Instructions for Playing Runick

Instructions for Playing Runick

What is faster than the speed of light? I don't know, but what I do know is that these Runick guys make you lose so quickly


Just imagine you have a field so good that opp doesn't touch your LP and opp throws a bunch of cards in your face and winks and flies away with 69 top deck cards and you run out of cards to peel and lose, that's when you face Aleister The Invoker Runick




MEME DNA OF SOULS

 

it's not a monster it's a god

R Rarity
Invoked Caliga
R Rarity
Invoked Caliga
Invoked Caliga
DARK 4
Invoked Caliga
  • ATK:

  • 1000

  • DEF:

  • 1800


"Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


R Rarity
Aleister the Invoker of Madness
R Rarity
Aleister the Invoker of Madness
Aleister the Invoker of Madness
DARK
Aleister the Invoker of Madness
  • ATK:

  • 1800

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


R Rarity
Magical Meltdown
R Rarity
Magical Meltdown
Magical Meltdown
Spell Field
Magical Meltdown

    When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


    R Rarity
    Invoked Augoeides
    R Rarity
    Invoked Augoeides
    Invoked Augoeides
    LIGHT 8
    Invoked Augoeides
    • ATK:

    • 2000

    • DEF:

    • 2800


    "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


    SR Rarity
    Invoked Mechaba
    SR Rarity
    Invoked Mechaba
    Invoked Mechaba
    LIGHT 9
    Invoked Mechaba
    • ATK:

    • 2500

    • DEF:

    • 2100


    "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


    SR Rarity
    Invocation
    SR Rarity
    Invocation
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


       Normal Aleister

      Naturia Exterio, Cyber-Stein and The Last Warrior from Another Planet (Hired Lol)

      SR Rarity
      Naturia Exterio
      SR Rarity
      Naturia Exterio
      Naturia Exterio
      EARTH 10
      Naturia Exterio
      • ATK:

      • 2800

      • DEF:

      • 2400


      "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.


      UR Rarity
      Cyber-Stein
      UR Rarity
      Cyber-Stein
      Cyber-Stein
      DARK 2
      Cyber-Stein
      • ATK:

      • 700

      • DEF:

      • 500


      You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


      SR Rarity
      The Last Warrior from Another Planet
      SR Rarity
      The Last Warrior from Another Planet
      The Last Warrior from Another Planet
      EARTH 7
      The Last Warrior from Another Planet
      • ATK:

      • 2350

      • DEF:

      • 2300


      "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


      instead of normal aleister, you can normal this one, but trust me peter, nothing is stronger than normal aleister


      anyway 5000 LP = 1 Fusion monster is a super cheap price



      CORE

      banish top deck go brrrrrrrrrrr


      I will put the next few skip battle phase cards as (1)

      Runick Fountain (x3)

      UR Rarity
      Runick Fountain
      UR Rarity
      Runick Fountain
      Runick Fountain
      Spell Field
      Runick Fountain

        You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


        This is their field with a powerful effect that allows you to use Quick-Play Spell from your hand during opp's turn (to prevent being hit by a broom, but if this card is destroyed, the remaining cards in your hand will be destroyed). will be almost useless)


        and if you activate Quick-Play Spell you can select up to 3 of Runick's Quick-Play Spell cards from the grave, place them at the bottom of the deck and draw cards equal to the number you placed, what effect am I reading?

        This card makes it difficult for opp, but it also restores inventory and + resources. 10/10

        Runick Tip (x3)

        UR Rarity
        Runick Tip
        UR Rarity
        Runick Tip
        Runick Tip
        Spell Quick
        Runick Tip

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


          Click one of the following effects, (1)


          Search for a runick card then banish opp's top deck

          Jump 1 Runick from the Extra Deck to the Extra Monster Zone

          This is a very good searcher and starter card of the deck, luckily it only uses 1 Runick Tip per turn :D (hard once per turn)

          Runick Flashing Fire (x3)

          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          Runick Flashing Fire
          Spell Quick
          Runick Flashing Fire

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


            Activate 1 in the following effect, (1)


            Choose 1 of opp's special summons and destroy it, then banish 2 of opp's top decks

            Special summon 1 Runick from the Extra Deck to the Extra Monster Zone

            has 2 delicious abilities: clearing the field and jumping monsters from the Extra Deck and of course, this card is hard once per turn

            Runick Freezing Curses (x3)

            SR Rarity
            Runick Freezing Curses
            SR Rarity
            Runick Freezing Curses
            Runick Freezing Curses
            Spell Quick
            Runick Freezing Curses

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


              Activate 1 of the following effects (1)


              Choose 1 monster with opp's effect, negate that monster's effect and BANISH 3 TOP DECKKKKKK

              Jump 1 Runick from the Extra Deck to the Extra Monster Zone

              Has the ability to grab the top deck and negate to bait some good omni-negate or negate spells, and of course is hard once per turn

              Runick Allure (x1)

              N Rarity
              Runick Allure
              N Rarity
              Runick Allure
              Runick Allure
              Spell Continuous
              Runick Allure

                Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                The effect is good, but if you peel off many copies on your hand, it will be bricked and searchable, so x1 is fine


                The effect is short and easy to understand: each time the quick-play spell activates, it shocks 1 of opp's top deck. yep, CaLlEd By TheE gRaVe

                Runick Dispelling (x1)

                R Rarity
                Runick Dispelling
                R Rarity
                Runick Dispelling
                Runick Dispelling
                Spell Quick
                Runick Dispelling

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                  Click one of the following effects, (1)


                  If opp adds a card from their deck to their hand, except Draw Phase (card drawing phase), discard 1 random card in their hand (Dak Lmao Reference) then grab 2 of opp's top decks

                  Jump 1 Runick from the Extra Deck to the Extra Monster Zone.

                  It's a pretty good card because there are a lot of extra card effects right now, if you grab the right card in opp's hand, such as a broom.

                  Runick Destruction (x2-3)

                  SR Rarity
                  Runick Destruction
                  SR Rarity
                  Runick Destruction
                  Runick Destruction
                  Spell Quick
                  Runick Destruction

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                    Click one of the following effects, (1)


                    shoot 1 opp spell/trap then GIVE 4 TOP DECK !!!!!!

                    Jump 1 Runick from the Extra Deck to the Extra Monster Zone

                    Unfortunately, opp will rarely set spells/traps in monster-oriented decks, but sometimes opp will still set Imperm or Called By The Graved as usual.

                    Runick Golden Droplet (x1)

                    SR Rarity
                    Runick Golden Droplet
                    SR Rarity
                    Runick Golden Droplet
                    Runick Golden Droplet
                    Spell Quick
                    Runick Golden Droplet

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                      Click one of the following effects, (1)


                      opp draws 1 card, then TAKES 4 OPP'S TOP DECK, in theory you make a deck opp pay 5 cards

                      Jump 1 Runick from the Extra Deck to the Extra Monster Zone

                      Due to the search, giving opp a draw 1 at the price of banishing 4 top decks is quite cheap so that opp can OTK you.

                      Runick Slumber (x3)

                      R Rarity
                      Runick Slumber
                      R Rarity
                      Runick Slumber
                      Runick Slumber
                      Spell Quick
                      Runick Slumber

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                        Click one of the following effects, (1)


                        Choose 1 face-up monster to protect that monster from destruction and that monster cannot attack, then grab 3 top decks :D, this card has the ability to make opp monsters unable to attack, and can also protect your monsters, and Of course, grab 3 top decks :D

                        Jump 1 Runick from the Extra Deck to the Extra Monster Zone

                        Runick Smiting Storm (x2-3)

                        R Rarity
                        Runick Smiting Storm
                        R Rarity
                        Runick Smiting Storm
                        Runick Smiting Storm
                        Spell Quick
                        Runick Smiting Storm

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                          Click one of the following effects, (1)

                          Snatching opp's top deck is equal to the card that opp controls, that's why this card has the ability to bait opp's negate very well and if opp doesn't have negate, you will steal a lot of opp's resources.

                          Jump 1 Runick from the Extra Deck to the Extra Monster Zone



                          extra deck

                           

                          Hugin the Runick Wings (x2-3)

                          UR Rarity
                          Hugin the Runick Wings
                          UR Rarity
                          Hugin the Runick Wings
                          Hugin the Runick Wings
                          LIGHT 2
                          Hugin the Runick Wings
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                          has the ability to search field, banish yourself to protect one or more of your cards from destruction, yep it doesn't have to be Runick.


                          If this card is destroyed, return it to the Extra Deck :D

                          Munin the Runick Wings (x1-3)

                          UR Rarity
                          Munin the Runick Wings
                          UR Rarity
                          Munin the Runick Wings
                          Munin the Runick Wings
                          LIGHT 3
                          Munin the Runick Wings
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                          Has the ability to search for Runick's permanent magic, protects against the target of Runick cards or the card you are setting to negate and destroy, has the ability to recover 1000 LP but usually no one cares :D

                          Geri the Runick Fangs (x1-3)

                          SR Rarity
                          Geri the Runick Fangs
                          SR Rarity
                          Geri the Runick Fangs
                          Geri the Runick Fangs
                          DARK 4
                          Geri the Runick Fangs
                          • ATK:

                          • 0

                          • DEF:

                          • 1000


                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                          has the ability to pick up any Runick spell and plot twist except Quick-Play Spell :D, when destroyed by battle, shoot 1 card on the field and this card is not destroyed by effects



                          Staple

                           

                          Terraforming (x0-1)

                          UR Rarity
                          Terraforming
                          UR Rarity
                          Terraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            The field is searchable, but if you are shy, you might want to consider this card

                            Dinowrestler Pankratops and Lava Golem (destroy the yard)

                            UR Rarity
                            Dinowrestler Pankratops
                            UR Rarity
                            Dinowrestler Pankratops
                            Dinowrestler Pankratops
                            EARTH 7
                            Dinowrestler Pankratops
                            • ATK:

                            • 2600

                            • DEF:

                            • 0


                            If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                            SR Rarity
                            Lava Golem
                            SR Rarity
                            Lava Golem
                            Lava Golem
                            FIRE 8
                            Lava Golem
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                            Pankratops: go up the field and punch then shoot

                            Lava Golem : Tribute Go Brrrrrrrr

                            Majesty's Fiend (x0-3)

                            SR Rarity
                            Majesty's Fiend
                            SR Rarity
                            Majesty's Fiend
                            Majesty's Fiend
                            LIGHT 6
                            Majesty's Fiend
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            Cannot be Special Summoned. Neither player can activate monster effects.




                            Tag(s):

                            Both players cannot activate monster effects, you use all spells so you don't get squeezed :D

                            Pot of Desires, Card of Demise and Pot of Prosperity (+69 draw robbery)

                            SR Rarity
                            Pot of Desires
                            SR Rarity
                            Pot of Desires
                            Pot of Desires
                            Spell Normal
                            Pot of Desires

                              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                              Tag(s):

                              SR Rarity
                              Card of Demise
                              SR Rarity
                              Card of Demise
                              Card of Demise
                              Spell Normal
                              Card of Demise

                                Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


                                SR Rarity
                                Pot of Prosperity
                                SR Rarity
                                Pot of Prosperity
                                Pot of Prosperity
                                Spell Normal
                                Pot of Prosperity

                                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                  Tag(s):

                                   

                                  Dimensional Fissure (x0-3)

                                  R Rarity
                                  Dimensional Fissure
                                  R Rarity
                                  Dimensional Fissure
                                  Dimensional Fissure
                                  Spell Continuous
                                  Dimensional Fissure

                                    Any monster sent to the Graveyard is banished instead.


                                    Instead of the monster going to the grave, it will be banned, you use all spells :D

                                    Called by the Grave (x2)

                                    UR Rarity
                                    Called by the Grave
                                    UR Rarity
                                    Called by the Grave
                                    Called by the Grave
                                    Spell Quick
                                    Called by the Grave

                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                      Tag(s):

                                       anti hantrap và là quick-play spell :D

                                      Fuck Xyz

                                      UR Rarity
                                      Evilswarm Exciton Knight
                                      UR Rarity
                                      Evilswarm Exciton Knight
                                      Evilswarm Exciton Knight
                                      LIGHT
                                      Evilswarm Exciton Knight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                      SR Rarity
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      SR Rarity
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      EARTH
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                      UR Rarity
                                      Abyss Dweller
                                      UR Rarity
                                      Abyss Dweller
                                      Abyss Dweller
                                      WATER
                                      Abyss Dweller
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1400


                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      SR Rarity
                                      Number 60: Dugares the Timeless
                                      SR Rarity
                                      Number 60: Dugares the Timeless
                                      Number 60: Dugares the Timeless
                                      FIRE
                                      Number 60: Dugares the Timeless
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                       

                                      Floodgate

                                      SR Rarity
                                      Gozen Match
                                      SR Rarity
                                      Gozen Match
                                      Gozen Match
                                      Trap Continuous
                                      Gozen Match

                                        Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                        UR Rarity
                                        There Can Be Only One
                                        UR Rarity
                                        There Can Be Only One
                                        There Can Be Only One
                                        Trap Continuous
                                        There Can Be Only One

                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                          SR Rarity
                                          Skill Drain
                                          SR Rarity
                                          Skill Drain
                                          Skill Drain
                                          Trap Continuous
                                          Skill Drain

                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                            SR Rarity
                                            Rivalry of Warlords
                                            SR Rarity
                                            Rivalry of Warlords
                                            Rivalry of Warlords
                                            Trap Continuous
                                            Rivalry of Warlords

                                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                              SR Rarity
                                              Summon Limit
                                              SR Rarity
                                              Summon Limit
                                              Summon Limit
                                              Trap Continuous
                                              Summon Limit

                                                Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                Play whatever you like


                                                Synchro Engine

                                                SR Rarity
                                                Basal Rose Shoot
                                                SR Rarity
                                                Basal Rose Shoot
                                                Basal Rose Shoot
                                                Spell Quick
                                                Basal Rose Shoot

                                                  Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.


                                                  SR Rarity
                                                  Coral Dragon
                                                  SR Rarity
                                                  Coral Dragon
                                                  Coral Dragon
                                                  WATER 6
                                                  Coral Dragon
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 500


                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                  R Rarity
                                                  Roxrose Dragon
                                                  R Rarity
                                                  Roxrose Dragon
                                                  Roxrose Dragon
                                                  DARK 3
                                                  Roxrose Dragon
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1200


                                                  If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.


                                                  R Rarity
                                                  The Fabled Abanc
                                                  R Rarity
                                                  The Fabled Abanc
                                                  The Fabled Abanc
                                                  LIGHT 2
                                                  The Fabled Abanc
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 600


                                                  If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.


                                                  UR Rarity
                                                  Foolish Burial
                                                  UR Rarity
                                                  Foolish Burial
                                                  Foolish Burial
                                                  Spell Normal
                                                  Foolish Burial

                                                    Send 1 monster from your Deck to the GY.




                                                    Tag(s):

                                                    UR Rarity
                                                    Baronne de Fleur
                                                    UR Rarity
                                                    Baronne de Fleur
                                                    Baronne de Fleur
                                                    WIND 10
                                                    Baronne de Fleur
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2400


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                    N Rarity
                                                    White Rose Dragon
                                                    N Rarity
                                                    White Rose Dragon
                                                    White Rose Dragon
                                                    DARK 4
                                                    White Rose Dragon
                                                    • ATK:

                                                    • 1200

                                                    • DEF:

                                                    • 1000


                                                    When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: ● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand. ● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.


                                                    UR Rarity
                                                    PSY-Framelord Omega
                                                    UR Rarity
                                                    PSY-Framelord Omega
                                                    PSY-Framelord Omega
                                                    LIGHT 8
                                                    PSY-Framelord Omega
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2200


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                    R Rarity
                                                    Stardust Charge Warrior
                                                    R Rarity
                                                    Stardust Charge Warrior
                                                    Stardust Charge Warrior
                                                    WIND 6
                                                    Stardust Charge Warrior
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1300


                                                    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                    SR Rarity
                                                    The Fabled Cerburrel
                                                    SR Rarity
                                                    The Fabled Cerburrel
                                                    The Fabled Cerburrel
                                                    LIGHT 2
                                                    The Fabled Cerburrel
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 400


                                                    If this card is discarded to the Graveyard: Special Summon it.


                                                    R Rarity
                                                    Creation Resonator
                                                    R Rarity
                                                    Creation Resonator
                                                    Creation Resonator
                                                    WIND 3
                                                    Creation Resonator
                                                    • ATK:

                                                    • 800

                                                    • DEF:

                                                    • 600


                                                    If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).


                                                    UR Rarity
                                                    Swordsoul Supreme Sovereign - Chengying
                                                    UR Rarity
                                                    Swordsoul Supreme Sovereign - Chengying
                                                    Swordsoul Supreme Sovereign - Chengying
                                                    WATER 10
                                                    Swordsoul Supreme Sovereign - Chengying
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                    R Rarity
                                                    Cupid Pitch
                                                    R Rarity
                                                    Cupid Pitch
                                                    Cupid Pitch
                                                    LIGHT 4
                                                    Cupid Pitch
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 600


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                                    N Rarity
                                                    Red Rose Dragon
                                                    N Rarity
                                                    Red Rose Dragon
                                                    Red Rose Dragon
                                                    DARK 3
                                                    Red Rose Dragon
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 1800


                                                    If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.


                                                    UR Rarity
                                                    T.G. Hyper Librarian
                                                    UR Rarity
                                                    T.G. Hyper Librarian
                                                    T.G. Hyper Librarian
                                                    DARK 5
                                                    T.G. Hyper Librarian
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1800


                                                    1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                    R Rarity
                                                    PSY-Framelord Zeta
                                                    R Rarity
                                                    PSY-Framelord Zeta
                                                    PSY-Framelord Zeta
                                                    LIGHT 7
                                                    PSY-Framelord Zeta
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1800


                                                    1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                                                    UR Rarity
                                                    F.A. Dawn Dragster
                                                    UR Rarity
                                                    F.A. Dawn Dragster
                                                    F.A. Dawn Dragster
                                                    LIGHT 7
                                                    F.A. Dawn Dragster
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                                    Both have strong Synchro monsters and thin the top deck (due to continuous searching and drawing).

                                                    Amano-Iwato (0-3)

                                                    SR Rarity
                                                    Amano-Iwato
                                                    SR Rarity
                                                    Amano-Iwato
                                                    Amano-Iwato
                                                    EARTH 4
                                                    Amano-Iwato
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1200


                                                    Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


                                                    A super dirty card, being a non-spirit monster can't activate the effect :)

                                                    brain-dead fusion

                                                    R Rarity
                                                    Branded in Red
                                                    R Rarity
                                                    Branded in Red
                                                    Branded in Red
                                                    Spell Quick
                                                    Branded in Red

                                                      Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


                                                      UR Rarity
                                                      Albion the Branded Dragon
                                                      UR Rarity
                                                      Albion the Branded Dragon
                                                      Albion the Branded Dragon
                                                      DARK 8
                                                      Albion the Branded Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                      SR Rarity
                                                      Fallen of Albaz
                                                      SR Rarity
                                                      Fallen of Albaz
                                                      Fallen of Albaz
                                                      DARK 4
                                                      Fallen of Albaz
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 0


                                                      If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                                                      UR Rarity
                                                      Mirrorjade the Iceblade Dragon
                                                      UR Rarity
                                                      Mirrorjade the Iceblade Dragon
                                                      Mirrorjade the Iceblade Dragon
                                                      DARK 8
                                                      Mirrorjade the Iceblade Dragon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                                      UR Rarity
                                                      Lubellion the Searing Dragon
                                                      UR Rarity
                                                      Lubellion the Searing Dragon
                                                      Lubellion the Searing Dragon
                                                      LIGHT 8
                                                      Lubellion the Searing Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 3000


                                                      1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                                      UR Rarity
                                                      Guardian Chimera
                                                      UR Rarity
                                                      Guardian Chimera
                                                      Guardian Chimera
                                                      DARK 9
                                                      Guardian Chimera
                                                      • ATK:

                                                      • 3300

                                                      • DEF:

                                                      • 3300


                                                      3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                      UR Rarity
                                                      Despian Quaeritis
                                                      UR Rarity
                                                      Despian Quaeritis
                                                      Despian Quaeritis
                                                      LIGHT 8
                                                      Despian Quaeritis
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2500


                                                      1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                                                      N Rarity
                                                      Despian Tragedy
                                                      N Rarity
                                                      Despian Tragedy
                                                      Despian Tragedy
                                                      DARK 1
                                                      Despian Tragedy
                                                      • ATK:

                                                      • 400

                                                      • DEF:

                                                      • 400


                                                      If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


                                                      N Rarity
                                                      Edge Imp Chain
                                                      N Rarity
                                                      Edge Imp Chain
                                                      Edge Imp Chain
                                                      DARK 4
                                                      Edge Imp Chain
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 1800


                                                      When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


                                                      SR Rarity
                                                      Aluber the Jester of Despia
                                                      SR Rarity
                                                      Aluber the Jester of Despia
                                                      Aluber the Jester of Despia
                                                      DARK 4
                                                      Aluber the Jester of Despia
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 0


                                                      If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


                                                      UR Rarity
                                                      Branded Fusion
                                                      UR Rarity
                                                      Branded Fusion
                                                      Branded Fusion
                                                      Spell Normal
                                                      Branded Fusion

                                                        Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                                                        SR Rarity
                                                        Frightfur Patchwork
                                                        SR Rarity
                                                        Frightfur Patchwork
                                                        Frightfur Patchwork
                                                        Spell Normal
                                                        Frightfur Patchwork

                                                          Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


                                                          Activate braindead fusion and you will be feared by opp (but only second to normal aleister)




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