Quick guide - Reference decks for Limit 1 festival

Quick guide - Reference decks for Limit 1 festival

Limit 1 festival has been going on for about a week now, this is an event where players will only be able to use the cards in the deck with only 1 copy of each card.

I wonder if you have found a deck to play in this event for yourself yet? If not, you can look at the decks suggested in this article, but if so, then play around to see if there are any other decks that are suitable for you!




Limit 1 festival only takes place in a few days!!!

Limit 1 festival only takes place in a few days!!!

In addition to the already banned cards, this ban list also has a few other banned cards updated.



Gladiator Beast Strategy

Gladiator Beast has a gameplay that specifically summons Gladiator Beast fusion monsters from the extra deck when you just need to return the Gladiator Beast monsters to the deck and the playing deck depends a lot on the battle phase.  

Members of Gladiator Beast

UR Rarity
Gladiator Beast Domitianus
UR Rarity
Gladiator Beast Domitianus
Gladiator Beast Domitianus
DARK 10
Gladiator Beast Domitianus
  • ATK:

  • 3500

  • DEF:

  • 1200


"Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.


UR Rarity
Gladiator Beast Gyzarus
UR Rarity
Gladiator Beast Gyzarus
Gladiator Beast Gyzarus
DARK 6
Gladiator Beast Gyzarus
  • ATK:

  • 2400

  • DEF:

  • 1500


"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".


UR Rarity
Test Panther
UR Rarity
Test Panther
Test Panther
EARTH
Test Panther
  • ATK:

  • 800

  • LINK-2

Link Arrow:

Bottom-Left

Bottom


2 monsters including a "Gladiator Beast" monster If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.


SR Rarity
Gladiator Beast War Chariot
SR Rarity
Gladiator Beast War Chariot
Gladiator Beast War Chariot
Trap Counter
Gladiator Beast War Chariot

    When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.


    SR Rarity
    Gladiator Beast Bestiari
    SR Rarity
    Gladiator Beast Bestiari
    Gladiator Beast Bestiari
    WIND 4
    Gladiator Beast Bestiari
    • ATK:

    • 1500

    • DEF:

    • 800


    If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


    Link deck here.



    Strategy Cyber ​​Dragon ft. Cyberdark Dragon

    This is a deck combining Cyber ​​Dragon and Cyberdark Dragon. Hope you will have great experiences with the deck of character Marufuji Ryo :3

    The cards are very iconic of the card clan

    UR Rarity
    Cyber Dragon Infinity
    UR Rarity
    Cyber Dragon Infinity
    Cyber Dragon Infinity
    LIGHT
    Cyber Dragon Infinity
    • ATK:

    • 2100

    • DEF:

    • 1600


    3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


    R Rarity
    Chimeratech Fortress Dragon
    R Rarity
    Chimeratech Fortress Dragon
    Chimeratech Fortress Dragon
    DARK 8
    Chimeratech Fortress Dragon
    • ATK:

    • 0

    • DEF:

    • 0


    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


    R Rarity
    Cyber Dragon
    R Rarity
    Cyber Dragon
    Cyber Dragon
    LIGHT 5
    Cyber Dragon
    • ATK:

    • 2100

    • DEF:

    • 1600


    If only your opponent controls a monster, you can Special Summon this card (from your hand).


    SR Rarity
    Cybernetic Horizon
    SR Rarity
    Cybernetic Horizon
    Cybernetic Horizon
    Spell Normal
    Cybernetic Horizon

      (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


      UR Rarity
      Cyberdark End Dragon
      UR Rarity
      Cyberdark End Dragon
      Cyberdark End Dragon
      DARK 12
      Cyberdark End Dragon
      • ATK:

      • 5000

      • DEF:

      • 3800


      "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


      Link deck here.



      HERO Strategy

      Speaking of Yu-Gi-Oh! Gx cannot mention the HERO deck. With this deck, you can play many other rarely used HEROs. Losing Fusion Destiny is not a big obstacle for the deck because the deck can completely reach DPE without this card. Combo carefully, don't let the opponent summon the boss for you (")>

      Fusion fans of 20 years will definitely recognize these cards

      UR Rarity
      Elemental HERO Stratos
      UR Rarity
      Elemental HERO Stratos
      Elemental HERO Stratos
      WIND 4
      Elemental HERO Stratos
      • ATK:

      • 1800

      • DEF:

      • 300


      When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


      UR Rarity
      Masked HERO Dark Law
      UR Rarity
      Masked HERO Dark Law
      Masked HERO Dark Law
      DARK 6
      Masked HERO Dark Law
      • ATK:

      • 2400

      • DEF:

      • 1800


      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


      UR Rarity
      Destiny HERO - Destroyer Phoenix Enforcer
      UR Rarity
      Destiny HERO - Destroyer Phoenix Enforcer
      Destiny HERO - Destroyer Phoenix Enforcer
      DARK 8
      Destiny HERO - Destroyer Phoenix Enforcer
      • ATK:

      • 2500

      • DEF:

      • 2100


      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


      SR Rarity
      Elemental HERO Absolute Zero
      SR Rarity
      Elemental HERO Absolute Zero
      Elemental HERO Absolute Zero
      WATER 8
      Elemental HERO Absolute Zero
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


      UR Rarity
      A Hero Lives
      UR Rarity
      A Hero Lives
      A Hero Lives
      Spell Normal
      A Hero Lives

        If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


        Link deck here.



        Artifact Strategy

        Coming to the Artifact strategy, the opponent is the one who is more afraid of your cards being destroyed than you. Artifact monsters can be placed face down in your magic or trap area. During your opponent's turn, if face-down Artifact cards are destroyed, they can be special summoned from the grave and activate additional effects when summoned.

        Let's meet Scythe and Lancea's accomplices

        SR Rarity
        Artifact Dagda
        SR Rarity
        Artifact Dagda
        Artifact Dagda
        LIGHT
        Artifact Dagda
        • ATK:

        • 1500

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


        UR Rarity
        Artifact Scythe
        UR Rarity
        Artifact Scythe
        Artifact Scythe
        LIGHT 5
        Artifact Scythe
        • ATK:

        • 2200

        • DEF:

        • 900


        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


        UR Rarity
        Artifact Sanctum
        UR Rarity
        Artifact Sanctum
        Artifact Sanctum
        Trap Normal
        Artifact Sanctum

          Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.


          SR Rarity
          Artifact Moralltach
          SR Rarity
          Artifact Moralltach
          Artifact Moralltach
          LIGHT 5
          Artifact Moralltach
          • ATK:

          • 2100

          • DEF:

          • 1400


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.


          SR Rarity
          Artifact Lancea
          SR Rarity
          Artifact Lancea
          Artifact Lancea
          LIGHT 5
          Artifact Lancea
          • ATK:

          • 1700

          • DEF:

          • 2300


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


          SR Rarity
          Artifact Durendal
          SR Rarity
          Artifact Durendal
          Artifact Durendal
          LIGHT
          Artifact Durendal
          • ATK:

          • 2400

          • DEF:

          • 2100


          2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.


          Link deck here.



          Kaiju tactics

          Simple strategy, turn into a turtle and turn into a robot monster on the enemy and just punch :v

          Turtle God and his companions

          UR Rarity
          Sandaion, the Timelord
          UR Rarity
          Sandaion, the Timelord
          Sandaion, the Timelord
          LIGHT 10
          Sandaion, the Timelord
          • ATK:

          • 4000

          • DEF:

          • 4000


          Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


          SR Rarity
          Gameciel, the Sea Turtle Kaiju
          SR Rarity
          Gameciel, the Sea Turtle Kaiju
          Gameciel, the Sea Turtle Kaiju
          WATER 8
          Gameciel, the Sea Turtle Kaiju
          • ATK:

          • 2200

          • DEF:

          • 3000


          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


          N Rarity
          Raphion, the Timelord
          N Rarity
          Raphion, the Timelord
          Raphion, the Timelord
          WIND 10
          Raphion, the Timelord
          • ATK:

          • 0

          • DEF:

          • 0


          Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


          R Rarity
          Jizukiru, the Star Destroying Kaiju
          R Rarity
          Jizukiru, the Star Destroying Kaiju
          Jizukiru, the Star Destroying Kaiju
          LIGHT 10
          Jizukiru, the Star Destroying Kaiju
          • ATK:

          • 3300

          • DEF:

          • 2600


          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


          N Rarity
          Kaiju Capture Mission
          N Rarity
          Kaiju Capture Mission
          Kaiju Capture Mission
          Trap Continuous
          Kaiju Capture Mission

            Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.


            N Rarity
            Kyoutou Waterfront
            N Rarity
            Kyoutou Waterfront
            Kyoutou Waterfront
            Spell Field
            Kyoutou Waterfront

              Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.


              Link deck here.



              Shark Tactics

              What to do if you have fish but no chef to fry it?

              Doo Doo Doo Doo

              N Rarity
              Left-Hand Shark
              N Rarity
              Left-Hand Shark
              Left-Hand Shark
              WATER 3
              Left-Hand Shark
              • ATK:

              • 1300

              • DEF:

              • 1500


              If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by card effects.


              SR Rarity
              Stealth Kragen Spawn
              SR Rarity
              Stealth Kragen Spawn
              Stealth Kragen Spawn
              WATER
              Stealth Kragen Spawn
              • ATK:

              • 1900

              • DEF:

              • 1500


              2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


              UR Rarity
              Number 4: Stealth Kragen
              UR Rarity
              Number 4: Stealth Kragen
              Number 4: Stealth Kragen
              WATER
              Number 4: Stealth Kragen
              • ATK:

              • 1900

              • DEF:

              • 1500


              2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


              UR Rarity
              Bahamut Shark
              UR Rarity
              Bahamut Shark
              Bahamut Shark
              WATER
              Bahamut Shark
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


              N Rarity
              Right-Hand Shark
              N Rarity
              Right-Hand Shark
              Right-Hand Shark
              WATER 4
              Right-Hand Shark
              • ATK:

              • 1500

              • DEF:

              • 1300


              When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.


              Link deck here.



              Utopia Strategy

              Deck Utopia is used by the character Yuma in the Zexal series, a deck with the ability to easily spam level 4 monsters to help you summon xyz monsters from the extra deck faster.

              KATTOBINGU!ORE!!

              UR Rarity
              Number F0: Utopic Draco Future
              UR Rarity
              Number F0: Utopic Draco Future
              Number F0: Utopic Draco Future
              LIGHT
              Number F0: Utopic Draco Future
              • ATK:

              • 3000

              • DEF:

              • 2000


              3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


              UR Rarity
              Number S39: Utopia the Lightning
              UR Rarity
              Number S39: Utopia the Lightning
              Number S39: Utopia the Lightning
              LIGHT
              Number S39: Utopia the Lightning
              • ATK:

              • 2500

              • DEF:

              • 2000


              3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


              UR Rarity
              Number 99: Utopia Dragonar
              UR Rarity
              Number 99: Utopia Dragonar
              Number 99: Utopia Dragonar
              LIGHT
              Number 99: Utopia Dragonar
              • ATK:

              • 3000

              • DEF:

              • 3000


              3+ Level 12 monsters (Quick Effect): You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 "Number" monster that has a number between "1" and "100" in its name. (This is treated as an Xyz Summon.) The turn you activate this effect, other monsters you control cannot attack directly, also you cannot Special Summon from the Extra Deck, except Xyz Monsters. When an opponent's monster declares an attack: You can change the ATK of the opponent's monster to 0. You can only use each effect of "Number 99: Utopia Dragonar" once per turn.


              UR Rarity
              Number 39: Utopia
              UR Rarity
              Number 39: Utopia
              Number 39: Utopia
              LIGHT
              Number 39: Utopia
              • ATK:

              • 2500

              • DEF:

              • 2000


              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


              SR Rarity
              Number 39: Utopia Double
              SR Rarity
              Number 39: Utopia Double
              Number 39: Utopia Double
              LIGHT
              Number 39: Utopia Double
              • ATK:

              • 0

              • DEF:

              • 2500


              2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.


              Link deck here.



              Lightsworn Strategy

              Lightsworn monsters have very strong spamming abilities and don't have many restrictions. You can create different types of decks for this strategy with many win conditions for the deck.

              This time, there are no 3 Wulfs for you to draw

              UR Rarity
              Curious, the Lightsworn Dominion
              UR Rarity
              Curious, the Lightsworn Dominion
              Curious, the Lightsworn Dominion
              LIGHT
              Curious, the Lightsworn Dominion
              • ATK:

              • 2400

              • LINK-3

              Link Arrow:

              Bottom-Left

              Top

              Bottom-Right


              3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


              SR Rarity
              Minerva, the Exalted Lightsworn
              SR Rarity
              Minerva, the Exalted Lightsworn
              Minerva, the Exalted Lightsworn
              LIGHT
              Minerva, the Exalted Lightsworn
              • ATK:

              • 2000

              • DEF:

              • 800


              2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


              SR Rarity
              Lumina, Lightsworn Summoner
              SR Rarity
              Lumina, Lightsworn Summoner
              Lumina, Lightsworn Summoner
              LIGHT 3
              Lumina, Lightsworn Summoner
              • ATK:

              • 1000

              • DEF:

              • 1000


              Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


              UR Rarity
              Judgment Dragon
              UR Rarity
              Judgment Dragon
              Judgment Dragon
              LIGHT 8
              Judgment Dragon
              • ATK:

              • 3000

              • DEF:

              • 2600


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


              R Rarity
              Wulf, Lightsworn Beast
              R Rarity
              Wulf, Lightsworn Beast
              Wulf, Lightsworn Beast
              LIGHT 4
              Wulf, Lightsworn Beast
              • ATK:

              • 2100

              • DEF:

              • 300


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


              N Rarity
              Felis, Lightsworn Archer
              N Rarity
              Felis, Lightsworn Archer
              Felis, Lightsworn Archer
              LIGHT 4
              Felis, Lightsworn Archer
              • ATK:

              • 1100

              • DEF:

              • 2000


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


              SR Rarity
              Raiden, Hand of the Lightsworn
              SR Rarity
              Raiden, Hand of the Lightsworn
              Raiden, Hand of the Lightsworn
              LIGHT 4
              Raiden, Hand of the Lightsworn
              • ATK:

              • 1700

              • DEF:

              • 1000


              During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


              Link deck here.



              Generaider Tactics

              Generaider is a deck with a lot of level 9 monsters, a deck with a gameplay that revolves around the clan's own environmental magic cards and effects that can be used after the opponent draws cards.

              Brick city

              SR Rarity
              Loptr, Shadow of the Generaider Bosses
              SR Rarity
              Loptr, Shadow of the Generaider Bosses
              Loptr, Shadow of the Generaider Bosses
              FIRE 4
              Loptr, Shadow of the Generaider Bosses
              • ATK:

              • 1500

              • DEF:

              • 1500


              You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.


              R Rarity
              Generaider Boss Stage
              R Rarity
              Generaider Boss Stage
              Generaider Boss Stage
              Spell Field
              Generaider Boss Stage

                Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.


                SR Rarity
                Harr, Generaider Boss of Storms
                SR Rarity
                Harr, Generaider Boss of Storms
                Harr, Generaider Boss of Storms
                DARK 9
                Harr, Generaider Boss of Storms
                • ATK:

                • 3000

                • DEF:

                • 3000


                You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn.


                UR Rarity
                Mardel, Generaider Boss of Light
                UR Rarity
                Mardel, Generaider Boss of Light
                Mardel, Generaider Boss of Light
                LIGHT 9
                Mardel, Generaider Boss of Light
                • ATK:

                • 2400

                • DEF:

                • 2400


                You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.


                UR Rarity
                Jormungandr, Generaider Boss of Eternity
                UR Rarity
                Jormungandr, Generaider Boss of Eternity
                Jormungandr, Generaider Boss of Eternity
                EARTH
                Jormungandr, Generaider Boss of Eternity
                • ATK:

                • 0

                • DEF:

                • 0


                2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.


                Link deck here.



                Exosister Strategy

                Exosister is a recently released archetype and more support cards will be added to this archetype in the near future. If you have the Exosister core available, you can visit this deck, which combines the gameplay of stealing enemy monsters with Familiar monsters.

                Xyz summons on the opponent's turn???

                R Rarity
                Exosister Asophiel
                R Rarity
                Exosister Asophiel
                Exosister Asophiel
                LIGHT
                Exosister Asophiel
                • ATK:

                • 2100

                • DEF:

                • 1800


                2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


                UR Rarity
                Exosister Mikailis
                UR Rarity
                Exosister Mikailis
                Exosister Mikailis
                LIGHT
                Exosister Mikailis
                • ATK:

                • 2500

                • DEF:

                • 1800


                2 Level 4 monsters Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Mikailis" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 "Exosister" Spell/Trap from your Deck to your hand.


                SR Rarity
                Exosister Vadis
                SR Rarity
                Exosister Vadis
                Exosister Vadis
                Trap Normal
                Exosister Vadis

                  Pay 800 LP; choose 1 "Exosister" monster from your Deck, then take 1 other "Exosister" monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Exosister" monsters. You can only activate 1 "Exosister Vadis" per turn.


                  SR Rarity
                  Exosister Stella
                  SR Rarity
                  Exosister Stella
                  Exosister Stella
                  LIGHT 4
                  Exosister Stella
                  • ATK:

                  • 300

                  • DEF:

                  • 800


                  During your Main Phase: You can Special Summon 1 "Exosister" monster from your hand, then if you control "Exosister Elis", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Stella" once per turn.


                  UR Rarity
                  Exosister Pax
                  UR Rarity
                  Exosister Pax
                  Exosister Pax
                  Spell Quick
                  Exosister Pax

                    During the Main Phase: Pay 800 LP; add 1 "Exosister" card from your Deck to your hand, except "Exosister Pax", then, if you added a monster by this effect, you can Special Summon it if the other "Exosister" monster mentioned on it is on your field or in your GY. You can only activate 1 "Exosister Pax" per turn.


                    Link deck here.



                    There are still many decks, guys

                    Continue reading Part 2 here .




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





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