Instructions for Playing Floowandereeze

Instructions for Playing Floowandereeze

Why is this deck not high tier? Because it's bricked, this is a deck where if you brick, not even Antarctica can save you, let alone a 10-star penguin saving you.

As a mid-range deck, it can be said that Maxx C is worth it, because this deck spams normal summons just like aleister enjoyer, however this deck is extremely afraid of negates, getting one negate will stop the combo :/

Sections covered in this guide:




CORE

Mainly Winged-Beasts, except for Robina, the other cards have 2 combo cards to have a good field. So if you brick but don't even reveal Robina and you peel out some cards like Raiza, it's considered a turn without doing anything.


THESE LOW STAR DEMONS HAVE THE SAME EFFECTS:

  WHEN THIS LEAVE IS UP UP ON THE COURSE AND LEAVES THE COURSE, THEY WILL BE BANISHED.

  IF THIS CARD IS BANISHED, WHEN YOU PLAY WINGED BEAST NORMAL SUMMON, YOU PICK THIS CARD AGAIN FROM YOUR HAND. Thanks to this effect, you can chain link 2 to make the leaves look like spring.



 

Floowandereeze & Robina (x3)

SR Rarity
Floowandereeze & Robina
SR Rarity
Floowandereeze & Robina
Floowandereeze & Robina
WATER 1
Floowandereeze & Robina
  • ATK:

  • 600

  • DEF:

  • 1200


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


Being a combo card of the deck and also being negated is bad, because of that, you take x3 of this card and have to search for it by any means, for example Pot of Duality, Pot of Prosperity, Magnificent Map.


This card is the source of everything, for example, if you want to ban the eldlich, search for Stri, for the enjoyer textbook, search for Eglen, to pick up the penguin that was banned by Stri, search for Toccan,...

Floowandereeze & Eglen (x3)

SR Rarity
Floowandereeze & Eglen
SR Rarity
Floowandereeze & Eglen
Floowandereeze & Eglen
WIND 1
Floowandereeze & Eglen
  • ATK:

  • 800

  • DEF:

  • 1000


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


is the search boss card of the deck, for example apex avian, raiza, penguin,... Depending on the turn, for example, taking turn 1 will prioritize apex avian and penguin, while going later will usually prioritize raiza, especially especially raiza can pick up the goods.

Floowandereeze & Stri (x1-2)

R Rarity
Floowandereeze & Stri
R Rarity
Floowandereeze & Stri
Floowandereeze & Stri
WATER 1
Floowandereeze & Stri
  • ATK:

  • 700

  • DEF:

  • 1100


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


If a card is removed from the hand, it bricks but when searched, it is strong. Stri can banish cards of both players. Banish whoever wants to banish. Since it's a banish monster/spell/trap, you can banish whatever you want, for example, Raye, Eldlich, Prank-Kids Pandemonium, Trap Auroradon will pick up,...

Floowandereeze & Toccan (x1)

N Rarity
Floowandereeze & Toccan
N Rarity
Floowandereeze & Toccan
Floowandereeze & Toccan
WIND 1
Floowandereeze & Toccan
  • ATK:

  • 500

  • DEF:

  • 1300


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


I mentioned in my previous video that this one can be x1-2 but this x2 brick is unbearable. This one allows you to pick up some floo cards that you can't pick up yourself like penguins or spell/trap floo. Also, if the penguin is banned by Dimension Shifter, this card can still be picked up.

Floowandereeze & Empen (x1-2)

SR Rarity
Floowandereeze & Empen
SR Rarity
Floowandereeze & Empen
Floowandereeze & Empen
WIND 10
Floowandereeze & Empen
  • ATK:

  • 2700

  • DEF:

  • 1000


If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


The penguin, also known as the penguin, is the boss of the floo, with the ability to search spells/traps, negate effects that declare the link monsters as dbrr, and also act as a father to other guys in the battle phase. X2 if you feel not bricked, x1 if you brick vcl.


Remember that this card can normally summon a winged beast, so you can lightly throw the wind statue at your opponent (Stormwind) and laugh at their suffering :)

Floowandereeze and the Magnificent Map (x3)

R Rarity
Floowandereeze and the Magnificent Map
R Rarity
Floowandereeze and the Magnificent Map
Floowandereeze and the Magnificent Map
Spell Field
Floowandereeze and the Magnificent Map

    During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


    Both search cards and normal aleister on the opponent's turn and are searched by penguin or terraforming. This card is often played in the banish Robina or Eglen style and textbook enjoyer to produce penguin.

    Floowandereeze and the Unexplored Winds (x1)

    SR Rarity
    Floowandereeze and the Unexplored Winds
    SR Rarity
    Floowandereeze and the Unexplored Winds
    Floowandereeze and the Unexplored Winds
    Spell Continuous
    Floowandereeze and the Unexplored Winds

      You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


      Because you can search and take the lead, if you peel this card, it can be considered a brick. If you can peel a card, it can be bricked and if you search, you can play it. This card helps your boss like a kaiju, but because Baronne can negate and destroy this card, So it is often used to bait negate more. The second effect of this card is no different from search 2 handtrap, but because this second effect depends on the situation, it cannot always be used, for example, keeping 1 Robina backup for the next turn.

      Floowandereeze and the Dreaming Town (x0-1)

      N Rarity
      Floowandereeze and the Dreaming Town
      N Rarity
      Floowandereeze and the Dreaming Town
      Floowandereeze and the Dreaming Town
      Trap Normal
      Floowandereeze and the Dreaming Town

        During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


        Allows you to make the enemy's turn the same as your own, playing with Unexplored Winds is no different from control, has the ability to cosplay canadia all over the field and is the priority Toccan card to pick up. But it's the type that can be peeled and bricked but search is strong, so I usually play x1 or no one cares.

        Pot of Prosperity and Pot of Duality (x3)

        SR Rarity
        Pot of Prosperity
        SR Rarity
        Pot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




          Tag(s):

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




            Tag(s):

            anti-bricking


            duality just won't let you special summon this turn, we don't really care

            Prosperity then the damage you deal to opp will be divided in half, we don't care too much :)



            Staple

            just a staple

            Raiza the Mega Monarch (x1-2)

            R Rarity
            Raiza the Mega Monarch
            R Rarity
            Raiza the Mega Monarch
            Raiza the Mega Monarch
            WIND 8
            Raiza the Mega Monarch
            • ATK:

            • 2800

            • DEF:

            • 1000


            You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.


            It's both Winged Beast and was searched by Eglen, and because it's WINGED BEAST, as soon as it lands, the floo will trigger effects and set chains like a bunch of incompetents and this card will be harder to negate, it also picks up cards like dasher, causing The celestial and dasher are useless, they can pick up your dismension shifter,...

            Mist Valley Apex Avian (x1-2)

            UR Rarity
            Mist Valley Apex Avian
            UR Rarity
            Mist Valley Apex Avian
            Mist Valley Apex Avian
            WIND 7
            Mist Valley Apex Avian
            • ATK:

            • 2700

            • DEF:

            • 2000


            Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


            It is negate once per chain, not once per turn, so it can be negated when normal negate once per turn cannot be done. Not only that, this card can be negated many times in 1 turn because it is not once per turn, searchable by Eglen , the body at a decent level can punch and negate, and because it is high level, it lands on the field with Unexplored Winds and will tribute 1 opp monster, so play x1, but if you like you can x2.

            handtrap and some are virtual ghosts of canada

            UR Rarity
            Dimension Shifter
            UR Rarity
            Dimension Shifter
            Dimension Shifter
            DARK 6
            Dimension Shifter
            • ATK:

            • 1200

            • DEF:

            • 2200


            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                R Rarity
                Book of Moon
                R Rarity
                Book of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  UR Rarity
                  Harpie's Feather Storm
                  UR Rarity
                  Harpie's Feather Storm
                  Harpie's Feather Storm
                  Trap Normal
                  Harpie's Feather Storm

                    If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                    UR Rarity
                    Maxx "C"
                    UR Rarity
                    Maxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    UR Rarity
                    Harpie's Feather Duster
                    UR Rarity
                    Harpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      UR Rarity
                      Vanity's Emptiness
                      UR Rarity
                      Vanity's Emptiness
                      Vanity's Emptiness
                      Trap Continuous
                      Vanity's Emptiness

                        Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.


                        R Rarity
                        Forbidden Chalice
                        R Rarity
                        Forbidden Chalice
                        Forbidden Chalice
                        Spell Quick
                        Forbidden Chalice

                          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                          UR Rarity
                          Ash Blossom & Joyous Spring
                          UR Rarity
                          Ash Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          With spring, maxx C, shifter, x3 is undisputed


                          chalice and imperm depends on whether you are rich or not :), both to limit 1 negate from opp

                          Feather duster and feather storm go together with storm allowing you to negate while feather duster makes eldlich angry and search by feather storm.

                          Vanity doesn't really squeeze you because you don't special summon and the floo leaving the field will be banned
                          BoM allows you to set 1 monster back to prevent synchro, xyz if going first and bait 1 negate if going later.

                          called by the grave because we are afraid of spring. veiler, counter eldlich, sky striker,..



                          Extra Deck

                          That's right, we can use extra decks :D

                          Underworld Goddess of the Closed World (x1)

                          UR Rarity
                          Underworld Goddess of the Closed World
                          UR Rarity
                          Underworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          LIGHT
                          Underworld Goddess of the Closed World
                          • ATK:

                          • 3000

                          • LINK-5

                          Link Arrow:

                          Bottom

                          Bottom-Right

                          Right

                          Top-Right

                          Top


                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                          Used to overcome monsters like Arrival 6000 ATK :D

                          OTK

                          UR Rarity
                          Knightmare Gryphon
                          UR Rarity
                          Knightmare Gryphon
                          Knightmare Gryphon
                          LIGHT
                          Knightmare Gryphon
                          • ATK:

                          • 2500

                          • LINK-4

                          Link Arrow:

                          Left

                          Top

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                          SR Rarity
                          Knightmare Cerberus
                          SR Rarity
                          Knightmare Cerberus
                          Knightmare Cerberus
                          EARTH
                          Knightmare Cerberus
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Top


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                          SR Rarity
                          Knightmare Phoenix
                          SR Rarity
                          Knightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                          UR Rarity
                          Knightmare Unicorn
                          UR Rarity
                          Knightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Bottom

                          Right


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          UR Rarity
                          I:P Masquerena
                          UR Rarity
                          I:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          UR Rarity
                          Accesscode Talker
                          UR Rarity
                          Accesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Bottom

                          Right


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                          Tag(s):

                          Rest assured, you will never be able to access the accesscode =))


                          You can control by I:P to Unicorn and turn later to accesscode

                          Or use Phoenix because cards like Zombie World are no longer WINGED BEAST!

                          Zeus Go Brrrrrrrrrr

                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          SR Rarity
                          Downerd Magician
                          SR Rarity
                          Downerd Magician
                          Downerd Magician
                          DARK
                          Downerd Magician
                          • ATK:

                          • 2100

                          • DEF:

                          • 200


                          2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                          SR Rarity
                          Lyrilusc - Assembled Nightingale
                          SR Rarity
                          Lyrilusc - Assembled Nightingale
                          Lyrilusc - Assembled Nightingale
                          WIND
                          Lyrilusc - Assembled Nightingale
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                          R Rarity
                          Kikinagashi Fucho
                          R Rarity
                          Kikinagashi Fucho
                          Kikinagashi Fucho
                          WIND
                          Kikinagashi Fucho
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.


                          Fucho and ASSembled help you FIGHT without dying of the Xyz monster's body, then you can go downerd and onto Zeus.

                          Simorgh, Bird of Sovereignty, Tri-Brigade Ferrijit the Barren Blossom and Tri-Brigade Shuraig the Ominous Omen ( Spam wind statue and Avian go brrrrr)

                          UR Rarity
                          Simorgh, Bird of Sovereignty
                          UR Rarity
                          Simorgh, Bird of Sovereignty
                          Simorgh, Bird of Sovereignty
                          WIND
                          Simorgh, Bird of Sovereignty
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including a Winged Beast monster Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.


                          SR Rarity
                          Tri-Brigade Ferrijit the Barren Blossom
                          SR Rarity
                          Tri-Brigade Ferrijit the Barren Blossom
                          Tri-Brigade Ferrijit the Barren Blossom
                          EARTH
                          Tri-Brigade Ferrijit the Barren Blossom
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom-Left


                          2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                          UR Rarity
                          Tri-Brigade Shuraig the Ominous Omen
                          UR Rarity
                          Tri-Brigade Shuraig the Ominous Omen
                          Tri-Brigade Shuraig the Ominous Omen
                          DARK
                          Tri-Brigade Shuraig the Ominous Omen
                          • ATK:

                          • 3000

                          • LINK-4

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                          2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


                          Ferrijit's role is to pull 1 more monster to make it easier to get to Simorgh and go to the grave, allowing you to pick up the handtrap.


                          Simorgh jumps into the wind statue, apex avian, protects the target super vjp

                          Omen mainly exceeds the body and is not destroyed and when going to the grave, you can search for a piece of winged beast.




                          Companion unit:

                          - Yu-Gi-Oh! Guidance Vietnam





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