Instructions for Playing Naturia

Instructions for Playing Naturia

There are 3 scariest things in Yugioh: cute art or waifu, level 1, body 0 and this deck has all 3 of those scary things.


Naturia is a deck that favors Insert/Plant/Beast EARTH, occasionally has Beast and Dragon, has floodgate gameplay like Bamboo, infinite negate like Beast or Barkion or Exterio

Naturia can still play our turn as usual, although the body is small, the boss has a big body, even plugging in Crystal Wing to fight each other, can be mixed with Runick, plugging in Stardust Charge Warrior to draw 1 after searching the field, Mixing is possible. Vernulsylph and Ishizu are also very strong when restocking and milling continuously

Sections covered in this guide:




Sacred Tree

 

Naturia Sacred Tree (x3)

SR Rarity
Naturia Sacred Tree
SR Rarity
Naturia Sacred Tree
Naturia Sacred Tree
Trap Continuous
Naturia Sacred Tree

    If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. ● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.


    best tree ever, this tree's search effect is not once per turn and just needs to be sent to the grave to search, it can search monsters/spells/traps Naturia!


    In addition, it has the following 2 effects, you can only use 1 of these 2 effects per turn and only once in that turn.
    + Tribute 1 Insect EARTH to jump 1 EARTH Plant from the Deck
    + Tribute 1 Plant EARTH to jump 1 Insect EARTH from the Deck



    CORE

     

    Naturia Mole Cricket (x3)

    UR Rarity
    Naturia Mole Cricket
    UR Rarity
    Naturia Mole Cricket
    Naturia Mole Cricket
    EARTH 1
    Naturia Mole Cricket
    • ATK:

    • 0

    • DEF:

    • 0


    During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster from your Deck, or you can Special Summon 2 "Naturia" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a "Naturia" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Naturia Mole Cricket" once per turn.


    One Card Combo !!!


    is a super searcher, capable of jumping Naturia monsters from Deck or 2 if opp has the highest ATK monster on the field (if both highest ATK are equal then it still counts), but this monster has ATK 0, so in a laboratory environment Tested, opp has monsters = jump 2 monsters for free

    And what makes this monster so powerful is that it automatically jumps from the grave if opp specially summons a monster from the Extra Deck, or if you want to be more proactive, when you summon a Naturia monster from the Extra Deck, this monster will also jump from the grave, a super searcher (quick effect) and has the ability to restock

    Naturia Camellia (x3)

    R Rarity
    Naturia Camellia
    R Rarity
    Naturia Camellia
    Naturia Camellia
    EARTH 4
    Naturia Camellia
    • ATK:

    • 1400

    • DEF:

    • 700


    If this card is Normal or Special Summoned: You can send 1 "Naturia" card from your Deck to the GY. If you would Tribute a monster(s) to activate a "Naturia" monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 "Naturia" monster from your GY. You can only use each effect of "Naturia Camellia" once per turn.


    Chad, Super Miller, Searcher in disguise


    - Level 4: king of all levels, up to 41, 60, Abyss Dweller is as easy as eating fish bones (well, eating porridge)
    - Tuner: to level up Naturia Beast (4 + 1), up other mercenaries like Baronne,...
    - When summoned, send 1 Naturia monster/spell/card from the deck to the grave. If you send a plant, search for a disguised Naturia card.
    - Ability to mill 2 cards from the deck to replace your sacrifice when using the Naturia monster effect
    - just need opp to summon your monster and jump 1 Naturia monster from the grave (yes, our turn)
    - If you sacrifice to use the Naturia monster effect, you mill 2 instead of sacrificing (this + a lot of resources and does not lose monsters on the field to stock combo or control)

    Naturia Blessing (x3)

    N Rarity
    Naturia Blessing
    N Rarity
    Naturia Blessing
    Naturia Blessing
    Spell Quick
    Naturia Blessing

      Activate 1 of these effects; ● Special Summon 1 "Naturia" monster from your hand or GY. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster.


      Search, quickly play spells, jump monsters or restock and immediately after, fusion or synchro using materials you are controlling including Naturia monsters, yes you can play your turn or "our turn"

      Naturia Sunflower and Naturia Vein (x0-1)

      N Rarity
      Naturia Sunflower
      N Rarity
      Naturia Sunflower
      Naturia Sunflower
      EARTH 2
      Naturia Sunflower
      • ATK:

      • 500

      • DEF:

      • 0


      You can Tribute this card and 1 "Naturia" monster to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it.


      N Rarity
      Naturia Vein
      N Rarity
      Naturia Vein
      Naturia Vein
      EARTH 1
      Naturia Vein
      • ATK:

      • 200

      • DEF:

      • 300


      You can Tribute this card and 1 "Naturia" monster to negate the activation of your opponent's Spell or Trap Card, and destroy it.


      all have the ability to sacrifice to negate


      Sunflower : negate monster
      Vein : negate spell/trap
      Normally, Sunflower will be used more than Vein

      Naturia Beast and Naturia Barkion (x1)

      UR Rarity
      Naturia Beast
      UR Rarity
      Naturia Beast
      Naturia Beast
      EARTH 5
      Naturia Beast
      • ATK:

      • 2200

      • DEF:

      • 1700


      1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


      UR Rarity
      Naturia Barkion
      UR Rarity
      Naturia Barkion
      Naturia Barkion
      EARTH 6
      Naturia Barkion
      • ATK:

      • 2500

      • DEF:

      • 1800


      1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


      It's easy to get up, negate or not once per turn, the body is at a good level


      Well, Barkion's banish is a lot more tiring than Beast's send, so it's a bit difficult to use -.-

      Naturia Rosewhip (x1)

      SR Rarity
      Naturia Rosewhip
      SR Rarity
      Naturia Rosewhip
      Naturia Rosewhip
      EARTH 3
      Naturia Rosewhip
      • ATK:

      • 400

      • DEF:

      • 1700


      Your opponent can only activate 1 Spell/Trap Card per turn.


      is an extremely dirty floodgate, it has an effect that only allows opp to use 1 spell/trap per turn, and has defense at a good level (1700), luckily it only stops at 1700, but at 1800 defense some decks have to stop. no joke :/

      Naturia Bamboo Shoot (x0-1)

      SR Rarity
      Naturia Bamboo Shoot
      SR Rarity
      Naturia Bamboo Shoot
      Naturia Bamboo Shoot
      EARTH 5
      Naturia Bamboo Shoot
      • ATK:

      • 2000

      • DEF:

      • 2000


      If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.


      dirtier than Rosewhip, this floodgay has equal ATK DEF so it's usually placed in defense position, DEF is up to 2000, very difficult to pass, opp can't activate spells/traps, equivalent to poly, brain dead fusion, sky striker,.. . gone

      Naturia Stinkbug (x0-2)

      N Rarity
      Naturia Stinkbug
      N Rarity
      Naturia Stinkbug
      Naturia Stinkbug
      EARTH 3
      Naturia Stinkbug
      • ATK:

      • 200

      • DEF:

      • 500


      When a face-up "Naturia" monster you control is selected as an attack target, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase.


      has the ability to protect other Naturia monsters from battle by sending themselves to the grave and then ending the battle phase :), because there are no words once per turn, so if you are negated, you will still be alive :3

      Naturia Cliff (x0-1)

      SR Rarity
      Naturia Cliff
      SR Rarity
      Naturia Cliff
      Naturia Cliff
      EARTH 4
      Naturia Cliff
      • ATK:

      • 1500

      • DEF:

      • 1000


      When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck in face-up Attack Position.


      This guy has the ability to jump monsters of all kinds, but because he is a When, he will miss timing a lot



      Engine

       

      Vernusylph of the Misting Seedlings, Vernusylph of the Flourishing Hills and Vernusylph of the Awakening Forests (Vernusylph)

      SR Rarity
      Vernusylph of the Misting Seedlings
      SR Rarity
      Vernusylph of the Misting Seedlings
      Vernusylph of the Misting Seedlings
      EARTH 3
      Vernusylph of the Misting Seedlings
      • ATK:

      • 400

      • DEF:

      • 800


      All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.


      UR Rarity
      Vernusylph of the Flourishing Hills
      UR Rarity
      Vernusylph of the Flourishing Hills
      Vernusylph of the Flourishing Hills
      EARTH 4
      Vernusylph of the Flourishing Hills
      • ATK:

      • 200

      • DEF:

      • 2000


      "Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.


      SR Rarity
      Vernusylph of the Awakening Forests
      SR Rarity
      Vernusylph of the Awakening Forests
      Vernusylph of the Awakening Forests
      EARTH 4
      Vernusylph of the Awakening Forests
      • ATK:

      • 900

      • DEF:

      • 1800


      You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.


      Fairy: prevents Vernusylph monsters from being destroyed by effects, has the ability to search for other Vernusylph monsters, Level 4

      Duck: reduces 600 ATK for all monsters on the field, except Vernusylph monsters, has the ability to search EARTH Fairy from the deck (Ishizu or Vernusylph)

      Bear: looks so cute when sleeping, mills EARTH monsters to the grave, doubles the ATK of other Vernusylph monsters

      These are the 3 most played cards, besides Vera, the other cards are rarely brought

      Vera: has negate, steals monsters, jumps monsters from the grave on turn opp, body is good but can't jump on its own, not as mobile as the others, also can't jump monsters from the grave on your turn like the other ones, can be OTK after buffing x2 ATK and x2 number of attacks by another Vernusylph monster, or simply clearing the field

      Ishizu

      UR Rarity
      Gravekeeper's Trap
      UR Rarity
      Gravekeeper's Trap
      Gravekeeper's Trap
      Trap Continuous
      Gravekeeper's Trap

        While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.


        SR Rarity
        Mudora the Sword Oracle
        SR Rarity
        Mudora the Sword Oracle
        Mudora the Sword Oracle
        EARTH 4
        Mudora the Sword Oracle
        • ATK:

        • 1500

        • DEF:

        • 1800


        You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


        SR Rarity
        Exchange of the Spirit
        SR Rarity
        Exchange of the Spirit
        Exchange of the Spirit
        Trap Normal
        Exchange of the Spirit

          If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.


          SR Rarity
          Agido the Ancient Sentinel
          SR Rarity
          Agido the Ancient Sentinel
          Agido the Ancient Sentinel
          EARTH 4
          Agido the Ancient Sentinel
          • ATK:

          • 1500

          • DEF:

          • 1300


          If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.


          UR Rarity
          Kelbek the Ancient Vanguard
          UR Rarity
          Kelbek the Ancient Vanguard
          Kelbek the Ancient Vanguard
          EARTH 4
          Kelbek the Ancient Vanguard
          • ATK:

          • 1500

          • DEF:

          • 1800


          If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


          UR Rarity
          Keldo the Sacred Protector
          UR Rarity
          Keldo the Sacred Protector
          Keldo the Sacred Protector
          EARTH 4
          Keldo the Sacred Protector
          • ATK:

          • 1200

          • DEF:

          • 1600


          You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


          This whole engine has the ability to throw a bunch of goods into the grave, pick up the goods from the grave (quick effect), causing you to both restore goods and mess with opp's grave and not let them play.


          These EARTH Fairies should play together with Vernusylph very well, what about level 4 - the level of mercenaries like Number 41,...

          Exchange The Spirit (ETP): usually lies in the grave to use others
          Gravekeeper's Trap: when there is ETP in the grave, opp does not use effects or summon monsters from the grave, has the ability to search for handtraps by discarding 1 card, prophesy (usually using luck), if you predict correctly the card opp is about to draw If it turns out, that leaf is sent to the grave

          Agido: has the ability to self-jump and restore goods, mill cards to the grave
          Kelbek: handtrap can search, can jump and push opp card back to hand, mill card to grave
          Keldo: discard another card to jump. Not only does it trigger the effect of the discarded card, but it also searches for cards related to Exchange The Spirit, with the ability to pick up goods.
          Mudora (MudaMuda): Jump by discarding other cards, search for Gravekeeper's Trap, recover items from the grave

          Runick

          SR Rarity
          Runick Freezing Curses
          SR Rarity
          Runick Freezing Curses
          Runick Freezing Curses
          Spell Quick
          Runick Freezing Curses

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


            SR Rarity
            Geri the Runick Fangs
            SR Rarity
            Geri the Runick Fangs
            Geri the Runick Fangs
            DARK 4
            Geri the Runick Fangs
            • ATK:

            • 0

            • DEF:

            • 1000


            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


            R Rarity
            Runick Smiting Storm
            R Rarity
            Runick Smiting Storm
            Runick Smiting Storm
            Spell Quick
            Runick Smiting Storm

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


              SR Rarity
              Runick Golden Droplet
              SR Rarity
              Runick Golden Droplet
              Runick Golden Droplet
              Spell Quick
              Runick Golden Droplet

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                UR Rarity
                Runick Fountain
                UR Rarity
                Runick Fountain
                Runick Fountain
                Spell Field
                Runick Fountain

                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                  SR Rarity
                  Runick Flashing Fire
                  SR Rarity
                  Runick Flashing Fire
                  Runick Flashing Fire
                  Spell Quick
                  Runick Flashing Fire

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                    UR Rarity
                    Hugin the Runick Wings
                    UR Rarity
                    Hugin the Runick Wings
                    Hugin the Runick Wings
                    LIGHT 2
                    Hugin the Runick Wings
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                    UR Rarity
                    Munin the Runick Wings
                    UR Rarity
                    Munin the Runick Wings
                    Munin the Runick Wings
                    LIGHT 3
                    Munin the Runick Wings
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                    SR Rarity
                    Runick Destruction
                    SR Rarity
                    Runick Destruction
                    Runick Destruction
                    Spell Quick
                    Runick Destruction

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                      R Rarity
                      Runick Slumber
                      R Rarity
                      Runick Slumber
                      Runick Slumber
                      Spell Quick
                      Runick Slumber

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                        UR Rarity
                        Runick Tip
                        UR Rarity
                        Runick Tip
                        Runick Tip
                        Spell Quick
                        Runick Tip

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                          Runick's spell has the ability to perform an action or jump the Runick monster into the Extra Monster Zone but will skip your next battle phase.


                          Runick Fountain: the soul of the deck, both replenishes and draws like a hacking tool

                          Hugin: search field, protection (a very important card)
                          Geri: Picks up a Spell that is not a Quick-Play Spell from the grave, restores inventory, cannot be destroyed by effects, if destroyed by battle, shoots 1 card on the field
                          Munin: search for permanent magic Runick, LP recovery, protection, but rarely used in mercenary decks because no one uses permanent magic in them :/



                          Staple

                           

                          Foolish Burial Goods (x0-3 (currently master duel is limited to 1))

                          SR Rarity
                          Foolish Burial Goods
                          SR Rarity
                          Foolish Burial Goods
                          Foolish Burial Goods
                          Spell Normal
                          Foolish Burial Goods

                            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                            super searcher, throw Sacred Tree and Sacred Tree search 1 Naturia card to combo

                            Synchros

                            SR Rarity
                            Coral Dragon
                            SR Rarity
                            Coral Dragon
                            Coral Dragon
                            WATER 6
                            Coral Dragon
                            • ATK:

                            • 2400

                            • DEF:

                            • 500


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                            UR Rarity
                            Baronne de Fleur
                            UR Rarity
                            Baronne de Fleur
                            Baronne de Fleur
                            WIND 10
                            Baronne de Fleur
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                            R Rarity
                            Stardust Charge Warrior
                            R Rarity
                            Stardust Charge Warrior
                            Stardust Charge Warrior
                            WIND 6
                            Stardust Charge Warrior
                            • ATK:

                            • 2000

                            • DEF:

                            • 1300


                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                            UR Rarity
                            Swordsoul Supreme Sovereign - Chengying
                            UR Rarity
                            Swordsoul Supreme Sovereign - Chengying
                            Swordsoul Supreme Sovereign - Chengying
                            WATER 10
                            Swordsoul Supreme Sovereign - Chengying
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                            Stardust Charge Warrior: Just draw without needing anything

                            Coral Dragon: This monster is synchro summoned and must be sent to your grave to draw, but in return it has the ability to shoot cards and is a Synchro Tuner so it can be mixed with other Runick cards.
                            Baronne: mercenary lord, big body, omni negate, shoots cards, restores goods, easy access
                            Chengying: not destroyed by effects, has the ability to banish cards on the field and grave, increase own ATK/DEF and reduce opp

                            Number 41: Bagooska the Terribly Tired Tapir, Abyss Dweller and Number 60: Dugares the Timeless (Xyz Monsters)

                            SR Rarity
                            Number 41: Bagooska the Terribly Tired Tapir
                            SR Rarity
                            Number 41: Bagooska the Terribly Tired Tapir
                            Number 41: Bagooska the Terribly Tired Tapir
                            EARTH
                            Number 41: Bagooska the Terribly Tired Tapir
                            • ATK:

                            • 2100

                            • DEF:

                            • 2000


                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                            UR Rarity
                            Abyss Dweller
                            UR Rarity
                            Abyss Dweller
                            Abyss Dweller
                            WATER
                            Abyss Dweller
                            • ATK:

                            • 1700

                            • DEF:

                            • 1400


                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                            SR Rarity
                            Number 60: Dugares the Timeless
                            SR Rarity
                            Number 60: Dugares the Timeless
                            Number 60: Dugares the Timeless
                            FIRE
                            Number 60: Dugares the Timeless
                            • ATK:

                            • 1200

                            • DEF:

                            • 1200


                            2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                            Abyss Dweller: laughs at the pain of tear

                            Number 41: lying on your back on the field, everything is equal
                            Number 60: staple lord, draw or jump monster or OTK are all fine, after using the next turn you usually win immediately or lose (due to running out of resources if combo) or destroy the board and OTK, the price of skipping 1 Phase is also fine

                            Underworld Goddess of the Closed World, Donner and Dagger Fur Hire (Link Monsters)

                            UR Rarity
                            Underworld Goddess of the Closed World
                            UR Rarity
                            Underworld Goddess of the Closed World
                            Underworld Goddess of the Closed World
                            LIGHT
                            Underworld Goddess of the Closed World
                            • ATK:

                            • 3000

                            • LINK-5

                            Link Arrow:

                            Bottom

                            Bottom-Right

                            Right

                            Top-Right

                            Top


                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                            UR Rarity
                            Donner, Dagger Fur Hire
                            UR Rarity
                            Donner, Dagger Fur Hire
                            Donner, Dagger Fur Hire
                            EARTH
                            Donner, Dagger Fur Hire
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom

                            Bottom-Right


                            2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                            Donner: loose staple, has many effects, easy to build, often used to shoot cards

                            Underworld Goddess: has the ability to negate, unafffect by effects that do not target this card, negate jumps monsters from the grave, often used when linking by using opp monsters to remove a body that is difficult for you to pass.



                            Combo

                             

                            Vernusylph of the Thawing Mountains (Vernusylph (3 cards combo))

                            R Rarity
                            Vernusylph of the Thawing Mountains
                            R Rarity
                            Vernusylph of the Thawing Mountains
                            Vernusylph of the Thawing Mountains
                            EARTH 3
                            Vernusylph of the Thawing Mountains
                            • ATK:

                            • 1100

                            • DEF:

                            • 0


                            You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn.


                            Naturia 3 Cards Combo | Yu-Gi-Oh! Master Duel - YouTube

                            Naturia Mole Cricket (Textbook, 1 Pure Naturia Combo Card (Pure))

                            UR Rarity
                            Naturia Mole Cricket
                            UR Rarity
                            Naturia Mole Cricket
                            Naturia Mole Cricket
                            EARTH 1
                            Naturia Mole Cricket
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster from your Deck, or you can Special Summon 2 "Naturia" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a "Naturia" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Naturia Mole Cricket" once per turn.


                            Naturia One Card Combo (Textbook) | Yu-Gi-Oh! Master Duel - YouTube

                            Geri the Runick Fangs and Hugin the Runick Wings (Naturia Runick)

                            SR Rarity
                            Geri the Runick Fangs
                            SR Rarity
                            Geri the Runick Fangs
                            Geri the Runick Fangs
                            DARK 4
                            Geri the Runick Fangs
                            • ATK:

                            • 0

                            • DEF:

                            • 1000


                            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                            UR Rarity
                            Hugin the Runick Wings
                            UR Rarity
                            Hugin the Runick Wings
                            Hugin the Runick Wings
                            LIGHT 2
                            Hugin the Runick Wings
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                            Naturia Runick Combo | Yu-Gi-Oh! Master Duel - YouTube




                            Companion unit:

                            - Yu-Gi-Oh! Guidance Vietnam





                            https://metaduelist.com/
                            Top