
FIRE 4
Vanquish Soul Razen
  • ATK:

  • 1800

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.


ONE CARD COMBO !!!

is a low level monster, which means this is a searcher that can be normally summoned/set, this helps you to be able to counter some floodgays like Vanity's Fiend like how Fenrir is countered, a very good body to be able to Xyz floodgay like Abyss Dweller, No41 or Zoodiac,...

"If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand."

Because the warrior monster cannot be searched, this monster cannot search for itself

You can activate 1 of these effects, by revealing monster(s) in your hand with the Attribute(s) listed;
● FIRE: This card cannot be destroyed by card effects this turn.
● FIRE & DARKNESS: Destroy all other monsters in this card's column.

NOTE: the second effect, fire and darkness, destroys all your monsters (well, that monster is in the Extra Monster Zone, there are no slots left in the Monster Zone)

You can only use each effect of "Vanquish Soul Razen" once per turn and cannot activate more than 1 in the same Chain.






Vanquish Soul Dr. Mad Love (x2-3)

UR Rarity
Vanquish Soul Dr. Mad Love
UR Rarity
Vanquish Soul Dr. Mad Love
Vanquish Soul Dr. Mad Love
DARK 4
Vanquish Soul Dr. Mad Love
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.


Another Level 4 searcher monster, a very good body to be able to Xyz floodgay like Abyss Dweller, No41 or Zoodiac,...


If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap card from your Deck to your hand.

Same as bro above, but this card searches for spells/traps, unfortunately this card cannot search for Stake Your Soul! because there is no Vanquish Soul in the name

(Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the Attribute(s) listed;
● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF.
● DARK & EARTH: Return 1 monster with the lowest DEF on the field to the hand (your choice, if equal).

NOTE 2: DARK & EARTH or dark and earth monster effects will also affect your monsters if your monster's DEF is too low, so be careful when using them.

You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn and cannot activate more than 1 effect in the same Chain.

Vanquish Soul Jiaolong (x1-3)

SR Rarity
Vanquish Soul Jiaolong
SR Rarity
Vanquish Soul Jiaolong
Vanquish Soul Jiaolong
FIRE 5
Vanquish Soul Jiaolong
  • ATK:

  • 2400

  • DEF:

  • 2100


If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: Change the battle position of 1 monster on the field. ● 2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.


If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand.

(Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the Attribute(s) listed;
● FIRE: Changes the battle position of 1 monster on the field.
● 2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong".

You can only use each effect of "Vanquish Soul Jiaolong" once per turn and cannot activate more than 1 effect in the same Chain.

This is a pretty good monster, the search ability is a bit difficult for newbies, but if used well, it will be very powerful, because search is a quick effect, meaning that on your turn + the opponent's turn you can search up to 2 cards, changing Changing monster positions is also very good in case you defeat an enemy monster or block an enemy from OTK



Jump onto the field by returning monsters to the hand

Strong cards (no cards in this deck are strong lmao), both jump onto the field with big bodies, great effects and also help monsters on the field avoid targets

Vanquish Soul Caesar Valius (x1-2)

UR Rarity
Vanquish Soul Caesar Valius
UR Rarity
Vanquish Soul Caesar Valius
Vanquish Soul Caesar Valius
EARTH 8
Vanquish Soul Caesar Valius
  • ATK:

  • 3000

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ● EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.


During Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand.


(Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the Attribute(s) listed;
● EARTH: This face-up card is unaffected by your opponent's activated effects this turn.
● EARTH, FIRE, & DARK: Destroy 1 other card on the field.

You can only use each effect of "Vanquish Soul Caesar Valius" once per turn and cannot activate more than 1 in the same Chain.

is a monster with 3000 ATK, a stat enough to kill negate enemies and easy to OTK, has the ability to jump onto the field and help the card avoid targets including enemy turns, has the ability to be immune to ACTIVE effects - meaning no Immune to continous effects (strong when OTK and combo or bait adds enemy negate) and have the ability to take a strong turn 1 with the ability to shoot cards that make it difficult for the opponent (or shoot enemy cards that are easier to OTK)

Vanquish Soul Heavy Borger (x2-3)

SR Rarity
Vanquish Soul Heavy Borger
SR Rarity
Vanquish Soul Heavy Borger
Vanquish Soul Heavy Borger
DARK 7
Vanquish Soul Heavy Borger
  • ATK:

  • 2500

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: Draw 1 card. ● EARTH & FIRE: Inflict 1500 damage to your opponent. You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain.


During Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand.

(Quick Effect): You can reveal the appropriate monster(s) in your hand to activate 1 of these effects;
● 1 DARK monster: Draw 1 card.
● 1 EARTH and 1 FIRE monster: Inflict 1500 damage to your opponent.

You can only use each effect of "Vanquish Soul - Heavy Borger" once per turn, and you cannot activate them in the same Chain.

As mentioned above, avoiding targets, what I find very strong about this card is drawing 1, it's like decode talker heatsoul but without spending 1000 LP, turn you draw 1, turn opp draw 1, if this card is still alive In the next turn, you draw 1 again. Because the deck mixes many handtraps, this draw 1 is very strong and has very good anti-bricking ability. Dealing up to 1500 damage is a very strong thing, helping you OTK easier or burn to death opp always give it fast








Falling From The Sky

Monsters that jump for free have good abilities

Vanquish Soul Pantera (x1-2)

N Rarity
Vanquish Soul Pantera
N Rarity
Vanquish Soul Pantera
Vanquish Soul Pantera
EARTH 4
Vanquish Soul Pantera
  • ATK:

  • 1700

  • DEF:

  • 1900


If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This card cannot be destroyed by battle this turn. ● EARTH & FIRE: Destroy all Spells/Traps in this card's column. You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain.


If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand.

(Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the Attribute(s) listed;
● EARTH: This card cannot be destroyed by battle this turn.
● EARTH & FIRE: Destroy all Spells/Traps in this card's column.


You can only use each effect of "Vanquish Soul Pantera" once per turn and cannot activate more than 1 in the same Chain.

Level 4 - a nice level, the body is quite good compared to a level 4 monster, has the ability to jump to the body of the Vanquish Soul monster, the ability to not be destroyed by combat and breaking spells/traps are both good effects








Vanquish Soul Pluton HG (x0-1)

N Rarity
Vanquish Soul Pluton HG
N Rarity
Vanquish Soul Pluton HG
Vanquish Soul Pluton HG
FIRE 6
Vanquish Soul Pluton HG
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters, in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card gains 3000 DEF until the end of this turn. ● DARK & EARTH: This card gains 3000 ATK until the end of this turn. You can only use each effect of "Vanquish Soul Pluton HG" once per turn, and cannot activate more than 1 in the same Chain.


During your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters , in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand your.

(Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the Attribute(s) listed;
● FIRE: This card gains 3000 DEF until the end of this turn.
● DARK & EARTH: This card gains 3000 ATK until the end of this turn.


You can only use each effect of "Vanquish Soul Pluton HG" once per turn and cannot activate more than 1 in the same Chain.

body level 6, can jump and increase stats, but I see bricks and I don't use it. This is an N rarity card so it's very cheap. You can build a F2P deck and you can x1-2 cards in the deck.






Dwayne Johnson

It's just a piece of rock

Rock of the Vanquisher (x2-3)

SR Rarity
Rock of the Vanquisher
SR Rarity
Rock of the Vanquisher
Rock of the Vanquisher
DARK
Rock of the Vanquisher
  • ATK:

  • 0

  • LINK-1

Link Arrow:

Bottom


1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; ● Special Summon 1 "Vanquish Soul" monster from your hand. ● Add 1 "Vanquish Soul" monster from your GY to your hand. You can only use this effect of "Rock of the Vanquisher" once per turn.


1 "Vanquish Soul" monster


Cannot be used as Link Material.

While you control a "Vanquish Soul" monster , your opponent's monster can only target the monster you control with the highest ATK (their choice, if crossed) to attack.

During Main Phase (Quick Effects): You can activate 1 of these effects;
● Special Summon 1 "Vanquish Soul" monster from your hand.
● Add 1 "Vanquish Soul" monster from your Graveyard to your hand.

You can only use this effect of "Rock of the Vanquisher" once per turn.

is the soul of the deck, capable of one card combo and helps the deck operate smoothly, because your Vanquish Soul monster cannot always jump from your hand, this card does the job for you (even on the opponent's turn). You don't have enough FIRE, EARTH or DARK to activate any effect, this card picks up 1 of those attributes from the grave (including the opponent's turn) for you to use, so it only takes 1 monster to play, too strong for you. 1 card








Spell

 

Stake your Soul! (x3)

UR Rarity
Stake your Soul!
UR Rarity
Stake your Soul!
Stake your Soul!
Spell Normal
Stake your Soul!

    Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.


    Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" every turn.

    Curse of Personal Spoofing , this is a very strong card and x3 in the deck, but it's not a Vanquish Soul card so it can't be searched :/

    Vanquish Soul - Continue? (x1-2)

    N Rarity
    Vanquish Soul - Continue?
    N Rarity
    Vanquish Soul - Continue?
    Vanquish Soul - Continue?
    Spell Quick
    Vanquish Soul - Continue?

      Pay 500 LP, then target 1 "Vanquish Soul" monster in your GY; either add it to your hand or Special Summon it in Defense Position. You can only activate 1 "Vanquish Soul - Continue?" per turn.


      Pay 500 LP, then target 1 "Vanquish Soul" monster in your GY; Add it to your hand or Special Summon it in Defense Position. You can only activate 1 "Vanquish Soul - Continue?" every turn.

      I only x1 this card, because it can be searched, this is a strong card but very brick if you draw it to your hand instead of searching, picking up 1 Vanquish Soul gives you enough attributes to use monster effects, jumping back to Vanquish Soul allows you to make things difficult for your opponents with annoying monsters like Razen or Mad Love

      Vanquish Soul Dust Devil (x1)

      SR Rarity
      Vanquish Soul Dust Devil
      SR Rarity
      Vanquish Soul Dust Devil
      Vanquish Soul Dust Devil
      Spell Quick
      Vanquish Soul Dust Devil

        Target 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names. You can only activate 1 "Vanquish Soul Dust Devil" per turn.


        Target 1 "Vanquish Soul" monster you control; change its battle position, you can then change the face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names . You can only activate 1 "Vanquish Soul Dust Devil" per turn.

        Possesses the extremely annoying ability to set monsters face down, especially monsters that come onto the field and only need to activate effects, or when the enemy intends to summon Synchro, Xyz, Link,... and their materials are placed face down. Can be used, but like the card above, searching will be more powerful than drawing to hand



        Trap

         

        Vanquish Soul Snow Devil (x1)

        R Rarity
        Vanquish Soul Snow Devil
        R Rarity
        Vanquish Soul Snow Devil
        Vanquish Soul Snow Devil
        Trap Normal
        Vanquish Soul Snow Devil

          Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn.


          Reveal up to 1 DARK, EARTH, and FIRE monster in your hand; Apply the following effect(s) in sequence, based on the amount revealed.

          ● 1+: Deal 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand.
          ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects.
          ● 3: Deal 800 damage to your opponent, then you can destroy all monsters on the field.

          You can only activate 1 "Vanquish Soul Snow Devil" per turn.

          is a strong trap, providing the ability to turn into a dark hole, burn and jump monsters from hand and protect monsters from being destroyed by card effects. This is the card I prioritize searching for to put pressure on the opponent.

          Vanquish Soul Calamity Caesar (x0-1)

          R Rarity
          Vanquish Soul Calamity Caesar
          R Rarity
          Vanquish Soul Calamity Caesar
          Vanquish Soul Calamity Caesar
          Trap Counter
          Vanquish Soul Calamity Caesar

            When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn.


            When your opponent's Spell/Trap Card, or monster effect, is activated that targets card(s) you control, while you control a "Vanquish Soul" monster : Negate activation, and If you do that, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control


            You can only activate 1 "Vanquish Soul Calamity Caesar" per turn.

            A pretty good counter trap, unfortunately it negates the target effect so it depends on the situation, currently there are many cards that can dodge this card, opp will usually know you own this card if you search for it from your deck to your hand.

            Vanquish Soul Trinity Burst (x0-1)

            R Rarity
            Vanquish Soul Trinity Burst
            R Rarity
            Vanquish Soul Trinity Burst
            Vanquish Soul Trinity Burst
            Trap Normal
            Vanquish Soul Trinity Burst

              Target 1 "Vanquish Soul" monster you control; Special Summon up to 2 "Vanquish Soul" monsters from your hand, with different names from each other, neither of which has the same original Attribute as the targeted monster (but negate their effects and return them to the hand during the End Phase), then you can return to the hand all cards your opponent controls that are in the same columns as the targeted monster you control and the monster(s) Special Summoned by this effect. You can only activate 1 "Vanquish Soul Trinity Burst" per turn.


              Target 1 "Vanquish Soul" monster you control; Special Summon up to 2 "Vanquish Soul" monsters from your hand, with different names, that do not have the same Base as the selected monster (but negate their effects and return them to the hand during End Phase), then you can return to hand all cards your opponent controls that are in the same column as the target monster you control and the monster(s) Special Summoned by this effect.


              You can only activate 1 "Vanquish Soul Trinity Burst" per turn.

              is a good card, unfortunately the 2 monsters you jump from your hand will have their effects blocked, as well as taking too many copies of this card will lead to bricking and you can't always summon enough 2 monsters from your hand to optimize the card's effect. This



              Handtrap & Staple & Package

               

              Handtrap

              UR Rarity
              Dimension Shifter
              UR Rarity
              Dimension Shifter
              Dimension Shifter
              DARK 6
              Dimension Shifter
              • ATK:

              • 1200

              • DEF:

              • 2200


              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                SR Rarity
                Bystial Druiswurm
                SR Rarity
                Bystial Druiswurm
                Bystial Druiswurm
                DARK 6
                Bystial Druiswurm
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                Bystial Magnamhut
                UR Rarity
                Bystial Magnamhut
                Bystial Magnamhut
                DARK 6
                Bystial Magnamhut
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                Here are a few common handtraps


                Quite interesting, the above handtraps all possess 3 attributes FIRE, EARTH and DARK so you can activate Vanquish Soul more easily, encouraging x3 ash blossom , x3 maxx C , x3 Imperm

                Everywhere I Go, I See Kashtira

                UR Rarity
                Pressured Planet Wraitsoth
                UR Rarity
                Pressured Planet Wraitsoth
                Pressured Planet Wraitsoth
                Spell Field
                Pressured Planet Wraitsoth

                  When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                  UR Rarity
                  Kashtira Unicorn
                  UR Rarity
                  Kashtira Unicorn
                  Kashtira Unicorn
                  WIND 7
                  Kashtira Unicorn
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                  UR Rarity
                  Kashtira Riseheart
                  UR Rarity
                  Kashtira Riseheart
                  Kashtira Riseheart
                  FIRE 4
                  Kashtira Riseheart
                  • ATK:

                  • 1500

                  • DEF:

                  • 2100


                  If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


                  UR Rarity
                  Kashtira Arise-Heart
                  UR Rarity
                  Kashtira Arise-Heart
                  Kashtira Arise-Heart
                  DARK
                  Kashtira Arise-Heart
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                  UR Rarity
                  Kashtira Fenrir
                  UR Rarity
                  Kashtira Fenrir
                  Kashtira Fenrir
                  EARTH 7
                  Kashtira Fenrir
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                  A bunch of gigachads with big bodies jump down from the sky, there are both banish cards and search, when you go to Arise-Heart , you have a floodgay that makes cards sent to the grave get banned, and also has the ability to banish the opponent's card.

                  Sky Striker Package

                  SR Rarity
                  Sky Striker Mecha - Hornet Drones
                  SR Rarity
                  Sky Striker Mecha - Hornet Drones
                  Sky Striker Mecha - Hornet Drones
                  Spell Quick
                  Sky Striker Mecha - Hornet Drones

                    If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                    SR Rarity
                    Artifact Dagda
                    SR Rarity
                    Artifact Dagda
                    Artifact Dagda
                    LIGHT
                    Artifact Dagda
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                    UR Rarity
                    Artifact Scythe
                    UR Rarity
                    Artifact Scythe
                    Artifact Scythe
                    LIGHT 5
                    Artifact Scythe
                    • ATK:

                    • 2200

                    • DEF:

                    • 900


                    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                    UR Rarity
                    Predaplant Verte Anaconda
                    UR Rarity
                    Predaplant Verte Anaconda
                    Predaplant Verte Anaconda
                    DARK
                    Predaplant Verte Anaconda
                    • ATK:

                    • 500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                    UR Rarity
                    Sky Striker Mobilize - Engage!
                    UR Rarity
                    Sky Striker Mobilize - Engage!
                    Sky Striker Mobilize - Engage!
                    Spell Normal
                    Sky Striker Mobilize - Engage!

                      If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                      UR Rarity
                      Destiny HERO - Destroyer Phoenix Enforcer
                      UR Rarity
                      Destiny HERO - Destroyer Phoenix Enforcer
                      Destiny HERO - Destroyer Phoenix Enforcer
                      DARK 8
                      Destiny HERO - Destroyer Phoenix Enforcer
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                      SR Rarity
                      Sky Striker Mecha - Widow Anchor
                      SR Rarity
                      Sky Striker Mecha - Widow Anchor
                      Sky Striker Mecha - Widow Anchor
                      Spell Quick
                      Sky Striker Mecha - Widow Anchor

                        If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                        R Rarity
                        Fusion Destiny
                        R Rarity
                        Fusion Destiny
                        Fusion Destiny
                        Spell Normal
                        Fusion Destiny

                          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                          UR Rarity
                          Sky Striker Ace - Kagari
                          UR Rarity
                          Sky Striker Ace - Kagari
                          Sky Striker Ace - Kagari
                          FIRE
                          Sky Striker Ace - Kagari
                          • ATK:

                          • 1500

                          • LINK-1

                          Link Arrow:

                          Top-Left


                          1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                          R Rarity
                          Sky Striker Maneuver - Afterburners!
                          R Rarity
                          Sky Striker Maneuver - Afterburners!
                          Sky Striker Maneuver - Afterburners!
                          Spell Normal
                          Sky Striker Maneuver - Afterburners!

                            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                            Provides the ability to shoot cards, negate, and have 2 bodies after comboing with Kagari to help you easily climb to link 2


                            Textbook: 2 combo cards
                            - use Hornet Drones , normally summon Mad Love , search Continue
                            - Link both to Dagda , Continue to revive Mad Love on the field, Dagda will now trigger the effect of setting Scythe
                            - Use Dagda and Mad Love on Verte Anaconda , Anaconda activates the effect and throws Fusion DUCKtiny on DPE
                            - Turn toggle on during Draw Phase, DPE shoots Scythe and Scythe clicks the effect to lock

                            You can watch the video here for clarity, or if you're too lazy to read what I wrote: https://youtu.be/bseF6d2mdPs?si=KRqHI6d9mGtxHw0l

                            Therion Package

                            SR Rarity
                            Therion "Lily" Borea
                            SR Rarity
                            Therion "Lily" Borea
                            Therion "Lily" Borea
                            WIND 8
                            Therion "Lily" Borea
                            • ATK:

                            • 2400

                            • DEF:

                            • 2500


                            You can only use each of the following effects of "Therion "Lily" Borea" once per turn. ● You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea".


                            N Rarity
                            Therion "Bull" Ain
                            N Rarity
                            Therion "Bull" Ain
                            Therion "Bull" Ain
                            FIRE 7
                            Therion "Bull" Ain
                            • ATK:

                            • 2100

                            • DEF:

                            • 1600


                            You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".


                            UR Rarity
                            Therion Discolosseum
                            UR Rarity
                            Therion Discolosseum
                            Therion Discolosseum
                            Spell Field
                            Therion Discolosseum

                              When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.


                              UR Rarity
                              Therion "King" Regulus
                              UR Rarity
                              Therion "King" Regulus
                              Therion "King" Regulus
                              EARTH 8
                              Therion "King" Regulus
                              • ATK:

                              • 2800

                              • DEF:

                              • 1600


                              You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                              N Rarity
                              Rose Paladin
                              N Rarity
                              Rose Paladin
                              Rose Paladin
                              EARTH 4
                              Rose Paladin
                              • ATK:

                              • 1800

                              • DEF:

                              • 200


                              When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.


                              Rose Paladin x3 : search Lily

                              King x1 : EARTH, negate
                              Bull : FIRE, can shoot cards
                              Field x1 is enough: search for other cards, can be searched by Lily

                              Springans ???

                              N Rarity
                              Springans Rockey
                              N Rarity
                              Springans Rockey
                              Springans Rockey
                              FIRE 4
                              Springans Rockey
                              • ATK:

                              • 1800

                              • DEF:

                              • 800


                              If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn.


                              R Rarity
                              Springans Captain Sargas
                              R Rarity
                              Springans Captain Sargas
                              Springans Captain Sargas
                              FIRE 8
                              Springans Captain Sargas
                              • ATK:

                              • 1500

                              • DEF:

                              • 2800


                              If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect. ● This card gains 500 ATK.


                              UR Rarity
                              Gigantic "Champion" Sargas
                              UR Rarity
                              Gigantic "Champion" Sargas
                              Gigantic "Champion" Sargas
                              FIRE
                              Gigantic "Champion" Sargas
                              • ATK:

                              • 2800

                              • DEF:

                              • 1500


                              2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.


                              SR Rarity
                              Tally-ho! Springans
                              SR Rarity
                              Tally-ho! Springans
                              Tally-ho! Springans
                              Spell Quick
                              Tally-ho! Springans

                                When you activate this card, you can also detach up to 3 materials from monsters you control; add 1 "Springans" monster from your Deck to your hand, then, if you detached any material at activation, you can Special Summon that many "Springans" monsters from your hand or GY. During your Main Phase, if this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand. You can only use 1 "Tally-ho! Springans" effect per turn, and only once that turn.


                                SR Rarity
                                Springans Merrymaker
                                SR Rarity
                                Springans Merrymaker
                                Springans Merrymaker
                                FIRE
                                Springans Merrymaker
                                • ATK:

                                • 1100

                                • DEF:

                                • 2000


                                2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.


                                Mainly takes the FIRE body and card shooting ability from Sargas and Champion

                                P.U.N.K

                                SR Rarity
                                Noh-P.U.N.K. Foxy Tune
                                SR Rarity
                                Noh-P.U.N.K. Foxy Tune
                                Noh-P.U.N.K. Foxy Tune
                                LIGHT 8
                                Noh-P.U.N.K. Foxy Tune
                                • ATK:

                                • 2300

                                • DEF:

                                • 2600


                                Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


                                SR Rarity
                                Noh-P.U.N.K. Ze Amin
                                SR Rarity
                                Noh-P.U.N.K. Ze Amin
                                Noh-P.U.N.K. Ze Amin
                                EARTH 3
                                Noh-P.U.N.K. Ze Amin
                                • ATK:

                                • 600

                                • DEF:

                                • 600


                                You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


                                UR Rarity
                                Ukiyoe-P.U.N.K. Rising Carp
                                UR Rarity
                                Ukiyoe-P.U.N.K. Rising Carp
                                Ukiyoe-P.U.N.K. Rising Carp
                                WATER 8
                                Ukiyoe-P.U.N.K. Rising Carp
                                • ATK:

                                • 1000

                                • DEF:

                                • 2600


                                2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.


                                SR Rarity
                                Emergency Teleport
                                SR Rarity
                                Emergency Teleport
                                Emergency Teleport
                                Spell Quick
                                Emergency Teleport

                                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                                  Tag(s):

                                  SR Rarity
                                  P.U.N.K. JAM Dragon Drive
                                  SR Rarity
                                  P.U.N.K. JAM Dragon Drive
                                  P.U.N.K. JAM Dragon Drive
                                  EARTH 8
                                  P.U.N.K. JAM Dragon Drive
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2400


                                  1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                  UR Rarity
                                  Ukiyoe-P.U.N.K. Amazing Dragon
                                  UR Rarity
                                  Ukiyoe-P.U.N.K. Amazing Dragon
                                  Ukiyoe-P.U.N.K. Amazing Dragon
                                  WIND 11
                                  Ukiyoe-P.U.N.K. Amazing Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2800


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                                  SR Rarity
                                  Noh-P.U.N.K. Ogre Dance
                                  SR Rarity
                                  Noh-P.U.N.K. Ogre Dance
                                  Noh-P.U.N.K. Ogre Dance
                                  DARK 8
                                  Noh-P.U.N.K. Ogre Dance
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


                                  UR Rarity
                                  Noh-P.U.N.K. Deer Note
                                  UR Rarity
                                  Noh-P.U.N.K. Deer Note
                                  Noh-P.U.N.K. Deer Note
                                  EARTH 5
                                  Noh-P.U.N.K. Deer Note
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1800


                                  You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


                                  This engine aims to level up Chaos Ruler, then combo, PUNK can provide EARTH, DARK, but it takes normal summon to be able to combo with Ze Amin

                                  Searcher

                                  R Rarity
                                  "Infernoble Arms - Durendal"
                                  R Rarity
                                  "Infernoble Arms - Durendal"
                                  "Infernoble Arms - Durendal"
                                  Spell Equip
                                  "Infernoble Arms - Durendal"

                                    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                    UR Rarity
                                    Reinforcement of the Army
                                    UR Rarity
                                    Reinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      SR Rarity
                                      Small World
                                      SR Rarity
                                      Small World
                                      Small World
                                      Spell Normal
                                      Small World

                                        Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                        SR Rarity
                                        Pot of Desires
                                        SR Rarity
                                        Pot of Desires
                                        Pot of Desires
                                        Spell Normal
                                        Pot of Desires

                                          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                          Tag(s):

                                          SR Rarity
                                          Pot of Prosperity
                                          SR Rarity
                                          Pot of Prosperity
                                          Pot of Prosperity
                                          Spell Normal
                                          Pot of Prosperity

                                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                            Tag(s):

                                            Recommend using ROTA and Durendal , Pot Of Desires is a very good card, but sometimes very tight

                                            Parallel eXceed and Super Polymerization (support cho fusion và xyz)

                                            N Rarity
                                            Parallel eXceed
                                            N Rarity
                                            Parallel eXceed
                                            Parallel eXceed
                                            WIND 8
                                            Parallel eXceed
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2000


                                            If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                            UR Rarity
                                            Super Polymerization
                                            UR Rarity
                                            Super Polymerization
                                            Super Polymerization
                                            Spell Quick
                                            Super Polymerization

                                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                              Tag(s):

                                              Parallel eXceed x0-3 : free 2 bodies level 4

                                              Super poly x0-3: destroy the enemy's board and gain a strong fusion monster body

                                              Here, I recommend using Super poly because it is less bricky than parallel exceed , you can go with turn 1 or 2

                                              Dogoran the Mad Flame Kaiju (kaiju)

                                              UR Rarity
                                              Dogoran, the Mad Flame Kaiju
                                              UR Rarity
                                              Dogoran, the Mad Flame Kaiju
                                              Dogoran, the Mad Flame Kaiju
                                              FIRE 8
                                              Dogoran, the Mad Flame Kaiju
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 1200


                                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                                              If you use Small World , you can take advantage of this card's FIRE to make a bridge

                                              Triple Tactics Thrust, Called by the Grave and Triple Tactics Talent (đối phó với handtrap kẻ địch)

                                              UR Rarity
                                              Triple Tactics Thrust
                                              UR Rarity
                                              Triple Tactics Thrust
                                              Triple Tactics Thrust
                                              Spell Normal
                                              Triple Tactics Thrust

                                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                UR Rarity
                                                Called by the Grave
                                                UR Rarity
                                                Called by the Grave
                                                Called by the Grave
                                                Spell Quick
                                                Called by the Grave

                                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                  Tag(s):

                                                  UR Rarity
                                                  Triple Tactics Talent
                                                  UR Rarity
                                                  Triple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    I often use Triple Tactics Talent , it has 2 strong effects: draw 2 and see the enemy's hand and pull 1 card into the deck.

                                                    Xyz

                                                    N Rarity
                                                    Zoodiac Chakanine
                                                    N Rarity
                                                    Zoodiac Chakanine
                                                    Zoodiac Chakanine
                                                    EARTH
                                                    Zoodiac Chakanine
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                                                    UR Rarity
                                                    Tornado Dragon
                                                    UR Rarity
                                                    Tornado Dragon
                                                    Tornado Dragon
                                                    WIND
                                                    Tornado Dragon
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                     Rarity
                                                    Battlin' Boxer King Dempsey
                                                     Rarity
                                                    Battlin' Boxer King Dempsey
                                                    Battlin' Boxer King Dempsey
                                                    FIRE
                                                    Battlin' Boxer King Dempsey
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1800


                                                    2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                                    R Rarity
                                                    Zoodiac Hammerkong
                                                    R Rarity
                                                    Zoodiac Hammerkong
                                                    Zoodiac Hammerkong
                                                    EARTH
                                                    Zoodiac Hammerkong
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


                                                    SR Rarity
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    SR Rarity
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    EARTH
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                    UR Rarity
                                                    Abyss Dweller
                                                    UR Rarity
                                                    Abyss Dweller
                                                    Abyss Dweller
                                                    WATER
                                                    Abyss Dweller
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 1400


                                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                    SR Rarity
                                                    Number 11: Big Eye
                                                    SR Rarity
                                                    Number 11: Big Eye
                                                    Number 11: Big Eye
                                                    DARK
                                                    Number 11: Big Eye
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 2000


                                                    2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                    UR Rarity
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    UR Rarity
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    LIGHT
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                    Tag(s):

                                                    UR Rarity
                                                    Zoodiac Drident
                                                    UR Rarity
                                                    Zoodiac Drident
                                                    Zoodiac Drident
                                                    EARTH
                                                    Zoodiac Drident
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


                                                    R Rarity
                                                    Zoodiac Boarbow
                                                    R Rarity
                                                    Zoodiac Boarbow
                                                    Zoodiac Boarbow
                                                    EARTH
                                                    Zoodiac Boarbow
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                                                    R Rarity
                                                    Zoodiac Tigermortar
                                                    R Rarity
                                                    Zoodiac Tigermortar
                                                    Zoodiac Tigermortar
                                                    EARTH
                                                    Zoodiac Tigermortar
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.


                                                     Rarity
                                                    Zoodiac Broadbull
                                                     Rarity
                                                    Zoodiac Broadbull
                                                    Zoodiac Broadbull
                                                    EARTH
                                                    Zoodiac Broadbull
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    2 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.


                                                    The deck has very good Xyz level 4 and 7 abilities, we recommend using Abyss Dweller , Zoodiacs and Zeus

                                                    link

                                                    UR Rarity
                                                    Underworld Goddess of the Closed World
                                                    UR Rarity
                                                    Underworld Goddess of the Closed World
                                                    Underworld Goddess of the Closed World
                                                    LIGHT
                                                    Underworld Goddess of the Closed World
                                                    • ATK:

                                                    • 3000

                                                    • LINK-5

                                                    Link Arrow:

                                                    Bottom

                                                    Bottom-Right

                                                    Right

                                                    Top-Right

                                                    Top


                                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                    SR Rarity
                                                    Knightmare Cerberus
                                                    SR Rarity
                                                    Knightmare Cerberus
                                                    Knightmare Cerberus
                                                    EARTH
                                                    Knightmare Cerberus
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Top


                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                    SR Rarity
                                                    Knightmare Phoenix
                                                    SR Rarity
                                                    Knightmare Phoenix
                                                    Knightmare Phoenix
                                                    FIRE
                                                    Knightmare Phoenix
                                                    • ATK:

                                                    • 1900

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Right


                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                    UR Rarity
                                                    Knightmare Unicorn
                                                    UR Rarity
                                                    Knightmare Unicorn
                                                    Knightmare Unicorn
                                                    DARK
                                                    Knightmare Unicorn
                                                    • ATK:

                                                    • 2200

                                                    • LINK-3

                                                    Link Arrow:

                                                    Left

                                                    Bottom

                                                    Right


                                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                    SR Rarity
                                                    Security Dragon
                                                    SR Rarity
                                                    Security Dragon
                                                    Security Dragon
                                                    LIGHT
                                                    Security Dragon
                                                    • ATK:

                                                    • 1100

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Bottom


                                                    2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                                    UR Rarity
                                                    Accesscode Talker
                                                    UR Rarity
                                                    Accesscode Talker
                                                    Accesscode Talker
                                                    DARK
                                                    Accesscode Talker
                                                    • ATK:

                                                    • 2300

                                                    • LINK-4

                                                    Link Arrow:

                                                    Top

                                                    Left

                                                    Bottom

                                                    Right


                                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                    Tag(s):

                                                    SR Rarity
                                                    Linguriboh
                                                    SR Rarity
                                                    Linguriboh
                                                    Linguriboh
                                                    DARK
                                                    Linguriboh
                                                    • ATK:

                                                    • 300

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom-Left


                                                    1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                    Remember that Rock Vanquisher cannot be used as a link material. However, because Rock 's link arrow points down, you can co-link with your Knightmare. It is recommended to use x1 Knightmare Phoenix.

                                                    Chaos Angel and Baronne de Fleur (synchro)

                                                    UR Rarity
                                                    Chaos Angel
                                                    UR Rarity
                                                    Chaos Angel
                                                    Chaos Angel
                                                    DARK 10
                                                    Chaos Angel
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 2800


                                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                    UR Rarity
                                                    Baronne de Fleur
                                                    UR Rarity
                                                    Baronne de Fleur
                                                    Baronne de Fleur
                                                    WIND 10
                                                    Baronne de Fleur
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2400


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                    Since the monsters are all level 7 and you have a level 3 Tuner handtrap like Ash Blossom , you can easily synchro to level 10. If you don't draw Ash Blossom , you can synchro to Chaos Angel.

                                                    Super Poly Enjoyer

                                                    SR Rarity
                                                    Starving Venom Fusion Dragon
                                                    SR Rarity
                                                    Starving Venom Fusion Dragon
                                                    Starving Venom Fusion Dragon
                                                    DARK 8
                                                    Starving Venom Fusion Dragon
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                    UR Rarity
                                                    Garura, Wings of Resonant Life
                                                    UR Rarity
                                                    Garura, Wings of Resonant Life
                                                    Garura, Wings of Resonant Life
                                                    DARK 6
                                                    Garura, Wings of Resonant Life
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 2400


                                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                    SR Rarity
                                                    Mudragon of the Swamp
                                                    SR Rarity
                                                    Mudragon of the Swamp
                                                    Mudragon of the Swamp
                                                    WATER 4
                                                    Mudragon of the Swamp
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1600


                                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                    R Rarity
                                                    Earth Golem @Ignister
                                                    R Rarity
                                                    Earth Golem @Ignister
                                                    Earth Golem @Ignister
                                                    EARTH 7
                                                    Earth Golem @Ignister
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 2000


                                                    1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                    If you use super poly , these will be the monsters you can use to optimize Super Poly , mainly fusion on monsters, regardless of effects or stats.



                                                    Combo

                                                    A few combos you can refer to

                                                    Vanquish Soul Razen (1 card combo)

                                                    UR Rarity
                                                    Vanquish Soul Razen
                                                    UR Rarity
                                                    Vanquish Soul Razen
                                                    Vanquish Soul Razen
                                                    FIRE 4
                                                    Vanquish Soul Razen
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 1500


                                                    If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.


                                                    Vanquish Soul 1 Card Combo | Vanquish Soul Razen

                                                    Sky Striker Mecha - Hornet Drones and Vanquish Soul Dr. Mad Love (2 card combo (Sky Striker Package))

                                                    SR Rarity
                                                    Sky Striker Mecha - Hornet Drones
                                                    SR Rarity
                                                    Sky Striker Mecha - Hornet Drones
                                                    Sky Striker Mecha - Hornet Drones
                                                    Spell Quick
                                                    Sky Striker Mecha - Hornet Drones

                                                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                      UR Rarity
                                                      Vanquish Soul Dr. Mad Love
                                                      UR Rarity
                                                      Vanquish Soul Dr. Mad Love
                                                      Vanquish Soul Dr. Mad Love
                                                      DARK 4
                                                      Vanquish Soul Dr. Mad Love
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 2000


                                                      If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.


                                                      Vanquish Soul 2 Card Combo | Sky Striker Drone + Vanquish Soul Mad Love 

                                                      Vanquish Soul Jiaolong and Vanquish Soul Razen (2 card combo)

                                                      SR Rarity
                                                      Vanquish Soul Jiaolong
                                                      SR Rarity
                                                      Vanquish Soul Jiaolong
                                                      Vanquish Soul Jiaolong
                                                      FIRE 5
                                                      Vanquish Soul Jiaolong
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 2100


                                                      If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: Change the battle position of 1 monster on the field. ● 2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.


                                                      UR Rarity
                                                      Vanquish Soul Razen
                                                      UR Rarity
                                                      Vanquish Soul Razen
                                                      Vanquish Soul Razen
                                                      FIRE 4
                                                      Vanquish Soul Razen
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 1500


                                                      If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.


                                                      2 Card Combo Vanquish Soul | Razen + JiaoLong | Yu-Gi-Oh! Duel Master

                                                      Vanquish Soul - Razen and Kashtira Fenrir (2 Cards Combo)

                                                       Rarity
                                                      Vanquish Soul - Razen
                                                       Rarity
                                                      Vanquish Soul - Razen
                                                      Vanquish Soul - Razen
                                                      FIRE 4
                                                      Vanquish Soul - Razen
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 1500


                                                      If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can reveal the appropriate monster(s) in your hand to activate 1 of these effects; ● 1 FIRE monster: This card cannot be destroyed by card effects this turn. ● 1 FIRE and 1 DARK monster: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul - Razen" once per turn, and you cannot activate them in the same Chain.


                                                      UR Rarity
                                                      Kashtira Fenrir
                                                      UR Rarity
                                                      Kashtira Fenrir
                                                      Kashtira Fenrir
                                                      EARTH 7
                                                      Kashtira Fenrir
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 2400


                                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                      Kashtira Vanquish Soul 2 Cards Combo




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