Instructions for Playing Madolche

Instructions for Playing Madolche

MADolche is a deck that has good OTK and field clearing abilities, and can stay ahead even though it's a bit difficult to survive (usually try to go to Number 41, Abyss Dweller,...)


MADolche is an OTK deck that doesn't buff ATK and then punch but plays in a swarm style to death. Moreover, it also has extremely strong recovery, quite a super strong field from Tiaramasu, yep not hard once per turn

Sections covered in this guide:




CORE

If this card in your possession is destroyed by your opponent's card and sent to your Graveyard: Shuffle this card into the Deck.

I will abbreviate it as (1)

Madolche Magileine (x2-3)

SR Rarity
Madolche Magileine
SR Rarity
Madolche Magileine
Madolche Magileine
EARTH 4
Madolche Magileine
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.


(first)


If you have the ability to search, then x3 is normal. Besides, search doesn't work once per turn, but because it costs normal summon or flip summon, you can still play x2, but it's okay, we have a card that increases normal summon once more, and the card This can be searched for itself (but few people usually search for Peting).



What about Level 4, Xyz Go Brrrrrrr

Madolche Anjelly (x3)

SR Rarity
Madolche Anjelly
SR Rarity
Madolche Anjelly
Madolche Anjelly
EARTH 4
Madolche Anjelly
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.


(first)

Tribute yourself to jump a Madolche straight from the deck, so it's stronger than search to your hand if you want to jump one that can't be specially summoned from your hand, so strong that this one is a very strong starter, for example the postman wants to use it. effect must have the Beast system, then you can use this to jump the owl straight up,...

What about level 4 to xyz to get number 41, abyss dweller,...

Madolche Petingcessoeur (x3)

SR Rarity
Madolche Petingcessoeur
SR Rarity
Madolche Petingcessoeur
Madolche Petingcessoeur
EARTH 4
Madolche Petingcessoeur
  • ATK:

  • 1400

  • DEF:

  • 1400


If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. ● If you have no monsters in your GY: You can Special Summon this card from your hand. ● If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.


(first)


mercenary of stone breakers

This monster has the ability to jump straight from your hand if there are no monsters in the grave (because they fly straight to the deck instead of going to the grave

And when this monster is specially summoned, you can jump 1 Madolche straight from the deck or hand (except this monster), and reduce that monster's level by 1, you can jump 1 Level 5 Madolche to Xyz rank. 4, BUT AFTER THAT YOU DON'T SPECIALLY SUMMON ANYTHING OTHER THAN THE MADOLCHES

 

Madolche Hootcake (x2)

SR Rarity
Madolche Hootcake
SR Rarity
Madolche Hootcake
Madolche Hootcake
EARTH 3
Madolche Hootcake
  • ATK:

  • 1500

  • DEF:

  • 1100


When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.


(first)


This child of debt has something extremely powerful, it is Madolche, it is a Beast and above all it can normal summon (unfortunately not level 4).

This one has the ability to banish 1 monster in the grave and jump 1 Madolche from the deck except this one so the other Madolches can play when there are no monsters in the grave. If you guys ask how these guys can get to the grave, you haven't been sent monsters by opp yet. go to the grave or detact as material for Xyz monsters

Madolche Messengelato (x2)

SR Rarity
Madolche Messengelato
SR Rarity
Madolche Messengelato
Madolche Messengelato
EARTH 4
Madolche Messengelato
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect.


(first)

You play as many owls as you want (or equal to the number of owls -1), if this guy is specially summoned, search spell/trap madolche, but must have a Beast (to put it bluntly, an owl to use). )

Prioritize search field (super OP recovery), Salon (normal aleister puts spells/traps from the deck on the field), Ticket (jump or search for monsters)



WAITNNNNNNNNNN

This one's effect is WHEN, which means miss timing if you or opp throw a chain at this one :)

Madolche Puddingcess (x1)

SR Rarity
Madolche Puddingcess
SR Rarity
Madolche Puddingcess
Madolche Puddingcess
EARTH 5
Madolche Puddingcess
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.


(first)

This one has something very strong, that's its name - yes in the Extra Deck section I will explain more clearly, this one gets x1 because its ability is quite good and is also Level 5, although it can jump from the deck and even You can even reduce level 1 to 4, but if you don't normally summon, bringing too many pieces will cause a brick

Madolche Butlerusk (x0-1)

N Rarity
Madolche Butlerusk
N Rarity
Madolche Butlerusk
Madolche Butlerusk
EARTH 4
Madolche Butlerusk
  • ATK:

  • 1500

  • DEF:

  • 800


When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.


(first)

This one searches a field like Terraforming, sounds cool but requires a normal summon and there are other Madolche monsters on the field

But you can search for Secret Village of the Spellcaster or Mystic Mine

Madolche Chateau and Madolche Salon (x1)

R Rarity
Madolche Chateau
R Rarity
Madolche Chateau
Madolche Chateau
Spell Field
Madolche Chateau

    When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.


    R Rarity
    Madolche Salon
    R Rarity
    Madolche Salon
    Madolche Salon
    Spell Continuous
    Madolche Salon

      During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn.


      usually bring x1 because it can be searched, you can also bring x2


      Field: when activated, pick up all Madolche monsters from the grave to the deck (vl broken), increase Madolche's body to easily OTK and if the monster in your grave flies back to the deck due to the Madolche monster's effect, PISS IT BACK TO YOUR HANDYYYYYY

      Salon: Normal summon one more Madolche monster. If your Madolche (monster/magic/trap) flies back to the deck or returns to your hand from the grave, you set 1 Madolche spell/trap from the deck (except this card). Best Searcher

      Madolche Ticket (x0-1)

      R Rarity
      Madolche Ticket
      R Rarity
      Madolche Ticket
      Madolche Ticket
      Spell Continuous
      Madolche Ticket

        When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn.


        Oh, does the deck have this card?


        yep this is a stepchild

        Madolche Promenade (x2-3)

        R Rarity
        Madolche Promenade
        R Rarity
        Madolche Promenade
        Madolche Promenade
        Trap Normal
        Madolche Promenade

          Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.


          has negate and can detact Madolche monsters from your hand, deck, grave to Xyz Madolche monsters, usually Pudding

          Madolche Nights (x0-1)

          R Rarity
          Madolche Nights
          R Rarity
          Madolche Nights
          Madolche Nights
          Trap Counter
          Madolche Nights

            When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.


            Although negate does not destroy, it is a counter trap and takes away one of opp's hands :)



            Extra Deck

             

            Madolche Teacher Glassouffle (x3)

            UR Rarity
            Madolche Teacher Glassouffle
            UR Rarity
            Madolche Teacher Glassouffle
            Madolche Teacher Glassouffle
            EARTH
            Madolche Teacher Glassouffle
            • ATK:

            • 1800

            • DEF:

            • 2500


            2 Level 4 "Madolche" monsters (Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn.


            makes your Madolche monster unaffect and not once per turn, plus quick effect, easy to level and has the ability to clear the grave


            EVERYTHING WILL BE NOTHING UNTIL IT PICKS UP NOT ONLY MADOLCHE, WHICH MEANS IT PICKS UP ALL HANDTRAP

            Madolche Puddingcess Chocolat-a-la-Mode (x2-3)

            UR Rarity
            Madolche Puddingcess Chocolat-a-la-Mode
            UR Rarity
            Madolche Puddingcess Chocolat-a-la-Mode
            Madolche Puddingcess Chocolat-a-la-Mode
            EARTH
            Madolche Puddingcess Chocolat-a-la-Mode
            • ATK:

            • 2500

            • DEF:

            • 2200


            2 Level 5 EARTH monsters You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the material. (Transfer its materials to this card.) Once per turn: You can target 1 "Madolche" card in your GY; shuffle it into the Deck. While this card has "Madolche Puddingcess" as material, when a "Madolche" card(s) in your GY is shuffled into the Main Deck (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.


            Usually picked up by kicking the teacher's head (the one above) to Xyz summon onto the field, capable of picking up a Madolche card from the grave, usually a spell/trap


            When this monster has Madolche Puddingcess as a material, when the Madolche card is pushed from the grave to the deck, you can detach 1 material to jump a Madolche monster onto the field. By jumping an extra body, you will help the postman meet the monster. owl on the field :)

            Madolche Queen Tiaramisu (x2-3)

            UR Rarity
            Madolche Queen Tiaramisu
            UR Rarity
            Madolche Queen Tiaramisu
            Madolche Queen Tiaramisu
            EARTH
            Madolche Queen Tiaramisu
            • ATK:

            • 2200

            • DEF:

            • 2100


            2 Level 4 "Madolche" monsters Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.


            as the name says, our queen


            boss, easy to sum, pick up the Madolche card to push the opp card back to the deck and not hard once per turn, that's it, the other guy is unaffect, if you get negated, use the rank 5 girl to kick this guy's head for the next combo.

            Madolche Fresh Sistart (x1-3)

            R Rarity
            Madolche Fresh Sistart
            R Rarity
            Madolche Fresh Sistart
            Madolche Fresh Sistart
            EARTH
            Madolche Fresh Sistart
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.


            Has the ability to protect spells/traps well because spells/traps can't pick themselves up to the deck like monsters, it's easy to defend but you have to point at Madolche monsters to protect them :)


            This monster is also a punching bag when you can pick up 1 Madolche monster from the grave to the deck to replace your destruction.



            Staple

             

            handtrap

            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              UR Rarity
              Called by the Grave
              UR Rarity
              Called by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                R Rarity
                Herald of Orange Light
                R Rarity
                Herald of Orange Light
                Herald of Orange Light
                LIGHT 2
                Herald of Orange Light
                • ATK:

                • 300

                • DEF:

                • 500


                When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




                Tag(s):

                Play whatever you like

                I advise you to bring spring because it is very strong
                Maxx C is equally broken but he should use x1 nibiru to stop opp, otherwise opp dancing FTK or OTK is a bit lame
                Orange light: yep, I see Fairy

                Magic

                R Rarity
                Thunder King, the Lightningstrike Kaiju
                R Rarity
                Thunder King, the Lightningstrike Kaiju
                Thunder King, the Lightningstrike Kaiju
                LIGHT 9
                Thunder King, the Lightningstrike Kaiju
                • ATK:

                • 3300

                • DEF:

                • 2100


                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  UR Rarity
                  Interrupted Kaiju Slumber
                  UR Rarity
                  Interrupted Kaiju Slumber
                  Interrupted Kaiju Slumber
                  Spell Normal
                  Interrupted Kaiju Slumber

                    Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                    SR Rarity
                    Kumongous, the Sticky String Kaiju
                    SR Rarity
                    Kumongous, the Sticky String Kaiju
                    Kumongous, the Sticky String Kaiju
                    EARTH 7
                    Kumongous, the Sticky String Kaiju
                    • ATK:

                    • 2400

                    • DEF:

                    • 2500


                    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


                    SR Rarity
                    Small World
                    SR Rarity
                    Small World
                    Small World
                    Spell Normal
                    Small World

                      Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                      UR Rarity
                      Dogoran, the Mad Flame Kaiju
                      UR Rarity
                      Dogoran, the Mad Flame Kaiju
                      Dogoran, the Mad Flame Kaiju
                      FIRE 8
                      Dogoran, the Mad Flame Kaiju
                      • ATK:

                      • 3000

                      • DEF:

                      • 1200


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                      SR Rarity
                      Gameciel, the Sea Turtle Kaiju
                      SR Rarity
                      Gameciel, the Sea Turtle Kaiju
                      Gameciel, the Sea Turtle Kaiju
                      WATER 8
                      Gameciel, the Sea Turtle Kaiju
                      • ATK:

                      • 2200

                      • DEF:

                      • 3000


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                      R Rarity
                      Gadarla, the Mystery Dust Kaiju
                      R Rarity
                      Gadarla, the Mystery Dust Kaiju
                      Gadarla, the Mystery Dust Kaiju
                      WIND 8
                      Gadarla, the Mystery Dust Kaiju
                      • ATK:

                      • 2700

                      • DEF:

                      • 1600


                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                      R Rarity
                      Jizukiru, the Star Destroying Kaiju
                      R Rarity
                      Jizukiru, the Star Destroying Kaiju
                      Jizukiru, the Star Destroying Kaiju
                      LIGHT 10
                      Jizukiru, the Star Destroying Kaiju
                      • ATK:

                      • 3300

                      • DEF:

                      • 2600


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                      UR Rarity
                      Harpie's Feather Duster
                      UR Rarity
                      Harpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        UR Rarity
                        Dinowrestler Pankratops
                        UR Rarity
                        Dinowrestler Pankratops
                        Dinowrestler Pankratops
                        EARTH 7
                        Dinowrestler Pankratops
                        • ATK:

                        • 2600

                        • DEF:

                        • 0


                        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                        UR Rarity
                        Dark Ruler No More
                        UR Rarity
                        Dark Ruler No More
                        Dark Ruler No More
                        Spell Normal
                        Dark Ruler No More

                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                          Tag(s):

                          UR Rarity
                          Lightning Storm
                          UR Rarity
                          Lightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            R Rarity
                            Radian, the Multidimensional Kaiju
                            R Rarity
                            Radian, the Multidimensional Kaiju
                            Radian, the Multidimensional Kaiju
                            DARK 7
                            Radian, the Multidimensional Kaiju
                            • ATK:

                            • 2800

                            • DEF:

                            • 2500


                            You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                            The combo is a strong monster, trade it with a Kaiju

                            Divine Arsenal AA-ZEUS - Sky Thunder (x1)

                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            There's an Xyz monster, but it's still a girl

                            => ancient stamping machine

                            Engine Zoodiac

                            N Rarity
                            Zoodiac Chakanine
                            N Rarity
                            Zoodiac Chakanine
                            Zoodiac Chakanine
                            EARTH
                            Zoodiac Chakanine
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                            R Rarity
                            Zoodiac Ramram
                            R Rarity
                            Zoodiac Ramram
                            Zoodiac Ramram
                            EARTH 4
                            Zoodiac Ramram
                            • ATK:

                            • 400

                            • DEF:

                            • 2000


                            If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect. ● When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.


                            SR Rarity
                            Zoodiac Thoroughblade
                            SR Rarity
                            Zoodiac Thoroughblade
                            Zoodiac Thoroughblade
                            EARTH 4
                            Zoodiac Thoroughblade
                            • ATK:

                            • 1600

                            • DEF:

                            • 0


                            If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            UR Rarity
                            Zoodiac Drident
                            UR Rarity
                            Zoodiac Drident
                            Zoodiac Drident
                            EARTH
                            Zoodiac Drident
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


                            R Rarity
                            Zoodiac Boarbow
                            R Rarity
                            Zoodiac Boarbow
                            Zoodiac Boarbow
                            EARTH
                            Zoodiac Boarbow
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                            R Rarity
                            Zoodiac Tigermortar
                            R Rarity
                            Zoodiac Tigermortar
                            Zoodiac Tigermortar
                            EARTH
                            Zoodiac Tigermortar
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.


                            Note: these guys are beast warriors, not beasts,


                            These guys have the ability to mix with any deck, go to Zeus, steal, get the number F0 or Zeus

                            will be your enemy

                            R Rarity
                            Tri-Brigade Rugal the Silver Sheller
                            R Rarity
                            Tri-Brigade Rugal the Silver Sheller
                            Tri-Brigade Rugal the Silver Sheller
                            EARTH
                            Tri-Brigade Rugal the Silver Sheller
                            • ATK:

                            • 2300

                            • LINK-3

                            Link Arrow:

                            Bottom

                            Bottom-Right

                            Right


                            2+ Beast, Beast-Warrior, and/or Winged Beast monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.


                            SR Rarity
                            Tri-Brigade Bearbrumm the Rampant Rampager
                            SR Rarity
                            Tri-Brigade Bearbrumm the Rampant Rampager
                            Tri-Brigade Bearbrumm the Rampant Rampager
                            FIRE
                            Tri-Brigade Bearbrumm the Rampant Rampager
                            • ATK:

                            • 1700

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom-Right


                            2 "Tri-Brigade" monsters You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.


                            N Rarity
                            Tri-Brigade Revolt
                            N Rarity
                            Tri-Brigade Revolt
                            Tri-Brigade Revolt
                            Trap Normal
                            Tri-Brigade Revolt

                              Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.


                              SR Rarity
                              Tri-Brigade Ferrijit the Barren Blossom
                              SR Rarity
                              Tri-Brigade Ferrijit the Barren Blossom
                              Tri-Brigade Ferrijit the Barren Blossom
                              EARTH
                              Tri-Brigade Ferrijit the Barren Blossom
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom-Left


                              2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                              N Rarity
                              Tri-Brigade Kerass
                              N Rarity
                              Tri-Brigade Kerass
                              Tri-Brigade Kerass
                              EARTH 2
                              Tri-Brigade Kerass
                              • ATK:

                              • 1200

                              • DEF:

                              • 1500


                              You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.


                              R Rarity
                              Tri-Brigade Fraktall
                              R Rarity
                              Tri-Brigade Fraktall
                              Tri-Brigade Fraktall
                              FIRE 4
                              Tri-Brigade Fraktall
                              • ATK:

                              • 1900

                              • DEF:

                              • 1600


                              You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.


                              UR Rarity
                              Tri-Brigade Shuraig the Ominous Omen
                              UR Rarity
                              Tri-Brigade Shuraig the Ominous Omen
                              Tri-Brigade Shuraig the Ominous Omen
                              DARK
                              Tri-Brigade Shuraig the Ominous Omen
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Left

                              Bottom-Left

                              Bottom-Right

                              Right


                              2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


                              R Rarity
                              Tri-Brigade Kitt
                              R Rarity
                              Tri-Brigade Kitt
                              Tri-Brigade Kitt
                              FIRE 2
                              Tri-Brigade Kitt
                              • ATK:

                              • 700

                              • DEF:

                              • 1000


                              You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.


                              N Rarity
                              Tri-Brigade Nervall
                              N Rarity
                              Tri-Brigade Nervall
                              Tri-Brigade Nervall
                              WIND 1
                              Tri-Brigade Nervall
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn.


                              There's a Beast to trigger the mail delivery effect yayyyyyyyyyyyyyyy, but that's only Madolche's beast :)


                              Has good ability to go forward and back, good OTK, banish no target, ex tier 1

                              Tornado Dragon, Number 41: Bagooska the Terribly Tired Tapir and Abyss Dweller (Xyz)

                              UR Rarity
                              Tornado Dragon
                              UR Rarity
                              Tornado Dragon
                              Tornado Dragon
                              WIND
                              Tornado Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                              SR Rarity
                              Number 41: Bagooska the Terribly Tired Tapir
                              SR Rarity
                              Number 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              EARTH
                              Number 41: Bagooska the Terribly Tired Tapir
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                              UR Rarity
                              Abyss Dweller
                              UR Rarity
                              Abyss Dweller
                              Abyss Dweller
                              WATER
                              Abyss Dweller
                              • ATK:

                              • 1700

                              • DEF:

                              • 1400


                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                              Number 41: lie on your back and be the father of the world

                              Abyss Dweller: lock the grave
                              Tornado Dragon: no one uses it, usually spams brooms but occasionally still uses it if encountering difficult odds like Secret Village

                              some links

                              UR Rarity
                              Underworld Goddess of the Closed World
                              UR Rarity
                              Underworld Goddess of the Closed World
                              Underworld Goddess of the Closed World
                              LIGHT
                              Underworld Goddess of the Closed World
                              • ATK:

                              • 3000

                              • LINK-5

                              Link Arrow:

                              Bottom

                              Bottom-Right

                              Right

                              Top-Right

                              Top


                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                              UR Rarity
                              Knightmare Gryphon
                              UR Rarity
                              Knightmare Gryphon
                              Knightmare Gryphon
                              LIGHT
                              Knightmare Gryphon
                              • ATK:

                              • 2500

                              • LINK-4

                              Link Arrow:

                              Left

                              Top

                              Right

                              Bottom


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                              SR Rarity
                              Knightmare Cerberus
                              SR Rarity
                              Knightmare Cerberus
                              Knightmare Cerberus
                              EARTH
                              Knightmare Cerberus
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Top


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                              SR Rarity
                              Knightmare Phoenix
                              SR Rarity
                              Knightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              UR Rarity
                              Knightmare Unicorn
                              UR Rarity
                              Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Bottom

                              Right


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              UR Rarity
                              Apollousa, Bow of the Goddess
                              UR Rarity
                              Apollousa, Bow of the Goddess
                              Apollousa, Bow of the Goddess
                              WIND
                              Apollousa, Bow of the Goddess
                              • ATK:

                              • 0

                              • LINK-4

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right

                              Top


                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                              UR Rarity
                              I:P Masquerena
                              UR Rarity
                              I:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              UR Rarity
                              Accesscode Talker
                              UR Rarity
                              Accesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Bottom

                              Right


                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                              Tag(s):

                              Play whatever you like, or not :3




                              Companion unit:

                              - Yu-Gi-Oh! Guidance Vietnam





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