~ Dzui Strategy is a series that helps you build a deck around a certain card or a certain card family that is rarely seen in the meta and these decks often have very simple winning conditions to help players have great experiences. have fun in the game (no one knows who is having fun).
Strategy dzui - Nurse burn strategy
Protagonist
Darklord Nurse Reficule (Key Monsters - Play 3)
Today's card is Darklord Nurse Reficule . The deck's strategy will be played around this monster. Darklord Nurse Reficule has the effect of turning any LP-increasing effects on the opponent into damage to them.
Bad Reaction to Simochi (Trap version of Nurse )
Bad Reaction to Simochi is a permanent trap card with a similar effect to Nurse that can increase the success rate of the deck's play and replace Nurse when this monster's effects are disabled.
Cards "increase" LP
Because this is a strategy of damaging the opponent with Nurse or Simochi , the nature of the cards used has the effect of increasing LP for the opponent if there is no Nurse or Simochi on the field.
Tri-and-Guess (Play 3)
Tri-and-Guess also makes the player's LP score difference by 3000, but with this card you need to judge the situation based on your opponent's deck.
Players who have more than the number of monsters in the extra deck that have been named before will increase their LP.
You need to take the first turn to set this card face down and use it on your opponent's turn. This will make it difficult to guess what your opponent's extra deck has when they haven't had time to do anything yet. Normally in current games, xyz monsters are monsters that can be summoned very easily, so current extra decks often have 1 or a few xyz monsters. The possibility of you causing 3000 damage to the enemy when chanting xyz is very high.
When using Tri-and-Guess , your extra deck should not discard any xyz monsters and should only have link monsters to maximize the success rate when using this card.
You can add 1 monster of each fusion and synchro type to the extra deck because sometimes you need to increase your LP when you take too much damage from your opponent or from The Paths of Destiny .
Support drawing cards
The deck is very simple and only includes Nurse and LP increasing cards such as Gift Card , The Paths of Destiny , Tri-and-Guess , these cards are not linked to each other to help your strategy. The only way to play this strategy is to use cards with draw effects to pull up the necessary cards.
Card draw options for the Nurse burn strategy
Card of Demise
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
- Into the Void can help thin out your deck and bring up the necessary cards, but you need to have at least 3 cards in your hand when you want to activate this card. At the end of Into the Void activation, you must discard all cards in your hand to the grave, which makes this deck difficult to play with hand traps.
- Pot of Desire is a +1 card, however you need to love Pot of Desire more so that this card does not remove 3 Nurses or 3 Simochi from the match.
- Upstart Goblin is a +0 card for you, in addition to "giving 1000LP" to your opponent.
- You can draw up to 3 cards thanks to Card of Demise . The limitations that this card brings really do not affect the gameplay of this deck.
- Special summoning is not an important thing for the deck, so Pot of Duality is also a good choice for the deck.
Add more support
Darklord Ixchel and Banishment of the Darklords (Support)
Darklord Ixchel
ATK:
2500
DEF:
2900
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.
Nurse can be taken from the deck to hand thanks to Banishment of the Darklords .
The cards in your hand are not always as expected. In cases where there are too many Darklord cards in your hand, Darklord Ixchel will help you filter out the 2 extra Darklord cards in your hand.
Trap Trick (Support)
Trap Trick
Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
Trap Trick can help you pull 1 more Gift Card , or The Paths of Destiny or Tri-and-Guess from the deck and place that card face down on the field, that card can be used immediately during the turn.
Forbidden Droplet, Forbidden Lance and Condemned Witch (Support)
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Condemned Witch
ATK:
100
DEF:
2000
When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
Condemned Witch can special summon Nurse from your opponent's Main Phase deck by sacrificing this monster. Furthermore, when Condemned Witch is summoned normally, you can get 1 Forbidden quick-play spell card into your hand from the deck. Forbidden Droplet is a hot card in the current meta that you can get into your hand thanks to this monster's effect.
Forbidden Lance is a card that can protect Nurse from effects from spells and traps such as Raigeki , Infinite Impermanence , etc. This card can be taken from the deck to hand thanks to Condemned Witch .
Called by the Grave (Support)
Anti-hand trap cards are also reasonable choices when building decks at the present time.
A few other support cards can be played
Cauldron of the Old Man
When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.
Cards deal other damage
Ring of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
Things to keep in mind when using this strategy
Notes when using drawing cards
Card of Demise
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
Chicken Game
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.
At the end of the turn when you use Into the Void or Card of Demise , you must discard all cards in your hand to the Graveyard.
Extra decks may not be necessary for the Nurse burn strategy, but you cannot use strong card draw supports like Pot of Extravagance or Pot of Prosperity . The reason is that these cards will not let you draw more cards during the turn you use them and the number of cards with card drawing effects in this deck is not small.
Chicken Game is also a good card drawing support but is not suitable for LP burning strategies.
Notes when using Trap Trick
Trap Trick
Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
Card of Demise
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
Trap Trick allows you to immediately use the card placed face down by this card's effect. However, you can only activate 1 trap card after activating Trap Trick until the end of your turn. You need to chain before successfully activating Trap Trick to avoid discarding your trap cards.
Trap Trick can only place normal trap cards from the deck face down and you need to have at least 2 of those cards with the same name in the deck to be able to place it face down on the field. You cannot set Simochi from the deck onto the field thanks to Trap Trick , instead you can set Gift Card or Secret Blast .
To be able to activate Trap Trick , you need to have 1 more empty box in the magic and trap area. You should not be too greedy and need to consider the situation before wanting to put all the cards in your hand face down in the grave to draw 3 cards thanks to Card of Demise or regret having to discard all the cards drawn by Into the Void . Card of Demise at the end phase.
The best time to activate trap cards is during your opponent's draw phase or standby phase. The possibility of cards like Lightning Storm or Harpie's Feather Duster appearing is not low. During your opponent's main phase, your trap cards can be chained to Lightning Storm or Harpie's Feather Duster , however the card placed face down by Trap Trick will be destroyed and you will not have a chance to activate it.
In case you encounter Lightning Storm or Harpie's Feather Duster , you can use Trap Trick to place Secret Blast on the field to deal a little more damage to the opponent when the Secret Blast is destroyed by the opponent.
Epilogue
The Nurse burn strategy has existed for a long time in the game with a style of play that "takes profits to make losses" for the opponent. Over time, trap cards are no longer used much in the game, supports Trap Trick was also introduced to help trap cards regain their position ( Trap Trick ) making the strategy still viable when playing at the present time. Wishing you have fun experiences with Nurse .
Lord of the Heavenly Prison (Monsters provide strong support for face-down strategies)
Lord of the Heavenly Prison
ATK:
3000
DEF:
3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
Lord of the Heavenly Prison can protect face-down cards on the field to be used in decks or set up many trap cards. In addition, this monster also has the effect of pulling an additional spell or trap card from the deck onto the field, creating an additional advantage for your strategy. This is also a monster that helps Eldlich fill the void in the deck created by the ban list.