Rule Book: Part 5: Distinguishing between the concepts of "Cost" and "Send by effect"
Sections covered in this guide:
Cost
Because Cost is different from Effect, if you use the Cost of a card to send another card to another location, it will not activate the effect of moving to another place with Effect. For example, Shaddoll Dragon 's effect cannot be activated if it is sent to the GY as a Cost to activate Phoenix Wing Wind Blast .
Magical Stone Excavation (Example 1)
Forbidden Droplet and Tearlaments Merrli (Example 2)
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Tearlaments Merrli
ATK:
800
DEF:
2000
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.
- Forbidden Droplet active: Remove Merrli down to GY as 1 Cost
- Chain Start : Reduces the ATK of your chosen monsters and their effs will decrease
- The Chain is Resolved and Meril's effect will not be activated
Forbidden Droplet and Kelbek the Ancient Vanguard (Example 3)
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Kelbek the Ancient Vanguard
ATK:
1500
DEF:
1800
If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.
- Forbidden Droplet active: Drop Kelbek to GY as a Cost
- Chain Start : Reduces the ATK of your chosen monsters and their effs will decrease
- Chain is Resolved
- Kelbek 's effect is activated when sent to GY and mills 5 cards from each Deck to GY (Start new Chain)
Mirror Force, Solemn Judgment and Seven Tools of the Bandit (Example 4)
- Mirror Force activated ( Start Chain 1)
- Opp pay 1000 LP ( Does not start Chain 2 ), activate Seven Tools of the Bandit to start Chain 2
- We pay half the LP ( Do not start Chain 3 ), activate Solemn Judgment ( Start Chain 3 )
- Chain 3 Resolve: Negate Seven Tools of the Bandit and destroy it
- Chain 2 Resolve: Seven Tools of the Bandit's effects do not activate and LP is not refunded
- Chain 1 Resolve: Mirror Force remains active
Mask of Restrict and Cannon Soldier (Example 5)
- Opp sacrifices Cannon Soldier ( Does not start Chain 1 ), Cannon Soldier's effect is activated ( Starts Chain 1 )
- You then activate Mask of Restrict to prevent summoning ( Start Chain 2 )
- Chain 2 Resolve: Mask of Restrict will stay on the field and both players cannot sacrifice any cards
- Chain 1 Resolve: because the summoned monster was successfully sacrificed right before Mask of Restrict activated, as 1 Cost, Cannon Soldier 's effect is still applied and deals 500 damage to your LP. After that, no player can sacrifice at all.
Chain Energy (Example 6)
Skill Drain and Stardust Dragon (Example 7)
Stardust Dragon
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
- Opp pay 1000 LP ( Do not start Chain 1 ), activate Skill Drain ( Start Chain 1 )
- Chain 1 Resolve: Skill Drain negates the effects of all monsters on the field ( But (1) they can still activate effects)
- Opp activates an effect to destroy Stardust Dragon ( Start Chain 1 )
- You sacrifice Stardust Dragon as a Cost ( Does not start Chain 2 ), and Stardust Dragon's effect activates ( Starts Chain 2 )
- Chain 2 Resolve: Because Stardust Dragon has moved to GY as a Cost, it will not be affected by Skill Drain and Stardust Dragon's effect will still continue . Negate the destructive effect of opp.
- Chain 1 Resolve: Nothing happens :D
Effect
- Effect is the opposite of Cost, and will often come after a comma / semicolon / colon / period / "then" / "to",... Or there are Effects that stand alone.
- Effect when activated will start 1 Chain (You can see above)
- If you move a card to another place to activate that card's effect as an Effect, that card's effect will still be activated.
Graceful Charity (Example 1)
Shaddoll Beast and Tearlaments Scheiren (Example 2)
Tearlaments Scheiren
ATK:
1800
DEF:
1300
During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.
- Activate Scheiren 's effect ( Start Chain 1 )
- Chain 1 Resolve: Scheiren is special summoned, then sends Shaddoll Beast in hand to the GY as part of the effect , then sends the first 3 cards of the Deck to the GY as part of the effect
- Shaddoll Beast 's effect is sent to the GY by the activated effect ( Start Chain 1 )
- Chain 1 Resolve: You draw 1 card
Gravekeeper's Trap and Tearlaments Merrli (Example 3)
Gravekeeper's Trap
While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.
Tearlaments Merrli
ATK:
800
DEF:
2000
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.
- Merrli, when sent to GY thanks to a certain effect, will activate the effect ( Start Chain 1 )
- Opp has Exchange of the Spirit in his GY, he activates Gravekeeper's Trap ( Start Chain 2 )
- Chain 2 Resolve: Gravekeeper's Trap activates: you cannot activate effects from GY or special summons from GY
- Chain 1 Resolve: Merrli 's effect does not trigger and is ignored.
Tearlaments Havnis and Keldo the Sacred Protector (Example 4)
Tearlaments Havnis
ATK:
1600
DEF:
1000
When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.
Keldo the Sacred Protector
ATK:
1200
DEF:
1600
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.
- Havnis is sent to GY thanks to a certain effect: activating the Fusion effect ( Start Chain 1 )
- Opp himself expels Keldo from the GY as a Cost ( Does not start Chain 2 ), activates the Keldo effect, opp chooses 3 cards from both GY sides, including Havnis who has just started Chain 1 ( Starts Chain 2 )
- Chain 2 Resolve: Opp returns 3 cards, including Havnis, back to the Deck
- Chain 1 Resolve: Havnis's effect cannot be applied and is skipped
Abyss Dweller and Time Thief Redoer (Example 5)
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Time Thief Redoer
ATK:
2400
DEF:
2000
2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.
Metaverse and Primeval Planet Perlereino (Example 6)
Primeval Planet Perlereino
When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.
- If you activate Metaverse and activate Primeval to respond to a particular opp Chain , Primeval will not give you the search effect and nothing will happen.
- If you activate Metaverse first or no Chain responds (yes or no, as long as Metaverse activates first), then Primeval will give you the Search effect .