Instructions for Playing Odd-Eyes Performapal

Instructions for Playing Odd-Eyes Performapal

This deck is a deck with a bunch of choke points, expensive and not meta. If you feel shy, look at another article bro, this is a tutorial on how to play fun decks.


This deck can still combo but it's hard to kill 100 handtraps, can midrange well and has the ability to play both meme and seriously, has the ability to clear the field well, has the ability to back up if it doesn't take fatal damage. and spam body pendulum monsters to get your extra deck on the field and punch them to death (usually punch monsters with negate from opp and then go to main phase 2 combo)

The deck has good OTK ability because they are like Blue-Eyes, big body but brick, don't worry if you don't hit 2 of the same scale, it's okay :D

Sections covered in this guide:




Haōryū Zāku

 

Supreme King Z-ARC (x1)

UR Rarity
Supreme King Z-ARC
UR Rarity
Supreme King Z-ARC
Supreme King Z-ARC
DARK 121
Supreme King Z-ARC
  • ATK:

  • 4000

  • DEF:

  • 4000


[ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


the true gigachad



is the Big Bad Boss of Arc V, this one is also very strong in real life (you can summon it and then move on), with this deck, you can get to Z-ARC extremely easily (after 20 minutes of turning). .

This one's body is 4000 for both ATK and DEF, enough to punch a negate opp to death or commit suicide with a boss opp, with extremely OP ability - when this one is specially summoned it will destroy OPP'S ENTIRE CARDS!!! , moreover, this one cannot be destroyed by card effects and opp cannot target this one, for example if you are negated and destroyed, you will only be negated but not destroyed, so you have 4000 body left to punch opp, or Does not get hit with handtrap targets like Effect Veiler,...

It is powerful and has -1 opp resource (punching monsters), so it also adds resources when it destroys opp monsters by fighting, it jumps a Supreme King Dragon body from the Deck or Extra Deck onto the field.

If you somehow destroy this one, this one will place itself in the pendulum zone, its scale is 1, an extremely good and wide scale, so if opp adds a card from the deck to your hand, except for drawing, you can destroy that card, once per turn



CORE

 

Odd-Eyes Arc Pendulum Dragon (x2-3)

UR Rarity
Odd-Eyes Arc Pendulum Dragon
UR Rarity
Odd-Eyes Arc Pendulum Dragon
Odd-Eyes Arc Pendulum Dragon
DARK 78
Odd-Eyes Arc Pendulum Dragon
  • ATK:

  • 2700

  • DEF:

  • 2000


[ Pendulum Effect ] If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. [ Monster Effect ] ''Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.''


Deck Searcher


Not only does it have 2700 ATK (enough to punch 2500 ATK guys to death), it also has Level 7 (the king of levels in the odd-eyes deck), but it also has Scale 8 - a very wide scale, and has the ability to jump straight up. Odd-Eyes from your hand, deck or grave comes onto the field. If Odd-Eyes (monster/magic/trap) is destroyed, you can use another card to shoot your own card so that this one jumps 1 body up for the OTK or set. negate

Sky Iris (x3)

UR Rarity
Sky Iris
UR Rarity
Sky Iris
Sky Iris
Spell Field
Sky Iris

    Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.


    is a searcher and can be searched by other cards - because it is a field (terraforming best card), this card can shoot 1 of your face-up cards and search for 1 Odd-Eyes (monster/magic/trap) from the deck to the hand, due to the card This destroys, so it can be activated after you set the Odd-Eyes Arc scale to get the effect of pulling a body onto its field, in addition it also protects "Magician", "Performapal", "Odd-Eyes" in the pendulum zone not targeted by opp.

    Performapal Secondonkey (x2-3)

    R Rarity
    Performapal Secondonkey
    R Rarity
    Performapal Secondonkey
    Performapal Secondonkey
    EARTH 4
    Performapal Secondonkey
    • ATK:

    • 1000

    • DEF:

    • 2000


    When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.


    When this one is summoned, if you have 2 cards in the pendulum zone, you can search for 1 Performapal from the deck to hand, otherwise send from the deck to the grave, this one is Level 4 so it can be upgraded to numbers like Number 41, Dak Rebuh XYZ Dragon

    Odd-Eyes Persona Dragon (x2-3)

    R Rarity
    Odd-Eyes Persona Dragon
    R Rarity
    Odd-Eyes Persona Dragon
    Odd-Eyes Persona Dragon
    DARK 51
    Odd-Eyes Persona Dragon
    • ATK:

    • 1200

    • DEF:

    • 2400


    [ Pendulum Effect ] Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon". [ Monster Effect ] Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.


    scale 1 but unfortunately at Level 5, this one mainly no one cares about its Pendulum Effect because it depends on the situation, and is mainly placed in the pendulum zone to get scale 1


    This monster is usually placed in defense position and gets target effects and negates special summoned monsters from the extra deck UNTIL THE END OF THE TURN.

    Performapal Odd-Eyes Synchron (x1-3)

    N Rarity
    Performapal Odd-Eyes Synchron
    N Rarity
    Performapal Odd-Eyes Synchron
    Performapal Odd-Eyes Synchron
    DARK 26
    Performapal Odd-Eyes Synchron
    • ATK:

    • 200

    • DEF:

    • 600


    [ Pendulum Effect ] Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field). [ Monster Effect ] If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.


    There is a scale of 6, but if you put this one on the Pendulum Zone, you can turn one of yours into a Level 1 Tuner. In addition, this one is a Tuner.


    Usually we will ignore this child's effect when normal summoning and only prioritize the synchro effect of this child and 1 card on the pendulum zone.

    Performapal Odd-Eyes Dissolver (x1-3)

    N Rarity
    Performapal Odd-Eyes Dissolver
    N Rarity
    Performapal Odd-Eyes Dissolver
    Performapal Odd-Eyes Dissolver
    DARK 84
    Performapal Odd-Eyes Dissolver
    • ATK:

    • 2000

    • DEF:

    • 2600


    [ Pendulum Effect ] Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. [ Monster Effect ] At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones, including this card.


    When you plug this one into the pendulum zone, you can fuse it using materials from your hand and yard, but luckily unlike synchron, this one is Scale 4, a pretty good Scale in the deck.



    And if this card is on the field, you can use cards in the pendulum zone to combine

    No one uses the other effects so don't care, but it's a pity that this baby is Level 8. If this level 7 fusion baby gets negated, then take the Xyz body and bait another negate, but that's too bad.

    Odd-Eyes Revolution Dragon (x1-3)

    UR Rarity
    Odd-Eyes Revolution Dragon
    UR Rarity
    Odd-Eyes Revolution Dragon
    Odd-Eyes Revolution Dragon
    LIGHT 1212
    Odd-Eyes Revolution Dragon
    • ATK:

    • 0

    • DEF:

    • 0


    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck.


    " You can send this card to the Graveyard and pay 500 LP; add 1 Level 8 or lower Dragon Pendulum monster from your Deck to your hand."


    Besides that effect, other effects are also strong, but they depend on the situation.


    adu Scale 12

    Odd-Eyes Pendulum Dragon (x2-3)

    UR Rarity
    Odd-Eyes Pendulum Dragon
    UR Rarity
    Odd-Eyes Pendulum Dragon
    Odd-Eyes Pendulum Dragon
    DARK 74
    Odd-Eyes Pendulum Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    [ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


    This one is mainly placed on the pendulum zone then bubbles to search cards and acts as a Level 7 Dragon to Xyz, this one can be searched because it is Odd-Eyes and jumps straight onto the field and is called "Odd-Eyes Pendulum Dragon" so it will be useful in some of the staple leaves below.



    Well, this one plays the role of Pendulum Dragon

    Spiral Flame Strike (x3)

    SR Rarity
    Spiral Flame Strike
    SR Rarity
    Spiral Flame Strike
    Spiral Flame Strike
    Spell Normal
    Spiral Flame Strike

      Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.


      What is stronger than any searcher, is a searcher capable of shooting opp's card (but will often help you bait 1 negate of opp), but note that this card searches for Odd-Eyes Level 7, not level 7 or lower.

      Performapal Pendulum Sorcerer (x0-3)

      UR Rarity
      Performapal Pendulum Sorcerer
      UR Rarity
      Performapal Pendulum Sorcerer
      Performapal Pendulum Sorcerer
      EARTH 42
      Performapal Pendulum Sorcerer
      • ATK:

      • 1500

      • DEF:

      • 800


      [ Pendulum Effect ] If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.


      This one mainly shoots cards and searches for performapal bodies, if you play a lot of performapals then play x3 of this one, this one is Level 4 so you can upgrade to Dark Rebellion Xyz Dragon or other rank 4s like number 41

      Performapal Odd-Eyes Butler (x2-3)

      R Rarity
      Performapal Odd-Eyes Butler
      R Rarity
      Performapal Odd-Eyes Butler
      Performapal Odd-Eyes Butler
      DARK 52
      Performapal Odd-Eyes Butler
      • ATK:

      • 1000

      • DEF:

      • 2100


      [ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can add 1 "Odd-Eyes" Pendulum Monster from your GY to the Extra Deck face-up, and if you do, negate the attack, then you can gain LP equal to that Pendulum Monster's ATK. [ Monster Effect ] If this card is in your hand or GY: You can target 1 "Performapal" or "Odd-Eyes" Monster Card you control, except "Performapal Odd-Eyes Butler"; Special Summon this card, then destroy that card. You can only use this effect of "Performapal Odd-Eyes Butler" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


      Has the ability to negate attack and recover at a good level, has the ability to shoot cards and jump well (shoot other monster effect trigger cards like Arc Pendulum or bring it to the extra deck to summon the pendulum again, jumping from the grave allows you to climb the link or used as other ingredients, this one is level 5 so 2 + 5 = 7

      Supreme King Dragon Darkwurm and Supreme King Gate Zero (Darkwurm Engine)

      R Rarity
      Supreme King Dragon Darkwurm
      R Rarity
      Supreme King Dragon Darkwurm
      Supreme King Dragon Darkwurm
      DARK 45
      Supreme King Dragon Darkwurm
      • ATK:

      • 1800

      • DEF:

      • 1200


      [ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


      N Rarity
      Supreme King Gate Zero
      N Rarity
      Supreme King Gate Zero
      Supreme King Gate Zero
      DARK 7
      Supreme King Gate Zero
      • ATK:

      • 0

      • DEF:

      • 0


      [ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


      Darkwurm will mainly stay in the grave thanks to cards like Foolish Burial, jump onto the field and search for Zero - a Level 7 body and can be used as a link material, acting as a scale 0, usually when you have a darkwurm you will normally summon 1 more. Put link 2 on electrumite or beyond the pendulum

      Performapal Skullcrobat Joker (x2-3)

      SR Rarity
      Performapal Skullcrobat Joker
      SR Rarity
      Performapal Skullcrobat Joker
      Performapal Skullcrobat Joker
      DARK 48
      Performapal Skullcrobat Joker
      • ATK:

      • 1800

      • DEF:

      • 100


      [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


      The main searcher of the deck, 1 normal summon can be exchanged for 1 Performapal, Pendulum Magician monster and Odd-Eyes, plus the Level 4 body DARK Spellcaster (a super vip body of pendulum magician).

      Foolish Burial and Dragon Shrine ( Throw Darkwurm into the grave go brrrrrrrrr)

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        SR Rarity
        Dragon Shrine
        SR Rarity
        Dragon Shrine
        Dragon Shrine
        Spell Normal
        Dragon Shrine

          Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


           

          Pendulum Call (x0-2)

          SR Rarity
          Pendulum Call
          SR Rarity
          Pendulum Call
          Pendulum Call
          Spell Normal
          Pendulum Call

            Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


            If you accidentally put too many pendulum magicians, you can add this card, but remember that the Pendulum Magician in the pendulum zone is not destroyed (it will destroy itself from time to time).

            Odd-Eyes Pendulumgraph Dragon (x1)

            UR Rarity
            Odd-Eyes Pendulumgraph Dragon
            UR Rarity
            Odd-Eyes Pendulumgraph Dragon
            Odd-Eyes Pendulumgraph Dragon
            LIGHT 74
            Odd-Eyes Pendulumgraph Dragon
            • ATK:

            • 2700

            • DEF:

            • 2500


            [ Pendulum Effect ] During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Odd-Eyes Advent". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck.


            If you can search, you mainly get the body negate spell and jump straight into an omni-negate from the extra deck

            Performapal Gentrude (x0-3)

            SR Rarity
            Performapal Gentrude
            SR Rarity
            Performapal Gentrude
            Performapal Gentrude
            DARK 48
            Performapal Gentrude
            • ATK:

            • 1500

            • DEF:

            • 1000


            [ Pendulum Effect ] If "Performapal Ladyange" is in your other Pendulum Zone and you control no monsters, or only Pendulum Monsters: You can add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Performapal Gentrude" once per turn. [ Monster Effect ] If this card is destroyed: You can place 1 "Performapal" Pendulum Monster from your Deck in your Pendulum Zone, except "Performapal Gentrude". If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 "Performapal" or "Odd-Eyes" card from your Pendulum Zone to the hand. You can only use 1 "Performapal Gentrude" effect per turn, and only once that turn.


            Has the ability to search and be searchable, scale level nice attributes unfortunately not a spellcaster, has the ability to restore goods, change pendulum zone, but unfortunately must have lady angel to search and often use this effect so if there is only 1 piece and without search, this will eliminate the search effect



            Extra Deck

             

            Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon (at least x1 vortex, absolute x0-1)

            R Rarity
            Odd-Eyes Absolute Dragon
            R Rarity
            Odd-Eyes Absolute Dragon
            Odd-Eyes Absolute Dragon
            WATER
            Odd-Eyes Absolute Dragon
            • ATK:

            • 2800

            • DEF:

            • 2500


            2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


            R Rarity
            Odd-Eyes Vortex Dragon
            R Rarity
            Odd-Eyes Vortex Dragon
            Odd-Eyes Vortex Dragon
            WIND 7
            Odd-Eyes Vortex Dragon
            • ATK:

            • 2500

            • DEF:

            • 3000


            1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


            Absolute: mainly Xyz out and then try to throw it into the grave to jump Vortex onto the field, for example as a link material for Apollousa


            Vortex: Omni-Negate and destroy at the small cost of pushing a face-up pendulum monster in the Extra Deck to the Return Deck. If you only have 1 card, you must push that card back so you can't summon a pendulum monster. If you don't have a card, then Don't negate, also when this card is special summoned, you can push 1 face-up card in opp's attack position to your hand, and this card can be fused by Dissolver.

            Clear Wing Synchro Dragon (x0-1)

            UR Rarity
            Clear Wing Synchro Dragon
            UR Rarity
            Clear Wing Synchro Dragon
            Clear Wing Synchro Dragon
            WIND 7
            Clear Wing Synchro Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


            Acts as a Synchro Dragon body, this one has 2 Negates and can increase ATK to punch boss opp to death.

            Synchron + Persona 2 + 5 = 7

            Dark Rebellion Xyz Dragon (x0-1)

            UR Rarity
            Dark Rebellion Xyz Dragon
            UR Rarity
            Dark Rebellion Xyz Dragon
            Dark Rebellion Xyz Dragon
            DARK
            Dark Rebellion Xyz Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


            Bring x1 if you play Z-ARC jumping style, this one plays the role of Xyz Dragon

            Starving Venom Fusion Dragon (x1-2)

            SR Rarity
            Starving Venom Fusion Dragon
            SR Rarity
            Starving Venom Fusion Dragon
            Starving Venom Fusion Dragon
            DARK 8
            Starving Venom Fusion Dragon
            • ATK:

            • 2800

            • DEF:

            • 2000


            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


            The main mercenary is Fusion Dragon's body, but will usually fuse onto Vortex to negate and push back


            This monster has the ability to bait negate super well when absorbing the ATK of opp monsters (if you don't negate, this monster will punch you to death), steal the effects of other monsters (if you don't negate, this monster will use annoying effects) and if destroyed, this monster will destroy you. All of opp's special summon monsters, this one is made up of 2 DARK monsters and this deck's monsters are all DARK.

            THE SEMI-GIGACHAD DRAGON

            UR Rarity
            Crystal Wing Synchro Dragon
            UR Rarity
            Crystal Wing Synchro Dragon
            Crystal Wing Synchro Dragon
            WIND 8
            Crystal Wing Synchro Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


            SR Rarity
            Odd-Eyes Venom Dragon
            SR Rarity
            Odd-Eyes Venom Dragon
            Odd-Eyes Venom Dragon
            DARK 101
            Odd-Eyes Venom Dragon
            • ATK:

            • 3300

            • DEF:

            • 2500


            [ Pendulum Effect ] Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent controls, until the end of this turn. [ Monster Effect ] 1 "Starving Venom" monster + 1 "Odd-Eyes" monster Must be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone.


            R Rarity
            Odd-Eyes Wing Dragon
            R Rarity
            Odd-Eyes Wing Dragon
            Odd-Eyes Wing Dragon
            DARK 810
            Odd-Eyes Wing Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            [ Pendulum Effect ] Once per turn, before damage calculation, if your monster battles an opponent's monster: You can make your monster gain ATK equal to the opponent's monster's ATK, until the end of the Damage Step. [ Monster Effect ] 1 DARK Tuner + 1 non-Tuner "Clear Wing" monster If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use 1 of the following effects of "Odd-Eyes Wing Dragon" per turn, and only once that turn. ● You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● During the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can destroy all Level 5 or higher monsters your opponent controls.


            R Rarity
            Odd-Eyes Rebellion Dragon
            R Rarity
            Odd-Eyes Rebellion Dragon
            Odd-Eyes Rebellion Dragon
            DARK4
            Odd-Eyes Rebellion Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            [ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [ Monster Effect ] 2 Level 7 Dragon monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.


            UR Rarity
            Odd-Eyes Rebellion Dragon Overlord
            UR Rarity
            Odd-Eyes Rebellion Dragon Overlord
            Odd-Eyes Rebellion Dragon Overlord
            DARK4
            Odd-Eyes Rebellion Dragon Overlord
            • ATK:

            • 3000

            • DEF:

            • 2500


            [ Pendulum Effect ] Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. [ Monster Effect ] 2 Level 7 monsters You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon Overlord(s)" once per turn.


            Play whatever you like, or you can play apollousa accesscode underworld goddess like me, I usually put out a few of these slots.

            Rune-Eyes Pendulum Dragon (x1)

            SR Rarity
            Rune-Eyes Pendulum Dragon
            SR Rarity
            Rune-Eyes Pendulum Dragon
            Rune-Eyes Pendulum Dragon
            DARK 8
            Rune-Eyes Pendulum Dragon
            • ATK:

            • 3000

            • DEF:

            • 2000


            "Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon". ● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase. ● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.


            Easy to attack, unaffect, punch 3 times on monsters to destroy the field, but opp turned around for 69 minutes to spread out



            Staple

             

            Super Polymerization (x0-2)

            UR Rarity
            Super Polymerization
            UR Rarity
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




              Tag(s):

              When braindead, phantom knights and other 69+ decks are mostly DARK in the current format, super poly helps you get to starving fusion dragon more easily, easily destroying field opp

              Allure of Darkness (x0-3)

              SR Rarity
              Allure of Darkness
              SR Rarity
              Allure of Darkness
              Allure of Darkness
              Spell Normal
              Allure of Darkness

                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                Because this deck is weak, you can play this card

                Duelist Alliance (x3)

                SR Rarity
                Duelist Alliance
                SR Rarity
                Duelist Alliance
                Duelist Alliance
                Spell Normal
                Duelist Alliance

                  If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


                  familiar searcher, if you have cards in the pendulum zone, you search for a pendulum monster named pendulum or a spell/trap with the word pendulum

                  Why is this a staple? because this is the Pendulum Magician engine

                  SR Rarity
                  Purple Poison Magician
                  SR Rarity
                  Purple Poison Magician
                  Purple Poison Magician
                  DARK 41
                  Purple Poison Magician
                  • ATK:

                  • 1200

                  • DEF:

                  • 2100


                  [ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


                  N Rarity
                  Nobledragon Magician
                  N Rarity
                  Nobledragon Magician
                  Nobledragon Magician
                  FIRE 35
                  Nobledragon Magician
                  • ATK:

                  • 700

                  • DEF:

                  • 1400


                  [ Pendulum Effect ] Unless you have a "Magician" card in your other Pendulum Zone, destroy this card. [ Monster Effect ] Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.


                  SR Rarity
                  Performapal Ladyange
                  SR Rarity
                  Performapal Ladyange
                  Performapal Ladyange
                  LIGHT 31
                  Performapal Ladyange
                  • ATK:

                  • 1000

                  • DEF:

                  • 1500


                  [ Pendulum Effect ] Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn. [ Monster Effect ] You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.


                  R Rarity
                  Harmonizing Magician
                  R Rarity
                  Harmonizing Magician
                  Harmonizing Magician
                  DARK 48
                  Harmonizing Magician
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  [ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.


                  Priority should be at least x1 harmonizing magician because it is quite strong, x0-1 ladyange because it is searchable

                  Artifact Dagda and Artifact Scythe (Engine Artifact)

                  SR Rarity
                  Artifact Dagda
                  SR Rarity
                  Artifact Dagda
                  Artifact Dagda
                  LIGHT
                  Artifact Dagda
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                  UR Rarity
                  Artifact Scythe
                  UR Rarity
                  Artifact Scythe
                  Artifact Scythe
                  LIGHT 5
                  Artifact Scythe
                  • ATK:

                  • 2200

                  • DEF:

                  • 900


                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                  Mainly summon Scythe to lock Extra Deck opp

                  Borreload Savage Dragon (x0-1)

                  UR Rarity
                  Borreload Savage Dragon
                  UR Rarity
                  Borreload Savage Dragon
                  Borreload Savage Dragon
                  DARK 8
                  Borreload Savage Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                  It's super easy to level up with 4 + 4, has omni-negate, big body but unfortunately negate doesn't destroy :D

                  Apollousa Bow of the Goddess (x0-1)

                  UR Rarity
                  Apollousa, Bow of the Goddess
                  UR Rarity
                  Apollousa, Bow of the Goddess
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • 0

                  • LINK-4

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right

                  Top


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                  Usually you get it by using Absolute. When you get it, Absolute goes to the grave and jumps 1 more Omni-Negate. This one is too famous. You can't negate it once per turn.

                  x0-1

                  UR Rarity
                  Knightmare Gryphon
                  UR Rarity
                  Knightmare Gryphon
                  Knightmare Gryphon
                  LIGHT
                  Knightmare Gryphon
                  • ATK:

                  • 2500

                  • LINK-4

                  Link Arrow:

                  Left

                  Top

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                  SR Rarity
                  Knightmare Cerberus
                  SR Rarity
                  Knightmare Cerberus
                  Knightmare Cerberus
                  EARTH
                  Knightmare Cerberus
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Top


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Bottom

                  Right


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  UR Rarity
                  I:P Masquerena
                  UR Rarity
                  I:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  UR Rarity
                  Accesscode Talker
                  UR Rarity
                  Accesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Bottom

                  Right


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  Accesscode: OTK

                  Unicorn has 2 ways to play

                  1> Up in the turn, push 1 card and then enter accesscode OTK
                  2> use I:P on this one in the opp turn and then push the opp card, then turn you on the accesscode




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





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