Instructions for Playing Yosenju

Instructions for Playing Yosenju

Yosenju is a very virtual deck, so virtual that you want OTK, Midrange or Control, but at the end of the turn they all disappear, this deck is divided into 2 types: Pendulum and not using Pendulum, but now people mainly play Pendulum. weak due to having too many good supports and less choke points than the other playstyle - the playstyle is broken when negate normal summons


This deck doesn't use Extra Deck or rarely uses it, so it always brings a few jars :D

Sections covered in this guide:




Core

 

Yosenju Kama 1 and Yosenju Izna (x0-1)

R Rarity
Yosenju Kama 1
R Rarity
Yosenju Kama 1
Yosenju Kama 1
WIND 4
Yosenju Kama 1
  • ATK:

  • 1600

  • DEF:

  • 500


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


N Rarity
Yosenju Izna
N Rarity
Yosenju Izna
Yosenju Izna
WIND 4
Yosenju Izna
  • ATK:

  • 800

  • DEF:

  • 1200


Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card.


The only two pieces of the yosenju normal summon gameplay that remain, Kama 1 allows you to normal summon a Yosenju monster after it has been normal summoned, and both have an end phase effect that returns to hand (bubble).


If there are other Yosenju monsters
Izna : Draw 1 (+1 resource or handtrap)
Kama 1: push back one of opp's face-up cards

In addition, Izna also discards to protect your Yosenju monster when normal or spec sum, then opp cannot use cards or effects.

Gadarla the Mystery Dust Kaiju (x3)

R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


=))


That's right, it's the core

Due to this deck pushing back, this monster tributes opp to jump once per turn, so you tribute opp's important card (except the wind symbol because this monster and the yosenju are all wind), then push this monster back and tribute Next, opp

so dirty

Yosenju Sabu (x3)

N Rarity
Yosenju Sabu
N Rarity
Yosenju Sabu
Yosenju Sabu
WIND 4
Yosenju Sabu
  • ATK:

  • 1700

  • DEF:

  • 400


Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ● If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.


Searcher x3 is normal, this one searches twice so x3 is obvious (but no one uses its 2nd effect).


I> If this card is a normal summon but has another yosenju card (monster, spell or trap are fine), you can search for 1 Pendulum Yosenju monster from your deck to add to your hand.

II> You can choose 1 Yosenju card you control (you can choose this card to save it :3), place 1 card... oh well, this yosenju deck doesn't use these cards :)

End Phase on the turn it normally summons, it will return to the hand (alcoholic)

Yosenju Shinchu R and Yosenju Shinchu L (x1)

R Rarity
Yosenju Shinchu R
R Rarity
Yosenju Shinchu R
Yosenju Shinchu R
WIND 45
Yosenju Shinchu R
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). [ Monster Effect ] If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.


R Rarity
Yosenju Shinchu L
R Rarity
Yosenju Shinchu L
Yosenju Shinchu L
WIND 43
Yosenju Shinchu L
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. [ Monster Effect ] If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.


The card you hold in your hand will be triggered to death, because these 2 cards can be placed on the field with just 1 spell :D


Warning: Don't read the monster effect because you will never use it

Pendulum Effect
L : if one or more Yosenju monsters are destroyed, you can destroy this card instead
R: is the best card, if you have another Yosenju card in the Pendulum box you can turn this card into scale 11 cmnl, extremely OP, but for the whole turn you can only special summon Yosenju monsters

Mayosenju Hitot (x2-3)

SR Rarity
Mayosenju Hitot
SR Rarity
Mayosenju Hitot
Mayosenju Hitot
WIND 103
Mayosenju Hitot
  • ATK:

  • 2000

  • DEF:

  • 3000


[ Pendulum Effect ] You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn. [ Monster Effect ] Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.


Warning: This card cannot be special summoned, except pendulum


Every effect is delicious, has very good OTK ability, big body and searchable so you can x2 but it is recommended to x3 because you will always want to peel this card into your hand.

Pendulum Effect: very delicious, target 1 Yosenju in Pendulum Zone and scale it to 11, so you can jump from 4 -> 10 stars. But for the whole turn you only special summon Yosenju monster :D

Monster Effect: If this card is Normal or Special Summoned on the field, target 1 opp card and return (push) that card to the hand, every time 1 or more cards on the field are pushed to the hand and main deck by YOUR OWN effect. and WHEN THIS CARD IS ON THE FIELD, all of your Yosenju monsters gain 500 ATK ( yes, not once per turn ). If this card is special summoned, it slowly returns to the hand

Mayosenju Daibak (x2-3)

UR Rarity
Mayosenju Daibak
UR Rarity
Mayosenju Daibak
Mayosenju Daibak
WIND 107
Mayosenju Daibak
  • ATK:

  • 3000

  • DEF:

  • 300


[ Pendulum Effect ] When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. [ Monster Effect ] Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.


Warning this monster can only be special summoned with Pendulum


Pendu... oh this one has Pendulum Effect :D

This one's body is big, it's the card lord, it's easy to summon, this one's pendulum summon cannot be blocked by the opponent

Monster Effect: When this monster summons normally or special, it targets up to 2 cards on the field (your field is also okay), pushing it back to the hand. At the end of the turn when this card is summoned by pendulum, it bubbles :D

Yosenju Oroshi Channeling (x3)

SR Rarity
Yosenju Oroshi Channeling
SR Rarity
Yosenju Oroshi Channeling
Yosenju Oroshi Channeling
Spell Normal
Yosenju Oroshi Channeling

    If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ● Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ● Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase.


    a super powerful card that doesn't work once per turn but you only special summon Yosenju monsters for the whole turn


    This card has 2 good effects, one is to search for a Yosenju monster Level 5 or higher (the idea of ​​this line is to search for a boss monster from the deck to hand).

    Effect 2 puts 2 cards L and R on top so you can easily summon pendulum with just this card, but opp's next End Phase destroys these 2 cards.



    Staple

     

    Fire Formation - Tenki (x2)

    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


      Because the Yosenju have 2 combo cards (because they have to normally summon another Yosenju monster from their hand, and especially have another Yosenju to activate the effect), this card helps you find an extra piece to make it easier to play.

      Pot of Extravagance, Pot of Prosperity and Pot of Duality (Pot Of Greasy)

      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        SR Rarity
        Pot of Prosperity
        SR Rarity
        Pot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




          Tag(s):

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




            Tag(s):

            Because they don't use Extra Decks as much as Eldlich, they can be used freely


            Duality: if you play the non-pendulum version of Yosenju, this card is very good. Remember that the turn you use this card you cannot special summon, you can use it in this deck because you use some pieces of Yosenju normal summon
            Pros: excavate 6 leaves to get the one you need most

            Extravagance : draw 2 go brrrrrrr

            Duelist Alliance (x1-3)

            SR Rarity
            Duelist Alliance
            SR Rarity
            Duelist Alliance
            Duelist Alliance
            Spell Normal
            Duelist Alliance

              If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


              searcher but you must have a card in the Pendulum Zone to use it

              Raigeki, Harpie's Feather Duster and Lightning Storm (pay yard)

              UR Rarity
              Raigeki
              UR Rarity
              Raigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  UR Rarity
                  Lightning Storm
                  UR Rarity
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    Because they are afraid of backrow, Lightning Storm and broom are often brought, Raigeki can be brought if you want to bait 1 negate of opp or simply pay opp's field, but this deck mainly returns more than destroy

                    Luster Pendulum, the Dracoslayer, Majester Paladin, the Ascending Dracoslayer, Ignister Prominence and the Blasting Dracoslayer (mercenary)

                    SR Rarity
                    Luster Pendulum, the Dracoslayer
                    SR Rarity
                    Luster Pendulum, the Dracoslayer
                    Luster Pendulum, the Dracoslayer
                    LIGHT 45
                    Luster Pendulum, the Dracoslayer
                    • ATK:

                    • 1850

                    • DEF:

                    • 0


                    [ Pendulum Effect ] Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. [ Monster Effect ] Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.


                    UR Rarity
                    Majester Paladin, the Ascending Dracoslayer
                    UR Rarity
                    Majester Paladin, the Ascending Dracoslayer
                    Majester Paladin, the Ascending Dracoslayer
                    WIND
                    Majester Paladin, the Ascending Dracoslayer
                    • ATK:

                    • 1850

                    • DEF:

                    • 2000


                    2 Level 4 Pendulum Monsters When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.


                    UR Rarity
                    Ignister Prominence, the Blasting Dracoslayer
                    UR Rarity
                    Ignister Prominence, the Blasting Dracoslayer
                    Ignister Prominence, the Blasting Dracoslayer
                    FIRE 8
                    Ignister Prominence, the Blasting Dracoslayer
                    • ATK:

                    • 2850

                    • DEF:

                    • 0


                    1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


                    Luster Pendulum, shoot the card, search for the card you just shot, then pendulum the card you just shot


                    Synchro guy (because his name is so long): pushes the opp card straight to the deck

                    Xyz guy: searcher

                    Dimension Shifter (x3)

                    UR Rarity
                    Dimension Shifter
                    UR Rarity
                    Dimension Shifter
                    Dimension Shifter
                    DARK 6
                    Dimension Shifter
                    • ATK:

                    • 1200

                    • DEF:

                    • 2200


                    If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                    anti meta loose handtrap makes any card that goes to the grave at the end of the next turn banned. Because your yosenju returns to your hand, at least in theory you won't be able to use the grave.


                    Well, you must not have any cards in your grave to use this card

                    Pendulum Treasure (x1-2)

                    SR Rarity
                    Pendulum Treasure
                    SR Rarity
                    Pendulum Treasure
                    Pendulum Treasure
                    Spell Normal
                    Pendulum Treasure

                      Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.


                      Search for a pendulum monster from your deck to your extra deck and only use it once per turn

                      Maxx "C", Ash Blossom & Joyous Spring and PSY-Framegear Gamma (handtrap)

                      UR Rarity
                      Maxx "C"
                      UR Rarity
                      Maxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR Rarity
                      Ash Blossom & Joyous Spring
                      UR Rarity
                      Ash Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      SR Rarity
                      PSY-Framegear Gamma
                      SR Rarity
                      PSY-Framegear Gamma
                      PSY-Framegear Gamma
                      LIGHT 2
                      PSY-Framegear Gamma
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                      Ash Blossom: Braindead Fusion lowers his head


                      Maxx C: slow down opp or you will draw a bunch of cards into your hand (well, if you encounter Danger Dark World, don't throw it)

                      Gamma: since you don't control the monsters (they all fly back to your hand at the end phase), so using this card is very good



                      Extra Duck

                      We don't use Extra Deck (or Extra Duck), but sometimes we will use it, so if you build F2P, put a few N/R in to use the pot.

                      Number 41: Bagooska the Terribly Tired Tapir (x0-1)

                      SR Rarity
                      Number 41: Bagooska the Terribly Tired Tapir
                      SR Rarity
                      Number 41: Bagooska the Terribly Tired Tapir
                      Number 41: Bagooska the Terribly Tired Tapir
                      EARTH
                      Number 41: Bagooska the Terribly Tired Tapir
                      • ATK:

                      • 2100

                      • DEF:

                      • 2000


                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                      Usually comes up when you go turn 1, used to negate opp, but when you get this one, you will lose 2 resources, but because this deck has 2 combo cards, 2 resources are something very valuable.

                      Tornado Dragon and Brotherhood of the Fire Fist - Tiger King (x0-1)

                      UR Rarity
                      Tornado Dragon
                      UR Rarity
                      Tornado Dragon
                      Tornado Dragon
                      WIND
                      Tornado Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 2000


                      2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                      UR Rarity
                      Brotherhood of the Fire Fist - Tiger King
                      UR Rarity
                      Brotherhood of the Fire Fist - Tiger King
                      Brotherhood of the Fire Fist - Tiger King
                      FIRE
                      Brotherhood of the Fire Fist - Tiger King
                      • ATK:

                      • 2200

                      • DEF:

                      • 1800


                      2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                      Because the cards are situational and used as bait for the pot, I will only briefly say:

                      Tornado Dragon: shoots spells/traps
                      Tiger King : negate or bait negate opp

                      Number 82: Heartlandraco and Divine Arsenal AA-ZEUS - Sky Thunder (Ancient stamping machine)

                      N Rarity
                      Number 82: Heartlandraco
                      N Rarity
                      Number 82: Heartlandraco
                      Number 82: Heartlandraco
                      EARTH
                      Number 82: Heartlandraco
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      Mainly punch Zeus

                      Evilswarm Exciton Knight (x0-1)

                      UR Rarity
                      Evilswarm Exciton Knight
                      UR Rarity
                      Evilswarm Exciton Knight
                      Evilswarm Exciton Knight
                      LIGHT
                      Evilswarm Exciton Knight
                      • ATK:

                      • 1900

                      • DEF:

                      • 0


                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                      a staple legend, but now before entering the battle phase, there is a bunch of negates, F to remember



                      Well, this one doesn't happen once per turn

                      Number 60: Dugares the Timeless (x0-1)

                      SR Rarity
                      Number 60: Dugares the Timeless
                      SR Rarity
                      Number 60: Dugares the Timeless
                      Number 60: Dugares the Timeless
                      FIRE
                      Number 60: Dugares the Timeless
                      • ATK:

                      • 1200

                      • DEF:

                      • 1200


                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                      There are 3 effects: draw, monster jump, OTK but the side effects are very limited. If you want to OTK, using this one is ok because there is no next turn so there are no side effects :)

                      Stardust Dragon (x0-1)

                      UR Rarity
                      Stardust Dragon
                      UR Rarity
                      Stardust Dragon
                      Stardust Dragon
                      WIND 8
                      Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                      starduck dragon has the effect of protecting from destruction and then destroying it :), and jumps back onto the field, body is good, 4+4 = 8 so it's easy to get up (or gamma 2 + 6 = 8)

                      PSY-Framelord Omega (x0-1)

                      UR Rarity
                      PSY-Framelord Omega
                      UR Rarity
                      PSY-Framelord Omega
                      PSY-Framelord Omega
                      LIGHT 8
                      PSY-Framelord Omega
                      • ATK:

                      • 2800

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                      snatch the hand, recover the goods

                      Tri-Brigade Ferrijit the Barren Blossom, Wynn the Wind Charmer and Verdant (link monsters)

                      SR Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                      SR Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                      Tri-Brigade Ferrijit the Barren Blossom
                      EARTH
                      Tri-Brigade Ferrijit the Barren Blossom
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                      SR Rarity
                      Wynn the Wind Charmer, Verdant
                      SR Rarity
                      Wynn the Wind Charmer, Verdant
                      Wynn the Wind Charmer, Verdant
                      WIND
                      Wynn the Wind Charmer, Verdant
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

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                      2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                      Wynn: search for Daibak

                      Barren Blossom: jumps Yosenju and increases the chance of peeling on handtrap




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





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