Instructions for playing Bystial Branded

Instructions for playing Bystial Branded

With the arrival of bystial, Cartesia's national wife, Lindwurm, Bystial Branded promises to have a solid position on the meta wheel




Core Branded

  

Branded Fusion (x3)

UR Rarity
Branded Fusion
UR Rarity
Branded Fusion
Branded Fusion
Spell Normal
Branded Fusion

    Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


    As the soul of the deck, a foolish burrial has the ability to call many different bosses, opening up many combos of the deck.

    Get quick access to the deck's new Bystial Lubellion support
    And it is often the target for opp to drop spring in (with bystial and cartesia, there is no need to worry).

    Aluber the Jester of Despia (x2)

    SR Rarity
    Aluber the Jester of Despia
    SR Rarity
    Aluber the Jester of Despia
    Aluber the Jester of Despia
    DARK 4
    Aluber the Jester of Despia
    • ATK:

    • 1800

    • DEF:

    • 0


    If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


    Extremely powerful Searcher of the deck, gets all branded spells/traps (of course branded fusion)

    In addition, it also has an effect that automatically pops up and negates 1 mons if fusion leaves the field due to battle or opp's effect (anti-otk in many cases).

    Despian Tragedy (x1)

    N Rarity
    Despian Tragedy
    N Rarity
    Despian Tragedy
    Despian Tragedy
    DARK 1
    Despian Tragedy
    • ATK:

    • 400

    • DEF:

    • 400


    If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


    Mainly use foolish burrial and gold sarcpphagus to throw into the grave, banish it to search for Aluber

    In addition, it can self-banish to reset branded spells/traps
    Its effectiveness is not high, holding it in the hand is quite heavy without Cartesia, so it's only x1 (Branded fusion mainly throws Lubellion, not tragedy anymore).

    Ad Libitum of Despia (x0-1)

    N Rarity
    Ad Libitum of Despia
    N Rarity
    Ad Libitum of Despia
    Ad Libitum of Despia
    DARK 8
    Ad Libitum of Despia
    • ATK:

    • 1500

    • DEF:

    • 2000


    During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.


    When dropped into the grave or banish to use as a fusion material from the hand or field, you can pull up 1 level 8 fusion or 1 despia from the banish or GY onto the field.

    Along with tragedy, this card no longer has as much use for the deck as it did when branded despia, so this card should be removed to save a slot for bystial.

    Branded Opening (x2)

    N Rarity
    Branded Opening
    N Rarity
    Branded Opening
    Branded Opening
    Spell Quick
    Branded Opening

      Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


      Discard 1 card and special summon 1 despia straight from the deck

      Because discard is an eff, if you take spring, you won't lose any cards
      In addition, it can also self-banish to protect fusion monsters from being destroyed by effects
      (I prefer holding aluber over this card, because using this card is quite a waste of my hand)

      Fallen of Albaz (x2-3)

      SR Rarity
      Fallen of Albaz
      SR Rarity
      Fallen of Albaz
      Fallen of Albaz
      DARK 4
      Fallen of Albaz
      • ATK:

      • 1800

      • DEF:

      • 0


      If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


      1 super poly of the deck, can be used to bait negate of decks

      It is an accompanying card so that branded fusion can work
      Because of the new support, this card has more uses and increased flexibility
      (I usually play this card x3 because sometimes when I play x2, I run out of albaz in the deck, I can't use branded fusion)

      Blazing Cartesia the Virtuous (x2)

      UR Rarity
      Blazing Cartesia, the Virtuous
      UR Rarity
      Blazing Cartesia, the Virtuous
      Blazing Cartesia, the Virtuous
      LIGHT 4
      Blazing Cartesia, the Virtuous
      • ATK:

      • 1500

      • DEF:

      • 1500


      If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


      Cartesian national wife

      Can self SS if albaz is in the grave
      Helps the deck get another fusion turn
      Can be restored automatically if a fusion is thrown to the grave during the turn

      Tri-Brigade Mercourier, Springans Kitt and Albion the Shrouded Dragon (x1)

      UR Rarity
      Tri-Brigade Mercourier
      UR Rarity
      Tri-Brigade Mercourier
      Tri-Brigade Mercourier
      DARK 4
      Tri-Brigade Mercourier
      • ATK:

      • 800

      • DEF:

      • 0


      When your opponent activates a monster effect, while you control a Fusion Monster that mentions "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 "Fallen of Albaz", or 1 monster that mentions it, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn.


      R Rarity
      Springans Kitt
      R Rarity
      Springans Kitt
      Springans Kitt
      DARK 4
      Springans Kitt
      • ATK:

      • 1700

      • DEF:

      • 1000


      If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.


      R Rarity
      Albion the Shrouded Dragon
      R Rarity
      Albion the Shrouded Dragon
      Albion the Shrouded Dragon
      DARK 8
      Albion the Shrouded Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from. ● Hand: Special Summon this card. ● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card. You can only use this effect of "Albion the Shrouded Dragon" once per turn.


      Some monsters help make deck combos smoother

      Kitt helps add 1 branded spell/trap from hand, GY, banish then pushes 1 card from hand to deck
      Mainly get branded fusion if you don't have it yet, or get some spells/traps to expand the combo (Branded lost, branded in red, branded in high spirits...)
      In addition, you can also jump yourself if there is Albaz's fusion on the field or in the grave
      Albion helps throw 1 spell/trap branded or albaz to the grave then draws 1 card
      Usually throw branded retribution to pick up branded spells/traps
      (When Bystial saronir goes to the grave, he throws branded fusion then retribution picks it up)
      Mercourier mainly uses gold sacrophagos to banish add cartesia, albion, kitt
      In addition, it is also a handtrap (rarely added to the hand)

      Branded in High Spirits (x1-2)

      SR Rarity
      Branded in High Spirits
      SR Rarity
      Branded in High Spirits
      Branded in High Spirits
      Spell Quick
      Branded in High Spirits

        Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect. ● Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn.


        Help take a card that mentions Fall of Albaz from your deck

        A fairly flexible card, change hands, throw mons from the extra deck to the grave
        Able to recycle if during the fusion monster's turn it lands in the GY
        (Eff 1 and eff 2 can only act 1 eff each turn)

        Branded in Red, Branded Retribution and Branded Banishment (x1)

        R Rarity
        Branded in Red
        R Rarity
        Branded in Red
        Branded in Red
        Spell Quick
        Branded in Red

          Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


          R Rarity
          Branded Retribution
          R Rarity
          Branded Retribution
          Branded Retribution
          Trap Counter
          Branded Retribution

            When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn.


            SR Rarity
            Branded Banishment
            SR Rarity
            Branded Banishment
            Branded Banishment
            Trap Normal
            Branded Banishment

              Target 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field. You can only activate 1 "Branded Banishment" per turn.


              2 cards in red and banishment help fuse to create different bosses depending on the situation

              banishment can be used as a super poly in turn opp
              Branded retribution can add 1 branded spell/trap from the grave, expanding the combo
              Or you can set to negate the effs that help opp's special summon

              Branded in White and Branded Expulsion (x0-1)

              SR Rarity
              Branded in White
              SR Rarity
              Branded in White
              Branded in White
              Spell Normal
              Branded in White

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn.


                N Rarity
                Branded Expulsion
                N Rarity
                Branded Expulsion
                Branded Expulsion
                Trap Normal
                Branded Expulsion

                  Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monsters, 1 on each field. If you Tributed a Fusion Monster that mentions "Fallen of Albaz" as material to activate this card, you can Special Summon both monsters to your field instead, in Defense Position. You can only activate 1 "Branded Expulsion" per turn.


                  Branded in white also has the ability to fusion summon

                  You can banish cards in your grave for fusion if you use Fall of Albaz

                  Branded expulsion comes with a gimmick to lock special summons



                  Core bystial

                   

                  The Bystial Lubellion (x2-3)

                  UR Rarity
                  The Bystial Lubellion
                  UR Rarity
                  The Bystial Lubellion
                  The Bystial Lubellion
                  LIGHT 8
                  The Bystial Lubellion
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                  Search any bystial of the deck (Add Magnamhut to get the bystial turn after control, saronir to throw spells/traps into the grave to expand combos, Druiwurm to clear the opp field)

                  Ability to insert branded spells/traps (Beast to take shots, regained to restore goods, lost to extend combos...)
                  Target light for branded fusion

                  Bystial Baldrake, Bystial Druiswurm and Bystial Magnamhut (x1)

                  SR Rarity
                  Bystial Baldrake
                  SR Rarity
                  Bystial Baldrake
                  Bystial Baldrake
                  DARK 6
                  Bystial Baldrake
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                  SR Rarity
                  Bystial Druiswurm
                  SR Rarity
                  Bystial Druiswurm
                  Bystial Druiswurm
                  DARK 6
                  Bystial Druiswurm
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                  UR Rarity
                  Bystial Magnamhut
                  UR Rarity
                  Bystial Magnamhut
                  Bystial Magnamhut
                  DARK 6
                  Bystial Magnamhut
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                  Ability to banish 1 light dark to jump (if opp has mons, it becomes quick-eff)

                  Quite strong in the regular tearlament meta
                  Magnamhut endphase can add 1 dragon (add bystial to control opp, add albion to combo, add albaz to fusion....)
                  When Druiwurm goes from the yard to the grave, send 1 mons from opp
                  overcome many anti-target mons
                  If there is both a beast and a druiwurm on the field, there is 1 shot + 1 send with a target
                  Baldrake can tribute 1 light dark to banish 1 medium opp mons from the extra deck

                  Bystial Saronir (x2-3)

                  SR Rarity
                  Bystial Saronir
                  SR Rarity
                  Bystial Saronir
                  Bystial Saronir
                  DARK 6
                  Bystial Saronir
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                  It can banish 1 light dark to self-SS onto the field like the 3 bystials above

                  Also, if you fall into the grave, send 1 branded spell/trap
                  Along with branded retribution, there are a few more ways to add branded fusion

                  Branded Lost, Branded Regained and Branded Beast (x1)

                  UR Rarity
                  Branded Lost
                  UR Rarity
                  Branded Lost
                  Branded Lost
                  Spell Continuous
                  Branded Lost

                    The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn.


                    SR Rarity
                    Branded Regained
                    SR Rarity
                    Branded Regained
                    Branded Regained
                    Spell Continuous
                    Branded Regained

                      If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                      R Rarity
                      Branded Beast
                      R Rarity
                      Branded Beast
                      Branded Beast
                      Trap Continuous
                      Branded Beast

                        Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                        3 continuous spell cards for lubellion to place (let me add lost here)

                        Regained when a light dark is banned, shuffle it and then draw 1 card
                        In addition, you can SS 1 bystial if opp summons a monster
                        Beast with bystial can tribute 1 dragon to shoot 1
                        endphase puts 1 branded spell/trap back in the grave
                        lost protects fusion from negate activation, when fusion adds 1 mons it mentions fallen of albaz



                        Extra deck

                         

                        Mirrorjade the Iceblade Dragon (x2)

                        UR Rarity
                        Mirrorjade the Iceblade Dragon
                        UR Rarity
                        Mirrorjade the Iceblade Dragon
                        Mirrorjade the Iceblade Dragon
                        DARK 8
                        Mirrorjade the Iceblade Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                        Boss of the deck, easy to level up

                        Can banish 1 monster on the field
                        when leaving the field thanks to opp endphase's eff explodes all mons opp

                        Albion the Branded Dragon and Lubellion the Searing Dragon (Support for mirrorjade)

                        UR Rarity
                        Albion the Branded Dragon
                        UR Rarity
                        Albion the Branded Dragon
                        Albion the Branded Dragon
                        DARK 8
                        Albion the Branded Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                        UR Rarity
                        Lubellion the Searing Dragon
                        UR Rarity
                        Lubellion the Searing Dragon
                        Lubellion the Searing Dragon
                        LIGHT 8
                        Lubellion the Searing Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 3000


                        1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                        Albion helps fusion by banish mat from hand field gy

                        Can also be used as ammunition for mirrojade
                        When entering the endphase grave, you can add or set 1 branded spell/trap from the deck
                        Lubellion is fused by shuffling the mat from the banish GY back to the deck
                        Has the ability to restore fusion and albaz
                        However, using this eff, it cannot attack this turn (who cares, just use it to build mirrojade)

                        Rindbrumm the Striking Dragon (x1)

                        UR Rarity
                        Rindbrumm the Striking Dragon
                        UR Rarity
                        Rindbrumm the Striking Dragon
                        Rindbrumm the Striking Dragon
                        DARK 8
                        Rindbrumm the Striking Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.


                        New support for the deck

                        Helps the deck gain 1 more negate (can also push mons back to hand)
                        In addition, during the turn opp can banish albaz to reborn himself
                        Or ban it to bring albaz onto the field and fusion on turn opp

                        Mirrorjade's bullets

                        R Rarity
                        Sprind the Irondash Dragon
                        R Rarity
                        Sprind the Irondash Dragon
                        Sprind the Irondash Dragon
                        DARK 8
                        Sprind the Irondash Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.


                        R Rarity
                        Brigrand the Glory Dragon
                        R Rarity
                        Brigrand the Glory Dragon
                        Brigrand the Glory Dragon
                        DARK 8
                        Brigrand the Glory Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.


                        UR Rarity
                        Titaniklad the Ash Dragon
                        UR Rarity
                        Titaniklad the Ash Dragon
                        Titaniklad the Ash Dragon
                        DARK 8
                        Titaniklad the Ash Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                        UR Rarity
                        Alba-Lenatus the Abyss Dragon
                        UR Rarity
                        Alba-Lenatus the Abyss Dragon
                        Alba-Lenatus the Abyss Dragon
                        DARK 8
                        Alba-Lenatus the Abyss Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                        Lenatus can play well with dragon bets

                        When dropped from the grave, you can add 1 fusion normal spell card
                        The other 3 cards are mainly used as ammo for mirrojade
                        as a target for branded in high spirits to throw down
                        or up depending on TH

                        Granguignol the Dusk Dragon (x1-2)

                        UR Rarity
                        Granguignol the Dusk Dragon
                        UR Rarity
                        Granguignol the Dusk Dragon
                        Granguignol the Dusk Dragon
                        LIGHT 8
                        Granguignol the Dusk Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.


                        (Created from the bodies and souls of 666 holy women)

                        This card is quite easy to get thanks to cartesia, capable of throwing 1 level 6 or higher light dark from the deck, extra deck to the grave.
                        In addition, if opp sss 1 monster with an effect monster, banish it to jump 1 despia from the extra deck or dogmatika from the deck.

                        Despian Proskenion and Despian Quaeritis (x1)

                        R Rarity
                        Despian Proskenion
                        R Rarity
                        Despian Proskenion
                        Despian Proskenion
                        LIGHT 11
                        Despian Proskenion
                        • ATK:

                        • 3200

                        • DEF:

                        • 3200


                        1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.


                        UR Rarity
                        Despian Quaeritis
                        UR Rarity
                        Despian Quaeritis
                        Despian Quaeritis
                        LIGHT 8
                        Despian Quaeritis
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                        Summed by printing red, banishment, super poly or eff of dusk dragon

                        Quaeritis can defend the field quite well
                        In addition, if opp doesn't read and destroys this card, it will send albaz straight to the field and then fusion
                        Proskenion can banish or ss 1 fusion, synchro, xyz, link from opp's grave to the field
                        can sell kit of tearlament
                        Pull up strong bosses of other decks....


                        Garura, Wings of Resonant Life, Mudragon of the Swamp and Predaplant Dragostapelia (target cho super polymerization)

                        UR Rarity
                        Garura, Wings of Resonant Life
                        UR Rarity
                        Garura, Wings of Resonant Life
                        Garura, Wings of Resonant Life
                        DARK 6
                        Garura, Wings of Resonant Life
                        • ATK:

                        • 1500

                        • DEF:

                        • 2400


                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                        SR Rarity
                        Mudragon of the Swamp
                        SR Rarity
                        Mudragon of the Swamp
                        Mudragon of the Swamp
                        WATER 4
                        Mudragon of the Swamp
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                        SR Rarity
                        Predaplant Dragostapelia
                        SR Rarity
                        Predaplant Dragostapelia
                        Predaplant Dragostapelia
                        DARK 8
                        Predaplant Dragostapelia
                        • ATK:

                        • 2700

                        • DEF:

                        • 1900


                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                         



                        supporting leaves

                         

                        Foolish Burial and Gold Sarcophagus (x1)

                        UR Rarity
                        Foolish Burial
                        UR Rarity
                        Foolish Burial
                        Foolish Burial
                        Spell Normal
                        Foolish Burial

                          Send 1 monster from your Deck to the GY.




                          Tag(s):

                          UR Rarity
                          Gold Sarcophagus
                          UR Rarity
                          Gold Sarcophagus
                          Gold Sarcophagus
                          Spell Normal
                          Gold Sarcophagus

                            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                            Foolish burrial is used to throw tragedy add aluber

                            Or throw saronir to throw a spell trap
                            gold sarcophagus to banish tragedy, mercourie add combo piece

                            Fusion Deployment (x3)

                            UR Rarity
                            Fusion Deployment
                            UR Rarity
                            Fusion Deployment
                            Fusion Deployment
                            Spell Normal
                            Fusion Deployment

                              Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                              Can jump fall of albaz or cartesia from the deck to combo

                              This card can be searched thanks to lenatus



                              combo search branded fusion

                               

                              Branded in High Spirits and Bystial Saronir (combo 1)

                              SR Rarity
                              Branded in High Spirits
                              SR Rarity
                              Branded in High Spirits
                              Branded in High Spirits
                              Spell Quick
                              Branded in High Spirits

                                Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect. ● Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn.


                                SR Rarity
                                Bystial Saronir
                                SR Rarity
                                Bystial Saronir
                                Bystial Saronir
                                DARK 6
                                Bystial Saronir
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                                1. Use spirits show saronir to throw lenatus into the grave -> Discard saronir add albion to hand

                                2. Saronir throws branded retribution
                                3. Albion throws branded fusion then shuffles albion to deck and draws 1
                                4. retribution banish itself adds branded fusion to your hand

                                Blazing Cartesia, the Virtuous and Bystial Saronir (combo 2)

                                UR Rarity
                                Blazing Cartesia, the Virtuous
                                UR Rarity
                                Blazing Cartesia, the Virtuous
                                Blazing Cartesia, the Virtuous
                                LIGHT 4
                                Blazing Cartesia, the Virtuous
                                • ATK:

                                • 1500

                                • DEF:

                                • 1500


                                If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


                                SR Rarity
                                Bystial Saronir
                                SR Rarity
                                Bystial Saronir
                                Bystial Saronir
                                DARK 6
                                Bystial Saronir
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                                1. Normal summon cartesia fusion dùng nó + saronir lên Dusk dragon

                                2. Saronir ném retribution, dusk dragon ném albion (từ deck)
                                3. albion ném branded fusion -> shuffle albion
                                4. retribution nhặt lại branded fusion



                                Some other combos

                                Link combo: https://youtu.be/dQbBpe-LQrE
                                Link decklist tham khảo: https://ygovietnam.com/deck/details/77233




                                Companion unit:

                                - Yu-Gi-Oh! Guidance Vietnam





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