Quick guide to playing Ancient Warrior (Romance of the Three Kingdoms)

Quick guide to playing Ancient Warrior (Romance of the Three Kingdoms)

Ancient Warriors is an Archetype created based on the most famous classic novel in Chinese literature, Romance of the Three Kingdoms. Written in the 14th century, Romance of the Three Kingdoms is a dramatization of the decline of the Han dynasty in 184 AD and the subsequent alliances and conflicts of those trying to assemble territorial, military power. affairs and politics.

The monsters in this deck are characters from the novel, with their names and courtesy names combined to create the names of the cards. For example, Liu Bei's name was combined with his courtesy name - Xuande - to form "Ancient Warriors - Virtuous Liu Xuan". Spells and Traps depict important events in the novel, such as the Ancient Warriors Saga - Three Visits depicting Liu Bei's three visits to Ingenious Zhuge Kong to recruit him as a general. his army.




overview

overview

While Ancient Warriors may go first, the deck's archetype's monsters are "board breakers" designed to go into turn 2 and clear the opponent's established field. More specifically:

  • WIND monsters activate their effects while your opponent controls more monsters.
  • WATER monsters remove or negate cards your opponent controls.
  • FIRE monsters activate their effects when your opponent's cards are destroyed.

Archetype has many Search and 'fix hand' effects that help you exchange any card from your hand or field to get the "Ancient Warriors" cards you want from your deck. Most notable is
Ancient Warriors - Masterful Sun Mou and Ancient Warriors Saga - Three Visits , regain monsters that can Special Summon themselves to the field.
Normally we will play like this:
  1. Weaken your opponent's field with Lightning Storm and "Kaiju"
  2. Set up your starter field with the level 4 Ancient Warriors A ncient Warriors - Loyal Guan Yun , and Ancient Warriors Saga - Deception and Betraya l monsters.
  3. Continue setting up the field with Ancient Warriors and use their effects to clear the enemy field
  4. Attack 8000 damage (if not, set up some disturbing effects so the enemy can't comeback).



Main Monsters

Like many other Archetypes, Ancient Warriors have a huge list of monsters and Spells/Traps, however, only the best monsters and Spells are included in the deck. As is the purpose of this quick guide, I'll be focusing on the frequently used "Ancient Warriors" cards.

Starter Monster

SR Rarity
Ancient Warriors - Masterful Sun Mou
SR Rarity
Ancient Warriors - Masterful Sun Mou
Ancient Warriors - Masterful Sun Mou
WATER 4
Ancient Warriors - Masterful Sun Mou
  • ATK:

  • 1800

  • DEF:

  • 1500


While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.


R Rarity
Ancient Warriors - Loyal Guan Yun
R Rarity
Ancient Warriors - Loyal Guan Yun
Ancient Warriors - Loyal Guan Yun
WIND 7
Ancient Warriors - Loyal Guan Yun
  • ATK:

  • 2500

  • DEF:

  • 1800


If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.


N Rarity
Ancient Warriors - Graceful Zhou Gong
N Rarity
Ancient Warriors - Graceful Zhou Gong
Ancient Warriors - Graceful Zhou Gong
WATER 4
Ancient Warriors - Graceful Zhou Gong
  • ATK:

  • 1600

  • DEF:

  • 1600


You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.


SR Rarity
Ancient Warriors - Virtuous Liu Xuan
SR Rarity
Ancient Warriors - Virtuous Liu Xuan
Ancient Warriors - Virtuous Liu Xuan
WIND 4
Ancient Warriors - Virtuous Liu Xuan
  • ATK:

  • 1400

  • DEF:

  • 1200


While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. ● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.


  • Sun Mou (x3): is the best Normal Summon card in most situations. His first effect allows any unnecessary card to be changed to any Ancient Warrior card - usually Ancient Warriors - Ingenious Zhuge Kong . Sun Mou 's second effect provides the ability to discard opponent's cards other than Destroy and is usually triggered by Zhuge Kong 's own effect to Summon himself. Sun Mou 's effect can also be activated during your opponent's turn by Ancient Warriors - Rebellious Lu Feng , Ancient Warriors - Savage Don Ying and Ancient Warriors Oath - Double Dragon Lords .

  • Liu Xuan (x1): has a much better first effect, but requires your opponent to control more monsters than you. This sometimes conflicts with Guan Yun and makes Liu Xuan not as good as Sun Mou. Liu Xuan's activated effect is also less useful than Sun Mou's, as card draw in Battle Phase is often too slow. You will usually only use his first effect to Summon Sun Mou or Ancient Warriors - Savage Don Ying .

  • Guan Yun (x3): has an effect quite similar to "Cyber ​​Dragon" allowing you to Summon him if only your opponent controls one card. Not only does it destroy an opponent's monster for free (forcing them to use protective effects), but this card also prevents your opponent from Targeting other Ancient Warriors with cards like Effect Veiler and Infinite Impermanence.

  • Finally, Zhou Gong (x0-x1): isn't used much, but he's probably gotten a little better since Ancient Warriors Saga - Deception and Betrayal was added to give us a playable Continuous Spell. Some players add this card to their deck as an additional starter.

Ancient Warriors - Ingenious Zhuge Kong and Ancient Warriors - Savage Don Ying (Extender Monsters)

R Rarity
Ancient Warriors - Ingenious Zhuge Kong
R Rarity
Ancient Warriors - Ingenious Zhuge Kong
Ancient Warriors - Ingenious Zhuge Kong
WIND 4
Ancient Warriors - Ingenious Zhuge Kong
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


SR Rarity
Ancient Warriors - Savage Don Ying
SR Rarity
Ancient Warriors - Savage Don Ying
Ancient Warriors - Savage Don Ying
DARK 6
Ancient Warriors - Savage Don Ying
  • ATK:

  • 2200

  • DEF:

  • 1800


While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.



  • Zhuge Kong (x1-x2): usually the best monster to search when using the effect of Sun Mou or Ancient Warriors Saga - Three Visits - accurately describes Liu Bei's three visits to Zhuge Liang's house to recruit him . Zhuge Kong Summons himself when added to hand, and is often used as material for Ancient Warriors Oath - Double Dragon Lords . Additionally, you can leave this card on the field to negate a Spell/Trap if you still control an "Ancient Warriors Saga" Spell/Trap.

    You will never want to draw Zhuge Kong =)), so there are some people who play x2 Zhuge Kong in the deck to avoid blaming themselves for drawing the only x1 in the deck =))


  • Don Ying (x1-x2) : is the only Ancient Warrior with 2 effects, both +1 hand. His first effect is quite flexible, allowing you to search for Ancient Warriors - Rebellious Lu Feng, Ancient Warriors - Valiant Zhang De, Ancient Warriors Saga - Three Visits. His second effect banishes 1 card from your opponent's GY and draws 1 card - activates not only when you destroy them, but also when your opponent uses them as summon material or when they activate hand trap.

    The disadvantage of Don Ying is that you need the effects of Liu Xuan, Three Visits, or Ancient Warriors Saga - Deception and Betrayal to Special Summon. You can also Special Summon Guan Yun, destroy a monster with his effect, and then Tribute Don Ying... but that doesn't seem very fun.

Ancient Warriors - Fearsome Zhang Yuan, Ancient Warriors - Valiant Zhang De and Ancient Warriors - Ambitious Cao De (High level monsters)

N Rarity
Ancient Warriors - Fearsome Zhang Yuan
N Rarity
Ancient Warriors - Fearsome Zhang Yuan
Ancient Warriors - Fearsome Zhang Yuan
FIRE 6
Ancient Warriors - Fearsome Zhang Yuan
  • ATK:

  • 2300

  • DEF:

  • 2000


All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn. ● At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK. ● If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.


R Rarity
Ancient Warriors - Valiant Zhang De
R Rarity
Ancient Warriors - Valiant Zhang De
Ancient Warriors - Valiant Zhang De
WIND 7
Ancient Warriors - Valiant Zhang De
  • ATK:

  • 2700

  • DEF:

  • 900


Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn. ● If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand. ● If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.


SR Rarity
Ancient Warriors - Ambitious Cao De
SR Rarity
Ancient Warriors - Ambitious Cao De
Ancient Warriors - Ambitious Cao De
FIRE 8
Ancient Warriors - Ambitious Cao De
  • ATK:

  • 3000

  • DEF:

  • 2500


While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn. ● If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand. ● When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.


  • Zhang De's Effect (x1) Special Summoning yourself is a common way to combine with Sun Mou's effect and Return a monster to the hand. The ability to attack twice does not happen often as you will usually control 3 monsters at the time Zhang De is summoned, but if you meet this card's conditions you can still summon additional monsters after This card's effect is activated.

  • Zhang Yuan's effect (x0-x1) is activated from your hand during the Damage Step, ensuring that the Ancient Warrior you are fighting survives, and reverses the situation so that your opponent's monster is destroyed. This immediately activates Zhang Yuan's second effect to Destroy one more card, but you can also activate it earlier (or during your opponent's turn) with Lu Feng's effect.

  • The main effect of Cao De (x1) is to attack and tilt the game in our favor. His effect is to Special Summon himself for 1 cost, however the spells Ancient Warriors Saga - Three Visits and Ancient Warriors Saga - Deception and Betrayal can also summon this card to the Field.

Ancient Warriors - Rebellious Lu Feng (x3)

UR Rarity
Ancient Warriors - Rebellious Lu Feng
UR Rarity
Ancient Warriors - Rebellious Lu Feng
Ancient Warriors - Rebellious Lu Feng
DARK 8
Ancient Warriors - Rebellious Lu Feng
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.


If this archetype has a boss it is definitely Lu Feng . You can special summon "Lu Feng" when you are controlling any Ancient Warrior, unless your opponent is controlling an Ancient Warrior of their own with the highest ATK (in case you are stolen or have a handicap). alike). This card's Quick Effect Destroys a monster without a target and this is also a great way to activate the effect of Ancient Warriors - Masterful Sun Mou to Return another monster to the hand.

  • If you activate Maxx "C" or Ash Blossom & Joyous Spring , you will not be able to use Lu Feng's effect that turn.

  • Lu Feng is based on Lu Bu (also known as Feng Xian) who betrayed almost all of his allies, including Dong Zhuo (Ancient Warriors - Savage Don Ying) as depicted in the Ancient Warriors Saga - Deception and Betrayal . If your opponent controls the monster with the highest ATK on the field, then in the End Phase Lu Feng will betray you. Cdmmmmmm

(Before you feel too sorry for Dong Zhuo's death, I should also mention that Dong Zhuo himself betrayed the young emperor of the Eastern Han Dynasty and appointed himself ruler its.)

Ancient Warriors Oath - Double Dragon Lords (x3)

UR Rarity
Ancient Warriors Oath - Double Dragon Lords
UR Rarity
Ancient Warriors Oath - Double Dragon Lords
Ancient Warriors Oath - Double Dragon Lords
WIND
Ancient Warriors Oath - Double Dragon Lords
  • ATK:

  • 1100

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.


In "Romance of the Three Kingdoms" prominent characters are compared to specific animals. Liu Bei and Zhuge Liang are compared to dragons, so Double Dragon Lords is a combination of Ancient Warriors - Virtuous Liu Xuan and Ancient Warriors - Ingenious Zhuge Kong.

Dragon Lords are the only monster that you will summon from the Extra Deck regularly, both to search for any "Ancient Warriors" cards, and to increase the ATK of all your monsters. Their Quick Effect also helps You disrupt your opponent's turn if you are forced to play first (or if you cannot OTK).

  • Similar to Forbidden Droplet, you can save resources by Chaining Dragon Lords' Quick Effect with your other Spell/Trap and then sending that Spell/Trap to the GY as a cost for Dragon Lords.

Dragon Lords is useful but is not an important combo piece, so the deck usually plays well under the effects of Artifact Scythe and Dragon Buster Destruction Sword . This deck can also be played in Master Duel events that do not allow Link Monsters to be played.

Optional Extra deck monsters

UR Rarity
Underworld Goddess of the Closed World
UR Rarity
Underworld Goddess of the Closed World
Underworld Goddess of the Closed World
LIGHT
Underworld Goddess of the Closed World
  • ATK:

  • 3000

  • LINK-5

Link Arrow:

Bottom

Bottom-Right

Right

Top-Right

Top


4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


SR Rarity
Number 41: Bagooska the Terribly Tired Tapir
SR Rarity
Number 41: Bagooska the Terribly Tired Tapir
Number 41: Bagooska the Terribly Tired Tapir
EARTH
Number 41: Bagooska the Terribly Tired Tapir
  • ATK:

  • 2100

  • DEF:

  • 2000


2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


SR Rarity
Number 39: Utopia Double
SR Rarity
Number 39: Utopia Double
Number 39: Utopia Double
LIGHT
Number 39: Utopia Double
  • ATK:

  • 0

  • DEF:

  • 2500


2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.


UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder
Divine Arsenal AA-ZEUS - Sky Thunder
LIGHT
Divine Arsenal AA-ZEUS - Sky Thunder
  • ATK:

  • 3000

  • DEF:

  • 3000


2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




Tag(s):

SR Rarity
Red-Eyes Flare Metal Dragon
SR Rarity
Red-Eyes Flare Metal Dragon
Red-Eyes Flare Metal Dragon
DARK
Red-Eyes Flare Metal Dragon
  • ATK:

  • 2800

  • DEF:

  • 2400


2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


NOTE: All of these cards are optional and are not summoned often.
  • Bagooska is a backup plan in case you are forced to go first and cannot set up at least 2 times to prevent your opponent from dancing.

  • Utopia Double can be summoned by using Ancient Warriors - Masterful Sun Mou to search for Ancient Warriors - Ingenious Zhuge Kong, then Zhuge Kong will summon himself.

  • Red-Eyes Flare Metal Dragon is summoned in Main Phase 2 if you are just a little short of OTK, preventing your opponent from coming back as they can only activate 1 more card or effect or they will be defeated. burned to death.

  • Zeus and Underworld Goddess are additional optional Board breakers. You can choose to summon Zoodiac then Zeus by starting with Zoodiac Chakanine, using it to Xyz summon Zoodiac Boarbow and attack directly.



Tech

 

Ancient Warriors Saga - Deception and Betrayal, Fire Formation - Tenki and Ancient Warriors Saga - Three Visits (Core Spell)

SR Rarity
Ancient Warriors Saga - Deception and Betrayal
SR Rarity
Ancient Warriors Saga - Deception and Betrayal
Ancient Warriors Saga - Deception and Betrayal
Spell Continuous
Ancient Warriors Saga - Deception and Betrayal

    During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Deception and Betrayal" once per turn.


    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


      R Rarity
      Ancient Warriors Saga - Three Visits
      R Rarity
      Ancient Warriors Saga - Three Visits
      Ancient Warriors Saga - Three Visits
      Spell Continuous
      Ancient Warriors Saga - Three Visits

        During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.


        • Tenki not only searches for our best starter cards, but also makes our monsters' effects free by providing their cost.

        • Three Visits is the most popular card at the start of the match - depicting Liu Xuan, Guan Yun and Zhang De visiting Zhuge Kong's home to recruit him as their military strategist. Sending Three Visits to the GY gives Ancient Warriors' effects (even if they are negated) activates Three Visits' effect to special summon another Ancient Warrior from your hand. Ancient Warriors - Savage Don Ying is the most ideal choice, but any Ancient Warrior gets you additional value.

        • Deception may not seem very impressive at first, but it allows you to expand and can also be a starter card if you only start your hand with high-level monsters (or your Normal Summon monsters). banned). Deception's second effect changes one of your monsters to the WIND attribute so you can Summon Double Dragon Lords. It is also possible to regain control of your Lu Feng from your opponent's field, but this is actually quite rare with the Lu Bu leopard.

        Ancient Warriors Saga - Sun-Liu Alliance and Ancient Warriors Saga - East-by-South Winds (Spell optional (not recommended :))) )

        N Rarity
        Ancient Warriors Saga - Sun-Liu Alliance
        N Rarity
        Ancient Warriors Saga - Sun-Liu Alliance
        Ancient Warriors Saga - Sun-Liu Alliance
        Spell Continuous
        Ancient Warriors Saga - Sun-Liu Alliance

          If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn.


          N Rarity
          Ancient Warriors Saga - East-by-South Winds
          N Rarity
          Ancient Warriors Saga - East-by-South Winds
          Ancient Warriors Saga - East-by-South Winds
          Spell Continuous
          Ancient Warriors Saga - East-by-South Winds

            You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect. ● When this card declares an attack: You can destroy 1 card your opponent controls.


            • Sending East-South Winds to the Graveyard for Ancient Warriors' eff will trigger a hidden "blow-up" effect that disables most of your opponent's interactions for the turn. All Ancient Warriors you control also receive the Destroy effect on your opponent's cards when they are assigned an attack.

            • Sun-Liu Alliance's first effect is cumbersome, requiring you to control 2 Ancient Warriors with different Attributes. However, its eff below GY can easily deal an additional 2700 to 4800 damage to OTK.

            Ancient Warriors Saga - Chivalrous Path, Ancient Warriors Saga - Defense of Changban and Ancient Warriors Saga - Borrowing of Arrows (Self-squeeze)

            N Rarity
            Ancient Warriors Saga - Chivalrous Path
            N Rarity
            Ancient Warriors Saga - Chivalrous Path
            Ancient Warriors Saga - Chivalrous Path
            Trap Continuous
            Ancient Warriors Saga - Chivalrous Path

              If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.


              N Rarity
              Ancient Warriors Saga - Defense of Changban
              N Rarity
              Ancient Warriors Saga - Defense of Changban
              Ancient Warriors Saga - Defense of Changban
              Trap Continuous
              Ancient Warriors Saga - Defense of Changban

                If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn. ● At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn. ● When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.


                N Rarity
                Ancient Warriors Saga - Borrowing of Arrows
                N Rarity
                Ancient Warriors Saga - Borrowing of Arrows
                Ancient Warriors Saga - Borrowing of Arrows
                Spell Continuous
                Ancient Warriors Saga - Borrowing of Arrows

                  You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn.


                  Don't put it in please

                  Small World, Pot of Desires and Pot of Extravagance (Anti deadhand)

                  SR Rarity
                  Small World
                  SR Rarity
                  Small World
                  Small World
                  Spell Normal
                  Small World

                    Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                    SR Rarity
                    Pot of Desires
                    SR Rarity
                    Pot of Desires
                    Pot of Desires
                    Spell Normal
                    Pot of Desires

                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                      Tag(s):

                      SR Rarity
                      Pot of Extravagance
                      SR Rarity
                      Pot of Extravagance
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                        • Extravagance is an almost indispensable x3 card for obvious reasons. It doesn't have any limitations because Dragon Lords is the only card in your Extra Deck that you care about. But remember that you cannot activate the card draw effect of Ancient Warriors - Virtuous Liu Xuan and Ancient Warriors - Savage Don Ying after Extravagance's effect resolves.

                        • Desires is played sometimes by people who don't care that it cannot be activated on the same turn as Extravagance.

                        • Small World is a card that can be considered 'love it or hate it' depending on your play style. It is a –1 card that can always search for any monster in your deck (Ancient Warrior or Kaiju) regardless of whether that monster is in your hand or not. Ancient Warriors are only similar in Type, so there is no need to add a "bridge" monster to activate the effect into the deck.

                        Board Breaker

                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          SR Rarity
                          Gameciel, the Sea Turtle Kaiju
                          SR Rarity
                          Gameciel, the Sea Turtle Kaiju
                          Gameciel, the Sea Turtle Kaiju
                          WATER 8
                          Gameciel, the Sea Turtle Kaiju
                          • ATK:

                          • 2200

                          • DEF:

                          • 3000


                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                          UR Rarity
                          Harpie's Feather Duster
                          UR Rarity
                          Harpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            Lightning Storm
                            UR Rarity
                            Lightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              UR Rarity
                              Ultimate Slayer
                              UR Rarity
                              Ultimate Slayer
                              Ultimate Slayer
                              Spell Normal
                              Ultimate Slayer

                                Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                • Ancient Warriors are already good at destroying monsters but are worse at removing Spell/Trap, so Lightning Storm and Harpie's Feather Duster are important staple cards in most Formats. Raigeki is also a pretty good choice.
                                • Gameciel can be searched through Small World by banishing Sun Mou from your deck. Droplet activates the "Ancient Warriors Saga" Spell effects that will activate when sent to the GY. Ultimate Slayer gives you card advantage by activating the effects of Elder Enity N'tss, Fossil Warrior Skull Knight , Wind Pegasus @Ignister and Tri-Brigade Ferrijit the Barren Blossom.

                                Some other options

                                UR Rarity
                                Alpha, the Master of Beasts
                                UR Rarity
                                Alpha, the Master of Beasts
                                Alpha, the Master of Beasts
                                EARTH 8
                                Alpha, the Master of Beasts
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


                                UR Rarity
                                Called by the Grave
                                UR Rarity
                                Called by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  Triple Tactics Talent
                                  UR Rarity
                                  Triple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    SR Rarity
                                    Metalfoes Fusion
                                    SR Rarity
                                    Metalfoes Fusion
                                    Metalfoes Fusion
                                    Spell Normal
                                    Metalfoes Fusion

                                      Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                                      UR Rarity
                                      Dinowrestler Pankratops
                                      UR Rarity
                                      Dinowrestler Pankratops
                                      Dinowrestler Pankratops
                                      EARTH 7
                                      Dinowrestler Pankratops
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 0


                                      If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                      • Pankratops is a solid choice for most decks when it comes to going second, and Alpha's effects will be enhanced since Ancient Warriors are Beast-warriors. However, both of them are not played much because the Ancient Warriors themselves are already very strong in destroying monsters.
                                      • Triple Tactics Talent and Called by the Grave are both easy to understand and depend on your own preferences.
                                      • Metalfoes Fusion can be sent to the Graveyard to activate the effects of your Ancient Warrios, then refund that cost with a draw.

                                      Hand Traps

                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        SR Rarity
                                        Droll & Lock Bird
                                        SR Rarity
                                        Droll & Lock Bird
                                        Droll & Lock Bird
                                        WIND 1
                                        Droll & Lock Bird
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                        UR Rarity
                                        Maxx "C"
                                        UR Rarity
                                        Maxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        SR Rarity
                                        Artifact Lancea
                                        SR Rarity
                                        Artifact Lancea
                                        Artifact Lancea
                                        LIGHT 5
                                        Artifact Lancea
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 2300


                                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                        UR Rarity
                                        Ash Blossom & Joyous Spring
                                        UR Rarity
                                        Ash Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        Hand Traps are popular in Master Duel. With the current game situation, if you play the game without hand traps, you are truly masochistic =))

                                        However, we need a number of "Ancient Warrior" cards in our hand to be able to play, so put a few Hand traps in your deck.



                                        Style play

                                         

                                        Ancient Warriors - Rebellious Lu Feng, Ancient Warriors - Valiant Zhang De and Ancient Warriors Oath - Double Dragon Lords (Basic OTK)

                                        UR Rarity
                                        Ancient Warriors - Rebellious Lu Feng
                                        UR Rarity
                                        Ancient Warriors - Rebellious Lu Feng
                                        Ancient Warriors - Rebellious Lu Feng
                                        DARK 8
                                        Ancient Warriors - Rebellious Lu Feng
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2200


                                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.


                                        R Rarity
                                        Ancient Warriors - Valiant Zhang De
                                        R Rarity
                                        Ancient Warriors - Valiant Zhang De
                                        Ancient Warriors - Valiant Zhang De
                                        WIND 7
                                        Ancient Warriors - Valiant Zhang De
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 900


                                        Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn. ● If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand. ● If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.


                                        UR Rarity
                                        Ancient Warriors Oath - Double Dragon Lords
                                        UR Rarity
                                        Ancient Warriors Oath - Double Dragon Lords
                                        Ancient Warriors Oath - Double Dragon Lords
                                        WIND
                                        Ancient Warriors Oath - Double Dragon Lords
                                        • ATK:

                                        • 1100

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.


                                        The basic fighting style to be able to perform an OTK attack with 8100 Damage with the above 3 monsters starts with:

                                        • Ancient Warriors - Masterful Sun Mou (can be Tenki or Small World to search for it)
                                        • Lu Feng or Zhang De (or Ancient Warriors Saga - Three Visits to search the remaining cards)
                                        The steps will be as follows:

                                        1. Normal Summon Sun Mou .

                                        2. Use Sun Mou 's effect to find Ancient Warriors - Ingenious Zhuge Kong , then activate Zhuge Kong 's effect to special summon itself. (If necessary, activate Sun Mou's effect to return your opponent's monster to the hand.)

                                        3. Use Sun Mou and Zhuge Kong to Link Summon Double Dragon Lords , then activate its effect to search for the missing card ( Lu Feng or Zhang De ).

                                        4. Special summons Lu Feng and Zhang De with their own effects.

                                        5. Attack directly to deal 8100 damage! (If necessary, use the effects of Lu Feng and Dragon Lords to remove your opponent's monsters.)
                                        If you control Three Visits and your opponent has a card on the field (face-up), you can avoid Nibiru, the Primal Being by keeping Zhang De in your hand during the Main Phase. Enter Battle Phase (when Nibiru's effect cannot activate), use Dragon Lords' Quick Effect to send Three Visits into the GY, activating its effect to Special Summon Zhang De .

                                        Set up defense (make things difficult for the enemy)

                                        R Rarity
                                        Ancient Warriors - Ingenious Zhuge Kong
                                        R Rarity
                                        Ancient Warriors - Ingenious Zhuge Kong
                                        Ancient Warriors - Ingenious Zhuge Kong
                                        WIND 4
                                        Ancient Warriors - Ingenious Zhuge Kong
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 2000


                                        If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


                                        UR Rarity
                                        Ancient Warriors - Rebellious Lu Feng
                                        UR Rarity
                                        Ancient Warriors - Rebellious Lu Feng
                                        Ancient Warriors - Rebellious Lu Feng
                                        DARK 8
                                        Ancient Warriors - Rebellious Lu Feng
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2200


                                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.


                                        SR Rarity
                                        Ancient Warriors - Masterful Sun Mou
                                        SR Rarity
                                        Ancient Warriors - Masterful Sun Mou
                                        Ancient Warriors - Masterful Sun Mou
                                        WATER 4
                                        Ancient Warriors - Masterful Sun Mou
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1500


                                        While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.


                                        SR Rarity
                                        Ancient Warriors - Savage Don Ying
                                        SR Rarity
                                        Ancient Warriors - Savage Don Ying
                                        Ancient Warriors - Savage Don Ying
                                        DARK 6
                                        Ancient Warriors - Savage Don Ying
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1800


                                        While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.


                                        UR Rarity
                                        Ancient Warriors Oath - Double Dragon Lords
                                        UR Rarity
                                        Ancient Warriors Oath - Double Dragon Lords
                                        Ancient Warriors Oath - Double Dragon Lords
                                        WIND
                                        Ancient Warriors Oath - Double Dragon Lords
                                        • ATK:

                                        • 1100

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.


                                        These will be cards that help disrupt your opponents. If you can't OTK (or if you go first), then you'll want to set up as many disruption cards as possible. Ending the turn with all 5 of these cards is quite rare, but it is possible that we can summon at least 3 cards to get the Quick effect to remove monsters and Negate Spell/Trap.

                                        Dragon Lords and Lu Feng have Quick Effects that can be activated at any time, while Zhuge Kong requires you to have an "Ancient Warriors Saga" Continuous Spell on the field. Each of these cards, when activated, will also activate Sun Mou's effect in a new Chain.

                                        If you can reduce your opponent's LP below 1200 to 1600, then Don Ying (along with a level 7 monster) can win instantly by limiting your opponent to only being able to activate the effect. 2 to 3 leaves.



                                        Epilogue

                                        In the present time, the trend is that everyone plays decks that like to go turn 1 and set up an unstoppable board (del for those who play the game), then playing an Archetype that likes to go turn 2 will be like a breath of fresh air. less boring. Ancient Warriors also have effects that protect each other from being targeted or attacked, and of course "Yu-gi-oh player can't read" by the time they realize it, it's too late.

                                        Ancient Warriors is quite vulnerable to having sub-optimal hands, so this deck has never reached Tier 1 or Tier 2. However, it has shown quite good potential in some tournaments and Archetypes. This can win many victories in the Diamond rank metagame. So, if you are looking for a deck that clears the field without having to rely on Extra Decks then Ancient Warriors could be a great fit for you.




                                        Companion unit:

                                        - Yu-Gi-Oh! Guidance Vietnam





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