Instructions for building and playing Unchained Evil Twins - Master Duel

Instructions for building and playing Unchained Evil Twins - Master Duel

Dear Bronze to Gold rank brothers, if you don't have a Tear Deck, you can try this Deck to climb the rank a little faster! This is an OTK mixed with Control Deck , helping you shoot and push the field, and at the same time deal with different situations if the field is broken....

Anyway, it's a Deck worth checking out for newbies :") You guys should check it out too! :v It's not like I'm too stuck on ideas, but I've squeezed every drop out of the old articles. ok... :v

Some features of the Deck:
  • Easy access to any Starter or Searcher
  • Synchronize Card Type and Card Attributes with each other
  • Strong bombardment
  • Good GY recycling
  • Grinding the game is good, setting up the early game is also good
  • You can go ahead or behind




Evil Twins

 

Live☆Twin Lil-la and Live☆Twin Ki-sikil (Main Starter)

R Rarity
Live☆Twin Lil-la
R Rarity
Live☆Twin Lil-la
Live☆Twin Lil-la
DARK 2
Live☆Twin Lil-la
  • ATK:

  • 500

  • DEF:

  • 0


Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


R Rarity
Live☆Twin Ki-sikil
R Rarity
Live☆Twin Ki-sikil
Live☆Twin Ki-sikil
LIGHT 2
Live☆Twin Ki-sikil
  • ATK:

  • 500

  • DEF:

  • 0


Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


The main starter combos of the deck, they can perform the same combo, although Lil-la is preferred as it can Live Summon ☆ Twin Ki-sikil Frost to add it to the graveyard for the effect.

Live☆Twin Lil-la Treat and Live☆Twin Ki-sikil Frost (Extender)

R Rarity
Live☆Twin Lil-la Treat
R Rarity
Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat
DARK 2
Live☆Twin Lil-la Treat
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.


R Rarity
Live☆Twin Ki-sikil Frost
R Rarity
Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost
LIGHT 2
Live☆Twin Ki-sikil Frost
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


Prototype extenders. We will play Frost more than Treat due to its superior GY effect, which gives us a card advantage.

You can play 1 version, or both...

Evil★Twin Lil-la and Evil★Twin Ki-sikil (Main Link)

SR Rarity
Evil★Twin Lil-la
SR Rarity
Evil★Twin Lil-la
Evil★Twin Lil-la
DARK
Evil★Twin Lil-la
  • ATK:

  • 1100

  • LINK-2

Link Arrow:

Left

Bottom


2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


SR Rarity
Evil★Twin Ki-sikil
SR Rarity
Evil★Twin Ki-sikil
Evil★Twin Ki-sikil
LIGHT
Evil★Twin Ki-sikil
  • ATK:

  • 1100

  • LINK-2

Link Arrow:

Right

Bottom


2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


The main Link monsters and the ladies behind Live ☆ Twin. Both have effects that trigger when they are Summoned while the remaining cards are on the field. If you Summon Evil★Twin Ki-sikil while you have Evil★Twin Lil-la on the field, you can draw one card, whereas, if you Summon Lil-la while you have Ki-sikil , you can target and destroy a card on the field. They can also revive monsters with the opposite name ("Ki-sikil" or "Lil-la") as a quick effect if you do not control a monster with that name. This allows us to use Evil ★ Twin Lil-la as an interruption during our opponent's turn.

Note that you are locked into Fiends the turn you use one of these Links' respawn effects - perfect for Unchained

Secret Password (x3)

UR Rarity
Secret Password
UR Rarity
Secret Password
Secret Password
Spell Normal
Secret Password

    Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.


    Starter and Searcher, in general, spend as much as possible

    Live☆Twin Sunny's Snitch (x3)

    SR Rarity
    Live☆Twin Sunny's Snitch
    SR Rarity
    Live☆Twin Sunny's Snitch
    Live☆Twin Sunny's Snitch
    Spell Continuous
    Live☆Twin Sunny's Snitch

      When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


      Another Searcher and also a mini mana potion for your health tree and causes a little damage to opp... Max 3!

      Evil★Twin's Trouble Sunny (x3)

      UR Rarity
      Evil★Twin's Trouble Sunny
      UR Rarity
      Evil★Twin's Trouble Sunny
      Evil★Twin's Trouble Sunny
      LIGHT
      Evil★Twin's Trouble Sunny
      • ATK:

      • 3300

      • LINK-4

      Link Arrow:

      Left

      Bottom

      Right

      Top


      2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


      Link 4 can recycle materials to increase their effects. Bonus eff to bring 1 card on the field to GY (not destroyed, just brought down, meaning not activating the eff of some nma vs Tear cards....)

      But the main content is that this one is only for being a beater :v I often use z....



      Unchained Twins

       

      Unchained Twins - Aruha, Unchained Twins - Rakea and Unchained Twins - Sarama (UTwins)

      N Rarity
      Unchained Twins - Aruha
      N Rarity
      Unchained Twins - Aruha
      Unchained Twins - Aruha
      FIRE 3
      Unchained Twins - Aruha
      • ATK:

      • 1500

      • DEF:

      • 1500


      You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.


      N Rarity
      Unchained Twins - Rakea
      N Rarity
      Unchained Twins - Rakea
      Unchained Twins - Rakea
      WATER 3
      Unchained Twins - Rakea
      • ATK:

      • 1500

      • DEF:

      • 1500


      (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.


      N Rarity
      Unchained Twins - Sarama
      N Rarity
      Unchained Twins - Sarama
      Unchained Twins - Sarama
      DARK 3
      Unchained Twins - Sarama
      • ATK:

      • 1500

      • DEF:

      • 1500


      You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn.


      Almost any Unchained Twin can be both an extender and a searcher to swarm the field quickly, so we won't talk too much about that role. But here:
      • Aruha can be extended from hand at the cost of destroying 1 card (can be Unchained to benefit from it)
      • Rakea cannot special summon itself , but will only have a quick destruction effect to expand the field (or call Disaster to Link Summon).
      • Sarama recycles resources to destroy and gain benefits from doing so

      Unchained Soul of Disaster and Abominable Unchained Soul (Unchained Soul)

      SR Rarity
      Unchained Soul of Disaster
      SR Rarity
      Unchained Soul of Disaster
      Unchained Soul of Disaster
      DARK 8
      Unchained Soul of Disaster
      • ATK:

      • 0

      • DEF:

      • 3000


      Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn. ● You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material. ● If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.


      SR Rarity
      Abominable Unchained Soul
      SR Rarity
      Abominable Unchained Soul
      Abominable Unchained Soul
      DARK 8
      Abominable Unchained Soul
      • ATK:

      • 3000

      • DEF:

      • 1500


      You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.


      As for USoul, you will mainly have beaters with great damage and good effects
      • Abominable will bombard the opp turn on the turn it is special summoned + Revives every time it is destroyed
      • Disaster takes 1 opp monster to Link Summon + Extender every time it is destroyed + Beater with damage = 300 ATK for each Unchained under GY.

      Abomination's Prison (x3)

      R Rarity
      Abomination's Prison
      R Rarity
      Abomination's Prison
      Abomination's Prison
      Spell Normal
      Abomination's Prison

        Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.


        Win-Win starter, no matter what effect, you can bring 1 Unchained to the field or into your hand...

        Abominable Chamber of the Unchained and Escape of the Unchained (Unchained Trap)

        N Rarity
        Abominable Chamber of the Unchained
        N Rarity
        Abominable Chamber of the Unchained
        Abominable Chamber of the Unchained
        Trap Normal
        Abominable Chamber of the Unchained

          Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.


          N Rarity
          Escape of the Unchained
          N Rarity
          Escape of the Unchained
          Escape of the Unchained
          Trap Normal
          Escape of the Unchained

            Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.


            Both traps can be good Extenders
            • Escape gives you a bombardment effect and automatically activates your monster's effs
            • Chamber gives you 1 free Search even if it is destroyed or activated, just like Prison but in Trap form :v

            Unchained Abomination, Unchained Soul of Anguish and Unchained Soul of Rage (Unchained Soul Link)

            UR Rarity
            Unchained Abomination
            UR Rarity
            Unchained Abomination
            Unchained Abomination
            DARK
            Unchained Abomination
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Top

            Bottom-Left

            Bottom

            Bottom-Right


            2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


            SR Rarity
            Unchained Soul of Anguish
            SR Rarity
            Unchained Soul of Anguish
            Unchained Soul of Anguish
            DARK
            Unchained Soul of Anguish
            • ATK:

            • 2400

            • LINK-3

            Link Arrow:

            Top

            Bottom-Left

            Bottom-Right


            2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.


            SR Rarity
            Unchained Soul of Rage
            SR Rarity
            Unchained Soul of Rage
            Unchained Soul of Rage
            DARK
            Unchained Soul of Rage
            • ATK:

            • 1800

            • LINK-2

            Link Arrow:

            Top

            Bottom


            2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


            • Links 2 and 3 all have effects that can use opp's monsters as Link Summon materials => Like I:P but exclusively for Unchained. Plus, if destroyed, it will bring 1 Fiend from the GY to your hand . Again, TAKE 1 FIEND. Yes, that means it can sync with the Evil Twin!
              • Rage can activate the Link Summon effect right in the opp turn while Anguish cannot. => Rate: Rage x2, Anguish x1
            • Abomination is a common Link for almost all Decks thanks to its bombardment ability: v Continuous shooting, wow... => Main Clear Board and Main Beater.



            Tech

            Since there aren't many card slots left, you should just add a few handtraps in case something stupid happens...

            Handtraps

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                SR Rarity
                Droll & Lock Bird
                SR Rarity
                Droll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                At least 2 copies of each leaf!

                Divine Arsenal AA-ZEUS - Sky Thunder, Downerd Magician and Sky Cavalry Centaurea (Xyz Combo set for level 2)

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                Tag(s):

                SR Rarity
                Downerd Magician
                SR Rarity
                Downerd Magician
                Downerd Magician
                DARK
                Downerd Magician
                • ATK:

                • 2100

                • DEF:

                • 200


                2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                SR Rarity
                Sky Cavalry Centaurea
                SR Rarity
                Sky Cavalry Centaurea
                Sky Cavalry Centaurea
                LIGHT
                Sky Cavalry Centaurea
                • ATK:

                • 2000

                • DEF:

                • 0


                2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                As the name suggests, you go from Sky Cava => Downerd => Zeus

                The Knightmare

                UR Rarity
                Knightmare Gryphon
                UR Rarity
                Knightmare Gryphon
                Knightmare Gryphon
                LIGHT
                Knightmare Gryphon
                • ATK:

                • 2500

                • LINK-4

                Link Arrow:

                Left

                Top

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                SR Rarity
                Knightmare Cerberus
                SR Rarity
                Knightmare Cerberus
                Knightmare Cerberus
                EARTH
                Knightmare Cerberus
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Top


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Bottom

                Right


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                Knightmare also belong to the Fiend clan, meaning they can be synchronized in this Deck => Recommended to use Unicorn due to its Dark attribute!

                Book of Moon (Should I use it????)

                R Rarity
                Book of Moon
                R Rarity
                Book of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  It is a strong card but has very few users and hardly appears in the 5v5 format. BUT, it will be a good Side Deck choice to help Fiends avoid being targeted banish or having their effs negated => Preserving their effs when destroyed...

                  Triple Tactics Talent (Good Tech)

                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    In the current meta, everyone carries a Deck that can trigger effects right on opp's turn => using this card is perfect.

                    Unchained Soul Lord of Yama, Unchained Soul of Shyama and Unchained Soul of Sharvara (New Unchained Souls)

                     Rarity
                    Unchained Soul Lord of Yama
                     Rarity
                    Unchained Soul Lord of Yama
                    Unchained Soul Lord of Yama
                    DARK
                    Unchained Soul Lord of Yama
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                     Rarity
                    Unchained Soul of Shyama
                     Rarity
                    Unchained Soul of Shyama
                    Unchained Soul of Shyama
                    WATER 6
                    Unchained Soul of Shyama
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.


                     Rarity
                    Unchained Soul of Sharvara
                     Rarity
                    Unchained Soul of Sharvara
                    Unchained Soul of Sharvara
                    FIRE 6
                    Unchained Soul of Sharvara
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.


                    Better version of the Unchained Twins but will need to wait for release in MD...
                    • Sharvara is the reincarnation of Aruha (maybe :v), which means the effect is similar BUT
                      • Quick Eff destroys 1 Fiend card or 1 Set card => suitable to destroy opp
                      • If this card is sent to GY (no effect required) => Set 1 Unchained Spell/Trap straight to the field
                    • Shyama is the embodiment of Rakea => similar effect
                      • Destroy 1 card you control => destroy 1 Spell/Trap on the field
                      • Ability to revive from GY = destroy 1 Fiend or 1 Set card
                      • But it's not Quick Eff => you should only have 1 if it's released in MD
                    • King Yama is a Link searcher as well as an extender if a card is destroyed while this card is in the GY. Rate: 1-2 leaves is enough :v

                    Underworld Goddess of the Closed World (Final boss :D)

                    UR Rarity
                    Underworld Goddess of the Closed World
                    UR Rarity
                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Bottom

                    Bottom-Right

                    Right

                    Top-Right

                    Top


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                    Too suitable for this Deck :D nma has the LIGHT attribute :v means you can't use the eff of Rage or Anguish to bring it out...



                    Sample deck

                     

                    Current sample deck

                    Need 17 UR

                    UR Rarity
                    Evil★Twins Ki-sikil & Lil-la1 card
                    UR Rarity
                    Accesscode Talker1 card
                    UR Rarity
                    Evil★Twin's Trouble Sunny3 card
                    UR Rarity
                    Knightmare Gryphon1 card
                    UR Rarity
                    Knightmare Unicorn1 card
                    UR Rarity
                    Unchained Abomination1 card
                    UR Rarity
                    Underworld Goddess of the Closed World1 card
                    UR Rarity
                    Called by the Grave2 card
                    UR Rarity
                    Forbidden Droplet3 card
                    UR Rarity
                    Monster Reborn1 card
                    UR Rarity
                    Secret Password2 card

                    Main: 40 Extra: 15

                    SR Rarity
                    1 cardAbominable Unchained Soul
                    SR Rarity
                    1 cardAbominable Unchained Soul
                    Abominable Unchained Soul
                    DARK 8
                    Abominable Unchained Soul
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.


                    UR Rarity
                    1 cardEvil★Twins Ki-sikil & Lil-la
                    UR Rarity
                    1 cardEvil★Twins Ki-sikil & Lil-la
                    Evil★Twins Ki-sikil & Lil-la
                    DARK 8
                    Evil★Twins Ki-sikil & Lil-la
                    • ATK:

                    • 2200

                    • DEF:

                    • 2200


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.


                    R Rarity
                    3 cardLive☆Twin Ki-sikil
                    R Rarity
                    3 cardLive☆Twin Ki-sikil
                    Live☆Twin Ki-sikil
                    LIGHT 2
                    Live☆Twin Ki-sikil
                    • ATK:

                    • 500

                    • DEF:

                    • 0


                    Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


                    R Rarity
                    2 cardLive☆Twin Ki-sikil Frost
                    R Rarity
                    2 cardLive☆Twin Ki-sikil Frost
                    Live☆Twin Ki-sikil Frost
                    LIGHT 2
                    Live☆Twin Ki-sikil Frost
                    • ATK:

                    • 500

                    • DEF:

                    • 0


                    If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


                    R Rarity
                    3 cardLive☆Twin Lil-la
                    R Rarity
                    3 cardLive☆Twin Lil-la
                    Live☆Twin Lil-la
                    DARK 2
                    Live☆Twin Lil-la
                    • ATK:

                    • 500

                    • DEF:

                    • 0


                    Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                    R Rarity
                    2 cardLive☆Twin Lil-la Treat
                    R Rarity
                    2 cardLive☆Twin Lil-la Treat
                    Live☆Twin Lil-la Treat
                    DARK 2
                    Live☆Twin Lil-la Treat
                    • ATK:

                    • 500

                    • DEF:

                    • 0


                    If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.


                    SR Rarity
                    2 cardThe Chaos Creator
                    SR Rarity
                    2 cardThe Chaos Creator
                    The Chaos Creator
                    DARK 8
                    The Chaos Creator
                    • ATK:

                    • 2300

                    • DEF:

                    • 3000


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


                    SR Rarity
                    1 cardUnchained Soul of Disaster
                    SR Rarity
                    1 cardUnchained Soul of Disaster
                    Unchained Soul of Disaster
                    DARK 8
                    Unchained Soul of Disaster
                    • ATK:

                    • 0

                    • DEF:

                    • 3000


                    Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn. ● You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material. ● If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.


                    N Rarity
                    3 cardUnchained Twins - Aruha
                    N Rarity
                    3 cardUnchained Twins - Aruha
                    Unchained Twins - Aruha
                    FIRE 3
                    Unchained Twins - Aruha
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.


                    N Rarity
                    1 cardUnchained Twins - Rakea
                    N Rarity
                    1 cardUnchained Twins - Rakea
                    Unchained Twins - Rakea
                    WATER 3
                    Unchained Twins - Rakea
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.


                    N Rarity
                    1 cardUnchained Twins - Sarama
                    N Rarity
                    1 cardUnchained Twins - Sarama
                    Unchained Twins - Sarama
                    DARK 3
                    Unchained Twins - Sarama
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn.


                    R Rarity
                    3 cardAbomination's Prison
                    R Rarity
                    3 cardAbomination's Prison
                    Abomination's Prison
                    Spell Normal
                    Abomination's Prison

                      Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.


                      UR Rarity
                      2 cardCalled by the Grave
                      UR Rarity
                      2 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        N Rarity
                        1 cardEnemy Controller
                        N Rarity
                        1 cardEnemy Controller
                        Enemy Controller
                        Spell Quick
                        Enemy Controller

                          Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                          UR Rarity
                          3 cardForbidden Droplet
                          UR Rarity
                          3 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            SR Rarity
                            3 cardLive☆Twin Sunny's Snitch
                            SR Rarity
                            3 cardLive☆Twin Sunny's Snitch
                            Live☆Twin Sunny's Snitch
                            Spell Continuous
                            Live☆Twin Sunny's Snitch

                              When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


                              UR Rarity
                              1 cardMonster Reborn
                              UR Rarity
                              1 cardMonster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                UR Rarity
                                2 cardSecret Password
                                UR Rarity
                                2 cardSecret Password
                                Secret Password
                                Spell Normal
                                Secret Password

                                  Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.


                                  N Rarity
                                  1 cardWailing of the Unchained Souls
                                  N Rarity
                                  1 cardWailing of the Unchained Souls
                                  Wailing of the Unchained Souls
                                  Spell Continuous
                                  Wailing of the Unchained Souls

                                    If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.


                                    N Rarity
                                    2 cardAbominable Chamber of the Unchained
                                    N Rarity
                                    2 cardAbominable Chamber of the Unchained
                                    Abominable Chamber of the Unchained
                                    Trap Normal
                                    Abominable Chamber of the Unchained

                                      Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.


                                      N Rarity
                                      2 cardEscape of the Unchained
                                      N Rarity
                                      2 cardEscape of the Unchained
                                      Escape of the Unchained
                                      Trap Normal
                                      Escape of the Unchained

                                        Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.


                                        UR Rarity
                                        1 cardAccesscode Talker
                                        UR Rarity
                                        1 cardAccesscode Talker
                                        Accesscode Talker
                                        DARK
                                        Accesscode Talker
                                        • ATK:

                                        • 2300

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Left

                                        Bottom

                                        Right


                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                        Tag(s):

                                        SR Rarity
                                        2 cardEvil★Twin Ki-sikil
                                        SR Rarity
                                        2 cardEvil★Twin Ki-sikil
                                        Evil★Twin Ki-sikil
                                        LIGHT
                                        Evil★Twin Ki-sikil
                                        • ATK:

                                        • 1100

                                        • LINK-2

                                        Link Arrow:

                                        Right

                                        Bottom


                                        2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                                        SR Rarity
                                        2 cardEvil★Twin Lil-la
                                        SR Rarity
                                        2 cardEvil★Twin Lil-la
                                        Evil★Twin Lil-la
                                        DARK
                                        Evil★Twin Lil-la
                                        • ATK:

                                        • 1100

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Bottom


                                        2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                                        UR Rarity
                                        3 cardEvil★Twin's Trouble Sunny
                                        UR Rarity
                                        3 cardEvil★Twin's Trouble Sunny
                                        Evil★Twin's Trouble Sunny
                                        LIGHT
                                        Evil★Twin's Trouble Sunny
                                        • ATK:

                                        • 3300

                                        • LINK-4

                                        Link Arrow:

                                        Left

                                        Bottom

                                        Right

                                        Top


                                        2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                                        UR Rarity
                                        1 cardKnightmare Gryphon
                                        UR Rarity
                                        1 cardKnightmare Gryphon
                                        Knightmare Gryphon
                                        LIGHT
                                        Knightmare Gryphon
                                        • ATK:

                                        • 2500

                                        • LINK-4

                                        Link Arrow:

                                        Left

                                        Top

                                        Right

                                        Bottom


                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                        UR Rarity
                                        1 cardKnightmare Unicorn
                                        UR Rarity
                                        1 cardKnightmare Unicorn
                                        Knightmare Unicorn
                                        DARK
                                        Knightmare Unicorn
                                        • ATK:

                                        • 2200

                                        • LINK-3

                                        Link Arrow:

                                        Left

                                        Bottom

                                        Right


                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                        UR Rarity
                                        1 cardUnchained Abomination
                                        UR Rarity
                                        1 cardUnchained Abomination
                                        Unchained Abomination
                                        DARK
                                        Unchained Abomination
                                        • ATK:

                                        • 3000

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                        SR Rarity
                                        1 cardUnchained Soul of Anguish
                                        SR Rarity
                                        1 cardUnchained Soul of Anguish
                                        Unchained Soul of Anguish
                                        DARK
                                        Unchained Soul of Anguish
                                        • ATK:

                                        • 2400

                                        • LINK-3

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom-Right


                                        2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.


                                        SR Rarity
                                        2 cardUnchained Soul of Rage
                                        SR Rarity
                                        2 cardUnchained Soul of Rage
                                        Unchained Soul of Rage
                                        DARK
                                        Unchained Soul of Rage
                                        • ATK:

                                        • 1800

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Bottom


                                        2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                                        UR Rarity
                                        1 cardUnderworld Goddess of the Closed World
                                        UR Rarity
                                        1 cardUnderworld Goddess of the Closed World
                                        Underworld Goddess of the Closed World
                                        LIGHT
                                        Underworld Goddess of the Closed World
                                        • ATK:

                                        • 3000

                                        • LINK-5

                                        Link Arrow:

                                        Bottom

                                        Bottom-Right

                                        Right

                                        Top-Right

                                        Top


                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                        Please refer to it :D



                                        Combo

                                        Hmph, then this deck has medium difficulty. You will need to know what to do and what to Summon on the right turn with your Unchained cards will be different each game. You must also know which area you must place your Links in so that their arrows are Linked with the Knightmare to ensure you do not lose card advantage. If you can set up the right combo, you will have 3-5 different forms of breaking during your opponent's turn!

                                        Live☆Twin Lil-la and Abomination's Prison (First turn combo without Sunny)

                                        R Rarity
                                        Live☆Twin Lil-la
                                        R Rarity
                                        Live☆Twin Lil-la
                                        Live☆Twin Lil-la
                                        DARK 2
                                        Live☆Twin Lil-la
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 0


                                        Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                                        R Rarity
                                        Abomination's Prison
                                        R Rarity
                                        Abomination's Prison
                                        Abomination's Prison
                                        Spell Normal
                                        Abomination's Prison

                                          Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.


                                          Cards needed: Any Live☆Twin and an Unchained Spell/Trap

                                          1. Set Unchained Spell or Trap.
                                          2. Continue doing the basic Live ☆ Twin combo (see here ), but instead of starting with Evil ★ Twin Ki-sikil , this time, you start with Evil ★ Twin Lil-la because you'll need the destructive effect her for this combo.
                                          3. Link Evil★Twin Lil-la and Evil★Twin Ki-sikil to Evil★Twin Ki-sikil , and immediately use his effect to Summon Lil-la back.
                                          4. With Lil-la's effect, destroy the set Unchained Spell/Trap
                                          5. Special Summon Abominable Unchained Soul from the Deck.
                                          6. With Unchained Soul and Lil-la, Link becomes Unchained Soul of Rage .
                                          Be sure to have 1 card left in your hand. With this deck, you will be able to have 2-3 different ways to break your opponent's combo. One with Evil ★ Twin Lil-la destroys one of their cards. Another alternative to Unchained Soul of Rage is to use one of their monsters as a Link material. And another card, if they have another card left on the field, you can use Unchained Soul of Rage to Link into Knightmare Unicorn to put one of their cards back in the deck. THE ZONES YOU PUT THEM IN WILL BE PRETTY IMPORTANT IF YOU ARE LINKING TO A KNIGHTMARE MONSTER . Always Summon Lil-la BELOW AN EXTRA MONSTER ZONE to ensure that you will always have room to Co-link the Knightmare you will Summon, in which case you will not lose card advantage because if a Knightmare that is Co-linked when Summoned, you can draw one card.

                                          Unchained Twins - Aruha, Live☆Twin Lil-la and Abomination's Prison (Combo 2 also does not require Sunny)

                                          N Rarity
                                          Unchained Twins - Aruha
                                          N Rarity
                                          Unchained Twins - Aruha
                                          Unchained Twins - Aruha
                                          FIRE 3
                                          Unchained Twins - Aruha
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1500


                                          You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.


                                          R Rarity
                                          Live☆Twin Lil-la
                                          R Rarity
                                          Live☆Twin Lil-la
                                          Live☆Twin Lil-la
                                          DARK 2
                                          Live☆Twin Lil-la
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 0


                                          Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                                          R Rarity
                                          Abomination's Prison
                                          R Rarity
                                          Abomination's Prison
                                          Abomination's Prison
                                          Spell Normal
                                          Abomination's Prison

                                            Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.


                                            Cards needed: One Live☆Twin, Unchained Twins - Aruha and one unchained spell/trap

                                            1. Set Unchained Spell/Trap
                                            2. Perform the Live ☆ Twin combo, as usual, making sure to draw a card with Evil ★ Twin Ki-sikil for the extra hand. Don't link them too quickly
                                            3. Activate the effect of Unchained Twins - Aruha to destroy the set spell/trap.
                                            4. Then, special summon Unchained Twins - Saram a from the deck.
                                            5. Activate Sarama's effect, returning the spell/trap you just destroyed to the field, and with that, destroy Aruha.
                                            6. When Aruha is destroyed, special summon A bombinable Unchained Soul to the field.
                                            7. Link Soul and Lil-la into Unchained Soul of Rage .
                                            If the spell/trap you started with is Escape of the Unchained , you will have up to 2 interruptions! Make sure you have at least 1 card in your hand. With this deck, you should have about 3-5 ways to disrupt, with the effects of Lil-la, Soul of Rage Link 1 of your opponent's monsters, Knightmare Unicorn returning cards to the Deck and drawing a card, and if you There's Escape of the Unchained , you can destroy it yourself. Samara to destroy a card AND Special Summon ANOTHER bombinable Unchained Soul to the field! And when A bombinable Unchained Soul is summoned, he destroys a card without targeting!




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                                            - Yu-Gi-Oh! Guidance Vietnam


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