Reference decks for Limit 1 festival - Part 2

Reference decks for Limit 1 festival - Part 2

Limit 1 festival has been going on for about a week now, this is an event where players will only be able to use the cards in the deck with only 1 copy of each card.

I wonder if you have found a deck to play in this event yet? If not, you can look at the decks suggested in this article, but if so, then play around to see if there are any other decks that are suitable for you!




Pendulum Magician Strategy

Pendulum Magician is among the strongest pendulum strategies in the game. This deck is built around the Z-Arc monster, a fusion monster composed of four dimensional dragons in the Arc-V series.

The king of the Z-ARC dimensions!!!

SR Rarity
Purple Poison Magician
SR Rarity
Purple Poison Magician
Purple Poison Magician
DARK 41
Purple Poison Magician
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


SR Rarity
Pendulum Call
SR Rarity
Pendulum Call
Pendulum Call
Spell Normal
Pendulum Call

    Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


    UR Rarity
    Astrograph Sorcerer
    UR Rarity
    Astrograph Sorcerer
    Astrograph Sorcerer
    DARK 71
    Astrograph Sorcerer
    • ATK:

    • 2500

    • DEF:

    • 2000


    [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


    SR Rarity
    Double Iris Magician
    SR Rarity
    Double Iris Magician
    Double Iris Magician
    DARK 48
    Double Iris Magician
    • ATK:

    • 1500

    • DEF:

    • 1000


    [ Pendulum Effect ] Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. [ Monster Effect ] (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.


    Link deck here.



    Fur Hire Strategy

    Fur Hire is a deck that includes many different types of monsters and has the ability to spam a lot of monsters. Because there is no strong main monster, Fur Hire often borrows popular bosses from other combo decks to increase the deck's power.

    An interesting archetype with a variety of monster types!

    R Rarity
    Fandora, the Flying Furtress
    R Rarity
    Fandora, the Flying Furtress
    Fandora, the Flying Furtress
    Spell Field
    Fandora, the Flying Furtress

      During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage.


      UR Rarity
      Folgo, Justice Fur Hire
      UR Rarity
      Folgo, Justice Fur Hire
      Folgo, Justice Fur Hire
      DARK
      Folgo, Justice Fur Hire
      • ATK:

      • 2400

      • LINK-3

      Link Arrow:

      Top

      Bottom-Left

      Bottom-Right


      3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.


      SR Rarity
      Beat, Bladesman Fur Hire
      SR Rarity
      Beat, Bladesman Fur Hire
      Beat, Bladesman Fur Hire
      EARTH 3
      Beat, Bladesman Fur Hire
      • ATK:

      • 1200

      • DEF:

      • 500


      During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.


      UR Rarity
      Rafale, Champion Fur Hire
      UR Rarity
      Rafale, Champion Fur Hire
      Rafale, Champion Fur Hire
      LIGHT 8
      Rafale, Champion Fur Hire
      • ATK:

      • 2800

      • DEF:

      • 2200


      If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.


      Link deck here.



      @Ignister Tactics

      The @Ignister strategy is very well known thanks to its ability to combo on super bosses with only a very small number of cards and the deck has a lot of staters for combos.

      1 card combo, 1 tỷ staple

      R Rarity
      Achichi @Ignister
      R Rarity
      Achichi @Ignister
      Achichi @Ignister
      FIRE 2
      Achichi @Ignister
      • ATK:

      • 800

      • DEF:

      • 800


      If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


      UR Rarity
      The Arrival Cyberse @Ignister
      UR Rarity
      The Arrival Cyberse @Ignister
      The Arrival Cyberse @Ignister
      DARK
      The Arrival Cyberse @Ignister
      • ATK:

      • 0

      • LINK-6

      Link Arrow:

      Top

      Left

      Bottom-Left

      Bottom

      Bottom-Right

      Right


      3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.


      R Rarity
      Pikari @Ignister
      R Rarity
      Pikari @Ignister
      Pikari @Ignister
      LIGHT 4
      Pikari @Ignister
      • ATK:

      • 1200

      • DEF:

      • 600


      If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


      UR Rarity
      Dark Templar @Ignister
      UR Rarity
      Dark Templar @Ignister
      Dark Templar @Ignister
      DARK
      Dark Templar @Ignister
      • ATK:

      • 2300

      • LINK-3

      Link Arrow:

      Bottom-Left

      Bottom

      Bottom-Right


      3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.


      SR Rarity
      Dark Infant @Ignister
      SR Rarity
      Dark Infant @Ignister
      Dark Infant @Ignister
      DARK
      Dark Infant @Ignister
      • ATK:

      • 500

      • LINK-1

      Link Arrow:

      Left


      1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


      Link deck here.



      Strategy Shaddoll ft Invoked ft Despia

      Shaddoll, Invoked and Despia are fusion archetypes that are making waves in the game, however, because of the need for high deck stability, all three of these archetypes rarely appear in the same deck. With Limit 1 Fes this time you can experience these 3 strong fusion archetypes in the same deck.

      Super Polymerization!!!

      SR Rarity
      Aleister the Invoker
      SR Rarity
      Aleister the Invoker
      Aleister the Invoker
      DARK 4
      Aleister the Invoker
      • ATK:

      • 1000

      • DEF:

      • 1800


      (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


      UR Rarity
      Masquerade the Blazing Dragon
      UR Rarity
      Masquerade the Blazing Dragon
      Masquerade the Blazing Dragon
      DARK 8
      Masquerade the Blazing Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


      SR Rarity
      Shaddoll Fusion
      SR Rarity
      Shaddoll Fusion
      Shaddoll Fusion
      Spell Normal
      Shaddoll Fusion

        Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


        SR Rarity
        Aluber the Jester of Despia
        SR Rarity
        Aluber the Jester of Despia
        Aluber the Jester of Despia
        DARK 4
        Aluber the Jester of Despia
        • ATK:

        • 1800

        • DEF:

        • 0


        If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


        SR Rarity
        Invoked Mechaba
        SR Rarity
        Invoked Mechaba
        Invoked Mechaba
        LIGHT 9
        Invoked Mechaba
        • ATK:

        • 2500

        • DEF:

        • 2100


        "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


        UR Rarity
        El Shaddoll Construct
        UR Rarity
        El Shaddoll Construct
        El Shaddoll Construct
        LIGHT 8
        El Shaddoll Construct
        • ATK:

        • 2800

        • DEF:

        • 2500


        1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


        Link deck here.



        Traptrix Strategy

        The Traptrix strategy is a strategy played with many trap cards. Traptrix monsters can interact with Trap Hole trap cards, increasing the stability of the strategy, moreover, the ability to use the effects of these trap cards right from the deck during the turn. of opponents!!

        Watch out for Pedal Walking!!

        N Rarity
        Bottomless Trap Hole
        N Rarity
        Bottomless Trap Hole
        Bottomless Trap Hole
        Trap Normal
        Bottomless Trap Hole

          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


          SR Rarity
          Gravedigger's Trap Hole
          SR Rarity
          Gravedigger's Trap Hole
          Gravedigger's Trap Hole
          Trap Normal
          Gravedigger's Trap Hole

            When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


            UR Rarity
            Traptrix Sera
            UR Rarity
            Traptrix Sera
            Traptrix Sera
            EARTH
            Traptrix Sera
            • ATK:

            • 800

            • LINK-1

            Link Arrow:

            Bottom


            1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


            SR Rarity
            Traptrix Myrmeleo
            SR Rarity
            Traptrix Myrmeleo
            Traptrix Myrmeleo
            EARTH 4
            Traptrix Myrmeleo
            • ATK:

            • 1600

            • DEF:

            • 1200


            This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


            UR Rarity
            Traptrix Rafflesia
            UR Rarity
            Traptrix Rafflesia
            Traptrix Rafflesia
            EARTH
            Traptrix Rafflesia
            • ATK:

            • 300

            • DEF:

            • 2500


            2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


            Link deck here.



            Tri-Brigade Tactics

            Tri-Brigade monsters include beast, beast-warrior, and winged beast types, helping the deck to diversify its gameplay when it can be combined with other card races of corresponding types.

            Strategy 1.5 combo cards

            N Rarity
            Tri-Brigade Revolt
            N Rarity
            Tri-Brigade Revolt
            Tri-Brigade Revolt
            Trap Normal
            Tri-Brigade Revolt

              Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.


              N Rarity
              Tri-Brigade Kerass
              N Rarity
              Tri-Brigade Kerass
              Tri-Brigade Kerass
              EARTH 2
              Tri-Brigade Kerass
              • ATK:

              • 1200

              • DEF:

              • 1500


              You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.


              R Rarity
              Tri-Brigade Fraktall
              R Rarity
              Tri-Brigade Fraktall
              Tri-Brigade Fraktall
              FIRE 4
              Tri-Brigade Fraktall
              • ATK:

              • 1900

              • DEF:

              • 1600


              You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.


              UR Rarity
              Tri-Brigade Shuraig the Ominous Omen
              UR Rarity
              Tri-Brigade Shuraig the Ominous Omen
              Tri-Brigade Shuraig the Ominous Omen
              DARK
              Tri-Brigade Shuraig the Ominous Omen
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Left

              Bottom-Left

              Bottom-Right

              Right


              2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


              Link deck here.



              Orcust Strategy

              Orcust also belongs to strategies with short combos but a prestigious field array.

              Archetype was once very strong with only 2 monsters of any other name

              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


              SR Rarity
              Orcust Crescendo
              SR Rarity
              Orcust Crescendo
              Orcust Crescendo
              Trap Counter
              Orcust Crescendo

                When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                SR Rarity
                Galatea, the Orcust Automaton
                SR Rarity
                Galatea, the Orcust Automaton
                Galatea, the Orcust Automaton
                DARK
                Galatea, the Orcust Automaton
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Top-Right


                2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                UR Rarity
                Girsu, the Orcust Mekk-Knight
                UR Rarity
                Girsu, the Orcust Mekk-Knight
                Girsu, the Orcust Mekk-Knight
                DARK 4
                Girsu, the Orcust Mekk-Knight
                • ATK:

                • 1800

                • DEF:

                • 0


                If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                R Rarity
                Orcustrated Babel
                R Rarity
                Orcustrated Babel
                Orcustrated Babel
                Spell Field
                Orcustrated Babel

                  You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                  Link deck here.



                  Thank you for watching, hope you have interesting experiences with this event of Master Duel

                   




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





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