Instructions for Playing D/D/D

Instructions for Playing D/D/D

D/D/D stands for Destroy Dick Decembe r Different Dimension Demons is the deck of Kaiba the Fifth (Akaba Reiji). It's a combo deck that has the ability to go turn 1 and give opp a heart attack and convulsions with a bunch of negates and going after it will OTK and kill opp :D




Core

spell/trap D/D/D will have SOME cards that burn your original points, because they take damage effects, not pay, so if you have 900 LP but burn 1000, you lose forever :D

D/D Savant Kepler (x3)

N Rarity
D/D Savant Kepler
N Rarity
D/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


If you hold a card, just don't worry and Normal summon it like an instinct. This card allows you to search or pick up another D/D card, usually automatically picking up Dark Contract With The Gate and continuing the combo. In addition, this card is also useful when setting pendulum scale in some cases with scale 10.

D/D Savant Copernicus (x3)

R Rarity
D/D Savant Copernicus
R Rarity
D/D Savant Copernicus
D/D Savant Copernicus
DARK 41
D/D Savant Copernicus
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.


is a card that can one card combo, it is the foolish burial of these D/D/D guys, usually this card will throw Necro Slime or Lamia into the grave, it is a card with a Level 4 body so it can be used to level up Caesar, in addition to So it is Scale 1 and has the ability to prevent self-burn to death :D.

D/D Swirl Slime (x3)

SR Rarity
D/D Swirl Slime
SR Rarity
D/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


is a disguised poly, often used on Genghis and has the ability to banish yourself to jump 1 D/D monster from your hand for free.

D/D Gryphon (x3)

SR Rarity
D/D Gryphon
SR Rarity
D/D Gryphon
D/D Gryphon
DARK 41
D/D Gryphon
  • ATK:

  • 1200

  • DEF:

  • 1200


[ Pendulum Effect ] You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. [ Monster Effect ] If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.


NEW SUPPORTTTTTTTTTTTTT

is a card with 3 effects that can all be used and the pendulum effect allows you to bait negate. If you can't bait negate, take your D/D/D monster and punch to death the monster with negate :D. With Level 4 and Scale 1, this is a card that helps you play all 4 playstyles: slime or lamia to draw a handtrap :).

D/D Orthros (x1-2)

R Rarity
D/D Orthros
R Rarity
D/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


Search is playable, but holding is sometimes bricked :) has the ability to jump on its own, and is the main Tuner of this deck, because it is Level 4 and often goes with other Level 4 D/D monsters to get to Siegfried, not only that It also has the ability to bomb backrows - something that is rarely used.


This card has nothing to criticize if it does not have the text that it can only summon Fiend monsters, so some cards like Baronne cannot be summoned.

D/D Lamia (x1-3)

R Rarity
D/D Lamia
R Rarity
D/D Lamia
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


I usually play this card x1 because I don't want to put it in my hand, I mainly throw it in the grave and get 1 free jump. In addition to free jumping, it is also a Tuner that can be used with it and Genghis to upgrade Alexander.

D/D Necro Slime (x1)

R Rarity
D/D Necro Slime
R Rarity
D/D Necro Slime
D/D Necro Slime
DARK 1
D/D Necro Slime
  • ATK:

  • 300

  • DEF:

  • 300


If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.


Goes with Swirl Slime, after Swirl Slime fuses by using this card and itself to fuse (or Swirl Slime and another D/D card and this one in the grave) you can banish it to fuse another D/ body D/D Fusion Monster too, but if you still have a D/D card in your hand, prioritize using Swirl Slime to jump on that card and use this card and another less effective D/D to fuse. is a card that is milled to the grave. If held in hand, it cannot be played alone and it is difficult to go to the grave (unless Swirl Slime fuses itself and this card).

D/D Vice Typhon (x0-1)

N Rarity
D/D Vice Typhon
N Rarity
D/D Vice Typhon
D/D Vice Typhon
DARK 7
D/D Vice Typhon
  • ATK:

  • 2300

  • DEF:

  • 2800


When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.


Similar to Necro Slime but depending on the situation, combo and brick method :).

D/D/D Oblivion King Abyss Ragnarok (x1-3)

SR Rarity
D/D/D Oblivion King Abyss Ragnarok
SR Rarity
D/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


Usually pulled from the deck thanks to Gilgamesh, allowing you to free 1 D/D body from the grave, but the battle damage is divided in half. On turn 1, you can take it easy because you can't OTK, and on turn 2, consider the effect if you don't want to. squeeze yourself.


You can also banish monsters that are not destroyed. You can tribute the bricks in your hand by normal summoning those bricks, for example Necro Slime to send them to the grave to activate the effect, and banish card opp.

D/D Savant Thomas (x1)

R Rarity
D/D Savant Thomas
R Rarity
D/D Savant Thomas
D/D Savant Thomas
DARK 86
D/D Savant Thomas
  • ATK:

  • 1800

  • DEF:

  • 2600


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


Mainly pulled up by Gilgamesh, has the effect of picking up monsters to continue playing (very important because this effect creates a one card combo). Monster Effect, no one here plays Rank 8, so they mainly bring it to set the scale.

Go! - D/D/D Divine Zero King Rage (x1)

SR Rarity
Go! - D/D/D Divine Zero King Rage
SR Rarity
Go! - D/D/D Divine Zero King Rage
Go! - D/D/D Divine Zero King Rage
DARK 1010
Go! - D/D/D Divine Zero King Rage
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn. [ Monster Effect ] When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card. You can Tribute 1 other monster; apply 1 of these effects until the end of this turn. ● This card can attack directly. ● Your opponent cannot activate cards or effects in the Spell & Trap Zones. ● Your opponent cannot activate card effects in their hand or GY.


Akaba Reiji bought pegasus corporation and created this card 🐧 🐧


Not only does it have a strong OTK ability, it also allows you to pendulum summon Kepler due to its scale being 0. Normal summon D/D level 5 or higher without needing tribute and without receiving effect damage.

D/D Cerberus (x1)

N Rarity
D/D Cerberus
N Rarity
D/D Cerberus
D/D Cerberus
DARK 46
D/D Cerberus
  • ATK:

  • 1800

  • DEF:

  • 600


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). [ Monster Effect ] When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.


is a Level 4 monster, it is a very strong support card for one card combo by... sending another monster to Level 4 and Xyz.

Dark Contract with the Gate (x3)

SR Rarity
Dark Contract with the Gate
SR Rarity
Dark Contract with the Gate
Dark Contract with the Gate
Spell Continuous
Dark Contract with the Gate

    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


     searcher go brrrrrrrrrr


     Standby Phase tự burn bản thân 1000 LP go brrrrrrrr

    Dark Contract with the Swamp King (x1)

    N Rarity
    Dark Contract with the Swamp King
    N Rarity
    Dark Contract with the Swamp King
    Dark Contract with the Swamp King
    Spell Continuous
    Dark Contract with the Swamp King

      During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


       fusion từ tay, mộ và sân go brrrrrrr


       Standby phase take 1000 damage go brrrrrrrrrr

      Dark Contract with Patent License (x0-1)

      R Rarity
      Dark Contract with Patent License
      R Rarity
      Dark Contract with Patent License
      Dark Contract with Patent License
      Spell Field
      Dark Contract with Patent License

        If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.


        NEW CARD GO BRRRRRRRRRR


        has the ability to block the opponent from jumping if you play the Fusion, Synchro, Xyz and/or Link monster jumping style in 1 turn and ban the field. In addition, this card when sent to the grave will pick up 1 D/D monster back into your hand. .

        D/D/D Headhunt (X1 )

        N Rarity
        D/D/D Headhunt
        N Rarity
        D/D/D Headhunt
        D/D/D Headhunt
        Trap Normal
        D/D/D Headhunt

          If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn.


          Search dark contract cards have no effect on this card because it is not a dark contract :D. This card allows you to NTR 1 opp monster until the end of the next turn and the effect is negated and cannot be attacked.

          Dark Contract with the Eternal Darkness (x0-1)

          N Rarity
          Dark Contract with the Eternal Darkness
          N Rarity
          Dark Contract with the Eternal Darkness
          Dark Contract with the Eternal Darkness
          Trap Continuous
          Dark Contract with the Eternal Darkness

            While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.


            The card allows you to protect against super poly, book of moon, forbidden chalice, kaiju, lava golem,... however, because it's not always encountered and opp can chain link 2, so... it depends on the situation.



            Staple and Handtrap

             

            no brick go brrrrrrr

            UR Rarity
            One for One
            UR Rarity
            One for One
            One for One
            Spell Normal
            One for One

              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


              SR Rarity
              Piri Reis Map
              SR Rarity
              Piri Reis Map
              Piri Reis Map
              Spell Normal
              Piri Reis Map

                At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  SR Rarity
                  Allure of Darkness
                  SR Rarity
                  Allure of Darkness
                  Allure of Darkness
                  Spell Normal
                  Allure of Darkness

                    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                    Allure Of Darkness: This deck is full of DARK, if you have 5 spell/trap cards and can't use them in the first hand, then click this card, draw 2, win all, fall and win, new game will be faster and less painful. miserable :D.

                    Pot Of Prosperity: Cosplay is dead in opp's eyes, in addition, you can control the leaves that this pot banishes so you won't banish and lose core pieces.

                    Piri Reis Map : Kepler Go Brrrrr, Copernicus Go Brrrr

                    One For One : Kepler Go Brrrrr

                    Shut The Fuck Up And Eat My Handtrap

                    UR Rarity
                    Crossout Designator
                    UR Rarity
                    Crossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      UR Rarity
                      Called by the Grave
                      UR Rarity
                      Called by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          Maxx "C"
                          UR Rarity
                          Maxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          UR Rarity
                          Nibiru, the Primal Being
                          UR Rarity
                          Nibiru, the Primal Being
                          Nibiru, the Primal Being
                          LIGHT 11
                          Nibiru, the Primal Being
                          • ATK:

                          • 3000

                          • DEF:

                          • 600


                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                          UR Rarity
                          Ghost Ogre & Snow Rabbit
                          UR Rarity
                          Ghost Ogre & Snow Rabbit
                          Ghost Ogre & Snow Rabbit
                          LIGHT 3
                          Ghost Ogre & Snow Rabbit
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                          UR Rarity
                          Ash Blossom & Joyous Spring
                          UR Rarity
                          Ash Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                           



                          Extra Deck

                          etou... what can I say... this is... extra deck...

                          D/D/D Flame King Genghis (x2)

                          SR Rarity
                          D/D/D Flame King Genghis
                          SR Rarity
                          D/D/D Flame King Genghis
                          D/D/D Flame King Genghis
                          FIRE 6
                          D/D/D Flame King Genghis
                          • ATK:

                          • 2000

                          • DEF:

                          • 1500


                          2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                          is a priority card for fusion, it can pull up a D/D monster from the grave when another D/D monster is special summoned, in addition it is a Level 6 monster to Xyz to High King Caesar. When this card falls to the grave, you can pick up the dark contract from the grave and add it to your hand.

                          D/D/D Flame High King Genghis (x1)

                          UR Rarity
                          D/D/D Flame High King Genghis
                          UR Rarity
                          D/D/D Flame High King Genghis
                          D/D/D Flame High King Genghis
                          FIRE 8
                          D/D/D Flame High King Genghis
                          • ATK:

                          • 2800

                          • DEF:

                          • 2400


                          1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                          Has the ability to pull D/D monsters from the grave when there are other D/D monsters or special summons to combo, not only that, but also negate 1 spell/trap for free.

                          Baronne de Fleur (x1)

                          UR Rarity
                          Baronne de Fleur
                          UR Rarity
                          Baronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          It's too famous so I won't say it anymore. Note that the negate effect is once while face-up on the field, so if you want to negate with this card again, you have to sum another copy to the field.


                          This card can jump 1 level 9 or lower monster in the grave to continue the combo and return, so it can be released 1 more time and 1 negate. In addition, orthos shows you how to summon the Fiend monster, which is a Warrior, so remember not to misplay :D

                          D/D/D Cursed King Siegfried (x1)

                          UR Rarity
                          D/D/D Cursed King Siegfried
                          UR Rarity
                          D/D/D Cursed King Siegfried
                          D/D/D Cursed King Siegfried
                          DARK 8
                          D/D/D Cursed King Siegfried
                          • ATK:

                          • 2800

                          • DEF:

                          • 2200


                          1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.


                          Easy to build like your ex broke up with you, negate spell/trap, difficult body, extremely fat LP recovery.

                          Divine Arsenal AA-ZEUS - Sky Thunder (x1)

                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          Ancient fucking machine

                          D/D/D Deviser King Deus Machinex (x2)

                          UR Rarity
                          D/D/D Deviser King Deus Machinex
                          UR Rarity
                          D/D/D Deviser King Deus Machinex
                          D/D/D Deviser King Deus Machinex
                          DARK10
                          D/D/D Deviser King Deus Machinex
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          [ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.


                          Extremely chubby body, perfect performance. This card can step on any D/D/D card to jump up, and it can trigger Genghis's effect when there is a Special summon card :D.


                          Because it's a once per chain monster, it's... not once per turn, its suck ability is relinquished, so please lighten the age :D.

                          D/D/D Wave High King Caesar (x1)

                          R Rarity
                          D/D/D Wave High King Caesar
                          R Rarity
                          D/D/D Wave High King Caesar
                          D/D/D Wave High King Caesar
                          WATER
                          D/D/D Wave High King Caesar
                          • ATK:

                          • 2800

                          • DEF:

                          • 1800


                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                          This card is usually leveled with 2 Genghis, not only that, when this card leaves the field, it searches for 1 dark contract. And its effects

                          NO ONCE PER TURNNNNNNNNNNNNNNNN.
                          Solemn Warning but increases 1800 ATK Go Brrrrrrrrrrrrr

                          D/D/D Marksman King Tell (x1)

                          SR Rarity
                          D/D/D Marksman King Tell
                          SR Rarity
                          D/D/D Marksman King Tell
                          D/D/D Marksman King Tell
                          DARK
                          D/D/D Marksman King Tell
                          • ATK:

                          • 2300

                          • DEF:

                          • 2000


                          2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.


                          Burn 1000 and go to the grave to mill 1 Dark Contract to the grave. This card is often played by Wave King Caesar.

                          D/D/D Wave King Caesar (x1)

                          SR Rarity
                          D/D/D Wave King Caesar
                          SR Rarity
                          D/D/D Wave King Caesar
                          D/D/D Wave King Caesar
                          WATER
                          D/D/D Wave King Caesar
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.


                          This card is exactly the type born to send to the grave and search for dark contracts.

                          D/D/D Abyss King Gilgamesh (x3)

                          SR Rarity
                          D/D/D Abyss King Gilgamesh
                          SR Rarity
                          D/D/D Abyss King Gilgamesh
                          D/D/D Abyss King Gilgamesh
                          DARK
                          D/D/D Abyss King Gilgamesh
                          • ATK:

                          • 1800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.


                          This card is mainly used to pick 2 D/D monsters from the deck and place them on the pendulum zone. Note that after that you will deduct 1000 LP and will not special summon other monsters, other than D/D monsters until the end of the turn. In addition, if this LINK SUMOND card is destroyed BY AN OPPOSITE while in ITS DRIVER'S MONSTER ZONE, you can jump 1 D/D card from the Extra Deck or Graveyard, you can pull 1 large body card to live through battle phase :D.



                          Combo

                          D/D Savant Kepler (one card combo)

                          N Rarity
                          D/D Savant Kepler
                          N Rarity
                          D/D Savant Kepler
                          D/D Savant Kepler
                          DARK 110
                          D/D Savant Kepler
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


                          I> Normal Aleister Kepler search Gate

                          II> Use Gate to search for Gryphon, jump to Gryphon.
                          III> link the 2 children to Gilgamesh, then click Gilgamesh to insert Divine Zero King Rage and Cerberus into the Pendulum Zone, then feel the pain :D.
                          IV> Pendulum shoukan Kepler and Gryphon come out again, use Cerberus to make Kepler to Level 4 and Xyz Shoukan to get Caesarrrrrrrrrr, use Caesar to get to Marksman, click the effect once for fun :D.
                          V> Use Marksman and Gilgamesh on another Gilgamesh, Marksman mill Necro Slime
                          VI> Use Marksman and Necro Slime to fuse together to create Genghis
                          VII> Using Gilgamesh on the field as a waste and making it less of a waste by using it to summon Deus, Genghis now pulls Caesar up from the grave.
                          VIII> (The nth time Caesar went to the grave) use Deus and Caesar to get another Gilgamesh, Caesar searches for Swamp King
                          IX> Use Swamp King to fuse Genghis by using Caesar and Gilgamesh
                          X> Use 2 Genghis on Caesar but "High"
                          XI> The nth time Gilgamesh had his head kicked to jump Deus up.

                          Dark Contract with the Gate (one card combo)

                          SR Rarity
                          Dark Contract with the Gate
                          SR Rarity
                          Dark Contract with the Gate
                          Dark Contract with the Gate
                          Spell Continuous
                          Dark Contract with the Gate

                            During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                            I> use this card to search for Copernicus

                            II> Normal Aleister Copernicus and throws Lamia into the grave, Lamia throws Gate to jump up.
                            III> use Lamia and Copernicus on Gilgamesh to install Thomas and Gryphon then feel the pain :D.
                            IV> Pendulum Shoukan Copernicus, then Gryphon increases ATK for any child (usually Gilgamesh) and alder :D.
                            V> asked Thomas to pick up baby GayPhong :D, flash the Gryphon effect and jump onto the field.
                            VI> Gryphon and Copernicus on Caesar -> on Marksman -> activate the effect for fun.
                            VII> Marksman and Gilgamesh Link out to another Gilgamesh, Marksman throws the Necro Slime into the grave.
                            VIII> Use Necro Slime to fuse Genghis to use another Gilgamesh
                            IX> Gilgamesh boarded Deus and flashed Genghis to drag Caesar back
                            X> Caesar and Deus board Gilgamesh, Caesar searches for the Swamp King.
                            XI> Fusion to Genghis using Gilgamesh and Caesar to Genghis. Xyz 2 Genghis out Caesar "High"
                            XII> stomped Gilgamesh's head on Deus.

                            D/D Gryphon and D/D Savant Copernicus (2 card combo)

                            SR Rarity
                            D/D Gryphon
                            SR Rarity
                            D/D Gryphon
                            D/D Gryphon
                            DARK 41
                            D/D Gryphon
                            • ATK:

                            • 1200

                            • DEF:

                            • 1200


                            [ Pendulum Effect ] You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. [ Monster Effect ] If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.


                            R Rarity
                            D/D Savant Copernicus
                            R Rarity
                            D/D Savant Copernicus
                            D/D Savant Copernicus
                            DARK 41
                            D/D Savant Copernicus
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.


                            I> Normal Coper throws Necro Slime, jumps Gryphon from hand.

                            II> Coper and Gryphon out Gilga -> insert Ragnarok and Orthros -> pen sum out Coper and Gryphon. Use Coper and Gryphon Xyz to create Caesar -> Marksman -> click the effect
                            III> Use Orthros to shoot itself and Marksman throws Patent License into the grave -> use License effect to pick up Orthros
                            IV> Necro Slime fuse it and Coper to Genghis, activate the Ragnarok effect to jump Caesar onto the field and burn himself, Genghis chain link 1 pulls Gryphon from the grave -> Orthros chain link 2 to jump onto the field himself
                            V> Gryphon search D/D/D Headhunt ( OP vl )
                            VI>Caesar and Gil link to Gil, triggering Caesar to pick up the Swamp King in his hand.
                            VII>Orthos and Gryphon Synchro out Siegfried
                            VIII> Swamp King fuse Gilga and Caesar to Genghis, use 2 Genghis to create Caesar "High"
                            IX> kicked Gilga's head for the nth time and went to Deus, Set Headhunt.

                            D/D Swirl Slime and D/D Savant Kepler (2 card combo)

                            SR Rarity
                            D/D Swirl Slime
                            SR Rarity
                            D/D Swirl Slime
                            D/D Swirl Slime
                            DARK 2
                            D/D Swirl Slime
                            • ATK:

                            • 200

                            • DEF:

                            • 200


                            If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


                            N Rarity
                            D/D Savant Kepler
                            N Rarity
                            D/D Savant Kepler
                            D/D Savant Kepler
                            DARK 110
                            D/D Savant Kepler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


                            I> Kepler search Gate -> Gate search Gryphon -> Gryphon jumps on its own

                            II> Link to Gilga, activate Gilga's effect to insert Thomas and Gryphon
                            III> Pendulum Shoukan out Gryphon. Activating Gryphon's effect in the Pendulum Zone increases ATK and then explodes.
                            IV> Thomas picked up the Gryphon again. Use Swirl Slime and Gryphon -> Genghis
                            V> Step on Gilga's head on Deus -> Genghis triggers effect to jump Gryphon from the grave -> Gryphon search Headhunt
                            VI> 2 Gryphon Xyz out Caesar -> Caesar and Deus link out Gilga -> Caesar search Swamp King
                            VII> Swamp King fuse Gilga and Gryphon from the grave to Genghis, 2 Genghis Xyz to Caesar "High"
                            VIII> Deus kicks Gilga's head, Set Headhunt.

                            D/D Savant Copernicus and D/D Orthros (2 card combo)

                            R Rarity
                            D/D Savant Copernicus
                            R Rarity
                            D/D Savant Copernicus
                            D/D Savant Copernicus
                            DARK 41
                            D/D Savant Copernicus
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.


                            R Rarity
                            D/D Orthros
                            R Rarity
                            D/D Orthros
                            D/D Orthros
                            DARK 43
                            D/D Orthros
                            • ATK:

                            • 600

                            • DEF:

                            • 1800


                            [ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


                            Note: Orthros is replaced by any Level 4 D/D monster that is not GayPhong :D

                            I> Normal Coper throws Swirl Slime into the grave -> Swirl Slime banish jumps Orthos from hand
                            II> Coper and Orthos -> Gilgamesh -> put Orthos and Ragnarok in Pendulum Zone, Pendulum Summon Coper and Orthos
                            III> Xyz out Caesar -> Marksman, click the effect. Orthos shoots it himself and Marksman -> Marksman throws License and picks up Orthos
                            IV> Deus kicks Gil's head -> Ragnarok activates Caesar's jump effect then burns himself -> Orthos jumps on his own.
                            V>Caesar and Deus Link go to Gilgamesh -> search The Gate -> search Gryphon -> Gryphon jumps onto the field
                            VI> Gryphon and Orthos Synchro out Siegfried, Deus kicks Gil's head.

                            D/D Gryphon, D/D Swirl Slime and D/D Savant Kepler (3 card combo)

                            SR Rarity
                            D/D Gryphon
                            SR Rarity
                            D/D Gryphon
                            D/D Gryphon
                            DARK 41
                            D/D Gryphon
                            • ATK:

                            • 1200

                            • DEF:

                            • 1200


                            [ Pendulum Effect ] You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. [ Monster Effect ] If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.


                            SR Rarity
                            D/D Swirl Slime
                            SR Rarity
                            D/D Swirl Slime
                            D/D Swirl Slime
                            DARK 2
                            D/D Swirl Slime
                            • ATK:

                            • 200

                            • DEF:

                            • 200


                            If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


                            N Rarity
                            D/D Savant Kepler
                            N Rarity
                            D/D Savant Kepler
                            D/D Savant Kepler
                            DARK 110
                            D/D Savant Kepler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


                            You can replace Gryphon with any card (as long as it's not Orthos because the combo has baronne).

                            I> Use Swirl Slime with Gryphon to Genghis, Banish Swirl Slime jumps Kepler from hand, Kepler chain link 1 search The Gate, Genghis chain link 2 jumps Gryphon from grave.
                            II> The Gate searches for Orthos, normal Orthos to not eat the debt, only sum Fiend, synchro out Baronne from Orthos and Genghis.
                            III> Kepler + Gryphon -> Gilgamesh stuffs Thomas and Gryphon, Gryphon shoots himself, Thomas picks it up, Gryphon jumps onto the field.
                            IV>Gryphon and Orthos Xyz out Caesar, Caesar + Gilga -> Gilga, Caesar picks up Swamp King
                            V> Swamp King Fuse Gilga and Genghis -> Genghis "High". Deus kicked Gilga's head -> Genghis "High" dragged Gryphon onto the field. Gryphon Search Headhunt and set.

                            D/D Berfomet, D/D Gryphon and D/D Swirl Slime (3 card combo)

                            N Rarity
                            D/D Berfomet
                            N Rarity
                            D/D Berfomet
                            D/D Berfomet
                            DARK 4
                            D/D Berfomet
                            • ATK:

                            • 1400

                            • DEF:

                            • 1800


                            Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


                            SR Rarity
                            D/D Gryphon
                            SR Rarity
                            D/D Gryphon
                            D/D Gryphon
                            DARK 41
                            D/D Gryphon
                            • ATK:

                            • 1200

                            • DEF:

                            • 1200


                            [ Pendulum Effect ] You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. [ Monster Effect ] If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.


                            SR Rarity
                            D/D Swirl Slime
                            SR Rarity
                            D/D Swirl Slime
                            D/D Swirl Slime
                            DARK 2
                            D/D Swirl Slime
                            • ATK:

                            • 200

                            • DEF:

                            • 200


                            If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


                            REPLACEABLE BERFOMET = 1 ANY D/D (EXCEPT ORTHOS)
                            I> fuse Swirl Slime + Gryphon -> Genghis. Swirl Slime banish jumps Berfomet, Genghis pulls back Gryphon -> Gryphon search Orthos -> Normal Orthos + Genghis -> Baronne.
                            II> Gryphon + Berfomet -> Gilgamesh, Gil places Ragnarok and Gryphon, pendulum summons Orthos and Gryphon.
                            III> Orthos + Gryphon -> Caesar, Use Caesar + Gilga -> Gilga. Caesar search Swamp King chain link 1, Ragnarok jump Genghis chain link 2.
                            IV> Swamp King fuse Orthos + Gil -> Genghis, use 2 Genghis -> Caesar "High"
                            V> Gilgamesh gets his head kicked by Deus for the 177013th time.




                            Companion unit:

                            - Yu-Gi-Oh! Guidance Vietnam





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