Instructions for Playing Evilswarm

Instructions for Playing Evilswarm

Evilswarm is a famous deck with Level 4 More delicious and hand-crafted products


Contrary to what you think, Evilswarm in this deck does not have too many copies but still enough for the deck to operate




Evilswarm

Compared to the build style of previous years (or because of my incompetent build), Evilswarm at the present time uses less copy to mix in other cards.

Evilswarm Ophion (x1)

UR Rarity
Evilswarm Ophion
UR Rarity
Evilswarm Ophion
Evilswarm Ophion
DARK
Evilswarm Ophion
  • ATK:

  • 2550

  • DEF:

  • 1650


2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


True Gigachad


Ophion is an extremely annoying card , more annoying than your friend talking about his waifu all the time when anime girls aren't real.

+ This is a very easy monster that only requires 2 Level 4 lswarm monsters (which is almost obvious for Evilswarm since 99% of the cards are level 4 and you usually only use Level 4 Evilswarm monsters)

+ Although you only search for 1 spell/trap Infestation from the deck, it is Soft Once Per Turn so you only need 2 copies of this card to search twice (and you rarely use the effect of a card twice because you have to leave the original). Xyz material gives its dirtiest effect)

+ When this card has Xyz material, Level 5 or higher monsters cannot be special summoned => this is a very annoying effect because Level 5 or higher monsters are rarely summoned and sacrificed, but will usually be summoned. special and when this one locks the special summon, decks like Galaxy-Eyes,... are very difficult to play

Evilswarm Heliotrope (x3)

R Rarity
Evilswarm Heliotrope
R Rarity
Evilswarm Heliotrope
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


Since Unexpected Da i appeared, Normal Monster has reached a new level, being both a body for Xyz, Synchro, Link,... and a condition for other trigger effects.


In this case, Heliotrope is normal summoned once more by Castor and jumped by Unexpected Dai and Evilswarm to reach Ophion and Xyz to another rank 4 or link to Link Spider to get a body effect monster (normal monster king of cmnr monsters).

Evilswarm Castor (x3)

R Rarity
Evilswarm Castor
R Rarity
Evilswarm Castor
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


With just 1 normal summon and you take the handtrap then end the turn


With just 1 normal summon, you can normally summon 1 more lswarm body to help you Xyz or link

The beauty of this one is the Warrior, that's why ROTA can search for it

Infestation Terminus (x1)

N Rarity
Infestation Terminus
N Rarity
Infestation Terminus
Infestation Terminus
Trap Normal
Infestation Terminus

    Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.


    If opp doesn't use Level 5 monsters or opp has negated Ophion by handtrap or you bricked, this card will cause more discomfort for opp, banish 1 card you can't use at this time to push opp's 2 cards back, just solved 1 problem. Thank you my team for not allowing opp to play games



    The One

     

    Unexpected Dai (x3)

    SR Rarity
    Unexpected Dai
    SR Rarity
    Unexpected Dai
    Unexpected Dai
    Spell Normal
    Unexpected Dai

      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


      super searcher, a card that introduces normal monsters more commonly in decks with 1 or 2 combo cards (typically Rikka Sunavalon)


      not once per turn, if you use it and get negated and have 3 copies in your hand, you can use it 2 more times, opp usually doesn't have enough negate or handtrap to stop you

      Only activates when not controlling monsters, so remember to use this card before comboing

      Reinforcement of the Army (ROTA)

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


        super searcher does not once per turn, searches for any Warrior that is Level 4 or lower, that sounds like a joke, but one card combo or searching for 1 piece in the deck is very strong, if the deck is full of Warrior monsters that are Level 4 or lower, then it's okay. This is like searching for a whole deck to hand, very strong!

        Rescue Rabbit (x3)

        UR Rarity
        Rescue Rabbit
        UR Rarity
        Rescue Rabbit
        Rescue Rabbit
        EARTH 4
        Rescue Rabbit
        • ATK:

        • 300

        • DEF:

        • 100


        Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


        has the banish effect of this card on the field and jumps 2 Level 4 or lower Normal Monsters of the same name from the deck. Even though they are destroyed at the end of the turn, you can take them to Xyz or Link, and if you do, you no longer have to worry. That monster is defeated again :)



        Handtrap & Staple

         

        Play whatever you like

        UR Rarity
        Ghost Mourner & Moonlit Chill
        UR Rarity
        Ghost Mourner & Moonlit Chill
        Ghost Mourner & Moonlit Chill
        WIND 3
        Ghost Mourner & Moonlit Chill
        • ATK:

        • 0

        • DEF:

        • 1800


        If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


        UR Rarity
        Gnomaterial
        UR Rarity
        Gnomaterial
        Gnomaterial
        EARTH 1
        Gnomaterial
        • ATK:

        • 0

        • DEF:

        • 1000


        If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.


        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          SR Rarity
          D.D. Crow
          SR Rarity
          D.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          Depending on your budget, you can play x1 as well, especially the handtraps purchased in the bundle, but the recommendation is still x3 Ash blossom , Maxx "C" , Veiler , Imperm

          Small World and Pot of Prosperity (searcher)

          SR Rarity
          Small World
          SR Rarity
          Small World
          Small World
          Spell Normal
          Small World

            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


            SR Rarity
            Pot of Prosperity
            SR Rarity
            Pot of Prosperity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




              Tag(s):

              Both have very good search capabilities


              Pot : allows you to turn over 6 cards and peel 1 of them into your hand, the cost is to banish cards from the extra deck but it's your choice so you can choose cards you don't need to use.

              Small World : mercenary for many decks: easy to understand explanation

              I> show one monster in your hand to opp
              II> choose 1 monster from Deck with exactly 1 of Type, Attribute, ATK Level or Defense and banish the monster card in hand and show it to opp in I>
              III> search for 1 card from the Deck in your hand, along with 1 Type,... similar to the card you chose from the Deck in step II>, then banish the card you chose in II>



              Xyz

               

              Zoodiacs

              N Rarity
              Zoodiac Chakanine
              N Rarity
              Zoodiac Chakanine
              Zoodiac Chakanine
              EARTH
              Zoodiac Chakanine
              • ATK:

              • 0

              • DEF:

              • 0


              2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


              R Rarity
              Zoodiac Hammerkong
              R Rarity
              Zoodiac Hammerkong
              Zoodiac Hammerkong
              EARTH
              Zoodiac Hammerkong
              • ATK:

              • 0

              • DEF:

              • 0


              3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


              UR Rarity
              Zoodiac Drident
              UR Rarity
              Zoodiac Drident
              Zoodiac Drident
              EARTH
              Zoodiac Drident
              • ATK:

              • 0

              • DEF:

              • 0


              4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


              R Rarity
              Zoodiac Boarbow
              R Rarity
              Zoodiac Boarbow
              Zoodiac Boarbow
              EARTH
              Zoodiac Boarbow
              • ATK:

              • 0

              • DEF:

              • 0


              5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


              R Rarity
              Zoodiac Tigermortar
              R Rarity
              Zoodiac Tigermortar
              Zoodiac Tigermortar
              EARTH
              Zoodiac Tigermortar
              • ATK:

              • 0

              • DEF:

              • 0


              3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.


              Drident : shoots cards during your or opp's turn. Although it shoots once per turn and can only shoot cards face up (trust me, you sometimes squeeze them yourself), it's easy to pick up so it's very trusted.


              Boarbow : can hit the original point directly to get to Zeus

              Chakaine and Tigermort ar : jump Drident from the grave and give it materials or simply Xyz onto Drident

              These cards can all be used to get to Drident (1 free card shot) or overlap each other continuously to get to 6-legged Zeus.

              Number 42: Galaxy Tomahawk (x0-1)

              UR Rarity
              Number 42: Galaxy Tomahawk
              UR Rarity
              Number 42: Galaxy Tomahawk
              Number 42: Galaxy Tomahawk
              WIND
              Number 42: Galaxy Tomahawk
              • ATK:

              • 0

              • DEF:

              • 3000


              2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


              If you mix Kashtira, you can play this card and spawn more tokens to Link Summon :)

              Divine Arsenal AA-ZEUS - Sky Thunder (x1)

              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




              Tag(s):

              Send all cards except this card not once per turn, as long as materials are sent, it's easy to raise, just need to punch an Xyz monster or get punched by an Xyz monster to get it. If any of your other cards are destroyed, you can You can take 1 card from your Deck, hand or Extra Deck as a material (leg) for this card



              Link

               

              Link Spider (x3)

              SR Rarity
              Link Spider
              SR Rarity
              Link Spider
              Link Spider
              EARTH
              Link Spider
              • ATK:

              • 1000

              • LINK-1

              Link Arrow:

              Bottom


              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


              has the effect of jumping 1 Normal Monster from your hand onto the space this card points to



              but that's not all

              I> it's very easy to level up, you only need 1 Normal Monster
              II> exchange 1 Normal Monster for 1 Body Effect Monster
              III> Leo Link is very good
              IV> Body is Cyberse and Crystal Heart can jump this card back from the grave

              Just one leaf but many effects

              G Golem Crystal Heart (x1)

              SR Rarity
              G Golem Crystal Heart
              SR Rarity
              G Golem Crystal Heart
              G Golem Crystal Heart
              WATER
              G Golem Crystal Heart
              • ATK:

              • 0

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


              Easy to level, just need 2 Cyberse monsters (2 Link Spider )


              has the effect of jumping 1 Link EARTH monster from the grave to the space this child points to (jump back to Link Spider and climb to link 3)

              Decode Talker Heatsoul (x1)

              UR Rarity
              Decode Talker Heatsoul
              UR Rarity
              Decode Talker Heatsoul
              Decode Talker Heatsoul
              FIRE
              Decode Talker Heatsoul
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


              easy level (1 Link Spider, 1 Crystal Heart)


              With good ATK, drawing more cards in 2 turns by spending 2000 LP is too cheap, especially when you draw 2 different handtraps and block opp.

              Saryuja Skull Dread (x1)

              UR Rarity
              Saryuja Skull Dread
              UR Rarity
              Saryuja Skull Dread
              Saryuja Skull Dread
              EARTH
              Saryuja Skull Dread
              • ATK:

              • 2800

              • LINK-4

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right

              Top


              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


              1 extremely powerful card, equal to 2 monsters with different names


              This card will usually be leveled with 3 or 4 cards to get the last 2 effects

              Increase by 2 monsters: every time a monster jumps into the space this card points to, that monster gains 300 ATK/DEF, meaning you can chain link to protect it.

              Level up by 3 or more monsters: Special summon 1 monster from hand (Level as high as possible)

              level with 4 or more monsters: the most used and appreciated effect: draw 4 cards and then place 3 cards from your hand on the bottom of the deck => don't think like this: draw 4 cards and put the 3 cards you just drew into the deck to choose 1 of those 4 cards. For example, if you have 3 cards that cannot be used (brick), you draw 4 cards that can be used, then put 3 cards that cannot be used at the bottom of the deck, but do not draw them into your hand (because they are at the bottom of the deck, unless you shuffle the deck again). ) and anti-brick



              Kashtira

               

              Kashtira Fenrir (x2 (x3 if possible))

              UR Rarity
              Kashtira Fenrir
              UR Rarity
              Kashtira Fenrir
              Kashtira Fenrir
              EARTH 7
              Kashtira Fenrir
              • ATK:

              • 2400

              • DEF:

              • 2400


              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


              Very easy to jump on your own, search for cards and banish face-up cards on an extremely dirty field

              Kashtira Riseheart (x1)

              UR Rarity
              Kashtira Riseheart
              UR Rarity
              Kashtira Riseheart
              Kashtira Riseheart
              FIRE 4
              Kashtira Riseheart
              • ATK:

              • 1500

              • DEF:

              • 2100


              If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


              search by Fenrir so bringing x1 is enough, jump yourself, turn level to 7 to Xyz




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





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