Rule Book: Part 5: Distinguishing between the concepts of "Cost" and "Send by effect"

Rule Book: Part 5: Distinguishing between the concepts of "Cost" and "Send by effect"

Have a nice day! The thing is that Tear has been in the game for a while now and everyone has been crazy about this Deck for almost a few weeks now, about how easy it is for Tear to climb Rank, about the unfair situation of Tear. It's about being bored with the game because of Tear :v ...

However, for newbies just playing, the concept of Tear is still quite new, specifically, you want to take advantage of a few cards to activate the effects of Tear (discard 1 card, send the card to the GY). ), but the result turned out to not work :D Why??? Today, we will answer your questions about that issue!

Sections covered in this guide:




Cost

Cost

(Photo from source on Yu-Gi-Oh! Master Duel Vietnam group )


*Note : Here I will use the phrase Result to describe the action/effect that will take place and the phrase Condition to describe the action/effect that must be present for another action/effect to occur. .

A cost is an action that must be taken first to activate a card or effect, to perform another action, or to keep a card on the field. This is different from activation conditions , which are requirements that must be met to activate a card or effect.

To put it more simply, Cost will be calculated if in the card, the Condition information is written before the Result information, or the Condition is before the comma , semicolon and colon ,...

If a Cost cannot be fully taken (such as if an active effect prevents the Cost from being taken or the player cannot meet the requirements for that Cost), then no Cost can be taken. is performed and that effect cannot be activated . For example, if Cost states that a card must be sent to the GY while Macro Cosmos is on the field, the effect cannot be activated.

Because Cost is different from Effect, if you use the Cost of a card to send another card to another location, it will not activate the effect of moving to another place with Effect. For example, Shaddoll Dragon 's effect cannot be activated if it is sent to the GY as a Cost to activate Phoenix Wing Wind Blast .

A small note for you: If Cost mentions "You can...", then activating Cost is optional . Therefore, even if the effect is required , if you choose not to pay the Cost , the effect will still not be activated .

Magical Stone Excavation (Example 1)

UR Rarity
Magical Stone Excavation
UR Rarity
Magical Stone Excavation
Magical Stone Excavation
Spell Normal
Magical Stone Excavation

    Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


    This is a prime example for Cost. The Condition clause preceded by a comma (semicolon / colon / "then") will occur first, then the Result clause will occur later (this will start Chain 1)

    Here, we can see, when activating a card with a Cost, the Cost Condition is required and will not start the Chain => The paid Cost will not be refunded.

    Forbidden Droplet and Tearlaments Merrli (Example 2)

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




      Tag(s):

      N Rarity
      Tearlaments Merrli
      N Rarity
      Tearlaments Merrli
      Tearlaments Merrli
      DARK 2
      Tearlaments Merrli
      • ATK:

      • 800

      • DEF:

      • 2000


      If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


      Because Cost's rule about an effect of sending cards to another place thanks to Effect (1) is that effect (1) cannot be activated , so we can see this phenomenon.
      • Forbidden Droplet active: Remove Merrli down to GY as 1 Cost
      • Chain Start : Reduces the ATK of your chosen monsters and their effs will decrease
      • The Chain is Resolved and Meril's effect will not be activated

      Forbidden Droplet and Kelbek the Ancient Vanguard (Example 3)

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        UR Rarity
        Kelbek the Ancient Vanguard
        UR Rarity
        Kelbek the Ancient Vanguard
        Kelbek the Ancient Vanguard
        EARTH 4
        Kelbek the Ancient Vanguard
        • ATK:

        • 1500

        • DEF:

        • 1800


        If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


        But for cards that do not require sending cards to another place thanks to effects but simply moving them to another place, their effects are still activated as a Cost for another card. For example:
        • Forbidden Droplet active: Drop Kelbek to GY as a Cost
        • Chain Start : Reduces the ATK of your chosen monsters and their effs will decrease
        • Chain is Resolved
        • Kelbek 's effect is activated when sent to GY and mills 5 cards from each Deck to GY (Start new Chain)

        Mirror Force, Solemn Judgment and Seven Tools of the Bandit (Example 4)

        SR Rarity
        Mirror Force
        SR Rarity
        Mirror Force
        Mirror Force
        Trap Normal
        Mirror Force

          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


          UR Rarity
          Solemn Judgment
          UR Rarity
          Solemn Judgment
          Solemn Judgment
          Trap Counter
          Solemn Judgment

            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




            Tag(s):

            R Rarity
            Seven Tools of the Bandit
            R Rarity
            Seven Tools of the Bandit
            Seven Tools of the Bandit
            Trap Counter
            Seven Tools of the Bandit

              When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


              Now, we will go to the example of what will happen if the Cost of a card is paid to start an effect and that effect is stopped.
              1. Mirror Force activated ( Start Chain 1)
              2. Opp pay 1000 LP ( Does not start Chain 2 ), activate Seven Tools of the Bandit to start Chain 2
              3. We pay half the LP ( Do not start Chain 3 ), activate Solemn Judgment ( Start Chain 3 )
              Result:
              1. Chain 3 Resolve: Negate Seven Tools of the Bandit and destroy it
              2. Chain 2 Resolve: Seven Tools of the Bandit's effects do not activate and LP is not refunded
              3. Chain 1 Resolve: Mirror Force remains active

              Mask of Restrict and Cannon Soldier (Example 5)

              SR Rarity
              Mask of Restrict
              SR Rarity
              Mask of Restrict
              Mask of Restrict
              Trap Continuous
              Mask of Restrict

                Neither player can Tribute cards.


                N Rarity
                Cannon Soldier
                N Rarity
                Cannon Soldier
                Cannon Soldier
                DARK 4
                Cannon Soldier
                • ATK:

                • 1400

                • DEF:

                • 1300


                You can Tribute 1 monster; inflict 500 damage to your opponent.


                But if you activate the effect to prevent another Cost paying effect but fail, what will happen?
                1. Opp sacrifices Cannon Soldier ( Does not start Chain 1 ), Cannon Soldier's effect is activated ( Starts Chain 1 )
                2. You then activate Mask of Restrict to prevent summoning ( Start Chain 2 )
                Result:
                1. Chain 2 Resolve: Mask of Restrict will stay on the field and both players cannot sacrifice any cards
                2. Chain 1 Resolve: because the summoned monster was successfully sacrificed right before Mask of Restrict activated, as 1 Cost, Cannon Soldier 's effect is still applied and deals 500 damage to your LP. After that, no player can sacrifice at all.
                Lesson learned: You need to time it to prevent Cost effects so you are not at a disadvantage. Since Costs will not usually start a Chain , we cannot prevent Costs if they have already occurred.

                Chain Energy (Example 6)

                R Rarity
                Chain Energy
                R Rarity
                Chain Energy
                Chain Energy
                Spell Continuous
                Chain Energy

                  Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


                  For Continuous Spell/Trap cards that pay Cost, but the player does not have the conditions to pay Cost, the Result effect will not take place .

                  For example, with Chain Energy , if the player's LP is below 500 , the player will not be able to summon monsters, Sets or activate effects from hand => That means you will be powerless at that time :D

                  Skill Drain and Stardust Dragon (Example 7)

                  SR Rarity
                  Skill Drain
                  SR Rarity
                  Skill Drain
                  Skill Drain
                  Trap Continuous
                  Skill Drain

                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                    UR Rarity
                    Stardust Dragon
                    UR Rarity
                    Stardust Dragon
                    Stardust Dragon
                    WIND 8
                    Stardust Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                    Thus, based on the concept of Cost not Effect , we can avoid and cheat in some cases. As follows:
                    1. Opp pay 1000 LP ( Do not start Chain 1 ), activate Skill Drain ( Start Chain 1 )
                    2. Chain 1 Resolve: Skill Drain negates the effects of all monsters on the field ( But (1) they can still activate effects)
                    Based on (1), we can still activate Stardust Dragon's effect to negate the card destruction effect. As follows:
                    1. Opp activates an effect to destroy Stardust Dragon ( Start Chain 1 )
                    2. You sacrifice Stardust Dragon as a Cost ( Does not start Chain 2 ), and Stardust Dragon's effect activates ( Starts Chain 2 )
                    Result:
                    1. Chain 2 Resolve: Because Stardust Dragon has moved to GY as a Cost, it will not be affected by Skill Drain and Stardust Dragon's effect will still continue . Negate the destructive effect of opp.
                    2. Chain 1 Resolve: Nothing happens :D



                    Effect

                    Effect

                    (Photo from source on Yu-Gi-Oh! Master Duel Vietnam group )

                    Effect, or what many people often call Card Effect, is a combination of information and abilities of a card (Spell, Trap, monster), including actions that will and need to be performed (Conditions). , Results, Requirements, Costs,...)

                    Compared to Cost, Effect will be much broader. However, there are small points that we can recognize with the naked eye:
                    • Effect is the opposite of Cost, and will often come after a comma / semicolon / colon / period / "then" / "to",... Or there are Effects that stand alone.
                    • Effect when activated will start 1 Chain (You can see above)
                    • If you move a card to another place to activate that card's effect as an Effect, that card's effect will still be activated.
                    Because this article will not be able to cover all the Effects of each type of card (You can refer to more related information here ), but newbies are still encountering problems with Tearlaments - the current meta. Today, I will talk more about Effects and their Chain Effects. From there, you can draw some more experiences for yourself!

                    Graceful Charity (Example 1)

                    UR Rarity
                    Graceful Charity
                    UR Rarity
                    Graceful Charity
                    Graceful Charity
                    Spell Normal
                    Graceful Charity

                      Draw 3 cards, then discard 2 cards.


                      Effect will be different from Cost, usually after the following types of marks: comma / semicolon / colon / period / "then" / "to",... Or there are Effects that stand alone.

                      Shaddoll Beast and Tearlaments Scheiren (Example 2)

                      N Rarity
                      Shaddoll Beast
                      N Rarity
                      Shaddoll Beast
                      Shaddoll Beast
                      DARK 5
                      Shaddoll Beast
                      • ATK:

                      • 2200

                      • DEF:

                      • 1700


                      FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


                      UR Rarity
                      Tearlaments Scheiren
                      UR Rarity
                      Tearlaments Scheiren
                      Tearlaments Scheiren
                      DARK 4
                      Tearlaments Scheiren
                      • ATK:

                      • 1800

                      • DEF:

                      • 1300


                      During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                      As mentioned above, because Effect is not a Cost, sending Shaddoll Beast to the GY to summon Tearlaments Scheiren is an Effect . Because the Effect information is written after a comma , it is not counted as Cost . It will take place specifically as follows:
                      1. Activate Scheiren 's effect ( Start Chain 1 )
                      2. Chain 1 Resolve: Scheiren is special summoned, then sends Shaddoll Beast in hand to the GY as part of the effect , then sends the first 3 cards of the Deck to the GY as part of the effect
                      As you can see, removing Shaddoll Beast from GY is an effect so:
                      1. Shaddoll Beast 's effect is sent to the GY by the activated effect ( Start Chain 1 )
                      2. Chain 1 Resolve: You draw 1 card

                      Gravekeeper's Trap and Tearlaments Merrli (Example 3)

                      UR Rarity
                      Gravekeeper's Trap
                      UR Rarity
                      Gravekeeper's Trap
                      Gravekeeper's Trap
                      Trap Continuous
                      Gravekeeper's Trap

                        While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.


                        N Rarity
                        Tearlaments Merrli
                        N Rarity
                        Tearlaments Merrli
                        Tearlaments Merrli
                        DARK 2
                        Tearlaments Merrli
                        • ATK:

                        • 800

                        • DEF:

                        • 2000


                        If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                        As mentioned, the Effect will start a Chain, and the Effect activation will still be negated as usual if it is in a Chain:
                        1. Merrli, when sent to GY thanks to a certain effect, will activate the effect ( Start Chain 1 )
                        2. Opp has Exchange of the Spirit in his GY, he activates Gravekeeper's Trap ( Start Chain 2 )
                        Result:
                        1. Chain 2 Resolve: Gravekeeper's Trap activates: you cannot activate effects from GY or special summons from GY
                        2. Chain 1 Resolve: Merrli 's effect does not trigger and is ignored.
                        Lesson learned: Similar to what was said above about Cost, you will need to time it properly to be able to use your Effect smoothly without any problems.

                        Tearlaments Havnis and Keldo the Sacred Protector (Example 4)

                        N Rarity
                        Tearlaments Havnis
                        N Rarity
                        Tearlaments Havnis
                        Tearlaments Havnis
                        DARK 3
                        Tearlaments Havnis
                        • ATK:

                        • 1600

                        • DEF:

                        • 1000


                        When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                        UR Rarity
                        Keldo the Sacred Protector
                        UR Rarity
                        Keldo the Sacred Protector
                        Keldo the Sacred Protector
                        EARTH 4
                        Keldo the Sacred Protector
                        • ATK:

                        • 1200

                        • DEF:

                        • 1600


                        You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                        Some friends often wonder: Why is Havnis's Fusion effect not negated but skipped? When watching replays, the situation goes like this:
                        1. Havnis is sent to GY thanks to a certain effect: activating the Fusion effect ( Start Chain 1 )
                        2. Opp himself expels Keldo from the GY as a Cost ( Does not start Chain 2 ), activates the Keldo effect, opp chooses 3 cards from both GY sides, including Havnis who has just started Chain 1 ( Starts Chain 2 )
                        Result:
                        1. Chain 2 Resolve: Opp returns 3 cards, including Havnis, back to the Deck
                        2. Chain 1 Resolve: Havnis's effect cannot be applied and is skipped
                        Lesson learned: You need to read the article . Because Havnis's effect involves using itself as material, Havnis's return to the Deck makes its Fusion effect impossible .

                        The same goes for a few other cards, not just Tears. The opponent can still prevent your effect from happening without negating by Chaining at the right time and hitting the weak point of the condition that your effect imposes.

                        Abyss Dweller and Time Thief Redoer (Example 5)

                        UR Rarity
                        Abyss Dweller
                        UR Rarity
                        Abyss Dweller
                        Abyss Dweller
                        WATER
                        Abyss Dweller
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                        UR Rarity
                        Time Thief Redoer
                        UR Rarity
                        Time Thief Redoer
                        Time Thief Redoer
                        DARK
                        Time Thief Redoer
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                        For Xyz monsters whose eff is detach material (not detach material and then kick the eff), and if the monster that makes that material has an eff when sent to the grave/... it is completely possible to kick the eff, because this is not cost detach to kic eff for xyz monster.

                        From the above concept and what I mentioned above, you can roughly understand that if the information of your Xyz card mentions Detach Material before the signs : comma / semicolon / two dots / dot / "then" / "to",..., then it is a Cost and the effects of detached monsters sent to GY will not be activated and vice versa. (For example Abyss Dweller )

                        However, here, Redoer, in its text, mentions detach first and then uses the effect (sounds exactly like a Cost but in reality it is not. Because the mechanism of this card is that the effect will work based on On detach , that is , both activities will be tied together for the effect to take place , so it is still counted as an effect , not a Cost.

                        And one more small note: If your opp activates an effect that causes your Xyz monster to leave the field. In particular, if Xyz materials are sent to the GY, effs sent elsewhere ( whether by card effects or not ) of monsters that are used as Xyz materials will not be activated .

                        This is simply explained by the fact that when these monsters become Xyz materials, they themselves are not considered to exist on this stage , so no matter where they fall, the effect will still not be applied. activated.

                        Metaverse and Primeval Planet Perlereino (Example 6)

                        UR Rarity
                        Metaverse
                        UR Rarity
                        Metaverse
                        Metaverse
                        Trap Normal
                        Metaverse

                          Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                          Tag(s):

                          UR Rarity
                          Primeval Planet Perlereino
                          UR Rarity
                          Primeval Planet Perlereino
                          Primeval Planet Perlereino
                          Spell Field
                          Primeval Planet Perlereino

                            When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                            This case belongs to the upcoming banlist when Terraforming will be banned. Many of you will think that using Metaverse will solve this problem, because Metaverse is released 2. That's right, because Primeval is not specified to be activated by effects , it only needs to be activated to activate the effect. its search response. HOWEVER, you will need to pay attention to the word " When " in the text, this is a quite important factor that affects whether this card can be activated or not.
                            • If you activate Metaverse and activate Primeval to respond to a particular opp Chain , Primeval will not give you the search effect and nothing will happen.
                            • If you activate Metaverse first or no Chain responds (yes or no, as long as Metaverse activates first), then Primeval will give you the Search effect .
                            It's a bit tricky and has nothing to do with using effects or not, but it will help if you read this article before banlist ;)



                            overview

                            And that is the article that guides you to distinguish between Cost and Effect of YGO Vietnam . Hopefully it can help you in your quest to better understand the game and the magical cards Yu-Gi-Oh!

                            Below are the sources for this article, you can refer to: Yu-Gi-Oh! Wiki and article Distinguishing between Cost and Effect , Hoiyugioh




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                            - Yu-Gi-Oh! Guidance Vietnam





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