Instructions for Playing Kashtira

Instructions for Playing Kashtira

Kashtira is a deck capable of summoning Xyz Rank 7, with the strength of banish face-down the opponent's cards.

Kashtira is a very expensive deck, but it is easy to counter. The deck has many strong monsters and is very good at mercenary. If you ignore the problem of the deck being hit by a handtrap, then the deck has a lot of floodgay which is very annoying and can be comboed. following the Auroradon gameplay and many other gameplay styles (including mercenary for Infernoble Knight)

The deck has extremely annoying abilities
+ lock opp's cells, not allowing opp to use their cells (monster cells and spell/trap cells)
+ banish continuously, when they use monsters/spells,... they will have to be careful when these guys trigger effs and banish their goods, in return these guys have very little negate

Sections covered in this guide:




CORE

 

Kashtira Fenrir (x3 if possible)

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


+ search for the monster Kashtira (one card combo, can also search for itself, that's why there are many players hiring Fenrir because it's annoying, thins the deck, and searches for itself to play next turn, ah opp's bait handtrap too)

+ has the ability to jump onto the field by yourself if you don't control the monster (remember this, always summon to bait handtrap opp, if you don't summon first and then combo, it's like you're holding a brick in your hand)
+ When this card attacks or opp activates a monster effect, you can banish 1 face-up card of opp (this is the most annoying thing about Fenrir , because if you banish opp's choke point, opp will almost lose, however opp Using Dark Hole or Raigeki or cards that can eliminate this card before comboing is considered a waste)

Kashtira Unicorn (x3)

UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


+ can jump automatically if you don't control monsters

+ search for 1 Kashtira spell from Deck to hand (one card combo can be like Fenrir )
+ When this card attacks or opp activates an effect, you can look at opp's Extra Deck and banish 1 face-down monster in it (this effect is very good, because you know what deck opp plays to counter and banish cards like Accesscode or Underworld Goddess , Auroradon ,... are very annoying, but when you encounter decks that don't use Extra Deck much or don't even know what Extra Deck is, it's considered a waste)

Kashtira Riseheart (x2-3)

UR Rarity
Kashtira Riseheart
UR Rarity
Kashtira Riseheart
Kashtira Riseheart
FIRE 4
Kashtira Riseheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


+ has the ability to jump automatically if you control the Kashtira monster. However, after using this effect, you can only summon Xyz monsters from the Extra Deck. In other mercenary decks where you need Link Summon, you can normally summon this card. to avoid this card's annoying restriction


+ This card also has the ability to banish 1 Kashtira monster/spell/trap from your deck (disguised search), to banish 3 opp cards face down, and this card will become level 7 (for Xyz)

+ Ignoring all other problems, this is a rare card that has level 4 to normal summon

Scareclaw Kashtira (x1)

SR Rarity
Scareclaw Kashtira
SR Rarity
Scareclaw Kashtira
Scareclaw Kashtira
EARTH 7
Scareclaw Kashtira
  • ATK:

  • 0

  • DEF:

  • 2600


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


jumps automatically, can attack while defending and use DEF as the attack stat, all your Kashtira monsters when attacking enemy monsters, enemy monsters will have their effects blocked until the end of the turn !!!, this also helps punch kill the boss or negate the enemy or OTK, or simply punch the enemy negate, bombard the enemy, block the negate or bombard then combo.

Kashtira Ogre (x0-1)

R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


+ has the ability to jump on your own when you are not controlling monsters

+ Ability to search Trap Kashtira from deck to hand
+ When this card attacks or opp's monster activates the effect, you check opp's 5 top deck cards and banish 1 card face down, and place the remaining cards on the top deck in order :) (this is a very delicious effect but opp combos of all types will only be used by you so it depends on the situation)

Tearlaments Kashtira (x0-1)

SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


+ self-jump turn opp but banish 1 Kashtira or Tearlaments afterwards

+ has an effect that sends 3 top deck cards of both players to the grave. At the present time, this effect is more useful than squeezing it
+ if this card is sent to the Graveyard by effect, send the top 2 cards of your Deck to the Graveyard

In general, this card plays better with Tearlaments than Kashtira

Kashtira Birth (x3)

SR Rarity
Kashtira Birth
SR Rarity
Kashtira Birth
Kashtira Birth
Spell Continuous
Kashtira Birth

    You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


    + allows you to normal summon Level 7 monsters without sacrificing (this is quite important because if you have monsters on the field, all the Level 7 Kashtira in your hand will be bricked)


    + has an effect that allows you to special summon 1 non-Xyz Kashtira monster that is banned or in the grave (restore, jumping onto the field instead of returning it to your hand helps you save 1 monster's jump, this is very important important)

    + when opp uses a spell and you control the Kashtira monster, you can banish 3 face-down cards under the enemy's grave, this both counters the grave users, and makes opp sneaky when using the spell (unless there is nothing left, opp throws straight Raigeki in your face)

    Kashtiratheosis (x2-3)

    UR Rarity
    Kashtiratheosis
    UR Rarity
    Kashtiratheosis
    Kashtiratheosis
    Spell Normal
    Kashtiratheosis

      Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


      + Jumping the Kashtira monster has different properties from the deck, but sometimes it will brick if you don't have the Kashtira monster and after using it, you can only summon Xyz from the Extra Deck


      + the effect when banned is a pretty good effect, you pick up 1 banish Kashtira monster/spell/trap, except this card returns to your hand

      Pressured Planet Wraitsoth (x1)

      UR Rarity
      Pressured Planet Wraitsoth
      UR Rarity
      Pressured Planet Wraitsoth
      Pressured Planet Wraitsoth
      Spell Field
      Pressured Planet Wraitsoth

        When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


        Search the monster Kashtira and of course it doesn't cost a normal summon or anything. After searching, this card still has a permanent effect (due to environmental magic), mainly you will use the card shooting effect on the field if Shangri- Ira activates the effect, and of course this is a one card combo

        Kashtira Big Bang (x1)

        SR Rarity
        Kashtira Big Bang
        SR Rarity
        Kashtira Big Bang
        Kashtira Big Bang
        Trap Normal
        Kashtira Big Bang

          If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.


          banish card face-down is untargetable, searchable and also has an effect after being banned: select 1 Xyz Kashtira monster, add 1 of its Xyz materials to the hand, and special summon the monster just added to that hand. yard.

          Kashtira Preparations (x0-1)

          N Rarity
          Kashtira Preparations
          N Rarity
          Kashtira Preparations
          Kashtira Preparations
          Trap Continuous
          Kashtira Preparations

            During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.


            It's a permanent trap so it can be used every turn. Jumping back to the Kashtira monster in the banish zone or hand is quite good in some situations where you're pushed back or banned. However, opp will usually destroy this card first, in return for this card's summon. It's your Xyz monster, so you can add or remove it depending on your playstyle


            If opp activates a trap or effect and they have a Kashtira monster, you can look and banish a card from your hand, the effect is quite bad because the trap has to wait for the next turn to activate, but usually set 5 to end the turn so the cards in your hand are usually normal. only 1

            Kashtira Shangri-Ira (x2-3)

            SR Rarity
            Kashtira Shangri-Ira
            SR Rarity
            Kashtira Shangri-Ira
            Kashtira Shangri-Ira
            FIRE
            Kashtira Shangri-Ira
            • ATK:

            • 0

            • DEF:

            • 3000


            2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


            Easy to level, just need 2 or more Level 7 monsters


            has the effect of jumping straight into the Kashtira monster from the deck - putting more pressure on the opponent

            Every time an opponent's card is banned face down, you can make 1 of opp's monster/spell & trap slots unusable - this was Kashtira's brand before the new pack came out, with the ability to lock 10 slots from being allowed. gaming enemy

            has the ability to protect against destruction by removing 1 Xyz material from this card. In return, it cannot resist Evenly Match, handtraps like Effect Veiler, Imperm,... so it is easy to destroy.

            Kashtira Arise-Heart (x2-3)

            UR Rarity
            Kashtira Arise-Heart
            UR Rarity
            Kashtira Arise-Heart
            Kashtira Arise-Heart
            DARK
            Kashtira Arise-Heart
            • ATK:

            • 3000

            • DEF:

            • 3000


            3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


            Easy to get, just use 1 of your Kashtira monsters to get it if Shangri-Ira successfully used its effect this turn.


            is a super floodgay: any post sent to the grave will be banned

            has the ability once per chain: each time a card is banned, select 1 banished card as the Xyz material for this card (recover if you choose your own card)

            has the ability once per turn (quick effect): discard 3 materials from this card and banish 1 card face down (usually can be used once, next turn opp surr will either destroy this card or OTK you)



            Staple

             

            Ash Blossom & Joyous Spring (X3)

            UR Rarity
            Ash Blossom & Joyous Spring
            UR Rarity
            Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            Instead of putting staple & handtrap together like before, this time I will separate the spring


            Kashtira is usually level 7
            Xuan Tuner level 3
            => boom you have Baronne 1 omni-negate go brrrrr

            Handtrap

            UR Rarity
            Dimension Shifter
            UR Rarity
            Dimension Shifter
            Dimension Shifter
            DARK 6
            Dimension Shifter
            • ATK:

            • 1200

            • DEF:

            • 2200


            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              SR Rarity
              Droll & Lock Bird
              SR Rarity
              Droll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              UR Rarity
              Red Reboot
              UR Rarity
              Red Reboot
              Red Reboot
              Trap Counter
              Red Reboot

                When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                SR Rarity
                PSY-Framegear Gamma
                SR Rarity
                PSY-Framegear Gamma
                PSY-Framegear Gamma
                LIGHT 2
                PSY-Framegear Gamma
                • ATK:

                • 1000

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                You can use a lot of handtraps in the Kashtira deck because the deck has the ability to one card combo, recommended: 3 Ash Blossom , 3 Maxx "C", 3 Imperm

                Astral Kuriboh, Instant Contact and The Ascended of Thunder (Extender)

                UR Rarity
                Astral Kuriboh
                UR Rarity
                Astral Kuriboh
                Astral Kuriboh
                LIGHT 1
                Astral Kuriboh
                • ATK:

                • 100

                • DEF:

                • 100


                You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Cannot be destroyed by battle or your opponent's card effects.


                SR Rarity
                Instant Contact
                SR Rarity
                Instant Contact
                Instant Contact
                Spell Normal
                Instant Contact

                  Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                  SR Rarity
                  The Ascended of Thunder
                  SR Rarity
                  The Ascended of Thunder
                  The Ascended of Thunder
                  LIGHT 7
                  The Ascended of Thunder
                  • ATK:

                  • 2700

                  • DEF:

                  • 2400


                  You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.


                  All 3 cards have the ability to jump to a level 7 body for you Xyz (or link, synchro, etc.)

                  Planet Pathfinder (X1-3)

                  R Rarity
                  Planet Pathfinder
                  R Rarity
                  Planet Pathfinder
                  Planet Pathfinder
                  EARTH 4
                  Planet Pathfinder
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


                  Suggestion: x2 Pathfinder and x3 Pot Of Desires are the builds top players are using

                  Terraforming has been banned, so you can use this card, it costs 1 normal summon to search the field, depending on your play style, use it or not.

                  Pot of Desires, Pot of Extravagance and Pot of Prosperity (X0-3)

                  SR Rarity
                  Pot of Desires
                  SR Rarity
                  Pot of Desires
                  Pot of Desires
                  Spell Normal
                  Pot of Desires

                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                    Tag(s):

                    SR Rarity
                    Pot of Extravagance
                    SR Rarity
                    Pot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                      Tag(s):

                      SR Rarity
                      Pot of Prosperity
                      SR Rarity
                      Pot of Prosperity
                      Pot of Prosperity
                      Spell Normal
                      Pot of Prosperity

                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                        Tag(s):

                        Because the other 2 Pots above have proven to be too strong and are limited to 1, but Pot Of Desires also appears to be too strong at present in the Kashtira deck, not weak at all, usually the top ones will be x3 Desires and 2 Pathfinders so you can refer to them. , I have x2 Desire and x1 each of the other 2 types of Pot

                        Psi-Beast (X0-3???)

                        R Rarity
                        Psi-Beast
                        R Rarity
                        Psi-Beast
                        Psi-Beast
                        EARTH 2
                        Psi-Beast
                        • ATK:

                        • 700

                        • DEF:

                        • 500


                        When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster.


                        Well, you banish Kashtira monsters like Fenrir or Unicorn and this card becomes level 7


                        Then use Birth to bring the banned monster back onto the field?

                        Well, after 2 games I got to hand Psi-beast and Pathfinder , the monster I always normally summon is Pathfinder so I x0 this card.

                        Reinforcement of the Army (X1)

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          Search Riseheart




                           Hết

                          Small World, Psychic Rover and Linkbelt Wall Dragon (Small World)

                          SR Rarity
                          Small World
                          SR Rarity
                          Small World
                          Small World
                          Spell Normal
                          Small World

                            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                            UR Rarity
                            Psychic Rover
                            UR Rarity
                            Psychic Rover
                            Psychic Rover
                            DARK 2
                            Psychic Rover
                            • ATK:

                            • 0

                            • DEF:

                            • 700


                            If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.


                            N Rarity
                            Linkbelt Wall Dragon
                            N Rarity
                            Linkbelt Wall Dragon
                            Linkbelt Wall Dragon
                            EARTH 6
                            Linkbelt Wall Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 2100


                            Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters.


                            We have a super bridge:

                            + level 6: search Shifter
                            + 2100 DEF: Unicorn and Riseheart
                            + EARTH attribute: can search Fenrir and Maxx "C"
                            + 0 ATK: Ash, Droll, Veiler, Ghost Ogre,...

                            Or you can use Psychic Rover :
                            Level 2, ATK 0, Psychic and DARK and at least has no weight gain like that dragon

                            If you are interested:

                            search thunder king kaiju:

                            max c-> gamma-> kaiju

                            ash -> riseheart -> kaiju

                            droll -> gamma -> kaiju

                            d shifter -> driver -> kaiju

                            any lvl 7 kah -> gamma-> kaiju

                            nib -> gamma-> kaiju

                            gamma -> nib -> kaiju

                            driver-> nib-> kaiju

                            riseheart->unicorn->kaiju

                            search unicorn:

                            max c -> gamma-> unicorn

                            ash-> riseheart/droll -> unicorn

                            droll-> gamma -> unicorn

                            d shifter -> droll -> unicorn

                            any lvl 7 kash -> gamma-> unicorn

                            nib->gamma->unicorn

                            gamma-> droll/thunder king-> unicorn

                            driver-> droll-> unicorn

                            riseheart-> thunderking-> unicorn

                            Jizukiru the Star Destroying Kaiju (X0-3)

                            R Rarity
                            Jizukiru, the Star Destroying Kaiju
                            R Rarity
                            Jizukiru, the Star Destroying Kaiju
                            Jizukiru, the Star Destroying Kaiju
                            LIGHT 10
                            Jizukiru, the Star Destroying Kaiju
                            • ATK:

                            • 3300

                            • DEF:

                            • 2600


                            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                            I hate Purrely so I always x1 Kaiju and x3 Small World just to search for it

                            Staple

                            UR Rarity
                            Triple Tactics Thrust
                            UR Rarity
                            Triple Tactics Thrust
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                              UR Rarity
                              Crossout Designator
                              UR Rarity
                              Crossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                UR Rarity
                                Called by the Grave
                                UR Rarity
                                Called by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  SR Rarity
                                  Forbidden Lance
                                  SR Rarity
                                  Forbidden Lance
                                  Forbidden Lance
                                  Spell Quick
                                  Forbidden Lance

                                    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                    UR Rarity
                                    Triple Tactics Talent
                                    UR Rarity
                                    Triple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      You should play Triple Tactics Talent and Called By The Grave because they are very good against handtraps



                                      Xyz

                                       

                                      Mecha Phantom Beast Dracossack (x1)

                                      UR Rarity
                                      Mecha Phantom Beast Dracossack
                                      UR Rarity
                                      Mecha Phantom Beast Dracossack
                                      Mecha Phantom Beast Dracossack
                                      WIND
                                      Mecha Phantom Beast Dracossack
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2200


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                      Easy to level, can spawn more tokens for combos, has the ability to shoot cards and protect itself from destruction quite well

                                      Number 11: Big Eye (x2-3)

                                      SR Rarity
                                      Number 11: Big Eye
                                      SR Rarity
                                      Number 11: Big Eye
                                      Number 11: Big Eye
                                      DARK
                                      Number 11: Big Eye
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2000


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                      Go up easily, steal enemy monsters forever!!!

                                      Divine Arsenal AA-ZEUS - Sky Thunder (x1)

                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      Wherever there is Xyz, there is a stamping machine. Easy to climb, strong yard clearing ability, big body

                                      depending on gameplay

                                      UR Rarity
                                      Number F0: Utopic Draco Future
                                      UR Rarity
                                      Number F0: Utopic Draco Future
                                      Number F0: Utopic Draco Future
                                      LIGHT
                                      Number F0: Utopic Draco Future
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2000


                                      3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                      SR Rarity
                                      Number F0: Utopic Future
                                      SR Rarity
                                      Number F0: Utopic Future
                                      Number F0: Utopic Future
                                      LIGHT
                                      Number F0: Utopic Future
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                      R Rarity
                                      Dark Armed, the Dragon of Annihilation
                                      R Rarity
                                      Dark Armed, the Dragon of Annihilation
                                      Dark Armed, the Dragon of Annihilation
                                      DARK
                                      Dark Armed, the Dragon of Annihilation
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1000


                                      2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                      R Rarity
                                      Number 74: Master of Blades
                                      R Rarity
                                      Number 74: Master of Blades
                                      Number 74: Master of Blades
                                      EARTH
                                      Number 74: Master of Blades
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2100


                                      2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.


                                      UR Rarity
                                      Expurrely Happiness
                                      UR Rarity
                                      Expurrely Happiness
                                      Expurrely Happiness
                                      LIGHT
                                      Expurrely Happiness
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1100


                                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent.


                                      SR Rarity
                                      Red-Eyes Flare Metal Dragon
                                      SR Rarity
                                      Red-Eyes Flare Metal Dragon
                                      Red-Eyes Flare Metal Dragon
                                      DARK
                                      Red-Eyes Flare Metal Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                      R Rarity
                                      Number 76: Harmonizer Gradielle
                                      R Rarity
                                      Number 76: Harmonizer Gradielle
                                      Number 76: Harmonizer Gradielle
                                      LIGHT
                                      Number 76: Harmonizer Gradielle
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2100


                                      2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.


                                      R Rarity
                                      Infinitrack Mountain Smasher
                                      R Rarity
                                      Infinitrack Mountain Smasher
                                      Infinitrack Mountain Smasher
                                      EARTH
                                      Infinitrack Mountain Smasher
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3100


                                      2 Level 7 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. ● You can detach 1 material from this card; it gains 1000 ATK. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                      Play whatever you like, you can just bring it to use in the pot or bring the cards like above to be able to play many different situations.



                                      Synchro

                                       

                                      Baronne de Fleur (x1)

                                      UR Rarity
                                      Baronne de Fleur
                                      UR Rarity
                                      Baronne de Fleur
                                      Baronne de Fleur
                                      WIND 10
                                      Baronne de Fleur
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                      Super staple, easy to build, has card shooting, omni-negate, restock, big body

                                      Swordsoul Supreme Sovereign - Chengying (depending on gameplay )

                                      UR Rarity
                                      Swordsoul Supreme Sovereign - Chengying
                                      UR Rarity
                                      Swordsoul Supreme Sovereign - Chengying
                                      Swordsoul Supreme Sovereign - Chengying
                                      WATER 10
                                      Swordsoul Supreme Sovereign - Chengying
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                      Usually the deck plays very few synchro monsters and often uses Level 10 monsters, but still favors Xyz or Link more.



                                      Link

                                       

                                      Infinitrack Goliath (x1)

                                      R Rarity
                                      Infinitrack Goliath
                                      R Rarity
                                      Infinitrack Goliath
                                      Infinitrack Goliath
                                      EARTH
                                      Infinitrack Goliath
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Right


                                      1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                                      This card is often banned by the pot, then you pull it back up. You can use this card as an Xyz material to get the effect to protect it from being destroyed by the effect.

                                      Donner Dagger Fur Hire (x1)

                                      UR Rarity
                                      Donner, Dagger Fur Hire
                                      UR Rarity
                                      Donner, Dagger Fur Hire
                                      Donner, Dagger Fur Hire
                                      EARTH
                                      Donner, Dagger Fur Hire
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom

                                      Bottom-Right


                                      2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                                      Staple is easy to shoot with the ability to shoot cards. If you accidentally eat nibiru , you can also pick this one up and wave it to death a little more

                                      depending on gameplay

                                      UR Rarity
                                      Underworld Goddess of the Closed World
                                      UR Rarity
                                      Underworld Goddess of the Closed World
                                      Underworld Goddess of the Closed World
                                      LIGHT
                                      Underworld Goddess of the Closed World
                                      • ATK:

                                      • 3000

                                      • LINK-5

                                      Link Arrow:

                                      Bottom

                                      Bottom-Right

                                      Right

                                      Top-Right

                                      Top


                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                      UR Rarity
                                      Black Luster Soldier - Soldier of Chaos
                                      UR Rarity
                                      Black Luster Soldier - Soldier of Chaos
                                      Black Luster Soldier - Soldier of Chaos
                                      EARTH
                                      Black Luster Soldier - Soldier of Chaos
                                      • ATK:

                                      • 3000

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                      SR Rarity
                                      Link Spider
                                      SR Rarity
                                      Link Spider
                                      Link Spider
                                      EARTH
                                      Link Spider
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                      SR Rarity
                                      Linguriboh
                                      SR Rarity
                                      Linguriboh
                                      Linguriboh
                                      DARK
                                      Linguriboh
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Left


                                      1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                      I always x1 Underworld Goddess because a waifu will always be a waifu (and the ability to clear the field is also very strong, the field is strong, the body is also big, has negate) and the rest, if you encounter too many traps, you can use Linguriboh ,...



                                      Combo

                                       

                                      Kashtira Fenrir (Some basic combos)

                                      UR Rarity
                                      Kashtira Fenrir
                                      UR Rarity
                                      Kashtira Fenrir
                                      Kashtira Fenrir
                                      EARTH 7
                                      Kashtira Fenrir
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                      from minute 16 onwards of the video: (1) Instructions for playing Kashtira (Don't Throw Handtrap Plz) | EDOPRO - YouTube




                                      Companion unit:

                                      - Yu-Gi-Oh! Guidance Vietnam





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