Instructions for playing and building Bystial Thunder Dragon

Instructions for playing and building Bystial Thunder Dragon

Bystial just launched in the game and we already have the tools to fight Tears + upgraded banish decks! The most typical and familiar to veteran Duelists - Bystial Thunder Dragon!!!




overview

Thunder Dragons uses a mid-range strategy using Thunder Dragon Colossus to slow down opponents with the help of other secondary engines and/or techs, helping you maximize the value of your cards in the following turns, or go to turn 3 OTK or grind further.

BUT TD has 2 main problems , one is the lack of consistency and the other is that the engine is too cumbersome because it depends on at least 2 card combos.

And we finally have the answer - Bystials . This engine will help with both: reducing the amount of ThunDra engine you need to cast and being a level 6 monster, allowing you to XYZ Beatrice, Lady of the Eternal , allowing you to send Thunder Dragondark or Thunder Dragonroar from the deck into the GY.

Bystials also enhances your Deck by giving you the option to banish LIGHT and DARK monsters from 2 players' Gy, allowing you to disrupt your opponent or activate the effect of your ThunDras, while also taking advantage of effect once per turn of ThunDras during their turn.

Bystial Lubellion gives you access to Branded Regained and Branded Beast , which are great tools to manipulate the game situation and make your grind more powerful.



Thunder Dragon Core

 

Thunder Dragon (3x)

R Rarity
Thunder Dragon
R Rarity
Thunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


Supplies to discard for TD boss effects, easy access to Colossus, diverse GY targets for Bystials

Small combo with Bystial:
  1. Discard, click eff to get 1 or 2 Thunder Dragon
  2. Activate the eff of any Bystial => banish the Thunder Dragon just sent below GY => summon that Bystial to the field
  3. Tribute any Thunder Dragon (can be the one you just searched for) with the Bystial you just sum up
  4. Sum Colossus

Thunder Dragondark (3x)

SR Rarity
Thunder Dragondark
SR Rarity
Thunder Dragondark
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


Searcher, trigger for Titan , and a great GY target for Bystials.

Thunder Dragonroar (2x)

SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


Recycle, 2nd searcher and 1 level 6 can easily enter Beatrice. The abilities are also quite diverse for you to take advantage of in appropriate situations. However, you shouldn't carry too much because it's easy to brick :D Actually, even though there is Bystials, there are still deadhand situations thanks to it...

Thunder Dragonhawk (1x)

SR Rarity
Thunder Dragonhawk
SR Rarity
Thunder Dragonhawk
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


Recycle 1 body, reset hand and also be level 6 to enter Beatrice. This one can use the 1st effect which is good, the 2nd eff is up to your own luck :D But the best ratio in the Deck should still be 1 copy.

Thunder Dragon Fusion (1-2x)

SR Rarity
Thunder Dragon Fusion
SR Rarity
Thunder Dragon Fusion
Thunder Dragon Fusion
Spell Normal
Thunder Dragon Fusion

    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


    Fusion Spell is recyclable, searchable and is itself a GY/Banish searcher. However, using it helps us have a turn of play with a variety of ways to deal with it (although TD bosses can summon themselves without Spell), or it can help us have a slot to add good Techs!

    Batteryman Solar (3x)

    UR Rarity
    Batteryman Solar
    UR Rarity
    Batteryman Solar
    Batteryman Solar
    LIGHT 4
    Batteryman Solar
    • ATK:

    • 1500

    • DEF:

    • 1500


    If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


    Although it is not an archetype, almost every Thunder Deck type uses it: it can trigger TD's effects and create conditions to trigger Bystial's effects.

    If there is a situation where you get hit by Ash, this card is a good body to replace with Colossus and create a pile of Tokens on the field.

    Allure of Darkness (3x)

    SR Rarity
    Allure of Darkness
    SR Rarity
    Allure of Darkness
    Allure of Darkness
    Spell Normal
    Allure of Darkness

      Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


      Also not part of the archetype but is the Draw Engine of this Deck in almost every version. The good thing is that you will never worry about getting bricked with this card (in this version) : D



      Bystial Core

      There's only so much Bystial you can put in there :D Actually, this section is for newbies to refer to their usage rate in the Deck...

      The Bystial Lubellion (3x)

      UR Rarity
      The Bystial Lubellion
      UR Rarity
      The Bystial Lubellion
      The Bystial Lubellion
      LIGHT 8
      The Bystial Lubellion
      • ATK:

      • 2500

      • DEF:

      • 3000


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


      Must have 3 cards: Searcher for almost all Bystials, summon in a variety of ways (whether it's a friendly monster or an opp monster, whether it's a GY or in your hand)

      Bystial Magnamhut (1x)

      UR Rarity
      Bystial Magnamhut
      UR Rarity
      Bystial Magnamhut
      Bystial Magnamhut
      DARK 6
      Bystial Magnamhut
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


      Searcher at the end of End Phase => Going 2nd turn is the most optimal

      Bystial Baldrake, Bystial Druiswurm and Bystial Saronir (1-3x)

      SR Rarity
      Bystial Baldrake
      SR Rarity
      Bystial Baldrake
      Bystial Baldrake
      DARK 6
      Bystial Baldrake
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


      SR Rarity
      Bystial Druiswurm
      SR Rarity
      Bystial Druiswurm
      Bystial Druiswurm
      DARK 6
      Bystial Druiswurm
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


      SR Rarity
      Bystial Saronir
      SR Rarity
      Bystial Saronir
      Bystial Saronir
      DARK 6
      Bystial Saronir
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


      Saronir helps obtain Lubellion and Branded Regained through sending to GY. Easiest to use, through many ways (discard, detach from Xyz, post from Deck,...)

      Druiswurm can remove a specially summoned monster if it passes from the field to the GY. One example to use that effect is through Branded Beast

      Baldrake requires more monsters on the field and can be broken more easily. It is inferior to Duriswurm because you cannot use it to remove monsters that your opponent has previously summoned, but in return if you have good timing it can be used.

      Branded Regained and Branded Beast (Branded Spell)

      SR Rarity
      Branded Regained
      SR Rarity
      Branded Regained
      Branded Regained
      Spell Continuous
      Branded Regained

        If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


        R Rarity
        Branded Beast
        R Rarity
        Branded Beast
        Branded Beast
        Trap Continuous
        Branded Beast

          Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


          • Regained : as the name suggests, it will help you recycle (either on the field or back to the Deck) and get 1 turn to draw cards every time a LIGHT or DARK is banned.
          • Beast : A way for you to bombard opp's field as well as combine it with Lubellion to play Regained from below GY.



          Chaos Engine

          Chaos is a must- have Engine line in every Deck that uses LIGHT & DARK as the main theme and helps your Deck run smoother.

          Chaos Space (2-3x)

          SR Rarity
          Chaos Space
          SR Rarity
          Chaos Space
          Chaos Space
          Spell Normal
          Chaos Space

            Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


            • Mainly used for searching
            • Substance is raw material in GY for Bystials
            • Draw power to recycle filler

            Trigger bosses

            UR Rarity
            Chaos Dragon Levianeer
            UR Rarity
            Chaos Dragon Levianeer
            Chaos Dragon Levianeer
            DARK 8
            Chaos Dragon Levianeer
            • ATK:

            • 3000

            • DEF:

            • 0


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


            UR Rarity
            Chaos Ruler, the Chaotic Magical Dragon
            UR Rarity
            Chaos Ruler, the Chaotic Magical Dragon
            Chaos Ruler, the Chaotic Magical Dragon
            DARK 8
            Chaos Ruler, the Chaotic Magical Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


            SR Rarity
            Black Dragon Collapserpent
            SR Rarity
            Black Dragon Collapserpent
            Black Dragon Collapserpent
            DARK 4
            Black Dragon Collapserpent
            • ATK:

            • 1800

            • DEF:

            • 1700


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


            R Rarity
            Thunder Dragonduo
            R Rarity
            Thunder Dragonduo
            Thunder Dragonduo
            DARK 8
            Thunder Dragonduo
            • ATK:

            • 2800

            • DEF:

            • 0


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


            SR Rarity
            The Chaos Creator
            SR Rarity
            The Chaos Creator
            The Chaos Creator
            DARK 8
            The Chaos Creator
            • ATK:

            • 2300

            • DEF:

            • 3000


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


            SR Rarity
            Chaos Emperor, the Dragon of Armageddon
            SR Rarity
            Chaos Emperor, the Dragon of Armageddon
            Chaos Emperor, the Dragon of Armageddon
            DARK 81
            Chaos Emperor, the Dragon of Armageddon
            • ATK:

            • 3000

            • DEF:

            • 2500


            [ Pendulum Effect ] You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.


            SR Rarity
            Chaos Valkyria
            SR Rarity
            Chaos Valkyria
            Chaos Valkyria
            LIGHT 4
            Chaos Valkyria
            • ATK:

            • 1800

            • DEF:

            • 1050


            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


            The idea here is that you will want to have an element that can activate the Thunder Dragon's banish effect and take full advantage of it to bring the boss to the field or simply extend your combo a bit.



            Tech

             

            Diviner of the Herald, Armageddon Knight and Foolish Burial (Good choice to send monsters to the GY)

            UR Rarity
            Diviner of the Herald
            UR Rarity
            Diviner of the Herald
            Diviner of the Herald
            LIGHT 2
            Diviner of the Herald
            • ATK:

            • 500

            • DEF:

            • 300


            If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


            SR Rarity
            Armageddon Knight
            SR Rarity
            Armageddon Knight
            Armageddon Knight
            DARK 4
            Armageddon Knight
            • ATK:

            • 1400

            • DEF:

            • 1200


            When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              If your budget is low, you can consider using the options below to compensate for the lack of resources to send monsters to the GY. Almost any leaf can be used deliciously in rice

              Aloof Lupine (3x)

              SR Rarity
              Aloof Lupine
              SR Rarity
              Aloof Lupine
              Aloof Lupine
              DARK 4
              Aloof Lupine
              • ATK:

              • 1700

              • DEF:

              • 300


              When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


              A good trigger used from Duel Links to now. Best used with Matrix

              Branded Fusion (Branded Engine)

              UR Rarity
              Branded Fusion
              UR Rarity
              Branded Fusion
              Branded Fusion
              Spell Normal
              Branded Fusion

                Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                Since the new Selection Pack, every family wants to play Branded:
                • Pros: Diverse bosses, easy to search and access, suitable for TDra due to many effects related to banish
                • Cons: Locked to Fusion => does not give you access to other diverse plays, something that can be beneficial and harmful depending on the situation you are in

                Effect Veiler (1-2x)

                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                The good thing about Veiler is that in addition to the fact that it is a fairly stable handtrap, its attribute is LIGHT, which means it can be used as a material for Bystial as well as Bystial can help it avoid Called .

                Handtrap

                UR Rarity
                Crossout Designator
                UR Rarity
                Crossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  UR Rarity
                  Called by the Grave
                  UR Rarity
                  Called by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      Maxx "C"
                      UR Rarity
                      Maxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR Rarity
                      Ash Blossom & Joyous Spring
                      UR Rarity
                      Ash Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      Hm, 3 Ash, 3 Maxx, 2 Called and 1 Crossout are the minimum requirements ~~

                      Forbidden Droplet (0-3x)

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        Cannot be used with Tears but can be used freely through Bystial: gives you GY advantage, negates, reduces ATK opp, activates the effs of Saronir and Druiswurm

                        Garura, Wings of Resonant Life and Super Polymerization (New combo line)

                        UR Rarity
                        Garura, Wings of Resonant Life
                        UR Rarity
                        Garura, Wings of Resonant Life
                        Garura, Wings of Resonant Life
                        DARK 6
                        Garura, Wings of Resonant Life
                        • ATK:

                        • 1500

                        • DEF:

                        • 2400


                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                        UR Rarity
                        Super Polymerization
                        UR Rarity
                        Super Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          Garura entered the game with great anticipation to break Floo's field, and so on (mainly to hold Floo back :D). It is also possible to create Beatrice (lvl 6) and get an additional +1 draw from Garura.

                          Sauravis the Ancient and Ascended (x1)

                          UR Rarity
                          Sauravis, the Ancient and Ascended
                          UR Rarity
                          Sauravis, the Ancient and Ascended
                          Sauravis, the Ancient and Ascended
                          LIGHT 7
                          Sauravis, the Ancient and Ascended
                          • ATK:

                          • 2600

                          • DEF:

                          • 2800


                          You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                          Ritual monsters really help the Deck: help avoid opp's handtrap, target Chaos, Bystial, any card that needs to be banned from GY,...

                          Dimension Shifter, Macro Cosmos and Dimensional Fissure (The trio banned GY)

                          UR Rarity
                          Dimension Shifter
                          UR Rarity
                          Dimension Shifter
                          Dimension Shifter
                          DARK 6
                          Dimension Shifter
                          • ATK:

                          • 1200

                          • DEF:

                          • 2200


                          If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                          SR Rarity
                          Macro Cosmos
                          SR Rarity
                          Macro Cosmos
                          Macro Cosmos
                          Trap Continuous
                          Macro Cosmos

                            When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                            R Rarity
                            Dimensional Fissure
                            R Rarity
                            Dimensional Fissure
                            Dimensional Fissure
                            Spell Continuous
                            Dimensional Fissure

                              Any monster sent to the Graveyard is banished instead.


                              You can also use this set of 3, but in my opinion , it depends on the situation you need to use , because you will have Bystial in your Deck, but the thing you are most afraid of is the situation where opp will not have monsters in the GY or they use attributes. otherwise, then you won't be able to do anything but can only rely on TDra, which will slow down your time to victory :D

                              Omni Dragon Brotaur and Starliege Seyfert (Extender + Searcher)

                              R Rarity
                              Omni Dragon Brotaur
                              R Rarity
                              Omni Dragon Brotaur
                              Omni Dragon Brotaur
                              DARK 1
                              Omni Dragon Brotaur
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.


                              SR Rarity
                              Starliege Seyfert
                              SR Rarity
                              Starliege Seyfert
                              Starliege Seyfert
                              LIGHT 4
                              Starliege Seyfert
                              • ATK:

                              • 1800

                              • DEF:

                              • 0


                              You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


                               



                              Extra Deck

                               

                              Thunder Dragon Colossus (x1)

                              UR Rarity
                              Thunder Dragon Colossus
                              UR Rarity
                              Thunder Dragon Colossus
                              Thunder Dragon Colossus
                              DARK 8
                              Thunder Dragon Colossus
                              • ATK:

                              • 2600

                              • DEF:

                              • 2400


                              "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                              I wish Colossus could be released a little more but this is really a necessary boss for TDra:
                              • Lock adding articles
                              • Good protection => Good trigger
                              • Easy to summon => Good trigger

                              Thunder Dragon Titan (2x)

                              UR Rarity
                              Thunder Dragon Titan
                              UR Rarity
                              Thunder Dragon Titan
                              Thunder Dragon Titan
                              LIGHT 10
                              Thunder Dragon Titan
                              • ATK:

                              • 3200

                              • DEF:

                              • 3200


                              3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                              Normally rate 2 is enough for Titan: Big damage, continuous bombardment with Thunder activated from hand, invincibility at the cost of banishing 2 cards in GY. That's it, there's no negate, this card combined with Discharge above is the end of the sauce :3

                              Beatrice Lady of the Eternal (x1)

                              UR Rarity
                              Beatrice, Lady of the Eternal
                              UR Rarity
                              Beatrice, Lady of the Eternal
                              Beatrice, Lady of the Eternal
                              LIGHT
                              Beatrice, Lady of the Eternal
                              • ATK:

                              • 2500

                              • DEF:

                              • 2800


                              2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                              Must have: easy to sum (most monsters are level 6), prolongs combos as well as stabilizes your combos

                              Link 2

                              UR Rarity
                              Predaplant Verte Anaconda
                              UR Rarity
                              Predaplant Verte Anaconda
                              Predaplant Verte Anaconda
                              DARK
                              Predaplant Verte Anaconda
                              • ATK:

                              • 500

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                              R Rarity
                              Cross-Sheep
                              R Rarity
                              Cross-Sheep
                              Cross-Sheep
                              EARTH
                              Cross-Sheep
                              • ATK:

                              • 700

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                              UR Rarity
                              Hieratic Seal of the Heavenly Spheres
                              UR Rarity
                              Hieratic Seal of the Heavenly Spheres
                              Hieratic Seal of the Heavenly Spheres
                              LIGHT
                              Hieratic Seal of the Heavenly Spheres
                              • ATK:

                              • 0

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                              UR Rarity
                              Spright Elf
                              UR Rarity
                              Spright Elf
                              Spright Elf
                              FIRE
                              Spright Elf
                              • ATK:

                              • 1400

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                              UR Rarity
                              I:P Masquerena
                              UR Rarity
                              I:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              Link 2 is needed to extend combo or break opp's combo :/

                              Knightmare Phoenix and Knightmare Unicorn (Go with I:P)

                              SR Rarity
                              Knightmare Phoenix
                              SR Rarity
                              Knightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              UR Rarity
                              Knightmare Unicorn
                              UR Rarity
                              Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Bottom

                              Right


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              More options to mess with opp

                              Link 4 and above

                              UR Rarity
                              Underworld Goddess of the Closed World
                              UR Rarity
                              Underworld Goddess of the Closed World
                              Underworld Goddess of the Closed World
                              LIGHT
                              Underworld Goddess of the Closed World
                              • ATK:

                              • 3000

                              • LINK-5

                              Link Arrow:

                              Bottom

                              Bottom-Right

                              Right

                              Top-Right

                              Top


                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                              UR Rarity
                              Apollousa, Bow of the Goddess
                              UR Rarity
                              Apollousa, Bow of the Goddess
                              Apollousa, Bow of the Goddess
                              WIND
                              Apollousa, Bow of the Goddess
                              • ATK:

                              • 0

                              • LINK-4

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right

                              Top


                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                              UR Rarity
                              Borrelsword Dragon
                              UR Rarity
                              Borrelsword Dragon
                              Borrelsword Dragon
                              DARK
                              Borrelsword Dragon
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Bottom-Left

                              Bottom


                              3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                              UR Rarity
                              Mekk-Knight Crusadia Avramax
                              UR Rarity
                              Mekk-Knight Crusadia Avramax
                              Mekk-Knight Crusadia Avramax
                              LIGHT
                              Mekk-Knight Crusadia Avramax
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Left

                              Bottom-Left

                              Bottom-Right

                              Right


                              2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                              UR Rarity
                              Accesscode Talker
                              UR Rarity
                              Accesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Bottom

                              Right


                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                              Tag(s):

                              UR Rarity
                              Borreload Dragon
                              UR Rarity
                              Borreload Dragon
                              Borreload Dragon
                              DARK
                              Borreload Dragon
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Left

                              Bottom-Left

                              Bottom-Right

                              Right


                              3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                              Depending on what you use or want to use, you should give 1-2 Link bosses to suppress the field as well as OTK

                              Chaos Ruler the Chaotic Magical Dragon (1x)

                              UR Rarity
                              Chaos Ruler, the Chaotic Magical Dragon
                              UR Rarity
                              Chaos Ruler, the Chaotic Magical Dragon
                              Chaos Ruler, the Chaotic Magical Dragon
                              DARK 8
                              Chaos Ruler, the Chaotic Magical Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                              Must have: search cards, mill cards, connect combos, trigger TDra but is susceptible to handtraps (Called or Ash)

                              Trishula, the Dragon of Icy Imprisonment and Hieratic Dragon King of Atum (Trishula Engine)

                              UR Rarity
                              Trishula, the Dragon of Icy Imprisonment
                              UR Rarity
                              Trishula, the Dragon of Icy Imprisonment
                              Trishula, the Dragon of Icy Imprisonment
                              WATER 9
                              Trishula, the Dragon of Icy Imprisonment
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                              SR Rarity
                              Hieratic Dragon King of Atum
                              SR Rarity
                              Hieratic Dragon King of Atum
                              Hieratic Dragon King of Atum
                              LIGHT
                              Hieratic Dragon King of Atum
                              • ATK:

                              • 2400

                              • DEF:

                              • 2100


                              2 Level 6 Dragon monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, but make its ATK/DEF 0. This card cannot attack during the turn you activate this effect.


                              A small engine for you to access information about opp's Deck, easily available to trigger TDra's eff. Combo lines can be as follows:
                              1. Xyz to Atum uses 2 level 6
                              2. Atum sum 1 Dragon can search for other Dragons, for example using Omni
                              3. Omni search 1 Dragon in hand (similar to other Dragons)
                              4. Special Summon Trishula = Omni, Dragon just searched and Atum
                              5. Trishula activates eff: banish 1 TDra (roar or dark), banish 1 card from the top of opp's Deck and 1 card from opp's Extra Deck



                              Decklist mẫu

                               

                              Pure Bystial TDra

                              Need 33 UR

                              UR Rarity
                              Batteryman Solar3 card
                              UR Rarity
                              Bystial Magnamhut1 card
                              UR Rarity
                              Maxx "C"3 card
                              UR Rarity
                              The Bystial Lubellion3 card
                              UR Rarity
                              Thunder Dragon Colossus1 card
                              UR Rarity
                              Thunder Dragon Titan2 card
                              UR Rarity
                              Apollousa, Bow of the Goddess1 card
                              UR Rarity
                              Hieratic Seal of the Heavenly Spheres1 card
                              UR Rarity
                              I:P Masquerena1 card
                              UR Rarity
                              Knightmare Unicorn1 card
                              UR Rarity
                              Predaplant Verte Anaconda1 card
                              UR Rarity
                              Spright Elf1 card
                              UR Rarity
                              Underworld Goddess of the Closed World1 card
                              UR Rarity
                              Chaos Ruler, the Chaotic Magical Dragon1 card
                              UR Rarity
                              Ash Blossom & Joyous Spring3 card
                              UR Rarity
                              Effect Veiler3 card
                              UR Rarity
                              Beatrice, Lady of the Eternal1 card
                              UR Rarity
                              Called by the Grave2 card
                              UR Rarity
                              Crossout Designator1 card
                              UR Rarity
                              Foolish Burial1 card
                              UR Rarity
                              Gold Sarcophagus1 card

                              Main: 40 Extra: 15

                              SR Rarity
                              1 cardArmageddon Knight
                              SR Rarity
                              1 cardArmageddon Knight
                              Armageddon Knight
                              DARK 4
                              Armageddon Knight
                              • ATK:

                              • 1400

                              • DEF:

                              • 1200


                              When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                              UR Rarity
                              3 cardBatteryman Solar
                              UR Rarity
                              3 cardBatteryman Solar
                              Batteryman Solar
                              LIGHT 4
                              Batteryman Solar
                              • ATK:

                              • 1500

                              • DEF:

                              • 1500


                              If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


                              SR Rarity
                              2 cardBystial Baldrake
                              SR Rarity
                              2 cardBystial Baldrake
                              Bystial Baldrake
                              DARK 6
                              Bystial Baldrake
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                              SR Rarity
                              1 cardBystial Druiswurm
                              SR Rarity
                              1 cardBystial Druiswurm
                              Bystial Druiswurm
                              DARK 6
                              Bystial Druiswurm
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                              UR Rarity
                              1 cardBystial Magnamhut
                              UR Rarity
                              1 cardBystial Magnamhut
                              Bystial Magnamhut
                              DARK 6
                              Bystial Magnamhut
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                              SR Rarity
                              3 cardBystial Saronir
                              SR Rarity
                              3 cardBystial Saronir
                              Bystial Saronir
                              DARK 6
                              Bystial Saronir
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                              UR Rarity
                              3 cardMaxx "C"
                              UR Rarity
                              3 cardMaxx "C"
                              Maxx "C"
                              EARTH 2
                              Maxx "C"
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                              UR Rarity
                              3 cardThe Bystial Lubellion
                              UR Rarity
                              3 cardThe Bystial Lubellion
                              The Bystial Lubellion
                              LIGHT 8
                              The Bystial Lubellion
                              • ATK:

                              • 2500

                              • DEF:

                              • 3000


                              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                              R Rarity
                              3 cardThunder Dragon
                              R Rarity
                              3 cardThunder Dragon
                              Thunder Dragon
                              LIGHT 5
                              Thunder Dragon
                              • ATK:

                              • 1600

                              • DEF:

                              • 1500


                              You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                              SR Rarity
                              3 cardThunder Dragondark
                              SR Rarity
                              3 cardThunder Dragondark
                              Thunder Dragondark
                              DARK 5
                              Thunder Dragondark
                              • ATK:

                              • 1600

                              • DEF:

                              • 1500


                              (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


                              SR Rarity
                              1 cardThunder Dragonhawk
                              SR Rarity
                              1 cardThunder Dragonhawk
                              Thunder Dragonhawk
                              LIGHT 6
                              Thunder Dragonhawk
                              • ATK:

                              • 1800

                              • DEF:

                              • 2200


                              You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


                              SR Rarity
                              2 cardThunder Dragonroar
                              SR Rarity
                              2 cardThunder Dragonroar
                              Thunder Dragonroar
                              DARK 6
                              Thunder Dragonroar
                              • ATK:

                              • 2400

                              • DEF:

                              • 0


                              You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              UR Rarity
                              3 cardEffect Veiler
                              UR Rarity
                              3 cardEffect Veiler
                              Effect Veiler
                              LIGHT 1
                              Effect Veiler
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                              SR Rarity
                              1 cardBranded Regained
                              SR Rarity
                              1 cardBranded Regained
                              Branded Regained
                              Spell Continuous
                              Branded Regained

                                If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  1 cardCrossout Designator
                                  UR Rarity
                                  1 cardCrossout Designator
                                  Crossout Designator
                                  Spell Quick
                                  Crossout Designator

                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                    Tag(s):

                                    UR Rarity
                                    1 cardFoolish Burial
                                    UR Rarity
                                    1 cardFoolish Burial
                                    Foolish Burial
                                    Spell Normal
                                    Foolish Burial

                                      Send 1 monster from your Deck to the GY.




                                      Tag(s):

                                      UR Rarity
                                      1 cardGold Sarcophagus
                                      UR Rarity
                                      1 cardGold Sarcophagus
                                      Gold Sarcophagus
                                      Spell Normal
                                      Gold Sarcophagus

                                        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                        SR Rarity
                                        1 cardThunder Dragon Fusion
                                        SR Rarity
                                        1 cardThunder Dragon Fusion
                                        Thunder Dragon Fusion
                                        Spell Normal
                                        Thunder Dragon Fusion

                                          Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                          R Rarity
                                          1 cardBranded Beast
                                          R Rarity
                                          1 cardBranded Beast
                                          Branded Beast
                                          Trap Continuous
                                          Branded Beast

                                            Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                                            UR Rarity
                                            1 cardThunder Dragon Colossus
                                            UR Rarity
                                            1 cardThunder Dragon Colossus
                                            Thunder Dragon Colossus
                                            DARK 8
                                            Thunder Dragon Colossus
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2400


                                            "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                            UR Rarity
                                            2 cardThunder Dragon Titan
                                            UR Rarity
                                            2 cardThunder Dragon Titan
                                            Thunder Dragon Titan
                                            LIGHT 10
                                            Thunder Dragon Titan
                                            • ATK:

                                            • 3200

                                            • DEF:

                                            • 3200


                                            3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                                            UR Rarity
                                            1 cardApollousa, Bow of the Goddess
                                            UR Rarity
                                            1 cardApollousa, Bow of the Goddess
                                            Apollousa, Bow of the Goddess
                                            WIND
                                            Apollousa, Bow of the Goddess
                                            • ATK:

                                            • 0

                                            • LINK-4

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right

                                            Top


                                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                            R Rarity
                                            1 cardCross-Sheep
                                            R Rarity
                                            1 cardCross-Sheep
                                            Cross-Sheep
                                            EARTH
                                            Cross-Sheep
                                            • ATK:

                                            • 700

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                            SR Rarity
                                            1 cardDharc the Dark Charmer, Gloomy
                                            SR Rarity
                                            1 cardDharc the Dark Charmer, Gloomy
                                            Dharc the Dark Charmer, Gloomy
                                            DARK
                                            Dharc the Dark Charmer, Gloomy
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                            UR Rarity
                                            1 cardHieratic Seal of the Heavenly Spheres
                                            UR Rarity
                                            1 cardHieratic Seal of the Heavenly Spheres
                                            Hieratic Seal of the Heavenly Spheres
                                            LIGHT
                                            Hieratic Seal of the Heavenly Spheres
                                            • ATK:

                                            • 0

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                            UR Rarity
                                            1 cardI:P Masquerena
                                            UR Rarity
                                            1 cardI:P Masquerena
                                            I:P Masquerena
                                            DARK
                                            I:P Masquerena
                                            • ATK:

                                            • 800

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                            SR Rarity
                                            1 cardKnightmare Phoenix
                                            SR Rarity
                                            1 cardKnightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                            UR Rarity
                                            1 cardKnightmare Unicorn
                                            UR Rarity
                                            1 cardKnightmare Unicorn
                                            Knightmare Unicorn
                                            DARK
                                            Knightmare Unicorn
                                            • ATK:

                                            • 2200

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Bottom

                                            Right


                                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                            UR Rarity
                                            1 cardPredaplant Verte Anaconda
                                            UR Rarity
                                            1 cardPredaplant Verte Anaconda
                                            Predaplant Verte Anaconda
                                            DARK
                                            Predaplant Verte Anaconda
                                            • ATK:

                                            • 500

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                            UR Rarity
                                            1 cardSpright Elf
                                            UR Rarity
                                            1 cardSpright Elf
                                            Spright Elf
                                            FIRE
                                            Spright Elf
                                            • ATK:

                                            • 1400

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                            UR Rarity
                                            1 cardUnderworld Goddess of the Closed World
                                            UR Rarity
                                            1 cardUnderworld Goddess of the Closed World
                                            Underworld Goddess of the Closed World
                                            LIGHT
                                            Underworld Goddess of the Closed World
                                            • ATK:

                                            • 3000

                                            • LINK-5

                                            Link Arrow:

                                            Bottom

                                            Bottom-Right

                                            Right

                                            Top-Right

                                            Top


                                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                            UR Rarity
                                            1 cardChaos Ruler, the Chaotic Magical Dragon
                                            UR Rarity
                                            1 cardChaos Ruler, the Chaotic Magical Dragon
                                            Chaos Ruler, the Chaotic Magical Dragon
                                            DARK 8
                                            Chaos Ruler, the Chaotic Magical Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                                            UR Rarity
                                            1 cardBeatrice, Lady of the Eternal
                                            UR Rarity
                                            1 cardBeatrice, Lady of the Eternal
                                            Beatrice, Lady of the Eternal
                                            LIGHT
                                            Beatrice, Lady of the Eternal
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2800


                                            2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                             

                                            Branded Bystial TDra

                                            Need 28 UR

                                            UR Rarity
                                            Fairy Tail - Snow1 card
                                            UR Rarity
                                            Maxx "C"2 card
                                            UR Rarity
                                            Albion the Branded Dragon2 card
                                            UR Rarity
                                            Lubellion the Searing Dragon2 card
                                            UR Rarity
                                            Mirrorjade the Iceblade Dragon2 card
                                            UR Rarity
                                            Thunder Dragon Colossus1 card
                                            UR Rarity
                                            Thunder Dragon Titan2 card
                                            UR Rarity
                                            Predaplant Verte Anaconda1 card
                                            UR Rarity
                                            Underworld Goddess of the Closed World1 card
                                            UR Rarity
                                            Ash Blossom & Joyous Spring2 card
                                            UR Rarity
                                            Branded Fusion3 card
                                            UR Rarity
                                            Called by the Grave2 card
                                            UR Rarity
                                            Crossout Designator1 card
                                            UR Rarity
                                            Forbidden Droplet2 card
                                            UR Rarity
                                            Gold Sarcophagus1 card
                                            UR Rarity
                                            Super Polymerization3 card

                                            Main: 40 Extra: 15

                                            SR Rarity
                                            3 cardAloof Lupine
                                            SR Rarity
                                            3 cardAloof Lupine
                                            Aloof Lupine
                                            DARK 4
                                            Aloof Lupine
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 300


                                            When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


                                            SR Rarity
                                            2 cardAluber the Jester of Despia
                                            SR Rarity
                                            2 cardAluber the Jester of Despia
                                            Aluber the Jester of Despia
                                            DARK 4
                                            Aluber the Jester of Despia
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 0


                                            If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


                                            UR Rarity
                                            1 cardFairy Tail - Snow
                                            UR Rarity
                                            1 cardFairy Tail - Snow
                                            Fairy Tail - Snow
                                            LIGHT 4
                                            Fairy Tail - Snow
                                            • ATK:

                                            • 1850

                                            • DEF:

                                            • 1000


                                            If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                                            SR Rarity
                                            2 cardFallen of Albaz
                                            SR Rarity
                                            2 cardFallen of Albaz
                                            Fallen of Albaz
                                            DARK 4
                                            Fallen of Albaz
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 0


                                            If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                                            UR Rarity
                                            2 cardMaxx "C"
                                            UR Rarity
                                            2 cardMaxx "C"
                                            Maxx "C"
                                            EARTH 2
                                            Maxx "C"
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 200


                                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                            R Rarity
                                            3 cardThunder Dragon
                                            R Rarity
                                            3 cardThunder Dragon
                                            Thunder Dragon
                                            LIGHT 5
                                            Thunder Dragon
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1500


                                            You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                                            SR Rarity
                                            3 cardThunder Dragondark
                                            SR Rarity
                                            3 cardThunder Dragondark
                                            Thunder Dragondark
                                            DARK 5
                                            Thunder Dragondark
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1500


                                            (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


                                            SR Rarity
                                            1 cardThunder Dragonhawk
                                            SR Rarity
                                            1 cardThunder Dragonhawk
                                            Thunder Dragonhawk
                                            LIGHT 6
                                            Thunder Dragonhawk
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 2200


                                            You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


                                            SR Rarity
                                            2 cardThunder Dragonmatrix
                                            SR Rarity
                                            2 cardThunder Dragonmatrix
                                            Thunder Dragonmatrix
                                            LIGHT 1
                                            Thunder Dragonmatrix
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2000


                                            (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


                                            SR Rarity
                                            2 cardThunder Dragonroar
                                            SR Rarity
                                            2 cardThunder Dragonroar
                                            Thunder Dragonroar
                                            DARK 6
                                            Thunder Dragonroar
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 0


                                            You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


                                            UR Rarity
                                            2 cardAsh Blossom & Joyous Spring
                                            UR Rarity
                                            2 cardAsh Blossom & Joyous Spring
                                            Ash Blossom & Joyous Spring
                                            FIRE 3
                                            Ash Blossom & Joyous Spring
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1800


                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                            SR Rarity
                                            3 cardAllure of Darkness
                                            SR Rarity
                                            3 cardAllure of Darkness
                                            Allure of Darkness
                                            Spell Normal
                                            Allure of Darkness

                                              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                              UR Rarity
                                              3 cardBranded Fusion
                                              UR Rarity
                                              3 cardBranded Fusion
                                              Branded Fusion
                                              Spell Normal
                                              Branded Fusion

                                                Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                                                UR Rarity
                                                2 cardCalled by the Grave
                                                UR Rarity
                                                2 cardCalled by the Grave
                                                Called by the Grave
                                                Spell Quick
                                                Called by the Grave

                                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardCrossout Designator
                                                  UR Rarity
                                                  1 cardCrossout Designator
                                                  Crossout Designator
                                                  Spell Quick
                                                  Crossout Designator

                                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    2 cardForbidden Droplet
                                                    UR Rarity
                                                    2 cardForbidden Droplet
                                                    Forbidden Droplet
                                                    Spell Quick
                                                    Forbidden Droplet

                                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardGold Sarcophagus
                                                      UR Rarity
                                                      1 cardGold Sarcophagus
                                                      Gold Sarcophagus
                                                      Spell Normal
                                                      Gold Sarcophagus

                                                        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                                        UR Rarity
                                                        3 cardSuper Polymerization
                                                        UR Rarity
                                                        3 cardSuper Polymerization
                                                        Super Polymerization
                                                        Spell Quick
                                                        Super Polymerization

                                                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                          Tag(s):

                                                          SR Rarity
                                                          2 cardThunder Dragon Fusion
                                                          SR Rarity
                                                          2 cardThunder Dragon Fusion
                                                          Thunder Dragon Fusion
                                                          Spell Normal
                                                          Thunder Dragon Fusion

                                                            Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                                            UR Rarity
                                                            2 cardAlbion the Branded Dragon
                                                            UR Rarity
                                                            2 cardAlbion the Branded Dragon
                                                            Albion the Branded Dragon
                                                            DARK 8
                                                            Albion the Branded Dragon
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                            UR Rarity
                                                            2 cardLubellion the Searing Dragon
                                                            UR Rarity
                                                            2 cardLubellion the Searing Dragon
                                                            Lubellion the Searing Dragon
                                                            LIGHT 8
                                                            Lubellion the Searing Dragon
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 3000


                                                            1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                                            UR Rarity
                                                            2 cardMirrorjade the Iceblade Dragon
                                                            UR Rarity
                                                            2 cardMirrorjade the Iceblade Dragon
                                                            Mirrorjade the Iceblade Dragon
                                                            DARK 8
                                                            Mirrorjade the Iceblade Dragon
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2500


                                                            "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                                            SR Rarity
                                                            1 cardPredaplant Dragostapelia
                                                            SR Rarity
                                                            1 cardPredaplant Dragostapelia
                                                            Predaplant Dragostapelia
                                                            DARK 8
                                                            Predaplant Dragostapelia
                                                            • ATK:

                                                            • 2700

                                                            • DEF:

                                                            • 1900


                                                            1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                            SR Rarity
                                                            1 cardStarving Venom Fusion Dragon
                                                            SR Rarity
                                                            1 cardStarving Venom Fusion Dragon
                                                            Starving Venom Fusion Dragon
                                                            DARK 8
                                                            Starving Venom Fusion Dragon
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2000


                                                            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                            UR Rarity
                                                            1 cardThunder Dragon Colossus
                                                            UR Rarity
                                                            1 cardThunder Dragon Colossus
                                                            Thunder Dragon Colossus
                                                            DARK 8
                                                            Thunder Dragon Colossus
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 2400


                                                            "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                                            UR Rarity
                                                            2 cardThunder Dragon Titan
                                                            UR Rarity
                                                            2 cardThunder Dragon Titan
                                                            Thunder Dragon Titan
                                                            LIGHT 10
                                                            Thunder Dragon Titan
                                                            • ATK:

                                                            • 3200

                                                            • DEF:

                                                            • 3200


                                                            3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                                                            SR Rarity
                                                            1 cardDharc the Dark Charmer, Gloomy
                                                            SR Rarity
                                                            1 cardDharc the Dark Charmer, Gloomy
                                                            Dharc the Dark Charmer, Gloomy
                                                            DARK
                                                            Dharc the Dark Charmer, Gloomy
                                                            • ATK:

                                                            • 1850

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                            SR Rarity
                                                            1 cardKnightmare Phoenix
                                                            SR Rarity
                                                            1 cardKnightmare Phoenix
                                                            Knightmare Phoenix
                                                            FIRE
                                                            Knightmare Phoenix
                                                            • ATK:

                                                            • 1900

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Right


                                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                            UR Rarity
                                                            1 cardPredaplant Verte Anaconda
                                                            UR Rarity
                                                            1 cardPredaplant Verte Anaconda
                                                            Predaplant Verte Anaconda
                                                            DARK
                                                            Predaplant Verte Anaconda
                                                            • ATK:

                                                            • 500

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                            UR Rarity
                                                            1 cardUnderworld Goddess of the Closed World
                                                            UR Rarity
                                                            1 cardUnderworld Goddess of the Closed World
                                                            Underworld Goddess of the Closed World
                                                            LIGHT
                                                            Underworld Goddess of the Closed World
                                                            • ATK:

                                                            • 3000

                                                            • LINK-5

                                                            Link Arrow:

                                                            Bottom

                                                            Bottom-Right

                                                            Right

                                                            Top-Right

                                                            Top


                                                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                             



                                                            Combo

                                                            The Deck's essential goal is to get Colossus on the field to gain other advantages: lock hands, bring bosses to the field, put handtraps on the hand, have other disruptive methods, etc.

                                                            The secondary goal is to get the Branded Beast onto the field to gain more advantage in clearing the field and drawing power.

                                                            NOTE :
                                                            • Bystials are the best way to avoid handtraps and the Deck's blockchain: the best option is to CL1 TRa first and then immediately CL2 Bystial
                                                            • The deck is neither strong nor weak, but if you know how to preserve resources , you will become stronger in the future
                                                              • If there is only Bystial in your hand, it is still safest to find a way to send monsters to the GY and wait until the next turn to manage with what opp has (avoid losing important resources).
                                                              • Always prioritize Hawk 's eff to sum TDra from the banish part first and then go to the GY part
                                                              • Always clean resources first and then use Fusion to optimize interruptions
                                                              • Try not to banish or recycle all of Dark because sometimes you will need it to optimize your turn

                                                            Batteryman Solar and The Bystial Lubellion (Combo 1)

                                                            UR Rarity
                                                            Batteryman Solar
                                                            UR Rarity
                                                            Batteryman Solar
                                                            Batteryman Solar
                                                            LIGHT 4
                                                            Batteryman Solar
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 1500


                                                            If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


                                                            UR Rarity
                                                            The Bystial Lubellion
                                                            UR Rarity
                                                            The Bystial Lubellion
                                                            The Bystial Lubellion
                                                            LIGHT 8
                                                            The Bystial Lubellion
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 3000


                                                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                                                            This combo will show the necessity of Solar in hand, as its relationship with TDra is quite correlated and supports Bystial: bringing Colossus , Branded Beast and taking advantage of Hawk 's hand reset ability.
                                                            Hand: Solar + Lubellion
                                                            1. Normal Solar => Send Roar to GY
                                                            2. Discard Lubellion => search Magnamhut
                                                            3. Special Magnamhut => Banish Roar
                                                            4. Roar activates eff => Magnamhut activates eff => search Bystial End Turn => Roar brings Dark to the field
                                                            5. Solar spawns 1 Token
                                                            6. Special Lubellion from GY by sacrificing Magnamhut
                                                            7. Lubellion brings Beast onto the field
                                                            8. Cross-Sheep summon link = Dark and Token
                                                            9. Dark put Hawk in his hand
                                                            10. Click on Hawk => bring Roar back to the field
                                                            11. Special Colossus = Solar (put it in the middle box so Cross-Sheep is pointed at)
                                                            12. Cross-Sheep activates eff => brings Solar back to the field
                                                            13. Link Summon Apollousa = Cross-Sheep + Solar + Roar + (Lubellion)
                                                            14. End Turn: search Druiswurm
                                                            Field setup: Colossus (locks hand), Apollousa (3-4 times negate), if you still keep Lubellion on the field, you have 1 body with 3000 DEF or target for Beast to shoot the field
                                                            Hand: Druiswurm is ready to wait for opp to summon 1 monster to activate eff => banish Hawk => take advantage of Hawk's ability to reset 3 deadhand cards in hand

                                                            and Thunder Dragon Fusion and Thunder Dragon Titan and Thunder Dragon (Combo 2 (Titan Loop))

                                                            SR Rarity
                                                            Thunder Dragon Fusion
                                                            SR Rarity
                                                            Thunder Dragon Fusion
                                                            Thunder Dragon Fusion
                                                            Spell Normal
                                                            Thunder Dragon Fusion

                                                              Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                                              UR Rarity
                                                              Thunder Dragon Titan
                                                              UR Rarity
                                                              Thunder Dragon Titan
                                                              Thunder Dragon Titan
                                                              LIGHT 10
                                                              Thunder Dragon Titan
                                                              • ATK:

                                                              • 3200

                                                              • DEF:

                                                              • 3200


                                                              3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                                                              R Rarity
                                                              Thunder Dragon
                                                              R Rarity
                                                              Thunder Dragon
                                                              Thunder Dragon
                                                              LIGHT 5
                                                              Thunder Dragon
                                                              • ATK:

                                                              • 1600

                                                              • DEF:

                                                              • 1500


                                                              You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                                                              One of your victory conditions is Titan Loop. With this combo you can reset goods, recycle goods until you get a winning move
                                                              Conditions: Thunder Dragon Fusion is required in GY
                                                              1. Fusion banish => Roar on hand
                                                              2. Roar eff => Fusion returns to hand
                                                              3. Fusion eff => Titan comes onto the field
                                                              4. Activate the discard eff of any TDra in hand => Titan shoots itself => Banish 2 TDras have not activated eff yet to take full advantage of their eff
                                                              Result: Loop will continue throughout the game over turns (unless they have a way to banish fusion) and it will also depend on the cards you have in hand to take advantage of Fusion's search eff (best is Solar = > Cross-Sheep => Link - 3)




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