Instructions for Playing Railway

Instructions for Playing Railway

This deck is more about going behind, has very good OTK and Midrange abilities, the deck is more about creating a body as big as a cart wheel and punching opp in the face.

The deck has good Xyz ability, can be mixed with Link, has the ability to shoot, pick up items, jump monsters at a good level and an extremely large body, enough or more than enough to punch to death an opp boss's body.

Sections covered in this guide:




Core

 

Gadarla, the Mystery Dust Kaiju, Jizukiru and the Star Destroying Kaiju (x5-9)

R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


That's right Peter, Kaiju is the core of this deck, these Kaiju will help you magic Omni-Negate like Baronne or wind statue, that's why Gadarla is prioritized over Jizukiru.


The purpose of destroying opp's Negate is to raigeki, lightning storm,... to clear opp's field so you prioritize Omni-Negate > Negate Spell > Negate Monster > Negate Trap

Interrupted Kaiju Slumber (x2)

UR Rarity
Interrupted Kaiju Slumber
UR Rarity
Interrupted Kaiju Slumber
Interrupted Kaiju Slumber
Spell Normal
Interrupted Kaiju Slumber

    Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


    The reason for not x3 this card is because this card has a very good but also bad line, it just jumps Kaiju with a different name from the deck so if you play 2 Jizukiru and peel both of them into your hand, this card is considered a waste, but this card is very strong , it destroys monsters on both sides. If you don't control any monster, only the opponent will lose monsters :D



    Additionally, you can banish this card to search for 1 Kaiju in your hand (remember, try to leave 2 Kaiju with different names so that if you peel this card later, you can use it without getting bricked).

    This card can be used to bait Omni-Negate or Negate Spell, Spring,...

    Flying Pegasus Railroad Stampede (x3)

    SR Rarity
    Flying Pegasus Railroad Stampede
    SR Rarity
    Flying Pegasus Railroad Stampede
    Flying Pegasus Railroad Stampede
    EARTH 4
    Flying Pegasus Railroad Stampede
    • ATK:

    • 1800

    • DEF:

    • 1000


    If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


    DECK'S SOUL


    Both effects are strong

    When summoned, this card will pull 1 EARTH Machine from the Graveyard to the field, defensive position and effects are blocked

    You can choose another face-up monster (doesn't have to be EARTH Machine), the Level of that card or this card will become the Level of the other card, meaning you will have 2 ways to play with only 1 effect, Xyz Rank 4 (Level 4 of this card) and Level 10 (usually the monster pulled by this card will be EARTH Machine Level 10)

    The line that only Xyz monsters can attack is not too important because our end board is on the Xyz monster boss.

    Heavy Freight Train Derricrane (x3)

    R Rarity
    Heavy Freight Train Derricrane
    R Rarity
    Heavy Freight Train Derricrane
    Heavy Freight Train Derricrane
    EARTH 10
    Heavy Freight Train Derricrane
    • ATK:

    • 2800

    • DEF:

    • 2000


    If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


    Skill Drain lowered his head

    Has the ability to jump automatically when you normal or special summon an EARTH Machine, but its ATK and DEF are divided in half (this is not very important because what people need is its Level 10 body).

    If this monster is detached by the effect of an sneak up on this one
    Don't worry about this x3 being bricked, because bricking in this deck is normal :D

    Super Express Bullet Train (x3)

    N Rarity
    Super Express Bullet Train
    N Rarity
    Super Express Bullet Train
    Super Express Bullet Train
    EARTH 10
    Super Express Bullet Train
    • ATK:

    • 3000

    • DEF:

    • 0


    Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


    has the ability to jump if all the monsters you control are EARTH Machines (this is important because if your field has Kaiju, not all of the monsters you control are EARTH Machines but LIGHT Machines)


    At the end of the turn, if this monster goes to the grave when sent down this turn, it picks up 1 Machine from the grave back into its hand (the Kaiju is a Machine :D)

    Remember, this card only plays if you send the remaining 2 cards to the grave, so just assume in your mind that this deck is Xyz to the Boss, avoiding missplay.

    Night Express Knight (x2-3)

    SR Rarity
    Night Express Knight
    SR Rarity
    Night Express Knight
    Night Express Knight
    EARTH 10
    Night Express Knight
    • ATK:

    • 3000

    • DEF:

    • 3000


    Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


    This one is not as perfect as the ones above, the good parts are extremely good, the bad parts are extremely bad.


    The good thing is that it is Level 10 EARTH Machine and can be summoned normally without sacrificing and its ATK is 0 (because we are on Boss Xyz so ATK is not important).

    The really crazy thing is that it can't jump from the Deck, so you have to search and use it on your hand, or pick it up again from the grave, or jump from the grave or hand.

    Revolving Switchyard (x3)

    SR Rarity
    Revolving Switchyard
    SR Rarity
    Revolving Switchyard
    Revolving Switchyard
    Spell Field
    Revolving Switchyard

      If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


      Both effects are strong and are searchable fields


      If a Level 10 EARTH Machine is normal or special summoned, you can cause the opponent to take no combat damage for the entire turn (but if you go turn 1, this effect is not affected and you can burn the opp because it just doesn't work). take battle damage), then you jump a Level 4 EARTH Machine from your Deck and its Level will become 10 :D

      You can send 1 card from your hand to the grave (can be Bullet Train to pick up the item), search for 1 Level 10 EARTH Machine from your deck to your hand.



      Urgent Schedule (x3)

      SR Rarity
      Urgent Schedule
      SR Rarity
      Urgent Schedule
      Urgent Schedule
      Spell Quick
      Urgent Schedule

        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


        It's the card that I used to block the Night Express Knight, but no matter who uses this card to jump that card :v


        If opp controls more monsters than you (because the deck is behind, it is 99% certain because the remaining 1% is set 5 endturn). Jump 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine from the Deck in defense position but the effect is blocked and this turn you only punch with Machine monsters. To put it bluntly, jump on the Flying Pegasus and a Level 10 EARTH Machine

        If this face-down card is sent from the field to the Graveyard, you can search for 1 Level 10 Machine from your Deck to your hand.
        ... Oh this card has this effect :v



        Extra Deck

         

        Superdreadnought Rail Cannon Gustav Max (x2-3)

        UR Rarity
        Superdreadnought Rail Cannon Gustav Max
        UR Rarity
        Superdreadnought Rail Cannon Gustav Max
        Superdreadnought Rail Cannon Gustav Max
        EARTH
        Superdreadnought Rail Cannon Gustav Max
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


        It's easy to upgrade because you need 2 Level 10s. After upgrading, it separates 1 Xyz ingredient and burns it for 2000, then effervesces :v


        If you use the ingredient Derricrane, then Derricrane when detach shoots 1, Bullet Train picks up 1,...

        Anyway, this is just an intermediate to get to another boss, so don't expect it to be perfect, but its ATK and DEF are good at 3000, enough to kill 1 negate or 1 omni-negate like Baronne to use spells. ...

        Superdreadnought Rail Cannon Juggernaut Liebe (x2)

        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe
        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe
        Superdreadnought Rail Cannon Juggernaut Liebe
        EARTH
        Superdreadnought Rail Cannon Juggernaut Liebe
        • ATK:

        • 4000

        • DEF:

        • 4000


        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


        body ATK DEF is all 4000, enough to defend against monsters like Arrival or Sacred Beasts, 4000 ATK is more than enough to kill an opp negate


        It's easy to get up, just use a rank 10 Xyz Machine monster to get up. To put it bluntly, step on the head of the monster above to get up, the materials from the other card will become the materials for this card.

        You can detach 1 material from this card and it will gain 2000 ATK/DEF of 6000, which is enough to play with Arrival, but you can only use this card to punch :D. During each battle phase, this card can punch multiple times on the MONSTER corresponding to the material it currently has +1

        Number 81: Superdreadnought Rail Cannon Super Dora (x1-2)

        UR Rarity
        Number 81: Superdreadnought Rail Cannon Super Dora
        UR Rarity
        Number 81: Superdreadnought Rail Cannon Super Dora
        Number 81: Superdreadnought Rail Cannon Super Dora
        EARTH
        Number 81: Superdreadnought Rail Cannon Super Dora
        • ATK:

        • 3200

        • DEF:

        • 4000


        2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


        If you go turn 1 or OTK but sneak up on opp, you can go for this one


        This one simply has 4000 defense and is immune to effects so turn 1 DEF is very ok and 3200 ATK is immune to effects enough to OTK opp but I'm afraid opp has some cards like magic cylinder for example.

        Skypalace Gangaridai (x1-2)

        SR Rarity
        Skypalace Gangaridai
        SR Rarity
        Skypalace Gangaridai
        Skypalace Gangaridai
        WIND
        Skypalace Gangaridai
        • ATK:

        • 3400

        • DEF:

        • 3000


        2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


        Easy to upgrade, can detach 1 ingredient and shoot 1 opp card then burn 1000 more :)


        This body's 3400 is enough to punch someone to death - wait "Cannot attack the turn you activate this effect"

        Heavy Armored Train Ironwolf (x1)

        R Rarity
        Heavy Armored Train Ironwolf
        R Rarity
        Heavy Armored Train Ironwolf
        Heavy Armored Train Ironwolf
        EARTH
        Heavy Armored Train Ironwolf
        • ATK:

        • 2200

        • DEF:

        • 2200


        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


        sneak bite 6000 damage =))


        This card allows you to detach 1 Xyz material to choose 1 Machine and that monster can attack directly at the origin, and other monsters cannot attack, giving the Rank 11 monster 6000 ATK and sneaking a lot of damage, because The Rank 11 monster attacks the monster multiple times, not multiple times, so it can only bite once. If this one is destroyed by opp, you can search for 1 Machine Level 4 in your hand

        Double Headed Anger Knuckle (x1)

        R Rarity
        Double Headed Anger Knuckle
        R Rarity
        Double Headed Anger Knuckle
        Double Headed Anger Knuckle
        EARTH
        Double Headed Anger Knuckle
        • ATK:

        • 1500

        • LINK-2

        Link Arrow:

        Bottom

        Right


        2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


        Remember that this item cannot be used as a link material


        (quick effect) so it can activate both your turn and opp, you can throw 1 MONSTER card from your hand to the grave to jump a Level 10 Machine from the grave to the field in defense position and the effect is prevented :D

        but the effect that makes it not a link material is the effect: if this card is in the grave, you can throw any card from your hand OR FIELD to the grave, jump this card onto the field

        Remember the Urgent Schedule card, its last line and the 2nd effect of this card is one of the reasons why it is 100% played x1 of the deck :D



        Staple

         

        Handtrap

        UR Rarity
        Maxx "C"
        UR Rarity
        Maxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        Nibiru, the Primal Being
        UR Rarity
        Nibiru, the Primal Being
        Nibiru, the Primal Being
        LIGHT 11
        Nibiru, the Primal Being
        • ATK:

        • 3000

        • DEF:

        • 600


        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


        UR Rarity
        Ghost Ogre & Snow Rabbit
        UR Rarity
        Ghost Ogre & Snow Rabbit
        Ghost Ogre & Snow Rabbit
        LIGHT 3
        Ghost Ogre & Snow Rabbit
        • ATK:

        • 0

        • DEF:

        • 1800


        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


        UR Rarity
        Ash Blossom & Joyous Spring
        UR Rarity
        Ash Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        Xuan, Maxx C, Ghost Ogre can use x2-3 but nibiru can only use x0-1, because Adventurer Token has a very strong ability to block nibiru at the moment.

        Called by the Grave (x2)

        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          Of course every deck brings these guys :D counter handtrap and make Eldlich once again fall to the bottom of society

          Raigeki, Harpie's Feather Duster and Lightning Storm (magic trick opp)

          UR Rarity
          Raigeki
          UR Rarity
          Raigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              UR Rarity
              Lightning Storm
              UR Rarity
              Lightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                Among these, raigeki sadly only gets 10% of players, Lightning Storm gets x2 by 60% and x3 by 40%. 100% chicken feather brush x1


                Terraforming (x1)

                UR Rarity
                Terraforming
                UR Rarity
                Terraforming
                Terraforming
                Spell Normal
                Terraforming

                  Add 1 Field Spell from your Deck to your hand.




                  Tag(s):

                  If you have a good field, you have to search, of course :D

                  Pentestag and Underclock Taker (x1)

                  N Rarity
                  Pentestag
                  N Rarity
                  Pentestag
                  Pentestag
                  DARK
                  Pentestag
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                  SR Rarity
                  Underclock Taker
                  SR Rarity
                  Underclock Taker
                  Underclock Taker
                  DARK
                  Underclock Taker
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom


                  2 Effect Monsters Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.


                  Underclock has the ability to bait negate very well, because if you don't negate, the opp monster will lose up to 3000 ATK at least :) and after using the effect, this monster can still punch, so this card will punch to death monsters with reduced ATK and big body monsters. Die a boss or a monster with opp's negate


                  Pentestag: turns Rank 11 tank into Ultimate Conductor Tyranno :), frankly speaking, 6000 ATK hits multiple times ON MONSTERS and penetrates armor :D

                  Qliphort Genius (x0-2)

                  SR Rarity
                  Qliphort Genius
                  SR Rarity
                  Qliphort Genius
                  Qliphort Genius
                  EARTH
                  Qliphort Genius
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                  Because it is immune to the effects of spells/traps and activation effects of Link monsters, Apollousa Player Can't Read will lose 800 ATK and be punched to death by it :D


                  This card has the ability to target 1 face-up card on both sides and negate the effect, but except for this card, because if it targets this card too, it will be too bad :D

                  When there are 2 Special Summon monsters at the same time where this monster points (referring to Gliphort's Pendulum Summon), you can add 1 Level 5 or higher Machine from your deck to your hand.

                  Number 35: Ravenous Tarantula (x1)

                  N Rarity
                  Number 35: Ravenous Tarantula
                  N Rarity
                  Number 35: Ravenous Tarantula
                  Number 35: Ravenous Tarantula
                  DARK
                  Number 35: Ravenous Tarantula
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.


                  Easy to level, only needs 2 Level 10 monsters


                  has the ability to increase ATK and DEF for ALL MONSTERS corresponding to the difference between you and opp (because it is the difference, not the LP being lower than the opponent, so if your LP is lower or higher than your LP, it is still good).

                  Masquerade Reference: each time opp special summons, burn 600 :D

                  Once per turn, you can detach 1 material from this card, destroying all monsters with ATK lower than or equal to this card. (but rarely used)

                  Divine Arsenal AA-ZEUS - Sky Thunder (x1)

                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                  Tag(s):

                  Ancient stamping machine, whichever deck has Xyz, that deck has this card :D


                  Because it's so famous like Handtrap or Baronne or Terraforming, I don't want to say anything more




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





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