Quick Guide: Beetrooper Tactics

Quick Guide: Beetrooper Tactics

Beetrooper is the newest Insect-type card race in Master Duel. Let's see what this clan can do and whether this clan has enough potential to become an archetype of strong Insect-type monsters in the game.




Beetrooper cards

First, let's go over the Beetrooper cards first.

Beetrooper Scale Bomber (Play 3)

R Rarity
Beetrooper Scale Bomber
R Rarity
Beetrooper Scale Bomber
Beetrooper Scale Bomber
FIRE 3
Beetrooper Scale Bomber
  • ATK:

  • 1200

  • DEF:

  • 2000


If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.


~Extender/Disruption~

Scale Bomber can be summoned from the hand when there is another normal/special summoned insect monster on the field. This is an extender that allows the deck to add more monster resources.

Scale Bomber is also a Beetrooper Ghost Ogre. When a monster your opponent controls activates an effect, by sacrificing 1 insect monster, you can destroy that monster.

Each Scale Bomber effect can only be used once per turn.

Beetrooper Descent (Play 2 or 3)

SR Rarity
Beetrooper Descent
SR Rarity
Beetrooper Descent
Beetrooper Descent
Spell Normal
Beetrooper Descent

    Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.


    ~Starter~

    Descent gives you 1 Beetrooper Token, this token will be the premise for your other insect monsters to drag each other onto the field.

    Beetrooper Assault Roller (Play 1)

    R Rarity
    Beetrooper Assault Roller
    R Rarity
    Beetrooper Assault Roller
    Beetrooper Assault Roller
    EARTH 4
    Beetrooper Assault Roller
    • ATK:

    • 1600

    • DEF:

    • 1400


    You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.


    ~Extender~

    Assault Roller can be special summoned from the hand by removing 1 insect monster from your grave.

    Beetrooper Scout Buggy (Play 0 or play 2)

    R Rarity
    Beetrooper Scout Buggy
    R Rarity
    Beetrooper Scout Buggy
    Beetrooper Scout Buggy
    WIND 3
    Beetrooper Scout Buggy
    • ATK:

    • 1000

    • DEF:

    • 300


    You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.


    ~Starter~

    If Scout Buggy is normal/special summoned, you can summon another Scout Buggy from your hand, deck, or grave (use once/turn). With just one normal Scout Buggy, you get 2 insect monsters on the field for the combo. You can only special summon insect monsters if you have Scout Buggy on the field.

    Beetrooper Sting Lancer (Play 2 or 3)

    UR Rarity
    Beetrooper Sting Lancer
    UR Rarity
    Beetrooper Sting Lancer
    Beetrooper Sting Lancer
    WIND 7
    Beetrooper Sting Lancer
    • ATK:

    • 2400

    • DEF:

    • 1800


    During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


    ~Disruption /Searcher~

    String Lancer is used as a grave clearing trap hand by returning a monster in your opponent's grave to the deck during your opponent's turn, note that you also need to have an insect monster in your grave to be able to use it. get this effect. This is also a back up option if you encounter enemy monster hand traps.

    When String Lancer is normal/special summoned, you can add 1 Beetrooper spell/trap to your hand from your deck.

    Each String Lancer effect can only be used once per turn.

    Heavy Beetrooper Mighty Neptune (Play 1)

    SR Rarity
    Heavy Beetrooper Mighty Neptune
    SR Rarity
    Heavy Beetrooper Mighty Neptune
    Heavy Beetrooper Mighty Neptune
    EARTH 8
    Heavy Beetrooper Mighty Neptune
    • ATK:

    • 3000

    • DEF:

    • 3000


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.


    ~Recycler~

    Mighty Neptune restores to you 3 discarded insect monsters, and you also gain 1 additional 3000 ATK monster on the field with the ability to respawn if destroyed or eliminated by your opponent once/turn.

    Beetrooper Fly & Sting (Play 1)

    SR Rarity
    Beetrooper Fly & Sting
    SR Rarity
    Beetrooper Fly & Sting
    Beetrooper Fly & Sting
    Trap Counter
    Beetrooper Fly & Sting

      When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


      ~Disruption~

      Fly & String is a counter trap for monsters, this card can be reused when you control a insect monster of 3000 ATK or more by removing a insect monster from the Graveyard.

      You can only use 1 effect of Fly & String (negate or reset this card from the grave) and can only use it once/turn.

      Beetrooper Armor Horn (Play 2 or 3)

      SR Rarity
      Beetrooper Armor Horn
      SR Rarity
      Beetrooper Armor Horn
      Beetrooper Armor Horn
      EARTH
      Beetrooper Armor Horn
      • ATK:

      • 1000

      • LINK-2

      Link Arrow:

      Bottom

      Top


      2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


      ~Double Summon~

      Armor Horn gives you an additional normal summon of insect monsters, this monster can be re-summoned from the grave by removing 3 insect monsters in the grave, but then Armor Horn will also be removed if sent out. off the field.

      Giant Beetrooper Invincible Atlas (Play 1)

      UR Rarity
      Giant Beetrooper Invincible Atlas
      UR Rarity
      Giant Beetrooper Invincible Atlas
      Giant Beetrooper Invincible Atlas
      EARTH
      Giant Beetrooper Invincible Atlas
      • ATK:

      • 3000

      • LINK-4

      Link Arrow:

      Bottom-Left

      Bottom

      Bottom-Right

      Top


      2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


      ~Boss~

      Invincible Atlas not only has an ATK buff effect, but also has the effect of pulling other Beetrooper monsters from the deck onto the field.

      Beetrooper Landing and Ultra Beetrooper Absolute Hercules (Play 1 or 0)

      N Rarity
      Beetrooper Landing
      N Rarity
      Beetrooper Landing
      Beetrooper Landing
      Spell Normal
      Beetrooper Landing

        Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.


        UR Rarity
        Ultra Beetrooper Absolute Hercules
        UR Rarity
        Ultra Beetrooper Absolute Hercules
        Ultra Beetrooper Absolute Hercules
        EARTH 11
        Ultra Beetrooper Absolute Hercules
        • ATK:

        • 4000

        • DEF:

        • 4000


        4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


        ~Big Boss~

        Absolute Hercules is a Beetrooper fusion monster that requires up to 4 insect materials.



        Other insect support

         

        Battlewasp monsters can also use support for Beetroopers.

        R Rarity
        Battlewasp - Sting the Poison
        R Rarity
        Battlewasp - Sting the Poison
        Battlewasp - Sting the Poison
        WIND 2
        Battlewasp - Sting the Poison
        • ATK:

        • 400

        • DEF:

        • 800


        If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.


        N Rarity
        Battlewasp - Twinbow the Attacker
        N Rarity
        Battlewasp - Twinbow the Attacker
        Battlewasp - Twinbow the Attacker
        WIND 3
        Battlewasp - Twinbow the Attacker
        • ATK:

        • 1000

        • DEF:

        • 500


        During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.


        R Rarity
        Battlewasp - Arbalest the Rapidfire
        R Rarity
        Battlewasp - Arbalest the Rapidfire
        Battlewasp - Arbalest the Rapidfire
        WIND 4
        Battlewasp - Arbalest the Rapidfire
        • ATK:

        • 1800

        • DEF:

        • 800


        When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.


        N Rarity
        Battlewasp - Pin the Bullseye
        N Rarity
        Battlewasp - Pin the Bullseye
        Battlewasp - Pin the Bullseye
        WIND 1
        Battlewasp - Pin the Bullseye
        • ATK:

        • 200

        • DEF:

        • 300


        If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


        • Pin the Bullseye and Twinbow the Attacker are two extenders that help the deck have more link summoning materials.
        • Sting the Poison is both a searcher and a disruptor, in the Beetrooper deck it seems to be the place for this monster to show off its abilities the most.
        • Arbalest the Rapidfire has the effect of reviving 1 level 3 or lower insect monster from the grave.

        Deck's bond with other insect monsters

        SR Rarity
        Doom Dozer
        SR Rarity
        Doom Dozer
        Doom Dozer
        EARTH 8
        Doom Dozer
        • ATK:

        • 2800

        • DEF:

        • 2600


        Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.


        SR Rarity
        Kumongous, the Sticky String Kaiju
        SR Rarity
        Kumongous, the Sticky String Kaiju
        Kumongous, the Sticky String Kaiju
        EARTH 7
        Kumongous, the Sticky String Kaiju
        • ATK:

        • 2400

        • DEF:

        • 2500


        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


        N Rarity
        Resonance Insect
        N Rarity
        Resonance Insect
        Resonance Insect
        EARTH 4
        Resonance Insect
        • ATK:

        • 1000

        • DEF:

        • 700


        If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


        R Rarity
        Gadarla, the Mystery Dust Kaiju
        R Rarity
        Gadarla, the Mystery Dust Kaiju
        Gadarla, the Mystery Dust Kaiju
        WIND 8
        Gadarla, the Mystery Dust Kaiju
        • ATK:

        • 2700

        • DEF:

        • 1600


        You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


        UR Rarity
        Beetrooper Sting Lancer
        UR Rarity
        Beetrooper Sting Lancer
        Beetrooper Sting Lancer
        WIND 7
        Beetrooper Sting Lancer
        • ATK:

        • 2400

        • DEF:

        • 1800


        During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


        Resonance Insect carries both effects that are fully utilized in Beetrooper.

        If this monster is sent from the field to the grave, you can add 1 level 5 or higher insect monster from the deck to your hand.

        With a number of deck extenders, Resonance Insect is very easy to trigger its first effect by using this monster as a link summon material. Resonance Insect uses its normal summon during the turn to quickly use its first effect by using it as material to link summon Salamangreat Almiraj.

        One of the targets in this effect of Resonance Insect is Doom Dozer, Sting Lancer or two Kaiju monsters Gadarla and Kumonguos.

        For Beetroopers, getting Resonance Insect to trigger the second effect (triggered if this monster is removed from the game) is not too difficult. Targets to send from the deck to the grave for this effect can be Gokipole, monsters to prey on Assault Roller or Battlewasp - Arbalest the Rapidfire to use the effect.

        Furthermore, both effects of Resonance Insect have unlimited uses per turn.

        Foolish Burial, Gokipole and Killer Needle (Gokipole and his accomplices)

        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          R Rarity
          Gokipole
          R Rarity
          Gokipole
          Gokipole
          EARTH 3
          Gokipole
          • ATK:

          • 1000

          • DEF:

          • 1200


          If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


          N Rarity
          Killer Needle
          N Rarity
          Killer Needle
          Killer Needle
          WIND 4
          Killer Needle
          • ATK:

          • 1200

          • DEF:

          • 1000


          A huge bee with exceptional strength that's particularly dangerous in a swarm.


          Gokipole also has a search effect when sent to the grave like Resonance Insect. Unlike Resonance Insect, Gokipole can activate effects when sent from anywhere to the grave, but Gokipole only allows you to take 1 insect monster of exactly level 4. Resonance Insect, Retaliating “C” can be the target. suitable for this effect of Gokipole.

          Foolish Burial is a reasonable choice to help you trigger Gokipole's effects faster.

          If Gokipole uses the search effect and takes 1 normal monster from your deck to your hand, you can special summon that monster to the field, then you can destroy 1 additional special summoned monster on the field. field with ATK higher or equal to that vanilla monster's ATK.

          Maxx "C" and Retaliating "C" (Cockroach family)

          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          N Rarity
          Retaliating "C"
          N Rarity
          Retaliating "C"
          Retaliating "C"
          EARTH 4
          Retaliating "C"
          • ATK:

          • 1400

          • DEF:

          • 1400


          During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


          Retaliating “C” is a floodgate that can be played during your opponent's turn when they use a spell with the effect of special summoning a monster, this monster can be special summoned from the hand. With this effect, when on the field, Retaliating “C” is a huge annoyance for some decks that consider the grave as home, any cards that go to the grave are removed from the game.

          In addition, Retaliating “C” is another version of Resonance Insect and Gokipole. When sent from the field to the Graveyard, Retaliating “C” will let you add 1 EARTH insect monster of 1500 ATK or lower from your deck to your hand. The targets for this effect of Retaliating “C” are Resonance Insect, Gokipole, Maxx “C”.

          What makes this deck's gameplay stand out compared to other decks is that Maxx "C" can be searched and recycled, a hand trap that any combo deck is afraid to encounter. With this, it will be even more difficult for the opponent to decide whether to destroy your Retaliating “C” or not. If they take Retaliating “C” to the grave, you can get Maxx “C” from the deck. hand and continue to prevent them from comboing, if not destroyed, Retaliating “C” will become an extremely annoying floodgate when on the field.

          Inzektor Picofalena (Link support 2)

          SR Rarity
          Inzektor Picofalena
          SR Rarity
          Inzektor Picofalena
          Inzektor Picofalena
          DARK
          Inzektor Picofalena
          • ATK:

          • 1000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


          Inzektor Picofalena has a disguised search effect, which can even make it easier for the deck to trigger effects. By equipping a monster on the field with 1 Resonance Insect, Gokipole, or Retaliating “C”, if the equipped monster is no longer on the field, the equipped cards are dropped to the grave and they can trigger actions. effect when taken from the field to the grave.

          Inzektor Picofalena is also a monster that helps you restore insect monster resources in the main deck and extra deck.

          Seraphim Papillion can revive insect monsters from your grave. Suitable targets to summon are Scale Bomber, Sting the Poison to hinder the opponent's combo.

          2 is a reasonable number for this monster in the extra deck.

          Other insect supports

          R Rarity
          Multiplication of Ants
          R Rarity
          Multiplication of Ants
          Multiplication of Ants
          Spell Normal
          Multiplication of Ants

            Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.


            SR Rarity
            Seraphim Papillion
            SR Rarity
            Seraphim Papillion
            Seraphim Papillion
            WIND
            Seraphim Papillion
            • ATK:

            • 2100

            • LINK-3

            Link Arrow:

            Top

            Bottom-Left

            Bottom-Right


            2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.


            UR Rarity
            Number 3: Cicada King
            UR Rarity
            Number 3: Cicada King
            Number 3: Cicada King
            WIND
            Number 3: Cicada King
            • ATK:

            • 1200

            • DEF:

            • 2500


            2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


            N Rarity
            Shinobi Insect Hagakuremino
            N Rarity
            Shinobi Insect Hagakuremino
            Shinobi Insect Hagakuremino
            WIND
            Shinobi Insect Hagakuremino
            • ATK:

            • 1000

            • LINK-2

            Link Arrow:

            Top-Left

            Bottom


            2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.


            SR Rarity
            Traptrix Myrmeleo
            SR Rarity
            Traptrix Myrmeleo
            Traptrix Myrmeleo
            EARTH 4
            Traptrix Myrmeleo
            • ATK:

            • 1600

            • DEF:

            • 1200


            This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


            N Rarity
            Danger! Mothman!
            N Rarity
            Danger! Mothman!
            Danger! Mothman!
            DARK 4
            Danger! Mothman!
            • ATK:

            • 1800

            • DEF:

            • 400


            You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


             



            Staple

             

            Infinite Impermanence, Ash Blossom & Joyous Spring and Effect Veiler (Hand trap)

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


               

              Crossout Designator and Called by the Grave (Counter hand trap)

              UR Rarity
              Crossout Designator
              UR Rarity
              Crossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                   

                  Knightmare Unicorn, Apollousa, Bow of the Goddess and Accesscode Talker (Link monsters)

                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Bottom

                  Right


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  UR Rarity
                  Apollousa, Bow of the Goddess
                  UR Rarity
                  Apollousa, Bow of the Goddess
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • 0

                  • LINK-4

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right

                  Top


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                  UR Rarity
                  Accesscode Talker
                  UR Rarity
                  Accesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Bottom

                  Right


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                   

                  DPE package

                  R Rarity
                  Destiny HERO - Celestial
                  R Rarity
                  Destiny HERO - Celestial
                  Destiny HERO - Celestial
                  DARK 4
                  Destiny HERO - Celestial
                  • ATK:

                  • 1600

                  • DEF:

                  • 1400


                  When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


                  R Rarity
                  Destiny HERO - Dasher
                  R Rarity
                  Destiny HERO - Dasher
                  Destiny HERO - Dasher
                  DARK 6
                  Destiny HERO - Dasher
                  • ATK:

                  • 2100

                  • DEF:

                  • 1000


                  Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                  UR Rarity
                  Destiny HERO - Destroyer Phoenix Enforcer
                  UR Rarity
                  Destiny HERO - Destroyer Phoenix Enforcer
                  Destiny HERO - Destroyer Phoenix Enforcer
                  DARK 8
                  Destiny HERO - Destroyer Phoenix Enforcer
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                  R Rarity
                  Fusion Destiny
                  R Rarity
                  Fusion Destiny
                  Fusion Destiny
                  Spell Normal
                  Fusion Destiny

                    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                     

                    Brave package

                    SR Rarity
                    Fateful Adventure
                    SR Rarity
                    Fateful Adventure
                    Fateful Adventure
                    Spell Continuous
                    Fateful Adventure

                      Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                      UR Rarity
                      Wandering Gryphon Rider
                      UR Rarity
                      Wandering Gryphon Rider
                      Wandering Gryphon Rider
                      WIND 7
                      Wandering Gryphon Rider
                      • ATK:

                      • 2000

                      • DEF:

                      • 2800


                      During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                      R Rarity
                      Dracoback, the Rideable Dragon
                      R Rarity
                      Dracoback, the Rideable Dragon
                      Dracoback, the Rideable Dragon
                      Spell Equip
                      Dracoback, the Rideable Dragon

                        Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                        UR Rarity
                        Rite of Aramesir
                        UR Rarity
                        Rite of Aramesir
                        Rite of Aramesir
                        Spell Normal
                        Rite of Aramesir

                          If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                          UR Rarity
                          Water Enchantress of the Temple
                          UR Rarity
                          Water Enchantress of the Temple
                          Water Enchantress of the Temple
                          WATER 3
                          Water Enchantress of the Temple
                          • ATK:

                          • 1500

                          • DEF:

                          • 1200


                          If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                           



                          Deck combos

                          Deck combos

                           

                          Resonance Insect and Battlewasp - Pin the Bullseye (Combo of 2 cards)

                          N Rarity
                          Resonance Insect
                          N Rarity
                          Resonance Insect
                          Resonance Insect
                          EARTH 4
                          Resonance Insect
                          • ATK:

                          • 1000

                          • DEF:

                          • 700


                          If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                          N Rarity
                          Battlewasp - Pin the Bullseye
                          N Rarity
                          Battlewasp - Pin the Bullseye
                          Battlewasp - Pin the Bullseye
                          WIND 1
                          Battlewasp - Pin the Bullseye
                          • ATK:

                          • 200

                          • DEF:

                          • 300


                          If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


                          Normal summon Resonance Insect.

                          1. Special Summon the remaining insect monster.
                          2. Use 2 monsters to link summon the Armor Horn.
                          3. Trigger the effect of Resonance Insect in the grave, add Doom Dozer from your deck to your hand.
                          4. Summon Doom Dozer by removing Resonance Insect (required) and 1 other insect monster.
                          5. Continue triggering Resonance Insect's effect, sending Gokipole from the deck to the grave.
                          6. Trigger Gokipole's effect when sent to the grave, add Retaliating "C" from your deck to your hand.
                          7. Activate the effect of Armor Horn, normally summoning Retaliating “C” from your hand.
                          8. Use 3 monsters (Armor Horn, Doom Dozer and Retaliating “C”) to link summon 4 to Invincible Atlas.
                          9. Activate the effect when Retaliating “C” is sent from the field to the grave, taking Maxx “C” from the deck to your hand.
                          10. Activate Armor Horn's grave effect, removing 3 insect monsters from the grave (Gokipole, Doom Dozer and Retaliating “C”) to summon this monster back to the field.
                          11. Activate the effect of Invincible Atlas, sacrifice Armor Horn to summon 1 Beetrooper monster from the deck to the field (Sting Lancer). Note that, because Armor Horn is summoned by its own effect, it will be removed when leaving the field.
                          12. Activate Sting Lancer's effect when summoned, add counter trap Fly & Sting from deck to hand.
                          13. Set Fly & Sting from hand to the field and end the combo.

                          Finish combo:

                          SR Rarity
                          Beetrooper Fly & Sting
                          SR Rarity
                          Beetrooper Fly & Sting
                          Beetrooper Fly & Sting
                          Trap Counter
                          Beetrooper Fly & Sting

                            When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


                            UR Rarity
                            Maxx "C"
                            UR Rarity
                            Maxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            Giant Beetrooper Invincible Atlas
                            UR Rarity
                            Giant Beetrooper Invincible Atlas
                            Giant Beetrooper Invincible Atlas
                            EARTH
                            Giant Beetrooper Invincible Atlas
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right

                            Top


                            2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                            UR Rarity
                            Beetrooper Sting Lancer
                            UR Rarity
                            Beetrooper Sting Lancer
                            Beetrooper Sting Lancer
                            WIND 7
                            Beetrooper Sting Lancer
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


                            • The 2 Beetrooper monsters on the field are Invincible Atlas and Sting Lancer with relatively high ATK.
                            • 1 counter trap is Fly & Sting with the ability to disable monster effects when you control a Beetrooper monster. This card can also be returned to the field from the Graveyard and reused on future turns if you control an insect monster with 3000 ATK or more.
                            • In hand is a Maxx "C" with the ability to block the opponent's combo.

                            Comment

                            SR Rarity
                            Doom Dozer
                            SR Rarity
                            Doom Dozer
                            Doom Dozer
                            EARTH 8
                            Doom Dozer
                            • ATK:

                            • 2800

                            • DEF:

                            • 2600


                            Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.


                            N Rarity
                            Resonance Insect
                            N Rarity
                            Resonance Insect
                            Resonance Insect
                            EARTH 4
                            Resonance Insect
                            • ATK:

                            • 1000

                            • DEF:

                            • 700


                            If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                            SR Rarity
                            Beetrooper Armor Horn
                            SR Rarity
                            Beetrooper Armor Horn
                            Beetrooper Armor Horn
                            EARTH
                            Beetrooper Armor Horn
                            • ATK:

                            • 1000

                            • LINK-2

                            Link Arrow:

                            Bottom

                            Top


                            2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                            N Rarity
                            Retaliating "C"
                            N Rarity
                            Retaliating "C"
                            Retaliating "C"
                            EARTH 4
                            Retaliating "C"
                            • ATK:

                            • 1400

                            • DEF:

                            • 1400


                            During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                            The key to the combo is that you must send 2 Resonance Insect, Retaliating monsters from the field to the grave and must link summon Armor Horn to take advantage of the normal summon effect of 1 more insect monster.

                            Doom Dozer is a very important monster in this combo because it is a monster that is highly linked to Resonance Insect. Doom Dozer is taken from the deck to the hand with Resonance Insect and helps Resonance Insect trigger the remaining effects.

                            Don't forget that Pin the Bullseye also has the side effect of burning 200 of your opponent's LP.

                            Resonance Insect, Battlewasp - Pin the Bullseye and Killer Needle (Combo 2.5 card)

                            N Rarity
                            Resonance Insect
                            N Rarity
                            Resonance Insect
                            Resonance Insect
                            EARTH 4
                            Resonance Insect
                            • ATK:

                            • 1000

                            • DEF:

                            • 700


                            If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                            N Rarity
                            Battlewasp - Pin the Bullseye
                            N Rarity
                            Battlewasp - Pin the Bullseye
                            Battlewasp - Pin the Bullseye
                            WIND 1
                            Battlewasp - Pin the Bullseye
                            • ATK:

                            • 200

                            • DEF:

                            • 300


                            If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


                            N Rarity
                            Killer Needle
                            N Rarity
                            Killer Needle
                            Killer Needle
                            WIND 4
                            Killer Needle
                            • ATK:

                            • 1200

                            • DEF:

                            • 1000


                            A huge bee with exceptional strength that's particularly dangerous in a swarm.


                            The above combo can be optimized if you have any other card in your hand at the beginning of the combo (2.5 card combo), the steps are almost the same as the previous combo.

                            1. Normal summon Resonance Insect.
                            2. Special Summon the remaining insect monster.
                            3. Use 2 monsters to link summon Armor Horn.
                            4. Trigger the effect of Resonance Insect in the grave, add Doom Dozer from your deck to your hand.
                            5. Summon Doom Dozer by removing Resonance Insect (required) and 1 other insect monster.
                            6. Continue triggering Resonance Insect's effect, sending Gokipole from the deck to the grave.
                            7. At this step, there will be a difference. Trigger Gokipole's effect when sent to the grave, add Arbalest the Rapidfire from your deck to your hand.
                            8. Activate Armor Horn's effect, normally summoning Arbalest the Rapidfire from your hand.
                            9. Activate Arbalest the Rapidfire's effect when normal summoned, target, and re-summon Gokipole from the grave.
                            10. Use Arbalest the Rapidfire and Gokipole to summon link 2 to Picofalena.
                            11. When Link Summoned, Picofalena can discard 1 card from her hand to equip 1 insect monster from her deck to another insect monster on your field. Use this effect to equip Retaliating “C” from the deck to Armor Horn (required) by discarding the 3rd card at the beginning of the combo.
                            12. Use 2 monsters (Armor Horn and Picofalena) to link summon 4 to Invincible Atlas.
                            13. Retaliating “C” is sent from the field to the grave because the monster it is equipped to has gone to the grave, activating the effect of when Retaliating “C” is sent from the field to the grave, taking Maxx “C” from the deck to the hand.
                            14. Return to the final steps like the combo above, activate the effect of Invincible Atlas, sacrifice Doom Dozer to summon Sting Lancer from the deck to the field.
                            15. Activate Sting Lancer's effect when summoned, add counter trap Fly & Sting from deck to hand.
                            16. Set Fly & Sting from hand to the field and end the combo.

                            Beetrooper Armor Horn and Inzektor Picofalena (Comment)

                            SR Rarity
                            Beetrooper Armor Horn
                            SR Rarity
                            Beetrooper Armor Horn
                            Beetrooper Armor Horn
                            EARTH
                            Beetrooper Armor Horn
                            • ATK:

                            • 1000

                            • LINK-2

                            Link Arrow:

                            Bottom

                            Top


                            2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                            SR Rarity
                            Inzektor Picofalena
                            SR Rarity
                            Inzektor Picofalena
                            Inzektor Picofalena
                            DARK
                            Inzektor Picofalena
                            • ATK:

                            • 1000

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


                            At the end of the combo, the field and cards in your hand remain unchanged compared to the above combo (lost 1 more card in hand due to Picofalena), but the thing worth mentioning about this combo compared to the above combo is that you still have the Armor Horn. in the Graveyard and enough resources to summon this monster again next turn to take advantage of the double summon effect without having to spend monsters on the field to link summon the Armor Horn again.



                            Resonance Insect and Gokipole's interactions with other insect monsters

                            Resonance Insect and Gokipole's interactions with other insect monsters

                             



                            Some interactions between Resonance Insect and other insect monsters

                            Some interactions between Resonance Insect and other insect monsters

                             



                            Some ways to summon insect monsters in the extra deck

                            Some ways to summon insect monsters in the extra deck

                             



                            Combine your deck with other insect monsters

                            Combine your deck with other insect monsters

                             

                            Traptrix engine

                            SR Rarity
                            Gravedigger's Trap Hole
                            SR Rarity
                            Gravedigger's Trap Hole
                            Gravedigger's Trap Hole
                            Trap Normal
                            Gravedigger's Trap Hole

                              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                              UR Rarity
                              Traptrix Cularia
                              UR Rarity
                              Traptrix Cularia
                              Traptrix Cularia
                              EARTH
                              Traptrix Cularia
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Bottom

                              Right


                              2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                              R Rarity
                              Treacherous Trap Hole
                              R Rarity
                              Treacherous Trap Hole
                              Treacherous Trap Hole
                              Trap Normal
                              Treacherous Trap Hole

                                If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                SR Rarity
                                Traptrix Myrmeleo
                                SR Rarity
                                Traptrix Myrmeleo
                                Traptrix Myrmeleo
                                EARTH 4
                                Traptrix Myrmeleo
                                • ATK:

                                • 1600

                                • DEF:

                                • 1200


                                This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


                                The deck can also be played in conjunction with the Traptrix engine.

                                • Myrmeleo will help you get a Hole trap card into your hand from the deck when normally summoned. Myrmeleo can easily be taken out of the deck thanks to Gokipole and normally summoned thanks to Armor Horn.
                                • Combined with Cularia (which can be link summoned with 2 insect monsters), Treacherous Trap Hole can be reused every turn and comes with the ability to trigger Insect Shinobi Hagakuremino's effects. Furthermore, Fly & Sting can return to the field from the grave every turn, helping Treacherous Trap Hole always meet the activation conditions.
                                • Besides Treacherous Trap Hole, Gravedigger's Trap Hole is also a target that both prevents monster effects and causes a fair amount of damage to the opponent.
                                • Furthermore, Cularia can also summon Myrmeleo from the grave each end phase, allowing you to destroy one more spell/trap of the enemy. However, Cularia is a plant monster, not an insect, you need to summon this monster as soon as possible to avoid other deck restrictions.

                                Beetrooper can cooperate with other insect monsters

                                SR Rarity
                                Seraphim Papillion
                                SR Rarity
                                Seraphim Papillion
                                Seraphim Papillion
                                WIND
                                Seraphim Papillion
                                • ATK:

                                • 2100

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.


                                R Rarity
                                Aztekipede, the Worm Warrior
                                R Rarity
                                Aztekipede, the Worm Warrior
                                Aztekipede, the Worm Warrior
                                EARTH 4
                                Aztekipede, the Worm Warrior
                                • ATK:

                                • 1900

                                • DEF:

                                • 400


                                Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.


                                R Rarity
                                Scary Moth
                                R Rarity
                                Scary Moth
                                Scary Moth
                                WIND 6
                                Scary Moth
                                • ATK:

                                • 1800

                                • DEF:

                                • 2300


                                Each player can only Special Summon a monster(s) once per turn.


                                N Rarity
                                Silent Insect
                                N Rarity
                                Silent Insect
                                Silent Insect
                                EARTH 2
                                Silent Insect
                                • ATK:

                                • 200

                                • DEF:

                                • 300


                                This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards.


                                Multiplication of Ants turns 1 of your insect monsters into 2 insect monsters and this card has no limit on how many times it can be used per turn.

                                Cicada King is a 1 that prevents the opponent's monster effects and can protect your combo from the opponent's monster monster hand traps. In addition, this monster also has the ability to special summon 1 insect monster from the hand or grave (defense position) if this monster is changed to battle position. Scary Moth (El Shaddoll Winda of insects) or Silent Insect are good target monsters for Cicada.

                                Danger! Mothman! is a monster that helps you filter the cards in your hand, increasing your ability to draw additional cards needed for combos.

                                Aztekipede is another version of Assault Role.

                                Insect Shinobi Hagakuremino is a 2nd link monster that can revive level 4 or lower insect monsters from the grave. Seraphim Papillion also has the same resurrection ability as Insect Shinobi Hagakuremino and is more proactive.



                                Restrictions need attention!!!

                                 

                                Resonance Insect and Retaliating "C" (Unlimited search capabilities)

                                N Rarity
                                Resonance Insect
                                N Rarity
                                Resonance Insect
                                Resonance Insect
                                EARTH 4
                                Resonance Insect
                                • ATK:

                                • 1000

                                • DEF:

                                • 700


                                If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                                N Rarity
                                Retaliating "C"
                                N Rarity
                                Retaliating "C"
                                Retaliating "C"
                                EARTH 4
                                Retaliating "C"
                                • ATK:

                                • 1400

                                • DEF:

                                • 1400


                                During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                                Some insect monsters have the advantage of having unlimited buffs per turn so the deck can maximize its resources.

                                Resonance Insect is an example, this monster can take advantage of normal summons to trigger effects as well as trigger many more times thanks to other cards such as Picofalena, Cicada King, Armor Horn.

                                Retaliating “C” is also an insect monster with the ability to use unlimited effects per turn, however it seems that due to the limited number of cards this monster can access, Retaliating “C” cannot cause damage. Despite previous impressions, this monster along with Resonance Insect rarely appears and has only been used a lot recently because Beetrooper made the insect monsters more interconnected.

                                Doom Dozer, Aztekipede and the Worm Warrior (These entenders have an unlimited number of summons per turn)

                                SR Rarity
                                Doom Dozer
                                SR Rarity
                                Doom Dozer
                                Doom Dozer
                                EARTH 8
                                Doom Dozer
                                • ATK:

                                • 2800

                                • DEF:

                                • 2600


                                Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.


                                R Rarity
                                Aztekipede, the Worm Warrior
                                R Rarity
                                Aztekipede, the Worm Warrior
                                Aztekipede, the Worm Warrior
                                EARTH 4
                                Aztekipede, the Worm Warrior
                                • ATK:

                                • 1900

                                • DEF:

                                • 400


                                Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.


                                With the difficulty of having a number of monster resources available in the grave that must be prepared in advance, Doom Dozer also does not have a limit on the number of times it can be summoned per turn because it is both a monster that cannot be summoned normally and It takes 2 insect monsters from the grave to summon to the field.

                                Aztekipede is also an insect monster with an unlimited number of summons per turn, however you will not want to play many of these monsters in your deck because removing an insect monster from the grave that cannot be summoned will often cause This monster should not appear at the beginning of the game to take up the space of another combo piece, 1 is the maximum number of this monster that can be used in the deck.

                                However, modern extenders have limitations!

                                R Rarity
                                Beetrooper Assault Roller
                                R Rarity
                                Beetrooper Assault Roller
                                Beetrooper Assault Roller
                                EARTH 4
                                Beetrooper Assault Roller
                                • ATK:

                                • 1600

                                • DEF:

                                • 1400


                                You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.


                                R Rarity
                                Beetrooper Scale Bomber
                                R Rarity
                                Beetrooper Scale Bomber
                                Beetrooper Scale Bomber
                                FIRE 3
                                Beetrooper Scale Bomber
                                • ATK:

                                • 1200

                                • DEF:

                                • 2000


                                If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.


                                N Rarity
                                Battlewasp - Twinbow the Attacker
                                N Rarity
                                Battlewasp - Twinbow the Attacker
                                Battlewasp - Twinbow the Attacker
                                WIND 3
                                Battlewasp - Twinbow the Attacker
                                • ATK:

                                • 1000

                                • DEF:

                                • 500


                                During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.


                                N Rarity
                                Battlewasp - Pin the Bullseye
                                N Rarity
                                Battlewasp - Pin the Bullseye
                                Battlewasp - Pin the Bullseye
                                WIND 1
                                Battlewasp - Pin the Bullseye
                                • ATK:

                                • 200

                                • DEF:

                                • 300


                                If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


                                However, for Assault Roller, which has the ability to spam monsters as it is and can be easily added to the hand, the ability to special summon by removing 1 insect monster from this monster's grave has been eliminated. Limited to only 1 time per turn.

                                With the special self-summoning ability from insect monsters, this ability is also limited to only 1 time/turn such as Pin the Bullseye, Scale Bomber (can be used to chain block), Beetrooper Descent, Twinbow the Attacker .

                                Beetrooper Scout Buggy and Battlewasp - Twinbow the Attacker (It's not easy to use the insect engine)

                                R Rarity
                                Beetrooper Scout Buggy
                                R Rarity
                                Beetrooper Scout Buggy
                                Beetrooper Scout Buggy
                                WIND 3
                                Beetrooper Scout Buggy
                                • ATK:

                                • 1000

                                • DEF:

                                • 300


                                You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.


                                N Rarity
                                Battlewasp - Twinbow the Attacker
                                N Rarity
                                Battlewasp - Twinbow the Attacker
                                Battlewasp - Twinbow the Attacker
                                WIND 3
                                Battlewasp - Twinbow the Attacker
                                • ATK:

                                • 1000

                                • DEF:

                                • 500


                                During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.


                                To prevent insect decks from summoning rank 3 or linking powerful staple monsters too easily, Scout Buggy and Twinbow the Attacker have limited your special summons to insect monsters only. This is understandable because it is easy to avoid letting players access monsters like Cherubini and perform Adventurer combos. Cicada King is a rank 3 insect monster with not bad effects to support insect monsters.

                                Beetrooper Armor Horn and Giant Beetrooper Invincible Atlas (Beetrooper is really tough!)

                                SR Rarity
                                Beetrooper Armor Horn
                                SR Rarity
                                Beetrooper Armor Horn
                                Beetrooper Armor Horn
                                EARTH
                                Beetrooper Armor Horn
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Bottom

                                Top


                                2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                                UR Rarity
                                Giant Beetrooper Invincible Atlas
                                UR Rarity
                                Giant Beetrooper Invincible Atlas
                                Giant Beetrooper Invincible Atlas
                                EARTH
                                Giant Beetrooper Invincible Atlas
                                • ATK:

                                • 3000

                                • LINK-4

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right

                                Top


                                2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                                Monsters in Beetrooper's extra deck such as Armor Horn and Invincible Atlas also limit the player's special summoning ability to balance the deck's power.



                                Some reference decks

                                 

                                Beetrooper ft Adventurer token, DPE

                                Need 23 UR

                                UR Rarity
                                Beetrooper Sting Lancer2 card
                                UR Rarity
                                Maxx "C"3 card
                                UR Rarity
                                Wandering Gryphon Rider1 card
                                UR Rarity
                                Water Enchantress of the Temple2 card
                                UR Rarity
                                Destiny HERO - Destroyer Phoenix Enforcer1 card
                                UR Rarity
                                Accesscode Talker1 card
                                UR Rarity
                                Apollousa, Bow of the Goddess1 card
                                UR Rarity
                                Giant Beetrooper Invincible Atlas1 card
                                UR Rarity
                                Knightmare Unicorn1 card
                                UR Rarity
                                Predaplant Verte Anaconda1 card
                                UR Rarity
                                Salamangreat Almiraj1 card
                                UR Rarity
                                Called by the Grave2 card
                                UR Rarity
                                Foolish Burial1 card
                                UR Rarity
                                Rite of Aramesir2 card
                                UR Rarity
                                Infinite Impermanence3 card

                                Main: 40 Extra: 15

                                N Rarity
                                3 cardBattlewasp - Pin the Bullseye
                                N Rarity
                                3 cardBattlewasp - Pin the Bullseye
                                Battlewasp - Pin the Bullseye
                                WIND 1
                                Battlewasp - Pin the Bullseye
                                • ATK:

                                • 200

                                • DEF:

                                • 300


                                If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


                                R Rarity
                                1 cardBeetrooper Assault Roller
                                R Rarity
                                1 cardBeetrooper Assault Roller
                                Beetrooper Assault Roller
                                EARTH 4
                                Beetrooper Assault Roller
                                • ATK:

                                • 1600

                                • DEF:

                                • 1400


                                You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.


                                R Rarity
                                2 cardBeetrooper Scale Bomber
                                R Rarity
                                2 cardBeetrooper Scale Bomber
                                Beetrooper Scale Bomber
                                FIRE 3
                                Beetrooper Scale Bomber
                                • ATK:

                                • 1200

                                • DEF:

                                • 2000


                                If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.


                                UR Rarity
                                2 cardBeetrooper Sting Lancer
                                UR Rarity
                                2 cardBeetrooper Sting Lancer
                                Beetrooper Sting Lancer
                                WIND 7
                                Beetrooper Sting Lancer
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


                                R Rarity
                                1 cardDestiny HERO - Dasher
                                R Rarity
                                1 cardDestiny HERO - Dasher
                                Destiny HERO - Dasher
                                DARK 6
                                Destiny HERO - Dasher
                                • ATK:

                                • 2100

                                • DEF:

                                • 1000


                                Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                                R Rarity
                                1 cardDestiny HERO - Denier
                                R Rarity
                                1 cardDestiny HERO - Denier
                                Destiny HERO - Denier
                                DARK 3
                                Destiny HERO - Denier
                                • ATK:

                                • 1100

                                • DEF:

                                • 600


                                If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                SR Rarity
                                1 cardDoom Dozer
                                SR Rarity
                                1 cardDoom Dozer
                                Doom Dozer
                                EARTH 8
                                Doom Dozer
                                • ATK:

                                • 2800

                                • DEF:

                                • 2600


                                Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.


                                R Rarity
                                2 cardGokipole
                                R Rarity
                                2 cardGokipole
                                Gokipole
                                EARTH 3
                                Gokipole
                                • ATK:

                                • 1000

                                • DEF:

                                • 1200


                                If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


                                UR Rarity
                                3 cardMaxx "C"
                                UR Rarity
                                3 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                N Rarity
                                3 cardResonance Insect
                                N Rarity
                                3 cardResonance Insect
                                Resonance Insect
                                EARTH 4
                                Resonance Insect
                                • ATK:

                                • 1000

                                • DEF:

                                • 700


                                If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                                N Rarity
                                3 cardRetaliating "C"
                                N Rarity
                                3 cardRetaliating "C"
                                Retaliating "C"
                                EARTH 4
                                Retaliating "C"
                                • ATK:

                                • 1400

                                • DEF:

                                • 1400


                                During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                                UR Rarity
                                1 cardWandering Gryphon Rider
                                UR Rarity
                                1 cardWandering Gryphon Rider
                                Wandering Gryphon Rider
                                WIND 7
                                Wandering Gryphon Rider
                                • ATK:

                                • 2000

                                • DEF:

                                • 2800


                                During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                                UR Rarity
                                2 cardWater Enchantress of the Temple
                                UR Rarity
                                2 cardWater Enchantress of the Temple
                                Water Enchantress of the Temple
                                WATER 3
                                Water Enchantress of the Temple
                                • ATK:

                                • 1500

                                • DEF:

                                • 1200


                                If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                                N Rarity
                                1 cardKiller Needle
                                N Rarity
                                1 cardKiller Needle
                                Killer Needle
                                WIND 4
                                Killer Needle
                                • ATK:

                                • 1200

                                • DEF:

                                • 1000


                                A huge bee with exceptional strength that's particularly dangerous in a swarm.


                                SR Rarity
                                2 cardBeetrooper Descent
                                SR Rarity
                                2 cardBeetrooper Descent
                                Beetrooper Descent
                                Spell Normal
                                Beetrooper Descent

                                  Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.


                                  UR Rarity
                                  2 cardCalled by the Grave
                                  UR Rarity
                                  2 cardCalled by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    R Rarity
                                    1 cardDracoback, the Rideable Dragon
                                    R Rarity
                                    1 cardDracoback, the Rideable Dragon
                                    Dracoback, the Rideable Dragon
                                    Spell Equip
                                    Dracoback, the Rideable Dragon

                                      Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                                      SR Rarity
                                      1 cardFateful Adventure
                                      SR Rarity
                                      1 cardFateful Adventure
                                      Fateful Adventure
                                      Spell Continuous
                                      Fateful Adventure

                                        Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                                        UR Rarity
                                        1 cardFoolish Burial
                                        UR Rarity
                                        1 cardFoolish Burial
                                        Foolish Burial
                                        Spell Normal
                                        Foolish Burial

                                          Send 1 monster from your Deck to the GY.




                                          Tag(s):

                                          R Rarity
                                          1 cardFusion Destiny
                                          R Rarity
                                          1 cardFusion Destiny
                                          Fusion Destiny
                                          Spell Normal
                                          Fusion Destiny

                                            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                            UR Rarity
                                            2 cardRite of Aramesir
                                            UR Rarity
                                            2 cardRite of Aramesir
                                            Rite of Aramesir
                                            Spell Normal
                                            Rite of Aramesir

                                              If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                              SR Rarity
                                              1 cardBeetrooper Fly & Sting
                                              SR Rarity
                                              1 cardBeetrooper Fly & Sting
                                              Beetrooper Fly & Sting
                                              Trap Counter
                                              Beetrooper Fly & Sting

                                                When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


                                                UR Rarity
                                                3 cardInfinite Impermanence
                                                UR Rarity
                                                3 cardInfinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                  UR Rarity
                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                  UR Rarity
                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                  DARK 8
                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Bottom

                                                  Right


                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardApollousa, Bow of the Goddess
                                                  UR Rarity
                                                  1 cardApollousa, Bow of the Goddess
                                                  Apollousa, Bow of the Goddess
                                                  WIND
                                                  Apollousa, Bow of the Goddess
                                                  • ATK:

                                                  • 0

                                                  • LINK-4

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right

                                                  Top


                                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                  SR Rarity
                                                  2 cardBeetrooper Armor Horn
                                                  SR Rarity
                                                  2 cardBeetrooper Armor Horn
                                                  Beetrooper Armor Horn
                                                  EARTH
                                                  Beetrooper Armor Horn
                                                  • ATK:

                                                  • 1000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom

                                                  Top


                                                  2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                                                  UR Rarity
                                                  1 cardGiant Beetrooper Invincible Atlas
                                                  UR Rarity
                                                  1 cardGiant Beetrooper Invincible Atlas
                                                  Giant Beetrooper Invincible Atlas
                                                  EARTH
                                                  Giant Beetrooper Invincible Atlas
                                                  • ATK:

                                                  • 3000

                                                  • LINK-4

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

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                                                  Top


                                                  2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                                                  SR Rarity
                                                  2 cardInzektor Picofalena
                                                  SR Rarity
                                                  2 cardInzektor Picofalena
                                                  Inzektor Picofalena
                                                  DARK
                                                  Inzektor Picofalena
                                                  • ATK:

                                                  • 1000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

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                                                  2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


                                                  SR Rarity
                                                  1 cardKnightmare Phoenix
                                                  SR Rarity
                                                  1 cardKnightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

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                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Bottom

                                                  Right


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  SR Rarity
                                                  1 cardLink Spider
                                                  SR Rarity
                                                  1 cardLink Spider
                                                  Link Spider
                                                  EARTH
                                                  Link Spider
                                                  • ATK:

                                                  • 1000

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                  UR Rarity
                                                  1 cardPredaplant Verte Anaconda
                                                  UR Rarity
                                                  1 cardPredaplant Verte Anaconda
                                                  Predaplant Verte Anaconda
                                                  DARK
                                                  Predaplant Verte Anaconda
                                                  • ATK:

                                                  • 500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                  UR Rarity
                                                  1 cardSalamangreat Almiraj
                                                  UR Rarity
                                                  1 cardSalamangreat Almiraj
                                                  Salamangreat Almiraj
                                                  FIRE
                                                  Salamangreat Almiraj
                                                  • ATK:

                                                  • 0

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom-Right


                                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                  SR Rarity
                                                  2 cardSeraphim Papillion
                                                  SR Rarity
                                                  2 cardSeraphim Papillion
                                                  Seraphim Papillion
                                                  WIND
                                                  Seraphim Papillion
                                                  • ATK:

                                                  • 2100

                                                  • LINK-3

                                                  Link Arrow:

                                                  Top

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.


                                                   

                                                  Beetrooper ft DPE

                                                  Need 21 UR

                                                  UR Rarity
                                                  Beetrooper Sting Lancer2 card
                                                  UR Rarity
                                                  Maxx "C"3 card
                                                  UR Rarity
                                                  Destiny HERO - Destroyer Phoenix Enforcer1 card
                                                  UR Rarity
                                                  Accesscode Talker1 card
                                                  UR Rarity
                                                  Giant Beetrooper Invincible Atlas1 card
                                                  UR Rarity
                                                  Knightmare Unicorn1 card
                                                  UR Rarity
                                                  Predaplant Verte Anaconda1 card
                                                  UR Rarity
                                                  Salamangreat Almiraj1 card
                                                  UR Rarity
                                                  Underworld Goddess of the Closed World1 card
                                                  UR Rarity
                                                  Ash Blossom & Joyous Spring3 card
                                                  UR Rarity
                                                  Effect Veiler1 card
                                                  UR Rarity
                                                  Called by the Grave2 card
                                                  UR Rarity
                                                  Crossout Designator1 card
                                                  UR Rarity
                                                  Forbidden Droplet1 card
                                                  UR Rarity
                                                  Infinite Impermanence1 card

                                                  Main: 41 Extra: 15

                                                  R Rarity
                                                  1 cardBattlewasp - Arbalest the Rapidfire
                                                  R Rarity
                                                  1 cardBattlewasp - Arbalest the Rapidfire
                                                  Battlewasp - Arbalest the Rapidfire
                                                  WIND 4
                                                  Battlewasp - Arbalest the Rapidfire
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 800


                                                  When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.


                                                  N Rarity
                                                  3 cardBattlewasp - Pin the Bullseye
                                                  N Rarity
                                                  3 cardBattlewasp - Pin the Bullseye
                                                  Battlewasp - Pin the Bullseye
                                                  WIND 1
                                                  Battlewasp - Pin the Bullseye
                                                  • ATK:

                                                  • 200

                                                  • DEF:

                                                  • 300


                                                  If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


                                                  R Rarity
                                                  1 cardBeetrooper Assault Roller
                                                  R Rarity
                                                  1 cardBeetrooper Assault Roller
                                                  Beetrooper Assault Roller
                                                  EARTH 4
                                                  Beetrooper Assault Roller
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1400


                                                  You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.


                                                  R Rarity
                                                  3 cardBeetrooper Scale Bomber
                                                  R Rarity
                                                  3 cardBeetrooper Scale Bomber
                                                  Beetrooper Scale Bomber
                                                  FIRE 3
                                                  Beetrooper Scale Bomber
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 2000


                                                  If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.


                                                  UR Rarity
                                                  2 cardBeetrooper Sting Lancer
                                                  UR Rarity
                                                  2 cardBeetrooper Sting Lancer
                                                  Beetrooper Sting Lancer
                                                  WIND 7
                                                  Beetrooper Sting Lancer
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


                                                  R Rarity
                                                  1 cardDestiny HERO - Dasher
                                                  R Rarity
                                                  1 cardDestiny HERO - Dasher
                                                  Destiny HERO - Dasher
                                                  DARK 6
                                                  Destiny HERO - Dasher
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1000


                                                  Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                                                  R Rarity
                                                  1 cardDestiny HERO - Denier
                                                  R Rarity
                                                  1 cardDestiny HERO - Denier
                                                  Destiny HERO - Denier
                                                  DARK 3
                                                  Destiny HERO - Denier
                                                  • ATK:

                                                  • 1100

                                                  • DEF:

                                                  • 600


                                                  If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                                  SR Rarity
                                                  1 cardDoom Dozer
                                                  SR Rarity
                                                  1 cardDoom Dozer
                                                  Doom Dozer
                                                  EARTH 8
                                                  Doom Dozer
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.


                                                  R Rarity
                                                  1 cardGokipole
                                                  R Rarity
                                                  1 cardGokipole
                                                  Gokipole
                                                  EARTH 3
                                                  Gokipole
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 1200


                                                  If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


                                                  SR Rarity
                                                  1 cardHeavy Beetrooper Mighty Neptune
                                                  SR Rarity
                                                  1 cardHeavy Beetrooper Mighty Neptune
                                                  Heavy Beetrooper Mighty Neptune
                                                  EARTH 8
                                                  Heavy Beetrooper Mighty Neptune
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.


                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  Maxx "C"
                                                  EARTH 2
                                                  Maxx "C"
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 200


                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                  N Rarity
                                                  3 cardResonance Insect
                                                  N Rarity
                                                  3 cardResonance Insect
                                                  Resonance Insect
                                                  EARTH 4
                                                  Resonance Insect
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 700


                                                  If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                                                  N Rarity
                                                  3 cardRetaliating "C"
                                                  N Rarity
                                                  3 cardRetaliating "C"
                                                  Retaliating "C"
                                                  EARTH 4
                                                  Retaliating "C"
                                                  • ATK:

                                                  • 1400

                                                  • DEF:

                                                  • 1400


                                                  During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                                                  N Rarity
                                                  1 cardKiller Needle
                                                  N Rarity
                                                  1 cardKiller Needle
                                                  Killer Needle
                                                  WIND 4
                                                  Killer Needle
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 1000


                                                  A huge bee with exceptional strength that's particularly dangerous in a swarm.


                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  Ash Blossom & Joyous Spring
                                                  FIRE 3
                                                  Ash Blossom & Joyous Spring
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                  R Rarity
                                                  3 cardBattlewasp - Sting the Poison
                                                  R Rarity
                                                  3 cardBattlewasp - Sting the Poison
                                                  Battlewasp - Sting the Poison
                                                  WIND 2
                                                  Battlewasp - Sting the Poison
                                                  • ATK:

                                                  • 400

                                                  • DEF:

                                                  • 800


                                                  If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.


                                                  UR Rarity
                                                  1 cardEffect Veiler
                                                  UR Rarity
                                                  1 cardEffect Veiler
                                                  Effect Veiler
                                                  LIGHT 1
                                                  Effect Veiler
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                  SR Rarity
                                                  2 cardBeetrooper Descent
                                                  SR Rarity
                                                  2 cardBeetrooper Descent
                                                  Beetrooper Descent
                                                  Spell Normal
                                                  Beetrooper Descent

                                                    Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.


                                                    UR Rarity
                                                    2 cardCalled by the Grave
                                                    UR Rarity
                                                    2 cardCalled by the Grave
                                                    Called by the Grave
                                                    Spell Quick
                                                    Called by the Grave

                                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardCrossout Designator
                                                      UR Rarity
                                                      1 cardCrossout Designator
                                                      Crossout Designator
                                                      Spell Quick
                                                      Crossout Designator

                                                        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                        Tag(s):

                                                        UR Rarity
                                                        1 cardForbidden Droplet
                                                        UR Rarity
                                                        1 cardForbidden Droplet
                                                        Forbidden Droplet
                                                        Spell Quick
                                                        Forbidden Droplet

                                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                          Tag(s):

                                                          R Rarity
                                                          1 cardFusion Destiny
                                                          R Rarity
                                                          1 cardFusion Destiny
                                                          Fusion Destiny
                                                          Spell Normal
                                                          Fusion Destiny

                                                            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                            SR Rarity
                                                            1 cardBeetrooper Fly & Sting
                                                            SR Rarity
                                                            1 cardBeetrooper Fly & Sting
                                                            Beetrooper Fly & Sting
                                                            Trap Counter
                                                            Beetrooper Fly & Sting

                                                              When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


                                                              UR Rarity
                                                              1 cardInfinite Impermanence
                                                              UR Rarity
                                                              1 cardInfinite Impermanence
                                                              Infinite Impermanence
                                                              Trap Normal
                                                              Infinite Impermanence

                                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                UR Rarity
                                                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                UR Rarity
                                                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                                DARK 8
                                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2100


                                                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                UR Rarity
                                                                1 cardAccesscode Talker
                                                                UR Rarity
                                                                1 cardAccesscode Talker
                                                                Accesscode Talker
                                                                DARK
                                                                Accesscode Talker
                                                                • ATK:

                                                                • 2300

                                                                • LINK-4

                                                                Link Arrow:

                                                                Top

                                                                Left

                                                                Bottom

                                                                Right


                                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                Tag(s):

                                                                SR Rarity
                                                                2 cardBeetrooper Armor Horn
                                                                SR Rarity
                                                                2 cardBeetrooper Armor Horn
                                                                Beetrooper Armor Horn
                                                                EARTH
                                                                Beetrooper Armor Horn
                                                                • ATK:

                                                                • 1000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom

                                                                Top


                                                                2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                                                                UR Rarity
                                                                1 cardGiant Beetrooper Invincible Atlas
                                                                UR Rarity
                                                                1 cardGiant Beetrooper Invincible Atlas
                                                                Giant Beetrooper Invincible Atlas
                                                                EARTH
                                                                Giant Beetrooper Invincible Atlas
                                                                • ATK:

                                                                • 3000

                                                                • LINK-4

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom

                                                                Bottom-Right

                                                                Top


                                                                2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                                                                SR Rarity
                                                                2 cardInzektor Picofalena
                                                                SR Rarity
                                                                2 cardInzektor Picofalena
                                                                Inzektor Picofalena
                                                                DARK
                                                                Inzektor Picofalena
                                                                • ATK:

                                                                • 1000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


                                                                SR Rarity
                                                                1 cardKnightmare Phoenix
                                                                SR Rarity
                                                                1 cardKnightmare Phoenix
                                                                Knightmare Phoenix
                                                                FIRE
                                                                Knightmare Phoenix
                                                                • ATK:

                                                                • 1900

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Right


                                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                UR Rarity
                                                                1 cardKnightmare Unicorn
                                                                UR Rarity
                                                                1 cardKnightmare Unicorn
                                                                Knightmare Unicorn
                                                                DARK
                                                                Knightmare Unicorn
                                                                • ATK:

                                                                • 2200

                                                                • LINK-3

                                                                Link Arrow:

                                                                Left

                                                                Bottom

                                                                Right


                                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                SR Rarity
                                                                1 cardLink Spider
                                                                SR Rarity
                                                                1 cardLink Spider
                                                                Link Spider
                                                                EARTH
                                                                Link Spider
                                                                • ATK:

                                                                • 1000

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                UR Rarity
                                                                1 cardPredaplant Verte Anaconda
                                                                UR Rarity
                                                                1 cardPredaplant Verte Anaconda
                                                                Predaplant Verte Anaconda
                                                                DARK
                                                                Predaplant Verte Anaconda
                                                                • ATK:

                                                                • 500

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                UR Rarity
                                                                1 cardSalamangreat Almiraj
                                                                UR Rarity
                                                                1 cardSalamangreat Almiraj
                                                                Salamangreat Almiraj
                                                                FIRE
                                                                Salamangreat Almiraj
                                                                • ATK:

                                                                • 0

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom-Right


                                                                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                SR Rarity
                                                                2 cardSeraphim Papillion
                                                                SR Rarity
                                                                2 cardSeraphim Papillion
                                                                Seraphim Papillion
                                                                WIND
                                                                Seraphim Papillion
                                                                • ATK:

                                                                • 2100

                                                                • LINK-3

                                                                Link Arrow:

                                                                Top

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.


                                                                UR Rarity
                                                                1 cardUnderworld Goddess of the Closed World
                                                                UR Rarity
                                                                1 cardUnderworld Goddess of the Closed World
                                                                Underworld Goddess of the Closed World
                                                                LIGHT
                                                                Underworld Goddess of the Closed World
                                                                • ATK:

                                                                • 3000

                                                                • LINK-5

                                                                Link Arrow:

                                                                Bottom

                                                                Bottom-Right

                                                                Right

                                                                Top-Right

                                                                Top


                                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                 

                                                                Beetrooper and more

                                                                Need 16 UR

                                                                UR Rarity
                                                                Beetrooper Sting Lancer2 card
                                                                UR Rarity
                                                                Maxx "C"3 card
                                                                UR Rarity
                                                                Ultra Beetrooper Absolute Hercules1 card
                                                                UR Rarity
                                                                Accesscode Talker1 card
                                                                UR Rarity
                                                                Giant Beetrooper Invincible Atlas1 card
                                                                UR Rarity
                                                                Knightmare Unicorn1 card
                                                                UR Rarity
                                                                Salamangreat Almiraj1 card
                                                                UR Rarity
                                                                Ash Blossom & Joyous Spring2 card
                                                                UR Rarity
                                                                Effect Veiler1 card
                                                                UR Rarity
                                                                Number 3: Cicada King1 card
                                                                UR Rarity
                                                                Called by the Grave1 card
                                                                UR Rarity
                                                                Infinite Impermanence1 card

                                                                Main: 40 Extra: 15

                                                                R Rarity
                                                                1 cardBattlewasp - Arbalest the Rapidfire
                                                                R Rarity
                                                                1 cardBattlewasp - Arbalest the Rapidfire
                                                                Battlewasp - Arbalest the Rapidfire
                                                                WIND 4
                                                                Battlewasp - Arbalest the Rapidfire
                                                                • ATK:

                                                                • 1800

                                                                • DEF:

                                                                • 800


                                                                When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.


                                                                N Rarity
                                                                3 cardBattlewasp - Pin the Bullseye
                                                                N Rarity
                                                                3 cardBattlewasp - Pin the Bullseye
                                                                Battlewasp - Pin the Bullseye
                                                                WIND 1
                                                                Battlewasp - Pin the Bullseye
                                                                • ATK:

                                                                • 200

                                                                • DEF:

                                                                • 300


                                                                If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


                                                                N Rarity
                                                                1 cardBattlewasp - Twinbow the Attacker
                                                                N Rarity
                                                                1 cardBattlewasp - Twinbow the Attacker
                                                                Battlewasp - Twinbow the Attacker
                                                                WIND 3
                                                                Battlewasp - Twinbow the Attacker
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 500


                                                                During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.


                                                                R Rarity
                                                                1 cardBeetrooper Assault Roller
                                                                R Rarity
                                                                1 cardBeetrooper Assault Roller
                                                                Beetrooper Assault Roller
                                                                EARTH 4
                                                                Beetrooper Assault Roller
                                                                • ATK:

                                                                • 1600

                                                                • DEF:

                                                                • 1400


                                                                You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.


                                                                R Rarity
                                                                3 cardBeetrooper Scale Bomber
                                                                R Rarity
                                                                3 cardBeetrooper Scale Bomber
                                                                Beetrooper Scale Bomber
                                                                FIRE 3
                                                                Beetrooper Scale Bomber
                                                                • ATK:

                                                                • 1200

                                                                • DEF:

                                                                • 2000


                                                                If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.


                                                                R Rarity
                                                                2 cardBeetrooper Scout Buggy
                                                                R Rarity
                                                                2 cardBeetrooper Scout Buggy
                                                                Beetrooper Scout Buggy
                                                                WIND 3
                                                                Beetrooper Scout Buggy
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 300


                                                                You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.


                                                                UR Rarity
                                                                2 cardBeetrooper Sting Lancer
                                                                UR Rarity
                                                                2 cardBeetrooper Sting Lancer
                                                                Beetrooper Sting Lancer
                                                                WIND 7
                                                                Beetrooper Sting Lancer
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1800


                                                                During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


                                                                SR Rarity
                                                                1 cardDoom Dozer
                                                                SR Rarity
                                                                1 cardDoom Dozer
                                                                Doom Dozer
                                                                EARTH 8
                                                                Doom Dozer
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2600


                                                                Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.


                                                                R Rarity
                                                                2 cardGadarla, the Mystery Dust Kaiju
                                                                R Rarity
                                                                2 cardGadarla, the Mystery Dust Kaiju
                                                                Gadarla, the Mystery Dust Kaiju
                                                                WIND 8
                                                                Gadarla, the Mystery Dust Kaiju
                                                                • ATK:

                                                                • 2700

                                                                • DEF:

                                                                • 1600


                                                                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                                                R Rarity
                                                                2 cardGokipole
                                                                R Rarity
                                                                2 cardGokipole
                                                                Gokipole
                                                                EARTH 3
                                                                Gokipole
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 1200


                                                                If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


                                                                SR Rarity
                                                                1 cardHeavy Beetrooper Mighty Neptune
                                                                SR Rarity
                                                                1 cardHeavy Beetrooper Mighty Neptune
                                                                Heavy Beetrooper Mighty Neptune
                                                                EARTH 8
                                                                Heavy Beetrooper Mighty Neptune
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 3000


                                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.


                                                                UR Rarity
                                                                3 cardMaxx "C"
                                                                UR Rarity
                                                                3 cardMaxx "C"
                                                                Maxx "C"
                                                                EARTH 2
                                                                Maxx "C"
                                                                • ATK:

                                                                • 500

                                                                • DEF:

                                                                • 200


                                                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                N Rarity
                                                                3 cardResonance Insect
                                                                N Rarity
                                                                3 cardResonance Insect
                                                                Resonance Insect
                                                                EARTH 4
                                                                Resonance Insect
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 700


                                                                If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                                                                N Rarity
                                                                3 cardRetaliating "C"
                                                                N Rarity
                                                                3 cardRetaliating "C"
                                                                Retaliating "C"
                                                                EARTH 4
                                                                Retaliating "C"
                                                                • ATK:

                                                                • 1400

                                                                • DEF:

                                                                • 1400


                                                                During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                                                                N Rarity
                                                                1 cardKiller Needle
                                                                N Rarity
                                                                1 cardKiller Needle
                                                                Killer Needle
                                                                WIND 4
                                                                Killer Needle
                                                                • ATK:

                                                                • 1200

                                                                • DEF:

                                                                • 1000


                                                                A huge bee with exceptional strength that's particularly dangerous in a swarm.


                                                                UR Rarity
                                                                2 cardAsh Blossom & Joyous Spring
                                                                UR Rarity
                                                                2 cardAsh Blossom & Joyous Spring
                                                                Ash Blossom & Joyous Spring
                                                                FIRE 3
                                                                Ash Blossom & Joyous Spring
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 1800


                                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                R Rarity
                                                                2 cardBattlewasp - Sting the Poison
                                                                R Rarity
                                                                2 cardBattlewasp - Sting the Poison
                                                                Battlewasp - Sting the Poison
                                                                WIND 2
                                                                Battlewasp - Sting the Poison
                                                                • ATK:

                                                                • 400

                                                                • DEF:

                                                                • 800


                                                                If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.


                                                                UR Rarity
                                                                1 cardEffect Veiler
                                                                UR Rarity
                                                                1 cardEffect Veiler
                                                                Effect Veiler
                                                                LIGHT 1
                                                                Effect Veiler
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                                SR Rarity
                                                                2 cardBeetrooper Descent
                                                                SR Rarity
                                                                2 cardBeetrooper Descent
                                                                Beetrooper Descent
                                                                Spell Normal
                                                                Beetrooper Descent

                                                                  Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.


                                                                  N Rarity
                                                                  1 cardBeetrooper Landing
                                                                  N Rarity
                                                                  1 cardBeetrooper Landing
                                                                  Beetrooper Landing
                                                                  Spell Normal
                                                                  Beetrooper Landing

                                                                    Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.


                                                                    UR Rarity
                                                                    1 cardCalled by the Grave
                                                                    UR Rarity
                                                                    1 cardCalled by the Grave
                                                                    Called by the Grave
                                                                    Spell Quick
                                                                    Called by the Grave

                                                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                      Tag(s):

                                                                      SR Rarity
                                                                      1 cardBeetrooper Fly & Sting
                                                                      SR Rarity
                                                                      1 cardBeetrooper Fly & Sting
                                                                      Beetrooper Fly & Sting
                                                                      Trap Counter
                                                                      Beetrooper Fly & Sting

                                                                        When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


                                                                        UR Rarity
                                                                        1 cardInfinite Impermanence
                                                                        UR Rarity
                                                                        1 cardInfinite Impermanence
                                                                        Infinite Impermanence
                                                                        Trap Normal
                                                                        Infinite Impermanence

                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                          UR Rarity
                                                                          1 cardUltra Beetrooper Absolute Hercules
                                                                          UR Rarity
                                                                          1 cardUltra Beetrooper Absolute Hercules
                                                                          Ultra Beetrooper Absolute Hercules
                                                                          EARTH 11
                                                                          Ultra Beetrooper Absolute Hercules
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 4000


                                                                          4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          Accesscode Talker
                                                                          DARK
                                                                          Accesscode Talker
                                                                          • ATK:

                                                                          • 2300

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Top

                                                                          Left

                                                                          Bottom

                                                                          Right


                                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                          Tag(s):

                                                                          SR Rarity
                                                                          2 cardBeetrooper Armor Horn
                                                                          SR Rarity
                                                                          2 cardBeetrooper Armor Horn
                                                                          Beetrooper Armor Horn
                                                                          EARTH
                                                                          Beetrooper Armor Horn
                                                                          • ATK:

                                                                          • 1000

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom

                                                                          Top


                                                                          2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                                                                          UR Rarity
                                                                          1 cardGiant Beetrooper Invincible Atlas
                                                                          UR Rarity
                                                                          1 cardGiant Beetrooper Invincible Atlas
                                                                          Giant Beetrooper Invincible Atlas
                                                                          EARTH
                                                                          Giant Beetrooper Invincible Atlas
                                                                          • ATK:

                                                                          • 3000

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom

                                                                          Bottom-Right

                                                                          Top


                                                                          2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                                                                          SR Rarity
                                                                          2 cardInzektor Picofalena
                                                                          SR Rarity
                                                                          2 cardInzektor Picofalena
                                                                          Inzektor Picofalena
                                                                          DARK
                                                                          Inzektor Picofalena
                                                                          • ATK:

                                                                          • 1000

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


                                                                          SR Rarity
                                                                          1 cardKnightmare Phoenix
                                                                          SR Rarity
                                                                          1 cardKnightmare Phoenix
                                                                          Knightmare Phoenix
                                                                          FIRE
                                                                          Knightmare Phoenix
                                                                          • ATK:

                                                                          • 1900

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Top

                                                                          Right


                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                          UR Rarity
                                                                          1 cardKnightmare Unicorn
                                                                          UR Rarity
                                                                          1 cardKnightmare Unicorn
                                                                          Knightmare Unicorn
                                                                          DARK
                                                                          Knightmare Unicorn
                                                                          • ATK:

                                                                          • 2200

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Left

                                                                          Bottom

                                                                          Right


                                                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                          SR Rarity
                                                                          1 cardLink Spider
                                                                          SR Rarity
                                                                          1 cardLink Spider
                                                                          Link Spider
                                                                          EARTH
                                                                          Link Spider
                                                                          • ATK:

                                                                          • 1000

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom


                                                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                          UR Rarity
                                                                          1 cardSalamangreat Almiraj
                                                                          UR Rarity
                                                                          1 cardSalamangreat Almiraj
                                                                          Salamangreat Almiraj
                                                                          FIRE
                                                                          Salamangreat Almiraj
                                                                          • ATK:

                                                                          • 0

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom-Right


                                                                          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                          SR Rarity
                                                                          2 cardSeraphim Papillion
                                                                          SR Rarity
                                                                          2 cardSeraphim Papillion
                                                                          Seraphim Papillion
                                                                          WIND
                                                                          Seraphim Papillion
                                                                          • ATK:

                                                                          • 2100

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Top

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.


                                                                          N Rarity
                                                                          1 cardShinobi Insect Hagakuremino
                                                                          N Rarity
                                                                          1 cardShinobi Insect Hagakuremino
                                                                          Shinobi Insect Hagakuremino
                                                                          WIND
                                                                          Shinobi Insect Hagakuremino
                                                                          • ATK:

                                                                          • 1000

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Top-Left

                                                                          Bottom


                                                                          2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.


                                                                          UR Rarity
                                                                          1 cardNumber 3: Cicada King
                                                                          UR Rarity
                                                                          1 cardNumber 3: Cicada King
                                                                          Number 3: Cicada King
                                                                          WIND
                                                                          Number 3: Cicada King
                                                                          • ATK:

                                                                          • 1200

                                                                          • DEF:

                                                                          • 2500


                                                                          2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                                                                           



                                                                          Epilogue

                                                                          Thank you for following the article. Hope you enjoy this strategy about insect monsters.




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