Instructions on how to build and play Pendulum Magician

Instructions on how to build and play Pendulum Magician

This will be a guide to help you better understand in detail what you need to do to build and play Pendulum Magician!!!




overview

Pendulum Magicians are a pendulum archetype based on 2 separate support waves of magicians (not including Dark Magicians). The first wave was the original structure deck with cards still played in modern lists such as Wisdom-Eye Magician and Oafdragon Magician . Wave 2 of magician support in tcg is a version of a mini set called Pendulum Evolution which contains all the new pendulum magicians you might recognize like Harmonizing Magician and Double Iris Magician . After this second wave, the deck was much better than before, but since it was released in the middle of the Zoodiac tier 0 format, it didn't make much of a splash in the meta. A few months after Links was released in the tcg, pendulum magicians will receive the support they need to become a tier 1 deck through Heavymetalfoes Electrumite . For a long time the deck was at the top until constant hits on each subsequent list board finally knocked the deck out of the rankings in tcg. Nowadays, we have both Electrumite and Astrograph at 1 in Master Duel, cards that were previously banned in tcg, and because of this this deck is very playable now. This deck can be played in a variety of ways, and I'll cover the different variations you can play in this guide, but for the purposes of this guide, I'll focus on what I considered good around balanced lists rather than going too deep into things like ftk builds and other things.



Core

Beast

Wisdom-Eye Magician (3x)

SR Rarity
Wisdom-Eye Magician
SR Rarity
Wisdom-Eye Magician
Wisdom-Eye Magician
LIGHT 45
Wisdom-Eye Magician
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.


Your main card for consistency, its main effect in the pendulum zone allows you to destroy it and put another scale magician in its place from the deck as long as you have another magician or performapal in the zone other pendulum. We'll want to play 3 so we can see it consistently to get the exact scales we need while filling the extra deck with a body we can summon.

Oafdragon Magician (2-3x)

R Rarity
Oafdragon Magician
R Rarity
Oafdragon Magician
Oafdragon Magician
WIND 62
Oafdragon Magician
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


This card is by far your lowest scale. When there is a magician in another pendulum, you can use Oafdragon to add a magician or odd-eyes from your Extra Deck face-up to your hand. This is important if you need to regain a body to help overcome the limit of monsters you can summon, get a card to continue your next turn, or if you have to do something like Normal summon a Harmonizing Magician to create electrumite and now you want to add it back to your hand so you can use its effect with your pendulum summoning. As a monster, when it is normal or special summoned, it can target a magician or odd-eyed monster in your graveyard and add it to your hand. This effect doesn't come up very often because your cards only end up in the grave when detached from xyz, removed by Pendulum Call , or their summons are negated by something like Solemn Strike . This card also has an awkward level of 6, meaning it cannot be summoned normally without a sacrifice or used very easily to create rank 4 or synchro level 8, however with Links are available then it's not a problem and so we can comfortably play multiple copies of these without worrying about it clogging up our deck.

Double Iris Magician (1x)

SR Rarity
Double Iris Magician
SR Rarity
Double Iris Magician
Double Iris Magician
DARK 48
Double Iris Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. [ Monster Effect ] (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.


We only use copies because the game only allows us to use one copy. When this card is destroyed, it searches for a Pendulumgraph from the deck. Star and Time Pendulumgraph are some of the more powerful cards we'll be playing, and this card allows us to see them consistently. It also has a scale effect that allows you to target a Dark spellcaster monster you control to then cause that monster to deal double damage to a monster this turn and then destroy destroy iris in scale after this effect is applied. The new wave of magician cards often have pendulum effects that you can activate in scale, which will then destroy themselves, and they will have monster effects that activate when destroyed. We mainly want to focus on monster effects, and it's important to note that none of them are difficult once per turn. So if you have the ability to kill any new magician twice in one turn, it will trigger their effects twice.

Black Fang Magician (1-2x)

SR Rarity
Black Fang Magician
SR Rarity
Black Fang Magician
Black Fang Magician
DARK 48
Black Fang Magician
  • ATK:

  • 1700

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.


As one of our main high scales, this card will be quite effective. It has a pendulum effect that allows you to halve the attack power of a monster your opponent controls and then destroy it yourself. Monster effect allows you to special summon a dark spellcaster monster from your graveyard when this card is destroyed. Both of those effects can be very useful and will appear, but mostly this card is played as another high scale option. You usually play one of these but with astrograph and electron electrumite coming back I can see playing 2 copies being very viable because if you destroy one with electrumite to add back astro you might want the second copy in the deck so the atro can be easily searched.

Purple Poison Magician (1-2x)

SR Rarity
Purple Poison Magician
SR Rarity
Purple Poison Magician
Purple Poison Magician
DARK 41
Purple Poison Magician
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


Purple Poison has a fairly low scale, but you usually don't want it because oafdragon often serves a better role with its pendulum effect allowing you to recycle cards from your extra deck. As a pendulum effect, Purple Poison will increase your monster's attack power by 1200 and then destroy itself before damage calculation. When this card is destroyed, you can target a face-up card on the field and destroy it. This is a more useful effect and when activated at the damage step, it is more difficult for your opponent to avoid the destructive effect. Usually you will summon this card and sometimes keep it on the field as a target for Time Pendulumgraph to destroy so you can turn on 2 cards with the effects of time and purple poison. Like black fang, I find playing 2 copies to help facilitate taking advantage of astro.

Astrograph Sorcerer (1x)

UR Rarity
Astrograph Sorcerer
UR Rarity
Astrograph Sorcerer
Astrograph Sorcerer
DARK 71
Astrograph Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


As you've seen this card mentioned before, this card is key in electrumite plays and allows us to gain card advantage quite easily. Its main monster effect allows it to special summon itself from the hand when a card we control is destroyed, then on the same chain, you can choose 1 monster from the grave, extra deck or be destroyed. banish and be destroyed this turn, and add 1 monster with the same name from your deck to your hand. This combo is great with electrumite because the main combo is to send astrograph to the extra deck with electrumite's effect, then you destroy a card in your pendulum zone to add astrograph, and then when electrumite's effect resolves it activates. activate to draw a card, you can activate the card you destroyed if it has a float effect, and finally astrograph will activate from your hand to summon itself and often search for the card you destroyed. Another monster effect allows you to summon Z-ARC but it is not feasible or suitable in competitive matches. This card's scale effect allows you to self-destruct and activate in the pendulum zone or special summon a Stargazer Magician from your deck. You usually do this so you can create an electrumite with Stargazer Magician and another Normal summoned pendulum card and get arrow links that will then allow you to summon more monsters from the extra deck when you finally do. now summons pendulum.

Stargazer Magician (0-1x)

N Rarity
Stargazer Magician
N Rarity
Stargazer Magician
Stargazer Magician
DARK 51
Stargazer Magician
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.


As a gem to summon from astro, some people choose not to play this card, but I will still play it. Using it makes the pendulum effect quite vivid and clear, it doesn't create a terribly low scale.

Chronograph Sorcerer (1x)

SR Rarity
Chronograph Sorcerer
SR Rarity
Chronograph Sorcerer
Chronograph Sorcerer
DARK 68
Chronograph Sorcerer
  • ATK:

  • 2000

  • DEF:

  • 1700


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


This card works very similarly to astro. It has a scale effect that allows you to summon Timegazer Magician or place it in the pendulum zone, which you will mainly use to perform pendulum summons with electrumite. Monster effects work similarly where if a card you control is destroyed, Chronograph will activate in hand to special summon itself but instead of searching for a card like astro, it will be able to special summon a additional cards from your hand. This is a very useful and relevant effect because if you start with something like magician, wisdom-eye, chronograph and another pendulum monster; you can use wisdom-eyes to destroy yourself to complete your scale, which will then activate chronograph in your hand to summon itself and another card to create your electrumite without using Normal summon your.

Timegazer Magician (0-1x)

N Rarity
Timegazer Magician
N Rarity
Timegazer Magician
Timegazer Magician
DARK 38
Timegazer Magician
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


Like targazer, we play this card primarily as a body used to summon electrumite. I would play 1 copy of the card but again I can see some builds that are suitable for not taking it.

Harmonizing Magician (2x)

R Rarity
Harmonizing Magician
R Rarity
Harmonizing Magician
Harmonizing Magician
DARK 48
Harmonizing Magician
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.


This is one of your best cards in the entire deck, it is a level 4 tuner with a powerful effect. This card has a few important limitations that you need to be aware of, mainly that it cannot be summoned from the extra deck and you cannot use it as fusion, synchro or xyz material unless the other materials are pendulum magician monster. This is mainly relevant when you want to use it to synchro out level 8 or xyz out rank 4, but this does not apply to Links so you can summon Link using Harmonizing Magician and any monster. any other animal as raw material. When this card is pendulum summoned from the hand, you can activate its effect to special summon another magician monster from the deck in defense position. That monster's effects will be negated and will be banished when it leaves the field. This allows you to create link 2, synchro or xyz from just this one card and is important for some of our combos. We play 2 copies because we are simply allowed to play 2 copies. As for the pendulum effect, this card simply increases the monster's attack and defense by 100 for each face-up magician monster in the extra deck. This effect can be very relevant, but you usually wouldn't use this as a scale unless you start with 2 copies.

Performapal Celestial Magician (0-1x)

UR Rarity
Performapal Celestial Magician
UR Rarity
Performapal Celestial Magician
Performapal Celestial Magician
DARK 48
Performapal Celestial Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn. [ Monster Effect ] During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control. ● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card's ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Celestial Magician" once per turn.


This card is quite interesting because it is both a performapal searched from Performapal Pendulum Sorcerer , and a Magician so it can gain benefits from being one of the large scales and can be summoned and used as Raw material with harmonizing magician. You can activate this card's monster effect at any time during the turn it is normal or special summoned, and it gains different effects based on the type of card you control. First of all, if you bring this card out, you will gain the effect of controlling a pendulum monster, allowing you to search for any pendulum monster during the end phase. But there are other related effects if you control an xyz, fusion, or synchro monster such as being able to double this card's ATK, attack directly, and prevent your opponent from activating monster effects this turn. As a pendulum effect, this card can activate if one of your face-up fusion, synchro, or xyz monsters is destroyed. This card will then activate allowing you to special summon the destroyed monster and then destroy this monster. We usually play a copy here so we have another target for pendulum sorcerer while this card still has a pretty good effect.

Tuning Magician (1-3x)

N Rarity
Tuning Magician
N Rarity
Tuning Magician
Tuning Magician
DARK 1
Tuning Magician
  • ATK:

  • 0

  • DEF:

  • 0


If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.


As the only non pendulum magician monster we use, this card can end up being quite useful. The fact that it's not a pendulum means it doesn't combo well with some special effects that require a magician pendulum monster, but this card is still very strong. It is a level 1 tuner that when Normal or Special summoned, your opponent gains 400 LP and you then take 400 LP damage. If you have 2 magicians in your pendulum zone, you can special summon this card from your hand or grave but then banish it when it leaves the field. This effect makes this card very useful because you can easily get materials to Link Summon by Linking this card and then using the effect in the graveyard. It being a level 1 tuner is also important because you can make any of your level 8 synchro using tuning magician and astrograph as materials. You will want to use 1-3 copies depending on your preference. This card is usually summoned from Crystron Halqifibrax , so you don't need many copies, but some people like to play more to be able to see it on their first turn so you can banish a copy from the Pot of Desires and still have another copy in the deck to use.

Performapal Skullcrobat Joker (3x)

SR Rarity
Performapal Skullcrobat Joker
SR Rarity
Performapal Skullcrobat Joker
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


Although this card is not a magician in name, when it is Normal Summoned, it searches for any magician, performapal, or odd-eyes card from your deck to your hand. This gives us very good consistency with a card that almost searches the entire deck. This card's pendulum effect is just a restriction that doesn't allow you to summon pendulums or any cards other than monsters magician, performapal, and odd-eyes. This card is almost never used as a scale pendulum as it can usually be Normal Summoned to search for the high scale you want.

Performapal Pendulum Sorcerer (2-3x)

UR Rarity
Performapal Pendulum Sorcerer
UR Rarity
Performapal Pendulum Sorcerer
Performapal Pendulum Sorcerer
EARTH 42
Performapal Pendulum Sorcerer
  • ATK:

  • 1500

  • DEF:

  • 800


[ Pendulum Effect ] If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.


This card is another main performapal we use. When summoning a pendulum, you can target up to 2 cards you control and then destroy them, allowing you to search your deck for a performapal monster for each card you destroy. This is very useful because you can destroy cards like Double Iris Magician to search for a Skullcrobat Joker to continue and activate Double Iris. This card is a low scale that can be used once. Its effect increases the ATK of all performapal monsters by 1000 for the turn that a performapla monster is pendulum summoned. You can play 2-3 copies depending on preference and commonly available deck space.



Spell and Trap

 

Duelist Alliance (2-3x)

SR Rarity
Duelist Alliance
SR Rarity
Duelist Alliance
Duelist Alliance
Spell Normal
Duelist Alliance

    If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


    This deck is mostly monster cards since it is a pendulum deck, but there are some spells that help facilitate our turns and Duelist Alliance is one of them. When a card is in the pendulum zone, this card allows you to search for a pendulum monster or spell/trap that has the word pendulum in its name. Specifically, the cards we can search for in this deck are Performapal Pendulum Sorcerer , Double Iris Magician , Pendulum Call , Star Pendulumgraph and Time Pendulumgraph . The reason this card can be searched for Double Iris is because Double Iris has an effect that always treats it as a “Pendulum Dragon” card meaning it can be searched by Duelist Alliance . We usually play 2-3 copies because we want to start with this card because the things it searches are quite good.

    Pendulum Call (1-3x)

    SR Rarity
    Pendulum Call
    SR Rarity
    Pendulum Call
    Pendulum Call
    Spell Normal
    Pendulum Call

      Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


      This card is a very powerful card that allows you to discard a card and then search for 2 magician pendulums with different names. Additionally, your magician pendulum cards in the pendulum area cannot be destroyed until the end of your opponent's next turn. There is a restriction that does not allow you to activate this card if you have activated a magician monster's pendulum effect this turn. This is important to note because you cannot use wisdom eye before activating Pendulum Call . Please also note that using wisdom eye after activating Pendulum Call will have no effect because Pendulum Call does not allow destroying your magician and wisdom eye will not be able to use effects. These limitations can be a bit annoying, but they also protect you, and this brings great consistency to your deck. Use at least one copy but how many depends on your satisfaction as this card is also searchable from Duelist Alliance .

      Star Pendulumgraph (1x)

      R Rarity
      Star Pendulumgraph
      R Rarity
      Star Pendulumgraph
      Star Pendulumgraph
      Spell Continuous
      Star Pendulumgraph

        Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.


        This card is great for consistency because using it allows you to search a magician monster once per turn whenever a magician leaves the field. You can easily activate this card before summoning pendulum by using wisdom-eyes' effect, but don't forget it will also activate from Linking your monsters or using them as synchro materials and fusion. It also has the additional effect of preventing your spellcasters from being targeted by spells, although this is not always present. We'll be playing one copy because it's searchable from both duelist alliance and double iris and starting more than one copy doesn't hurt us much.

        Time Pendulumgraph (1-2x)

        R Rarity
        Time Pendulumgraph
        R Rarity
        Time Pendulumgraph
        Time Pendulumgraph
        Trap Continuous
        Time Pendulumgraph

          Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.


          This card is one of our main searchable interruptions. It has a similar effect to Star Pendulumgraph in that our spellcasters cannot be targeted by traps. Its main effect is to allow us to target a magician we control and another card on our opponent's field and then destroy both. This is quite effective because we can activate the magician's float effect, while also confusing the opponent. There is another important effect about this card that you should know. If this card does not destroy 2 cards from this effect, you can send 1 additional card from the field to the field. This second effect is extremely powerful because it is non-destructive. The main ways we will trigger this will be by targeting an indestructible scale from Pendulum Call or if you target your opponent's hand and they trigger an effect that tries to dodge Time Pendulumgraph . On the resolve step, your opponent's card will not be destroyed there, but you can send a card they control to the grave, possibly even a new card they may have replaced to try and dodge your effect.



          Extra Deck

           

          Heavymetalfoes Electrumite (1x)

          UR Rarity
          Heavymetalfoes Electrumite
          UR Rarity
          Heavymetalfoes Electrumite
          Heavymetalfoes Electrumite
          FIRE
          Heavymetalfoes Electrumite
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


          The best pendulum support from a Link monster, Electrumite has seen some rough times in the TCG with it being banned. It's now back in Master Duel and allows us to do some very nice plays with it. When this card is Summoned, it can send any pendulum monster from your deck to your extra deck face-up, although we will mostly send Astrograph Sorcerer . Another effect allows you to target a face-up card you control, then destroy it and add a face-up pendulum monster from your extra deck to your hand. Finally, this card has an effect that forces you to draw a card if a card in your pendulum leaves the field. As detailed earlier, this synergizes very well with astrograph, which will search again for anything we've destroyed while summoning itself and giving us another draw.

          Selene Queen of the Master Magicians (2x)

          UR Rarity
          Selene, Queen of the Master Magicians
          UR Rarity
          Selene, Queen of the Master Magicians
          Selene, Queen of the Master Magicians
          LIGHT
          Selene, Queen of the Master Magicians
          • ATK:

          • 1850

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


          This is the only other remaining Link that I can say is the core of the magician pendulums. It has great Link markers for pendulums and is easy to summon with a nice effect that allows you to extend your turn. We will be playing 2 copies as she can be easily created from electrumite and on turn 3 onwards she will appear a lot for recovery plays. The fact that she is an easy to summon 3 link that can summon a link from the grave is also quite beneficial for OTK accesscode players.



          Tech + Engine

           

          Mythical Beast Master Cerberus and Mythical Beast Jackal King (Mythical Beast Engine)

          UR Rarity
          Mythical Beast Master Cerberus
          UR Rarity
          Mythical Beast Master Cerberus
          Mythical Beast Master Cerberus
          LIGHT 84
          Mythical Beast Master Cerberus
          • ATK:

          • 2800

          • DEF:

          • 2800


          [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.


          UR Rarity
          Mythical Beast Jackal King
          UR Rarity
          Mythical Beast Jackal King
          Mythical Beast Jackal King
          DARK 64
          Mythical Beast Jackal King
          • ATK:

          • 2400

          • DEF:

          • 1400


          [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.


          This engine is considered another way to bring a pendulum body onto the field without needing to summon Normal or pendulum. The idea is to use the scale effect of Mythical Beast Master Cerberus to search for Mythical Beast Jackal King so that he can then use his scale effect to special summon Cerberus. If played later, this card is quite strong because if you activate two spells after Master Cerberus is on the field, it can banish a card by removing the spell counter. This engine also makes it possible for you to summon the jackal king pendulum back to you for a negate after a spell has been activated. The main downside to this card is that Ash Blossom & Joyous Spring can negate your Cerberus without destroying it, leaving scale 4 to effectively end your turn with no way to remove it.

          Abyss Actor - Curtain Raiser (0-1x)

          R Rarity
          Abyss Actor - Curtain Raiser
          R Rarity
          Abyss Actor - Curtain Raiser
          Abyss Actor - Curtain Raiser
          DARK 47
          Abyss Actor - Curtain Raiser
          • ATK:

          • 1100

          • DEF:

          • 1000


          [ Pendulum Effect ] If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. [ Monster Effect ] Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.


          This is another card, often played to help us create electrumite. Its scale effect allows it to be special summoned once per battle if you control no monsters. This avoids blocking your scale from Ash while also having a very useful scale 7 if you need it. Not a bad choice if you want to focus your consistency more on making electrumite one.

          Endymion the Mighty Master of Magic (1-2x)

          UR Rarity
          Endymion, the Mighty Master of Magic
          UR Rarity
          Endymion, the Mighty Master of Magic
          Endymion, the Mighty Master of Magic
          DARK 78
          Endymion, the Mighty Master of Magic
          • ATK:

          • 2800

          • DEF:

          • 1700


          [ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.


          This card can be searched from electrumite. After creating Selene with 6 counters, you can use Endymion as a scale to remove those counters and non-target destruction to all cards you control that have spell counters on them. The problem is that it usually only has Endymion and Selene, so while a non-target kill using 2 copies is fine, it's more likely to brick you since it's not a magician and That turn happens very rarely because you usually want to search astrograph.

          Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon (Set Vortex Dragon)

          R Rarity
          Odd-Eyes Absolute Dragon
          R Rarity
          Odd-Eyes Absolute Dragon
          Odd-Eyes Absolute Dragon
          WATER
          Odd-Eyes Absolute Dragon
          • ATK:

          • 2800

          • DEF:

          • 2500


          2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


          R Rarity
          Odd-Eyes Vortex Dragon
          R Rarity
          Odd-Eyes Vortex Dragon
          Odd-Eyes Vortex Dragon
          WIND 7
          Odd-Eyes Vortex Dragon
          • ATK:

          • 2500

          • DEF:

          • 3000


          1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


          Another negate that we can set up quite easily is vortex dragon. This can be done by summoning Odd-Eyes Absolute Dragon using any 2 level 7 monsters, then overlaying Absolute and from there becoming Odd-Eyes Vortex Dragon when it is sent to the grave. Astrograph is usually one of the level 7 monsters you have, and you can put a dragonpit magician in your deck to summon harmonizing magician like other monsters.

          Supreme King Dragon Darkwurm, Supreme King Gate Zero and Supreme King Gate Infinity (Darkwurm Engine)

          R Rarity
          Supreme King Dragon Darkwurm
          R Rarity
          Supreme King Dragon Darkwurm
          Supreme King Dragon Darkwurm
          DARK 45
          Supreme King Dragon Darkwurm
          • ATK:

          • 1800

          • DEF:

          • 1200


          [ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


          N Rarity
          Supreme King Gate Zero
          N Rarity
          Supreme King Gate Zero
          Supreme King Gate Zero
          DARK 7
          Supreme King Gate Zero
          • ATK:

          • 0

          • DEF:

          • 0


          [ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


          N Rarity
          Supreme King Gate Infinity
          N Rarity
          Supreme King Gate Infinity
          Supreme King Gate Infinity
          DARK 713
          Supreme King Gate Infinity
          • ATK:

          • 0

          • DEF:

          • 0


          [ Pendulum Effect ] If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


          Darkwurm is a monster that can special itself from the grave and when summoned will search for one of these supreme king gates, this helps create electrumite without summoning a pendulum, and it also has a decent scaling effect Good allows it to expand another gate from the deck giving you a scale to summon the pendulum with. The basic ways to get Darkwurm from the deck to the grave is through cards like Foolish Burial , Dragon Shrine , or even discarding it for Pendulum Call . Typically, these cards have been used in ftk pendulum decks. Darkwurm will usually search one of the gates while electrumite will search the other gate. When both gates are in the pendulum area, they can activate an effect that destroys them to search for Instant Fusion . For ftk, you will use Instant Fusion to summon Lyrilusc - Independent Nightingale , link it together to get it in the grave and then use your 4 dark pendulum monsters to summon 2 copies of Supreme King Dragon Starving Venom . They will then copy the effect of the lyrilusc in the grave and can burn your opponents for 4,000 damage each. In tcg, this is a very effective and consistent ftk. I'm sure there's a good way to build a semi-consistent version of this ftk in MD, but I won't mention it any further than mentioning it here.

          Artifact Dagda and Artifact Scythe (Artifact Engine)

          SR Rarity
          Artifact Dagda
          SR Rarity
          Artifact Dagda
          Artifact Dagda
          LIGHT
          Artifact Dagda
          • ATK:

          • 1500

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


          UR Rarity
          Artifact Scythe
          UR Rarity
          Artifact Scythe
          Artifact Scythe
          LIGHT 5
          Artifact Scythe
          • ATK:

          • 2200

          • DEF:

          • 900


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


          This is an engine that pendulums can use very effectively, setting scythe with magician tg wonder will enable pendulums to only summon a harmonizing magician.

          Other Techs

          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              SR Rarity
              Pot of Desires
              SR Rarity
              Pot of Desires
              Pot of Desires
              Spell Normal
              Pot of Desires

                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                Tag(s):

                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                As a combo deck based on 3-4 card combos, you don't have much space to use common techs. Usually a few Pot of Desires will do to help improve consistency. In Master Duel, Maxx "C" is the best and also quite legal and since it is almost mandatory to use 3 Maxx "C" , 3 Ash Blossom & Joyous Spring and 2 Called by the Grave just to counter cards and use Use it for yourself. As a combo deck, you could consider using Crossout Designator as well as another option to deal with Maxx C, but I personally think the deck space is a bit tight to fit multiple answers to it .



                Extra Deck

                 

                Other options

                UR Rarity
                Crystron Halqifibrax
                UR Rarity
                Crystron Halqifibrax
                Crystron Halqifibrax
                WATER
                Crystron Halqifibrax
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                UR Rarity
                Tornado Dragon
                UR Rarity
                Tornado Dragon
                Tornado Dragon
                WIND
                Tornado Dragon
                • ATK:

                • 2100

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                UR Rarity
                Borreload Savage Dragon
                UR Rarity
                Borreload Savage Dragon
                Borreload Savage Dragon
                DARK 8
                Borreload Savage Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                SR Rarity
                Artifact Dagda
                SR Rarity
                Artifact Dagda
                Artifact Dagda
                LIGHT
                Artifact Dagda
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                UR Rarity
                Apollousa, Bow of the Goddess
                UR Rarity
                Apollousa, Bow of the Goddess
                Apollousa, Bow of the Goddess
                WIND
                Apollousa, Bow of the Goddess
                • ATK:

                • 0

                • LINK-4

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right

                Top


                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                UR Rarity
                Timestar Magician
                UR Rarity
                Timestar Magician
                Timestar Magician
                DARK
                Timestar Magician
                • ATK:

                • 2400

                • DEF:

                • 1200


                2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.


                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                R Rarity
                Supreme King Dragon Dark Rebellion
                R Rarity
                Supreme King Dragon Dark Rebellion
                Supreme King Dragon Dark Rebellion
                DARK
                Supreme King Dragon Dark Rebellion
                • ATK:

                • 2500

                • DEF:

                • 2000


                2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.


                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                Tag(s):

                UR Rarity
                Ignister Prominence, the Blasting Dracoslayer
                UR Rarity
                Ignister Prominence, the Blasting Dracoslayer
                Ignister Prominence, the Blasting Dracoslayer
                FIRE 8
                Ignister Prominence, the Blasting Dracoslayer
                • ATK:

                • 2850

                • DEF:

                • 0


                1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


                UR Rarity
                Accesscode Talker
                UR Rarity
                Accesscode Talker
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Bottom

                Right


                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                Tag(s):

                R Rarity
                Supreme King Dragon Clear Wing
                R Rarity
                Supreme King Dragon Clear Wing
                Supreme King Dragon Clear Wing
                DARK 8
                Supreme King Dragon Clear Wing
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.


                I just want to quickly go over the Extra Deck options here, but you'll be able to see what my Extra Deck looks like in the Sample Deck at the end. First of all, you'll want to focus on your link plays because those are your strongest plays and they give you arrows so you can summon multiple monsters from the Extra Deck. So cards like Heavymetalfoes Electrumite that I listed and Crystron Halqifibrax are good cards that can start some of your link play. Other options are of course Artifact Dagda which we briefly mentioned, Artemis, Magistus Moon Maiden so you can turn tuning magician into 2 materials for links and of course good general staples like Apollousa, Bow of the Goddess and Accesscode Talker . Since this is level 4 and they are tuners, you also have the synchro toolbox and xyz available to you. The main xyz monsters you might consider are the likes of Tornado Dragon , Divine Arsenal AA-ZEUS - Sky Thunder , Abyss Dweller, and maybe even a Timestar Magician to search for next turn and ensure pop 2 from time pendulumgraph, otherwise Supreme King Dragon Dark Rebellion is another good choice that facilitates OTK very easily. Finally for synchro monsters, we have options like Borreload Savage Dragon , Ignister Prominence , Blasting Dracoslayer and potentially even Supreme King Dragon Clear Wing , all of which are viable options we have can use.



                Combo

                 

                Heavymetalfoes Electrumite (Electrumite Combo)

                UR Rarity
                Heavymetalfoes Electrumite
                UR Rarity
                Heavymetalfoes Electrumite
                Heavymetalfoes Electrumite
                FIRE
                Heavymetalfoes Electrumite
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                What you need: 2 scales and 2 monster pendulums

                Activate the scales and pendulum summon both monsters. Here you want to try and set double iris magician to scale. Link into Heavymetalfoes Electrumite and send astrograph if you have oafdragon, depending on what you sent to the Extra Deck to summon link, consider adding to hand before using electrumite. If not, use electrumite to turn on 1 scale (this also depends on the hand and how you want to play) and add astrograph to your hand. On a new chain electrumite will activate to add a card, if you pop 1 double iris you will want to activate its destruction effect here, and finally activate astrograph to special summon and add a card when maybe. Since we pendulum summoned 2 monsters to create electrumite, you can then normally summon another one to get enough materials for apollousa. You can also get a time pendulumgraph if you draw a duelist alliance or you destroy the double iris with an electrumites effect. Ending deck: apollousa with 3 negatives, 1 card on the scale, 1 card you drew in your hand, there may be more cards you can search or add if you have double iris or oafdragon with the second card 5 that you started with.



                Sample deck

                 

                Sample deck 1

                Need 24 UR

                UR Rarity
                Artifact Scythe1 card
                UR Rarity
                Maxx "C"3 card
                UR Rarity
                Accesscode Talker1 card
                UR Rarity
                Apollousa, Bow of the Goddess1 card
                UR Rarity
                Crystron Halqifibrax1 card
                UR Rarity
                Heavymetalfoes Electrumite1 card
                UR Rarity
                Selene, Queen of the Master Magicians2 card
                UR Rarity
                Astrograph Sorcerer1 card
                UR Rarity
                Performapal Celestial Magician1 card
                UR Rarity
                Performapal Pendulum Sorcerer3 card
                UR Rarity
                Borreload Savage Dragon1 card
                UR Rarity
                Ignister Prominence, the Blasting Dracoslayer1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                UR Rarity
                Tornado Dragon1 card
                UR Rarity
                Called by the Grave2 card

                Main: 42 Extra: 15

                UR Rarity
                1 cardArtifact Scythe
                UR Rarity
                1 cardArtifact Scythe
                Artifact Scythe
                LIGHT 5
                Artifact Scythe
                • ATK:

                • 2200

                • DEF:

                • 900


                You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                UR Rarity
                3 cardMaxx "C"
                UR Rarity
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                1 cardAstrograph Sorcerer
                UR Rarity
                1 cardAstrograph Sorcerer
                Astrograph Sorcerer
                DARK 71
                Astrograph Sorcerer
                • ATK:

                • 2500

                • DEF:

                • 2000


                [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                SR Rarity
                1 cardBlack Fang Magician
                SR Rarity
                1 cardBlack Fang Magician
                Black Fang Magician
                DARK 48
                Black Fang Magician
                • ATK:

                • 1700

                • DEF:

                • 800


                [ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.


                SR Rarity
                1 cardChronograph Sorcerer
                SR Rarity
                1 cardChronograph Sorcerer
                Chronograph Sorcerer
                DARK 68
                Chronograph Sorcerer
                • ATK:

                • 2000

                • DEF:

                • 1700


                [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                SR Rarity
                1 cardDouble Iris Magician
                SR Rarity
                1 cardDouble Iris Magician
                Double Iris Magician
                DARK 48
                Double Iris Magician
                • ATK:

                • 1500

                • DEF:

                • 1000


                [ Pendulum Effect ] Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. [ Monster Effect ] (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.


                R Rarity
                3 cardOafdragon Magician
                R Rarity
                3 cardOafdragon Magician
                Oafdragon Magician
                WIND 62
                Oafdragon Magician
                • ATK:

                • 2100

                • DEF:

                • 1400


                [ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


                UR Rarity
                1 cardPerformapal Celestial Magician
                UR Rarity
                1 cardPerformapal Celestial Magician
                Performapal Celestial Magician
                DARK 48
                Performapal Celestial Magician
                • ATK:

                • 1500

                • DEF:

                • 1000


                [ Pendulum Effect ] When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn. [ Monster Effect ] During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control. ● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card's ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Celestial Magician" once per turn.


                UR Rarity
                3 cardPerformapal Pendulum Sorcerer
                UR Rarity
                3 cardPerformapal Pendulum Sorcerer
                Performapal Pendulum Sorcerer
                EARTH 42
                Performapal Pendulum Sorcerer
                • ATK:

                • 1500

                • DEF:

                • 800


                [ Pendulum Effect ] If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.


                SR Rarity
                3 cardPerformapal Skullcrobat Joker
                SR Rarity
                3 cardPerformapal Skullcrobat Joker
                Performapal Skullcrobat Joker
                DARK 48
                Performapal Skullcrobat Joker
                • ATK:

                • 1800

                • DEF:

                • 100


                [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


                SR Rarity
                1 cardPurple Poison Magician
                SR Rarity
                1 cardPurple Poison Magician
                Purple Poison Magician
                DARK 41
                Purple Poison Magician
                • ATK:

                • 1200

                • DEF:

                • 2100


                [ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


                N Rarity
                1 cardStargazer Magician
                N Rarity
                1 cardStargazer Magician
                Stargazer Magician
                DARK 51
                Stargazer Magician
                • ATK:

                • 1200

                • DEF:

                • 2400


                [ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.


                N Rarity
                1 cardTimegazer Magician
                N Rarity
                1 cardTimegazer Magician
                Timegazer Magician
                DARK 38
                Timegazer Magician
                • ATK:

                • 1200

                • DEF:

                • 600


                [ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


                SR Rarity
                3 cardWisdom-Eye Magician
                SR Rarity
                3 cardWisdom-Eye Magician
                Wisdom-Eye Magician
                LIGHT 45
                Wisdom-Eye Magician
                • ATK:

                • 1500

                • DEF:

                • 1500


                [ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.


                R Rarity
                2 cardHarmonizing Magician
                R Rarity
                2 cardHarmonizing Magician
                Harmonizing Magician
                DARK 48
                Harmonizing Magician
                • ATK:

                • 0

                • DEF:

                • 0


                [ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                N Rarity
                2 cardTuning Magician
                N Rarity
                2 cardTuning Magician
                Tuning Magician
                DARK 1
                Tuning Magician
                • ATK:

                • 0

                • DEF:

                • 0


                If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.


                UR Rarity
                2 cardCalled by the Grave
                UR Rarity
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  SR Rarity
                  3 cardDuelist Alliance
                  SR Rarity
                  3 cardDuelist Alliance
                  Duelist Alliance
                  Spell Normal
                  Duelist Alliance

                    If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


                    SR Rarity
                    2 cardPendulum Call
                    SR Rarity
                    2 cardPendulum Call
                    Pendulum Call
                    Spell Normal
                    Pendulum Call

                      Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


                      SR Rarity
                      2 cardPot of Desires
                      SR Rarity
                      2 cardPot of Desires
                      Pot of Desires
                      Spell Normal
                      Pot of Desires

                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                        Tag(s):

                        R Rarity
                        1 cardStar Pendulumgraph
                        R Rarity
                        1 cardStar Pendulumgraph
                        Star Pendulumgraph
                        Spell Continuous
                        Star Pendulumgraph

                          Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.


                          R Rarity
                          1 cardTime Pendulumgraph
                          R Rarity
                          1 cardTime Pendulumgraph
                          Time Pendulumgraph
                          Trap Continuous
                          Time Pendulumgraph

                            Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.


                            UR Rarity
                            1 cardAccesscode Talker
                            UR Rarity
                            1 cardAccesscode Talker
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Bottom

                            Right


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                            Tag(s):

                            UR Rarity
                            1 cardApollousa, Bow of the Goddess
                            UR Rarity
                            1 cardApollousa, Bow of the Goddess
                            Apollousa, Bow of the Goddess
                            WIND
                            Apollousa, Bow of the Goddess
                            • ATK:

                            • 0

                            • LINK-4

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right

                            Top


                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                            SR Rarity
                            1 cardArtemis, the Magistus Moon Maiden
                            SR Rarity
                            1 cardArtemis, the Magistus Moon Maiden
                            Artemis, the Magistus Moon Maiden
                            LIGHT
                            Artemis, the Magistus Moon Maiden
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                            SR Rarity
                            1 cardArtifact Dagda
                            SR Rarity
                            1 cardArtifact Dagda
                            Artifact Dagda
                            LIGHT
                            Artifact Dagda
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                            UR Rarity
                            1 cardCrystron Halqifibrax
                            UR Rarity
                            1 cardCrystron Halqifibrax
                            Crystron Halqifibrax
                            WATER
                            Crystron Halqifibrax
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                            UR Rarity
                            1 cardHeavymetalfoes Electrumite
                            UR Rarity
                            1 cardHeavymetalfoes Electrumite
                            Heavymetalfoes Electrumite
                            FIRE
                            Heavymetalfoes Electrumite
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                            UR Rarity
                            2 cardSelene, Queen of the Master Magicians
                            UR Rarity
                            2 cardSelene, Queen of the Master Magicians
                            Selene, Queen of the Master Magicians
                            LIGHT
                            Selene, Queen of the Master Magicians
                            • ATK:

                            • 1850

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                            UR Rarity
                            1 cardBorreload Savage Dragon
                            UR Rarity
                            1 cardBorreload Savage Dragon
                            Borreload Savage Dragon
                            DARK 8
                            Borreload Savage Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                            UR Rarity
                            1 cardIgnister Prominence, the Blasting Dracoslayer
                            UR Rarity
                            1 cardIgnister Prominence, the Blasting Dracoslayer
                            Ignister Prominence, the Blasting Dracoslayer
                            FIRE 8
                            Ignister Prominence, the Blasting Dracoslayer
                            • ATK:

                            • 2850

                            • DEF:

                            • 0


                            1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


                            SR Rarity
                            1 cardLeo, the Keeper of the Sacred Tree
                            SR Rarity
                            1 cardLeo, the Keeper of the Sacred Tree
                            Leo, the Keeper of the Sacred Tree
                            EARTH 10
                            Leo, the Keeper of the Sacred Tree
                            • ATK:

                            • 3100

                            • DEF:

                            • 1900


                            1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.


                            R Rarity
                            1 cardSupreme King Dragon Clear Wing
                            R Rarity
                            1 cardSupreme King Dragon Clear Wing
                            Supreme King Dragon Clear Wing
                            DARK 8
                            Supreme King Dragon Clear Wing
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.


                            SR Rarity
                            1 cardT.G. Wonder Magician
                            SR Rarity
                            1 cardT.G. Wonder Magician
                            T.G. Wonder Magician
                            LIGHT 5
                            T.G. Wonder Magician
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            UR Rarity
                            1 cardTornado Dragon
                            UR Rarity
                            1 cardTornado Dragon
                            Tornado Dragon
                            WIND
                            Tornado Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 2000


                            2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                             




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