Instructions for Playing Exosister

Instructions for Playing Exosister

No matter what opp is, when touching a grave, bow your head down is the motto of exosister enjoyer, exosister monsters can Xyz when opp takes cards out of opp's own grave or yours. exosister goes first with Arment and Vadis, making the enemy very obsessed when using graves (especially Vadis), if you go later, mindlessly spam Maxx C and Dimension Shifter until opp ragequit :)

Sections covered in this guide:




Core

In addition to the effects mentioned above, SOME Exosister monsters have an effect that grants an additional 800 LP when there is an Exosisster monster other than its requested name, and SOME spells/traps pay 800 LP to use.

Exosister Stella (x3)

SR Rarity
Exosister Stella
SR Rarity
Exosister Stella
Exosister Stella
LIGHT 4
Exosister Stella
  • ATK:

  • 300

  • DEF:

  • 800


During your Main Phase: You can Special Summon 1 "Exosister" monster from your hand, then if you control "Exosister Elis", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Stella" once per turn.


lord bait negate. Ability to jump 1 Exosister card from your hand for free, which is the card you want to peel but don't want to search for, because the next card is the one you want to search for the most.

Exosister Elis (x3)

R Rarity
Exosister Elis
R Rarity
Exosister Elis
Exosister Elis
LIGHT 4
Exosister Elis
  • ATK:

  • 500

  • DEF:

  • 800


If you control an "Exosister" monster: You can Special Summon this card from your hand, then if you control "Exosister Stella", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Elis" once per turn.


has the ability to jump yourself if you control the Exosister monster, is the card you always want to put in your hand, is the waifu of every family. In addition to being able to search, this card allows you to continue comboing after Stella is negated.

Exosister Sophia (x2-3)

SR Rarity
Exosister Sophia
SR Rarity
Exosister Sophia
Exosister Sophia
LIGHT 4
Exosister Sophia
  • ATK:

  • 100

  • DEF:

  • 800


If you control another "Exosister" monster: You can draw 1 card, then if you control "Exosister Irene", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Sophia" once per turn.


Allows you to draw 1 when there is another Exosister monster, allowing you +1, if you draw a handtrap it is considered a free 1 negate.

Exosister Irene (x1-2)

N Rarity
Exosister Irene
N Rarity
Exosister Irene
Exosister Irene
LIGHT 4
Exosister Irene
  • ATK:

  • 400

  • DEF:

  • 800


You can place 1 "Exosister" card from your hand on the bottom of the Deck; draw 1 card, then if you control "Exosister Sophia", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Irene" once per turn.


Many people say to play this card just to get +800 LP, so do I :), this card allows you to exchange by placing an Exosister card at the bottom of the deck to draw another card and hoping it is a handtrap or Vadis :).

Exosister Pax (x3)

UR Rarity
Exosister Pax
UR Rarity
Exosister Pax
Exosister Pax
Spell Quick
Exosister Pax

    During the Main Phase: Pay 800 LP; add 1 "Exosister" card from your Deck to your hand, except "Exosister Pax", then, if you added a monster by this effect, you can Special Summon it if the other "Exosister" monster mentioned on it is on your field or in your GY. You can only activate 1 "Exosister Pax" per turn.


    The deck's searcher and free monster summon must bring x3


    Exosister Arment (x1-2)

    N Rarity
    Exosister Arment
    N Rarity
    Exosister Arment
    Exosister Arment
    Spell Quick
    Exosister Arment

      Pay 800 LP, then target 1 "Exosister" monster you control; Special Summon 1 "Exosister" Xyz Monster from your Extra Deck with a different name than the cards you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Exosister Arment" per turn. You can only activate this card during your opponent's turn, unless your opponent controls a monster Special Summoned from the GY.


      Don't follow other builds and use x0 this card, this is a card that allows you to control, OTK and defend against OTK very well.

      Exosister Vadis (x3)

      SR Rarity
      Exosister Vadis
      SR Rarity
      Exosister Vadis
      Exosister Vadis
      Trap Normal
      Exosister Vadis

        Pay 800 LP; choose 1 "Exosister" monster from your Deck, then take 1 other "Exosister" monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Exosister" monsters. You can only activate 1 "Exosister Vadis" per turn.


        is a card that allows you to jump 2 monsters from the deck. If an Exosister card makes opp sneak and not dare to touch the grave, then this card makes opp sneak x2 because you can upgrade 2 other Xyz Exosissters (I will talk about it later).



        Extra Deck

         Waifu Transform Go Brrrrr

        Exosister Mikailis (x3)

        UR Rarity
        Exosister Mikailis
        UR Rarity
        Exosister Mikailis
        Exosister Mikailis
        LIGHT
        Exosister Mikailis
        • ATK:

        • 2500

        • DEF:

        • 1800


        2 Level 4 monsters Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Mikailis" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 "Exosister" Spell/Trap from your Deck to your hand.


        The current main force of the deck, has the ability to banish, search and not be destroyed by battle by monsters Special Summoned from the grave.


        If you don't have the brain or spam search for Vadis :), but if you find Vadis is not suitable for the situation or have Vadis already set, you can search for Pax (if you have many copies of Vadis, you won't brick it because Vadis and Elis are two good cards in the deck. Present ).

        Exosister Kaspitell (x2)

        R Rarity
        Exosister Kaspitell
        R Rarity
        Exosister Kaspitell
        Exosister Kaspitell
        LIGHT
        Exosister Kaspitell
        • ATK:

        • 2300

        • DEF:

        • 800


        2 Level 4 monsters Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Kaspitell" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can Special Summon monsters from the GYs for the rest of this turn. You can detach 1 material from this card; add 1 "Exosister" monster from your Deck to your hand.


        Allows you to search and not be destroyed when fighting with special summon monsters from the grave, and lock opp does not allow special summon from the grave, but because it depends on the situation of fighting with which deck and searching for monsters, x2.


        Search Elis Go Brrrrrrrrrrrrr

        Exosister Asophiel and Exosister Gibrine (x0-1)

        R Rarity
        Exosister Asophiel
        R Rarity
        Exosister Asophiel
        Exosister Asophiel
        LIGHT
        Exosister Asophiel
        • ATK:

        • 2100

        • DEF:

        • 1800


        2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


        SR Rarity
        Exosister Gibrine
        SR Rarity
        Exosister Gibrine
        Exosister Gibrine
        LIGHT
        Exosister Gibrine
        • ATK:

        • 1400

        • DEF:

        • 2800


        2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Gibrine" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK.


        Gibrine: has the ability to negate and pave the way for OTK by increasing ATK for all Xyz monsters.

        Asophiel: depending on the situation, there is a possibility that opp cannot activate the grave effect and can push the card back.

        Number F0: Utopic Draco Future, Number F0: Utopic Future and Divine Arsenal AA-ZEUS - Sky Thunder (x0-1)

        UR Rarity
        Number F0: Utopic Draco Future
        UR Rarity
        Number F0: Utopic Draco Future
        Number F0: Utopic Draco Future
        LIGHT
        Number F0: Utopic Draco Future
        • ATK:

        • 3000

        • DEF:

        • 2000


        3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


        SR Rarity
        Number F0: Utopic Future
        SR Rarity
        Number F0: Utopic Future
        Number F0: Utopic Future
        LIGHT
        Number F0: Utopic Future
        • ATK:

        • 0

        • DEF:

        • 0


        2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        LIGHT
        Divine Arsenal AA-ZEUS - Sky Thunder
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




        Tag(s):

        Utopic Future is mainly used to upgrade Draco Future. Draco Future allows you to have a monster that cannot be destroyed, negate the monster, and steal that monster.

        Zeus: effect not once per turn and can clear the whole field with just 1 effect.



        Staple & Engine

         

        Handtrap

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              Nibiru, the Primal Being
              UR Rarity
              Nibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              x3 Ash Blossom and Maxx C, the rest depends on each person's taste.

              Dimension Shifter (x0-3)

              UR Rarity
              Dimension Shifter
              UR Rarity
              Dimension Shifter
              Dimension Shifter
              DARK 6
              Dimension Shifter
              • ATK:

              • 1200

              • DEF:

              • 2200


              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


              Instead of allowing opp to touch the grave, using this card, opp will turn off the computer and go to the street to touch the grass and breathe air after intense duels. Especially when opp uses Phantom Knight, Prank-Kids, Zoo-Tri,...

              Upstart Goblin, Pot of Avarice and Pot of Prosperity (anti brick go brrrr)

              UR Rarity
              Upstart Goblin
              UR Rarity
              Upstart Goblin
              Upstart Goblin
              Spell Normal
              Upstart Goblin

                Draw 1 card, then your opponent gains 1000 LP.


                SR Rarity
                Pot of Avarice
                SR Rarity
                Pot of Avarice
                Pot of Avarice
                Spell Normal
                Pot of Avarice

                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                  Tag(s):

                  SR Rarity
                  Pot of Prosperity
                  SR Rarity
                  Pot of Prosperity
                  Pot of Prosperity
                  Spell Normal
                  Pot of Prosperity

                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                    Tag(s):

                    If you play 3 Vadis, Avarice gives you +1 and recovery, the remaining cards are up to the player

                    Dynatherium (x3)

                    SR Rarity
                    Dynatherium
                    SR Rarity
                    Dynatherium
                    Dynatherium
                    WIND 4
                    Dynatherium
                    • ATK:

                    • 1600

                    • DEF:

                    • 600


                    You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


                    This guy's turn 1 only plays a few free 1-jump roles, and the opp effect can pull 1 from the grave, so it's almost useless. But if you jump this monster when there are Exosisters on the field, if opp jumps monsters from the grave thanks to this monster, the Exosisters will Trigger Effect and Xyz abundantly :D

                    Evenly Matched, Dinowrestler Pankratops and Lightning Storm (Toss the coin and lose and go next)

                    SR Rarity
                    Evenly Matched
                    SR Rarity
                    Evenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      Dinowrestler Pankratops
                      UR Rarity
                      Dinowrestler Pankratops
                      Dinowrestler Pankratops
                      EARTH 7
                      Dinowrestler Pankratops
                      • ATK:

                      • 2600

                      • DEF:

                      • 0


                      If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                      UR Rarity
                      Lightning Storm
                      UR Rarity
                      Lightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        Pankratops allows you to trade up to 2 opp cards by punching then tribute it and shoot, because it is a tribute it can avoid Skill Drain.

                        Evenly Matched and Lightning Storm allow you to clear the opp field and the current meta negate monsters more than negate spells/traps.

                        Magistus Engine

                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        Artemis, the Magistus Moon Maiden
                        LIGHT
                        Artemis, the Magistus Moon Maiden
                        • ATK:

                        • 800

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                        N Rarity
                        Crowley, the Magistus of Grimoires
                        N Rarity
                        Crowley, the Magistus of Grimoires
                        Crowley, the Magistus of Grimoires
                        DARK 4
                        Crowley, the Magistus of Grimoires
                        • ATK:

                        • 1800

                        • DEF:

                        • 1000


                        You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.


                        SR Rarity
                        Vahram, the Magistus Divinity Dragon
                        SR Rarity
                        Vahram, the Magistus Divinity Dragon
                        Vahram, the Magistus Divinity Dragon
                        FIRE 8
                        Vahram, the Magistus Divinity Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2900


                        1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.


                        UR Rarity
                        Rilliona, the Wondrous Magistus Witch Wardrobe
                        UR Rarity
                        Rilliona, the Wondrous Magistus Witch Wardrobe
                        Rilliona, the Wondrous Magistus Witch Wardrobe
                        LIGHT
                        Rilliona, the Wondrous Magistus Witch Wardrobe
                        • ATK:

                        • 1000

                        • DEF:

                        • 2800


                        2 Level 4 Spellcaster monsters with different Attributes You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn.


                        R Rarity
                        Aiwass, the Magistus Spell Spirit
                        R Rarity
                        Aiwass, the Magistus Spell Spirit
                        Aiwass, the Magistus Spell Spirit
                        WIND 8
                        Aiwass, the Magistus Spell Spirit
                        • ATK:

                        • 2000

                        • DEF:

                        • 2800


                        1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                        R Rarity
                        Ninaruru, the Magistus Glass Goddess
                        R Rarity
                        Ninaruru, the Magistus Glass Goddess
                        Ninaruru, the Magistus Glass Goddess
                        EARTH
                        Ninaruru, the Magistus Glass Goddess
                        • ATK:

                        • 1800

                        • DEF:

                        • 2400


                        2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


                        UR Rarity
                        Zoroa, the Magistus Conflagrant Calamity
                        UR Rarity
                        Zoroa, the Magistus Conflagrant Calamity
                        Zoroa, the Magistus Conflagrant Calamity
                        FIRE 8
                        Zoroa, the Magistus Conflagrant Calamity
                        • ATK:

                        • 2900

                        • DEF:

                        • 1500


                        1 Spellcaster Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.


                        R Rarity
                        Zoroa, the Magistus of Flame
                        R Rarity
                        Zoroa, the Magistus of Flame
                        Zoroa, the Magistus of Flame
                        FIRE 4
                        Zoroa, the Magistus of Flame
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.


                        Instead of being a Waifu Enjoyer at chill speed, with this Engine you become a Gigachad Waifu Enjoyer with a big brain and dances like fire.


                        This Engine brings 3 Zoroas because it is a Fire Dancing Engine :D. And it is a free jump of 1 Spellcaster monster from the hand or Graveyard. In addition, Zoroa is also a 4-star Tuner, while the Synchro monster we need to level up from now on, I will call it Zoroa Synchro, which is also 8-star, very easy to level from 1 Zoroa and 1 piece of any Exosisster and Zoroa Synchro will cause difficulty for opp, For example, if the opp is Code Talker, then insert Link monsters, if playing Despia, insert Fusion types to negate monsters of the same type as the monster you equip to Zoroa Synchro.
                        Other cards x1, Rilliona likes x1, otherwise x0 leaves 1 extra deck slot.




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                        - Yu-Gi-Oh! Guidance Vietnam


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