Instructions for Playing Melffy

Instructions for Playing Melffy

Summary: Melffy is a group with extremely cute art with the main race being Beast, Level 2 and main attribute being EARTH. Most monsters in the Main Deck have the ability to push to the hand and will perform a certain effect if the monster That monster is chosen to attack or opp summons a monster (because there are monsters like Pinny that cause effs).


Our Turn




Chad

 

Gigantic Spright (x2)

UR Rarity
Gigantic Spright
UR Rarity
Gigantic Spright
Gigantic Spright
DARK
Gigantic Spright
  • ATK:

  • 1600

  • DEF:

  • 1600


2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


+ Easy to level up, just need 2 Level 2 monsters, you can even use Link 2 monsters to get up

+ separates the materials of the Xyz monster you control, it may or may not be this monster => jump 1 Level 2 monster straight from the deck, jump Spright, Iblee, Melffy, Tri-bri or anything, as long as it's Level 2
+ If you use Xyz, Link, Fusion or Synchro monsters as materials, your ATK will double, enough for you to punch the boss to death or negate the opp, even OTK. Or simply bait :)
+ After using the Level 2 monster jump effect, both players do not special summon monsters except Level/Rank or Link 2 monsters => Nibiru or similar cards are useless
- Taking handtraps like Xuan, Ghost Ogre, Gamma,... without any other cards to protect you is a waste

Spright Elf (x1-2)

UR Rarity
Spright Elf
UR Rarity
Spright Elf
Spright Elf
FIRE
Spright Elf
  • ATK:

  • 1400

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


+ only need 1 Level 2 Rank or Link 2 monster to advance, the remaining card can be any card

+ protects monsters pointed at by this one from being targeted by opp
+ jumps Level 2 monsters from the grave (quick effect) or Rank/Link 2 monsters if opp has monsters
- ???



Anti tear

 

Melffy Pinny, Herald of the Arc Light and Hop Ear Squadron (Any monster sent from the hand or Deck to the Graveyard is removed)

R Rarity
Melffy Pinny
R Rarity
Melffy Pinny
Melffy Pinny
WATER 2
Melffy Pinny
  • ATK:

  • 300

  • DEF:

  • 100


If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


SR Rarity
Herald of the Arc Light
SR Rarity
Herald of the Arc Light
Herald of the Arc Light
LIGHT 4
Herald of the Arc Light
  • ATK:

  • 600

  • DEF:

  • 1000


1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


SR Rarity
Hop Ear Squadron
SR Rarity
Hop Ear Squadron
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


Arc Light :

+ Floodgay has Omni-negate
+ opp almost has to give up battle phase or cards like Raigeki to handle this card
+ easy to upgrade, only need 1 Tuner and 1 non-Tuner (because the monsters in this deck are all level 2 plus 4 of any kind :v)
- Weak body, easy to be punched to death
Pinny :
+ searchable, Synchro from hand and quick effect
+ can be turned into material for any Beast Xyz monster on the field
+ Synchro to any monster, not just Beast or Melffy
+ You can create Synchro monsters at any level, use any number of ingredients, as long as you know how to add and count 🐧
Squadron :
+ searchable
+ synchro in main phase turn opp (quick effect)
+ You can synchro any monster, it doesn't have to be Beast,...
+ mercenary for many decks, including decks that use it and any Level 8 monster on Baronne,...



cute animals

+ : strong point

- : weakness
I will not mention the weakness of the paper body because it is typical of these guys

Kalantosa Mystical Beast of the Forest (x1-3)

SR Rarity
Kalantosa, Mystical Beast of the Forest
SR Rarity
Kalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


There are many ways for this monster to be special summoned by a Beast monster, for example Puppy, when this monster is special summoned by a Beast monster, you shoot 1 card on the field.


- The fact that this animal has just landed on the field gives +1 body but it has -1 opp's resources and is not once per turn, so this is a very strong monster, but in return if you do not special summon this monster by effect For Beast-type monsters, this one is just a brick, but if you have some Level 2 body cards on the field or Spright in your hand,... it's still ok.

Melffy Puppy (x1-3)

R Rarity
Melffy Puppy
R Rarity
Melffy Puppy
Melffy Puppy
EARTH 2
Melffy Puppy
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


+ searchable

+ jumps any Level 2 or lower Beast monster from the deck except itself
+ cheap :)

=> you can jump targets like: kalantosa: shoot cards, Catty, Kerass, Valerifawn to backup the next turn

Peropero cerperus???

Melffy Catty (x2-3)

N Rarity
Melffy Catty
N Rarity
Melffy Catty
Melffy Catty
EARTH 2
Melffy Catty
  • ATK:

  • 200

  • DEF:

  • 200


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


+ search for Beast monsters from the deck except itself (eg Alpha) and not just Melffy

+ searchable by other leaves
+ cheap :)

=> You can search for cards like Squadron or Pinny to get Arc Light to punch opp in the mouth, but the ability to search for backup goods later in the turn like Kerass is also better than Puppy because sandbags on the field are harder to survive than goods held in hand.

Rescue Cat (x3)

UR Rarity
Rescue Cat
UR Rarity
Rescue Cat
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


+ Just normal summon this one and click the effect, you have 2 bodies to freely Xyz, Link,...

- Jumping monster effect because this monster is negated
- vulnerable to handtraps and staples, including some cards like Called By The Grave

Valerifawn Mystical Beast of the Forest (x0-1)

SR Rarity
Valerifawn, Mystical Beast of the Forest
SR Rarity
Valerifawn, Mystical Beast of the Forest
Valerifawn, Mystical Beast of the Forest
EARTH 2
Valerifawn, Mystical Beast of the Forest
  • ATK:

  • 400

  • DEF:

  • 900


You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.


+ searchable

+ Jumps the Beast monster from the grave. Because this monster is also a Beast, Kalantosa can shoot cards
+ is a Tuner with very good Arc Light Anti tear power

Joyous Melffys (x1-2)

UR Rarity
Joyous Melffys
UR Rarity
Joyous Melffys
Joyous Melffys
EARTH
Joyous Melffys
  • ATK:

  • 2000

  • DEF:

  • 500


2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.


+ easy to get up
+ Pushes Xyz Beast monsters to the Extra Deck. Jumps level 2 or lower Beast monsters from the grave equal to the number of materials the monster just pushed back has (can be Xyz onto other monsters, effect does not consume Xyz materials)
+ allows the Melffy monster to punch straight at the origin point, although it is difficult to OTK because their body is a bit... but it is possible to punch Zeus or simply poke
- UR :)

Melffy Wally (x0-3)

SR Rarity
Melffy Wally
SR Rarity
Melffy Wally
Melffy Wally
EARTH 2
Melffy Wally
  • ATK:

  • 0

  • DEF:

  • 400


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


ONE CARD COMBO !!!

+ jump 2 bodies, even though it's in the End Phase, but if opp plays a summoning deck many times like Zoodiac, it's normal for you to go to Locust and snatch opp's hand

+ I know it's taking a long time, but if the game releases Accel Synchro Stardust Dragon, you can upgrade both it and Synchro onto Satellite Warrior to shoot turn cards opp


=> Although it is possible to have one card combo, it lacks the goods to be able to overwhelm, as well as depending on opp summon continuously, if opp has removal or handtrap, it is very difficult to play.

Melffy of the Forest (x1)

UR Rarity
Melffy of the Forest
UR Rarity
Melffy of the Forest
Melffy of the Forest
EARTH
Melffy of the Forest
  • ATK:

  • 500

  • DEF:

  • 2000


2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.


Player 2000 and got negate!!!

+ search for any Melffy monsters/spells/traps
+ If your Melffy monster is pushed back to your hand, target 1 of opp's monsters and it cannot be attacked or used.
+ Easy to level, just need 2 Level 2 monsters
+ defense 2000, if opp doesn't have enough stock after the normal summon monster has its negate effect, it's very difficult to kill this card, leading to the next turn it searches again
+ This card's negate and ban effects do not cost Xyz materials
-???

Melffy Hide-and-Seek (x1-2)

N Rarity
Melffy Hide-and-Seek
N Rarity
Melffy Hide-and-Seek
Melffy Hide-and-Seek
Spell Continuous
Melffy Hide-and-Seek

    The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.


    + protects all Beast monsters once destroyed by effects, such as Raigeki, Lightning Storm,...

    + searchable
    + has the ability to restore up to 3 resources, and this is a Beast monster, meaning it can restore mercenary cards like Squadron, Kerass, Alpha,...
    + draw ability 1 allows you to draw handtraps or staples to deal with opps like Ash Blossom,...
    - Peel up sometimes brick

    Melffy Tag (x0-1)

    N Rarity
    Melffy Tag
    N Rarity
    Melffy Tag
    Melffy Tag
    Spell Quick
    Melffy Tag

      Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.


      has the ability to revive Melffy, then Melffy pushes himself back to hand to + resources and The Forest negate opp monsters or above all avoid Called By The Grave because it is an instant magic



      Because it is once per turn and searchable, x1 is more than enough

      Melffy Playhouse (x1)

      N Rarity
      Melffy Playhouse
      N Rarity
      Melffy Playhouse
      Melffy Playhouse
      Trap Normal
      Melffy Playhouse

        Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn.


        + searchable

        + Push targeted monsters
        + Increases ATK for all Beast Xyz monsters
        + interacts with Joyous very well

        Melffy Staring Contest (x0)

        SR Rarity
        Melffy Staring Contest
        SR Rarity
        Melffy Staring Contest
        Melffy Staring Contest
        Spell Continuous
        Melffy Staring Contest

          You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.


          new card


          There are many reasons why no one has brought this card in until now, not even a copy

          Sometimes it's okay to have a Beast to reveal, but after searching or restocking, that beast is put back in the deck. Actually, in this line, if it's the opposite, it's definitely x3 because the search can be stapled, here it's not like that.

          As for the effect of reducing ATK DEF by showing... imagine you have 3 cards and among them opp is sneaking some cards like evenly match or else you show them all and opp has nothing to worry about anymore, Melffy and Melffy's ATK DEF do. not very big. By the way, Yugioh has a battle phase

          If you search for this card by an Light, huh?

          Partly because Melffy has a combo card and this card can search for that card, but that one card combo is very dependent on opp summoning many times and there is no negate or removal.

          Missus Radiant (x1)

          SR Rarity
          Missus Radiant
          SR Rarity
          Missus Radiant
          Missus Radiant
          EARTH
          Missus Radiant
          • ATK:

          • 1400

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.


          + Easy to level, only needs 2 EARTH monsters

          + buff body to make OTK easier
          + is destroyed by you or opp will pick up 1 EARTH card from the grave
          + has the purpose of bringing 2 ingredients on it to the grave
          -???

          Wind-Up Kitten (x0-1)

          R Rarity
          Wind-Up Kitten
          R Rarity
          Wind-Up Kitten
          Wind-Up Kitten
          EARTH 2
          Wind-Up Kitten
          • ATK:

          • 800

          • DEF:

          • 500


          You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.


          + searchable

          + Level 2 Beast EARTH, nice body, danced by Gigantic
          + push opp card to empty hand once per turn
          + negate bait is super good
          - Peeling it on your hand can sometimes brick it, especially on turn 1

          Nimble Beaver (x3)

          SR Rarity
          Nimble Beaver
          SR Rarity
          Nimble Beaver
          Nimble Beaver
          WATER 2
          Nimble Beaver
          • ATK:

          • 400

          • DEF:

          • 200


          When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


          With just one normal summon you will have 2 Beast bodies, unfortunately not EARTH, but can Xyz, Link, Synchro normally and is a combo card of the Spright so you can play this in many ways.



          The Not So Cute Ones

           

          Alpha the Master of Beasts (x1)

          UR Rarity
          Alpha, the Master of Beasts
          UR Rarity
          Alpha, the Master of Beasts
          Alpha, the Master of Beasts
          EARTH 8
          Alpha, the Master of Beasts
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


          Searchable and strong so x1 is more than enough


          + jumps on its own, jumping conditions are easy because monsters usually have very, very small bodies
          + ATK 3000 is enough to kill 1 negate then switch to MP2 combo
          + has the ability to push card(s) opp back, but usually it is 1

          - You can almost only jump on turn 2 unless opp has some cards like Gamma

          Tri-Brigade in pure Melffy

          SR Rarity
          Tri-Brigade Bearbrumm the Rampant Rampager
          SR Rarity
          Tri-Brigade Bearbrumm the Rampant Rampager
          Tri-Brigade Bearbrumm the Rampant Rampager
          FIRE
          Tri-Brigade Bearbrumm the Rampant Rampager
          • ATK:

          • 1700

          • LINK-2

          Link Arrow:

          Left

          Bottom-Right


          2 "Tri-Brigade" monsters You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.


          N Rarity
          Tri-Brigade Revolt
          N Rarity
          Tri-Brigade Revolt
          Tri-Brigade Revolt
          Trap Normal
          Tri-Brigade Revolt

            Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.


            SR Rarity
            Tri-Brigade Ferrijit the Barren Blossom
            SR Rarity
            Tri-Brigade Ferrijit the Barren Blossom
            Tri-Brigade Ferrijit the Barren Blossom
            EARTH
            Tri-Brigade Ferrijit the Barren Blossom
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Bottom-Left


            2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


            N Rarity
            Tri-Brigade Kerass
            N Rarity
            Tri-Brigade Kerass
            Tri-Brigade Kerass
            EARTH 2
            Tri-Brigade Kerass
            • ATK:

            • 1200

            • DEF:

            • 1500


            You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.


            UR Rarity
            Tri-Brigade Shuraig the Ominous Omen
            UR Rarity
            Tri-Brigade Shuraig the Ominous Omen
            Tri-Brigade Shuraig the Ominous Omen
            DARK
            Tri-Brigade Shuraig the Ominous Omen
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Left

            Bottom-Left

            Bottom-Right

            Right


            2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


            Kerass x1-2: has the ability to banish monsters to SPECIAL SUMON Link monsters, can search, easily mount Link monsters like Barren Blossom or Omen, has the ability to self-jump, is a Beast and is Level 2

            Barren Blossom x1-2: jumps Beast monster from hand for free, has the ability to reset hand to increase the chance of peeling a handtrap or removing bricks (for example, draw Ash blossom and reset Psy Driver to the deck) - Barren Blossom is the best waifu but I'm lying here because I'm lying with them so you won't get confused :3
            Omen x1: has the ability to banish without targeting very strongly. If accidentally put in the grave by an opp, search for 1 Beast from the deck to continue playing, big ATK, easy to increase
            Revolt x1: go to Omen, super boss, banish no target, if you get defeated, return to play again
            Bearbrumm x1: search Revolt, banish recovery, easy to level but the line of only being able to special summon Tri-Brigade monsters after searching for Revolt is a bit difficult

            Tri-Brigade Melffy

            R Rarity
            Tri-Brigade Rugal the Silver Sheller
            R Rarity
            Tri-Brigade Rugal the Silver Sheller
            Tri-Brigade Rugal the Silver Sheller
            EARTH
            Tri-Brigade Rugal the Silver Sheller
            • ATK:

            • 2300

            • LINK-3

            Link Arrow:

            Bottom

            Bottom-Right

            Right


            2+ Beast, Beast-Warrior, and/or Winged Beast monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.


            SR Rarity
            Tri-Brigade Bearbrumm the Rampant Rampager
            SR Rarity
            Tri-Brigade Bearbrumm the Rampant Rampager
            Tri-Brigade Bearbrumm the Rampant Rampager
            FIRE
            Tri-Brigade Bearbrumm the Rampant Rampager
            • ATK:

            • 1700

            • LINK-2

            Link Arrow:

            Left

            Bottom-Right


            2 "Tri-Brigade" monsters You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.


            N Rarity
            Tri-Brigade Revolt
            N Rarity
            Tri-Brigade Revolt
            Tri-Brigade Revolt
            Trap Normal
            Tri-Brigade Revolt

              Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.


              SR Rarity
              Tri-Brigade Ferrijit the Barren Blossom
              SR Rarity
              Tri-Brigade Ferrijit the Barren Blossom
              Tri-Brigade Ferrijit the Barren Blossom
              EARTH
              Tri-Brigade Ferrijit the Barren Blossom
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Bottom-Left


              2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


              N Rarity
              Tri-Brigade Kerass
              N Rarity
              Tri-Brigade Kerass
              Tri-Brigade Kerass
              EARTH 2
              Tri-Brigade Kerass
              • ATK:

              • 1200

              • DEF:

              • 1500


              You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.


              R Rarity
              Tri-Brigade Fraktall
              R Rarity
              Tri-Brigade Fraktall
              Tri-Brigade Fraktall
              FIRE 4
              Tri-Brigade Fraktall
              • ATK:

              • 1900

              • DEF:

              • 1600


              You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.


              UR Rarity
              Tri-Brigade Shuraig the Ominous Omen
              UR Rarity
              Tri-Brigade Shuraig the Ominous Omen
              Tri-Brigade Shuraig the Ominous Omen
              DARK
              Tri-Brigade Shuraig the Ominous Omen
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Left

              Bottom-Left

              Bottom-Right

              Right


              2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


              R Rarity
              Tri-Brigade Kitt
              R Rarity
              Tri-Brigade Kitt
              Tri-Brigade Kitt
              FIRE 2
              Tri-Brigade Kitt
              • ATK:

              • 700

              • DEF:

              • 1000


              You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.


              N Rarity
              Tri-Brigade Nervall
              N Rarity
              Tri-Brigade Nervall
              Tri-Brigade Nervall
              WIND 1
              Tri-Brigade Nervall
              • ATK:

              • 0

              • DEF:

              • 2000


              You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn.


              Fraktall, Kerass, Kitt and Nervall have the ability to banish monsters to SPECIAL SUMON Link monsters.



              * Fraktall always xMax: Super reputable starter: the formula is Fraktall throws Kitt, Kitt throws Nervall, Nervall searches for Kerass
              * Kitt always xMax: If sent to the grave, send 1 more Tri-Brigade monster to the grave, the main purpose is to make the grave more resources for Tri-Brigade to banish monsters, because being sent to the grave in any way is fine. When bricked, simply normal summon this one and then link it to the grave
              * Nervall always xMax: when sent to the grave, search for any Tri-Brigade monster so like Kitt, can normal summon and then link to combo again if bricked
              * Kerass: x2-3: searchable, able to jump on its own, but holding many unplayable cards in hand, peeling off this card is very difficult to play, until the Sprights appear :)
              * Barren Blossom x1-3: free jumps Beast monster from hand, has ability to reset hand to increase chance of peeling handtrap or removing brick (for example, draw Ash blossom and reset Psy Driver to deck)
              * Bearbrumm x1-2: heals banished monsters, search for Spell/Trap - usually Revolt - the card heals and banishes the boss without targeting
              * Rugal x1: on Accesscode or Apollousa, easy on other Tri-Brigade monsters, capable of jumping turn opp monsters to trigger Omen but rarely used
              * Omen x2: Big Bad Boss, has a very strong non-target banish ability, if accidentally put in the grave by an opp, search for 1 Beast from the deck to continue playing, big ATK, easy to gain
              * Revolt x1-2: can search, can reach Omen - Boss banishes no target, jumps monsters from the grave, after linking, that monster goes to the grave, triggers the next effect and turn after banishes them from the grave to jump the linked monster again

              Naturia Beast (x0-1)

              UR Rarity
              Naturia Beast
              UR Rarity
              Naturia Beast
              Naturia Beast
              EARTH 5
              Naturia Beast
              • ATK:

              • 2200

              • DEF:

              • 1700


              1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


              What are you guys thinking about this one?

              a Level 2 Tuner EARTH + something like Peropero Cerperus = this one, ez

              negate spell not once per turn then destroy, short and easy to use, 2200 body is enough so opp won't be too easy to punch this body to death



              Staple

               

              Maxx "C", Nibiru, the Primal Being and Ash Blossom & Joyous Spring (Handtrap )

              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              Nibiru, the Primal Being
              UR Rarity
              Nibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              These leaves are:

              + spring x3: both obvious because it's too OP
              + Maxx "C" x3 : EARTH, Level 2 and a reputable handtrap
              + Nibiru x0-1: some people don't bring it, but I advise you to bring at least 1 copy to avoid opp maxx "c" challenge

              staple

              SR Rarity
              Evenly Matched
              SR Rarity
              Evenly Matched
              Evenly Matched
              Trap Normal
              Evenly Matched

                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR Rarity
                    Crossout Designator
                    UR Rarity
                    Crossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      UR Rarity
                      Called by the Grave
                      UR Rarity
                      Called by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR Rarity
                        Harpie's Feather Duster
                        UR Rarity
                        Harpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          UR Rarity
                          Dark Ruler No More
                          UR Rarity
                          Dark Ruler No More
                          Dark Ruler No More
                          Spell Normal
                          Dark Ruler No More

                            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                            Tag(s):

                            UR Rarity
                            Lightning Storm
                            UR Rarity
                            Lightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              These cards are already very famous so I will only briefly mention them


                              * The usage rate of called by the grave, droplet, Lightning Storm and Evenly Matched is superior to the other cards

                              Paleozoic Dinomischus (x0-3)

                              R Rarity
                              Paleozoic Dinomischus
                              R Rarity
                              Paleozoic Dinomischus
                              Paleozoic Dinomischus
                              Trap Normal
                              Paleozoic Dinomischus

                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                + Ability to banish cards

                                + Discarding a card sometimes has a great effect, for example throwing Kalantosa to Valerifawn, for example
                                + has the ability to jump to create a Level 2 body for Xyz or Link or Synchro and that body is immune to monster effects
                                + Melffy pushes himself back into his hand but almost always has items to discard
                                -???

                                Obedience Schooled (x3)

                                SR Rarity
                                Obedience Schooled
                                SR Rarity
                                Obedience Schooled
                                Obedience Schooled
                                Spell Normal
                                Obedience Schooled

                                  If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


                                  - Remember that using this card will not special summon any monsters other than Beast, Accesscode, Zeus, Underworld Goddess, Omen, Baronne,...


                                  + Jump directly to 3 Level 2 Beast monsters for no reason at all, no cost, although the effecgt is negated and destroyed at the end of the turn, you only need Xyz, Link, Synchro,... to finish
                                  + a very strong starter without losing normal summon with 3 bodies

                                  Divine Arsenal AA-ZEUS - Sky Thunder, Downerd Magician and Sky Cavalry Centaurea (Ancient stamping machine)

                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  SR Rarity
                                  Downerd Magician
                                  SR Rarity
                                  Downerd Magician
                                  Downerd Magician
                                  DARK
                                  Downerd Magician
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 200


                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                  SR Rarity
                                  Sky Cavalry Centaurea
                                  SR Rarity
                                  Sky Cavalry Centaurea
                                  Sky Cavalry Centaurea
                                  LIGHT
                                  Sky Cavalry Centaurea
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                  Zeus: not once per turn, has the ability to restore Xyz materials, sends all other cards as a quick effect and of course does not target, easy to build, big body

                                  Centaurea: easy to climb, punch straight to Zeus or Downerd
                                  Downerd: get on this one to increase Zeus's material by 1 more, get it by kicking Centaurea's head

                                  Accesscode Talker (Accesscode For Game)

                                  UR Rarity
                                  Accesscode Talker
                                  UR Rarity
                                  Accesscode Talker
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Bottom

                                  Right


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                  Tag(s):

                                  It's okay if you can't OTK because of Accesscode. If opp has run out of resources, for example, opp plays Synchron or Number 39, for example, the effect of Accesscode Talker won't be interfered with by opp or effects, so it's very safe, ATK fluctuates. from 3300-5300 helps you easily punch the boss to death or negate opp if you run out of ammo

                                  Baronne de Fleur (x0-1)

                                  UR Rarity
                                  Baronne de Fleur
                                  UR Rarity
                                  Baronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  It's an even number so it's very easy to get up


                                  + omni-negate free
                                  + shoot cards for free
                                  + restore goods from the grave
                                  + big body

                                  Mekk-Knight Crusadia Avramax and I:P Masquerena (x0-1)

                                  UR Rarity
                                  Mekk-Knight Crusadia Avramax
                                  UR Rarity
                                  Mekk-Knight Crusadia Avramax
                                  Mekk-Knight Crusadia Avramax
                                  LIGHT
                                  Mekk-Knight Crusadia Avramax
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Bottom-Left

                                  Bottom-Right

                                  Right


                                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                  UR Rarity
                                  I:P Masquerena
                                  UR Rarity
                                  I:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  Everyone knows that after using Spright Gigantic, no one can get to level/Link/Rank 2 monsters after using Spright Gigantic, so if you want to get cards like Apollousa or Underworld Goddess, Unicorn turn opp, you can use this card. If you want to get Avramax, that card won't work. Being targeted is not destroyed, being punched increases ATK, leaving the field pushes an opp card and is pushed back to the hand by a mole.

                                  Ancient Warriors Oath - Double Dragon Lords (x0-1)

                                  UR Rarity
                                  Ancient Warriors Oath - Double Dragon Lords
                                  UR Rarity
                                  Ancient Warriors Oath - Double Dragon Lords
                                  Ancient Warriors Oath - Double Dragon Lords
                                  WIND
                                  Ancient Warriors Oath - Double Dragon Lords
                                  • ATK:

                                  • 1100

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.


                                  Easy access by Tri-brigade

                                  has the ability to send 1 card from the hand or field to push 1 face-up card of opp back to the hand. Because it is sending 1 card, it will trigger a few cards when touching the grave, such as Kitt.




                                  Companion unit:

                                  - Yu-Gi-Oh! Guidance Vietnam





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