Instructions on how to build and play Earth Machine

Instructions on how to build and play Earth Machine

Coming out of the N/R event and one of the top decks that was most used and had great synergy was Earth Machine. And that's just the N / R format (only using N or R cards), imagine what it would be like if it were a standard format... So, today I would like to introduce a tutorial on this line of articles. Hope you guys have a fun time playing the game!




overview

EARTH Machine, or more commonly known as Dozer Control, is a combo deck made up of different archetypes, all of which share the same Machine type and EARTH Attributes: Infinitrack, Machina, Railway and some Ancient Gears. Unlike regular combo decks, EARTH Machine doesn't combine to build impressive, unbreakable decks, but to gain advantage from turn 1, drawing Traps and handtraps to allow you to break opponents. defend and push progress on turn 3. This deck is really consistent with 12 1-card starter combos, allowing you to use a large amount of tech.



Combo Starter

 

Infinitrack Harvester (3x)

R Rarity
Infinitrack Harvester
R Rarity
Infinitrack Harvester
Infinitrack Harvester
EARTH 2
Infinitrack Harvester
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.


One of the two best Normal Summons in the deck. When summoned, it searches for any Infinitrack monster and adds it to your hand. It also allows you to target another monster on your field and turn both monster levels into the monsters' original combined level. This gives you access to bosses like True King of All Calamities or Divine Arsenal AA-ZEUS - Sky Thunder on your first turn.

Machina Metalcruncher (3x)

SR Rarity
Machina Metalcruncher
SR Rarity
Machina Metalcruncher
Machina Metalcruncher
EARTH 9
Machina Metalcruncher
  • ATK:

  • 2800

  • DEF:

  • 0


If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.


When you do not control face-up cards, you can Normal Summon Metalcruncher without Tributing by reducing its ATK to 1800. When Summoned, it will cause you to reveal 3 Machine EARTH monsters from the deck your hand, then your opponent adds a random one to your hand.

Heavy Forward (3x)

N Rarity
Heavy Forward
N Rarity
Heavy Forward
Heavy Forward
Spell Continuous
Heavy Forward

    When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


    When activated, allows you to add any Infinitrack monster to your hand. You can also use its other effects to target an Xyz Machine you control and change its battle position or attach this card to it as a Machina.

    Machina Redeployment (3x)

    SR Rarity
    Machina Redeployment
    SR Rarity
    Machina Redeployment
    Machina Redeployment
    Spell Normal
    Machina Redeployment

      Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


      This card allows you to add 2 Machina monsters from your deck to your hand, and if you discard 1 Machina card, you can also add any Machina card, such as Machina Overdrive

      Urgent Schedule (2x)

      SR Rarity
      Urgent Schedule
      SR Rarity
      Urgent Schedule
      Urgent Schedule
      Spell Quick
      Urgent Schedule

        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


        This card will become a starter if you go second. If your opponent controls more monsters than you, it will help you Summon one Level 4 or lower Machine monster and one Level 5 or higher Machine EARTH monster from your deck, but their effects will denied. Additionally, if you set this card and your opponent removes it from the field, you add a level 10 Machine to your hand.



        Extender

         

        Infinitrack Brutal Dozer (3x)

        R Rarity
        Infinitrack Brutal Dozer
        R Rarity
        Infinitrack Brutal Dozer
        Infinitrack Brutal Dozer
        EARTH 5
        Infinitrack Brutal Dozer
        • ATK:

        • 1900

        • DEF:

        • 2100


        You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.


        Like all Level 5 Infinitrack monsters, this card can be Special Summoned by Tributing a Machine EARTH monster you control, and when it is Special Summoned from the hand, you can summon a monster Infinitrack monster directly from the deck whose effects are negated. When you activate this effect, you will only be locked into Special summoning EARTH Machines for the rest of the turn.

        Infinitrack Trencher (2x)

        N Rarity
        Infinitrack Trencher
        N Rarity
        Infinitrack Trencher
        Infinitrack Trencher
        EARTH 5
        Infinitrack Trencher
        • ATK:

        • 500

        • DEF:

        • 2400


        You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.


        This card can act as an extender in the GY, as you can banish it to Special Summon any Level 5 or lower Infinitrack monster from your GY.

        Infinitrack Anchor Drill (1-2x)

        N Rarity
        Infinitrack Anchor Drill
        N Rarity
        Infinitrack Anchor Drill
        Infinitrack Anchor Drill
        EARTH 4
        Infinitrack Anchor Drill
        • ATK:

        • 1800

        • DEF:

        • 500


        If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


        When summoned, it allows you to Special Summon any Machine EARTH monster from your hand. It also has the same level modifier effect as Infinitrack Harvester allowing a wide range of Xyz monsters to be summoned.

        Machina Fortress (1x)

        UR Rarity
        Machina Fortress
        UR Rarity
        Machina Fortress
        Machina Fortress
        EARTH 7
        Machina Fortress
        • ATK:

        • 2500

        • DEF:

        • 1600


        You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


        One of the best cards in the deck. This card can be Special Summoned from your hand or GY by discarding 1 Machine monster (including itself) of Level 8 or higher, and this effect does not occur once per turn, meaning As long as you have monsters to discard, you can continue to extend the combo. When a Fortress is destroyed by battle and sent to the GY, you can target a card on your opponent's field and destroy it. Finally, if your opponent targets Fortress with a monster effect, you are allowed to look at your opponent's hand and discard a card from it before that effect occurs !

        Super Express Bullet Train (1x)

        N Rarity
        Super Express Bullet Train
        N Rarity
        Super Express Bullet Train
        Super Express Bullet Train
        EARTH 10
        Super Express Bullet Train
        • ATK:

        • 3000

        • DEF:

        • 0


        Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


        This monster can be Special Summoned from the hand if the only monster you control is EARTH Machine, also if it was sent to the GY this turn, during the End Phase, you can recycle the Machine monster by adding it into your hands. This gives a great resource advantage thanks to reviving Ancient Gear Box or Infinitrack Harvester .

        Heavy Freight Train Derricrane (2x)

        R Rarity
        Heavy Freight Train Derricrane
        R Rarity
        Heavy Freight Train Derricrane
        Heavy Freight Train Derricrane
        EARTH 10
        Heavy Freight Train Derricrane
        • ATK:

        • 2800

        • DEF:

        • 2000


        If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


        This monster can be Special Summoned from the hand when you summon another Machine EARTH on the field by halving its ATK and DEF. It can also destroy a card on your opponent's side of the field when it detaches from an Xyz monster to activate its effect, turning protective effects like that of Number 81: Superdreadnought Rail Cannon Super Dora into effects destroy Quick Effect.

        Infinitrack Tunneller (1x)

        N Rarity
        Infinitrack Tunneller
        N Rarity
        Infinitrack Tunneller
        Infinitrack Tunneller
        EARTH 5
        Infinitrack Tunneller
        • ATK:

        • 2200

        • DEF:

        • 500


        You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.


        Pot of Avarice of the deck. While this monster is in the GY, you can banish it to target 5 monsters in your GY, shuffle them back into the deck and draw 2 cards. It's important to note that, unlike Pot of Avarice , Tunneller does not require every target to be shuffled into the deck for you to draw.

        Ancient Gear Box (1x)

        R Rarity
        Ancient Gear Box
        R Rarity
        Ancient Gear Box
        Ancient Gear Box
        EARTH 4
        Ancient Gear Box
        • ATK:

        • 500

        • DEF:

        • 2000


        If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


        The card you never want to see in your starting hand. When Box is added from the deck or GY to your hand, you can then add a Machine EARTH monster with 500 DEF from the deck to your hand (Drill, Tunneller, Trencher are possible targets).



        Other Machinas

         

        Machina Citadel (1x)

        UR Rarity
        Machina Citadel
        UR Rarity
        Machina Citadel
        Machina Citadel
        EARTH 10
        Machina Citadel
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


        Your Main Deck's key monster. You can easily summon it from your deck thanks to Machina Overdrive , it also Special Summons itself on the field every time a Machine EARTH on your side of the field is destroyed. It has a Quick Effect that allows you to destroy a Machine on your field to destroy any monsters your opponent controls with ATK lower than the card just destroyed, making Citadel a quick play of Raigeki for all monsters under 3k ATK.

        Machina Overdrive (3x)

        N Rarity
        Machina Overdrive
        N Rarity
        Machina Overdrive
        Machina Overdrive
        Trap Normal
        Machina Overdrive

          Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.


          As mentioned above, the main way to Summon Citadel: you destroy a Machine on the field and summon any Machina monster from the deck. It also has a very useful GY effect that allows you to recycle banished or GY Machines back into the deck to draw 1 card. Note that the targeted monster does not need to be destroyed, so cards like Number 81: Superdreadnought Rail Cannon Super Dora and Qliphort Genius are pretty good targets.



          Extra Deck Xyz

           

          Infinitrack River Stormer (1x)

          SR Rarity
          Infinitrack River Stormer
          SR Rarity
          Infinitrack River Stormer
          Infinitrack River Stormer
          EARTH
          Infinitrack River Stormer
          • ATK:

          • 2500

          • DEF:

          • 500


          2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


          Like all Infinitrack your. You can also detach materials to search any Machine EARTH in your Deck and either add it to your hand or send it to the GY.

          Infinitrack Earth Slicer (1x)

          SR Rarity
          Infinitrack Earth Slicer
          SR Rarity
          Infinitrack Earth Slicer
          Infinitrack Earth Slicer
          EARTH
          Infinitrack Earth Slicer
          • ATK:

          • 3100

          • DEF:

          • 2100


          2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


          Earth Slicer is used to advance the match in turn 2/3, you can separate any number of ingredients to destroy the same number of targets on the field.

          Superdreadnought Rail Cannon Gustav Max (1x)

          UR Rarity
          Superdreadnought Rail Cannon Gustav Max
          UR Rarity
          Superdreadnought Rail Cannon Gustav Max
          Superdreadnought Rail Cannon Gustav Max
          EARTH
          Superdreadnought Rail Cannon Gustav Max
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


          Gustav can split a material to deal 2000 damage to your opponent, using it to deal damage before dealing the final blow with Liebe.

          Number 81: Superdreadnought Rail Cannon Super Dora (1x)

          UR Rarity
          Number 81: Superdreadnought Rail Cannon Super Dora
          UR Rarity
          Number 81: Superdreadnought Rail Cannon Super Dora
          Number 81: Superdreadnought Rail Cannon Super Dora
          EARTH
          Number 81: Superdreadnought Rail Cannon Super Dora
          • ATK:

          • 3200

          • DEF:

          • 4000


          2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


          Dora can detach Materials to make monsters on the field immune to all other card effects, an ideal Monster for ending turn 1 thanks to its 4000 DEF.

          Superdreadnought Rail Cannon Juggernaut Liebe (1x)

          UR Rarity
          Superdreadnought Rail Cannon Juggernaut Liebe
          UR Rarity
          Superdreadnought Rail Cannon Juggernaut Liebe
          Superdreadnought Rail Cannon Juggernaut Liebe
          EARTH
          Superdreadnought Rail Cannon Juggernaut Liebe
          • ATK:

          • 4000

          • DEF:

          • 4000


          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


          The deck's rock of strength. Splitting a material will bring it to 6000 ATK, and since it can make attacks on monsters for the amount of Materials it has +1, you should easily win the battle.

          Dingirsu the Orcust of the Evening Star (1x)

          UR Rarity
          Dingirsu, the Orcust of the Evening Star
          UR Rarity
          Dingirsu, the Orcust of the Evening Star
          Dingirsu, the Orcust of the Evening Star
          DARK
          Dingirsu, the Orcust of the Evening Star
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


          You can Summon Dingirsu with Drill + Box , when Summoned it will send an opponent's card to the GY without targeting or attaching one of your banished Machines as a Material. It can also protect cards from destruction by separating a material.

          Phantom Fortress Enterblathnir (1x)

          SR Rarity
          Phantom Fortress Enterblathnir
          SR Rarity
          Phantom Fortress Enterblathnir
          Phantom Fortress Enterblathnir
          WIND
          Phantom Fortress Enterblathnir
          • ATK:

          • 2900

          • DEF:

          • 2500


          2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.


          You can Summon this monster with Harvester + Fortress or Drill + any Level 5 , you can detach material to banish one of your opponent's cards from your hand, GY, top of the Deck, or the field .

          True King of All Calamities (1x)

          UR Rarity
          True King of All Calamities
          UR Rarity
          True King of All Calamities
          True King of All Calamities
          DARK
          True King of All Calamities
          • ATK:

          • 3000

          • DEF:

          • 3000


          2+ Level 9 monsters Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.


          You can Summon VFD the same way you Summon Enterblathnir. There's no need to explain this card, it essentially skips your opponent's entire turn as it prevents them from activating monster effects.

          Divine Arsenal AA-ZEUS - Sky Thunder (1x)

          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder
          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder
          Divine Arsenal AA-ZEUS - Sky Thunder
          LIGHT
          Divine Arsenal AA-ZEUS - Sky Thunder
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




          Tag(s):

          You can Summon Zeus (without overlaying another Xyz monster) with Harvester + any Level. It has a quick effect that separates 2 materials to send all other cards on the field to the GY (great against anti-destruction cards - sending to the GY is not destroyed )



          Extra Deck Link

           

          Infinitrack Goliath (3x)

          R Rarity
          Infinitrack Goliath
          R Rarity
          Infinitrack Goliath
          Infinitrack Goliath
          EARTH
          Infinitrack Goliath
          • ATK:

          • 1000

          • LINK-1

          Link Arrow:

          Bottom-Right


          1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


          The main monster that you will summon while comboing. You use it to fill the GY with Machines and then return them to the Extra Deck to gain a +2 effect at the end of the turn thanks to Tunneller. Additionally, it can attach itself to an Xyz you control when leaving the field, protecting it from effect destruction if the Xyz is a Machine monster.

          Ancient Gear Ballista (1x)

          SR Rarity
          Ancient Gear Ballista
          SR Rarity
          Ancient Gear Ballista
          Ancient Gear Ballista
          EARTH
          Ancient Gear Ballista
          • ATK:

          • 1500

          • LINK-2

          Link Arrow:

          Bottom-Left

          Right


          2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


          When summoned, it will search for Ancient Gear Box to expand your combo.

          Qliphort Genius (1x)

          SR Rarity
          Qliphort Genius
          SR Rarity
          Qliphort Genius
          Qliphort Genius
          EARTH
          Qliphort Genius
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


          This Link monster is unaffected by Traps, Spells, and Link monster effects. Its main use is to extend your combo when used in combo with Urgent Schedule, as its effect causes you to add a level 5 or higher Machine to your hand when 2 Machines are Special Summoned to the areas it points to. next. It can also negate a face-up card that your opponent controls as long as you also negate a card that you control. This can be used to attack and reduce the attack cost of the Super Express Bullet Train or return the Heavy Freight Train Derricrane to its original stats.

          Double Headed Anger Knuckle (1x)

          R Rarity
          Double Headed Anger Knuckle
          R Rarity
          Double Headed Anger Knuckle
          Double Headed Anger Knuckle
          EARTH
          Double Headed Anger Knuckle
          • ATK:

          • 1500

          • LINK-2

          Link Arrow:

          Bottom

          Right


          2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


          The main monster you will end your combo with. During the Main Phase, it can send a monster from your hand or field to the GY to Special Summon a level 10 Machine from your GY with its effects negated. During your turn, it can send any card you control or in your hand to the GY to Special Summon it back to the field.



          Sample deck

           

          Sample deck 01

          Need 18 UR

          UR Rarity
          Machina Citadel1 card
          UR Rarity
          Machina Fortress1 card
          UR Rarity
          Ash Blossom & Joyous Spring3 card
          UR Rarity
          Dingirsu, the Orcust of the Evening Star1 card
          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder1 card
          UR Rarity
          Number 81: Superdreadnought Rail Cannon Super Dora1 card
          UR Rarity
          Superdreadnought Rail Cannon Gustav Max1 card
          UR Rarity
          Superdreadnought Rail Cannon Juggernaut Liebe1 card
          UR Rarity
          True King of All Calamities1 card
          UR Rarity
          Called by the Grave2 card
          UR Rarity
          Forbidden Droplet3 card
          UR Rarity
          Infinite Impermanence2 card

          Main: 40 Extra: 15

          R Rarity
          1 cardAncient Gear Box
          R Rarity
          1 cardAncient Gear Box
          Ancient Gear Box
          EARTH 4
          Ancient Gear Box
          • ATK:

          • 500

          • DEF:

          • 2000


          If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


          R Rarity
          2 cardHeavy Freight Train Derricrane
          R Rarity
          2 cardHeavy Freight Train Derricrane
          Heavy Freight Train Derricrane
          EARTH 10
          Heavy Freight Train Derricrane
          • ATK:

          • 2800

          • DEF:

          • 2000


          If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


          N Rarity
          1 cardInfinitrack Anchor Drill
          N Rarity
          1 cardInfinitrack Anchor Drill
          Infinitrack Anchor Drill
          EARTH 4
          Infinitrack Anchor Drill
          • ATK:

          • 1800

          • DEF:

          • 500


          If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


          R Rarity
          3 cardInfinitrack Brutal Dozer
          R Rarity
          3 cardInfinitrack Brutal Dozer
          Infinitrack Brutal Dozer
          EARTH 5
          Infinitrack Brutal Dozer
          • ATK:

          • 1900

          • DEF:

          • 2100


          You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.


          R Rarity
          3 cardInfinitrack Harvester
          R Rarity
          3 cardInfinitrack Harvester
          Infinitrack Harvester
          EARTH 2
          Infinitrack Harvester
          • ATK:

          • 0

          • DEF:

          • 2100


          If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.


          N Rarity
          2 cardInfinitrack Trencher
          N Rarity
          2 cardInfinitrack Trencher
          Infinitrack Trencher
          EARTH 5
          Infinitrack Trencher
          • ATK:

          • 500

          • DEF:

          • 2400


          You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.


          N Rarity
          1 cardInfinitrack Tunneller
          N Rarity
          1 cardInfinitrack Tunneller
          Infinitrack Tunneller
          EARTH 5
          Infinitrack Tunneller
          • ATK:

          • 2200

          • DEF:

          • 500


          You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.


          UR Rarity
          1 cardMachina Citadel
          UR Rarity
          1 cardMachina Citadel
          Machina Citadel
          EARTH 10
          Machina Citadel
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


          UR Rarity
          1 cardMachina Fortress
          UR Rarity
          1 cardMachina Fortress
          Machina Fortress
          EARTH 7
          Machina Fortress
          • ATK:

          • 2500

          • DEF:

          • 1600


          You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


          SR Rarity
          3 cardMachina Metalcruncher
          SR Rarity
          3 cardMachina Metalcruncher
          Machina Metalcruncher
          EARTH 9
          Machina Metalcruncher
          • ATK:

          • 2800

          • DEF:

          • 0


          If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.


          N Rarity
          1 cardSuper Express Bullet Train
          N Rarity
          1 cardSuper Express Bullet Train
          Super Express Bullet Train
          EARTH 10
          Super Express Bullet Train
          • ATK:

          • 3000

          • DEF:

          • 0


          Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          2 cardCalled by the Grave
          UR Rarity
          2 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            3 cardForbidden Droplet
            UR Rarity
            3 cardForbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              N Rarity
              3 cardHeavy Forward
              N Rarity
              3 cardHeavy Forward
              Heavy Forward
              Spell Continuous
              Heavy Forward

                When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


                SR Rarity
                3 cardMachina Redeployment
                SR Rarity
                3 cardMachina Redeployment
                Machina Redeployment
                Spell Normal
                Machina Redeployment

                  Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


                  SR Rarity
                  2 cardUrgent Schedule
                  SR Rarity
                  2 cardUrgent Schedule
                  Urgent Schedule
                  Spell Quick
                  Urgent Schedule

                    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                    UR Rarity
                    2 cardInfinite Impermanence
                    UR Rarity
                    2 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      N Rarity
                      3 cardMachina Overdrive
                      N Rarity
                      3 cardMachina Overdrive
                      Machina Overdrive
                      Trap Normal
                      Machina Overdrive

                        Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.


                        SR Rarity
                        1 cardAncient Gear Ballista
                        SR Rarity
                        1 cardAncient Gear Ballista
                        Ancient Gear Ballista
                        EARTH
                        Ancient Gear Ballista
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom-Left


                        2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                        R Rarity
                        1 cardDouble Headed Anger Knuckle
                        R Rarity
                        1 cardDouble Headed Anger Knuckle
                        Double Headed Anger Knuckle
                        EARTH
                        Double Headed Anger Knuckle
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom


                        2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                        R Rarity
                        3 cardInfinitrack Goliath
                        R Rarity
                        3 cardInfinitrack Goliath
                        Infinitrack Goliath
                        EARTH
                        Infinitrack Goliath
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Bottom-Right


                        1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                        SR Rarity
                        1 cardQliphort Genius
                        SR Rarity
                        1 cardQliphort Genius
                        Qliphort Genius
                        EARTH
                        Qliphort Genius
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                        UR Rarity
                        1 cardDingirsu, the Orcust of the Evening Star
                        UR Rarity
                        1 cardDingirsu, the Orcust of the Evening Star
                        Dingirsu, the Orcust of the Evening Star
                        DARK
                        Dingirsu, the Orcust of the Evening Star
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                        UR Rarity
                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        UR Rarity
                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                        Tag(s):

                        SR Rarity
                        1 cardInfinitrack Earth Slicer
                        SR Rarity
                        1 cardInfinitrack Earth Slicer
                        Infinitrack Earth Slicer
                        EARTH
                        Infinitrack Earth Slicer
                        • ATK:

                        • 3100

                        • DEF:

                        • 2100


                        2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                        SR Rarity
                        1 cardInfinitrack River Stormer
                        SR Rarity
                        1 cardInfinitrack River Stormer
                        Infinitrack River Stormer
                        EARTH
                        Infinitrack River Stormer
                        • ATK:

                        • 2500

                        • DEF:

                        • 500


                        2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                        UR Rarity
                        1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                        UR Rarity
                        1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                        Number 81: Superdreadnought Rail Cannon Super Dora
                        EARTH
                        Number 81: Superdreadnought Rail Cannon Super Dora
                        • ATK:

                        • 3200

                        • DEF:

                        • 4000


                        2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                        SR Rarity
                        1 cardPhantom Fortress Enterblathnir
                        SR Rarity
                        1 cardPhantom Fortress Enterblathnir
                        Phantom Fortress Enterblathnir
                        WIND
                        Phantom Fortress Enterblathnir
                        • ATK:

                        • 2900

                        • DEF:

                        • 2500


                        2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.


                        UR Rarity
                        1 cardSuperdreadnought Rail Cannon Gustav Max
                        UR Rarity
                        1 cardSuperdreadnought Rail Cannon Gustav Max
                        Superdreadnought Rail Cannon Gustav Max
                        EARTH
                        Superdreadnought Rail Cannon Gustav Max
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                        UR Rarity
                        1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                        UR Rarity
                        1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        EARTH
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                        UR Rarity
                        1 cardTrue King of All Calamities
                        UR Rarity
                        1 cardTrue King of All Calamities
                        True King of All Calamities
                        DARK
                        True King of All Calamities
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2+ Level 9 monsters Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.


                         



                        Combo

                        Due to the large number of starters and extenders in the deck, the desired end-court set can be achieved through many different starting hands. Below I will list the basic combos that everyone should know.

                        Infinitrack Harvester and Machina Metalcruncher (Combo #1)

                        R Rarity
                        Infinitrack Harvester
                        R Rarity
                        Infinitrack Harvester
                        Infinitrack Harvester
                        EARTH 2
                        Infinitrack Harvester
                        • ATK:

                        • 0

                        • DEF:

                        • 2100


                        If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.


                        SR Rarity
                        Machina Metalcruncher
                        SR Rarity
                        Machina Metalcruncher
                        Machina Metalcruncher
                        EARTH 9
                        Machina Metalcruncher
                        • ATK:

                        • 2800

                        • DEF:

                        • 0


                        If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.


                        Opening hand: Infinitrack Harvester or Machina Metalcruncher .

                        1. Normal summon Harvester, search Infinitrack Brutal Dozer .
                        2. Special Summon Dozer, use the effect to Special Summon Infinitrack Trencher .
                        3. Summon Infinitrack River Stormer , use effect to search for Super Express Bullet Train .
                        4. Special Summon Bullet, use River Stormer to summon Infinitrack Goliath , use Bullet and Goliath to summon Ancient Gear Ballista
                        5. Search Ancient Gear Box , use effect to search Infinitrack Tunneller, Special Summon Tunneller to sacrifice Ballista.
                        6. Use Tunneller to Summon a second Goliath, use Trencher's GY effect to Special Summon Harvester back to the field.
                        7. Use River Stormer's effect to Special Summon yourself by sacrificing Goliath, immediately Linking it to the third Goliath.
                        8. Use 2 monsters to Summon Double Headed Anger Knuckle , then use Tunneller's effect to shuffle all of your Extra Deck monsters and draw 2 cards.

                        Infinite Impermanence and Machina Redeployment (VFD Combo)

                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          Machina Redeployment
                          SR Rarity
                          Machina Redeployment
                          Machina Redeployment
                          Spell Normal
                          Machina Redeployment

                            Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


                            Opening hand: Machina Redeployment + any card to discard

                            1. Using Machina Redeployment , search for Machina Metalcruncher and Machina Fortress .
                            2. Summon Cruncher, search Infinitrack Harvester , remove Harvester and Fortress to Summon Fortress.
                            3. Link both to Ancient Gear Ballista , search Ancient Gear Box , use effect to search Infinitrack Trencher .
                            4. Remove Trencher and Box to Summon back to Fortress, use Trencher's GY effect to Summon Harvester and search for Infinitrack Brutal Dozer .
                            5. Use Harvester to turn both Fortress and itself to Level 9, ovelay up to True King of All Calamities , activate Fortress separation effect, declare EARTH (If you don't have access to VFD, you can summon Phantom Fortress Enterblathnir , use an effect to banish a card from your opponent's hand).
                            6. Special Summon Dozer, use effects to Summon Infinitrack Tunneller , Summon Infinitrack River Stormer , search Super Express Bullet Train .
                            7. Send Bullet to GY to bring Fortress to the field, Link River Stormer to Summon Infinitrack Goliath, use River Stormer's effect to Summon yourself by sacrificing Goliath, instantly Link into a second Goliath.
                            8. Link with Fortress and Goliath to Summon Double Headed Anger Knuckle , use Tunneller to fry all ED Monsters and Boxes back, draw 2.

                            Infinitrack Brutal Dozer and Machina Metalcruncher (Rank 10 Combo)

                            R Rarity
                            Infinitrack Brutal Dozer
                            R Rarity
                            Infinitrack Brutal Dozer
                            Infinitrack Brutal Dozer
                            EARTH 5
                            Infinitrack Brutal Dozer
                            • ATK:

                            • 1900

                            • DEF:

                            • 2100


                            You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.


                            SR Rarity
                            Machina Metalcruncher
                            SR Rarity
                            Machina Metalcruncher
                            Machina Metalcruncher
                            EARTH 9
                            Machina Metalcruncher
                            • ATK:

                            • 2800

                            • DEF:

                            • 0


                            If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.


                            Opening hand: Machina Metalcruncher + Infinitrack Brutal Dozer

                            1. Summon Machina Metalcruncher , revealing 3 Level 10 monsters (as per instructions, assuming your opponent adds Super Express Bullet Train .
                            2. Summon Infinitrack Brutal Dozer , use its effect to summon Infinitrack Trencher , summon Infinitrack River Stormer , and use its effect to search for Heavy Freight Train Derricrane .
                            3. Summon Bullet, then Link uses River Stormer to Summon Infinitrack Goliath , using River Stormer's GY effect to Summon itself back, immediately Link out a second Goliath.
                            4. Use monsters on the field to summon Ancient Gear Ballista , search Ancient Gear Box , use effects to add Infinitrack Tunneller .
                            5. Special Summon Tunneller, Link it to summon a third Goliath, use Trencher's GY effect to summon any Infinitrack from GY.
                            6. Use two monsters to Special Summon Double Headed Anger Knuckle , Derricrane's chain effect to Special Summon itself.
                            7. Use Knuckle's effect to send Box to GY and Summon Bullet back, overlaying { Number 81: Superdreadnought Rail Cannon Super Dora ).
                            8. Use Dora's effect to split Bullet to activate its effect during the End Phase, then use Tunneller's effect to recycle your ED monsters and draw 2.

                            Ancient Gear Box and Machina Metalcruncher (What if I win the Box?)

                            R Rarity
                            Ancient Gear Box
                            R Rarity
                            Ancient Gear Box
                            Ancient Gear Box
                            EARTH 4
                            Ancient Gear Box
                            • ATK:

                            • 500

                            • DEF:

                            • 2000


                            If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


                            SR Rarity
                            Machina Metalcruncher
                            SR Rarity
                            Machina Metalcruncher
                            Machina Metalcruncher
                            EARTH 9
                            Machina Metalcruncher
                            • ATK:

                            • 2800

                            • DEF:

                            • 0


                            If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.


                            Opening hand: Ancient Gear Box + Machina Metalcruncher

                            1. Summon Machina Metalcruncher , search Infinitrack Brutal Dozer , use effect to summon Infinitrack Tunneller
                            2. Overlay into Infinitrack River Stormer , use the effect to search for Super Express Bullet Train , then summon it.
                            3. Link into Infinitrack Goliath , use 2 to Link into Double Headed Anger Knuckle , Summon back River Stormer via its own effect.
                            4. Link into the second Goliath, then activate Tunneller to fry everything in the GY except Dozer.
                            5. Link Goliath and Bullet to Ancient Gear Ballista , search Ancient Gear Box, use effect to search Infinitrack Trencher .
                            6. Summon Trencher, Link it to Summon your final Goliath, use Trencher's GY effect to Summon Dozer again.
                            7. Use 2 monsters to summon Knuckle back to the field.




                            Companion unit:

                            - Yu-Gi-Oh! Guidance Vietnam





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