Instructions for playing and building Numeron - Ver Xyz Festival (Master Duel)

Instructions for playing and building Numeron - Ver Xyz Festival (Master Duel)

After the Legend Anthology event, comes the Xyz Festival event. Today, I will introduce to newbies a fairly cheap and strong Deck to play for this event, especially suitable for those who are passionate about strength or OTK, Numeron will be your true love!




overview

Numeron is an Xyz deck that will usually prioritize going on turn 2... and not perform any XYZ summons. Instead, Numeron summons their XYZ monsters using Field Spell - Numeron Network , to summon your opponent's Numeron Gates and OTKs.

Prioritize opp's Spell&Trap removal to prevent any disruption. The ratio of Spell&Trap and Kaijus can be adjusted depending on the battles you frequently encounter . And with today's article, we will go deeper into building the Numeron Deck - Ver Check it out!



Core

 

Numeron Network (x2)

UR Rarity
Numeron Network
UR Rarity
Numeron Network
Numeron Network
Spell Field
Numeron Network

    During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


    This is the lifeblood of the deck, the main way to put your Xyz monsters on the field. Normally, a Deck in Rank will have 3 copies, which also helps reduce bricking, but for events, you are only allowed to use 2 copies , so this version will require a lot of Search Fields or drawing cards.

    Numeron Calling (3x)

    R Rarity
    Numeron Calling
    R Rarity
    Numeron Calling
    Numeron Calling
    Spell Normal
    Numeron Calling

      If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


      This card allows Numeron Network to summon up to 4 Numeron Gates from your Extra Deck. And thanks to Numeron Network , you can send this card to the GY as a cost for Numeron Network to copy its effect. Unfortunately, the only downside to this card is that once activated, you can only summon 1 more time . Usually in that case, you'll go into one of the big bosses in your Extra Deck.

      Use 3 if you want the game to last a little longer, have more resources in your Extra Deck, and have backups when your first Numeron Network goes down. (Actually, you can use 2 copies, but the banlist will take away your 1 Network, so feel sorry for yourself and save 3 copies to brick them a bit :v)

      Numeron Wall (3x)

      SR Rarity
      Numeron Wall
      SR Rarity
      Numeron Wall
      Numeron Wall
      DARK 1
      Numeron Wall
      • ATK:

      • 0

      • DEF:

      • 0


      If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


      The main Searcher of the Deck , allows you to immediately collect the Numeron Network to OTK 1 circuit into the 8000 LP that opp has: v In addition, it also helps protect your LP if you are unlucky and are forced to go first, having it will also help. very useful!



      Extra Deck Core

       

      Number Gate

      N Rarity
      Number 3: Numeron Gate Trini
      N Rarity
      Number 3: Numeron Gate Trini
      Number 3: Numeron Gate Trini
      LIGHT
      Number 3: Numeron Gate Trini
      • ATK:

      • 1000

      • DEF:

      • 100


      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


      N Rarity
      Number 2: Numeron Gate Dve
      N Rarity
      Number 2: Numeron Gate Dve
      Number 2: Numeron Gate Dve
      LIGHT
      Number 2: Numeron Gate Dve
      • ATK:

      • 1000

      • DEF:

      • 100


      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


      N Rarity
      Number 4: Numeron Gate Catvari
      N Rarity
      Number 4: Numeron Gate Catvari
      Number 4: Numeron Gate Catvari
      LIGHT
      Number 4: Numeron Gate Catvari
      • ATK:

      • 1000

      • DEF:

      • 100


      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


      N Rarity
      Number 1: Numeron Gate Ekam
      N Rarity
      Number 1: Numeron Gate Ekam
      Number 1: Numeron Gate Ekam
      LIGHT
      Number 1: Numeron Gate Ekam
      • ATK:

      • 1000

      • DEF:

      • 100


      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


      These are the main monsters of Numeron used for OTK . All Numeron Gates have the same effect: They are all indestructible in combat, and at the end of the Damage Step, when they have fought an opp monster, they will double their attack power. all the Numerons on the field. Normally, they must separate a material to use, but Numeron Network allows Numeron XYZ monsters to not need to do so.

      Note: Numeron Gate Ekam is quite special because it is used as a material to createNumber C1: Numeron Chaos Gate Sunya , something no other number monster can do.

      Needless to say, you will always need x3 of the above 4 monsters

      Number C1: Numeron Chaos Gate Sunya (x3)

      SR Rarity
      Number C1: Numeron Chaos Gate Sunya
      SR Rarity
      Number C1: Numeron Chaos Gate Sunya
      Number C1: Numeron Chaos Gate Sunya
      DARK
      Number C1: Numeron Chaos Gate Sunya
      • ATK:

      • 2000

      • DEF:

      • 1000


      4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.


      Works like a Dark Hole but banish :") Not to mention that with each Standby Phase , it will return to the field just to reward opp with a burning amount of damage including all ATK of the banned Xyz monsters (including including opp's monsters, and with this event, everyone uses Xyz, you know what I mean :] )



      Support + Tech

      Is the core short? :)) Very short, the Deck is super easy to play and with this event it's super easy to build and also cheap. Now coming to the main part, because you will need to remove opp's backrow and clear the way for Numeron Gates to OTK , you will need a lot of measures to interrupt combos as well as eliminate good field formations! Below are some suggestions.

      Planet Pathfinder (x3)

      R Rarity
      Planet Pathfinder
      R Rarity
      Planet Pathfinder
      Planet Pathfinder
      EARTH 4
      Planet Pathfinder
      • ATK:

      • 1000

      • DEF:

      • 1000


      You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


      Search Network but unfortunately it will cost Normal summons and be negated by a few handtraps. However, as mentioned before, you will need a lot of searchers to find the field so this is a must have condition!

      Handtrap

      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          SR Rarity
          D.D. Crow
          SR Rarity
          D.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          This is an indispensable set for almost every deck. You will need to interrupt some of opp's combos while waiting for your turn to OTK so yeah, you need to have good timing to immediately hit opp's combos and stop them.

          However :") With luck, your hand will be beautiful, sometimes a hand full of empty handtraps is strange :v

          Breaking hell

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            R Rarity
            Gadarla, the Mystery Dust Kaiju
            R Rarity
            Gadarla, the Mystery Dust Kaiju
            Gadarla, the Mystery Dust Kaiju
            WIND 8
            Gadarla, the Mystery Dust Kaiju
            • ATK:

            • 2700

            • DEF:

            • 1600


            You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


            R Rarity
            Jizukiru, the Star Destroying Kaiju
            R Rarity
            Jizukiru, the Star Destroying Kaiju
            Jizukiru, the Star Destroying Kaiju
            LIGHT 10
            Jizukiru, the Star Destroying Kaiju
            • ATK:

            • 3300

            • DEF:

            • 2600


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


            UR Rarity
            Dark Ruler No More
            UR Rarity
            Dark Ruler No More
            Dark Ruler No More
            Spell Normal
            Dark Ruler No More

              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




              Tag(s):

              SR Rarity
              Lava Golem
              SR Rarity
              Lava Golem
              Lava Golem
              FIRE 8
              Lava Golem
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


              R Rarity
              Forbidden Chalice
              R Rarity
              Forbidden Chalice
              Forbidden Chalice
              Spell Quick
              Forbidden Chalice

                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                R Rarity
                Radian, the Multidimensional Kaiju
                R Rarity
                Radian, the Multidimensional Kaiju
                Radian, the Multidimensional Kaiju
                DARK 7
                Radian, the Multidimensional Kaiju
                • ATK:

                • 2800

                • DEF:

                • 2500


                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                You also understand their uses, right? :v Destroy their Aces and let the Numeron Gates do the rest...

                Destroy backrows, destroy monsters

                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  UR Rarity
                  Harpie's Feather Duster
                  UR Rarity
                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    UR Rarity
                    Lightning Storm
                    UR Rarity
                    Lightning Storm
                    Lightning Storm
                    Spell Normal
                    Lightning Storm

                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                      Tag(s):

                      SR Rarity
                      Cosmic Cyclone
                      SR Rarity
                      Cosmic Cyclone
                      Cosmic Cyclone
                      Spell Quick
                      Cosmic Cyclone

                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                        R Rarity
                        Mystical Space Typhoon
                        R Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          As said, priority will need to be given to dismantling opp's yard first before doing anything else

                          Memories of Hope (3x)

                          UR Rarity
                          Memories of Hope
                          UR Rarity
                          Memories of Hope
                          Memories of Hope
                          Spell Normal
                          Memories of Hope

                            Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


                            Giving you up to 4 additional draws!!! Fuck it, with this version, you will need a lot of cards to prepare for the next turn if there is a next turn :v ...

                            Limiter Removal (x2)

                            UR Rarity
                            Limiter Removal
                            UR Rarity
                            Limiter Removal
                            Limiter Removal
                            Spell Quick
                            Limiter Removal

                              Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                              Increases OTK ability but comes at the cost of losing all monsters :v If only there was a card that could protect them, it would be great...

                              Pot of Desires (x3)

                              SR Rarity
                              Pot of Desires
                              SR Rarity
                              Pot of Desires
                              Pot of Desires
                              Spell Normal
                              Pot of Desires

                                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                Tag(s):

                                Numeron is not important, so add it to increase the possibility of withdrawing Network, otherwise it's fine :v bad luck

                                Small World and Archfiend Eccentrick (Combo)

                                SR Rarity
                                Small World
                                SR Rarity
                                Small World
                                Small World
                                Spell Normal
                                Small World

                                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                  SR Rarity
                                  Archfiend Eccentrick
                                  SR Rarity
                                  Archfiend Eccentrick
                                  Archfiend Eccentrick
                                  LIGHT 37
                                  Archfiend Eccentrick
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 1000


                                  [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


                                  Small World plays a big role in recent Decks, it simply searches for everything you need to make a career!

                                  Piri Reis Map (x3)

                                  SR Rarity
                                  Piri Reis Map
                                  SR Rarity
                                  Piri Reis Map
                                  Piri Reis Map
                                  Spell Normal
                                  Piri Reis Map

                                    At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                                    This is also a good way to quickly put Wall in your hand and then summon it, activate the effect to put Network in your hand and OTK!



                                    Combo

                                    Combo similar to what you experience in a regular Numeron Deck...

                                    Pure combo

                                    N Rarity
                                    Number 3: Numeron Gate Trini
                                    N Rarity
                                    Number 3: Numeron Gate Trini
                                    Number 3: Numeron Gate Trini
                                    LIGHT
                                    Number 3: Numeron Gate Trini
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    N Rarity
                                    Number 2: Numeron Gate Dve
                                    N Rarity
                                    Number 2: Numeron Gate Dve
                                    Number 2: Numeron Gate Dve
                                    LIGHT
                                    Number 2: Numeron Gate Dve
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    N Rarity
                                    Number 4: Numeron Gate Catvari
                                    N Rarity
                                    Number 4: Numeron Gate Catvari
                                    Number 4: Numeron Gate Catvari
                                    LIGHT
                                    Number 4: Numeron Gate Catvari
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    N Rarity
                                    Number 1: Numeron Gate Ekam
                                    N Rarity
                                    Number 1: Numeron Gate Ekam
                                    Number 1: Numeron Gate Ekam
                                    LIGHT
                                    Number 1: Numeron Gate Ekam
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    R Rarity
                                    Numeron Calling
                                    R Rarity
                                    Numeron Calling
                                    Numeron Calling
                                    Spell Normal
                                    Numeron Calling

                                      If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                      UR Rarity
                                      Numeron Network
                                      UR Rarity
                                      Numeron Network
                                      Numeron Network
                                      Spell Field
                                      Numeron Network

                                        During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                        This combo is easy to use for any player of any level, so the gameplay is also very simple! You just need to find a way to reach the Network, whether using Wall or Pathfinder, any way can put the Network into your hands. Afterward:
                                        1. Activate Network to send Calling to GY
                                        2. Summon Numbers 1, 2, 3, 4 to the field
                                        3. Punch
                                        Very simple with a field full of punchers but no protection :v How sad...

                                        Small World and Ash Blossom & Joyous Spring (Combo Small + Ash)

                                        SR Rarity
                                        Small World
                                        SR Rarity
                                        Small World
                                        Small World
                                        Spell Normal
                                        Small World

                                          Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                          UR Rarity
                                          Ash Blossom & Joyous Spring
                                          UR Rarity
                                          Ash Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.




                                          Sample deck

                                          It wouldn't be right to just ramble on about Numeron without showing you a portrait of Deck. Below will be a sample deck for what you need to prepare for the event!!!

                                          Sample deck

                                          Need 15 UR

                                          UR Rarity
                                          Maxx "C"3 card
                                          UR Rarity
                                          Ash Blossom & Joyous Spring3 card
                                          UR Rarity
                                          Called by the Grave1 card
                                          UR Rarity
                                          Harpie's Feather Duster1 card
                                          UR Rarity
                                          Lightning Storm2 card
                                          UR Rarity
                                          Numeron Network2 card
                                          UR Rarity
                                          Raigeki1 card
                                          UR Rarity
                                          Infinite Impermanence2 card

                                          Main: 40 Extra: 15

                                          R Rarity
                                          3 cardGadarla, the Mystery Dust Kaiju
                                          R Rarity
                                          3 cardGadarla, the Mystery Dust Kaiju
                                          Gadarla, the Mystery Dust Kaiju
                                          WIND 8
                                          Gadarla, the Mystery Dust Kaiju
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 1600


                                          You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                          SR Rarity
                                          3 cardLava Golem
                                          SR Rarity
                                          3 cardLava Golem
                                          Lava Golem
                                          FIRE 8
                                          Lava Golem
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                          UR Rarity
                                          3 cardMaxx "C"
                                          UR Rarity
                                          3 cardMaxx "C"
                                          Maxx "C"
                                          EARTH 2
                                          Maxx "C"
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 200


                                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                          SR Rarity
                                          3 cardNumeron Wall
                                          SR Rarity
                                          3 cardNumeron Wall
                                          Numeron Wall
                                          DARK 1
                                          Numeron Wall
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


                                          R Rarity
                                          3 cardPlanet Pathfinder
                                          R Rarity
                                          3 cardPlanet Pathfinder
                                          Planet Pathfinder
                                          EARTH 4
                                          Planet Pathfinder
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


                                          N Rarity
                                          1 cardPSY-Frame Driver
                                          N Rarity
                                          1 cardPSY-Frame Driver
                                          PSY-Frame Driver
                                          LIGHT 6
                                          PSY-Frame Driver
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 0


                                          A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                                          UR Rarity
                                          3 cardAsh Blossom & Joyous Spring
                                          UR Rarity
                                          3 cardAsh Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                          SR Rarity
                                          2 cardPSY-Framegear Gamma
                                          SR Rarity
                                          2 cardPSY-Framegear Gamma
                                          PSY-Framegear Gamma
                                          LIGHT 2
                                          PSY-Framegear Gamma
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 0


                                          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                                          UR Rarity
                                          1 cardCalled by the Grave
                                          UR Rarity
                                          1 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            R Rarity
                                            2 cardForbidden Chalice
                                            R Rarity
                                            2 cardForbidden Chalice
                                            Forbidden Chalice
                                            Spell Quick
                                            Forbidden Chalice

                                              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                UR Rarity
                                                2 cardLightning Storm
                                                UR Rarity
                                                2 cardLightning Storm
                                                Lightning Storm
                                                Spell Normal
                                                Lightning Storm

                                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                  Tag(s):

                                                  R Rarity
                                                  3 cardMystical Space Typhoon
                                                  R Rarity
                                                  3 cardMystical Space Typhoon
                                                  Mystical Space Typhoon
                                                  Spell Quick
                                                  Mystical Space Typhoon

                                                    Target 1 Spell/Trap on the field; destroy that target.


                                                    R Rarity
                                                    3 cardNumeron Calling
                                                    R Rarity
                                                    3 cardNumeron Calling
                                                    Numeron Calling
                                                    Spell Normal
                                                    Numeron Calling

                                                      If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                                      UR Rarity
                                                      2 cardNumeron Network
                                                      UR Rarity
                                                      2 cardNumeron Network
                                                      Numeron Network
                                                      Spell Field
                                                      Numeron Network

                                                        During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                                        SR Rarity
                                                        2 cardPiri Reis Map
                                                        SR Rarity
                                                        2 cardPiri Reis Map
                                                        Piri Reis Map
                                                        Spell Normal
                                                        Piri Reis Map

                                                          At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                                                          UR Rarity
                                                          1 cardRaigeki
                                                          UR Rarity
                                                          1 cardRaigeki
                                                          Raigeki
                                                          Spell Normal
                                                          Raigeki

                                                            Destroy all monsters your opponent controls.




                                                            Tag(s):

                                                            UR Rarity
                                                            2 cardInfinite Impermanence
                                                            UR Rarity
                                                            2 cardInfinite Impermanence
                                                            Infinite Impermanence
                                                            Trap Normal
                                                            Infinite Impermanence

                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                              N Rarity
                                                              3 cardNumber 1: Numeron Gate Ekam
                                                              N Rarity
                                                              3 cardNumber 1: Numeron Gate Ekam
                                                              Number 1: Numeron Gate Ekam
                                                              LIGHT
                                                              Number 1: Numeron Gate Ekam
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 100


                                                              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                              N Rarity
                                                              3 cardNumber 2: Numeron Gate Dve
                                                              N Rarity
                                                              3 cardNumber 2: Numeron Gate Dve
                                                              Number 2: Numeron Gate Dve
                                                              LIGHT
                                                              Number 2: Numeron Gate Dve
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 100


                                                              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                              N Rarity
                                                              3 cardNumber 3: Numeron Gate Trini
                                                              N Rarity
                                                              3 cardNumber 3: Numeron Gate Trini
                                                              Number 3: Numeron Gate Trini
                                                              LIGHT
                                                              Number 3: Numeron Gate Trini
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 100


                                                              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                              N Rarity
                                                              3 cardNumber 4: Numeron Gate Catvari
                                                              N Rarity
                                                              3 cardNumber 4: Numeron Gate Catvari
                                                              Number 4: Numeron Gate Catvari
                                                              LIGHT
                                                              Number 4: Numeron Gate Catvari
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 100


                                                              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                              SR Rarity
                                                              3 cardNumber C1: Numeron Chaos Gate Sunya
                                                              SR Rarity
                                                              3 cardNumber C1: Numeron Chaos Gate Sunya
                                                              Number C1: Numeron Chaos Gate Sunya
                                                              DARK
                                                              Number C1: Numeron Chaos Gate Sunya
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 1000


                                                              4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.


                                                              This is the version called almost perfect to be able to complete the event. Depending on what you need or often encounter, feel free to tweak the Deck!!!




                                                              Companion unit:

                                                              - Yu-Gi-Oh! Guidance Vietnam





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