Instructions for Playing Kashtira

Instructions for Playing Kashtira

Kashtira is a deck capable of summoning Xyz Rank 7, with the strength of banish face-down the opponent's cards.

Kashtira is a very expensive deck, but it is easy to counter. The deck has many strong monsters and is very good at mercenary. If you ignore the problem of the deck being hit by a handtrap, then the deck has a lot of floodgay which is very annoying and can be comboed. following the Auroradon gameplay and many other gameplay styles (including mercenary for Infernoble Knight)

The deck has extremely annoying abilities
+ lock opp's cells, not allowing opp to use their cells (monster cells and spell/trap cells)
+ banish continuously, when they use monsters/spells,... they will have to be careful when these guys trigger effs and banish their goods, in return these guys have very little negate

Sections covered in this guide:




CORE

 

Kashtira Fenrir (x3 if possible)
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Kashtira Fenrir

+ search for the monster Kashtira (one card combo, can also search for itself, that's why there are many players hiring Fenrir because it's annoying, thins the deck, and searches for itself to play next turn, ah opp's bait handtrap too)

+ has the ability to jump onto the field by yourself if you don't control the monster (remember this, always summon to bait handtrap opp, if you don't summon first and then combo, it's like you're holding a brick in your hand)
+ When this card attacks or opp activates a monster effect, you can banish 1 face-up card of opp (this is the most annoying thing about Fenrir , because if you banish opp's choke point, opp will almost lose, however opp Using Dark Hole or Raigeki or cards that can eliminate this card before comboing is considered a waste)

Kashtira Unicorn (x3)
UR rarity
Kashtira Unicorn
UR rarity
Kashtira Unicorn

+ can jump automatically if you don't control monsters

+ search for 1 Kashtira spell from Deck to hand (one card combo can be like Fenrir )
+ When this card attacks or opp activates an effect, you can look at opp's Extra Deck and banish 1 face-down monster in it (this effect is very good, because you know what deck opp plays to counter and banish cards like Accesscode or Underworld Goddess , Auroradon ,... are very annoying, but when you encounter decks that don't use Extra Deck much or don't even know what Extra Deck is, it's considered a waste)

Kashtira Riseheart (x2-3)
UR rarity
Kashtira Riseheart
UR rarity
Kashtira Riseheart

+ has the ability to jump automatically if you control the Kashtira monster. However, after using this effect, you can only summon Xyz monsters from the Extra Deck. In other mercenary decks where you need Link Summon, you can normally summon this card. to avoid this card's annoying restriction


+ This card also has the ability to banish 1 Kashtira monster/spell/trap from your deck (disguised search), to banish 3 opp cards face down, and this card will become level 7 (for Xyz)

+ Ignoring all other problems, this is a rare card that has level 4 to normal summon

Scareclaw Kashtira (x1)
SR rarity
Scareclaw Kashtira
SR rarity
Scareclaw Kashtira

jumps automatically, can attack while defending and use DEF as the attack stat, all your Kashtira monsters when attacking enemy monsters, enemy monsters will have their effects blocked until the end of the turn !!!, this also helps punch kill the boss or negate the enemy or OTK, or simply punch the enemy negate, bombard the enemy, block the negate or bombard then combo.

Kashtira Ogre (x0-1)
R rarity
Kashtira Ogre
R rarity
Kashtira Ogre

+ has the ability to jump on your own when you are not controlling monsters

+ Ability to search Trap Kashtira from deck to hand
+ When this card attacks or opp's monster activates the effect, you check opp's 5 top deck cards and banish 1 card face down, and place the remaining cards on the top deck in order :) (this is a very delicious effect but opp combos of all types will only be used by you so it depends on the situation)

Tearlaments Kashtira (x0-1)
SR rarity
Limited to 1 copy
Tearlaments Kashtira
SR rarity
Limited to 1 copy
Tearlaments Kashtira

+ self-jump turn opp but banish 1 Kashtira or Tearlaments afterwards

+ has an effect that sends 3 top deck cards of both players to the grave. At the present time, this effect is more useful than squeezing it
+ if this card is sent to the Graveyard by effect, send the top 2 cards of your Deck to the Graveyard

In general, this card plays better with Tearlaments than Kashtira

Kashtira Birth (x3)
SR rarity
Limited to 1 copy
Kashtira Birth
SR rarity
Limited to 1 copy
Kashtira Birth

+ allows you to normal summon Level 7 monsters without sacrificing (this is quite important because if you have monsters on the field, all the Level 7 Kashtira in your hand will be bricked)


+ has an effect that allows you to special summon 1 non-Xyz Kashtira monster that is banned or in the grave (restore, jumping onto the field instead of returning it to your hand helps you save 1 monster's jump, this is very important important)

+ when opp uses a spell and you control the Kashtira monster, you can banish 3 face-down cards under the enemy's grave, this both counters the grave users, and makes opp sneaky when using the spell (unless there is nothing left, opp throws straight Raigeki in your face)

Kashtiratheosis (x2-3)
UR rarity
Kashtiratheosis
UR rarity
Kashtiratheosis

+ Jumping the Kashtira monster has different properties from the deck, but sometimes it will brick if you don't have the Kashtira monster and after using it, you can only summon Xyz from the Extra Deck


+ the effect when banned is a pretty good effect, you pick up 1 banish Kashtira monster/spell/trap, except this card returns to your hand

Pressured Planet Wraitsoth (x1)
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth

Search the monster Kashtira and of course it doesn't cost a normal summon or anything. After searching, this card still has a permanent effect (due to environmental magic), mainly you will use the card shooting effect on the field if Shangri- Ira activates the effect, and of course this is a one card combo

Kashtira Big Bang (x1)
SR rarity
Kashtira Big Bang
SR rarity
Kashtira Big Bang

banish card face-down is untargetable, searchable and also has an effect after being banned: select 1 Xyz Kashtira monster, add 1 of its Xyz materials to the hand, and special summon the monster just added to that hand. yard.

Kashtira Preparations (x0-1)
N rarity
Kashtira Preparations
N rarity
Kashtira Preparations

It's a permanent trap so it can be used every turn. Jumping back to the Kashtira monster in the banish zone or hand is quite good in some situations where you're pushed back or banned. However, opp will usually destroy this card first, in return for this card's summon. It's your Xyz monster, so you can add or remove it depending on your playstyle


If opp activates a trap or effect and they have a Kashtira monster, you can look and banish a card from your hand, the effect is quite bad because the trap has to wait for the next turn to activate, but usually set 5 to end the turn so the cards in your hand are usually normal. only 1

Kashtira Shangri-Ira (x2-3)
SR rarity
Kashtira Shangri-Ira
SR rarity
Kashtira Shangri-Ira

Easy to level, just need 2 or more Level 7 monsters


has the effect of jumping straight into the Kashtira monster from the deck - putting more pressure on the opponent

Every time an opponent's card is banned face down, you can make 1 of opp's monster/spell & trap slots unusable - this was Kashtira's brand before the new pack came out, with the ability to lock 10 slots from being allowed. gaming enemy

has the ability to protect against destruction by removing 1 Xyz material from this card. In return, it cannot resist Evenly Match, handtraps like Effect Veiler, Imperm,... so it is easy to destroy.

Kashtira Arise-Heart (x2-3)
UR rarity
Kashtira Arise-Heart
UR rarity
Kashtira Arise-Heart

Easy to get, just use 1 of your Kashtira monsters to get it if Shangri-Ira successfully used its effect this turn.


is a super floodgay: any post sent to the grave will be banned

has the ability once per chain: each time a card is banned, select 1 banished card as the Xyz material for this card (recover if you choose your own card)

has the ability once per turn (quick effect): discard 3 materials from this card and banish 1 card face down (usually can be used once, next turn opp surr will either destroy this card or OTK you)



Staple

 

Ash Blossom & Joyous Spring (X3)
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

Instead of putting staple & handtrap together like before, this time I will separate the spring


Kashtira is usually level 7
Xuan Tuner level 3
=> boom you have Baronne 1 omni-negate go brrrrr

Handtrap
UR rarity
Limited to 2 copies
Dimension Shifter
UR rarity
Limited to 2 copies
Dimension Shifter
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird
UR rarity
Limited to 2 copies
Red Reboot
UR rarity
Limited to 2 copies
Red Reboot
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
SR rarity
Limited to 2 copies
PSY-Framegear Gamma

You can use a lot of handtraps in the Kashtira deck because the deck has the ability to one card combo, recommended: 3 Ash Blossom , 3 Maxx "C", 3 Imperm

Astral Kuriboh, Instant Contact and The Ascended of Thunder (Extender)
UR rarity
Astral Kuriboh
UR rarity
Astral Kuriboh
SR rarity
Instant Contact
SR rarity
Instant Contact
SR rarity
The Ascended of Thunder
SR rarity
The Ascended of Thunder

All 3 cards have the ability to jump to a level 7 body for you Xyz (or link, synchro, etc.)

Planet Pathfinder (X1-3)
R rarity
Planet Pathfinder
R rarity
Planet Pathfinder

Suggestion: x2 Pathfinder and x3 Pot Of Desires are the builds top players are using

Terraforming has been banned, so you can use this card, it costs 1 normal summon to search the field, depending on your play style, use it or not.

Pot of Desires, Pot of Extravagance and Pot of Prosperity (X0-3)
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity

Because the other 2 Pots above have proven to be too strong and are limited to 1, but Pot Of Desires also appears to be too strong at present in the Kashtira deck, not weak at all, usually the top ones will be x3 Desires and 2 Pathfinders so you can refer to them. , I have x2 Desire and x1 each of the other 2 types of Pot

Psi-Beast (X0-3???)
R rarity
Psi-Beast
R rarity
Psi-Beast

Well, you banish Kashtira monsters like Fenrir or Unicorn and this card becomes level 7


Then use Birth to bring the banned monster back onto the field?

Well, after 2 games I got to hand Psi-beast and Pathfinder , the monster I always normally summon is Pathfinder so I x0 this card.

Reinforcement of the Army (X1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

Search Riseheart




 Hết

Small World, Psychic Rover and Linkbelt Wall Dragon (Small World)
SR rarity
Small World
SR rarity
Small World
UR rarity
Psychic Rover
UR rarity
Psychic Rover
N rarity
Linkbelt Wall Dragon
N rarity
Linkbelt Wall Dragon

We have a super bridge:

+ level 6: search Shifter
+ 2100 DEF: Unicorn and Riseheart
+ EARTH attribute: can search Fenrir and Maxx "C"
+ 0 ATK: Ash, Droll, Veiler, Ghost Ogre,...

Or you can use Psychic Rover :
Level 2, ATK 0, Psychic and DARK and at least has no weight gain like that dragon

If you are interested:

search thunder king kaiju:

max c-> gamma-> kaiju

ash -> riseheart -> kaiju

droll -> gamma -> kaiju

d shifter -> driver -> kaiju

any lvl 7 kah -> gamma-> kaiju

nib -> gamma-> kaiju

gamma -> nib -> kaiju

driver-> nib-> kaiju

riseheart->unicorn->kaiju

search unicorn:

max c -> gamma-> unicorn

ash-> riseheart/droll -> unicorn

droll-> gamma -> unicorn

d shifter -> droll -> unicorn

any lvl 7 kash -> gamma-> unicorn

nib->gamma->unicorn

gamma-> droll/thunder king-> unicorn

driver-> droll-> unicorn

riseheart-> thunderking-> unicorn

Jizukiru the Star Destroying Kaiju (X0-3)
R rarity
Jizukiru, the Star Destroying Kaiju
R rarity
Jizukiru, the Star Destroying Kaiju

I hate Purrely so I always x1 Kaiju and x3 Small World just to search for it

Staple
UR rarity
Triple Tactics Thrust
UR rarity
Triple Tactics Thrust
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
SR rarity
Forbidden Lance
SR rarity
Forbidden Lance
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent

You should play Triple Tactics Talent and Called By The Grave because they are very good against handtraps



Xyz

 

Mecha Phantom Beast Dracossack (x1)
UR rarity
Mecha Phantom Beast Dracossack
UR rarity
Mecha Phantom Beast Dracossack

Easy to level, can spawn more tokens for combos, has the ability to shoot cards and protect itself from destruction quite well

Number 11: Big Eye (x2-3)
SR rarity
Number 11: Big Eye
SR rarity
Number 11: Big Eye

Go up easily, steal enemy monsters forever!!!

Divine Arsenal AA-ZEUS - Sky Thunder (x1)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

Wherever there is Xyz, there is a stamping machine. Easy to climb, strong yard clearing ability, big body

depending on gameplay
UR rarity
Number F0: Utopic Draco Future
UR rarity
Number F0: Utopic Draco Future
SR rarity
Number F0: Utopic Future
SR rarity
Number F0: Utopic Future
R rarity
Dark Armed, the Dragon of Annihilation
R rarity
Dark Armed, the Dragon of Annihilation
R rarity
Number 74: Master of Blades
R rarity
Number 74: Master of Blades
UR rarity
Expurrely Happiness
UR rarity
Expurrely Happiness
SR rarity
Red-Eyes Flare Metal Dragon
SR rarity
Red-Eyes Flare Metal Dragon
R rarity
Number 76: Harmonizer Gradielle
R rarity
Number 76: Harmonizer Gradielle
R rarity
Infinitrack Mountain Smasher
R rarity
Infinitrack Mountain Smasher

Play whatever you like, you can just bring it to use in the pot or bring the cards like above to be able to play many different situations.



Synchro

 

Baronne de Fleur (x1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

Super staple, easy to build, has card shooting, omni-negate, restock, big body

Swordsoul Supreme Sovereign - Chengying (depending on gameplay )
UR rarity
Swordsoul Supreme Sovereign - Chengying
UR rarity
Swordsoul Supreme Sovereign - Chengying

Usually the deck plays very few synchro monsters and often uses Level 10 monsters, but still favors Xyz or Link more.



Link

 

Infinitrack Goliath (x1)
R rarity
Infinitrack Goliath
R rarity
Infinitrack Goliath

This card is often banned by the pot, then you pull it back up. You can use this card as an Xyz material to get the effect to protect it from being destroyed by the effect.

Donner Dagger Fur Hire (x1)
UR rarity
Donner, Dagger Fur Hire
UR rarity
Donner, Dagger Fur Hire

Staple is easy to shoot with the ability to shoot cards. If you accidentally eat nibiru , you can also pick this one up and wave it to death a little more

depending on gameplay
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
UR rarity
Black Luster Soldier - Soldier of Chaos
UR rarity
Black Luster Soldier - Soldier of Chaos
SR rarity
Link Spider
SR rarity
Link Spider
SR rarity
Linguriboh
SR rarity
Linguriboh

I always x1 Underworld Goddess because a waifu will always be a waifu (and the ability to clear the field is also very strong, the field is strong, the body is also big, has negate) and the rest, if you encounter too many traps, you can use Linguriboh ,...




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