Instructions for Playing Plunder Patroll

Instructions for Playing Plunder Patroll

Warning: If you play this Deck for more than 180 minutes, you will find One Piece by swimming in the river or sea.


Plunder Patroll Is A Very Special Deck, it is so special that people who do not know this deck will immediately realize at first glance that this is a Mid-Range deck.

This Deck's gameplay is more about summoning monsters in the Extra Deck, but it's spicy in that it's based on the OPPOSITE's card attributes on the field and graveyard, but in return, we search a lot, negate banish everything, think about it.

This deck has great resources and a very strong snowball, but you will waste a lot of brain if you choose the snowball :D

Sections covered in this guide:




Core

 Booty Go Brrrrr

Whitebeard the Plunder Patroll Helm (x3)

R Rarity
Whitebeard, the Plunder Patroll Helm
R Rarity
Whitebeard, the Plunder Patroll Helm
Whitebeard, the Plunder Patroll Helm
WATER 4
Whitebeard, the Plunder Patroll Helm
  • ATK:

  • 1500

  • DEF:

  • 1000


During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.


Whitebeard is the leaf you want to peel the most, because if opp asks if it's crunchy, the whitebeards will usually answer that it's not. If this card is sent from the hand or in the Monster Zone to the Graveyard, it will jump another Plunder Patroll in the deck for free to gain resources or jump the Plunder Patroll you need onto the field.

Redbeard the Plunder Patroll Matey (x1-2)

R Rarity
Redbeard, the Plunder Patroll Matey
R Rarity
Redbeard, the Plunder Patroll Matey
Redbeard, the Plunder Patroll Matey
WATER 4
Redbeard, the Plunder Patroll Matey
  • ATK:

  • 1000

  • DEF:

  • 1000


During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.


This card is more situational than whitebeard and textbook combos are often not mentioned :D, however this card can be equipped to your boat to turn them into quick effects in some situations. .

Bluebeard the Plunder Patroll Shipwright (x3)

N Rarity
Bluebeard, the Plunder Patroll Shipwright
N Rarity
Bluebeard, the Plunder Patroll Shipwright
Bluebeard, the Plunder Patroll Shipwright
WATER 4
Bluebeard, the Plunder Patroll Shipwright
  • ATK:

  • 500

  • DEF:

  • 1000


If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.


Cards that have the ability to jump on their own in a Mid-Range deck are a very important card, Bluebeard is like that, in addition this card also has the ability to discard 1, draw 1. You can discard Whitebeard to + talent. original


There's nothing to talk about until this card doesn't have a lock, so you have to summon the Plunder Patroll monster, so you can go straight to Bahamut Shark thanks to this card. If you're a better fighter, Dragite and Aura Whale will always let it fight.

Goldenhair the Newest Plunder Patroll (x3)

N Rarity
Goldenhair, the Newest Plunder Patroll
N Rarity
Goldenhair, the Newest Plunder Patroll
Goldenhair, the Newest Plunder Patroll
WATER 4
Goldenhair, the Newest Plunder Patroll
  • ATK:

  • 0

  • DEF:

  • 2000


You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.


TUNER MONSTERRRRRRRRRRRRRRRRR

LEVEL 44444444444444444444444444
There is also the ability to jump onto the field from the grave or hand. Note that if you jump from the grave, you will only be able to summon the Plunder Patroll monster and the jumping effect from your hand will not be locked.

Blackeyes the Plunder Patroll Seaguide (x3)

R Rarity
Blackeyes, the Plunder Patroll Seaguide
R Rarity
Blackeyes, the Plunder Patroll Seaguide
Blackeyes, the Plunder Patroll Seaguide
WATER 4
Blackeyes, the Plunder Patroll Seaguide
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.


has the ability to jump onto the field and then pick up 1 Plunder Patroll monster from the grave, yay +1 resource, and of course along with that, it is locked to only jumping Plunder Patroll monsters :D. Additionally, you can jump a pilot from the ship to the field (jump a Plunder Patroll monster equipped to an Extra Deck monster to the Monster Zone).

Plunder Patroll Shipyarrrd (x3)

UR Rarity
Plunder Patroll Shipyarrrd
UR Rarity
Plunder Patroll Shipyarrrd
Plunder Patroll Shipyarrrd
Spell Field
Plunder Patroll Shipyarrrd

    "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ● You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ● If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.


    What is stronger than a searcher? is a searcher who can search once per turn, gain ATK and reset himself onto the field.


    This card's 500 ATK increase is enough or enough for you to punch and kill 1 body of opp's monster (at least 3000 attack power equal to Baronne in the Synchro ship), the search effect discards 1 but when discarded, the monster triggers the effect.

    Emblem of the Plunder Patroll (x0-1)

    R Rarity
    Emblem of the Plunder Patroll
    R Rarity
    Emblem of the Plunder Patroll
    Emblem of the Plunder Patroll
    Spell Equip
    Emblem of the Plunder Patroll

      Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect. ● The equipped monster gains 500 ATK. You can only use this effect of "Emblem of the Plunder Patroll" once per turn.


      If it's about 500 ATK, field does more work than this card even though it has many effects, but if you put it in your hand on turn 1, it's very difficult to play.

      Plunder Patroll Shipshape Ships Shipping (x0-1)

      N Rarity
      Plunder Patroll Shipshape Ships Shipping
      N Rarity
      Plunder Patroll Shipshape Ships Shipping
      Plunder Patroll Shipshape Ships Shipping
      Spell Normal
      Plunder Patroll Shipshape Ships Shipping

        Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.


        Ah fuck guys, fusion summonnnnnnn, if you hold a card in your hand, you should discard it for it to be useful because we only have 1 card that can produce a Fusion monster, so there's no need for fusion to cost 2 resources and this 1 card can produce 1 Fusion monster :D . Holding it in your hand sometimes bricks, depending on each person's playing style, bring x0 or x1

        Plunder Patroll Booty (x1-3)

        N Rarity
        Plunder Patroll Booty
        N Rarity
        Plunder Patroll Booty
        Plunder Patroll Booty
        Trap Continuous
        Plunder Patroll Booty

          You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY.


          Bootyyyyyyyy

          This card can be searched by Field and has the ability to change its extremely bad Attribute and it also jumps 1 Plunder Patroll monster from the grave to have room to play again, there's nothing to talk about until this card is a trap forever, if you haven't played or played against Plunder Patroll, you won't know that this card is extremely stressful to control if there's no way to eliminate it.



          Extra Deck

          Beautiful boat and lucky boat builder

          Blackbeard the Plunder Patroll Captain (x3)

          UR Rarity
          Blackbeard, the Plunder Patroll Captain
          UR Rarity
          Blackbeard, the Plunder Patroll Captain
          Blackbeard, the Plunder Patroll Captain
          WATER
          Blackbeard, the Plunder Patroll Captain
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters including a "Plunder Patroll" monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.


          Except for being able to use a lot of pumpkins, in Yu-Gi-Oh, Blackbeard is the master of boat building.


          easy to get quick effect to summon monsters (build a boat) Plunder Patroll in the Extra Deck (boat) during your turn and opp and draw 1, you will think why not play it on your own turn but play it on opp's turn

          First: avoid the feather brush because the boat without a driver will lose its quick effect
          Second: Ne Nibiru-kun :D

          Plunder Patrollship Lys (x2-3)

          SR Rarity
          Plunder Patrollship Lys
          SR Rarity
          Plunder Patrollship Lys
          Plunder Patrollship Lys
          LIGHT 8
          Plunder Patrollship Lys
          • ATK:

          • 2000

          • DEF:

          • 2000


          2 "Plunder Patroll" monsters During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.


          Every effect is strong

          I> Jump 1 Plunder Patroll for free from your hand or in the Spell/Trap Zone (the guys who are sailing the boat)
          II> There is Negate
          III> Yes Search
          IV> LIGHT system should be easy to summon (because LIGHT and DARK are used a lot)

          Plunder Patrollship Moerk (x2-3)

          SR Rarity
          Plunder Patrollship Moerk
          SR Rarity
          Plunder Patrollship Moerk
          Plunder Patrollship Moerk
          DARK
          Plunder Patrollship Moerk
          • ATK:

          • 1000

          • DEF:

          • 2500


          2 Level 4 monsters You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


          Like the Fusion ship, you can use any effect including banish, search spell/trap (usually booty and field) and protection and DARK system.

          Plunder Patrollship Brann (x1-2)

          SR Rarity
          Plunder Patrollship Brann
          SR Rarity
          Plunder Patrollship Brann
          Plunder Patrollship Brann
          FIRE 8
          Plunder Patrollship Brann
          • ATK:

          • 2500

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.


          It has a fire element so it can be used to fight with Salamangreat Enjoyer and has a search effect, but the banish spell/trap effect is not widely used in the current meta (but banish Widow Anchor of Sky Striker is fun as Tet).


          Just kidding, the OP and most important thing about this card is its OTK ability, because it increases 500 ATK (not including field) and has a body of 2500, so people often say it's OTK when they encounter this card on the field.

          Bahamut Shark and Toadally Awesome (x1)

          UR Rarity
          Bahamut Shark
          UR Rarity
          Bahamut Shark
          Bahamut Shark
          WATER
          Bahamut Shark
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


          UR Rarity
          Toadally Awesome
          UR Rarity
          Toadally Awesome
          Toadally Awesome
          WATER
          Toadally Awesome
          • ATK:

          • 2200

          • DEF:

          • 0


          2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


           omni negate go brrrr

          White Aura Whale (x1)

          SR Rarity
          White Aura Whale
          SR Rarity
          White Aura Whale
          White Aura Whale
          WATER 8
          White Aura Whale
          • ATK:

          • 2800

          • DEF:

          • 2000


          1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


          This card alone can bait up to 2 negates of opp, because it has Lightning Storm when Synchro Summon and jumps from the grave after being destroyed by opp, then cosplays as a Tuner, because this child's body is 2800, so if opp doesn't negate, you can Will continue to combo or punch the enemy's negate with a mid-range body.

          Adamancipator Risen - Dragite (x1)

          UR Rarity
          Adamancipator Risen - Dragite
          UR Rarity
          Adamancipator Risen - Dragite
          Adamancipator Risen - Dragite
          WATER 8
          Adamancipator Risen - Dragite
          • ATK:

          • 3000

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


          This card's child has a free negate spell/trap and if you activate this card's effect and excavate nibiru, it can push the opp card back and be a card to help you argue when someone criticizes your deck with 3 nibiru :D

          Salamangreat Almiraj (x1)

          UR Rarity
          Salamangreat Almiraj
          UR Rarity
          Salamangreat Almiraj
          Salamangreat Almiraj
          FIRE
          Salamangreat Almiraj
          • ATK:

          • 0

          • LINK-1

          Link Arrow:

          Bottom-Right


          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


          MUST BRING!!!


          You can link to send the Plunder Patroll monster from the field to the grave, but minus the white beard because its body has up to 1500 ATK :D

          Geonator Transverser (x0-1)

          N Rarity
          Geonator Transverser
          N Rarity
          Geonator Transverser
          Geonator Transverser
          EARTH
          Geonator Transverser
          • ATK:

          • 1200

          • LINK-2

          Link Arrow:

          Bottom-Left

          Top-Right


          2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


          You can magic opp and blonde monsters with 0 ATK to make OTK easier or simply NTR opp.

          Baronne de Fleur, Ghost Ogre & Snow Rabbit and Desert Locusts (x0-1)

          UR Rarity
          Baronne de Fleur
          UR Rarity
          Baronne de Fleur
          Baronne de Fleur
          WIND 10
          Baronne de Fleur
          • ATK:

          • 3000

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


          UR Rarity
          Ghost Ogre & Snow Rabbit
          UR Rarity
          Ghost Ogre & Snow Rabbit
          Ghost Ogre & Snow Rabbit
          LIGHT 3
          Ghost Ogre & Snow Rabbit
          • ATK:

          • 0

          • DEF:

          • 1800


          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


          SR Rarity
          Desert Locusts
          SR Rarity
          Desert Locusts
          Desert Locusts
          EARTH 6
          Desert Locusts
          • ATK:

          • 1500

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


          Used in combos with Baronne (Omni Negate) if you don't use this combo then don't use it as it will be less heavy on your wallet and less on your mind.


          Combos are below.



          Staple

           

          Terraforming (x1)

          UR Rarity
          Terraforming
          UR Rarity
          Terraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.




            Tag(s):

            Just need a deck that uses field spells to have this card and its effect does not have once per turn so limit 1 is correct :D

            x0-3

            R Rarity
            Thunder King, the Lightningstrike Kaiju
            R Rarity
            Thunder King, the Lightningstrike Kaiju
            Thunder King, the Lightningstrike Kaiju
            LIGHT 9
            Thunder King, the Lightningstrike Kaiju
            • ATK:

            • 3300

            • DEF:

            • 2100


            You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


            UR Rarity
            Dogoran, the Mad Flame Kaiju
            UR Rarity
            Dogoran, the Mad Flame Kaiju
            Dogoran, the Mad Flame Kaiju
            FIRE 8
            Dogoran, the Mad Flame Kaiju
            • ATK:

            • 3000

            • DEF:

            • 1200


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


            UR Rarity
            Nibiru, the Primal Being
            UR Rarity
            Nibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            R Rarity
            Radian, the Multidimensional Kaiju
            R Rarity
            Radian, the Multidimensional Kaiju
            Radian, the Multidimensional Kaiju
            DARK 7
            Radian, the Multidimensional Kaiju
            • ATK:

            • 2800

            • DEF:

            • 2500


            You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


            Nibiru : Meteor go brrrrr


            I recommend taking these kaiju because they have the same LIGHT DARK and FIRE systems as the deck's ships.

            Pot of Desires (x0-3)

            SR Rarity
            Pot of Desires
            SR Rarity
            Pot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              A card that almost every Mid-Range deck brings, if you play this card, you can't play DPE because you lose a monster piece, the remaining cards will be discarded, well, who ever plays DPE in this deck :D

              Your Field Looks Nice :)

              UR Rarity
              The Winged Dragon of Ra - Sphere Mode
              UR Rarity
              The Winged Dragon of Ra - Sphere Mode
              The Winged Dragon of Ra - Sphere Mode
              DIVINE 10
              The Winged Dragon of Ra - Sphere Mode
              • ATK:

              • 0

              • DEF:

              • 0


              Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


              SR Rarity
              Evenly Matched
              SR Rarity
              Evenly Matched
              Evenly Matched
              Trap Normal
              Evenly Matched

                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  UR Rarity
                  Interrupted Kaiju Slumber
                  UR Rarity
                  Interrupted Kaiju Slumber
                  Interrupted Kaiju Slumber
                  Spell Normal
                  Interrupted Kaiju Slumber

                    Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                    UR Rarity
                    Harpie's Feather Duster
                    UR Rarity
                    Harpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      UR Rarity
                      Lightning Storm
                      UR Rarity
                      Lightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        SR Rarity
                        Lava Golem
                        SR Rarity
                        Lava Golem
                        Lava Golem
                        FIRE 8
                        Lava Golem
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                        If you can't go turn 1, become the lord and go turn 2

                        Silent Angler and Tin Goldfish (x0-3)

                        R Rarity
                        Silent Angler
                        R Rarity
                        Silent Angler
                        Silent Angler
                        WATER 4
                        Silent Angler
                        • ATK:

                        • 800

                        • DEF:

                        • 1400


                        If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


                        R Rarity
                        Tin Goldfish
                        R Rarity
                        Tin Goldfish
                        Tin Goldfish
                        WATER 4
                        Tin Goldfish
                        • ATK:

                        • 800

                        • DEF:

                        • 2000


                        When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.


                         free body level 4 WATER gét goooooo

                        Salvage (x0-1)

                        N Rarity
                        Salvage
                        N Rarity
                        Salvage
                        Salvage
                        Spell Normal
                        Salvage

                          Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                          Everyone in this main deck is full of WATER and weak bodies, so you can pick up any card :D but if you bring more than x1, then take this card and turn the first brick to suffer :D

                          Dragon Buster Destruction Sword (play dirty)

                          UR Rarity
                          Dragon Buster Destruction Sword
                          UR Rarity
                          Dragon Buster Destruction Sword
                          Dragon Buster Destruction Sword
                          DARK 1
                          Dragon Buster Destruction Sword
                          • ATK:

                          • 400

                          • DEF:

                          • 300


                          You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.


                          Because blackbeard can pick up any card to steer the boat, so if blackbeard lets this kid steer the boat, he will get a bonus lock on opp's extra deck :D

                          handtrap

                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Crossout Designator
                            UR Rarity
                            Crossout Designator
                            Crossout Designator
                            Spell Quick
                            Crossout Designator

                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                              Tag(s):

                              UR Rarity
                              Called by the Grave
                              UR Rarity
                              Called by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                UR Rarity
                                Infinite Impermanence
                                UR Rarity
                                Infinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  UR Rarity
                                  Maxx "C"
                                  UR Rarity
                                  Maxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  UR Rarity
                                  Ash Blossom & Joyous Spring
                                  UR Rarity
                                  Ash Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  UR Rarity
                                  Effect Veiler
                                  UR Rarity
                                  Effect Veiler
                                  Effect Veiler
                                  LIGHT 1
                                  Effect Veiler
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                  You can play the other cards depending on your preferences, especially Ash Blossom and Maxx C, according to statistics, 100% of players get x3.



                                  Combo

                                  Enjoyer Textbook :D

                                  Goldenhair the Newest Plunder Patroll (blonde hair + any 1 card => black beard)

                                  N Rarity
                                  Goldenhair, the Newest Plunder Patroll
                                  N Rarity
                                  Goldenhair, the Newest Plunder Patroll
                                  Goldenhair, the Newest Plunder Patroll
                                  WATER 4
                                  Goldenhair, the Newest Plunder Patroll
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2000


                                  You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.


                                  Normal blonde hair -> Link Almiraj, this card jumps onto the field -> link almiraj and blonde hair -> black beard

                                  Goldenhair, the Newest Plunder Patroll, Bluebeard and the Plunder Patroll Shipwright (blonde hair + blue beard + 1 card to diss (Bahamut Shark))

                                  N Rarity
                                  Goldenhair, the Newest Plunder Patroll
                                  N Rarity
                                  Goldenhair, the Newest Plunder Patroll
                                  Goldenhair, the Newest Plunder Patroll
                                  WATER 4
                                  Goldenhair, the Newest Plunder Patroll
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2000


                                  You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.


                                  N Rarity
                                  Bluebeard, the Plunder Patroll Shipwright
                                  N Rarity
                                  Bluebeard, the Plunder Patroll Shipwright
                                  Bluebeard, the Plunder Patroll Shipwright
                                  WATER 4
                                  Bluebeard, the Plunder Patroll Shipwright
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 1000


                                  If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.


                                  I> Normal blonde hair, blue beard.

                                  II> Xyz Summon Bahamut Shark, activate detact effect of Toadally Awesome jumping blonde hair
                                  III> blonde hair dispels 1 card and jumps up, use blonde hair and Bahamut Shark -> black beard link

                                  Whitebeard, the Plunder Patroll Helm, Bluebeard and the Plunder Patroll Shipwright (Whitebeard + Bluebeard (Dragite))

                                  R Rarity
                                  Whitebeard, the Plunder Patroll Helm
                                  R Rarity
                                  Whitebeard, the Plunder Patroll Helm
                                  Whitebeard, the Plunder Patroll Helm
                                  WATER 4
                                  Whitebeard, the Plunder Patroll Helm
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1000


                                  During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.


                                  N Rarity
                                  Bluebeard, the Plunder Patroll Shipwright
                                  N Rarity
                                  Bluebeard, the Plunder Patroll Shipwright
                                  Bluebeard, the Plunder Patroll Shipwright
                                  WATER 4
                                  Bluebeard, the Plunder Patroll Shipwright
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 1000


                                  If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.


                                  I> Normal Whitebeard, jump Bluebeard, Synchro both to get Dragite

                                  II> White Beard chain link 1 jumps Red Beard, Blue Beard chain link 2 (spring bait)

                                  Whitebeard, the Plunder Patroll Helm, Bluebeard and the Plunder Patroll Shipwright (White Beard + Blue Beard (Halqifibrax))

                                  R Rarity
                                  Whitebeard, the Plunder Patroll Helm
                                  R Rarity
                                  Whitebeard, the Plunder Patroll Helm
                                  Whitebeard, the Plunder Patroll Helm
                                  WATER 4
                                  Whitebeard, the Plunder Patroll Helm
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1000


                                  During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.


                                  N Rarity
                                  Bluebeard, the Plunder Patroll Shipwright
                                  N Rarity
                                  Bluebeard, the Plunder Patroll Shipwright
                                  Bluebeard, the Plunder Patroll Shipwright
                                  WATER 4
                                  Bluebeard, the Plunder Patroll Shipwright
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 1000


                                  If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.


                                  I> Normal Whitebeard, jump Bluebeard, link both to halqifibrax, Whitebeard chain link 1 pulls Redbeard, Halqifibrax chain link 2 pulls Ghost Ogre, Bluebeard chain link 3

                                  II> End Turn :D
                                  III> Halqifibrax pulls up Desert Locusts and opp will discard 1 card :D (so dirty), Locusts activate its effect and Redbeard -> Baronne de Fleur




                                  Companion unit:

                                  - Yu-Gi-Oh! Guidance Vietnam





                                  https://metaduelist.com/
                                  Top