Instructions for Playing Dogmatika

Instructions for Playing Dogmatika

The good thing about dogmatika is that it is not locked to special summon monsters in the extra deck, so you can just put a few cards in the extra deck to use the pot or use spell/trap to send cards to the extra deck to add resources or make it difficult for the enemy. opp. The weakness is that those cards are so expensive


The deck has the ability to one card combo, the Ritual monster of the deck has the ability to snatch opp's extra deck, as well as the boss has the ability to snatch extra decks (of course), clears the field and is immune to the activation effects of Fusion, Xyz, Synchro and Link with ATK DEF of 4000

Sections covered in this guide:




CORE

 

Dogmatika Ecclesia the Virtuous (x3)

SR Rarity
Dogmatika Ecclesia, the Virtuous
SR Rarity
Dogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


Searcher, Self Jumps, Cannot Be Destroyed When Hit With Monsters Special Summoned From Extra Deck, Waifu


Because you're a searcher, x3 is obvious. The bonus of being able to jump yourself will save you 1 normal summon in some cases. Being forced to not summon a special summon from an extra deck has no effect on gameplay. your

10/10

Nadir Servant (max if possible)

UR Rarity
Nadir Servant
UR Rarity
Nadir Servant
Nadir Servant
Spell Normal
Nadir Servant

    Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


    Well, it doesn't have dogmatika in its name, but it's a one card combo and it's super strong


    The ability to send monsters from the extra deck (usually will have a -1 opp or +1 resource effect for you) to search for monsters Dogmatika (combo) or Fallen Of Albaz (cheap super poly but overkill) is so delicious and that's why it's so good. It's so strong that it's a very strong one card combo to the board and is the target of handtrap :)

    But remember, after using this card, you can't special summon monsters from the Extra Deck for the entire turn. Because you didn't summon the Extra Deck, it's as if I didn't say anything.

    Dogmatika Maximus (x1-3)

    SR Rarity
    Dogmatika Maximus
    SR Rarity
    Dogmatika Maximus
    Dogmatika Maximus
    LIGHT 8
    Dogmatika Maximus
    • ATK:

    • 1500

    • DEF:

    • 3000


    You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


    is a monster that has the ability to jump on its own and snatch 2 extra decks from both players (but the opp that chooses the card will be thrown, so if you don't know what opp is playing and use the effect, it will be squeezed if the mirror match or they use graves), both This gives you +2 or subtracts opp resources when your monster is thrown into the grave, activating the effect depending on the match situation


    Dogmatika Fleurdelis the Knighted (at least x1)

    UR Rarity
    Dogmatika Fleurdelis, the Knighted
    UR Rarity
    Dogmatika Fleurdelis, the Knighted
    Dogmatika Fleurdelis, the Knighted
    LIGHT 8
    Dogmatika Fleurdelis, the Knighted
    • ATK:

    • 2500

    • DEF:

    • 2500


    During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


    Can be searched, big body, easy to jump, has negate, can increase 500 ATK for all Dogmatika monsters to OTK, however, I usually bring x1 because I only need x1 and can search, bringing too much can easily brick

    White Relic of Dogmatika (x1)

    SR Rarity
    White Relic of Dogmatika
    SR Rarity
    White Relic of Dogmatika
    White Relic of Dogmatika
    LIGHT 4
    White Relic of Dogmatika
    • ATK:

    • 500

    • DEF:

    • 2500


    You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.


    easy to raise, has the ability to bait negate (increase ATK by the ATK of one monster on the field, otherwise negate the other monster will be punched to death), protect Dogmatika level 8 or higher monsters from being destroyed by battle, capture 1 Extra card opp's Deck (you choose) if there is a special summon monster from opp's extra deck

    White Knight of Dogmatika (x1)

    SR Rarity
    White Knight of Dogmatika
    SR Rarity
    White Knight of Dogmatika
    White Knight of Dogmatika
    LIGHT 8
    White Knight of Dogmatika
    • ATK:

    • 500

    • DEF:

    • 2500


    You can Ritual Summon this card with "Dogmatikalamity". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of "White Knight of Dogmatika" once per turn.


    You cannot summon monsters from the Extra Deck



    easy, if opp activates a card or effect, you send 1 of your extra deck cards to the grave (+ your resources or - opp resources). And if you do that, look and grab an extra deck of opp and you will receive ATK equal to half the ATK of the total monster sent to the grave until the end of the turn :)

    Dogmatika Alba Zoa (x1)

    UR Rarity
    Dogmatika Alba Zoa
    UR Rarity
    Dogmatika Alba Zoa
    Dogmatika Alba Zoa
    LIGHT 12
    Dogmatika Alba Zoa
    • ATK:

    • 4000

    • DEF:

    • 4000


    Cannot be Ritual Summoned, except by "Dogmatikalamity" or another "Dogmatika" card effect. "Dogmatika" monsters you control are unaffected by the activated effects of your opponent's Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent). ● For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY. ● Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck. You can only use this effect of "Dogmatika Alba Zoa" once per turn.


    quaivatluoidai 💀


    easy, protects all Dogmatika monsters that are immune to the activation effects of opp's Synchro, Fusion, Xyz, and Link monsters. Go to main phase OPP SELECT AND ACTIVATE 1 of 2 effects

    * For every 2 cards in your extra deck, send 1 card from your hand or extra deck to the graveyard

    * Push all Fusion, Xyz, Synchro, Link monsters you are controlling to the Extra Deck

    Dogmatikamacabre (x1-2)

    SR Rarity
    Dogmatikamacabre
    SR Rarity
    Dogmatikamacabre
    Dogmatikamacabre
    Spell Normal
    Dogmatikamacabre

      This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn.


      Ritual fuck from hand and grave!!!


      You can sacrifice monsters from your hand or field and/or banish fusion or synchro monsters from your grave as long as the level is equal to or higher than the ritual monster's level, because of this you can deal with the bodies you throw to the grave without any effect. Used, because the ritual comes from the grave, it also has the effect of summoning the boss

      And if you have White Knight and While Relic of dogmatika mixed on the field, you can take 1 card from opp's or your friend's extra deck.

      Dogmatikamatrix (x3)

      SR Rarity
      Dogmatikamatrix
      SR Rarity
      Dogmatikamatrix
      Dogmatikamatrix
      Spell Continuous
      Dogmatikamatrix

        When this card is activated: You can add 1 "Dogmatika" Ritual Monster or 1 "Dogmatika" Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 "Dogmatika" card from your Deck to your hand. Once per turn, if you control a "Dogmatika" Ritual Monster: You can look at either player's Extra Deck, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamatrix" per turn.


        searcher, you can

        * search 1 monster Ritual Dogmatika
        * search 1 Ritual Dogmatika Magic
        and if opp has monsters then search for Dogmatika (monsters/spells/traps are fine)

        If you have a Ritual Dogmatika monster, you can grab an extra deck from opp or you :)

        Searcher is definitely x3 and also comes with the ability to snatch extra decks

        Dogmatika Punishment (x1)

        R Rarity
        Dogmatika Punishment
        R Rarity
        Dogmatika Punishment
        Dogmatika Punishment
        Trap Normal
        Dogmatika Punishment

          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


          famous for being difficult to mix with other decks like Invoked Shaddoll Dogmatika in that after this card resolves, you do not special summon monsters from the Extra Deck until the end of the next turn.


          target 1 card of opp and send 1 card with ATK or higher from the extra deck to the grave and if you send it to the grave, shoot that card, both subtracting opp and + resources for you (or the one thrown is N'tss will - more opp resources)

          Granguignol the Dusk Dragon (x1)

          UR Rarity
          Granguignol the Dusk Dragon
          UR Rarity
          Granguignol the Dusk Dragon
          Granguignol the Dusk Dragon
          LIGHT 8
          Granguignol the Dusk Dragon
          • ATK:

          • 2500

          • DEF:

          • 2500


          "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.


          has the ability to jump the Dogmatika monster straight from the deck. If you get bricked or eat too many handtraps and don't have enough combos, this card will help you a lot.



          Staple

           

          mercenary

          SR Rarity
          Bystial Baldrake
          SR Rarity
          Bystial Baldrake
          Bystial Baldrake
          DARK 6
          Bystial Baldrake
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


          SR Rarity
          Branded Regained
          SR Rarity
          Branded Regained
          Branded Regained
          Spell Continuous
          Branded Regained

            If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


            UR Rarity
            The Bystial Lubellion
            UR Rarity
            The Bystial Lubellion
            The Bystial Lubellion
            LIGHT 8
            The Bystial Lubellion
            • ATK:

            • 2500

            • DEF:

            • 3000


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


            R Rarity
            Branded Beast
            R Rarity
            Branded Beast
            Branded Beast
            Trap Continuous
            Branded Beast

              Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


              SR Rarity
              Bystial Druiswurm
              SR Rarity
              Bystial Druiswurm
              Bystial Druiswurm
              DARK 6
              Bystial Druiswurm
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


              SR Rarity
              Bystial Saronir
              SR Rarity
              Bystial Saronir
              Bystial Saronir
              DARK 6
              Bystial Saronir
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


              UR Rarity
              Bystial Magnamhut
              UR Rarity
              Bystial Magnamhut
              Bystial Magnamhut
              DARK 6
              Bystial Magnamhut
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


              *if you can't beat them, become them*


              handtrap but don't send it to the grave so you don't get eaten called by the GAYYYYY
              That's it + resources and all
              Search for different types, traps can shoot cards, spells can draw and add handtraps or add rows and cooldowns

              In general, they are very strong and tear very well (including SPYRAL's master plan, damn game).

              Some Handtrap & Staple cards

              UR Rarity
              Crossout Designator
              UR Rarity
              Crossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR Rarity
                  Ash Blossom & Joyous Spring
                  UR Rarity
                  Ash Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  I usually bring x3 spring and Maxx C because I usually mix it with a lot of Bystials, so there's no more room to mix more handtraps or staples.

                  Diviner of the Herald (x3)

                  UR Rarity
                  Diviner of the Herald
                  UR Rarity
                  Diviner of the Herald
                  Diviner of the Herald
                  LIGHT 2
                  Diviner of the Herald
                  • ATK:

                  • 500

                  • DEF:

                  • 300


                  If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                  Super mercenary, any deck that has a fairy will have this card


                  You can throw Arc Light to add resources or N'tss to shoot opp cards, then level up this card and this card is also a tuner, but because the deck prohibits summoning extra decks, even though you can play extra decks, you usually no, the ability to be sacrificed is also strong, but this deck usually does not use that ability

                  Salamangreat Almiraj and Knightmare Corruptor Iblee (x3)

                  UR Rarity
                  Salamangreat Almiraj
                  UR Rarity
                  Salamangreat Almiraj
                  Salamangreat Almiraj
                  FIRE
                  Salamangreat Almiraj
                  • ATK:

                  • 0

                  • LINK-1

                  Link Arrow:

                  Bottom-Right


                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                  SR Rarity
                  Knightmare Corruptor Iblee
                  SR Rarity
                  Knightmare Corruptor Iblee
                  Knightmare Corruptor Iblee
                  DARK 2
                  Knightmare Corruptor Iblee
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


                  mercenary x3 again, just 1 normal summon and then link to monsters like almiraj before comboing, you lock opp and only summon link monsters, then grab all the link monsters in their extra deck and you're done :3


                  Sharing this knowledge is a crime, I'm going to hell

                  Albion the Branded Dragon, Branded Retribution and Titaniklad the Ash Dragon (Counter Trap Go Brrrrrr)

                  UR Rarity
                  Albion the Branded Dragon
                  UR Rarity
                  Albion the Branded Dragon
                  Albion the Branded Dragon
                  DARK 8
                  Albion the Branded Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                  R Rarity
                  Branded Retribution
                  R Rarity
                  Branded Retribution
                  Branded Retribution
                  Trap Counter
                  Branded Retribution

                    When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn.


                    UR Rarity
                    Titaniklad the Ash Dragon
                    UR Rarity
                    Titaniklad the Ash Dragon
                    Titaniklad the Ash Dragon
                    DARK 8
                    Titaniklad the Ash Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                    Counter traps are searchable, have negate and destroy, have banish to restore goods, getting 2 Fusion monsters from the grave requires 2 Fallen Of Albaz quite easily

                    *Albion: search counter trap card
                    *Titan: search Dogmatika
                    Usually I only mix these 2 cards, because I mix a few other cards in the extra deck to throw effs as well

                    Elder Entity N'tss (x1-3)

                    UR Rarity
                    Elder Entity N'tss
                    UR Rarity
                    Elder Entity N'tss
                    Elder Entity N'tss
                    LIGHT 4
                    Elder Entity N'tss
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                    " If this card is sent to the Graveyard: You can target 1 card on the field; destroy it."


                    With just one line of cards, this card becomes an extremely strong card, the card shooting effect is not once per turn and it can be sent from anywhere to the grave, making this a super mercenary.

                    Herald of the Arc Light (x2-3)

                    SR Rarity
                    Herald of the Arc Light
                    SR Rarity
                    Herald of the Arc Light
                    Herald of the Arc Light
                    LIGHT 4
                    Herald of the Arc Light
                    • ATK:

                    • 600

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                    " Any monster sent from the hand or Main Deck to the Graveyard is instead discarded."


                    When a Spell / Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

                    If this card is sent to the Graveyard: You can add 1 Ritual monster or 1 Ritual Spell from your Deck to your hand.

                    All 3 effects are strong and delicious, can mix many decks, although the body is low so if opp doesn't want to be negated, just punch it but that will cause opp to lose the battle phase to OTK !!!

                    Here we will mainly use effect 3, which is not once per turn, you search for Ritual monsters or Ritual spells, ANYTHING IS OK, best for hire, no cost, not once per turn




                    Fossil Warrior Skull Knight and Fossil Machine Skull Wagon (x0-1)

                    SR Rarity
                    Fossil Warrior Skull Knight
                    SR Rarity
                    Fossil Warrior Skull Knight
                    Fossil Warrior Skull Knight
                    EARTH 6
                    Fossil Warrior Skull Knight
                    • ATK:

                    • 2400

                    • DEF:

                    • 1100


                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                    N Rarity
                    Fossil Machine Skull Wagon
                    N Rarity
                    Fossil Machine Skull Wagon
                    Fossil Machine Skull Wagon
                    EARTH 6
                    Fossil Machine Skull Wagon
                    • ATK:

                    • 1700

                    • DEF:

                    • 1500


                    1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                    Shoot monsters or spell/trap by banish,... all

                    Garura Wings of Resonant Life (x0-1)

                    UR Rarity
                    Garura, Wings of Resonant Life
                    UR Rarity
                    Garura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                    friend of super poly but here we don't do that, draw 1 go brrrrrrr


                    Drawing is better than searching in that you can draw some cards that you can't search for, for example, drawing spring or cockroaches makes the game easier.

                    PSY-Framelord Omega, Mereologic Aggregator and Five-Headed Dragon (friends of Doggyhaha Punishment)

                    UR Rarity
                    PSY-Framelord Omega
                    UR Rarity
                    PSY-Framelord Omega
                    PSY-Framelord Omega
                    LIGHT 8
                    PSY-Framelord Omega
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                    SR Rarity
                    Mereologic Aggregator
                    SR Rarity
                    Mereologic Aggregator
                    Mereologic Aggregator
                    DARK
                    Mereologic Aggregator
                    • ATK:

                    • 2600

                    • DEF:

                    • 3000


                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                    UR Rarity
                    Five-Headed Dragon
                    UR Rarity
                    Five-Headed Dragon
                    Five-Headed Dragon
                    DARK 12
                    Five-Headed Dragon
                    • ATK:

                    • 5000

                    • DEF:

                    • 5000


                    5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                    Five-Headed Dragon: 5000 ATK to punish and shoot big bodies

                    Omega: pick up the goods, the best part is that after picking them up, you pick them up yourself to return the goods for the fight
                    Mereologic: causes



                    Combo

                     

                    Knightmare Corruptor Iblee, Dogmatika Ecclesia and the Virtuous (2 card combo)

                    SR Rarity
                    Knightmare Corruptor Iblee
                    SR Rarity
                    Knightmare Corruptor Iblee
                    Knightmare Corruptor Iblee
                    DARK 2
                    Knightmare Corruptor Iblee
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


                    SR Rarity
                    Dogmatika Ecclesia, the Virtuous
                    SR Rarity
                    Dogmatika Ecclesia, the Virtuous
                    Dogmatika Ecclesia, the Virtuous
                    LIGHT 4
                    Dogmatika Ecclesia, the Virtuous
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                    Dogmatika 2 Cards Combo | Yu-Gi-Oh! Master Duel - YouTube




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