Instructions for Playing Dinomorphia

Instructions for Playing Dinomorphia

Do you want me to show you the article? Pay half the LP


This deck is a control deck and also has a waifu, so it will be very easy to play and the 5 end turn set in this deck is not as bitter as Eldlich, because the M guys see a 3-headed dinosaur punching them and it will satisfy them. .

Main problem: this deck is all Dinosaur DARK and plays very slowly. Even though it pays LP, you will also have protection from being OTK, and because it is Dinosaur, - Fossil Dig, you can search for monsters, traps can also be searched because Trap Trix, this card is searched and milled continuously and the draw rate on other trap cards other than dinomorphia is very high and + extremely powerful resources

Sections covered in this guide:




CORE

 

Dinomorphia Therizia (x3)

UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


Because his chest is a bit flat, he is not a three-headed monster


When this animal touches the field, put 1 Dinomorphia card from the deck face down on the field (age of L), so if your LP is 2000 or lower, you increase 500 ATK, helping you kill 1 of opp's resources more easily (if If you think opp can't punch the boss, it's because you didn't hit the floodgate)

When this one is destroyed, banish 1 Trap and jump another Dinomorphia into the grave LEVEL 4 OR LOWER EXCEPT THIS ONE, that's right peter, you lose 1 resource which is this one then banish 1 unusable resource below. The grave and you jump add 1 more resource and that resource will activate the effect to add 1 more resource

Dinomorphia Diplos (x3)

N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


I'm a guy in a waifu deck, so I don't care too much


If this monster touches the field, it throws 1 Dinomorphia from the deck to the grave, which can be a monster/magic (there's no such thing)/trap. That's why you can throw the flat-chested baby above so that if this one is destroyed, banish and jump the flat-chested baby. Talking about the 3rd effect, if this one is destroyed, it will jump a level 4 or lower dinomorphia from the main grave. It's a waste of money to burn 500 of these.

Dinomorphia Domain (x3)

UR Rarity
Dinomorphia Domain
UR Rarity
Dinomorphia Domain
Dinomorphia Domain
Trap Normal
Dinomorphia Domain

    During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


    It's the core of the deck, so it's no different from a branded fusion. What's similar here is that it's being eaten like crazy


    Well, I'm paying half the LP to write this part

    ENTER MAIN PHASEEEEEEE: pay half LP, fuse Fusion Dinomorphia monster using materials from hand, field OR DECK

    So when your LP is 2000 or lower, you banish this card to not receive opp's damage effect.

    Dinomorphia Alert (x2-3)

    R Rarity
    Dinomorphia Alert
    R Rarity
    Dinomorphia Alert
    Dinomorphia Alert
    Trap Normal
    Dinomorphia Alert

      Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


      ah shit, here we pay half the LP again


      Pay half the LP and jump up to 2 Dinomorphia from the grave to the field. How can the total LP of 1 or 2 of those monsters be 8 or lower but those monsters can't be hit, but due to the effect, you can and that gives you +2 resources and those bodies xyz or fusion to OTK or snowball

      If your LP is 2000 or lower, banish this card to not receive opp's damage effect

      I play this card x3 because it recycles, adds resources and can OTK very strongly

      Dinomorphia Brute (x2)

      N Rarity
      Dinomorphia Brute
      N Rarity
      Dinomorphia Brute
      Dinomorphia Brute
      Trap Normal
      Dinomorphia Brute

        Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


        pay half the LP shoot 1 of your Dinomorphia and 1 of opp's card, that's right, there is no target, but only opp will lose resources because the one that was shot will jump 1 more to + more resources


        ... what else is there to say, this card only shoots cards

        Well, if your LP is 2000 or lower, banish this card to not receive the damage effect :3

        Dinomorphia Sonic (x1-2)

        R Rarity
        Dinomorphia Sonic
        R Rarity
        Dinomorphia Sonic
        Dinomorphia Sonic
        Trap Counter
        Dinomorphia Sonic

          When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


          Actually, in the past, I used x3 of this card to declare that broom and raigeki were equal, but after playing for a long time and realizing that this card was searchable and some heavenly prison was protecting the OP, I played x2 of this card.


          *I paid half of my LP to give this tip, because this is a counter trap so opp will almost be helpless when you use this card*

          When opp activates a spell/trap THAT YOU HAVE A DINOMORPHIA MONSTER, pay half the LP, negate and destroy that card then destroy 1 of your Dinomorphia (both negate and + resources)

          *I paid half of my LP to write this tip. When OTK, make sure there is a copy of this card that is face down and can be used. If opp uses spells/traps that don't have a strong impact on you, don't use this card, because opp is baiting. You and this card can only be used once per turn*

          When your LP is 2000 or lower, banish this card TO NOT RECEIVE BATTLE DAMAGE



          Extra Deck

           

          Dinomorphia Kentregina (x3)

          UR Rarity
          Dinomorphia Kentregina
          UR Rarity
          Dinomorphia Kentregina
          Dinomorphia Kentregina
          DARK 6
          Dinomorphia Kentregina
          • ATK:

          • 4000

          • DEF:

          • 0


          2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


          MY WIFE


          The 3-headed monster only needs 2 dinomorphia with different names to fuse. It seems easy until you have 2 cards with the same name in your deck and can't fuse it.

          This baby's ATK is 4000 but will decrease by your current LP, so the lower your LP, the stronger this baby will be. Because it is reduced, not increased based on LP, skill drain always makes this baby 4000 ATK, and you has quick effect in main phase, pays half LP, banish trap (cannot be done with counter trap) Dinomorphia to copy effect

          When this creature is destroyed, jump a Level 4 or lower Dinomorphia from the grave (no need to banish trap like the others).

          This card has many banish fusion targets, so it produces 2 souls or 1 soul (3-headed monster) and 1 bird.

          Banish card jumps 2 monsters from the grave to give +4 resources

          banish leaves shot to control

          Dinomorphia Stealthbergia (x2-3)

          SR Rarity
          Dinomorphia Stealthbergia
          SR Rarity
          Dinomorphia Stealthbergia
          Dinomorphia Stealthbergia
          DARK 6
          Dinomorphia Stealthbergia
          • ATK:

          • 0

          • DEF:

          • 2500


          2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


          It's a bird that most people don't care about because they play decks for girls, not for birds


          When your LP is 2000 or lower, you do not pay LP to use Trap or Dinomorphia effects

          When the opp monster activates the effect, you will burn the opp with its ATK, there is no negate :(

          When this monster is destroyed, jump a Level 4 or lower Dinomorphia monster from the grave


          Ancient stamping machine

          N Rarity
          Zoodiac Chakanine
          N Rarity
          Zoodiac Chakanine
          Zoodiac Chakanine
          EARTH
          Zoodiac Chakanine
          • ATK:

          • 0

          • DEF:

          • 0


          2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


          SR Rarity
          Number S39: Utopia Prime
          SR Rarity
          Number S39: Utopia Prime
          Number S39: Utopia Prime
          LIGHT
          Number S39: Utopia Prime
          • ATK:

          • 2510

          • DEF:

          • 2000


          3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.


          UR Rarity
          Number 39: Utopia
          UR Rarity
          Number 39: Utopia
          Number 39: Utopia
          LIGHT
          Number 39: Utopia
          • ATK:

          • 2500

          • DEF:

          • 2000


          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder
          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder
          Divine Arsenal AA-ZEUS - Sky Thunder
          LIGHT
          Divine Arsenal AA-ZEUS - Sky Thunder
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




          Tag(s):

          R Rarity
          Zoodiac Boarbow
          R Rarity
          Zoodiac Boarbow
          Zoodiac Boarbow
          EARTH
          Zoodiac Boarbow
          • ATK:

          • 0

          • DEF:

          • 0


          5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


          In general, it's ok to build Zeus with as many xyz materials as possible



          Staple

           

          Pot of Duality (x3)

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




            Tag(s):

            Because their fusion is a trap, this card does not affect them, unless you want to OTK

            Solemn Judgment and Solemn Strike (x3)

            UR Rarity
            Solemn Judgment
            UR Rarity
            Solemn Judgment
            Solemn Judgment
            Trap Counter
            Solemn Judgment

              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




              Tag(s):

              UR Rarity
              Solemn Strike
              UR Rarity
              Solemn Strike
              Solemn Strike
              Trap Counter
              Solemn Strike

                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                Tag(s):

                If you hold 5 copies of these in your hand, you'll be godhand


                In general, the bird that helps you use these guys doesn't pay LP, or you actively pay LP with them to increase the ATK of the waifu. Because they are counter traps, opp almost cannot negate them.

                Ferret Flames (x2-3)

                N Rarity
                Ferret Flames
                N Rarity
                Ferret Flames
                Ferret Flames
                Trap Normal
                Ferret Flames

                  If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                  The later the card is, the stronger it is. If opp's total ATK is greater than your LP, then opp will have to shuffle to make the total ATK equal or lower than your LP.


                  Because you play all of them for 1 LP, this card almost shuffles the entire field

                  Luckily it calculates ATK so Link monsters can be shuffled but DEF counts...

                  Floodgate

                  SR Rarity
                  Gozen Match
                  SR Rarity
                  Gozen Match
                  Gozen Match
                  Trap Continuous
                  Gozen Match

                    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                    SR Rarity
                    Dimensional Barrier
                    SR Rarity
                    Dimensional Barrier
                    Dimensional Barrier
                    Trap Normal
                    Dimensional Barrier

                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                      SR Rarity
                      Skill Drain
                      SR Rarity
                      Skill Drain
                      Skill Drain
                      Trap Continuous
                      Skill Drain

                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                        SR Rarity
                        Rivalry of Warlords
                        SR Rarity
                        Rivalry of Warlords
                        Rivalry of Warlords
                        Trap Continuous
                        Rivalry of Warlords

                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                          SR Rarity
                          Anti-Spell Fragrance
                          SR Rarity
                          Anti-Spell Fragrance
                          Anti-Spell Fragrance
                          Trap Continuous
                          Anti-Spell Fragrance

                            Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                            Play whatever you like, these guys are all DARK Dinosaurs

                            Crossout Designator, Called by the Grave and Ash Blossom & Joyous Spring ( Handtrap go brrrrrrrrr)

                            UR Rarity
                            Crossout Designator
                            UR Rarity
                            Crossout Designator
                            Crossout Designator
                            Spell Quick
                            Crossout Designator

                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                              Tag(s):

                              UR Rarity
                              Called by the Grave
                              UR Rarity
                              Called by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                UR Rarity
                                Ash Blossom & Joyous Spring
                                UR Rarity
                                Ash Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                It's a pity that this deck uses few handtraps, but it must be x1 spring because brain dead fusion is the ideology (x3 if there is crossout desinator), called by the grave because this deck is also afraid of spring.



                                But the handtrap in the current deck is floppier than me in my crush's eyes, so you can just not bring it

                                Ice Dragon's Prison (x0-3)

                                SR Rarity
                                Ice Dragon's Prison
                                SR Rarity
                                Ice Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  Eldlich lowered his head

                                  Gravedigger's Trap Hole (x0-3)

                                  SR Rarity
                                  Gravedigger's Trap Hole
                                  SR Rarity
                                  Gravedigger's Trap Hole
                                  Gravedigger's Trap Hole
                                  Trap Normal
                                  Gravedigger's Trap Hole

                                    When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                    If you don't play handtrap, then opp can't use handtrap either :)

                                    Raider's Knight and Arc Rebellion Xyz Dragon (OTK)

                                    SR Rarity
                                    Raider's Knight
                                    SR Rarity
                                    Raider's Knight
                                    Raider's Knight
                                    DARK
                                    Raider's Knight
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 0


                                    2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                    UR Rarity
                                    Arc Rebellion Xyz Dragon
                                    UR Rarity
                                    Arc Rebellion Xyz Dragon
                                    Arc Rebellion Xyz Dragon
                                    DARK
                                    Arc Rebellion Xyz Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                    Go to Raider's Knight and go to the Rebellion and Boom arcs

                                    Evolzar Dolkka and Evolzar Laggia (x1)

                                    UR Rarity
                                    Evolzar Dolkka
                                    UR Rarity
                                    Evolzar Dolkka
                                    Evolzar Dolkka
                                    FIRE
                                    Evolzar Dolkka
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1700


                                    2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                    UR Rarity
                                    Evolzar Laggia
                                    UR Rarity
                                    Evolzar Laggia
                                    Evolzar Laggia
                                    FIRE
                                    Evolzar Laggia
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2000


                                    2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                    It is recommended to bring them because they are too OP compared to level 4 dinosaurs , including big-breasted dinosaurs




                                    Companion unit:

                                    - Yu-Gi-Oh! Guidance Vietnam





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