Instructions for Playing Blackwing

Instructions for Playing Blackwing

Blackwing is a combo deck, DARK Winged Beast monster, the deck has many ways to play, build unaffect meat, negate the field, FTK or simply burn 2100 every time opp does anything.


With the New Support, the current deck now not only has strong swarms, strong searches, but also heals goods, jumps monsters just by banishing goods from the grave, expanding gameplay,...

Sections covered in this guide:




DNA Of Deck

 

Black Whirlwind (x3)
SR rarity
Black Whirlwind
SR rarity
Black Whirlwind

not once per turn !!!


is a searcher, not once per turn, is an instant magic so as long as it is on the field you can still search, as long as there is a NORMAL summoned Blackwing monster on the field, you search for 1 Blackwing monster from the deck to your hand with ATK lower than the monster's ATK. You normally summon, because Blackwing you usually have a very small body (well, at least it's smaller than Simoon) so you can search almost all monsters with just this extremely OP card, you have 2 copies of this card on the field? You search for 2 monsters each time you normal summon!

Blackwing - Simoon the Poison Wind (x3)
SR rarity
Blackwing - Simoon the Poison Wind
SR rarity
Blackwing - Simoon the Poison Wind

search black whirlwind !!! search leaves not once per turn


It's easy to get on the field, just banish another blackwing from your hand, then place Black Whirlwind from your deck face up in the spell/trap zone and normal summon this one without sacrificing, because Black Whirlwind is placed first so this one is normally summoned then search. card

All squeeze effects are not important, because they have no effect on you, just summoning DARK monsters is still a mercenary by going to Hot Red, burning 1000 LP is too cheap to get a full combo, this alone is more than capable of a full combo.



CORE

 

Blackwing - Zephyros the Elite (x2-3)
UR rarity
Blackwing - Zephyros the Elite
UR rarity
Blackwing - Zephyros the Elite

The way to prove that a strong effect is an effect is that even once per duel, you can still play x3, beat every deck and be extremely strong.


has the ability to return 1 face-up card you control to your hand and jump this card from the Graveyard, then burn 400 LP

However, this is something very powerful
I> Winged Beast
II> DARK
III> Level 4 (king of Levels)

Just from the two things mentioned above, we have a nice body that jumps on its own. If you think about pushing a monster card to jump this monster, the number of monsters on the field will still be the same, but if you push a spell or a monster that jumps on its own, then you Jumping back to a monster or reactivating a spell is considered +1. If this monster is on the field and has not jumped from the grave, after you summon a monster from the Extra Deck using this monster, this monster jumps back from the grave and that's 1 more. body too


In textbooks this card usually pushes Black Feather Whirlwind

Blackwing - Harmattan the Dust (x0-3)
N rarity
Blackwing - Harmattan the Dust
N rarity
Blackwing - Harmattan the Dust

Not only does it jump on its own, it can also adjust its level, and it's easy to search by Black Whirlwind due to its small body

Blackwing - Oroshi the Squall (x1)
N rarity
Blackwing - Oroshi the Squall
N rarity
Blackwing - Oroshi the Squall

self-jump, Tuner, Level 1 easy search by Black Whirlwind, when going to the grave as Synchro material will change the position of a monster on the field, if it's a monster you can adjust as you like, if it's an opp monster then help you bait negate , or OTK and kill the boss or negate opp

Blackwing - Bora the Spear (x0-3)
R rarity
Blackwing - Bora the Spear
R rarity
Blackwing - Bora the Spear

Jumps not once per turn, nice body, although it's difficult to search by Black Whirlwind, you can completely summon this normally and then search for Simoon thanks to Black Whirlwind

Blackwing - Vata the Emblem of Wandering (x3)
UR rarity
Blackwing - Vata the Emblem of Wandering
UR rarity
Blackwing - Vata the Emblem of Wandering

self-jumping, Tuner, beautiful level (because 4+2=6, Level 6 Synchro is the intermediary to get to bosses or extremely prestigious combos), the extremely OP power of this one is that you send monsters from the deck to the grave. for exactly Level 8, jump 1 Black-Winged Dragon from the Extra Deck, this will usually mill at least 2 cards, which usually contain Zephyros and 1 card you want, in theory this is the one that just jumped on its own, milling rows to use and Build a Level 8 sandbag, to synchro to hot red or to Assault

Blackwing - Sudri the Phantom Glimmer (x3)
UR rarity
Blackwing - Sudri the Phantom Glimmer
UR rarity
Blackwing - Sudri the Phantom Glimmer

When this monster normally summons: you search for a card related to Black-Winged Dragon, and at this time Black Whirlwind will also trigger the effect and search. This is a card that is often searched by Simoon, so this is a very important card in the deck.


has the ability to sacrifice monsters and spawn a level 2 Tuner token, this allows you to send monsters to the grave to spawn tokens, or simply adjust the level to your liking and then continue the combo.

Blackwing - Shamal the Sandstorm (x2-3)
SR rarity
Blackwing - Shamal the Sandstorm
SR rarity
Blackwing - Shamal the Sandstorm

Search Black Feather Whirlwind from deck, face up spell/trap zone, have the ability to banish from the grave to pick up Blackwing from the grave to hand, this effect is often used for 3 purposes

I> High chain link or backup turn later
II> Pick up monsters that can jump on their own but haven't jumped or haven't jumped once per turn
III> Pick up the monster again to normal summon (Nothung gives you 1 more Normal summon)

Blackwing - Chinook the Snow Blast (x1-3)
R rarity
Blackwing - Chinook the Snow Blast
R rarity
Blackwing - Chinook the Snow Blast

is a handtrap that can be used in both your and opp's turns!!!


=> it is blackwing so it can be searched
=> It's a blackwing so it can be picked up or jumped from the grave onto the field. On the field it also negates the opp effect like on the hand
=> When you negate the effect, you send 1 Blackwing Synchro or 1 Black-Winged Dragon first, used to make Assault easier
=> If you have a DARK Synchro monster (no matter what type), then this monster's negate effect is a quick effect

Blackwing - Sharnga the Waning Moon (x1)
UR rarity
Blackwing - Sharnga the Waning Moon
UR rarity
Blackwing - Sharnga the Waning Moon

Easy search, self-jump, Tuner, nice level, self-banish quick effect to shoot opp's card (if you have a synchro Blackwing monster), well you can only use it once per duel XD

Black Feather Whirlwind (x2)
SR rarity
Black Feather Whirlwind
SR rarity
Black Feather Whirlwind

once per turn soft, if you have 2 copies, you can use it 2 times, if you use it once and push it back to your hand then activate it again, you can use it 1 more time


If you special summon a DARK Synchro monster from the Extra Deck (not just BlackWing, e.g. Hot Red), you jump a banned or graved BlackWing or Black-Winged Dragon monster with ATK lower than the summoned ATK.

If your DARK monster is destroyed, spend 1 Black Feather as protection

All effects are very powerful, and searchable

Blackwing - Twin Shadow (x1-3)
SR rarity
Blackwing - Twin Shadow
SR rarity
Blackwing - Twin Shadow

both restock and boss jump, so if you have 2 or more Blackwing monsters, you can activate this card from your hand, sounds like some counter trap card of blackwings, making them in Duel link up the food chain like that :3

Black-Winged Dragon (x1-3)
SR rarity
Black-Winged Dragon
SR rarity
Black-Winged Dragon

This one usually doesn't use its effect so I'll skip it XD


This monster is Level 8 => with a Level 1 Tuner monster like oroshi you can get Hot Red
is DARK Synchro so it can trigger Black Feather Whirlwind

Can be banned from the grave after being used as material for another boss, to jump into Assault

Easy to get from Vata alone (and the guys sent to the grave to add billions of resources)

Blackwing - Steam the Cloak (x0-1)
SR rarity
Limited to 1 copy
Blackwing - Steam the Cloak
SR rarity
Limited to 1 copy
Blackwing - Steam the Cloak

is a Tuner, easy to search, has the ability to spawn tokens when leaving the field and has the ability to sacrifice monsters to jump from the grave


The token will be thrown into the grave, jumped up from the grave and used as material, then spawned more tokens for the next combo

Black-Winged Assault Dragon (x3)
UR rarity
Black-Winged Assault Dragon
UR rarity
Black-Winged Assault Dragon

Can be raised easily, either by synchro or by special summoning by banishing 1 Tuner Synchro and 1 Black-Winged Dragon from both the field and graveyard.


When opp activates the monster effect, place 1 BFCounter, which Black Feather Whirlwind left to protect it, then burn opp 700, usually you end the board with these 3 with only 1 Simoon + 1 random Blackwing so opp will often be defeated. burn 2100 every time opp activates a monster effect

In addition, there is a quick effect of removing 4 or more counters to destroy all cards on the field (your entire field).

Assault Blackwing - Raikiri the Rain Shower (x0-1)
UR rarity
Assault Blackwing - Raikiri the Rain Shower
UR rarity
Assault Blackwing - Raikiri the Rain Shower

has the ability to target and shoot cards on the field equal to the number of Blackwings you are controlling. Because this is once per turn, as long as this player is on the field, it is still annoying.

Blackwing - Boreastorm the Wicked Wind (x1-2)
SR rarity
Blackwing - Boreastorm the Wicked Wind
SR rarity
Blackwing - Boreastorm the Wicked Wind

easy level, Synchro Tuner, has the ability to adjust the level needed for combos, while adjusting will send 1 Blackwing monster to the grave to add resources


This one has other abilities, but this blackwing's endboard will no longer be on the field or grave (banned), so it is usually not used.

Blackwing Full Armor Master (x1)
UR rarity
Blackwing Full Armor Master
UR rarity
Blackwing Full Armor Master

Chad


Immune to the effects of other cards. If Bi'an is present, it will not be destroyed, creating an almost untouchable body.

When the opp monster activates the effect, set 1 WCounter after the effect is completed

Each turn you can steal monsters with WCounter from the enemy

At the end of your turn, destroy all monsters with WCounter

Blackwing - Silverwind the Ascendant (x1)
R rarity
Blackwing - Silverwind the Ascendant
R rarity
Blackwing - Silverwind the Ascendant

When Synchro is summoned, he can select up to 2 cards and shoot them


What makes me take x1 this card is because of the possibility: on the opponent's turn, the first time the "Blackwing" monster is destroyed by battle, it will not be destroyed, this effect has a very strong protection ability, plus With Black Feather Whirlwind, other monsters or Full Armor Masters (not as high as Bi'an) will become almost invincible (Kaiju, Banish, anyway).

Blackwing - Nothung the Starlight (x1)
UR rarity
Blackwing - Nothung the Starlight
UR rarity
Blackwing - Nothung the Starlight

Easy, allows you to normal summon again, but normally summon Black Whirlwind searches for resources for you to continue comboing

Blackwing Tamer - Obsidian Hawk Joe (x0-1)
UR rarity
Blackwing Tamer - Obsidian Hawk Joe
UR rarity
Blackwing Tamer - Obsidian Hawk Joe

monster reborn free, no restrictions, jump Winged Beast level 5 or higher

And because it's so annoying, opp will try to remove it from the field if possible, but if the effect is often hit (the effect only targets it), then switch the target to another monster of yours :), otherwise After being punched, the next turn brings it up again, ez :)



Staple

 

Small World, Radian and the Multidimensional Kaiju (Search Simoon)
SR rarity
Small World
SR rarity
Small World
R rarity
Radian, the Multidimensional Kaiju
R rarity
Radian, the Multidimensional Kaiju

Kaiju: yeh, kaiju will jump up by sacrificing opp monsters, even if they are unaffect monsters

Small World: use Radian, Kaiju Buh Dak Lmao to search for Simoon

Handtrap & Staple
SR rarity
Evenly Matched
SR rarity
Evenly Matched
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Dark Ruler No More
UR rarity
Dark Ruler No More
UR rarity
Lightning Storm
UR rarity
Lightning Storm
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
SR rarity
D.D. Crow
SR rarity
D.D. Crow

Well, handtrap can be played with anything, but if you encounter Tear too much, you should play a lot of DD Crow and Called By The Grave, evenly match,...

Draco Berserker of the Tenyi (x0-1)
UR rarity
Draco Berserker of the Tenyi
UR rarity
Draco Berserker of the Tenyi

easy to level, has the ability to banish and punch twice and increase ATK, both helps OTK, and makes banish sneaks like Tear, DM, BE,... difficult to play

Borreload Savage Dragon (x0-1)
UR rarity
Borreload Savage Dragon
UR rarity
Borreload Savage Dragon

Easy to build, omni-negate but not destroy, has a body of more than 3000 after equipping, but having a Link monster to equip means not everyone can play Link monsters, so only when using Link like Wise Strix should you use this.

Hot Red Dragon Archfiend Abyss (x0-1)
UR rarity
Hot Red Dragon Archfiend Abyss
UR rarity
Hot Red Dragon Archfiend Abyss

has negate, easy to level (usually 8 + 1), when causing damage to opp, jump back to any Tuner from the grave in defense position, body 3200, can punch to death a few cards like Baronne before continuing the combo

Raider's Knight and Arc Rebellion Xyz Dragon (x0-1)
SR rarity
Raider's Knight
SR rarity
Raider's Knight
UR rarity
Arc Rebellion Xyz Dragon
UR rarity
Arc Rebellion Xyz Dragon

Raider's Knight: used to level up the Rebellion Arc

Arc Rebellion Xyz Dragon: not destroyed by effects, drains ATK of all monsters, if this monster has DARK OTK

but after using the effect, other cards cannot be played

goods for borreload pick up XD
UR rarity
Raidraptor - Wise Strix
UR rarity
Raidraptor - Wise Strix
SR rarity
The Phantom Knights of Shade Brigandine
SR rarity
The Phantom Knights of Shade Brigandine
UR rarity
The Phantom Knights of Rusty Bardiche
UR rarity
The Phantom Knights of Rusty Bardiche
R rarity
Raider's Wing
R rarity
Raider's Wing

Wise Strix: jump any 1 DARK Winged Beast, usually jump Zephyros, then link or synchro and Zephyros will jump again from the grave

Rusty Bardiche: usually throws Wing and Shade, when an Xyz monster jumps into the box this child points to, choose to shoot 1 card on the field
Shade: free body level 4, in the grave there are no traps that can be activated after setting
Wing: jumps for free from hand or grave just by detangling 1 material from DARK Xyz monster. Any Xyz monster that uses this card will not be targeted by effects

Bi'an, Earth of the Yang Zing, Yazi and Evil of the Yang Zing (Not destroyed by combat )
N rarity
Bi'an, Earth of the Yang Zing
N rarity
Bi'an, Earth of the Yang Zing
SR rarity
Yazi, Evil of the Yang Zing
SR rarity
Yazi, Evil of the Yang Zing

Yazi: when destroyed and sent to the grave (usually by Rusty Bardiche's effect), jump 1 Wyrm from the deck


Bi'an: important effect when making synchro material, that synchro monster cannot be destroyed by battle




master-duel
522
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