Small World is a card with SR rarity, Small World is released in MD's Wandering Travelers box. The card has a descriptive effect that makes players who read it for the first time...

Instructions on how to use the Small World card
Effects analysis
Small World has the following effects:
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn. |
Clearly analyze the effects of Small World :
- There will be 3 monsters needed in this card's effect.
- The monster (1) in your hand will be revealed to your opponent.
- Monster (2) is in the deck and meets the effect requirements compared to monster (1).
- Monster (1) from the hand is removed from play face down (unrevealed).
- Monster (3) is in the deck and meets the effect requirements compared to monster (2), this monster (3) will be taken from the deck to the hand.
- Monsters (2) from the deck are removed from play face down (unrevealed).
Conditions met by monsters

The monsters' characteristics will be compared with each other. There are 5 main characteristics: Type, Attribute, Level, ATK, DEF.
Monster (1) and monster (2) must share only one of the 5 characteristics. Same with monsters (2) and (3).
Example of a trio of monsters that can interact with Small World

The trio of monsters in Small World 's effect are Photon Thrasher , Droll & Lock Bird , Dinowrestler Pankratops .
Photon Thrasher and Droll & Lock Bird have only one thing in common: 0 DEF.
Droll & Lock Bird and Dinowrestler Pankratops also have only one characteristic in common: 0 DEF.
Steps to create Small World effects

- Show your opponent the Photon Thrasher in your hand.
- Show your opponent Droll & Lock Bird in your deck.
- Remove Photon Thrasher from your hand face down.
- Get Dinowrestler Pankratops from your deck into your hand.
- Remove Droll & Lock Bird from your deck face down.
Final result:
- Your hand loses the Photon Thrasher .
- Your deck loses Droll & Lock Bird .
- You have Dinowrestler Pankratops in your hand.
You can also exchange monsters from the same archetype

In some archetypes, monsters often share two or more characteristics. Small World only imposes conditions on (monster in hand and monster in deck) along with (monster in deck and monster taken into hand), so you are completely capable of getting 1 monster from the deck shares more than one trait with the revealed monster in hand, and the most important issue is the bridge monster revealed in the deck. This is what creates the unique effect of the Small World card as well as the player's sensitivity when using this card.
Is the card worthy of SR rarity?

Small World is a 2 for 1 card, even more so as face-down discarded monsters are difficult to get back. However, this card is worth its value, this card helps you TAKE ANY MONSTER FROM THE DECK TO YOUR HAND to complete combo pieces, in addition, Small World can also be exchanged for 1 combo piece Your leftovers become a hand trap monster.
Conclusion
It can be said that Small World is a very potential card and will probably affect the meta because of this card's unlimited search ability. Finally, thank you very much for following this post as well as my other posts in the future ^^
The appearance of the 1 card Adventurer Token engine...




EARTH
4Prank-Kids Rocksies
ATK:
1500
DEF:
1500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.




WIND
1Prank-Kids Fansies
ATK:
0
DEF:
2000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.




FIRE
3Prank-Kids Lampsies
ATK:
1500
DEF:
500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.




WATER
2Prank-Kids Dropsies
ATK:
1000
DEF:
1000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.




WATER
3Water Enchantress of the Temple
ATK:
1500
DEF:
1200
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
Small World will be very suitable for use in decks that use 1 card combo engines, most recently the appearance of the Adventurer Token engine.
Prank-Kids is a 1 card combo archetype that is used a lot in current games and is also a suitable target for Small World .
Small Virtual World!




WIND
3Virtual World Hime - Nyannyan
ATK:
1500
DEF:
1500
If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.




WIND
3Virtual World Mai-Hime - Lulu
ATK:
1600
DEF:
600
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.




WIND
6Virtual World Roshi - Laolao
ATK:
0
DEF:
2400
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.




EARTH
6Virtual World Oto-Hime - Toutou
ATK:
1200
DEF:
1800
If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.
In a previous post about Virtual World, I also used Small World in the deck, you can visit here .




