Instructions for building and playing Mathmech (part 1)

Instructions for building and playing Mathmech (part 1)

After the article that started the Cyberse race - Code Talker , next, I would like to bring you another article that is also tyrannical about the Cyberse, Mathmech




overview

Mathmech is an archetype that focuses on swarming the field with Level 4 Cyberse Monsters to Summon Synchro, Xyz and/or Link Monsters. In particular, many Mathmech cards can temporarily control Monster ATK. Although known for its ability to go second in OTK with Geomathmech Final Sigma , this deck is very versatile and is often preferred first. First, this deck aims to set up a field with suitable disruptions and execute an OTK the following turn.

In this section, I will only introduce the Cores of the deck. So, pay attention and wait for another part in the following guides!



Core

Main Deck

Mathmech Diameter (3x)
R rarity
Limited to 1 copy
Mathmech Diameter
R rarity
Limited to 1 copy
Mathmech Diameter

When Normal Summoned, this card allows you to Special Summon a Level 4 Cyberse Monster to your GY. Additionally, a Mathmech Monster that was Synchro or Xyz Summoned using Mathmech Diameter as material gains a full negate during the turn it was Summoned. Another plus is that this card is also a Tuner.

Mathmech Nabla (1-2x)
SR rarity
Mathmech Nabla
SR rarity
Mathmech Nabla

This card allows you to Tribute 1 Cyberse Monster to Special Summon 1 Mathmech Monster from your Deck. Furthermore, during the turn Mathmech Nabla is sent to the GY, your Cyberse Monsters in your Extra Monster Zone can make up to 2 attacks on the Monsters . This card is also a Tuner. Use 2 Mathmech Nabla if you are using Pot of Desires in the deck.

Mathmech Sigma (3x)
SR rarity
Mathmech Sigma
SR rarity
Mathmech Sigma

This card is an extender that can Special Summon itself from your hand or GY if you control no Monsters in the Extra Monster Zone. However, it will lock you into the Cyberse Extra Deck monster for the rest of the turn, and it will be banished when it leaves the field. Note that if this card is used as an Xyz material, it will not be banished when split. Finally, this card can be considered a Tuner or non-Tuner when used as Synchro material for Mathmech Monsters.

Mathmech Addition and Mathmech Subtraction (3x)
R rarity
Mathmech Addition
R rarity
Mathmech Addition
R rarity
Mathmech Subtraction
R rarity
Mathmech Subtraction

These cards are extenders that can Special Summon themselves from your hand by targeting a face-up Monster on the field, increasing/decreasing the targeted Monster's ATK by 1000 for one turn. Like Mathmech Sigma , they lock you into Cyberse Extra Deck Monsters for the rest of the turn. These cards are not Tuners.

Mathmech Multiplication (1x)
N rarity
Mathmech Multiplication
N rarity
Mathmech Multiplication

This card can increase the Level of a Level 4 Cyberse Monster to 8. Therefore, you can easily Summon Geomathmech Final Sigma using Mathmech Multiplication and any Level 4 Tuner. Furthermore, during the turn Mathmech Multiplication is sent to GY, you can double the ATK of Cyberse Monsters in the Extra Monster Zone, allowing you to easily OTK. This card is not a Tuner.

Mathmech Superfactorial (1-2x)
N rarity
Mathmech Superfactorial
N rarity
Mathmech Superfactorial

Similar to Tri-Brigade Revolt , this card allows you to Special Summon a Mathmech Synchro / Xyz Monster using a Mathmech Monster in your GY. Most commonly, you activate this card during your opponent's turn to Special Summon Primathmech Laplacian . Use 2 Mathmech Superfactorial if you are using Pot of Desires or 2 Primathmech Laplacian.



Core

Extra Deck

Primathmech Alembertian (2-3x)
UR rarity
Primathmech Alembertian
UR rarity
Primathmech Alembertian

This card is your main searcher. When Summoned, it can search any Mathmech card, most commonly Mathmech Superfactorial . Additionally, this card allows you to Tribute 1 Monster to Special Summon 1 Level 4 Mathmech Monster from your hand or GY. Required to have 2 Alembertian Primathmechs.

Primathmech Laplacian (1-2x)
SR rarity
Primathmech Laplacian
SR rarity
Primathmech Laplacian

This card is your primary form of interruption. When Summoned, it can send up to 3 of your opponent's cards to their GY. Typically, you want to Summon it during your opponent's turn using Mathmech Superfactorial and Mathmech Diameter , providing a comprehensive negate. This card can also protect your Mathmech cards from being destroyed by card effects. Requires 1 Primathmech Laplacian.

Geomathmech Final Sigma (1x)
UR rarity
Geomathmech Final Sigma
UR rarity
Geomathmech Final Sigma

This card is your boss archetype. While in the Extra Monster Zone, it is unaffected by card effects (except Mathmech cards) and doubles any battle damage it deals when fighting your opponent's Monsters . Note that combat damage is not doubled if it is a direct attack. Generally, you want to Summon it with Mathmech Multiplication to double its ATK and instantly OTK. This card also searches for any Mathmech card when it is destroyed by battle or card effect. However, this effect is rarely used as you should only Summon Geomathmech Final Sigma when you are sure you can OTK.



Other Mathmech cards

 

The remaining Mathmech cards
N rarity
Mathmech Billionblade Nayuta
N rarity
Mathmech Billionblade Nayuta
N rarity
Mathmech Division
N rarity
Mathmech Division
SR rarity
Geomathmech Magma
SR rarity
Geomathmech Magma
N rarity
Mathmech Induction
N rarity
Mathmech Induction
N rarity
Mathmech Equation
N rarity
Mathmech Equation

The remaining Mathmech cards are useful in certain situations, but are generally unused in most Mathmech decks.
  • Mathmech Division allows you to Tribute a Cyberse Monster in the Extra Monster Zone and Special Summon a Level 4 Cyberse Monster from your hand and/or GY. Additionally, during the turn it is sent to the GY, it can halve the Monster's ATK. However, Mathmech Multiplication is generally a better alternative.
  • Mathmech Equation is an extender that can Special Summon a Mathmech Monster from your GY. However, unlike most of your other extenders, it does not add additional Mathmech named monsters to your GY and therefore does not set up a Mathmech Superfactorial .
  • Mathmech Billionblade Nayuta is an equip card that allows you to send a Mathmech Monster from your deck to your GY to increase the ATK of the equipped Monster. This card, combined with Mathmech Multiplication and Mathmech Division, can adjust the ATK of Monsters when sent to the GY. However, you can easily Summon Mathmech Multiplication from your deck using other cards.
  • Mathmech Induction provides a form of disruption by revealing one of your opponent's cards. However, because it is a Trap, it is often too slow.
  • Geomathmech Magma allows you to destroy up to 2 of your opponent's cards if it destroys a Monster in battle. If you don't have a reaction to your opponent's Maxx "C" , you can Summon Geomathmech Magma to establish some presence on the field without giving your opponent too many card draws. However, Accesscode Talker is generally a better alternative.



Other Cores

Main Deck

Balancer Lord (3x)
SR rarity
Balancer Lord
SR rarity
Balancer Lord

This card is your main starter and allows you to perform an additional Normal Summon. Furthermore, when banished, you can Special Summon a Level 4 or lower Monster from your hand. Normally, you activate Cyberse Wicckid 's effect to banish Balancer Lord and search Mathmech Tuner. You can then activate Balancer Lord's effect to Special Summon the searched Monster.

Parallel eXceed (3x)
N rarity
Limited to 2 copies
Parallel eXceed
N rarity
Limited to 2 copies
Parallel eXceed

This card is an extender that can Special Summon itself from your hand when you Link Summon. You can then Special Summon another Parallel eXceed from your Deck. And because its Level becomes 4, you can use it to Summon Link Monsters like Link Devotee or Xyz Monsters like Primathmech Alembertian .

Cynet Mining and Pot of Desires (2-3x)
UR rarity
Limited to 2 copies
Cynet Mining
UR rarity
Limited to 2 copies
Cynet Mining
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires

These cards are your main consistency cards. Use 2-3 Pot of Desires or 2 Cynet Mining , depending on preference. Cynet Mining allows you to search for any Level 4 or lower Cyberse Monster at the cost of sending 1 card from your hand to the GY. If you send Mathmech Sigma to your GY, you can Special Summon it to your field. However, the card advantage is inherently -1, and Mathmech tends to burn through the resources in its hand at a very fast rate. On the other hand, Pot of Desires allows you to draw 2 random cards at the cost of banishing 10 random cards from your Deck. However, it is always +1 card advantage. If you run Pot of Desires, you should run 2 Mathmech Nabla and 2 Mathmech Superfactorial to reduce the probability of all copies being banished.



Extra Deck

 

Link Disciple and Link Devotee (1x)
SR rarity
Link Disciple
SR rarity
Link Disciple
N rarity
Link Devotee
N rarity
Link Devotee

These cards are your main Link-1 Monsters. In general, you want to Link Summon Link Disciple using your starter and Link Devotee using your extender. You can then activate Link Disciple's effect to Tribute Link Devotee and the mulligan, activating Link Devotee's Effect to Special Summon 2 Tokens. Note that Link Devotee will lock you into Link Monster 2 or lower .

Link Spider and Linguriboh (1x)
SR rarity
Link Spider
SR rarity
Link Spider
SR rarity
Linguriboh
SR rarity
Linguriboh

These cards are your other Link-1 Monsters. Run at least 1. Link Spider allows you to recover somewhat after being hit by Nibiru, the Primal Being , while Linguriboh allows you to negate Trap cards. If you have Cyberse Wicckid and a Token from Link Devotee on the field, you can link summon Link Spider / Linguriboh using the Token to activate Cyberse Wicckid's effect. Typically, you Summon Link Spider or an extender like Mathmech Addition via Linguriboh on your first turn, allowing you to use Linguriboh against your opponent's Traps on the following turn.

Cyberse Wicckid (1x)
R rarity
Cyberse Wicckid
R rarity
Cyberse Wicckid

This card allows you to search any Cyberse Tuner if a Monster is Special Summoned to the area it points to. It also protects Cyberse Monsters it points to from being destroyed by card effects. Generally, you want to Link Summon Cyberse Wicckid using Link Disciple and 1 Token from Link Devotee . You can then Link Summon Link Spider / Linguriboh using the remaining Token, activating Cyberse Wicckid's effect to search for 1 Tuner Mathmech. If you banish Balancer Lord , you can Special Summon the Tuner Mathmech you searched for.

I:P Masquerena (1x)
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

This card is your secondary form of interruption. Typically, you want Link to summon I:P Masquerena at the end of your turn in a zone that Cyberse Wicckid points to. You can then Link summon a Link Monster (e.g. Knightmare Unicorn ) during your opponent's turn. Note that you can only use non-link Monsters to link summon I:P Masquerena . However, you can activate Primathmech Alembertian 's effect to Tribute a Cyberse Link Monster and Special Summon a non-link Mathmech Monster.

Transcode Talker and Splash Mage (1x)
SR rarity
Transcode Talker
SR rarity
Transcode Talker
SR rarity
Splash Mage
SR rarity
Splash Mage

These cards allow you to climb Accesscode Talker by using any 2 Cyberse Monsters. First, Link summons Splash Mage using any 2 Cyberse Monsters. Then, activate Splash Mage's effect to Special Summon a Cyberse Monster from your GY. Link summons Transcode Talker with the Splash Mage and Cyberse Monster you just Summoned. Then, activate Transcode Talker's effect to Special Summon a Cyberse Link Monster from your GY. You can now Link summon Accesscode Talker using Transcode Talker and the Cyberse Link Monster you just Summoned.

Accesscode Talker (1x)
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

This card is your sub-boss. Generally, you want to Summon Accesscode Talker via Geomathmech Final Sigma if your opponent doesn't control any Monsters OR if your opponent controls any cards that need to be turned on. You can also Summon Accesscode Talker using Mathmech Multiplication to double its ATK (5300 -> 10600) and instantly OTK. Additionally, you can also OTK without Mathmech Multiplication using Accesscode Talker (5300) and Primathmech Alembertian + Mathmech Addition (2300 -> 3300).

Some important interactions between Accesscode Talker and Mathmech Multiplication to keep in mind:
  • You must link chain 1 Effect of Mathmech Multiplication and link chain 2 Effect of Accesscode Talker. This way, your Accesscode Talker's ATK becomes 2300 -> 5300 -> 10600. Also, your opponent cannot counter this. On the other hand, if you chain 1 effect of Accesscode Talker and chain 2 effects of Mathmech Multiplication, your Accesscode Talker's ATK will become 2300 -> 4600 -> 7600. Furthermore, your opponent can counter recover this.
  • When your opponent activates cards like Infinite Impermanence , Accesscode Talker's ATK will remain at 10600, not 2300.
  • If you fail to OTK successfully, Accesscode Talker's ATK will return to 2300, not 5300, at the end of your turn.



End of part 1

And that's all for part 1 of the article on how to play and build Mathmech. Please look forward to the rest of the deck in the following parts!




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