Instructions for Playing Sky Striker

Instructions for Playing Sky Striker

Sky Striker is a deck of cards that focuses on controlling the game with a fairly simple yet very effective gameplay. This is YGO Vietnam's instructions for playing Sky Striker. We hope you have a more general view of this deck.

Sections covered in this guide:




CORE

deck summary: girl 15, spell, handtrap and selene pull monsters to accesscode talker OTK.

Sky Striker Ace - Raye (x3)

R Rarity
Sky Striker Ace - Raye
R Rarity
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


The girl is 15 and very young


In some magical way, Raye's body and effects in this deck have a body of 1500 ATK so she can punch through several monsters, even monsters with negate, everyone knows this until after punching, Raye magically turns it into I have the ability to punch LP straight

Raye can use link directly on another link sky striker monster or click the effect to turn into a link sky striker monster. Because this is a quick effect, after punching, it often turns into Hayate. Because it is a quick effect, it can avoid the target. OTK if opp 3000 LP or lower. It sounds cool, but because it's an effect, it will be negated. The most tiring thing is to negate and then banish

Raye should have been very powerful coming here, but when the Link Monster Sky Striker Ace leaves the field due to a card effect or being punched, Raye can jump from her grave onto the field so you have room to continue playing, extremely broken.

Sky Striker Mobilize - Engage! (x2 (due to limit 2))

UR Rarity
Sky Striker Mobilize - Engage!
UR Rarity
Sky Striker Mobilize - Engage!
Sky Striker Mobilize - Engage!
Spell Normal
Sky Striker Mobilize - Engage!

    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


    searcher auto x3 if possible, but this card searches for monsters/spells/traps Sky Striker, sounds like a gazell until if you have 3 or more Magic cards in your grave then you can draw 1, yep it sucks different from pot of greed but search 1 draw 1.



    It can also be searched by another card, restored or reset to the field by another card, so it's extremely broken. This card also helps you peel off the handtrap (by searching for 1 sky striker, the deck will be thinner).


    NO ONCE PER TURNNNNNNNN

    Sky Striker Ace - Roze (x0-3)

    R Rarity
    Sky Striker Ace - Roze
    R Rarity
    Sky Striker Ace - Roze
    Sky Striker Ace - Roze
    LIGHT 4
    Sky Striker Ace - Roze
    • ATK:

    • 1500

    • DEF:

    • 1500


    If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


    I put x0-3 instead of x1-3 like usual because I don't play roze :)


    Roze is not very bricky and when you have it you can combo as usual, but Roze should only be x1 because you can search with Engage, or draw with Upstart Goblin, Chicken Game, Pot Of Desires, or even Into The Void cmnl, this one has the ability to jump onto the field to get an OTK body, climb links, and has negate, but because the deck is full of handtraps, spells, and people want to peel Raye more, this one is not brought out much, usually only x1 (instead of Raye is still R while this one is still R )


    Well, I spent 1 Roze slot to get x1 Pankratops

    Sky Striker Mecha - Hornet Drones (x1)

    SR Rarity
    Sky Striker Mecha - Hornet Drones
    SR Rarity
    Sky Striker Mecha - Hornet Drones
    Sky Striker Mecha - Hornet Drones
    Spell Quick
    Sky Striker Mecha - Hornet Drones

      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


      When I first started playing, I thought this card only creates tokens and has no limit



      until I learned about and used the Sky Striker engine and realized this card was not ONCE PER TURNNNNNNNNNN, I could search it, I could pick it up again, in general a spell called sky striker was something like 9/10 cmnr.

      If you do not draw this card, you can use this card to create a token and then link it to another Sky Striker monster

      Besides, it doesn't cost your normal summon :)

      Sky Striker Mecha Modules - Multirole (x1)

      R Rarity
      Sky Striker Mecha Modules - Multirole
      R Rarity
      Sky Striker Mecha Modules - Multirole
      Sky Striker Mecha Modules - Multirole
      Spell Continuous
      Sky Striker Mecha Modules - Multirole

        Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


        In the past, when I first started playing, I heard my friends say this card was worth x3, but now I realize how retarded I am


        Actually, this is a card with a very strong restock ability, but it is rarely used EARLY, because you have 2 options, 1 is to OTK with accesscode, 2 is to take control of this card so this card comes late or you accidentally peel it up again. Use it (because in the early stages you are not in snowball position), this card has an extremely OP ability as opp does not activate cards or effects in response, so you can bombard negate or boss opp that they can not do anything,


        You need to pay attention to two things about its picking effect: you pick up the card again with the spell you use WHEN this card is on the field, meaning you will usually ban this card first and then use the spell to optimize resources and cards. If this card is picked up, you will be banned

        but the truth is that when this card activates, it is usually negated or shot and holding 2 pieces in hand is enough to brick

        *This card sends field to the grave to jump Raye*

        Sky Striker Airspace - Area Zero (x0-1)

        R Rarity
        Sky Striker Airspace - Area Zero
        R Rarity
        Sky Striker Airspace - Area Zero
        Sky Striker Airspace - Area Zero
        Spell Field
        Sky Striker Airspace - Area Zero

          You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


          If you see a sky striker player not bringing a field, don't be confused.


          This card has 2 search effects, which sounds good, but depending on the situation of the first effect, there is a trick to play with Raye (yep best waifu), this card chooses another card you control, flip 3 cards on top of the deck and Put 1 Sky Striker card from the deck into your hand in those 3 cards, shuffle the other cards back to the deck, and IF you excavate the Sky Striker card, the card you targeted will be sent to the grave, that's why you can target Raye chain link 1 , Raye jumps chain link 2 while searching for cards, without losing monsters. But if a deck is full of handtraps, this can sometimes be a problem

          Effect 2: When this card is sent to the grave by a card effect, it will jump 1 Sky Striker Ace from the deck. Due to this effect, you can only shoot the card yourself to jump the monster. If the opp shoots this card, 100% of them are playing numeron so you can't. 't read :)

          Sky Striker Mecha - Widow Anchor (x3)

          SR Rarity
          Sky Striker Mecha - Widow Anchor
          SR Rarity
          Sky Striker Mecha - Widow Anchor
          Sky Striker Mecha - Widow Anchor
          Spell Quick
          Sky Striker Mecha - Widow Anchor

            If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


            yay let go of the chain


            This card has negate until the end of the turn. If you have 3 or more spells in your grave, NTR will steal the monster. This strong effect is 10/10, but as I said, which spell card named sky striker auto is strong, This card can be searched, picked up, returned to stock, in general you can do anything, including climbing the link to the accesscode and OTK opp.

            it's also a quick-play spell, so OP



            Oh that's not all, if you steal the LIGHT and DARK monsters then the opp is sure, when you get the LIGHT and DARK Chamer monsters, you steal one more time and climb up to link 3 for them to fight (or leave the eldlich on Don't let it touch your grave :) )

            Sky Striker Mecha - Shark Cannon (x1-2)

            N Rarity
            Sky Striker Mecha - Shark Cannon
            N Rarity
            Sky Striker Mecha - Shark Cannon
            Sky Striker Mecha - Shark Cannon
            Spell Quick
            Sky Striker Mecha - Shark Cannon

              If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


              called by the grave but searchable (because its name has sky striker), you banish the opp monster and if you have 3 or more spells in the grave then you jump that monster onto the field and let it fight even if that monster doesn't attack, but You can use its effect :), after you get tired of using it, link it or use it as bait for another card, or keep it on the field (yes, if it's an Eldlich, banish it for relief)

              Sky Striker Maneuver - Afterburners! and Sky Striker Maneuver - Jamming Waves! (x0-2)

              R Rarity
              Sky Striker Maneuver - Afterburners!
              R Rarity
              Sky Striker Maneuver - Afterburners!
              Sky Striker Maneuver - Afterburners!
              Spell Normal
              Sky Striker Maneuver - Afterburners!

                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                N Rarity
                Sky Striker Maneuver - Jamming Waves!
                N Rarity
                Sky Striker Maneuver - Jamming Waves!
                Sky Striker Maneuver - Jamming Waves!
                Spell Normal
                Sky Striker Maneuver - Jamming Waves!

                  If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                  These two cards are a bit opposite, but their second effect is to shoot without targeting


                  Wait, AFTERBURNERS can only shoot UPON monsters, so when opp sets a monster, you will shoot your own monster. If you have 3 or more spells in your grave, you will not target spells/traps on the field (if opp doesn't have one, you will shoot yourself). your spell/trap, so you can shoot your field too)

                  JAMMING WAVES shoots spell/trap SET on the field, so you can shoot the wrong card if the opp card is all face up, if you have 3 spells or more then the shot does not target 1 monster on the field

                  Sky Striker Mecha - Eagle Booster (x0-1)

                  N Rarity
                  Sky Striker Mecha - Eagle Booster
                  N Rarity
                  Sky Striker Mecha - Eagle Booster
                  Sky Striker Mecha - Eagle Booster
                  Spell Quick
                  Sky Striker Mecha - Eagle Booster

                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                    is a card that makes ANY MONSTER on the field immune to effects, so you can use it to protect the OTK accesscode if opp toggle on or cause scrapers to break combos when used on themselves (because they are not destroyed by are immune to their effects), if you have 3 or more spells, you cannot be destroyed by combat, usually depending on the situation and supplementing effect 1 but it cannot be denied that it is strong, this card Play x0 because some people don't like it, the rest play x1 because you can search it and hold it in your hand but it bricks

                    Sky Striker Mecharmory - Hercules Base (x0-1)

                    N Rarity
                    Sky Striker Mecharmory - Hercules Base
                    N Rarity
                    Sky Striker Mecharmory - Hercules Base
                    Sky Striker Mecharmory - Hercules Base
                    Spell Normal
                    Sky Striker Mecharmory - Hercules Base

                      Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.


                      is a card that helps your monster punch twice and if there are 3 or more spells in the grave to destroy the monster, then draw 1 but cannot attack directly, then there is nothing to say until you can equip the opp monster to survive. 1 turn (because it cannot punch the origin point).





                      I've been joking around for a while and this card is mainly thrown into the grave to recycle resources :)

                      Because if you can search and draw it, it will brick you, so at most it's only x1

                      Effect Veiler (x3)

                      UR Rarity
                      Effect Veiler
                      UR Rarity
                      Effect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      Because halqifibrax banned this card from x1-3 to x3, this card is both a negate effect handtrap and a card to increase selene and OTK.



                      Extra Deck

                       

                      Selene, Queen of the Master Magicians and Accesscode Talker (x1)

                      UR Rarity
                      Selene, Queen of the Master Magicians
                      UR Rarity
                      Selene, Queen of the Master Magicians
                      Selene, Queen of the Master Magicians
                      LIGHT
                      Selene, Queen of the Master Magicians
                      • ATK:

                      • 1850

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                      UR Rarity
                      Accesscode Talker
                      UR Rarity
                      Accesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Bottom

                      Right


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                      Tag(s):

                      Saying this is a core deck is also correct because selene sets up the accesscode and you OTK after snowball opp in pain


                      Because Halqifibrax is banned, you have to bring the x3 effect veiler to Selene and selene pulls it back, then access code 5300 ATK and OTK instead of pulling it out from halqifibrax like before.

                      Sky Striker Ace - Kagari (x1 (due to limit))

                      UR Rarity
                      Sky Striker Ace - Kagari
                      UR Rarity
                      Sky Striker Ace - Kagari
                      Sky Striker Ace - Kagari
                      FIRE
                      Sky Striker Ace - Kagari
                      • ATK:

                      • 1500

                      • LINK-1

                      Link Arrow:

                      Top-Left


                      1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                      This card retrieves the Sky Striker spell from the grave, just because it is limited to 1 :), is an easy card to pick up and retrieve with Hercules Base or Pot of Avarice, but because of the ability to retrieve items in a control deck So this one is extremely strong and has the highest ATK because ATK increases by 100 for each Spell in the grave, and is related to mercenaries :)


                      Engage search Hornest Drone -> Link to Kagari, pick up Engage again, search card, for example afterburners to shoot cards, shark cannon to banish, widow anchor to negate, if you have 3 spells then draw 1 more, no need to waste normal summon medium + resources or pick up hornest drone to free link 2

                      Sky Striker Ace - Hayate (x3)

                      R Rarity
                      Sky Striker Ace - Hayate
                      R Rarity
                      Sky Striker Ace - Hayate
                      Sky Striker Ace - Hayate
                      WIND
                      Sky Striker Ace - Hayate
                      • ATK:

                      • 1500

                      • LINK-1

                      Link Arrow:

                      Bottom-Left


                      1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                      Usually raised during the battle phase or brought up and then into the battle phase, this monster can punch straight at the origin point and after damage calculation (not negated due to damage step but still negated activation) throws 1 Sky Striker card from the deck to the grave, if If you board with a hornest drone, you can throw Raye for backup or throw leaves for Kagari to pick up later.



                      Because this card sends spells, you can use this card to collect all 3 spells

                      Sky Striker Ace - Shizuku (x3)

                      SR Rarity
                      Sky Striker Ace - Shizuku
                      SR Rarity
                      Sky Striker Ace - Shizuku
                      Sky Striker Ace - Shizuku
                      WATER
                      Sky Striker Ace - Shizuku
                      • ATK:

                      • 1500

                      • LINK-1

                      Link Arrow:

                      Top-Right


                      1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                      is a monster you usually raise before the end of the turn, at the end of the turn you search for a sky striker spell DIFFERENT FROM THE ONE AVAILABLE IN THE GRAVE, this is a monster with +1 resource and 100 ATK opp reduction corresponding to each spell in the grave, effect This is better than Kagari because if you reduce all opp monsters by 1600 ATK, you can punch the enemy boss to death with EVERY sky striker you have instead of playing the game alone like Kagari (for cards like Meteonis Drytron, keep your head down )

                      Sky Striker Ace - Zeke (x1-2)

                      SR Rarity
                      Sky Striker Ace - Zeke
                      SR Rarity
                      Sky Striker Ace - Zeke
                      Sky Striker Ace - Zeke
                      DARK
                      Sky Striker Ace - Zeke
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                      Zeke is a beast titan whose voice actor is dio so he is so strong


                      Although zeke has a strong effect, it is rarely used because it is linked 2 :) and cannot be summoned by Raye. It has the ability to banish but only returns in the next endphase and increases 1000 ATK. The most common banish is the xyz monster because the monster If xyz is banned, all xyz materials will be lost.

                      Sky Striker Ace - Kaina (x0-1)

                      R Rarity
                      Sky Striker Ace - Kaina
                      R Rarity
                      Sky Striker Ace - Kaina
                      Sky Striker Ace - Kaina
                      EARTH
                      Sky Striker Ace - Kaina
                      • ATK:

                      • 1500

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                      Raye usually jumps out during turn opp to target 1 monster and that monster cannot attack until the end of the opponent's turn




                      over :D



                      Hope you don't get called by the grave

                      spellbook engine

                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      Spellbook of Knowledge
                      Spell Normal
                      Spellbook of Knowledge

                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                        UR Rarity
                        Spellbook Magician of Prophecy
                        UR Rarity
                        Spellbook Magician of Prophecy
                        Spellbook Magician of Prophecy
                        WATER 2
                        Spellbook Magician of Prophecy
                        • ATK:

                        • 500

                        • DEF:

                        • 400


                        If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                        UR Rarity
                        Spellbook of Secrets
                        UR Rarity
                        Spellbook of Secrets
                        Spellbook of Secrets
                        Spell Normal
                        Spellbook of Secrets

                          Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                          SR Rarity
                          Spellbook of Judgment
                          SR Rarity
                          Spellbook of Judgment
                          Spellbook of Judgment
                          Spell Quick
                          Spellbook of Judgment

                            During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.


                            Losing normal summons in exchange for a bunch of spells in the grave and drawing 2 thins the deck



                            staple

                             

                            handtrap and staple

                            SR Rarity
                            Fantastical Dragon Phantazmay
                            SR Rarity
                            Fantastical Dragon Phantazmay
                            Fantastical Dragon Phantazmay
                            DARK 7
                            Fantastical Dragon Phantazmay
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                            SR Rarity
                            Evenly Matched
                            SR Rarity
                            Evenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              UR Rarity
                              Raigeki
                              UR Rarity
                              Raigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                UR Rarity
                                Crossout Designator
                                UR Rarity
                                Crossout Designator
                                Crossout Designator
                                Spell Quick
                                Crossout Designator

                                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                  Tag(s):

                                  UR Rarity
                                  Called by the Grave
                                  UR Rarity
                                  Called by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    UR Rarity
                                    Infinite Impermanence
                                    UR Rarity
                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      SR Rarity
                                      Droll & Lock Bird
                                      SR Rarity
                                      Droll & Lock Bird
                                      Droll & Lock Bird
                                      WIND 1
                                      Droll & Lock Bird
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                      UR Rarity
                                      Red Reboot
                                      UR Rarity
                                      Red Reboot
                                      Red Reboot
                                      Trap Counter
                                      Red Reboot

                                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                        UR Rarity
                                        Maxx "C"
                                        UR Rarity
                                        Maxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        UR Rarity
                                        Ghost Belle & Haunted Mansion
                                        UR Rarity
                                        Ghost Belle & Haunted Mansion
                                        Ghost Belle & Haunted Mansion
                                        EARTH 3
                                        Ghost Belle & Haunted Mansion
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                        UR Rarity
                                        Monster Reborn
                                        UR Rarity
                                        Monster Reborn
                                        Monster Reborn
                                        Spell Normal
                                        Monster Reborn

                                          Target 1 monster in either GY; Special Summon it.




                                          Tag(s):

                                          UR Rarity
                                          Harpie's Feather Duster
                                          UR Rarity
                                          Harpie's Feather Duster
                                          Harpie's Feather Duster
                                          Spell Normal
                                          Harpie's Feather Duster

                                            Destroy all Spell and Trap Cards your opponent controls.




                                            Tag(s):

                                            UR Rarity
                                            Lightning Storm
                                            UR Rarity
                                            Lightning Storm
                                            Lightning Storm
                                            Spell Normal
                                            Lightning Storm

                                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                              Tag(s):

                                              UR Rarity
                                              Nibiru, the Primal Being
                                              UR Rarity
                                              Nibiru, the Primal Being
                                              Nibiru, the Primal Being
                                              LIGHT 11
                                              Nibiru, the Primal Being
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 600


                                              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                              UR Rarity
                                              Ghost Ogre & Snow Rabbit
                                              UR Rarity
                                              Ghost Ogre & Snow Rabbit
                                              Ghost Ogre & Snow Rabbit
                                              LIGHT 3
                                              Ghost Ogre & Snow Rabbit
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                              R Rarity
                                              Forbidden Chalice
                                              R Rarity
                                              Forbidden Chalice
                                              Forbidden Chalice
                                              Spell Quick
                                              Forbidden Chalice

                                                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                                UR Rarity
                                                Ash Blossom & Joyous Spring
                                                UR Rarity
                                                Ash Blossom & Joyous Spring
                                                Ash Blossom & Joyous Spring
                                                FIRE 3
                                                Ash Blossom & Joyous Spring
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1800


                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                SR Rarity
                                                D.D. Crow
                                                SR Rarity
                                                D.D. Crow
                                                D.D. Crow
                                                DARK 1
                                                D.D. Crow
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 100


                                                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                Play whatever you like but it must be x3 spring because brain dead fusion is an ideology

                                                Dinowrestler Pankratops (x0-2)

                                                UR Rarity
                                                Dinowrestler Pankratops
                                                UR Rarity
                                                Dinowrestler Pankratops
                                                Dinowrestler Pankratops
                                                EARTH 7
                                                Dinowrestler Pankratops
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 0


                                                If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                                is my favorite card, just imagine turning your sml hand to get a 3 negate apollousa and this one jumps onto the field (because it can't be chained so it can't be negated), punches the 3 negate apollousa to death (2400 ATK) and then kills itself. Tribute it to shoot 1 of your cards (skill drain cannot be blocked because tribute is a cost).

                                                +69 consistency

                                                UR Rarity
                                                Reinforcement of the Army
                                                UR Rarity
                                                Reinforcement of the Army
                                                Reinforcement of the Army
                                                Spell Normal
                                                Reinforcement of the Army

                                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                  SR Rarity
                                                  Foolish Burial Goods
                                                  SR Rarity
                                                  Foolish Burial Goods
                                                  Foolish Burial Goods
                                                  Spell Normal
                                                  Foolish Burial Goods

                                                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                    UR Rarity
                                                    Upstart Goblin
                                                    UR Rarity
                                                    Upstart Goblin
                                                    Upstart Goblin
                                                    Spell Normal
                                                    Upstart Goblin

                                                      Draw 1 card, then your opponent gains 1000 LP.


                                                      UR Rarity
                                                      Terraforming
                                                      UR Rarity
                                                      Terraforming
                                                      Terraforming
                                                      Spell Normal
                                                      Terraforming

                                                        Add 1 Field Spell from your Deck to your hand.




                                                        Tag(s):

                                                        SR Rarity
                                                        Pot of Desires
                                                        SR Rarity
                                                        Pot of Desires
                                                        Pot of Desires
                                                        Spell Normal
                                                        Pot of Desires

                                                          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                          Tag(s):

                                                          SR Rarity
                                                          Pot of Extravagance
                                                          SR Rarity
                                                          Pot of Extravagance
                                                          Pot of Extravagance
                                                          Spell Normal
                                                          Pot of Extravagance

                                                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                            Tag(s):

                                                            SR Rarity
                                                            Metalfoes Fusion
                                                            SR Rarity
                                                            Metalfoes Fusion
                                                            Metalfoes Fusion
                                                            Spell Normal
                                                            Metalfoes Fusion

                                                              Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                                                              SR Rarity
                                                              Pot of Avarice
                                                              SR Rarity
                                                              Pot of Avarice
                                                              Pot of Avarice
                                                              Spell Normal
                                                              Pot of Avarice

                                                                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                                Tag(s):

                                                                SR Rarity
                                                                Pot of Prosperity
                                                                SR Rarity
                                                                Pot of Prosperity
                                                                Pot of Prosperity
                                                                Spell Normal
                                                                Pot of Prosperity

                                                                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                  Tag(s):

                                                                  UR Rarity
                                                                  Chicken Game
                                                                  UR Rarity
                                                                  Chicken Game
                                                                  Chicken Game
                                                                  Spell Field
                                                                  Chicken Game

                                                                    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                                                    Upstart Goblin: thins your deck by 3 slots at the cost of giving a free 3000 LP opp (this card is not once per turn)

                                                                    Foolish Burial Goods + Metalfoes Fusion : Foolish Burial Goods card throws Metalfoes Fusion and Metalfoes Fusion shuffles itself to draw 1
                                                                    Pot Of Extravagance: lose 6 random cards from extra deck draw 2
                                                                    Pot Of Prosperity: lose 3 or 6 cards of YOUR CHOICE from the extra deck to flip your top deck with the card you lost to get 1 of those cards into your hand
                                                                    Pot Of Avarice: pick up 5 monsters to draw 2 (also pick up kagari for it to fight)
                                                                    Terraforming + Chicken Game: Terraforming search field, usually search for chicken game because this field depends on the situation. When used with Chicken Game, opp cannot intervene and usually takes effect draw 1 (note: opp can also use chicken game)
                                                                    Pot Of Desire : banish 3 raye, 1 roze, 2 engage, 1 hornest drone, 3 widow anchor to draw 2
                                                                    ROTA : search Raye

                                                                    Kaiser Colosseum (dirty)

                                                                    SR Rarity
                                                                    Kaiser Colosseum
                                                                    SR Rarity
                                                                    Kaiser Colosseum
                                                                    Kaiser Colosseum
                                                                    Spell Continuous
                                                                    Kaiser Colosseum

                                                                      If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.


                                                                      Banned in TCG due to being too broken, in general the text says that opp doesn't control more monsters than you, and you only play 1 Sky striker monster so opp's deck combo is very slow (unless you get hit by a broom).

                                                                      Artifact Scythe and Artifact Sanctum (dirty x2)

                                                                      UR Rarity
                                                                      Artifact Scythe
                                                                      UR Rarity
                                                                      Artifact Scythe
                                                                      Artifact Scythe
                                                                      LIGHT 5
                                                                      Artifact Scythe
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 900


                                                                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                                                      UR Rarity
                                                                      Artifact Sanctum
                                                                      UR Rarity
                                                                      Artifact Sanctum
                                                                      Artifact Sanctum
                                                                      Trap Normal
                                                                      Artifact Sanctum

                                                                        Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.


                                                                        Whoever brings dagda to sky striker, I bow to you guys, they mainly bring up Scythe to lock Extra Deck opp

                                                                        Phuong Go Brrrrrr

                                                                        R Rarity
                                                                        Destiny HERO - Disk Commander
                                                                        R Rarity
                                                                        Destiny HERO - Disk Commander
                                                                        Destiny HERO - Disk Commander
                                                                        DARK 1
                                                                        Destiny HERO - Disk Commander
                                                                        • ATK:

                                                                        • 300

                                                                        • DEF:

                                                                        • 300


                                                                        Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.


                                                                        R Rarity
                                                                        Destiny HERO - Denier
                                                                        R Rarity
                                                                        Destiny HERO - Denier
                                                                        Destiny HERO - Denier
                                                                        DARK 3
                                                                        Destiny HERO - Denier
                                                                        • ATK:

                                                                        • 1100

                                                                        • DEF:

                                                                        • 600


                                                                        If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                                                        UR Rarity
                                                                        Predaplant Verte Anaconda
                                                                        UR Rarity
                                                                        Predaplant Verte Anaconda
                                                                        Predaplant Verte Anaconda
                                                                        DARK
                                                                        Predaplant Verte Anaconda
                                                                        • ATK:

                                                                        • 500

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                        R Rarity
                                                                        Destiny HERO - Dasher
                                                                        R Rarity
                                                                        Destiny HERO - Dasher
                                                                        Destiny HERO - Dasher
                                                                        DARK 6
                                                                        Destiny HERO - Dasher
                                                                        • ATK:

                                                                        • 2100

                                                                        • DEF:

                                                                        • 1000


                                                                        Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                                                                        UR Rarity
                                                                        Destiny HERO - Destroyer Phoenix Enforcer
                                                                        UR Rarity
                                                                        Destiny HERO - Destroyer Phoenix Enforcer
                                                                        Destiny HERO - Destroyer Phoenix Enforcer
                                                                        DARK 8
                                                                        Destiny HERO - Destroyer Phoenix Enforcer
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 2100


                                                                        1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                        R Rarity
                                                                        Fusion Destiny
                                                                        R Rarity
                                                                        Fusion Destiny
                                                                        Fusion Destiny
                                                                        Spell Normal
                                                                        Fusion Destiny

                                                                          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                                          If you like Disk Commander or Denier then play that one, the other cards have to be put on phoenix, phoenix is ​​too aggressive so I will skip UwU

                                                                          Engine Garbage

                                                                          SR Rarity
                                                                          Fateful Adventure
                                                                          SR Rarity
                                                                          Fateful Adventure
                                                                          Fateful Adventure
                                                                          Spell Continuous
                                                                          Fateful Adventure

                                                                            Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                                                                            UR Rarity
                                                                            Wandering Gryphon Rider
                                                                            UR Rarity
                                                                            Wandering Gryphon Rider
                                                                            Wandering Gryphon Rider
                                                                            WIND 7
                                                                            Wandering Gryphon Rider
                                                                            • ATK:

                                                                            • 2000

                                                                            • DEF:

                                                                            • 2800


                                                                            During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                                                                            R Rarity
                                                                            Dracoback, the Rideable Dragon
                                                                            R Rarity
                                                                            Dracoback, the Rideable Dragon
                                                                            Dracoback, the Rideable Dragon
                                                                            Spell Equip
                                                                            Dracoback, the Rideable Dragon

                                                                              Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                                                                              UR Rarity
                                                                              Rite of Aramesir
                                                                              UR Rarity
                                                                              Rite of Aramesir
                                                                              Rite of Aramesir
                                                                              Spell Normal
                                                                              Rite of Aramesir

                                                                                If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                                                                UR Rarity
                                                                                Water Enchantress of the Temple
                                                                                UR Rarity
                                                                                Water Enchantress of the Temple
                                                                                Water Enchantress of the Temple
                                                                                WATER 3
                                                                                Water Enchantress of the Temple
                                                                                • ATK:

                                                                                • 1500

                                                                                • DEF:

                                                                                • 1200


                                                                                If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                                                                                Damn this fake engine is fake


                                                                                Well, the spell sky striker must have NO monsters in the main monster zone to use, but ml gryphon is located in the main monster zone so it's very difficult to squeeze.

                                                                                Thank you

                                                                                R Rarity
                                                                                Invoked Caliga
                                                                                R Rarity
                                                                                Invoked Caliga
                                                                                Invoked Caliga
                                                                                DARK 4
                                                                                Invoked Caliga
                                                                                • ATK:

                                                                                • 1000

                                                                                • DEF:

                                                                                • 1800


                                                                                "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                                                                SR Rarity
                                                                                Aleister the Invoker
                                                                                SR Rarity
                                                                                Aleister the Invoker
                                                                                Aleister the Invoker
                                                                                DARK 4
                                                                                Aleister the Invoker
                                                                                • ATK:

                                                                                • 1000

                                                                                • DEF:

                                                                                • 1800


                                                                                (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                                                                N Rarity
                                                                                Invoked Purgatrio
                                                                                N Rarity
                                                                                Invoked Purgatrio
                                                                                Invoked Purgatrio
                                                                                FIRE 7
                                                                                Invoked Purgatrio
                                                                                • ATK:

                                                                                • 2300

                                                                                • DEF:

                                                                                • 2000


                                                                                "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                                N Rarity
                                                                                Invoked Cocytus
                                                                                N Rarity
                                                                                Invoked Cocytus
                                                                                Invoked Cocytus
                                                                                WATER 6
                                                                                Invoked Cocytus
                                                                                • ATK:

                                                                                • 1800

                                                                                • DEF:

                                                                                • 2900


                                                                                "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.


                                                                                R Rarity
                                                                                Magical Meltdown
                                                                                R Rarity
                                                                                Magical Meltdown
                                                                                Magical Meltdown
                                                                                Spell Field
                                                                                Magical Meltdown

                                                                                  When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                                                                  R Rarity
                                                                                  Invoked Augoeides
                                                                                  R Rarity
                                                                                  Invoked Augoeides
                                                                                  Invoked Augoeides
                                                                                  LIGHT 8
                                                                                  Invoked Augoeides
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 2800


                                                                                  "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                                                                                  SR Rarity
                                                                                  Invoked Mechaba
                                                                                  SR Rarity
                                                                                  Invoked Mechaba
                                                                                  Invoked Mechaba
                                                                                  LIGHT 9
                                                                                  Invoked Mechaba
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2100


                                                                                  "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                                                                  N Rarity
                                                                                  Invoked Raidjin
                                                                                  N Rarity
                                                                                  Invoked Raidjin
                                                                                  Invoked Raidjin
                                                                                  WIND 5
                                                                                  Invoked Raidjin
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                                                                  SR Rarity
                                                                                  Invocation
                                                                                  SR Rarity
                                                                                  Invocation
                                                                                  Invocation
                                                                                  Spell Normal
                                                                                  Invocation

                                                                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                                                                    Aleister can play it, but it's not recommended




                                                                                    Đơn vị đồng hành:

                                                                                    - Yu-Gi-Oh! Guidance Vietnam


                                                                                    Decks recently used in MASTER DUEL





                                                                                    https://metaduelist.com/
                                                                                    Top