Instructions for playing Loaner Deck G Golem (Ver Duel Trial)
Sections covered in this guide:
Monster
G Golem Pebble Dog and G Golem Rock Hammer (Monster G Golem)
G Golem Pebble Dog
ATK:
300
DEF:
1000
If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn.
G Golem Rock Hammer
ATK:
1800
DEF:
2400
If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn.
- Peblle Dog helps you summon 1 more copy as soon as it is summoned (so we quickly have Link 2) and helps search for other G Golem cards every time they are sent to the GY.
- In the anime, Ignis Earth uses Cost Down to summon Rock Hammer , but in real life, Rock Hammer itself will Cost Down its level at the cost of 1 Cyberse. After that, you can use it to summon 3 Tokens to the field and quickly enter Link Summon!
Doshin @Ignister, Gatchiri @Ignister and Gussari @Ignister (The Ignisters)
Doshin @Ignister
ATK:
100
DEF:
800
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.
Gatchiri @Ignister
ATK:
0
DEF:
3000
The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.
Gussari @Ignister
ATK:
3000
DEF:
3000
When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn.
- Doshin is easily special summoned if there is 1 @Ignister on the field, helping to replenish the Extra Deck and quickly search for Fusion cards to bring the only Fusion monster in the Extra Deck to the field.
- Gatchiri is Deck Cyberse's most frequently used tech, because it's easy to sum and keeps your Links protected. In addition, it also has 3000 DEF to help you have a pretty good defensive wall.
- Gussari is a good handtech to defend if one of your Links is destroyed by combat (remember, we're only using the Loaner Deck here, so don't worry too much about getting punched to the point where you can't see). Additionally, while it is on the field, if your Link destroys a monster, you can deal effect damage to your opponent equal to the destroyed monster's original ATK. And when your monster is attacked while this card is in the GY, it will turn both monsters into 3000 ATK, which is considered a suicide punch...
Linkslayer and Widget Kid (Support)
- Kid will let you summon another Cyberse to your hand every time it is summoned
- Linkslayer is useful in the early turns when the field does not have a single monster shadow, you can quickly summon it to the field. Additionally, you can cast up to 2 cards to target as many Spell&Trap cards on the field to destroy them.
Launcher Commander (Not necessarily useless)
Spell & Trap
Gravity Balance (G Golem Spell)
Gravity Balance
(This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn.
A.I. Love Fusion (@Ignister Spell)
A.I. Love Fusion
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
Cynet Mining (Cyberse Tech)
Raigeki, Monster Reborn and Harpie's Feather Duster (Tech)
Called by the Grave and Infinite Impermanence (Handtrap)
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Back to the Front (Return goods)
Extra Deck
G Golem
G Golem Crystal Heart
ATK:
0
LINK-2
Link Arrow:
Left
Bottom
2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
G Golem Stubborn Menhir
ATK:
1500
LINK-2
Link Arrow:
Bottom
Top
2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn.
G Golem Dignified Trilithon
ATK:
3200
LINK-4
Link Arrow:
Left
Bottom
Right
Top
2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn.
G Golem Invalid Dolmen
ATK:
2800
LINK-3
Link Arrow:
Left
Right
Top
2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
- Crystal Heart will sum 1 Link EARTH to the zone it points to, then place 1 G Golem Counter on this card. Each monster co-linked with this card will gain 600 ATK per G Golem Counter and can punch twice, plus deal armor-piercing damage :v understand why EARTH Ignis wants to keep Crystal Heart on the field then ha
- Menhir 's only effect is to summon 1 more body if it is summoned from under the GY to the field. This will be a very good combo when combined with Crystal Heart
- Dolmen is the Ace of the Deck! Co-linked monsters will not be affected by the opp monster's effects and they are required to attack you (if possible). Additionally, it helps recycle your hand by discarding unnecessary cards from your hand and drawing 1 card. Not to mention, if Dolmen is destroyed, any monsters opp currently has will have their effects disabled! What an awesome ace...
- Trilithon is the Link 4 you will want to go to last, because its effect is not much more special than Dolmen but can be a beater to help quickly clear opp monsters. In particular, it can disable all effects on your Link, a perfect negate if you want to floodgate opp in the last turns of the game.
Earth Golem @Ignister (@Ignister Fusion)
Earth Golem @Ignister
ATK:
2300
DEF:
2000
1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.
Combo
Basic combos
G Golem Pebble Dog
ATK:
300
DEF:
1000
If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn.
G Golem Crystal Heart
ATK:
0
LINK-2
Link Arrow:
Left
Bottom
2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
G Golem Stubborn Menhir
ATK:
1500
LINK-2
Link Arrow:
Bottom
Top
2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn.
Gravity Balance
(This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn.
G Golem Invalid Dolmen
ATK:
2800
LINK-3
Link Arrow:
Left
Right
Top
2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
- Normal Pebble Dog, activate the Special Summon effect to add 1 Pebble Dog
- Link to Menhir, activate the Pebble Dog effect, search Gravity Balance
- Activate Gravity Balance, bring 2 Pebble Dogs back to the field
- Link to Crystal Heart using Menhir and 1 Pebble Dog, make sure the Crystal Heart is in the Extra Zone and not pointing at any monster below the Main Monster Zone .
- Activate Crystal Heart's effect, bringing Menhir back onto the field. Menhir returns to the field and activates the effect again, bringing Pebble Dog under GY onto the field.
- Link to Dolmen using Menhir and Pebble Dog brought up thanks to Gravity Balance (to avoid the other Pebble Dog being banned by Menhir, avoiding loss of resources)
Basic combo 2
G Golem Crystal Heart
ATK:
0
LINK-2
Link Arrow:
Left
Bottom
2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
G Golem Stubborn Menhir
ATK:
1500
LINK-2
Link Arrow:
Bottom
Top
2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn.
G Golem Rock Hammer
ATK:
1800
DEF:
2400
If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn.
G Golem Invalid Dolmen
ATK:
2800
LINK-3
Link Arrow:
Left
Right
Top
2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
- Activate the Rock Hammer effect to drop 1 Cyberse onto GY (anything works, Pebble Dog is better)
- Normal Rock Hammer
- Activate the effect, sacrifice it to summon 3 Tokens
- Link to Menhir uses 2 Tokens
- Link to Crystal Heart using Menhir and remaining Tokens
- Activating Crystal Heart's effect brings Menhir back onto the field, and Menhir activates the effect again to bring Rock Hammer back onto the field
- Link out to Dolmen using Menhir and Rock Hammer, Rock Hammer is banned