Instructions for playing Mayakashi - Ver Legend Anthology (Master Duel)

Instructions for playing Mayakashi - Ver Legend Anthology (Master Duel)

Are you so frustrated every time you play a Master Duel event and always encounter Decks with the same archetype? (For this event, Dark Magician is the meta) So you should change things up a bit with a deck that mills cards that are quite strong and quite cheap, easily created with a few card crafting sessions... Yes, welcome to Mayakashi, one That's quite an arrogant name!




generality

generality


A few words before going into the gameplay overview of this Deck. Thanks to using this Deck, my experience with the event was also quite interesting - partly because playing without the handtrap was great, partly because I achieved quite a lot of Win (enough to get the event's reward). :v), and another part is that using this Deck to troll opp is very fun :D

The playing style of this Deck, to put it simply, is to take opp's entire family to the grave :D That's right, that's right, mill cards straight to the grave . And this Deck also has a second way of playing: monsters will alternately climb the grave to the field after each defeat or destruction and go to the grave , and each time, a monster will have its own effect :) general The gameplay is also very diverse!

We will also focus on two types of summons: Link and Synchro . Synchro monsters have effects that will be used every time they go to the grave, and boss Link has effects every time a monster is summoned or an effect activates from the grave.

And this archetype in Legend Anthology's event is also not subject to any ban list limits for the event (only a few handtraps are banned, don't worry too much). Therefore, whether you use this deck at events or in other ranked formats (no handtrap :v) And in this article, I will guide you to build the simplest Mayakashi deck. for this event!



Core

 

Yuki-Musume, the Ice Mayakashi, Hajun and the Winged Mayakashi (Level 1)

R Rarity
Yuki-Musume, the Ice Mayakashi
R Rarity
Yuki-Musume, the Ice Mayakashi
Yuki-Musume, the Ice Mayakashi
WATER 1
Yuki-Musume, the Ice Mayakashi
  • ATK:

  • 0

  • DEF:

  • 1900


If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


SR Rarity
Hajun, the Winged Mayakashi
SR Rarity
Hajun, the Winged Mayakashi
Hajun, the Winged Mayakashi
WIND 1
Hajun, the Winged Mayakashi
  • ATK:

  • 600

  • DEF:

  • 400


If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


  • Yuki has a special summoning effect from his hand or GY by sending 1 Zombie to the GY (depending on the case of sending monsters, you will decide the factor to win the Duel). After that, you will be locked into summoning Mayakashi monsters from the Extra Deck - which is quite good because in this version, the Extra Deck only needs to have Mayakashi.
  • Hajun has the effect of special summoning Mayakashi monsters from the Deck whenever he is special summoned or normal summoned . And will also lock you into summoning Mayakashi monsters from the Extra Deck. This will also be a good body to banish the effects of other Zombie monsters.
Rate: x3 both

Dakki the Graceful Mayakashi (x3)

SR Rarity
Dakki, the Graceful Mayakashi
SR Rarity
Dakki, the Graceful Mayakashi
Dakki, the Graceful Mayakashi
FIRE 2
Dakki, the Graceful Mayakashi
  • ATK:

  • 1000

  • DEF:

  • 0


You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.


Dakki will be the main element of the deck. This is a tuner that can arbitrarily live and die from the grave to the field every time a Mayakashi monster from the Extra Deck comes onto the field. Search can be done with Return , or Hajun.

Mayakashi Return (x3)

SR Rarity
Mayakashi Return
SR Rarity
Mayakashi Return
Mayakashi Return
Spell Normal
Mayakashi Return

    Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.


    Used to search for necessary Mayakashi or send them to the GY to activate their effects (Yuki or Dakki)

    Mayakashi Winter (x2-3)

    R Rarity
    Mayakashi Winter
    R Rarity
    Mayakashi Winter
    Mayakashi Winter
    Spell Continuous
    Mayakashi Winter

      Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. ● Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. ● Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it.


      • Helps reduce opp's ATK/DEF (Mayakashi in your GY will be a lot, due to Synchro)
      • Help draw more cards by sending 1 Mayakashi to the grave and itself
      • Banish yourself and 1 Zombie to summon 1 Mayakashi from the GY to the field to activate their specific effects.
      This will be a very good card to use for long matches and later on, this card will be used very well, but its nature is not a searcher , so there will be no need to use 3 cards. .



      Core Extra Deck

       

      Synchro Mayakashi

      N Rarity
      Tsuchigumo, the Poisonous Mayakashi
      N Rarity
      Tsuchigumo, the Poisonous Mayakashi
      Tsuchigumo, the Poisonous Mayakashi
      EARTH 5
      Tsuchigumo, the Poisonous Mayakashi
      • ATK:

      • 2000

      • DEF:

      • 1800


      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.


      SR Rarity
      Gashadokuro, the Skeletal Mayakashi
      SR Rarity
      Gashadokuro, the Skeletal Mayakashi
      Gashadokuro, the Skeletal Mayakashi
      DARK 11
      Gashadokuro, the Skeletal Mayakashi
      • ATK:

      • 3300

      • DEF:

      • 2600


      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.


      N Rarity
      Oboro-Guruma, the Wheeled Mayakashi
      N Rarity
      Oboro-Guruma, the Wheeled Mayakashi
      Oboro-Guruma, the Wheeled Mayakashi
      EARTH 3
      Oboro-Guruma, the Wheeled Mayakashi
      • ATK:

      • 800

      • DEF:

      • 2100


      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.


      R Rarity
      Tengu, the Winged Mayakashi
      R Rarity
      Tengu, the Winged Mayakashi
      Tengu, the Winged Mayakashi
      WIND 7
      Tengu, the Winged Mayakashi
      • ATK:

      • 2600

      • DEF:

      • 1500


      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.


      UR Rarity
      Yoko, the Graceful Mayakashi
      UR Rarity
      Yoko, the Graceful Mayakashi
      Yoko, the Graceful Mayakashi
      FIRE 9
      Yoko, the Graceful Mayakashi
      • ATK:

      • 2900

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.


      Each monster listed above will have the effect of rising from the GY whenever a Synchro monster with a level 2 higher than yourself (or a Link monster) is defeated or destroyed by a card effect.
      • Oboro ( lvl 5 ): when revealed, it will protect your monsters from being destroyed by battle. Rate: x3
      • Tsuchigumo ( lvl 7 ): when revealed, it will mill 3 cards from the top of each player's deck. Rate: x3
      • Tengu ( lvl 9 ): when emerged, it will destroy 1 of opp's Spell/Trap. Rate: x2
      • Yoko ( lvl 11 ): when revealed, she will destroy 1 opp monster. Rate: x2
      • Gashdokuro ( Link ): when revealed, it will not be affected by card effects (not intrusive, but 3300 ATK will help it make a good beater). Rate: x2

      Yuki-Onna, the Absolute Zero Mayakashi, Yuki-Onna and the Ice Mayakashi (Link Mayakashi)

      UR Rarity
      Yuki-Onna, the Absolute Zero Mayakashi
      UR Rarity
      Yuki-Onna, the Absolute Zero Mayakashi
      Yuki-Onna, the Absolute Zero Mayakashi
      WATER
      Yuki-Onna, the Absolute Zero Mayakashi
      • ATK:

      • 2900

      • LINK-4

      Link Arrow:

      Left

      Bottom-Left

      Bottom-Right

      Right


      2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


      SR Rarity
      Yuki-Onna, the Ice Mayakashi
      SR Rarity
      Yuki-Onna, the Ice Mayakashi
      Yuki-Onna, the Ice Mayakashi
      WATER
      Yuki-Onna, the Ice Mayakashi
      • ATK:

      • 1900

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


      • Yuki-Onna Link 2: Each Synchro monster it points to will make this card invulnerable in battle . And every time a destroyed Synchro monster goes to the grave, you can divide half the ATK/DEF of a monster on the field . The main purpose of using this card is to climb Link 4 or use it to continuously special summon 1 Zombie for the effect of Soul-Absorbing Bone Tower . Rate: x2
      • Yuki-Onna Link 4: Locks the effects of banished monsters, and will also lock 1 of opp's monsters and reduce their ATK to 0 every time a monster from the grave or an effect from the grave comes onto the field. Rate: x1



      Tech support

       

      Samurai Skull and Gozuki (Send Zombies to GY)

      N Rarity
      Samurai Skull
      N Rarity
      Samurai Skull
      Samurai Skull
      DARK 4
      Samurai Skull
      • ATK:

      • 1700

      • DEF:

      • 0


      When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


      SR Rarity
      Gozuki
      SR Rarity
      Gozuki
      Gozuki
      EARTH 4
      Gozuki
      • ATK:

      • 1700

      • DEF:

      • 800


      During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


      Both of these options will help you quickly get Mayakashi or Bone Tower or Mezuki down to the GY for the turns you need. However, Gozuki will be a bit better , because it can banish itself and 1 other Zombie to quickly summon 1 Zombie in your hand - If your main purpose is to mill Deck opp then you should summon Bone Tower, otherwise Then just summon 1 Mayakashi and then combo.

      Mezuki (x3)

      SR Rarity
      Mezuki
      SR Rarity
      Mezuki
      Mezuki
      EARTH 4
      Mezuki
      • ATK:

      • 1700

      • DEF:

      • 800


      You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


      Just send it straight down to the GY on turns where you have Mayakashi stacked in the GY, or you have Bone Tower in the GY. Yes, just by using it, you will easily summon those monsters from the GY to the field, however, the limit is only 3 cards so you will also need other methods to revive Zombies!

      Soul-Absorbing Bone Tower (x3)

      SR Rarity
      Soul-Absorbing Bone Tower
      SR Rarity
      Soul-Absorbing Bone Tower
      Soul-Absorbing Bone Tower
      DARK 3
      Soul-Absorbing Bone Tower
      • ATK:

      • 400

      • DEF:

      • 1500


      If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.


      Place this card on the field only to mill opp's cards. If you continuously special summon Zombies , you will receive 2 more mills . Bonus is that this card will not be destroyed early because opp will have to face your other monsters before defeating it (but destroying it with card signs and banishing can still eliminate it).

      You can put it on the field in 3 ways : normal summon :v, revive and thanks to Gozuki.

      Danger! Nessie! (x2)

      SR Rarity
      Danger! Nessie!
      SR Rarity
      Danger! Nessie!
      Danger! Nessie!
      DARK 7
      Danger! Nessie!
      • ATK:

      • 1600

      • DEF:

      • 2800


      You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


      Oh you will need some tech hands to get more card draws. Believe me, playing this Deck will be bricked but the effectiveness will still be great!

      Infinite Impermanence and Effect Veiler (Handtrap)

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        And if you need a handtrap in this event, this is the basic set for you! Both of them negate the effects of opp monsters.
        • Veiler: x3; Infinite: x1 (event banlist :v)

        Pot of Avarice, Shared Ride and Dark World Dealings (Draw cards)

        SR Rarity
        Pot of Avarice
        SR Rarity
        Pot of Avarice
        Pot of Avarice
        Spell Normal
        Pot of Avarice

          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




          Tag(s):

          SR Rarity
          Shared Ride
          SR Rarity
          Shared Ride
          Shared Ride
          Spell Quick
          Shared Ride

            For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.


            SR Rarity
            Dark World Dealings
            SR Rarity
            Dark World Dealings
            Dark World Dealings
            Spell Normal
            Dark World Dealings

              Each player draws 1 card, then each player discards 1 card.


              Each card will help you have more options to draw cards, but in my opinion, Dealing and Pot will help this deck more.

              x1-2

              UR Rarity
              One for One
              UR Rarity
              One for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                R Rarity
                Dark Core
                R Rarity
                Dark Core
                Dark Core
                Spell Normal
                Dark Core

                  Discard 1 card, then target 1 face-up monster on the field; banish that target.


                  UR Rarity
                  Foolish Burial
                  UR Rarity
                  Foolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    R Rarity
                    Lightning Vortex
                    R Rarity
                    Lightning Vortex
                    Lightning Vortex
                    Spell Normal
                    Lightning Vortex

                      Discard 1 card; destroy all face-up monsters your opponent controls.


                      Added options for you to put Zombies in the GY and receive more incentives from them.

                      Call of the Mummy (x1-2)

                      N Rarity
                      Call of the Mummy
                      N Rarity
                      Call of the Mummy
                      Call of the Mummy
                      Spell Continuous
                      Call of the Mummy

                        Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.


                        A few more summons should be okay, after all you will need to be prepared for every situation :v but remember, this card can only be used when there are no monsters on your side of the field!

                        Monster Reborn and Book of Life (Revival)

                        UR Rarity
                        Monster Reborn
                        UR Rarity
                        Monster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          R Rarity
                          Book of Life
                          R Rarity
                          Book of Life
                          Book of Life
                          Spell Normal
                          Book of Life

                            Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.


                            Other measures to revive Zombies

                            Harpie's Feather Duster (1x)

                            UR Rarity
                            Harpie's Feather Duster
                            UR Rarity
                            Harpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              Handling backrows



                              Combo

                              As for building the deck, it's as simple as that: v I also said from the beginning, building this deck is very simple, as for the combos, I will briefly talk about a few combos so you can clearly understand how the Deck plays!

                              Combo 1

                              N Rarity
                              Tsuchigumo, the Poisonous Mayakashi
                              N Rarity
                              Tsuchigumo, the Poisonous Mayakashi
                              Tsuchigumo, the Poisonous Mayakashi
                              EARTH 5
                              Tsuchigumo, the Poisonous Mayakashi
                              • ATK:

                              • 2000

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.


                              SR Rarity
                              Gashadokuro, the Skeletal Mayakashi
                              SR Rarity
                              Gashadokuro, the Skeletal Mayakashi
                              Gashadokuro, the Skeletal Mayakashi
                              DARK 11
                              Gashadokuro, the Skeletal Mayakashi
                              • ATK:

                              • 3300

                              • DEF:

                              • 2600


                              1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.


                              SR Rarity
                              Dakki, the Graceful Mayakashi
                              SR Rarity
                              Dakki, the Graceful Mayakashi
                              Dakki, the Graceful Mayakashi
                              FIRE 2
                              Dakki, the Graceful Mayakashi
                              • ATK:

                              • 1000

                              • DEF:

                              • 0


                              You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.


                              UR Rarity
                              Yuki-Onna, the Absolute Zero Mayakashi
                              UR Rarity
                              Yuki-Onna, the Absolute Zero Mayakashi
                              Yuki-Onna, the Absolute Zero Mayakashi
                              WATER
                              Yuki-Onna, the Absolute Zero Mayakashi
                              • ATK:

                              • 2900

                              • LINK-4

                              Link Arrow:

                              Left

                              Bottom-Left

                              Bottom-Right

                              Right


                              2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                              N Rarity
                              Oboro-Guruma, the Wheeled Mayakashi
                              N Rarity
                              Oboro-Guruma, the Wheeled Mayakashi
                              Oboro-Guruma, the Wheeled Mayakashi
                              EARTH 3
                              Oboro-Guruma, the Wheeled Mayakashi
                              • ATK:

                              • 800

                              • DEF:

                              • 2100


                              1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.


                              R Rarity
                              Tengu, the Winged Mayakashi
                              R Rarity
                              Tengu, the Winged Mayakashi
                              Tengu, the Winged Mayakashi
                              WIND 7
                              Tengu, the Winged Mayakashi
                              • ATK:

                              • 2600

                              • DEF:

                              • 1500


                              1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.


                              R Rarity
                              Yuki-Musume, the Ice Mayakashi
                              R Rarity
                              Yuki-Musume, the Ice Mayakashi
                              Yuki-Musume, the Ice Mayakashi
                              WATER 1
                              Yuki-Musume, the Ice Mayakashi
                              • ATK:

                              • 0

                              • DEF:

                              • 1900


                              If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                              UR Rarity
                              Yoko, the Graceful Mayakashi
                              UR Rarity
                              Yoko, the Graceful Mayakashi
                              Yoko, the Graceful Mayakashi
                              FIRE 9
                              Yoko, the Graceful Mayakashi
                              • ATK:

                              • 2900

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.


                              SR Rarity
                              Yuki-Onna, the Ice Mayakashi
                              SR Rarity
                              Yuki-Onna, the Ice Mayakashi
                              Yuki-Onna, the Ice Mayakashi
                              WATER
                              Yuki-Onna, the Ice Mayakashi
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


                              SR Rarity
                              Hajun, the Winged Mayakashi
                              SR Rarity
                              Hajun, the Winged Mayakashi
                              Hajun, the Winged Mayakashi
                              WIND 1
                              Hajun, the Winged Mayakashi
                              • ATK:

                              • 600

                              • DEF:

                              • 400


                              If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                              This combo will eventually bring Link 4 to the field, simply like climbing the ladder until Link 4 :/ I know it's not necessary but for this event, having 1 negate on opp's monster will be very good to finish. willow them. This combo will work well on turn 2 . The best hands will be Hajun and Yuki
                              1. Normal Hajun, Hajun brought Dakki onto the field
                              2. Activate Yuki's effect, drop a Zombie into the grave to summon it, for example dropping Mezuki
                              3. Synchro onto Oboro using Dakki and Hajun, Dakki returns to the field
                              4. Synchro onto Tsuchigumo using Dakki and Oboro, Dakki returns to the field
                              5. Synchro onto Tengu using Dakki and Tsuchigumo, Dakki returns to the field
                              6. Synchro onto Yoko using Dakki and Tengu, Dakki goes back onto the field
                              7. Synchro onto Gashadokuro using Dakki and Yoko, Dakki re-enters the field. At this point, you can do a similar Synchro chain with Dakki and Yuki , or you can not do it at all.
                              8. Link to Link 2 Yuki-Onna uses Dakki and Gashadokuro, Dakki returns to the field
                              9. Link to Link 4 Yuki-Onna uses Dakki and the remaining monsters on the field, Dakki returns to the field
                              10. Link 4's effect will be activated every time a monster comes onto the field or the effect of a monster in the grave is activated, negating the effect of an opp monster and reducing ATK to 0.
                              11. Do you remember Mezuki under GY in case we sent it down there thanks to Yuki? Activating it brings Tsuchigumo back onto the field
                              12. Tsuchigumo comes onto the field and activates the 3-card mill effect from each Deck. If you're lucky, you'll get a few more good turns :v At the same time, Link 4's effect is activated again, targeting 1 more opp monster.
                              13. Link Tsuchigumo and Dakki to create Link 2 Yuki-Onna, Dakki returns to the field, activates Link 4's effect, targets 1 more opp monster ( if you don't have it, don't let it activate, be careful here )
                              Final stage: Link 2 and Link 4 and Dakki in defensive position .

                              The purpose of bringing Link 2 up is to lure opp to punch it or Dakki. If you punch Dakki, you'll be lucky to survive. If you punch Link 2, you'll take the trouble to receive a little damage to summon Gashadokuro to the field, then Link 4 will activate his effect again, and if opp punches Link 4, Link 2 will activate his effect. If you keep going like that, opp will have a headache trying to figure out how to punch you...

                              Combo 2

                              SR Rarity
                              Dakki, the Graceful Mayakashi
                              SR Rarity
                              Dakki, the Graceful Mayakashi
                              Dakki, the Graceful Mayakashi
                              FIRE 2
                              Dakki, the Graceful Mayakashi
                              • ATK:

                              • 1000

                              • DEF:

                              • 0


                              You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.


                              SR Rarity
                              Soul-Absorbing Bone Tower
                              SR Rarity
                              Soul-Absorbing Bone Tower
                              Soul-Absorbing Bone Tower
                              DARK 3
                              Soul-Absorbing Bone Tower
                              • ATK:

                              • 400

                              • DEF:

                              • 1500


                              If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.


                              R Rarity
                              Yuki-Musume, the Ice Mayakashi
                              R Rarity
                              Yuki-Musume, the Ice Mayakashi
                              Yuki-Musume, the Ice Mayakashi
                              WATER 1
                              Yuki-Musume, the Ice Mayakashi
                              • ATK:

                              • 0

                              • DEF:

                              • 1900


                              If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                              SR Rarity
                              Hajun, the Winged Mayakashi
                              SR Rarity
                              Hajun, the Winged Mayakashi
                              Hajun, the Winged Mayakashi
                              WIND 1
                              Hajun, the Winged Mayakashi
                              • ATK:

                              • 600

                              • DEF:

                              • 400


                              If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                              Combo 2 will mill opp's Deck straight to GY , works effectively whether it's turn 1 or turn 2, usually turn 2 will be more convenient because opp's Deck has reduced the number of cards, easy to mill but high risk : v they often We've already lined up our troops, so our combo will be disrupted. The best hand is still the same as combo 1 and depends on the situation of what you have in hand
                              1. Normal Hajun, Hajun brought up Dakki
                              2. Synchro goes to Orobo , Dakki goes back to the field
                              3. Yuki activates the effect, summons it to the field and sends 1 zombie to the GY. Depending on what you have in hand , you will send the appropriate zombie to the GY:
                                • If you have Bone Tower in your hand, take Gozuki down to banish it and Hajun to summon Bone Tower.
                                • If you have a Spell that can revive a zombie, you should bring the Bone Tower down to use that Spell to revive it
                                • If you don't have anything, you should give Mezuki to start combo 1 again
                              4. At this point you will need to repeat the Synchro combo like combo 1 starting from step 4 to step 7 , then you will need to repeat the Synchro combo again with Yuki and Dakki (remember that the second pass only stops). only in Yoko , because Mayakashi Synchro can only have its name on the field). The purpose of going 2 times like this is so that you can get the effect of milling cards from Bone Tower, in total you will have up to 8x2x2 = 32 cards milled from deck opp to GY.
                              5. You wo n't stop there because we are not sure how much opp's Deck will have and what effect it will have to bring the cards back. Therefore, repeat the Link combo to let Bone Tower mill the next card. At this point, you can Synchro to Gashadokuro using Yoko and Dakki (because you brought the other Gashadokuro to GY thanks to using it to go to Link 2) and continue until you mill all of opp's Deck.
                              Stage: Link 4 and other monsters and Bone Tower

                              The yard will not be what you want to aim for. The important thing is to Deck out opp so they are helpless and can't do anything. Thanks to this combo, I won 10/10 matches with Dark Magician (reputable :))



                              Sample deck

                              This is a sample Deck for your reference

                              Sample deck

                              Need 11 UR

                              UR Rarity
                              Yuki-Onna, the Absolute Zero Mayakashi1 card
                              UR Rarity
                              Yoko, the Graceful Mayakashi2 card
                              UR Rarity
                              Effect Veiler3 card
                              UR Rarity
                              Foolish Burial1 card
                              UR Rarity
                              Harpie's Feather Duster1 card
                              UR Rarity
                              Monster Reborn1 card
                              UR Rarity
                              One for One1 card
                              UR Rarity
                              Infinite Impermanence1 card

                              Main: 40 Extra: 15

                              SR Rarity
                              3 cardGozuki
                              SR Rarity
                              3 cardGozuki
                              Gozuki
                              EARTH 4
                              Gozuki
                              • ATK:

                              • 1700

                              • DEF:

                              • 800


                              During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                              SR Rarity
                              3 cardHajun, the Winged Mayakashi
                              SR Rarity
                              3 cardHajun, the Winged Mayakashi
                              Hajun, the Winged Mayakashi
                              WIND 1
                              Hajun, the Winged Mayakashi
                              • ATK:

                              • 600

                              • DEF:

                              • 400


                              If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                              SR Rarity
                              3 cardMezuki
                              SR Rarity
                              3 cardMezuki
                              Mezuki
                              EARTH 4
                              Mezuki
                              • ATK:

                              • 1700

                              • DEF:

                              • 800


                              You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


                              SR Rarity
                              3 cardSoul-Absorbing Bone Tower
                              SR Rarity
                              3 cardSoul-Absorbing Bone Tower
                              Soul-Absorbing Bone Tower
                              DARK 3
                              Soul-Absorbing Bone Tower
                              • ATK:

                              • 400

                              • DEF:

                              • 1500


                              If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.


                              R Rarity
                              3 cardYuki-Musume, the Ice Mayakashi
                              R Rarity
                              3 cardYuki-Musume, the Ice Mayakashi
                              Yuki-Musume, the Ice Mayakashi
                              WATER 1
                              Yuki-Musume, the Ice Mayakashi
                              • ATK:

                              • 0

                              • DEF:

                              • 1900


                              If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                              SR Rarity
                              3 cardDakki, the Graceful Mayakashi
                              SR Rarity
                              3 cardDakki, the Graceful Mayakashi
                              Dakki, the Graceful Mayakashi
                              FIRE 2
                              Dakki, the Graceful Mayakashi
                              • ATK:

                              • 1000

                              • DEF:

                              • 0


                              You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.


                              UR Rarity
                              3 cardEffect Veiler
                              UR Rarity
                              3 cardEffect Veiler
                              Effect Veiler
                              LIGHT 1
                              Effect Veiler
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                              R Rarity
                              3 cardBook of Life
                              R Rarity
                              3 cardBook of Life
                              Book of Life
                              Spell Normal
                              Book of Life

                                Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.


                                N Rarity
                                1 cardCall of the Mummy
                                N Rarity
                                1 cardCall of the Mummy
                                Call of the Mummy
                                Spell Continuous
                                Call of the Mummy

                                  Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.


                                  R Rarity
                                  1 cardDark Core
                                  R Rarity
                                  1 cardDark Core
                                  Dark Core
                                  Spell Normal
                                  Dark Core

                                    Discard 1 card, then target 1 face-up monster on the field; banish that target.


                                    SR Rarity
                                    3 cardDark World Dealings
                                    SR Rarity
                                    3 cardDark World Dealings
                                    Dark World Dealings
                                    Spell Normal
                                    Dark World Dealings

                                      Each player draws 1 card, then each player discards 1 card.


                                      UR Rarity
                                      1 cardFoolish Burial
                                      UR Rarity
                                      1 cardFoolish Burial
                                      Foolish Burial
                                      Spell Normal
                                      Foolish Burial

                                        Send 1 monster from your Deck to the GY.




                                        Tag(s):

                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          R Rarity
                                          1 cardLightning Vortex
                                          R Rarity
                                          1 cardLightning Vortex
                                          Lightning Vortex
                                          Spell Normal
                                          Lightning Vortex

                                            Discard 1 card; destroy all face-up monsters your opponent controls.


                                            SR Rarity
                                            3 cardMayakashi Return
                                            SR Rarity
                                            3 cardMayakashi Return
                                            Mayakashi Return
                                            Spell Normal
                                            Mayakashi Return

                                              Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.


                                              R Rarity
                                              2 cardMayakashi Winter
                                              R Rarity
                                              2 cardMayakashi Winter
                                              Mayakashi Winter
                                              Spell Continuous
                                              Mayakashi Winter

                                                Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. ● Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. ● Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it.


                                                UR Rarity
                                                1 cardMonster Reborn
                                                UR Rarity
                                                1 cardMonster Reborn
                                                Monster Reborn
                                                Spell Normal
                                                Monster Reborn

                                                  Target 1 monster in either GY; Special Summon it.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardOne for One
                                                  UR Rarity
                                                  1 cardOne for One
                                                  One for One
                                                  Spell Normal
                                                  One for One

                                                    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                    UR Rarity
                                                    1 cardInfinite Impermanence
                                                    UR Rarity
                                                    1 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      UR Rarity
                                                      1 cardYuki-Onna, the Absolute Zero Mayakashi
                                                      UR Rarity
                                                      1 cardYuki-Onna, the Absolute Zero Mayakashi
                                                      Yuki-Onna, the Absolute Zero Mayakashi
                                                      WATER
                                                      Yuki-Onna, the Absolute Zero Mayakashi
                                                      • ATK:

                                                      • 2900

                                                      • LINK-4

                                                      Link Arrow:

                                                      Left

                                                      Bottom-Left

                                                      Bottom-Right

                                                      Right


                                                      2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                                      SR Rarity
                                                      2 cardYuki-Onna, the Ice Mayakashi
                                                      SR Rarity
                                                      2 cardYuki-Onna, the Ice Mayakashi
                                                      Yuki-Onna, the Ice Mayakashi
                                                      WATER
                                                      Yuki-Onna, the Ice Mayakashi
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


                                                      SR Rarity
                                                      2 cardGashadokuro, the Skeletal Mayakashi
                                                      SR Rarity
                                                      2 cardGashadokuro, the Skeletal Mayakashi
                                                      Gashadokuro, the Skeletal Mayakashi
                                                      DARK 11
                                                      Gashadokuro, the Skeletal Mayakashi
                                                      • ATK:

                                                      • 3300

                                                      • DEF:

                                                      • 2600


                                                      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.


                                                      N Rarity
                                                      3 cardOboro-Guruma, the Wheeled Mayakashi
                                                      N Rarity
                                                      3 cardOboro-Guruma, the Wheeled Mayakashi
                                                      Oboro-Guruma, the Wheeled Mayakashi
                                                      EARTH 3
                                                      Oboro-Guruma, the Wheeled Mayakashi
                                                      • ATK:

                                                      • 800

                                                      • DEF:

                                                      • 2100


                                                      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.


                                                      R Rarity
                                                      2 cardTengu, the Winged Mayakashi
                                                      R Rarity
                                                      2 cardTengu, the Winged Mayakashi
                                                      Tengu, the Winged Mayakashi
                                                      WIND 7
                                                      Tengu, the Winged Mayakashi
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 1500


                                                      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.


                                                      N Rarity
                                                      3 cardTsuchigumo, the Poisonous Mayakashi
                                                      N Rarity
                                                      3 cardTsuchigumo, the Poisonous Mayakashi
                                                      Tsuchigumo, the Poisonous Mayakashi
                                                      EARTH 5
                                                      Tsuchigumo, the Poisonous Mayakashi
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1800


                                                      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.


                                                      UR Rarity
                                                      2 cardYoko, the Graceful Mayakashi
                                                      UR Rarity
                                                      2 cardYoko, the Graceful Mayakashi
                                                      Yoko, the Graceful Mayakashi
                                                      FIRE 9
                                                      Yoko, the Graceful Mayakashi
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2400


                                                      1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.


                                                      This is also the version that I have to tweak a lot over time to make it work really smoothly. I've also mixed Shirainui but it seems like it's not as fun to play, so yeah... Hope you guys will also enjoy the joy of the deck through this event!




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