Instructions for Playing Nordic

Instructions for Playing Nordic

NorBrick is a Midrange deck (or combo but the combo gameplay is not strong and it flops extremely) with the ability to jump straight into body lumps as big as cartwheels and slap opp in the face, opp's boss cannot negate your effects because of you. punch their negate to death :).


These bosses automatically jump onto the field after being defeated and going to the grave, but the jumping effect is quite ineffective because they have to banish the correct card name, and are very afraid of being banned or pushed back.

This deck has the ability to have 1 combo card but consumes a lot of resources. However, it is easy to learn combos. Although it has a cooldown effect, it wears out after a few turns.




Gullveig DNA of Deck

 

Gullveig of the Nordic Ascendant (x3)

SR Rarity
Gullveig of the Nordic Ascendant
SR Rarity
Gullveig of the Nordic Ascendant
Gullveig of the Nordic Ascendant
LIGHT
Gullveig of the Nordic Ascendant
  • ATK:

  • 800

  • LINK-1

Link Arrow:

Bottom-Left


1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.


DECK'S SOUL


Link 1 is also extremely easy to get to, because IN THEORY you always bring level 4 or lower Nordic monsters, so the conditions for this one are extremely easy. Moreover, it also jumps 3 more bodies so you can combo to ensure the bet, banish this one. It's not the cost, it's the effect.

And note this arrow, which Aesir it points to, opp doesn't target that one with the card effect, and this one (Gullveig) is also not targeted for battle, just searched, easy to pick up, easy to play, protect, 10/ ten



CORE

 

Alviss of the Nordic Alfar (x3)

R Rarity
Alviss of the Nordic Alfar
R Rarity
Alviss of the Nordic Alfar
Alviss of the Nordic Alfar
DARK 4
Alviss of the Nordic Alfar
  • ATK:

  • 1500

  • DEF:

  • 1000


If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.


This one spawns only to be banned by the soul of the deck, if this one is the only one that gets banned then it banishes 1 nordic you are controlling and 2 CHILDREN FROM THE DECK !!!! To special summon (not synchro summon) an Aesir from the Extra Deck, this one is also R


The second effect allows you to jump 1 more Aesir body if your monster goes to the grave (eg situations like Send, eating Kaiju,...) but because it's so delicious, you can only use it once per duel :D

Nordic Smith Ivaldi (x3)

R Rarity
Nordic Smith Ivaldi
R Rarity
Nordic Smith Ivaldi
Nordic Smith Ivaldi
EARTH 4
Nordic Smith Ivaldi
  • ATK:

  • 1500

  • DEF:

  • 700


If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.


Level 4, self-jump so you can Xyz, not only that, it is also a Warrior type (ROTA Go Brrrrrrrrr), if you accidentally hold 2 copies of this card, it's still okay, because you can normally 1 copy and then jump 1 copy from your hand. , and when this animal touches the field, it will search for Nordic Relic. There are 3 targets that this animal often searches for

Gungnir: shoot cards
Svalinn: drain skill but omni-negate and only affects opp and stock recovery
Hisajfbewutweterinopernypory : searcher

Nordic Beast Gullinbursti (x3)

SR Rarity
Nordic Beast Gullinbursti
SR Rarity
Nordic Beast Gullinbursti
Nordic Beast Gullinbursti
LIGHT 3
Nordic Beast Gullinbursti
  • ATK:

  • 300

  • DEF:

  • 100


For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.


when the eight world pig becomes a burden to the team for the 1000th time and unlocks the golden skin


it is Nordic Beast, remember that because it will be mentioned later, when synchro this child sees itself as a "Nordic" Tuner, completely different from its name "Nordic Beast Gullinbursti" (see instructions or video instructions for playing Cyber ​​Dragon by I have an explanation between "Cyber ​​Dragon" and "Cyber ​​Dragon" monster. So it synchro onto any Aesir

This one has both the ability to jump Nordic monsters from his hand and the ability to pick up items, and is a Tuner, and it is a Nordic Beast, so only Thor can jump up by banish, not other Aesirs.

Tanngrisnir of the Nordic Beasts and Tanngnjostr of the Nordic Beasts (nordic beasts)

R Rarity
Tanngrisnir of the Nordic Beasts
R Rarity
Tanngrisnir of the Nordic Beasts
Tanngrisnir of the Nordic Beasts
EARTH 3
Tanngrisnir of the Nordic Beasts
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0).


N Rarity
Tanngnjostr of the Nordic Beasts
N Rarity
Tanngnjostr of the Nordic Beasts
Tanngnjostr of the Nordic Beasts
EARTH 3
Tanngnjostr of the Nordic Beasts
  • ATK:

  • 800

  • DEF:

  • 1100


When a monster you control is destroyed by battle and sent to your GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts".


the black one: x2-3 because this one is better than the white one: jumps onto the field on its own, has 2 alum effects, mainly uses nordic body on the soul of the deck


white goat x0: loses normal summon and the ability to punch and spawn 2 tokens is quite difficult to use because yugioh doesn't have a battle phase, in the battle phase you get negated, banned and so on so this one flops like crazy

But if you play white goat, remember to bring rescue cat to stonks

Valkyrie of the Nordic Ascendant (x2)

SR Rarity
Valkyrie of the Nordic Ascendant
SR Rarity
Valkyrie of the Nordic Ascendant
Valkyrie of the Nordic Ascendant
LIGHT 2
Valkyrie of the Nordic Ascendant
  • ATK:

  • 400

  • DEF:

  • 800


(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.


This child's real name is Florentino of the nordic ascendant, so it is not considered a Valkyrie 🐧 .

This person has this ability as important as your integrity in front of your friends, because whether or not you have it is not important, although you can use it, if you do so, you must have goods, opp controls monsters and you cannot Control another card and hope opp doesn't negate

The only thing that makes this one worth bringing is that it's a Level 2 Tuner and its name is Nordic (yep, sometimes what makes you play x2-3 is just the body, not the effect).

Dverg of the Nordic Alfar (x0-2)

R Rarity
Dverg of the Nordic Alfar
R Rarity
Dverg of the Nordic Alfar
Dverg of the Nordic Alfar
EARTH 1
Dverg of the Nordic Alfar
  • ATK:

  • 100

  • DEF:

  • 1000


After you Normal Summon this card, you can Normal Summon 1 "Nordic" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the GY: Target 1 "Nordic Relic" card in your GY; add that target to your hand.


If you can search, normal summon the nordic monster one more time and pick up the goods, it's over :D. If you play a lot of handtraps, then x0 this card because why does ROTA search for this card when you can search for Ivaldi?


Just kidding, this one has the ability to play with Ivaldi to both search and pick up items. Besides, I'm still waiting for Illusion Of Chaos to search for Magician's Souls, because 2 1-star monsters turn out to be Xyz monsters, but there are no Xyz monsters anywhere. Then there is Zeus

And because this monster normally summons more Nordic monsters, you can use that monster or this one to link to the deck's soul and cumbo according to the textbook.

Nordic Relic Svalinn (x1-2)

R Rarity
Nordic Relic Svalinn
R Rarity
Nordic Relic Svalinn
Nordic Relic Svalinn
Trap Continuous
Nordic Relic Svalinn

    If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.


    skill drain but omni-negate, definitely bring x1 because you can search, bring x2 if you want to have a copy backup.


    I> if you have an Aesir monster, NEGATE the effect of ALL FACE UP CARDS ON THE FIELD OPP is controlling, yep, monsters and even spells/traps.

    II> Not only that, you can Tribute a Nordic to jump a whole lump of meat called Aesir from the grave to the field, so perfect for a card

    Well, this is a permanent trap like a skill drain, not a flip and bubble, so it's very delicious :D

    Nordic Relic Hlidskjalf (x1)

    SR Rarity
    Nordic Relic Hlidskjalf
    SR Rarity
    Nordic Relic Hlidskjalf
    Nordic Relic Hlidskjalf
    Spell Normal
    Nordic Relic Hlidskjalf

      Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.


      Haksfiwebgiwngopengopenhopenhopenglsdnviosdnvsdpnvpoasnvopanvo[anbpoang allows you to jump 1 Nordic from the deck, BUT YOU DO NOT SPECIALLY SUMMON MONSTERS FROM THE EXTRA DECK OTHER THAN AESIR MONSTERS, because of that line, even though it is a card that searches for 1 card on the field, it is only x1 because it can be searched, the reason is The main reason is because [Gullveig of the Nordic Ascendant - the soul of the deck] does not have the word Aesir in it.


      In addition, it also banishes itself to search, it sounds + until you shuffle a card from your hand back to the deck :(

      Nordic Relic Gungnir (x1)

      N Rarity
      Nordic Relic Gungnir
      N Rarity
      Nordic Relic Gungnir
      Nordic Relic Gungnir
      Trap Normal
      Nordic Relic Gungnir

        Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position.


        Searchable, can shoot cards, picked up by other cards, usually searched if you have Svalinn to increase protection and vice versa, if you have both then search for Hasifisdfpacvbcvb, and if you have all 3 cards then you can god hand cmnr



        Extra Deck

         

        Odin Father of the Aesir (x2)

        UR Rarity
        Odin, Father of the Aesir
        UR Rarity
        Odin, Father of the Aesir
        Odin, Father of the Aesir
        LIGHT 10
        Odin, Father of the Aesir
        • ATK:

        • 4000

        • DEF:

        • 3500


        1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card.


        Gigachad has the ability to be immune to spell/trap effects but it is on your turn and must be activated. It has the ability to draw but must be resurrected to use it. It has the ability to revive but must banish Nordic Ascendant Tuner to be able to jump. What more could you expect from a card that was created a billion years ago -.-


        But there is no denying that Odin is very easy to level in this deck, because this deck adds up to 10 in any way (well, if built according to standards), ATK 4000 is enough to kill negates and even opp bosses, the ability to revive is good and draw has a peel rate on the handtrap

        Thor Lord of the Aesir (x1)

        UR Rarity
        Thor, Lord of the Aesir
        UR Rarity
        Thor, Lord of the Aesir
        Thor, Lord of the Aesir
        EARTH 10
        Thor, Lord of the Aesir
        • ATK:

        • 3500

        • DEF:

        • 2800


        1 "Nordic Beast" Tuner + 2+ non-Tuner monsters Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Beast" Tuner from your GY; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent.


        Luckily this art isn't fat


        Has the ability to negate monster effects but it's your turn and must be activated. Has the ability to burn 800 but must revive and banish properly. Nordic Beast Tuner

        but at least this monster's ATK is 3500, higher than the average ATK of bosses and the negate effect of all opp monsters is very useful in some situations, level 10 (yep the king of levels in the deck).

        Well, if you see why this one is x1 but Odin gave it x2, you'll understand for yourself :3

        Loki Lord of the Aesir (x1)

        UR Rarity
        Loki, Lord of the Aesir
        UR Rarity
        Loki, Lord of the Aesir
        Loki, Lord of the Aesir
        DARK 10
        Loki, Lord of the Aesir
        • ATK:

        • 3300

        • DEF:

        • 3000


        1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand.


        FINALLY WE HAVE NEGATE TURN OPPPPPPPPPPPPPPPPPPPP


        negate spell/trap in the turn of both the enemy and your team then destroy it, have the ability to pick up any trap from the grave in your hand after reviving, but reviving requires a Nordic Alfar, to be honest the guy who wrote this article Even if you don't know, you already know how much they flop. Anyway, this is the one I usually consider with Odin to see which one should go up on turn 1.

        Yep Level 10 is the king of levels



        Staple

         

        Engine Garbage

        SR Rarity
        Fateful Adventure
        SR Rarity
        Fateful Adventure
        Fateful Adventure
        Spell Continuous
        Fateful Adventure

          Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


          UR Rarity
          Wandering Gryphon Rider
          UR Rarity
          Wandering Gryphon Rider
          Wandering Gryphon Rider
          WIND 7
          Wandering Gryphon Rider
          • ATK:

          • 2000

          • DEF:

          • 2800


          During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


          R Rarity
          Dracoback, the Rideable Dragon
          R Rarity
          Dracoback, the Rideable Dragon
          Dracoback, the Rideable Dragon
          Spell Equip
          Dracoback, the Rideable Dragon

            Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


            UR Rarity
            Rite of Aramesir
            UR Rarity
            Rite of Aramesir
            Rite of Aramesir
            Spell Normal
            Rite of Aramesir

              If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


              UR Rarity
              Water Enchantress of the Temple
              UR Rarity
              Water Enchantress of the Temple
              Water Enchantress of the Temple
              WATER 3
              Water Enchantress of the Temple
              • ATK:

              • 1500

              • DEF:

              • 1200


              If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


              omni-negate, extremely strong search recycle, big body, now 3 + 7 = 10, everyone will think ey yo WTF, it's not the right condition to attack bosses, then getting monsters like Baronne is enough to make opp helpless Already. As for the Level 3 Tuner, it's very easy to find, such as Xuan

              Branded Fusion, Fairy Tail - Snow and Shooting Riser Dragon ( Out of nowhere, someone from the grave jumps into the air once per turn and flips your monster)

              UR Rarity
              Branded Fusion
              UR Rarity
              Branded Fusion
              Branded Fusion
              Spell Normal
              Branded Fusion

                Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                UR Rarity
                Fairy Tail - Snow
                UR Rarity
                Fairy Tail - Snow
                Fairy Tail - Snow
                LIGHT 4
                Fairy Tail - Snow
                • ATK:

                • 1850

                • DEF:

                • 1000


                If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                SR Rarity
                Shooting Riser Dragon
                SR Rarity
                Shooting Riser Dragon
                Shooting Riser Dragon
                LIGHT 7
                Shooting Riser Dragon
                • ATK:

                • 2100

                • DEF:

                • 1700


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                Don't pay attention to the synchro and the brain dead spell, they mainly just throw Snow into the grave, encourage Shooting Riser Dragon because Braindead Fusion can only jump fusion monsters.

                Formud Skipper (x0-3)

                SR Rarity
                Formud Skipper
                SR Rarity
                Formud Skipper
                Formud Skipper
                LIGHT 1
                Formud Skipper
                • ATK:

                • 0

                • DEF:

                • 0


                During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                gain the soul of the deck, then there is chain 2 to block the spring. I tested this kid before and decided to play Cynet Mining to increase his odds, but this kid can't replace the real ones so I don't want to put Cynet Mining in here.

                handtrap and some anti cards

                UR Rarity
                Crossout Designator
                UR Rarity
                Crossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  UR Rarity
                  Called by the Grave
                  UR Rarity
                  Called by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    UR Rarity
                    Maxx "C"
                    UR Rarity
                    Maxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    UR Rarity
                    Nibiru, the Primal Being
                    UR Rarity
                    Nibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    UR Rarity
                    Ash Blossom & Joyous Spring
                    UR Rarity
                    Ash Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    Not recommended because of brick sml, if possible then x3 spring is fine

                    Hippo Carnival (x3)

                    N Rarity
                    Hippo Carnival
                    N Rarity
                    Hippo Carnival
                    Hippo Carnival
                    Spell Quick
                    Hippo Carnival

                      Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".


                      Why did you ban 3 cards while you banned 3 tokens, but that token is made from 1 card and this card can chain link 2? 10/10

                      Pot of Prosperity (x1)

                      SR Rarity
                      Pot of Prosperity
                      SR Rarity
                      Pot of Prosperity
                      Pot of Prosperity
                      Spell Normal
                      Pot of Prosperity

                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                        Tag(s):

                        Well... anti-bricking, don't use extravagance, losing odin thor and loki would be very funny

                        Kaiser Colosseum (x0-3)

                        SR Rarity
                        Kaiser Colosseum
                        SR Rarity
                        Kaiser Colosseum
                        Kaiser Colosseum
                        Spell Continuous
                        Kaiser Colosseum

                          If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.


                          If you play sky striker, you already know this card


                          Mainly, you only have 1 boss and opp won't be able to place 2 or more monsters on the field (damn, I shortened it because this card is so famous, so famous that it got banned from TCG).

                          Terraforming and Chicken Game (chicken game)

                          UR Rarity
                          Terraforming
                          UR Rarity
                          Terraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            UR Rarity
                            Chicken Game
                            UR Rarity
                            Chicken Game
                            Chicken Game
                            Spell Field
                            Chicken Game

                              The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                              This engine (or something I don't know) is simply you... draw 1 thanks to the chicken game, then banish the chicken game as bait for the deck's soul.

                              One for One (x1)

                              UR Rarity
                              One for One
                              UR Rarity
                              One for One
                              One for One
                              Spell Normal
                              One for One

                                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                konami limit 1 card is so reasonable, this card jumps a level 1 card somewhere with the word Nordic and *boom* full combo

                                F2P

                                N Rarity
                                Magician's Left Hand
                                N Rarity
                                Magician's Left Hand
                                Magician's Left Hand
                                Spell Continuous
                                Magician's Left Hand

                                  Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.


                                  N Rarity
                                  Chaos Scepter Blast
                                  N Rarity
                                  Chaos Scepter Blast
                                  Chaos Scepter Blast
                                  Spell Quick
                                  Chaos Scepter Blast

                                    If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.


                                    SR Rarity
                                    Secret Village of the Spellcasters
                                    SR Rarity
                                    Secret Village of the Spellcasters
                                    Secret Village of the Spellcasters
                                    Spell Field
                                    Secret Village of the Spellcasters

                                      If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                      N Rarity
                                      Magician's Right Hand
                                      N Rarity
                                      Magician's Right Hand
                                      Magician's Right Hand
                                      Spell Continuous
                                      Magician's Right Hand

                                        Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.


                                        N Rarity
                                        Magician's Restage
                                        N Rarity
                                        Magician's Restage
                                        Magician's Restage
                                        Spell Continuous
                                        Magician's Restage

                                          You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage".


                                          Oh, I forgot to mention that Loki is a spellcaster

                                          Red Reign (x0-3)

                                          SR Rarity
                                          Red Reign
                                          SR Rarity
                                          Red Reign
                                          Red Reign
                                          Trap Normal
                                          Red Reign

                                            If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                                            I brought x2 of this card, just banished a bunch of monsters (even including your monsters except the highest level ones, but you usually only play 1 on the field) then that monster was unaffect (Odin 4000 ATK unaffect)

                                            Instant Fusion and Millennium-Eyes Restrict (x0-1)

                                            UR Rarity
                                            Instant Fusion
                                            UR Rarity
                                            Instant Fusion
                                            Instant Fusion
                                            Spell Normal
                                            Instant Fusion

                                              Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                              UR Rarity
                                              Millennium-Eyes Restrict
                                              UR Rarity
                                              Millennium-Eyes Restrict
                                              Millennium-Eyes Restrict
                                              DARK 1
                                              Millennium-Eyes Restrict
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                               SUCC

                                              Baronne de Fleur and Herald of the Arc Light (omni-negate)

                                              UR Rarity
                                              Baronne de Fleur
                                              UR Rarity
                                              Baronne de Fleur
                                              Baronne de Fleur
                                              WIND 10
                                              Baronne de Fleur
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                              SR Rarity
                                              Herald of the Arc Light
                                              SR Rarity
                                              Herald of the Arc Light
                                              Herald of the Arc Light
                                              LIGHT 4
                                              Herald of the Arc Light
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                              yep, baronne level 10

                                              As for arc light, it's built with dverg and golden pig, but sometimes it's taken to xyz rank 4 so it can fight

                                              Superdreadnought Rail Cannon Juggernaut Liebe and Superdreadnought Rail Cannon Gustav Max (OTK lỏd)

                                              UR Rarity
                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                              UR Rarity
                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                              EARTH
                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 4000


                                              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                              UR Rarity
                                              Superdreadnought Rail Cannon Gustav Max
                                              UR Rarity
                                              Superdreadnought Rail Cannon Gustav Max
                                              Superdreadnought Rail Cannon Gustav Max
                                              EARTH
                                              Superdreadnought Rail Cannon Gustav Max
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                              Well, these cars are rank 10, the formula is very simple, burn 2000 damage on a 6 pack tank with 6000 ATK and OTK.

                                              Divine Arsenal AA-ZEUS - Sky Thunder, Downerd Magician and Lyrilusc - Assembled Nightingale (Ancient stamping machine)

                                              UR Rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              SR Rarity
                                              Downerd Magician
                                              SR Rarity
                                              Downerd Magician
                                              Downerd Magician
                                              DARK
                                              Downerd Magician
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 200


                                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                              SR Rarity
                                              Lyrilusc - Assembled Nightingale
                                              SR Rarity
                                              Lyrilusc - Assembled Nightingale
                                              Lyrilusc - Assembled Nightingale
                                              WIND
                                              Lyrilusc - Assembled Nightingale
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                               send all card không once per turn go brrrrrrrrr

                                              Number 41: Bagooska the Terribly Tired Tapir (feel the pain)

                                              SR Rarity
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              SR Rarity
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              EARTH
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                              Mainly mounted in a defensive position to annoy opp, usually mounted after being thrown a bunch of handtraps in the face

                                              OTK

                                              SR Rarity
                                              Knightmare Cerberus
                                              SR Rarity
                                              Knightmare Cerberus
                                              Knightmare Cerberus
                                              EARTH
                                              Knightmare Cerberus
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Top


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                              SR Rarity
                                              Lyna the Light Charmer, Lustrous
                                              SR Rarity
                                              Lyna the Light Charmer, Lustrous
                                              Lyna the Light Charmer, Lustrous
                                              LIGHT
                                              Lyna the Light Charmer, Lustrous
                                              • ATK:

                                              • 1850

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                              SR Rarity
                                              Knightmare Phoenix
                                              SR Rarity
                                              Knightmare Phoenix
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                              UR Rarity
                                              Knightmare Unicorn
                                              UR Rarity
                                              Knightmare Unicorn
                                              Knightmare Unicorn
                                              DARK
                                              Knightmare Unicorn
                                              • ATK:

                                              • 2200

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Right


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                              UR Rarity
                                              Selene, Queen of the Master Magicians
                                              UR Rarity
                                              Selene, Queen of the Master Magicians
                                              Selene, Queen of the Master Magicians
                                              LIGHT
                                              Selene, Queen of the Master Magicians
                                              • ATK:

                                              • 1850

                                              • LINK-3

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                              UR Rarity
                                              I:P Masquerena
                                              UR Rarity
                                              I:P Masquerena
                                              I:P Masquerena
                                              DARK
                                              I:P Masquerena
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                              UR Rarity
                                              Accesscode Talker
                                              UR Rarity
                                              Accesscode Talker
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Bottom

                                              Right


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                              Tag(s):

                                              Since I've mentioned a few tutorials before, I'll just keep it brief :3 (because I'm so lazy)


                                              Gameplay 1: I:P link to Knightmare Unicorn turn opp push 1 card, next turn go to Accesscode OTK
                                              Gameplay 2: Lyna -> Selene -> Accesscode or Selene -> Accesscode

                                              Aleister

                                              R Rarity
                                              Invoked Caliga
                                              R Rarity
                                              Invoked Caliga
                                              Invoked Caliga
                                              DARK 4
                                              Invoked Caliga
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1800


                                              "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                              SR Rarity
                                              Aleister the Invoker
                                              SR Rarity
                                              Aleister the Invoker
                                              Aleister the Invoker
                                              DARK 4
                                              Aleister the Invoker
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1800


                                              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                              N Rarity
                                              Invoked Purgatrio
                                              N Rarity
                                              Invoked Purgatrio
                                              Invoked Purgatrio
                                              FIRE 7
                                              Invoked Purgatrio
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 2000


                                              "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                              N Rarity
                                              Invoked Cocytus
                                              N Rarity
                                              Invoked Cocytus
                                              Invoked Cocytus
                                              WATER 6
                                              Invoked Cocytus
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 2900


                                              "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.


                                              R Rarity
                                              Magical Meltdown
                                              R Rarity
                                              Magical Meltdown
                                              Magical Meltdown
                                              Spell Field
                                              Magical Meltdown

                                                When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                                R Rarity
                                                Invoked Magellanica
                                                R Rarity
                                                Invoked Magellanica
                                                Invoked Magellanica
                                                EARTH 8
                                                Invoked Magellanica
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3300


                                                "Aleister the Invoker" + 1 EARTH monster


                                                R Rarity
                                                Invoked Augoeides
                                                R Rarity
                                                Invoked Augoeides
                                                Invoked Augoeides
                                                LIGHT 8
                                                Invoked Augoeides
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 2800


                                                "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                                                SR Rarity
                                                Invoked Mechaba
                                                SR Rarity
                                                Invoked Mechaba
                                                Invoked Mechaba
                                                LIGHT 9
                                                Invoked Mechaba
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                                N Rarity
                                                Invoked Raidjin
                                                N Rarity
                                                Invoked Raidjin
                                                Invoked Raidjin
                                                WIND 5
                                                Invoked Raidjin
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 2400


                                                "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                                SR Rarity
                                                Invocation
                                                SR Rarity
                                                Invocation
                                                Invocation
                                                Spell Normal
                                                Invocation

                                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                                  Oh no, I'm kidding, anyway, thank you for reading this far :D



                                                  Combo

                                                   

                                                  textbook

                                                  R Rarity
                                                  Alviss of the Nordic Alfar
                                                  R Rarity
                                                  Alviss of the Nordic Alfar
                                                  Alviss of the Nordic Alfar
                                                  DARK 4
                                                  Alviss of the Nordic Alfar
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1000


                                                  If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.


                                                  R Rarity
                                                  Nordic Smith Ivaldi
                                                  R Rarity
                                                  Nordic Smith Ivaldi
                                                  Nordic Smith Ivaldi
                                                  EARTH 4
                                                  Nordic Smith Ivaldi
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 700


                                                  If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.


                                                  SR Rarity
                                                  Valkyrie of the Nordic Ascendant
                                                  SR Rarity
                                                  Valkyrie of the Nordic Ascendant
                                                  Valkyrie of the Nordic Ascendant
                                                  LIGHT 2
                                                  Valkyrie of the Nordic Ascendant
                                                  • ATK:

                                                  • 400

                                                  • DEF:

                                                  • 800


                                                  (This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.


                                                  SR Rarity
                                                  Gullveig of the Nordic Ascendant
                                                  SR Rarity
                                                  Gullveig of the Nordic Ascendant
                                                  Gullveig of the Nordic Ascendant
                                                  LIGHT
                                                  Gullveig of the Nordic Ascendant
                                                  • ATK:

                                                  • 800

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom-Left


                                                  1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.


                                                  I> summon the Nordic monster, link to Gullveig, then banish 3 cards (if you have a card that creates 3 tokens like hippo, then ok) to call the 3 monsters I put on the picture, temporarily called waifu, green and blacksmith

                                                  II> blacksmith search for Svalinn, if you already have Svalinn then search for Gungnir, if you have both then search for Hlidasnfiasnf, if you have all 3 then godhand cmnl
                                                  III> synchro to Odin or Loki (usually Odin)

                                                  Alviss of the Nordic Alfar (Alviss Combo)

                                                  R Rarity
                                                  Alviss of the Nordic Alfar
                                                  R Rarity
                                                  Alviss of the Nordic Alfar
                                                  Alviss of the Nordic Alfar
                                                  DARK 4
                                                  Alviss of the Nordic Alfar
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1000


                                                  If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.


                                                  I> normal a nordic other than Alviss (green one)

                                                  II> link to Gullveig, banish right only green jumps the blacksmith onto the field
                                                  III> green chain link 1, chain link blacksmith 2. Chain link blacksmith 2 search for Svalinn first, green chain link 1 now send blacksmith, green, and valkyrie to boss

                                                  => This whole combo only summons exactly 4 times, so nibiru bows his head




                                                  Companion unit:

                                                  - Yu-Gi-Oh! Guidance Vietnam





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