Instructions for Playing Warrior Combo

Instructions for Playing Warrior Combo

Warrior Combo is a deck that includes Warrior and... Combo, yep


The deck revolves around using Warriors (special summons,... to attack other bosses). Although it's easy to brick and eat handtraps, it's easy to cook, but the deck is good and can dance very well (until opp sums kaiju or things like that). other dirty)

The deck build is also fine, just need to craft 14 UR or more depending on the build style

Sections covered in this guide:




Jack, Queen, Doc Co

 

Jack's Knight and Queen's Knight (x1)
N rarity
Jack's Knight
N rarity
Jack's Knight
N rarity
Queen's Knight
N rarity
Queen's Knight

Both are normal monsters, but Jack's knight is level 5 so you can Xyz Rank 5 (or you don't use it at all), but you can use the card below, use them to jump up, and Xyz Rank 5 , just restocked

Joker's Knight (x3)
R rarity
Joker's Knight
R rarity
Joker's Knight

+ is a level 5 card: can be Xyz Rank 5

+ ATK 2000 is quite good to punch negates like Arc Light
+ Jumping is extremely easy, just throw Queen King Jack from the deck to the grave
+ has the ability to pick up yourself from the grave to the hand and 1 LIGHT Warrior monster, meaning not only pick up King Queen Jack but also pick up other Warrior cards, as long as they are LIGHT

- Jumping needs Queen King Jack from the deck, meaning that if you copy all the copies to your hand, it will be considered super brick because according to the build I instruct, you will hold 3 bricks in your hand.



Star

 

Hayate the Earth Star (x2)
N rarity
Hayate the Earth Star
N rarity
Hayate the Earth Star

Level 5 and has the ability to self-jump if the only opponent controls monsters or summons that normally do not sacrifice if you only control LIGHT (Joker) monsters.


If this card is Normal or Special Summoned, you can summon 1 LIGHT Warrior Level 5 monster, this helps you to Xyz Rank 5 very easily.

This monster has an attack protection effect but is not very effective

Kaiki the Unity Star (x1)
N rarity
Kaiki the Unity Star
N rarity
Kaiki the Unity Star

The cost of 500 LP allows you to fusion summon any Light Warrior monster from the Extra Deck, however this effect must be specially summoned, usually summoned by another card because this card does not automatically jump onto the field. You can, and that's why you should only bring x1 due to brick


This card can jump from the grave, but the conditions are quite difficult, there must be a Warrior level 5 or higher monster with ATK different from its original ATK - something you can't always meet on turn 1.


Tenma the Sky Star (x2)
N rarity
Tenma the Sky Star
N rarity
Tenma the Sky Star

has the ability to self-jump if only the opponent controls the monster or summons normally do not sacrifice if you have the EARTH Warrior monster


When this card is Normal or Special Summoned to the field, you can jump 1 EARTH Warrior from your hand

This card can be both Level 5

Kaiza the Hidden Star (x2)
R rarity
Kaiza the Hidden Star
R rarity
Kaiza the Hidden Star

has the ability to jump by sacrificing 1 LIGHT or EARTH Warrior, then increasing ATK by the sacrificed monster's ATK => this will lead to enough ATK to punch the boss to death or negate the opp, or simply send the Warrior monster to the grave , get Level 5 body,...


This card also has a very good mill effect, Banish 1 Warrior from the grave and send 1 LIGHT or EARTH Warrior monster from the Deck to the grave, this can jump Unity Star or pick up the Joker from the grave by the effect of those cards from the grave.

Idaten the Conqueror Star (x2)
R rarity
Idaten the Conqueror Star
R rarity
Idaten the Conqueror Star

+ Very easy to get on the field: only need 2 Level 5 monsters

+ Ability to search for a Level 5 Warrior from the deck to hand (usually able to jump onto the field to Xyz)
+ has the ability to discard as many cards from the hand as you like, this card increases ATK by 200 for each discarded card (usually this effect's main purpose is to send cards from the hand, this card's ATK increase can help ATK, but you set the stage They're all bulls, so 3 punches are enough for 8000LP)
+ has an effect during the damage phase (hard to negate, can punch to death the boss or negate opp in attack position), causing opp monsters with equal or lower level to become 0 ATK

Shura the Combat Star (x1)
R rarity
Shura the Combat Star
R rarity
Shura the Combat Star

Gigachad, raised by the card above


+ has the ability to reduce all opp monsters to 0 ATK regardless of level
+ increases ATK for all monsters that receive ATK equal to its own Level x200 (this card gets 2400 extra ATK because of 12 Levels, this is a very powerful OTK effect)
+ If this card is destroyed by your opponent's card and sent to the grave, it can jump Idaten above, and is considered a fusion summon (that's why Idaten has the search effect).

Raijin the Breakbolt Star (x1)
SR rarity
Raijin the Breakbolt Star
SR rarity
Raijin the Breakbolt Star

It's super easy to get, you only need 1 LIGHT Warrior Level 5 or higher + 1 EARTH Warrior, no need for a specific name, meaning you can use Joker Knight on this card.


+ has the effect of attacking monsters through defense
+ Deals double damage to monsters with no Level (Xyz, Link monsters)
+ at the end of turn if this card is destroyed by battle or effect and sent to the Graveyard (does not have to be destroyed by an opp), you can jump back 2 Level 7 or lower Warrior monsters from the grave (if you jump 2 Level 5 monsters can Xyz, or simply Fusion or Link)



Other Leaves

 

D/D/D Marksman King Tell and D/D/D Deviser King Deus Machinex (x1)
SR rarity
D/D/D Marksman King Tell
SR rarity
D/D/D Marksman King Tell
UR rarity
D/D/D Deviser King Deus Machinex
UR rarity
D/D/D Deviser King Deus Machinex

Marksman is easy to build, just need 2 Level 5 monsters, then use it as a material on Deus


Deus is raised by using another Xyz monster to advance and its materials will become this card's materials (also known as first stepping to advance), this card's effect is once per chain so it can be used multiple times in a turn, this card's effect Although it doesn't negate, stealing opp monsters into Xyz materials (quick effect) is very annoying

handtrap & staple
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

The brick deck is ready, you can insert anything :3

Immortal Phoenix Gearfried (x1)
UR rarity
Immortal Phoenix Gearfried
UR rarity
Immortal Phoenix Gearfried

Bring x1 because you only need x1 to play and bring a lot of bricks


This card jumps from the hand by banishing 1 Equip Spell from the Graveyard and when played, it will equip 1 opp monster into an Equip Spell for it, then gain 500 ATK. This card has both negate activation and destroy but usually Searched by Isolde, most will be summoned on turn 2 to OTK

Infernoble Knight - Renaud, United We Stand and Living Fossil (Equip Spell)
SR rarity
Infernoble Knight - Renaud
SR rarity
Infernoble Knight - Renaud
UR rarity
United We Stand
UR rarity
United We Stand
SR rarity
Living Fossil
SR rarity
Living Fossil

United We Stand x1 is searchable and is an extremely powerful OTK tool


Living Fossil x1 can be searched and is often thrown by Isolde and then asked by Renaud to pick it up again. This card helps jump one more body for a combo.

Renaud x2: Oh, pick up the Equip Spell mentioned above 🐧 , this card has the ability to jump on its own but the ability to pick up the Equip Spell only needs to be specially summoned, so if jumped by another card you can still use this effect.

Isolde Two Tales of the Noble Knights (x2)
UR rarity
Isolde, Two Tales of the Noble Knights
UR rarity
Isolde, Two Tales of the Noble Knights

You must bring 2 cards because if you get caught, link summon one more time and continue the combo


Any Warrior search effect is fine, it's easy to upgrade with just 2 Warriors. However, monsters with names similar to searchable monsters can't be summoned or used for effects, so you usually search for Gearfried to turn later and still have items to play.

This card also searches for a disguised Equip spell by throwing the Equip spell from the deck to the Graveyard and jumping a Warrior from the deck with a Level equal to the number of Equip Spells thrown (jumping Renaud, Renaud picks up the Equip Spell again, conveniently freeing 1 monster body).

Giltia the D. Knight and Ready Fusion (free body LIGHT Warrior Level 5 go brrrrrrrrr)
N rarity
Giltia the D. Knight
N rarity
Giltia the D. Knight
UR rarity
Ready Fusion
UR rarity
Ready Fusion

you want Xyz, Fusion or Link, use a spell that costs 1000 LP and doesn't cost a normal summon or anything and... boom 1 body to use

Divine Arsenal AA-ZEUS - Sky Thunder (Ancient stamping machine)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

If you have an Xyz monster, you have Zeus . It's easy to get up, just step on the head of another Xyz monster to get up


The effect of sending all other cards is not once per turn, so the more pins you have, the more helpless opp's negate will be (negate chain 2, you send chain 3, opp negates again, you chain again)

Fire Flint Lady (x2)
R rarity
Fire Flint Lady
R rarity
Fire Flint Lady

has the ability to self-jump if you have a Warrior monster to link to Isolde or simply send from the field to the grave to jump a Level 4 or lower Warrior monster from your hand (although this effect is rarely used, monsters are jumped by this effect is not targeted so Imperm or Veiler will not be affected)

Squeaknight and Sublimation Knight (1 card combo)
N rarity
Squeaknight
N rarity
Squeaknight
SR rarity
Sublimation Knight
SR rarity
Sublimation Knight

Sublimation Knight x3: equip any 1 FIRE Warrior or Gemini monster from the deck to it

Squeaknight x1: REMEMBER WHEN THIS CARD SPECIAL SUMMONS WITH EFFECT, YOU CAN ONLY SUMMON FROM THE EXTRA DECK ONCE . Has a jumping effect when equipped on monsters  

Battleguard Cadet and Feast of the Wild LV5 (free 2 body level 5)
N rarity
Battleguard Cadet
N rarity
Battleguard Cadet
N rarity
Feast of the Wild LV5
N rarity
Feast of the Wild LV5

Cadet x2: go up to search Feast

Feast x3: jumps 2 Level 5 Warrior monsters from the hand and/or Graveyard. That monster cannot attack or trigger effects. In return, you can Xyz or whatever, this card cannot be used once per turn, meaning that if 2 bodies go to the grave, you use it. This card draws the next combo

One for One (x1)
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One

Helps both discard and jump back to Cadet to search for Feast and combos

Junk Forward (x3)
R rarity
Junk Forward
R rarity
Junk Forward

The ability to self-jump is very easy to use, as long as you don't control monsters, this is a card that helps you link up isolde and combos.

Garbage Lord and Overlay Booster (Body Warrior Level 5 Self-Jump)
N rarity
Garbage Lord
N rarity
Garbage Lord
R rarity
Overlay Booster
R rarity
Overlay Booster

Bring x1 because bringing too much will brick them because their summoning method is quite weak so in some situations it won't be usable

Amazoness War Chief (x2)
SR rarity
Amazoness War Chief
SR rarity
Amazoness War Chief

body Warrior Level 5, easy to jump on your own, search Poly from deck

Reinforcement of the Army (x3 if possible)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

Search for Sublimation Knight (one card combo) or Cadet (search Feast ) in general this card in the Warrior deck is too strong

Sky Striker Mecha - Hornet Drones and The Phantom Knights of Shade Brigandine (body Warrior)
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones
SR rarity
The Phantom Knights of Shade Brigandine
SR rarity
The Phantom Knights of Shade Brigandine

Mainly jump the Warrior's body onto the field (the trap card can be used on the turn it was face down)

Link Monsters
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

At first I intended to insert Accesscode but this deck is too OTK and doesn't need Accesscode anymore


I:P + Unicorn : I:P allows you to link to Unicorn in turn opp and Unicorn will shoot 1 opp card straight to the deck

I:P + Avramax : undefeated couple creates a body that is very difficult to overcome

Apollousa : negate not once per turn

Underworld Goddess : to target undefeated guys like I:P + Avramax above

"Infernoble Arms - Durendal" (x2)
R rarity
"Infernoble Arms - Durendal"
R rarity
"Infernoble Arms - Durendal"

Search for Warriors FIRE Level 5 or lower, such as Renaud ,... it also has the ability to jump monsters from the grave but only special summons Warrior monsters - meaning you cannot get monsters like Apollousa




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