Instructions for Playing Buster Blader

Instructions for Playing Buster Blader

Buster Blader is a dragon deck that punches, other systems also punch, this deck brings dragons to the bottom of society, dragons are currently meta like Dragon Link, Branded,...


Even though it's not a meta deck, it still has the ability to take turn 1 and turn 2 well, can play handtrap, play Combo or Midrange, Core deck is cheap and fun to play.

Sections covered in this guide:




Core

 

Buster Whelp of the Destruction Swordsman (x3)

R Rarity
Buster Whelp of the Destruction Swordsman
R Rarity
Buster Whelp of the Destruction Swordsman
Buster Whelp of the Destruction Swordsman
LIGHT 1
Buster Whelp of the Destruction Swordsman
  • ATK:

  • 400

  • DEF:

  • 300


When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn. ● You can Tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard. ● If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card.


Searcher has the ability to jump on its own and has the ability to jump Buster Blader from hand or grave, thanks to normal summoning it can search and it can only search for Invocation cards with Destruction Sword, monsters or magic/traps, it's also F2P . 10/10


Ah, I'm wrong, 11/10 because this is a Tuner that can upgrade to Halqifibrax

Buster Blader (x1-2)

N Rarity
Buster Blader
N Rarity
Buster Blader
Buster Blader
EARTH 7
Buster Blader
  • ATK:

  • 2600

  • DEF:

  • 2300


Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


The dragon lowered its head

Buster Blader the Destruction Swordmaster (x0-2)

SR Rarity
Buster Blader, the Destruction Swordmaster
SR Rarity
Buster Blader, the Destruction Swordmaster
Buster Blader, the Destruction Swordmaster
EARTH 7
Buster Blader, the Destruction Swordmaster
  • ATK:

  • 2600

  • DEF:

  • 2300


This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.


If you kill an opponent's monster, you will equip that monster. Don't let them touch the grave and this card can send 1 monster equipped with this card to the grave to destroy all monsters of the same Type. It does not destroy dragons but it destroys all Types.


Ignore the side effects, its main effect is that it is a Buster Blader in the grave so it can jump up, it can be searched because it is "Destruction Sword"

Dragon Buster Destruction Sword (x1)

UR Rarity
Dragon Buster Destruction Sword
UR Rarity
Dragon Buster Destruction Sword
Dragon Buster Destruction Sword
DARK 1
Dragon Buster Destruction Sword
  • ATK:

  • 400

  • DEF:

  • 300


You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.


What are you looking at? Peter, this is the last monster of the core. This monster is not played like Union Carrier because it is no longer a mercenary card. You can search for this monster and equip it to lock extra as usual.

Destruction Swordsman Fusion (x0)

R Rarity
Destruction Swordsman Fusion
R Rarity
Destruction Swordsman Fusion
Destruction Swordsman Fusion
Spell Quick
Destruction Swordsman Fusion

    Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.


    Does the core deck have spells?

    Prologue of the Destruction Swordsman (x3)

    R Rarity
    Prologue of the Destruction Swordsman
    R Rarity
    Prologue of the Destruction Swordsman
    Prologue of the Destruction Swordsman
    Trap Normal
    Prologue of the Destruction Swordsman

      Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn.


      This card is a search, it = 2 foolish burial but slower than it throws Destruction Sword and Buster Blader from the Deck to the Graveyard to jump 1 Buster Dragon from the Deck or Graveyard, if you throw both monsters (this card can throw spells/traps ) then you can use another card that is also a core to fuse by banishing from the grave


      and it also has the ability to protect itself to prevent your Destruction Sword from being destroyed by combat or effects

      Destruction Sword Memories (x1-2)

      R Rarity
      Destruction Sword Memories
      R Rarity
      Destruction Sword Memories
      Destruction Sword Memories
      Trap Normal
      Destruction Sword Memories

        Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.


        The reason this card doesn't bring x3 is because this card will be thrown by Prologue (the trap card above, I know no one remembers the names of these cards), you don't want to peel it into your hand, you just want to throw it. The lower you go to the grave, the better. If you pick it up, you must place it face down and activate its effect. Discard 1 Buster Blader from your deck before this card can reach the grave (or be discarded by another card). You can banish this card from the grave to fuse Buster Blader the Dragon Destroyer Swordsman from the Extra Deck using materials from the grave



        Extra Deck

         

        Buster Dragon (x1-2)

        SR Rarity
        Buster Dragon
        SR Rarity
        Buster Dragon
        Buster Dragon
        DARK 8
        Buster Dragon
        • ATK:

        • 1200

        • DEF:

        • 2800


        1 Tuner + 1 or more non-Tuner monsters All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect).


        Easy, you can bring this one but you can't bring the other one, I'll put it below, this one will turn all the opponent's monsters into Dragons, which will cause discomfort for some decks.


        This one allows you to jump Buster Blader in the grave if you don't have any Buster Blader monsters, which means that in 1 turn you get 1 free body, and that body can be used to Fusion, Link, Synchro or simply have 1 body to punch

        The money-making effect of this one is that you can equip Destruction Sword from your grave and Buster Blader, so equipping the lock Extra Deck is like punching all the meta guys (unless they have brooms or spell-shooting cards). /trap )

        Buster Blader the Dragon Destroyer Swordsman (x1)

        UR Rarity
        Buster Blader, the Dragon Destroyer Swordsman
        UR Rarity
        Buster Blader, the Dragon Destroyer Swordsman
        Buster Blader, the Dragon Destroyer Swordsman
        LIGHT 8
        Buster Blader, the Dragon Destroyer Swordsman
        • ATK:

        • 2800

        • DEF:

        • 2500


        1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


        Note: this one cannot punch straight at the origin point


        The dragon cannot activate the effect and goes into a defensive position (it's true that lowering its head is different), this one punches the monster and penetrates armor.

        This card gains 1000 ATK/DEF for each dragon on the field and graveyard

        Protector Whelp of the Destruction Swordsman (x0)

        UR Rarity
        Protector Whelp of the Destruction Swordsman
        UR Rarity
        Protector Whelp of the Destruction Swordsman
        Protector Whelp of the Destruction Swordsman
        LIGHT
        Protector Whelp of the Destruction Swordsman
        • ATK:

        • 400

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters If this card is Link Summoned: You can send 1 "Destruction Sword" card from your Deck to the GY, then, you can Special Summon 1 "Buster Blader" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 "Buster Blader" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Protector Whelp of the Destruction Swordsman" once per turn.


        sugoi sugoi but the deck doesn't use this card, the support link is too flop



        Staple

        Play pure, control or combo. All thanks to Staple

        Maxx "C", Nibiru, the Primal Being and Ash Blossom & Joyous Spring (handtrap)

        UR Rarity
        Maxx "C"
        UR Rarity
        Maxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        Nibiru, the Primal Being
        UR Rarity
        Nibiru, the Primal Being
        Nibiru, the Primal Being
        LIGHT 11
        Nibiru, the Primal Being
        • ATK:

        • 3000

        • DEF:

        • 600


        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


        UR Rarity
        Ash Blossom & Joyous Spring
        UR Rarity
        Ash Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        I can bring but only a little because I bring a lot of sml bricks

        x3 spring : yeh required to punch in Branded Fusion dbrr

        Called by the Grave (x2)

        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          This guy is separate because it is mandatory, almost all the leaves in your core deck will be eaten

          Trap Trick (x2-3)

          SR Rarity
          Trap Trick
          SR Rarity
          Trap Trick
          Trap Trick
          Trap Normal
          Trap Trick

            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


            yeh, your "search" trap and fusion cards are both Normal Traps


            Note: you can only use 1 trap card in the entire turn

            This card simply banishes 1 Normal Trap card from the deck (except this card) and places 1 card from the deck face down on the field with the same name as that card.

            combo go brrrrr

            N Rarity
            Nemeses Corridor
            N Rarity
            Nemeses Corridor
            Nemeses Corridor
            WIND 4
            Nemeses Corridor
            • ATK:

            • 1900

            • DEF:

            • 600


            You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


            UR Rarity
            Denglong, First of the Yang Zing
            UR Rarity
            Denglong, First of the Yang Zing
            Denglong, First of the Yang Zing
            LIGHT 5
            Denglong, First of the Yang Zing
            • ATK:

            • 0

            • DEF:

            • 2800


            1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.


            UR Rarity
            Crystron Halqifibrax
            UR Rarity
            Crystron Halqifibrax
            Crystron Halqifibrax
            WATER
            Crystron Halqifibrax
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


            R Rarity
            Sangan
            R Rarity
            Sangan
            Sangan
            DARK 3
            Sangan
            • ATK:

            • 1000

            • DEF:

            • 600


            If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


            UR Rarity
            Baronne de Fleur
            UR Rarity
            Baronne de Fleur
            Baronne de Fleur
            WIND 10
            Baronne de Fleur
            • ATK:

            • 3000

            • DEF:

            • 2400


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


            UR Rarity
            Mecha Phantom Beast Auroradon
            UR Rarity
            Mecha Phantom Beast Auroradon
            Mecha Phantom Beast Auroradon
            WIND
            Mecha Phantom Beast Auroradon
            • ATK:

            • 2100

            • LINK-3

            Link Arrow:

            Left

            Bottom

            Bottom-Right


            2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


            UR Rarity
            Salamangreat Almiraj
            UR Rarity
            Salamangreat Almiraj
            Salamangreat Almiraj
            FIRE
            Salamangreat Almiraj
            • ATK:

            • 0

            • LINK-1

            Link Arrow:

            Bottom-Right


            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


            UR Rarity
            Thunder Dragon Colossus
            UR Rarity
            Thunder Dragon Colossus
            Thunder Dragon Colossus
            DARK 8
            Thunder Dragon Colossus
            • ATK:

            • 2600

            • DEF:

            • 2400


            "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


            R Rarity
            Crusadia Arboria
            R Rarity
            Crusadia Arboria
            Crusadia Arboria
            WATER 3
            Crusadia Arboria
            • ATK:

            • 800

            • DEF:

            • 1800


            You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


            R Rarity
            Cupid Pitch
            R Rarity
            Cupid Pitch
            Cupid Pitch
            LIGHT 4
            Cupid Pitch
            • ATK:

            • 0

            • DEF:

            • 600


            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


            SR Rarity
            Nine Pillars of Yang Zing
            SR Rarity
            Nine Pillars of Yang Zing
            Nine Pillars of Yang Zing
            Trap Counter
            Nine Pillars of Yang Zing

              When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.


              Textbook: Normal Aleister Sangan, link to Almiraj, Sangan search for Arboria, Arboria jumps on its own, Link to Halqifibrax, pull a Machine Tuner you bring with you, can be 001, jet synchron, O-lion,... Link onto Auroradon

              control go brrr

              R Rarity
              Lost Wind
              R Rarity
              Lost Wind
              Lost Wind
              Trap Normal
              Lost Wind

                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                R Rarity
                DNA Surgery
                R Rarity
                DNA Surgery
                DNA Surgery
                Trap Continuous
                DNA Surgery

                  Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                  SR Rarity
                  Ice Dragon's Prison
                  SR Rarity
                  Ice Dragon's Prison
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                    R Rarity
                    Forbidden Chalice
                    R Rarity
                    Forbidden Chalice
                    Forbidden Chalice
                    Spell Quick
                    Forbidden Chalice

                      Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                      It's not just other people playing dirty here :)

                      Knightmare Unicorn, Borrelsword Dragon and Accesscode Talker (x0-1)

                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Bottom

                      Right


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      UR Rarity
                      Borrelsword Dragon
                      UR Rarity
                      Borrelsword Dragon
                      Borrelsword Dragon
                      DARK
                      Borrelsword Dragon
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Bottom-Left

                      Bottom


                      3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                      UR Rarity
                      Accesscode Talker
                      UR Rarity
                      Accesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Bottom

                      Right


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                      Tag(s):

                      OTK Go brrrrrr


                      Which card do you play with? For example, OTK monsters as big as 6000 unaffect can borrelsword. If you encounter a lot of negates, you can go to the accesscode to break the board and then OTK.

                      If you don't know which card to use, the usage rate of
                      Unicorn = Accesscode = 60%
                      And Borrelsword is :D 2% :3

                      Hot Red Dragon Archfiend Abyss (x0-1)

                      UR Rarity
                      Hot Red Dragon Archfiend Abyss
                      UR Rarity
                      Hot Red Dragon Archfiend Abyss
                      Hot Red Dragon Archfiend Abyss
                      DARK 9
                      Hot Red Dragon Archfiend Abyss
                      • ATK:

                      • 3200

                      • DEF:

                      • 2500


                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                      It's very easy to get up, you can use 8 + 1. If you fight long term, use Borreload Savage Dragon + Level 1 Tuner to get up, this one has negate, big body, recovery.


                      Look at that DARK Dragon Synchro Monster, Peter, Buster Dragon Level 8 DARK Dragon Synchro

                      Noh-P.U.N.K. Foxy Tune, Noh-P.U.N.K. Ze Amin and Noh-P.U.N.K. Ogre Dance (*Ponk*)

                      SR Rarity
                      Noh-P.U.N.K. Foxy Tune
                      SR Rarity
                      Noh-P.U.N.K. Foxy Tune
                      Noh-P.U.N.K. Foxy Tune
                      LIGHT 8
                      Noh-P.U.N.K. Foxy Tune
                      • ATK:

                      • 2300

                      • DEF:

                      • 2600


                      Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


                      SR Rarity
                      Noh-P.U.N.K. Ze Amin
                      SR Rarity
                      Noh-P.U.N.K. Ze Amin
                      Noh-P.U.N.K. Ze Amin
                      EARTH 3
                      Noh-P.U.N.K. Ze Amin
                      • ATK:

                      • 600

                      • DEF:

                      • 600


                      You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


                      SR Rarity
                      Noh-P.U.N.K. Ogre Dance
                      SR Rarity
                      Noh-P.U.N.K. Ogre Dance
                      Noh-P.U.N.K. Ogre Dance
                      DARK 8
                      Noh-P.U.N.K. Ogre Dance
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


                      This engine is mainly used for Halqifibrax, you can use other engines but this engine is used the most and there are Diamond I youth using this engine so it is very reputable.

                      Number 92: Heart-eartH Dragon, Number 100: Numeron Dragon and Number 97: Draglubion (OTK)

                      N Rarity
                      Number 92: Heart-eartH Dragon
                      N Rarity
                      Number 92: Heart-eartH Dragon
                      Number 92: Heart-eartH Dragon
                      DARK
                      Number 92: Heart-eartH Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                      UR Rarity
                      Number 100: Numeron Dragon
                      UR Rarity
                      Number 100: Numeron Dragon
                      Number 100: Numeron Dragon
                      LIGHT
                      Number 100: Numeron Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                      R Rarity
                      Number 97: Draglubion
                      R Rarity
                      Number 97: Draglubion
                      Number 97: Draglubion
                      DARK
                      Number 97: Draglubion
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                      These guys mainly use 97 to call 100 to OTK, or call 92 (depending on the situation).

                      Borreload Savage Dragon (x0-1)

                      UR Rarity
                      Borreload Savage Dragon
                      UR Rarity
                      Borreload Savage Dragon
                      Borreload Savage Dragon
                      DARK 8
                      Borreload Savage Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                      7 + 1 = 8, this one is so famous that I don't want to talk about it


                      Omni Negate and has a big body



                      Combo

                       

                      Sangan (1 card combo)

                      R Rarity
                      Sangan
                      R Rarity
                      Sangan
                      Sangan
                      DARK 3
                      Sangan
                      • ATK:

                      • 1000

                      • DEF:

                      • 600


                      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                      I> Normal Sangan, link to Almiraj, Sangan goes to the grave trigger effect search Arboria

                      II> Arboria jumps on its own, Link onto Halqifibrax, Halqifibrax pulls onto Jet Synchron
                      III> Link to Aurorandon, activate Jet Synchron from the grave, discard 1 card from hand and jump up
                      IV> Auroradon tributes itself and 1 token to jump O-lion from the Deck
                      V> Use Jet Synchron and 1 Token to Cupid Pitch, increase 1 Level
                      VI> Use O-Lion and remaining Token on Denglong, search counter trap and spawn 1 more token
                      VII> Use the newly spawned Token and Cupid Pitch on Borreload Savage Dragon
                      VIII> Cupid Pitch search corridor, Corridor jumps on its own and onto Colossus.
                      This is the most basic field




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





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