Instructions for Playing Dragon Link

Instructions for Playing Dragon Link

Dragon Link is an extremely trashy deck when you can play any Engine, any type of dance is strong and has one combo card. Speaking of Dragon Link, I have a younger brother in 96 who plays Blue-Eyes. From the moment I started learning Dragon Link, I was respected by society, made a lot of money and had power,...


Dragon Link is a deck full of Dragons and when dancing uses a lot of Links. Previously, Dragon Link was very bad because after comboing the field was full of Synchro monsters and sometimes Xyz, but with a super big, handsome, 6-pack, 5-link support, he The big bad boss has appeared and we will have a textbook end combo with a real Dragon Link

Sections covered in this guide:




Ideology

 

Engine Garbage

SR Rarity
Fateful Adventure
SR Rarity
Fateful Adventure
Fateful Adventure
Spell Continuous
Fateful Adventure

    Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


    UR Rarity
    Wandering Gryphon Rider
    UR Rarity
    Wandering Gryphon Rider
    Wandering Gryphon Rider
    WIND 7
    Wandering Gryphon Rider
    • ATK:

    • 2000

    • DEF:

    • 2800


    During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


    R Rarity
    Dracoback, the Rideable Dragon
    R Rarity
    Dracoback, the Rideable Dragon
    Dracoback, the Rideable Dragon
    Spell Equip
    Dracoback, the Rideable Dragon

      Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


      UR Rarity
      Rite of Aramesir
      UR Rarity
      Rite of Aramesir
      Rite of Aramesir
      Spell Normal
      Rite of Aramesir

        If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


        UR Rarity
        Water Enchantress of the Temple
        UR Rarity
        Water Enchantress of the Temple
        Water Enchantress of the Temple
        WATER 3
        Water Enchantress of the Temple
        • ATK:

        • 1500

        • DEF:

        • 1200


        If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


        Adventurer Token is not an individual or an organization, Adventurer Token is an ideology


        Just imagine you have 1 Omni-Negate and 1 Return with just 1 card and cards like Foolish Burial that can access them... I'm bored.



        Core

         

        Rokket Tracer (x2-3)

        SR Rarity
        Rokket Tracer
        SR Rarity
        Rokket Tracer
        Rokket Tracer
        DARK 4
        Rokket Tracer
        • ATK:

        • 1600

        • DEF:

        • 1000


        (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.


        is the difference between a gigachad and a kid, usually big-brained gigachads will play x2, and new players should play x3. I've been playing these guys for more than a year but never dared to bring x2 tracer :v


        Not to mention the effect, this body is as OP as Level 4 (king of all Levels in this deck), Tuner, Dragon as Link material (yes because they are Dragon Link), DARK (because this one is locked to DARK so only jumps on DARK monsters, including this one), it is a Rokket that can be jumped on by other cards, and because it is Level 4, it can be raised to Striker Dragon

        This one's effect is a fast effect so it can be used to dodge opp's target very well. It allows you to shoot 1 of your face-up cards to jump 1 Rokket from the deck (except this one) then you cannot summon it. especially, besides DARK monsters

        If you are a Textbook Enjoyer, this one usually shoots the Boot Sector Launcher to pull up a Level 4 from the Deck (not the Tuner).

        Rokket Synchron (x0-2)

        R Rarity
        Rokket Synchron
        R Rarity
        Rokket Synchron
        Rokket Synchron
        DARK 1
        Rokket Synchron
        • ATK:

        • 0

        • DEF:

        • 0


        When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters.


        Very good body, Dragon Level 4 or lower, (it's Level 1) is also a Tuner DARK Dragon and has the ability to pull back a Level 5 or higher DARK Dragon from the grave when normal summoning (usually Level 7) and boom, 1 + 7 = 8


        but you can only special summon DARK monsters from the Extra Deck, so some people don't even bring this monster.

        Rokket Recharger (x1)

        N Rarity
        Rokket Recharger
        N Rarity
        Rokket Recharger
        Rokket Recharger
        DARK 4
        Rokket Recharger
        • ATK:

        • 0

        • DEF:

        • 2100


        If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks.


        According to the textbook, this one was decapitated and pulled up by Tracer. This one is Level 4, DARK Dragon, and also a Rokket, so usually 4 + 4 = 8 makes 1 boss.


        In addition, this con effect is very delicious but you have to try it many times to understand. Simple explanation:
        If a child is destroyed, you throw this child from your hand or yard to the grave, choose the destroyed child, at this point you need to calm down. OK yet


        You summon 1 DARK from the grave with a name different from the original name of the destroyed one. Yeh try it and you'll understand, it's not too confusing yet

        Magnarokket Dragon (x0-1)

        R Rarity
        Magnarokket Dragon
        R Rarity
        Magnarokket Dragon
        Magnarokket Dragon
        DARK 4
        Magnarokket Dragon
        • ATK:

        • 1800

        • DEF:

        • 1200


        When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn.


        Has the ability to send a card without a target and when destroyed, it will jump 1 more Rokket from the deck. I'm glad this one didn't flop like the other Rokkets.

        Absorouter Dragon (x1-2)

        SR Rarity
        Absorouter Dragon
        SR Rarity
        Absorouter Dragon
        Absorouter Dragon
        DARK 7
        Absorouter Dragon
        • ATK:

        • 1200

        • DEF:

        • 2800


        If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn.


        Has Level 7, fits 1 + 7 = 8, has the ability to jump when there is a Rokket monster and when this card is sent to the grave, you search for 1 Rokket from the deck to your hand.


        There's nothing to say when it's sent to the grave, it can be activated, from the deck, field or hand, so you can use Foolish Burial or even a card to throw this card to the searchable grave - Dragon Ravine.

        That's why this one can be picked up in the hand and played but thrown into the grave can still be played. Textbook: it will search for Synchron and Synchron normal will pull it back.

        Noctovision Dragon (x0-2)

        R Rarity
        Noctovision Dragon
        R Rarity
        Noctovision Dragon
        Noctovision Dragon
        DARK 7
        Noctovision Dragon
        • ATK:

        • 0

        • DEF:

        • 2800


        When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ● If this card is sent to the GY as Link Material: You can draw 1 card.


        This one mainly jumps on its own and when used as a link material, it only draws 1, but no one cares about the other effect. It's also Level 7, but this one can't be used if it's picked up in the hand, and it's not very good as a discard item like Absorouter, so now 89% of decks don't use this one anymore, even though she draws a handtrap.

        Boot Sector Launch (x1)

        SR Rarity
        Boot Sector Launch
        SR Rarity
        Boot Sector Launch
        Boot Sector Launch
        Spell Field
        Boot Sector Launch

          All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; ● Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ● If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn.


          x1 because you don't want to put it on your hand, and not to the point of having to play x2, even if you put it on your hand it's fine but you will feel like you've lost a card because this card is searchable because it's extremely easy to get - Striker Dragon


          This card is used to jump the Rokket monster from your hand or grave depending on the situation. If you go first, jump from your hand. Note: if you use Ravine, you should use Ravine to throw Absorouter search 1 Rokket and then use this field card, after jumping the monster. After finishing, Tracer will usually shoot you to have 1 more body to combo

          Quick Launch (x3)

          SR Rarity
          Quick Launch
          SR Rarity
          Quick Launch
          Quick Launch
          Spell Quick
          Quick Launch

            Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.


            Jump 1 Rokket from Deck and the spell is instant and not once per turn, perfect


            Tip: if you have Tracer on the field, when you activate this card, use Tracer to shoot this card (because Tracer is a quick effect), Tracer calls 1 card, this card calls 1 card.



            Extra Deck

             

            Striker Dragon (x1-2)

            SR Rarity
            Striker Dragon
            SR Rarity
            Striker Dragon
            Striker Dragon
            DARK
            Striker Dragon
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Left


            1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


            To search for Field, it's easy to level up, just need a Dragon Level 4 monster or lower and be able to shoot 1 card to restore stock, but few new players care about this effect, so anyone who uses this effect well proves they are a Dragon player. Link is good


            Textbook: this one shoots itself, picks up Recharger, Recharger picks this one up and jumps back to the DARK in the grave.

            Dillingerous Dragon (x1)

            N Rarity
            Dillingerous Dragon
            N Rarity
            Dillingerous Dragon
            Dillingerous Dragon
            DARK
            Dillingerous Dragon
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Top

            Bottom


            2 DARK Dragon monsters Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn.


            This monster mainly takes body link 2, when there is a special summon Rokket monster that this monster is in the grave, it will jump up itself.


            It is one of the important cards in the textbook combo (I will put it at the end of the article).

            Quadborrel Dragon (x1-2)

            SR Rarity
            Quadborrel Dragon
            SR Rarity
            Quadborrel Dragon
            Quadborrel Dragon
            DARK
            Quadborrel Dragon
            • ATK:

            • 1000

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 Dragon monsters, including a "Rokket" monster You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn.


            You cannot summon Link 2 or lower monsters from the Extra Deck for the entire turn

            This card allows you to discard 1 and shoot 1 card on the field. If that card is a Link monster you can Summon monsters from your hand and Graveyard up to an amount equal to the Link Rating of the target monster.

            Take a textbook example to make it easier to understand: this one often shoots Dilli, Dilli is Link 2, so you jump 2 Rokkets onto the field (Because it's Link 2), you shoot Unicorn, then jump 3 Rokkets (because it's Link 3).

            Borreload Savage Dragon (x1)

            UR Rarity
            Borreload Savage Dragon
            UR Rarity
            Borreload Savage Dragon
            Borreload Savage Dragon
            DARK 8
            Borreload Savage Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


            mercenary tycoon, it's super easy to level up, I don't even bother talking about this one, I see him everywhere, he's simply an Omni-Negate and his Body is bigger than 3000 when Equip

            Borrelend Dragon (x1)

            UR Rarity
            Borrelend Dragon
            UR Rarity
            Borrelend Dragon
            Borrelend Dragon
            DARK
            Borrelend Dragon
            • ATK:

            • 3500

            • LINK-5

            Link Arrow:

            Top

            Left

            Bottom-Left

            Bottom-Right

            Right


            3+ Effect Monsters Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn.


            Our Big Bad Boss

            Not being targeted, not destroyed, punching all monsters, having Negate and restocking, while negating and restocking, opp can't get in, too good for a boss.


            Kaiju Go Brrrrrr

            Guardragon Pisty (x1)

            R Rarity
            Guardragon Pisty
            R Rarity
            Guardragon Pisty
            Guardragon Pisty
            DARK
            Guardragon Pisty
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Right


            1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.


            If this arrow and another arrow point to the same box, you will jump a grave dragon or be banned from the field. This card is to help you + 1 resource to synchro or link

            Chaos Ruler the Chaotic Magical Dragon (x1)

            UR Rarity
            Chaos Ruler, the Chaotic Magical Dragon
            UR Rarity
            Chaos Ruler, the Chaotic Magical Dragon
            Chaos Ruler, the Chaotic Magical Dragon
            DARK 8
            Chaos Ruler, the Chaotic Magical Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


            Do you see its name? This article probably took a few dozen pages to write down so it's called Chaos Ruler. This one searches for LIGHT and DARK from the deck (but if you excavate it or not, it depends on your character), you can search for both handtraps and have The ability to mill the grave is very good, then it will go to the grave in some way, for example Synchro or Link, then this monster banishes 1 LIGHT and DARK jumps onto the field to Synchro Link or Xyz



            Or stand on the field like a piece of meat with 3000 ATK, 2500 DEF and 8 stars (I'm not blaming Buh-Eyes at all).

            Hot Red Dragon Archfiend Abyss (x1)

            UR Rarity
            Hot Red Dragon Archfiend Abyss
            UR Rarity
            Hot Red Dragon Archfiend Abyss
            Hot Red Dragon Archfiend Abyss
            DARK 9
            Hot Red Dragon Archfiend Abyss
            • ATK:

            • 3200

            • DEF:

            • 2500


            1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


            8 + 1 so the corpse of Chaos Ruler-chan can get on this one, or the Borreload Savage Dragon runs out of Counters, this one negates its target so it can be dodged but it is Omni-Negate and has the ability to jump Monster Tuner in the grave (usually Synchron or Tracer)



            Staple

             

            Red-Eyes Darkness Metal Dragon and Black Metal Dragon (Dragon's Super Famous Engine, Not Just Dragon Link)

            UR Rarity
            Red-Eyes Darkness Metal Dragon
            UR Rarity
            Red-Eyes Darkness Metal Dragon
            Red-Eyes Darkness Metal Dragon
            DARK 10
            Red-Eyes Darkness Metal Dragon
            • ATK:

            • 2800

            • DEF:

            • 2400


            You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


            R Rarity
            Black Metal Dragon
            R Rarity
            Black Metal Dragon
            Black Metal Dragon
            DARK 1
            Black Metal Dragon
            • ATK:

            • 600

            • DEF:

            • 600


            You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.


            This engine revolves around Normal Aleister Black Metal Dragon, Link to Striker Dragon, then Black Metal Dragon goes to the grave to search for Darkness Metal Dragon, then you can combo free-style or like to follow the textbook, then Darkness Metal Dragon banish Striker Dragon and pull 1 Black Metal Dragon's body goes to Link 2

            Handtrap

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              N Rarity
              PSY-Frame Driver
              N Rarity
              PSY-Frame Driver
              PSY-Frame Driver
              LIGHT 6
              PSY-Frame Driver
              • ATK:

              • 2500

              • DEF:

              • 0


              A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


              UR Rarity
              Ghost Ogre & Snow Rabbit
              UR Rarity
              Ghost Ogre & Snow Rabbit
              Ghost Ogre & Snow Rabbit
              LIGHT 3
              Ghost Ogre & Snow Rabbit
              • ATK:

              • 0

              • DEF:

              • 1800


              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              SR Rarity
              D.D. Crow
              SR Rarity
              D.D. Crow
              D.D. Crow
              DARK 1
              D.D. Crow
              • ATK:

              • 100

              • DEF:

              • 100


              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              SR Rarity
              PSY-Framegear Gamma
              SR Rarity
              PSY-Framegear Gamma
              PSY-Framegear Gamma
              LIGHT 2
              PSY-Framegear Gamma
              • ATK:

              • 1000

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


              These guys can play handtrap very well, and are quite difficult to brick, but bricks cannot be saved by anyone. Anyway 3 springs are mandatory,


              LIGHT and DARK handtraps can be peeled off by Chaos Ruler, so prioritize those handtraps, at least x1 in the deck, for example Nibiru, DD Crow,...

              Forbidden Droplet, Crossout Designator and Called by the Grave (mercenary)

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Crossout Designator
                UR Rarity
                Crossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  UR Rarity
                  Called by the Grave
                  UR Rarity
                  Called by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    This deck is fine both before and after, like phantom knights so you can bring them, but bricks are fine :D

                    Chaos Engine

                    UR Rarity
                    Chaos Dragon Levianeer
                    UR Rarity
                    Chaos Dragon Levianeer
                    Chaos Dragon Levianeer
                    DARK 8
                    Chaos Dragon Levianeer
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


                    SR Rarity
                    Black Dragon Collapserpent
                    SR Rarity
                    Black Dragon Collapserpent
                    Black Dragon Collapserpent
                    DARK 4
                    Black Dragon Collapserpent
                    • ATK:

                    • 1800

                    • DEF:

                    • 1700


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


                    SR Rarity
                    White Dragon Wyverburster
                    SR Rarity
                    White Dragon Wyverburster
                    White Dragon Wyverburster
                    LIGHT 4
                    White Dragon Wyverburster
                    • ATK:

                    • 1700

                    • DEF:

                    • 1800


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


                    SR Rarity
                    Chaos Space
                    SR Rarity
                    Chaos Space
                    Chaos Space
                    Spell Normal
                    Chaos Space

                      Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                      The Engine is full of Dragon LIGHT and DARK. This Engine mainly jumps our bodies and Link because we have 2 Level 4 Dragons (yep, the king of Levels in the deck). Levianeer will jerk his hand or shoot, the revival effect requires a very big brain to use it well. Chaos Space is searcher



                      textbook: use Chaos Space to search for black or white dragons, for example, search for white dragons, jump white dragons, link to another one. White dragon went down to the grave to search for black dragon, black dragon banish white dragon jumped up. Chaos Space picked up the white dragon again. Black Dragon links to something. The black dragon goes to the grave to search for the white dragon to get resources for the next turn.

                      Dragunity Knight - Romulus and Dragon Ravine (x1)

                      R Rarity
                      Dragunity Knight - Romulus
                      R Rarity
                      Dragunity Knight - Romulus
                      Dragunity Knight - Romulus
                      WIND
                      Dragunity Knight - Romulus
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.


                      UR Rarity
                      Dragon Ravine
                      UR Rarity
                      Dragon Ravine
                      Dragon Ravine
                      Spell Field
                      Dragon Ravine

                        Once per turn: You can discard 1 card, then activate 1 of these effects; ● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ● Send 1 Dragon monster from your Deck to the GY.


                        Romulus has the ability to search Ravine and jump more monsters


                        Ravine allows you to throw a dragon from the Deck to the grave, usually Absorouter to search for more Rokket bodies. Ravine is also a leaf you don't want to peel off on your hands

                        Basal Rose Shoot, Roxrose Dragon and Red Rose Dragon (Engine Rose Dragon)

                        SR Rarity
                        Basal Rose Shoot
                        SR Rarity
                        Basal Rose Shoot
                        Basal Rose Shoot
                        Spell Quick
                        Basal Rose Shoot

                          Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.


                          R Rarity
                          Roxrose Dragon
                          R Rarity
                          Roxrose Dragon
                          Roxrose Dragon
                          DARK 3
                          Roxrose Dragon
                          • ATK:

                          • 1600

                          • DEF:

                          • 1200


                          If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.


                          N Rarity
                          Red Rose Dragon
                          N Rarity
                          Red Rose Dragon
                          Red Rose Dragon
                          DARK 3
                          Red Rose Dragon
                          • ATK:

                          • 1000

                          • DEF:

                          • 1800


                          If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.


                          This engine also adds Dragon body Level 4 or lower, here it is Level 3, these are all Tuners so Halqifibrax is very easy to upgrade. If not, you can always go for Shooting Riser (4 + 3) or Baronne (7 + 3).

                          Fairy Tail - Snow (x0-1)

                          UR Rarity
                          Fairy Tail - Snow
                          UR Rarity
                          Fairy Tail - Snow
                          Fairy Tail - Snow
                          LIGHT 4
                          Fairy Tail - Snow
                          • ATK:

                          • 1850

                          • DEF:

                          • 1000


                          If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                          Can they jump and face monsters once per turn? Both OTK and anti-OTK are good. These link dragons throw a bunch of goods by combo, so this one can jump 1-3 times, which is normal. They bait a lot of negates. opp

                          Destrudo the Lost Dragon's Frisson (x0-1)

                          SR Rarity
                          Destrudo the Lost Dragon's Frisson
                          SR Rarity
                          Destrudo the Lost Dragon's Frisson
                          Destrudo the Lost Dragon's Frisson
                          DARK 7
                          Destrudo the Lost Dragon's Frisson
                          • ATK:

                          • 1000

                          • DEF:

                          • 3000


                          If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


                          Chaos Ruler will often be thrown into the grave so that there are other cards in the hand that can be played. Anyway, this card mainly goes to Halqifibrax or Riser Dragon.

                          Foolish Burial (x1)

                          UR Rarity
                          Foolish Burial
                          UR Rarity
                          Foolish Burial
                          Foolish Burial
                          Spell Normal
                          Foolish Burial

                            Send 1 monster from your Deck to the GY.




                            Tag(s):

                            What the hell ravine, throw the Absorouter straight into the grave quickly, but who would do that, what do you see that the Water Enchantress doesn't, throw it.

                            greasy

                            SR Rarity
                            Artemis, the Magistus Moon Maiden
                            SR Rarity
                            Artemis, the Magistus Moon Maiden
                            Artemis, the Magistus Moon Maiden
                            LIGHT
                            Artemis, the Magistus Moon Maiden
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                            SR Rarity
                            Aleister the Invoker
                            SR Rarity
                            Aleister the Invoker
                            Aleister the Invoker
                            DARK 4
                            Aleister the Invoker
                            • ATK:

                            • 1000

                            • DEF:

                            • 1800


                            (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                            R Rarity
                            Magical Meltdown
                            R Rarity
                            Magical Meltdown
                            Magical Meltdown
                            Spell Field
                            Magical Meltdown

                              When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                              SR Rarity
                              Invoked Mechaba
                              SR Rarity
                              Invoked Mechaba
                              Invoked Mechaba
                              LIGHT 9
                              Invoked Mechaba
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                              SR Rarity
                              Invocation
                              SR Rarity
                              Invocation
                              Invocation
                              Spell Normal
                              Invocation

                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                What a joke 🐧

                                Hieratic Seal of the Heavenly Spheres (x0-1)

                                UR Rarity
                                Hieratic Seal of the Heavenly Spheres
                                UR Rarity
                                Hieratic Seal of the Heavenly Spheres
                                Hieratic Seal of the Heavenly Spheres
                                LIGHT
                                Hieratic Seal of the Heavenly Spheres
                                • ATK:

                                • 0

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                After using Tracer, you won't be able to attack this child. This child returns without a target and if this child is Tributed, you can jump any Dragon from the Deck or from your hand onto the field, but the ATK/DEF will become 0, but the effect will not be negated :D

                                Crystron Halqifibrax (x0)

                                UR Rarity
                                Crystron Halqifibrax
                                UR Rarity
                                Crystron Halqifibrax
                                Crystron Halqifibrax
                                WATER
                                Crystron Halqifibrax
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                 F to pay respects

                                Baronne de Fleur (x0-1)

                                UR Rarity
                                Baronne de Fleur
                                UR Rarity
                                Baronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                There are many ways to level up, if you like, Hot Red + Synchron will fight, this one is too famous so I don't want to talk about it anymore


                                Shoot the card, Omni-Negate, jump back to a Level 9 or lower monster from the grave.


                                Otherwise, killing yourself with opp's boss with a 3000 body is fine

                                Knightmare Unicorn, I:P Masquerena and Accesscode Talker (Co Do Tot lightning)

                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Bottom

                                Right


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                UR Rarity
                                I:P Masquerena
                                UR Rarity
                                I:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                UR Rarity
                                Accesscode Talker
                                UR Rarity
                                Accesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Bottom

                                Right


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                It's quite funny that Borrelsword itself is not used in [Dragon] itself [Link]


                                These guys are easy to understand

                                The textbook says: I:P in turn opp goes to Unicorn, shuffle card opp, next turn goes to Accesscode

                                or Unicorn pushes the opp card and then accesses the Accesscode and OTK.

                                Lyna the Light Charmer, Lustrous, Dharc the Dark Charmer and Gloomy (x0-1)

                                SR Rarity
                                Lyna the Light Charmer, Lustrous
                                SR Rarity
                                Lyna the Light Charmer, Lustrous
                                Lyna the Light Charmer, Lustrous
                                LIGHT
                                Lyna the Light Charmer, Lustrous
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                SR Rarity
                                Dharc the Dark Charmer, Gloomy
                                SR Rarity
                                Dharc the Dark Charmer, Gloomy
                                Dharc the Dark Charmer, Gloomy
                                DARK
                                Dharc the Dark Charmer, Gloomy
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                NTR Enjoyer, mainly to steal the monster from opp's grave and not return it or link to link 3.




                                Companion unit:

                                - Yu-Gi-Oh! Guidance Vietnam





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