Instructions for Playing Cyber ​​Dragon

Instructions for Playing Cyber ​​Dragon

Cyber ​​Dragon is an Aggro and Combo type deck and has extremely strong OTK ability, with the ability to magic enemy monsters into materials for themselves and pay 8000 LP of opp, the deck mainly plays on Link and Xyz, and the boss is too Fusion - Chimeratech Rampage Dragon.




CORE

A cyber dragon and a bunch of retards who consider themselves cyber dragons

Cyber Dragon (x1-3)

R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


always a cyber dragon, a gigachad, unlike some cyber dragons whose skill drain is no longer a cyber dragon, with enough ATK to kill your self-esteem when you see a guy posting hentai and not giving the link. This card has Level 5 and can Xyz to create the world's most mercenary monster. In addition, it also has magic to lose Machine monsters or monsters in opp's Extra Monster Zone.

Cyber Dragon Core (x3)

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


The deck's searcher can search for cyber emergency and that card will search for another LIGHT Machine card. It says it's a cyber dragon so you can still magic the opponent's monster. In addition, it also "searches" for Cyber ​​Dragon to come onto the field. How to banish yourself.


Nothing happened until it searched for cyberdark spells/traps. Banish yourself jumps nachster and nachster pulls cyber dragon from the grave, for example cyber dragon nova and ranks up to cyber dragon infinity.

BUT: YOU CAN ONLY USE THIS CARD'S EFFECT ONCE PER TURN

Cyber Dragon Nachster (x1-3)

R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


If you call yourself a Cyber ​​Dragon, you can discard 1 monster and jump this card from your hand. When this card is normal or special summoned, you can bring 1 monster with 2100 ATK or DEF to the field. The fact that it can attract monsters when normal summoning, this card becomes very strong when cooled down and when this card summons and jumps other monsters, you will be able to summon LINK 2 monsters or higher.


This effect can also pull Cyber ​​Dragon Infinity, Chimeratech Rampage Dragon, and... INVOKED MECHABAAAAAAAAAAAA

but: after using the effect, you can only play one Machine monster and you can only use this card's effect once.

This card can also pull Dingirsu (Thanh Tu Comment Youtube)

Cyber Dragon Herz (x3)

N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


When this card is sent to the grave, you can search for 1 Cyber ​​Dragon card from your deck to your hand or pick up 1 Cyber ​​Dragon card from the grave. This card also considers itself a Cyber ​​Dragon. If it is specially summoned, you can make it Level 5, discarding Nachster or Galaxy Soldier can do this, in addition it can pick up those that consider themselves Cyber ​​Dragons from the grave to continue playing.

Galaxy Soldier (x2)

SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


That's right, this is actually a card in the core deck, galaxy soldier allows you to Xyz Rank 5 very easily, here is Cyber ​​Dragon Nova then rank up to Infinity, if you have Herz in your hand then you don't need to think, just use the card. This discard Herz like an instinct :D. In addition, it is also searched by Cyber ​​Repair Plant.

Jizukiru the Star Destroying Kaiju (x1)

R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


Like many other kaiju, tribute opp monsters to jump, usually will tribute monsters that cannot pass like or negates like Borreload Savage Dragon, this card is x1 because it can be searched by Cyber ​​Repair Plant, because this monster's body is 3k3 so it is very difficult to pass, but you can Can be passed by Cyber ​​Dragon Infinity or magic it into Chimeratech Fortress Dragon.

Machine Duplication (x0-3)

SR Rarity
Machine Duplication
SR Rarity
Machine Duplication
Machine Duplication
Spell Normal
Machine Duplication

    Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


    If you don't play this card, it's x0, but once you play it, it's x3


    Because not once per turn, you can still play 2 copies of this card in your hand and because those claiming to be Cyber ​​Dragon are Cyber ​​Dragon, you can pull 2 ​​Cyber ​​Dragons from the deck to Xyz. Note that those claiming to be Cyber ​​Dragon will be negated. then they only pull 2 ​​copies of it, not Cyber ​​Dragon, for example Core will pull 2 ​​Cores from the deck but not Cyber ​​Dragon.

    Overload Fusion (x1)

    R Rarity
    Overload Fusion
    R Rarity
    Overload Fusion
    Overload Fusion
    Spell Normal
    Overload Fusion

      Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


      It's a card that's bricked when you peel it and search is strong. In theory, this card is very difficult to search, but with Verte Anaconda it's extremely easy because Nachster gives you free Link 2. because this card uses materials from the yard and grave without restrict, this card is often used to create Chimeratech Rampage Dragon.

      Cyber Emergency (x3)

      SR Rarity
      Cyber Emergency
      SR Rarity
      Cyber Emergency
      Cyber Emergency
      Spell Normal
      Cyber Emergency

        Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


        Because it searched for Cyber ​​Dragon monster and not Cyber ​​Dragon, it searched for even guys who considered themselves Cyber ​​Dragon. And this card also punches the spring in the mouth. When this card is negated and sent to the grave, you can pick it up and activate it again :D.

        Cyber Repair Plant (x1)

        R Rarity
        Cyber Repair Plant
        R Rarity
        Cyber Repair Plant
        Cyber Repair Plant
        Spell Normal
        Cyber Repair Plant

          If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


          This is a card that can search for Galaxy Soldier, Jizukiru and Cyber ​​Dragon monsters. This card can pick up Cyber ​​Dragon monsters to use Machine Duplication.

          But because this card must have a Cyber ​​Dragon in the grave to activate, use once per turn and must have 3 Cyber ​​Dragons to activate both effects, so the search is strong, if you peel it to your hand, it will be bricked.

          Cyber Revsystem (x0-1)

          R Rarity
          Cyber Revsystem
          R Rarity
          Cyber Revsystem
          Cyber Revsystem
          Spell Normal
          Cyber Revsystem

            Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.


            is a card that can combo 1 card into Anaconda but peeling it will brick and searching is strong so it depends on the person to play it or not.

            Cybernetic Overflow (x0-1)

            N Rarity
            Cybernetic Overflow
            N Rarity
            Cybernetic Overflow
            Cybernetic Overflow
            Trap Normal
            Cybernetic Overflow

              Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


              depending on the situation, because this card banishes cyber dragon with different names from the grave and field, but those who call themselves cyber dragons are only cyber dragons when in the field or grave, so they cannot use this card to banish from the hand and note that Herz and Nachster are both Level 1.


              But this card has the ability to destroy without a target, and when combined with DPE, it is still very strong because it searches for a cyber spell/trap from the deck to hand.



              Extra Deck

              Chimeratech is very interesting, they are so interesting that they don't have Cyber ​​or Dragon and are not LIGHT type but they fuse the word "Cyber ​​Dragon monster" not the word "Cyber ​​Dragon" so which one should I use? As long as it has the name Cyber ​​Dragon, it's fine, for example Cyber ​​Dragon Core from hand (when it hasn't called itself Cyber ​​Dragon yet).

              Chimeratech Rampage Dragon (x1-3)

              SR Rarity
              Chimeratech Rampage Dragon
              SR Rarity
              Chimeratech Rampage Dragon
              Chimeratech Rampage Dragon
              DARK 5
              Chimeratech Rampage Dragon
              • ATK:

              • 2100

              • DEF:

              • 1600


              2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


              often combined with overload fusion that can punch multiple times, causing billions of damage, mill 2 LIGHT Machine (usually mill Herz and/or Core). and its mill effect, if it is attacked, this monster cannot punch many times. But because the mill effect is Soft Once Per Turn, if you have 2 copies of this card, you can mill 4 cards and each card can punch 3 times.


              REMEMBER THAT MILL 2 IS YOUR FAVORITE MEN, GOLD RANK IS ALL MILL 1 MEN, OTK CAN'T GET THEM, THEN THE OTK REVERSE COMEDY.

              Chimeratech Fortress Dragon (x1-2)

              R Rarity
              Chimeratech Fortress Dragon
              R Rarity
              Chimeratech Fortress Dragon
              Chimeratech Fortress Dragon
              DARK 8
              Chimeratech Fortress Dragon
              • ATK:

              • 0

              • DEF:

              • 0


              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


              is a monster that has the ability to cast magic on the opponent's Machine monster. Note that Pendulum monsters are not under genjutsu because they are not sent to the grave like the other 96% of cards.


              Because it needs a Cyber ​​Dragon, not a Cyber ​​Dragon monster, those claiming to be Cyber ​​Dragons whose effects are negated or set face down will not be able to get this one.

              Chimeratech Megafleet Dragon (x1-2)

              UR Rarity
              Chimeratech Megafleet Dragon
              UR Rarity
              Chimeratech Megafleet Dragon
              Chimeratech Megafleet Dragon
              DARK 10
              Chimeratech Megafleet Dragon
              • ATK:

              • 0

              • DEF:

              • 0


              1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


              Magic monsters in the Extra Monster Zone, especially the Link monsters, this card uses the Cyber ​​Dragon monster as material, so the self-proclaimed Cyber ​​Dragon that is face down or has its effects negated can still jump on this monster, and of course due to the monsters Pendulum monsters don't go to the grave like other monsters, so they can't be fuse.

              Cyber Dragon Infinity and Cyber Dragon Nova (x2)

              UR Rarity
              Cyber Dragon Infinity
              UR Rarity
              Cyber Dragon Infinity
              Cyber Dragon Infinity
              LIGHT
              Cyber Dragon Infinity
              • ATK:

              • 2100

              • DEF:

              • 1600


              3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


              R Rarity
              Cyber Dragon Nova
              R Rarity
              Cyber Dragon Nova
              Cyber Dragon Nova
              LIGHT
              Cyber Dragon Nova
              • ATK:

              • 2100

              • DEF:

              • 1600


              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


              Cyber ​​Dragon Nova and Infinity are mercenary lords


              Nova can be leveled with any two Level 5 Machine monsters, so the Galaxy Soldiers become handsome in their deck. This one mainly goes to Infinity, also increases ATK, and no one cares about the final effect. As for the effect of raising monsters from the grave, an IQ of 200 can only use that effect well and it also depends on the situation.

              Infinity allows you to declare nibiru as dbrr, so if you can play it, you should go to Infinity first and combo later, with a big body, ATK 2100 fits well for the nachster to pull up, and also has the ability to magic the enemy monster into an overlay. Your unit to overcome the enemy will not be destroyed or its ATK is greater than 2100 to make it easier to OTK.

              BOTH EFFECTS OF THIS CANCER FLOOD ARE SOFT ONCE PER TURN, SO INFINITY CAN NEGATE 3 TIMES AND MAGIC MONSTERS 3 TIMES IF YOU HAVE 3 COPIES ON THE FIELD

              Salamangreat Almiraj (x1)

              UR Rarity
              Salamangreat Almiraj
              UR Rarity
              Salamangreat Almiraj
              Salamangreat Almiraj
              FIRE
              Salamangreat Almiraj
              • ATK:

              • 0

              • LINK-1

              Link Arrow:

              Bottom-Right


              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


              Mainly to send the self-proclaimed Cyber ​​Dragons to the grave to use Repair Plant, which has the effect of protecting monsters from being DPE. It is a card that must come up in some situations.

              Cyber Dragon Sieger (x1)

              UR Rarity
              Cyber Dragon Sieger
              UR Rarity
              Cyber Dragon Sieger
              Cyber Dragon Sieger
              LIGHT
              Cyber Dragon Sieger
              • ATK:

              • 2100

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


              This card calls itself Cyber ​​Dragon, the most confusing effect of this young man that newbies playing Cyber ​​Dragon always wonder about: this card will increase 2100 ATK for monsters with 2100 ATK or more and Machine type before this card attacks for example. If it increases Chimeratech Rampage Dragon, hitting SIEGE will not cause damage, so Rampage with 4200 ATK punching 3 times still causes damage, only SIEGEEEEE does not cause damage.


              NOTE THAT RAMPAGE HAS REDUCED ATK DOWN TO 2100 (EXAMPLE DPE REDUCED ATK), SO THIS CHILD CANNOT INCREASE ATK.

              Predaplant Verte Anaconda (x1)

              UR Rarity
              Predaplant Verte Anaconda
              UR Rarity
              Predaplant Verte Anaconda
              Predaplant Verte Anaconda
              DARK
              Predaplant Verte Anaconda
              • ATK:

              • 500

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


              Allows you to "use" poly or fusion from the deck and overload FUSION with the word FUSION so this can be used to create Rampage. In addition, you can also change the DARK system to super poly but rarely use it. In addition, after fusion, you cannot special summon, so watch for enough OTK damage before using it. Otherwise, going to Infinity and getting 1 negate is the optimal choice over the 2k1 bodies on the field but there is no negate and 1 snake with ATK. 500 :D.


              REMEMBER TO WATCH FULL 2000 LP TO USE THE DENTAL EFFECT GUYS, THESE GUYS HAVE BEEN HAPPY LOT LATELY.



              Handtrap and Staple

               Handtrap go brrrrr

              handtrap for outlet

              UR Rarity
              Called by the Grave
              UR Rarity
              Called by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR Rarity
                  Ash Blossom & Joyous Spring
                  UR Rarity
                  Ash Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  Spring to punch cheap halqifibrax and make the opponent ragequit

                  maxx C makes the opponent stop dancing. If the opponent dances again, you don't have to worry about bricking :D
                  veiler allows you to punch halqifibrax and other choke points.
                  imperm,... to throw at the halqifibrax dog, of course
                  called by the grave to avoid opp throwing anything while you are comboing.

                  Nice dancing

                  SR Rarity
                  Evenly Matched
                  SR Rarity
                  Evenly Matched
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                    UR Rarity
                    Raigeki
                    UR Rarity
                    Raigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          UR Rarity
                          Harpie's Feather Duster
                          UR Rarity
                          Harpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            Lightning Storm
                            UR Rarity
                            Lightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              Droplet allows you to both discard Herz and Core to the grave and negate

                              Lightning Storm allows you to magic the entire enemy team
                              Triple Tactics Talent is a situational card, but usually you will draw 2 or steal monsters
                              Raigeki and Feather Duster are so famous.
                              Evenly Match is usually not used because if you want to use it, you have to skip the battle phase to clear the entire opp field, but fighting Phantom Knights, etc. will be effective.

                              Foolish Burial and Pot of Prosperity ( anti-bricking method)

                              UR Rarity
                              Foolish Burial
                              UR Rarity
                              Foolish Burial
                              Foolish Burial
                              Spell Normal
                              Foolish Burial

                                Send 1 monster from your Deck to the GY.




                                Tag(s):

                                SR Rarity
                                Pot of Prosperity
                                SR Rarity
                                Pot of Prosperity
                                Pot of Prosperity
                                Spell Normal
                                Pot of Prosperity

                                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                  Tag(s):

                                  *Cyber ​​Dragon Herz has been sent to the grave 177013 times*


                                  Cyber ​​Dragon Nova pulls these bastards up

                                  UR Rarity
                                  Cyber End Dragon
                                  UR Rarity
                                  Cyber End Dragon
                                  Cyber End Dragon
                                  LIGHT 10
                                  Cyber End Dragon
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 2800


                                  "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                  SR Rarity
                                  Cyber Eternity Dragon
                                  SR Rarity
                                  Cyber Eternity Dragon
                                  Cyber Eternity Dragon
                                  LIGHT 10
                                  Cyber Eternity Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 4000


                                  1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                  SR Rarity
                                  Chimeratech Rampage Dragon
                                  SR Rarity
                                  Chimeratech Rampage Dragon
                                  Chimeratech Rampage Dragon
                                  DARK 5
                                  Chimeratech Rampage Dragon
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1600


                                  2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                  SR Rarity
                                  Invoked Mechaba
                                  SR Rarity
                                  Invoked Mechaba
                                  Invoked Mechaba
                                  LIGHT 9
                                  Invoked Mechaba
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                   Cyber Dragon Nova OP vl, nerf Akali plz

                                  Chronomaly Vimana, Divine Arsenal AA-ZEUS - Sky Thunder and Constellar Pleiades ( Fuck Xyz)

                                  UR Rarity
                                  Chronomaly Vimana
                                  UR Rarity
                                  Chronomaly Vimana
                                  Chronomaly Vimana
                                  LIGHT
                                  Chronomaly Vimana
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2600


                                  2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  UR Rarity
                                  Constellar Pleiades
                                  UR Rarity
                                  Constellar Pleiades
                                  Constellar Pleiades
                                  LIGHT
                                  Constellar Pleiades
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1500


                                  2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                  Ancient Stamping Machine Go Brrrrr

                                  Link

                                  SR Rarity
                                  Knightmare Cerberus
                                  SR Rarity
                                  Knightmare Cerberus
                                  Knightmare Cerberus
                                  EARTH
                                  Knightmare Cerberus
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Top


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                  SR Rarity
                                  Lyna the Light Charmer, Lustrous
                                  SR Rarity
                                  Lyna the Light Charmer, Lustrous
                                  Lyna the Light Charmer, Lustrous
                                  LIGHT
                                  Lyna the Light Charmer, Lustrous
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                  SR Rarity
                                  Link Spider
                                  SR Rarity
                                  Link Spider
                                  Link Spider
                                  EARTH
                                  Link Spider
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  Relinquished Anima
                                  UR Rarity
                                  Relinquished Anima
                                  Relinquished Anima
                                  DARK
                                  Relinquished Anima
                                  • ATK:

                                  • 0

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                  UR Rarity
                                  Knightmare Unicorn
                                  UR Rarity
                                  Knightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Bottom

                                  Right


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  UR Rarity
                                  Accesscode Talker
                                  UR Rarity
                                  Accesscode Talker
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Bottom

                                  Right


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                  Tag(s):

                                  Anima and Linkuribuh help Herz go to the grave, while Anima magic tricks the opponent

                                  Knightmare mainly creates difficulties for the opponent in the process of creating Accesscode OTK
                                  Lyna allows you to pick up Chixiao or Eldlich from the opp grave and climb the link.



                                  En...gine?

                                  What the fuck am I writing?

                                  This is not a Cyberdark guide...

                                  SR Rarity
                                  Cyberdark Chimera
                                  SR Rarity
                                  Cyberdark Chimera
                                  Cyberdark Chimera
                                  DARK 4
                                  Cyberdark Chimera
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 2100


                                  You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


                                  R Rarity
                                  Power Bond
                                  R Rarity
                                  Power Bond
                                  Power Bond
                                  Spell Normal
                                  Power Bond

                                    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                    SR Rarity
                                    Cyberdark Realm
                                    SR Rarity
                                    Cyberdark Realm
                                    Cyberdark Realm
                                    Spell Continuous
                                    Cyberdark Realm

                                      When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                                      SR Rarity
                                      Cyber Eternity Dragon
                                      SR Rarity
                                      Cyber Eternity Dragon
                                      Cyber Eternity Dragon
                                      LIGHT 10
                                      Cyber Eternity Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 4000


                                      1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                      SR Rarity
                                      Cyberdark Claw
                                      SR Rarity
                                      Cyberdark Claw
                                      Cyberdark Claw
                                      DARK 3
                                      Cyberdark Claw
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 800


                                      If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


                                      SR Rarity
                                      Cybernetic Horizon
                                      SR Rarity
                                      Cybernetic Horizon
                                      Cybernetic Horizon
                                      Spell Normal
                                      Cybernetic Horizon

                                        (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


                                        If you suck at rocks like me or want to make OTK opp cooler or as an opp who doesn't know when is the right time to throw spring, then play



                                        HELL KAISER ENJOYERRRRRRRRRRR

                                        DPE Engine

                                        SR Rarity
                                        Artifact Dagda
                                        SR Rarity
                                        Artifact Dagda
                                        Artifact Dagda
                                        LIGHT
                                        Artifact Dagda
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                                        UR Rarity
                                        Artifact Scythe
                                        UR Rarity
                                        Artifact Scythe
                                        Artifact Scythe
                                        LIGHT 5
                                        Artifact Scythe
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 900


                                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                        R Rarity
                                        Destiny HERO - Celestial
                                        R Rarity
                                        Destiny HERO - Celestial
                                        Destiny HERO - Celestial
                                        DARK 4
                                        Destiny HERO - Celestial
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 1400


                                        When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


                                        R Rarity
                                        Destiny HERO - Dasher
                                        R Rarity
                                        Destiny HERO - Dasher
                                        Destiny HERO - Dasher
                                        DARK 6
                                        Destiny HERO - Dasher
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1000


                                        Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                                        UR Rarity
                                        Destiny HERO - Destroyer Phoenix Enforcer
                                        UR Rarity
                                        Destiny HERO - Destroyer Phoenix Enforcer
                                        Destiny HERO - Destroyer Phoenix Enforcer
                                        DARK 8
                                        Destiny HERO - Destroyer Phoenix Enforcer
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2100


                                        1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                        R Rarity
                                        Fusion Destiny
                                        R Rarity
                                        Fusion Destiny
                                        Fusion Destiny
                                        Spell Normal
                                        Fusion Destiny

                                          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                          helps you play when playing turn 1, has 1 extra shot and 1 extra lock to help you make it more difficult for opp.

                                          You dance, I can wait

                                          SR Rarity
                                          Starving Venom Fusion Dragon
                                          SR Rarity
                                          Starving Venom Fusion Dragon
                                          Starving Venom Fusion Dragon
                                          DARK 8
                                          Starving Venom Fusion Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                          SR Rarity
                                          Mudragon of the Swamp
                                          SR Rarity
                                          Mudragon of the Swamp
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                          UR Rarity
                                          Super Polymerization
                                          UR Rarity
                                          Super Polymerization
                                          Super Polymerization
                                          Spell Quick
                                          Super Polymerization

                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                            Tag(s):

                                            SR Rarity
                                            Predaplant Dragostapelia
                                            SR Rarity
                                            Predaplant Dragostapelia
                                            Predaplant Dragostapelia
                                            DARK 8
                                            Predaplant Dragostapelia
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1900


                                            1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                            Magic from 1-2 opponent's monsters.

                                            NEOSSSSSSSSSS

                                            UR Rarity
                                            Rainbow Dragon
                                            UR Rarity
                                            Rainbow Dragon
                                            Rainbow Dragon
                                            LIGHT 10
                                            Rainbow Dragon
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 0


                                            (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                                            UR Rarity
                                            Elemental HERO Neos
                                            UR Rarity
                                            Elemental HERO Neos
                                            Elemental HERO Neos
                                            LIGHT 7
                                            Elemental HERO Neos
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                            UR Rarity
                                            Neos Fusion
                                            UR Rarity
                                            Neos Fusion
                                            Neos Fusion
                                            Spell Normal
                                            Neos Fusion

                                              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                              SR Rarity
                                              Rainbow Neos
                                              SR Rarity
                                              Rainbow Neos
                                              Rainbow Neos
                                              LIGHT 10
                                              Rainbow Neos
                                              • ATK:

                                              • 4500

                                              • DEF:

                                              • 3000


                                              "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                              allows you to jump a 4k5 body with 6 packs and punch a few cards to death like Arrival 4k ATK, in addition to giving the opponent a heart attack when you can magic the entire enemy field.




                                              Companion unit:

                                              - Yu-Gi-Oh! Guidance Vietnam





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