Baronne de Fleur - Things to know - Part 1

Baronne de Fleur - Things to know - Part 1

Baronne de Fluer is a key monster that is considered strong in the game's current formats (OCG, TCG, Master Duel). Let's see how this monster can be summoned and how it affects the current game.




Quickview

 

Baronne de Fleur (Focus monster)

UR Rarity
Baronne de Fleur
UR Rarity
Baronne de Fleur
Baronne de Fleur
WIND 10
Baronne de Fleur
  • ATK:

  • 3000

  • DEF:

  • 2400


1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


Baronne de Fluer is a synchro monster, WIND type, level 10, Warrior type, ATK 3000, DEF 2400.

The ingredients are 1 tuner and an arbitrary number of non-tuner monsters.

Summary of this monster's effects:

1 Tuner + 1+ non-Tuner monsters

(first)

Once per turn: You can target 1 card on the field; destroy it.

(2)

Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card.

You can only use this effect of "Baroness de Fleur" once per turn.

(3)

Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

 

With effect (1), Baronne can destroy any card on the field (with target) once per turn.

Effect (2) is a quick effect that is also the trademark effect of this monster. This effect allows this monster to negate the activation of cards or card effects or card effects (as much as possible). This effect of Baronne can only be used once per turn. Each Baronne on the field can only use this effect once when they are on the field face-up.

Effect (3) can activate during the standby phase, you can return this monster to the extra deck and then summon a level 9 or lower monster in your grave (with target).



Summoning conditions

  • Baronne is a synchro monster, meaning you must spend at least 2 monsters (1 tuner, 1 non-tuner) to special summon this card.
  • Baronne will be in the extra deck, making it easy for you to summon it at any time as long as you meet the conditions.
  • This is also a generic synchro monster, meaning you only need to meet the level when summoning synchro, no need to care about anything else such as the number of monsters of the summon or the characteristics of the material monster.

Synchro monsters have different material requirements

UR Rarity
Borreload Savage Dragon
UR Rarity
Borreload Savage Dragon
Borreload Savage Dragon
DARK 8
Borreload Savage Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


UR Rarity
Satellite Warrior
UR Rarity
Satellite Warrior
Satellite Warrior
DARK 10
Satellite Warrior
  • ATK:

  • 2500

  • DEF:

  • 2000


1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


UR Rarity
Geomathmech Final Sigma
UR Rarity
Geomathmech Final Sigma
Geomathmech Final Sigma
FIRE 12
Geomathmech Final Sigma
  • ATK:

  • 3000

  • DEF:

  • 0


1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.


UR Rarity
Hot Red Dragon Archfiend Abyss
UR Rarity
Hot Red Dragon Archfiend Abyss
Hot Red Dragon Archfiend Abyss
DARK 9
Hot Red Dragon Archfiend Abyss
  • ATK:

  • 3200

  • DEF:

  • 2500


1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


UR Rarity
Adamancipator Risen - Dragite
UR Rarity
Adamancipator Risen - Dragite
Adamancipator Risen - Dragite
WATER 8
Adamancipator Risen - Dragite
  • ATK:

  • 3000

  • DEF:

  • 2200


1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


Borreload Savage Dragon only needs to be summoned with at least 2 monsters (1 tuner and 1 non-tuner). However, to get negate, you must have a link monster in your grave to equip this monster.

Final Sigma also has a simple summoning method but is a passive monster that does not interact much with opponents.

Adamancipator Risen – Dragite can only negate spells and activation traps and requires a WATER-type monster in the grave to use this effect.

Hot Red Dragon Archfiend Abyss requires exactly 1 DARK Dragon synchro monster as non-tuner material. Crystal Wing Synchro Dragon also requires a synchro monster as a non-tuner material. Compared to monsters like Hot Red Dragon Archfiend Abyss and Crystal Wing Synchro Dragon, you can pull up Baronne earlier than these monsters to minimize the threat from your opponent's cards thanks to the negate effect.

Satellite Warrior requires non-tuner materials such as synchro monsters.

Compared to some other powerful synchro monsters that have an impact on the game, Barrone is a synchro monster that is both easier to summon and has more potential.



Baronne's shot effect

( Once per turn: You can target 1 card on the field; destroy it.)


Baronne's shooting effect (effect (1)) helps you destroy 1 card on the field:

  • Target can be monsters, spells, traps.
  • Target doesn't care about face-up or face-down.
  • Target is on any part of the field, including yours or the opponent's.

This shooting effect of Baronne helps you catch a dangerous card on the opponent's field before you want to continue the combo or enter battle. Not only that, you can also destroy cards on your own field to activate a number of other effects.

Each different copy of Baronne can use this effect once per turn. In return for the flexibility of Baronne's effect, this effect can only be used in your main phase and cannot be chained to other effects.



Baronne's negate effect

( Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Baroness de Fleur" once per turn. )

The negate effect is the most used effect as well as the player's purpose when summoning Baronne in the first turn. This effect helps protect your combo from your opponent's cards or can block your opponent's combo once.

This effect of Baronne can only be activated once per turn (when there are many Baronnes on the field, you can only use this effect of Baronne once).

You can only use this effect once for each Baronne on the field when they are face-up on the field.

Baronne's negate effect can be used to negate the "activation" of monsters, spells, and traps anywhere, and then destroy that card.



Special summoning effect from the grave

(Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.)


With effect (3), you can return Baronne from the field to the extra deck to summon a level 9 or lower monster from the grave (with target). This effect can be used during the standby phase of both players.

Players will often use this effect to pull back some important monsters from the grave, and you can synchro summon Baronne again to reuse this monster's negate effect.



Suggest a few decks that can easily summon Baronne

 

Adamancipator

N Rarity
Adamancipator Analyzer
N Rarity
Adamancipator Analyzer
Adamancipator Analyzer
EARTH 4
Adamancipator Analyzer
  • ATK:

  • 1500

  • DEF:

  • 700


If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.


SR Rarity
Adamancipator Risen - Raptite
SR Rarity
Adamancipator Risen - Raptite
Adamancipator Risen - Raptite
WIND 6
Adamancipator Risen - Raptite
  • ATK:

  • 2200

  • DEF:

  • 2800


1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.


SR Rarity
Adamancipator Researcher
SR Rarity
Adamancipator Researcher
Adamancipator Researcher
EARTH 2
Adamancipator Researcher
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


R Rarity
Adamancipator Seeker
R Rarity
Adamancipator Seeker
Adamancipator Seeker
EARTH 2
Adamancipator Seeker
  • ATK:

  • 1200

  • DEF:

  • 1000


If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.


UR Rarity
Adamancipator Risen - Dragite
UR Rarity
Adamancipator Risen - Dragite
Adamancipator Risen - Dragite
WATER 8
Adamancipator Risen - Dragite
  • ATK:

  • 3000

  • DEF:

  • 2200


1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


With the nature of a deck that spams monsters to use as materials to summon synchro, xyz, and link, calling out Baronne is not too difficult compared to the deck.

Some ways to get Baronne in the deck:

Tuner 2 ( Adamancipator Researcher , Adamancipator Seeker , Mecha Phantom Beast O-Lion ) + 1x Non-tuner 8 ( Block Dragon ).

Tuner 2 + 2x Non-tuner 4 ( Koa'ki Meiru Guardian , Koa'ki Meiru Supplier , Gigantes , Prank-Kids Rocksies ).

Tuner 4 ( Adamancipator Analyzer ) + 1x Non-tuner 6 ( Adamancipator Risen – Raptite ).

Synchronous

UR Rarity
Junk Speeder
UR Rarity
Junk Speeder
Junk Speeder
WIND 5
Junk Speeder
  • ATK:

  • 1800

  • DEF:

  • 1000


1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


SR Rarity
Formula Synchron
SR Rarity
Formula Synchron
Formula Synchron
LIGHT 2
Formula Synchron
  • ATK:

  • 200

  • DEF:

  • 1500


1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


UR Rarity
Tuning
UR Rarity
Tuning
Tuning
Spell Normal
Tuning

    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


    UR Rarity
    Satellite Warrior
    UR Rarity
    Satellite Warrior
    Satellite Warrior
    DARK 10
    Satellite Warrior
    • ATK:

    • 2500

    • DEF:

    • 2000


    1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


    SR Rarity
    Jet Synchron
    SR Rarity
    Jet Synchron
    Jet Synchron
    FIRE 1
    Jet Synchron
    • ATK:

    • 500

    • DEF:

    • 0


    If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


    As a deck specializing in synchro summoning, the cards in the deck will always have support for summoning additional synchro materials as well as adjusting the level of monsters for combos.

    Speedroid

    UR Rarity
    Crystal Wing Synchro Dragon
    UR Rarity
    Crystal Wing Synchro Dragon
    Crystal Wing Synchro Dragon
    WIND 8
    Crystal Wing Synchro Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


    SR Rarity
    Speedroid CarTurbo
    SR Rarity
    Speedroid CarTurbo
    Speedroid CarTurbo
    WIND 3
    Speedroid CarTurbo
    • ATK:

    • 800

    • DEF:

    • 1200


    If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.


    SR Rarity
    Speedroid Terrortop
    SR Rarity
    Speedroid Terrortop
    Speedroid Terrortop
    WIND 3
    Speedroid Terrortop
    • ATK:

    • 1200

    • DEF:

    • 600


    If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


    SR Rarity
    Speedroid Wheel
    SR Rarity
    Speedroid Wheel
    Speedroid Wheel
    Spell Quick
    Speedroid Wheel

      Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.


      SR Rarity
      Hi-Speedroid Kitedrake
      SR Rarity
      Hi-Speedroid Kitedrake
      Hi-Speedroid Kitedrake
      WIND 8
      Hi-Speedroid Kitedrake
      • ATK:

      • 3000

      • DEF:

      • 2800


      1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Destroy all other cards on the field. ● Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.


      Speedroid is also a deck with synchro summoning gameplay. The deck will have some restrictions during the combo process such as only being able to summon synchro or WIND-type monsters. Baronne is a WIND synchro monster so it can be played in the deck without No need to worry about restrictions.

      Pendulum Magician

      UR Rarity
      Selene, Queen of the Master Magicians
      UR Rarity
      Selene, Queen of the Master Magicians
      Selene, Queen of the Master Magicians
      LIGHT
      Selene, Queen of the Master Magicians
      • ATK:

      • 1850

      • LINK-3

      Link Arrow:

      Bottom-Left

      Bottom

      Bottom-Right


      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


      SR Rarity
      Pendulum Call
      SR Rarity
      Pendulum Call
      Pendulum Call
      Spell Normal
      Pendulum Call

        Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


        UR Rarity
        Astrograph Sorcerer
        UR Rarity
        Astrograph Sorcerer
        Astrograph Sorcerer
        DARK 71
        Astrograph Sorcerer
        • ATK:

        • 2500

        • DEF:

        • 2000


        [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


        UR Rarity
        Heavymetalfoes Electrumite
        UR Rarity
        Heavymetalfoes Electrumite
        Heavymetalfoes Electrumite
        FIRE
        Heavymetalfoes Electrumite
        • ATK:

        • 1800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


        SR Rarity
        Supreme King Dragon Starving Venom
        SR Rarity
        Supreme King Dragon Starving Venom
        Supreme King Dragon Starving Venom
        DARK 8
        Supreme King Dragon Starving Venom
        • ATK:

        • 2800

        • DEF:

        • 2000


        2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


        With the ability to create different boss monsters and a diverse field of bosses, it will not be too difficult for pendulum monsters to combo and get Baronne.

        Sworsoul

        R Rarity
        Swordsoul Strategist Longyuan
        R Rarity
        Swordsoul Strategist Longyuan
        Swordsoul Strategist Longyuan
        FIRE 6
        Swordsoul Strategist Longyuan
        • ATK:

        • 1200

        • DEF:

        • 2300


        You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


        SR Rarity
        Swordsoul Emergence
        SR Rarity
        Swordsoul Emergence
        Swordsoul Emergence
        Spell Normal
        Swordsoul Emergence

          Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.


          R Rarity
          Swordsoul of Taia
          R Rarity
          Swordsoul of Taia
          Swordsoul of Taia
          WIND 4
          Swordsoul of Taia
          • ATK:

          • 1800

          • DEF:

          • 1500


          You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


          UR Rarity
          Swordsoul of Mo Ye
          UR Rarity
          Swordsoul of Mo Ye
          Swordsoul of Mo Ye
          WATER 4
          Swordsoul of Mo Ye
          • ATK:

          • 1700

          • DEF:

          • 1800


          If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


          UR Rarity
          Swordsoul Grandmaster - Chixiao
          UR Rarity
          Swordsoul Grandmaster - Chixiao
          Swordsoul Grandmaster - Chixiao
          LIGHT 8
          Swordsoul Grandmaster - Chixiao
          • ATK:

          • 2800

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.


          Swordsoul is a deck released later on synchro summoning. The characteristic of the deck is that tuner monsters are tokens summoned with Swordsoul cards instead of being a monster in the main deck or extra deck.

          Baronne can be summoned with the effect of only 1 Swordsoul Strategist Longyuan monster along with 1 Swordsoul card or 1 wyrm monster as a cost.

          Cards in hand (2 cards): 1 Longyuan, any 1 Swordsoul card or any wyrm monster.

          • Use Longyuan's effect, discard the remaining card from your hand, summon this monster from your hand, then summon 1 more Swordsoul Token.
          • Use Longyuan and Swordsoul Token to synchro summon Baronne.
          • You can activate Longyuan's graveside effect, after being used as a synchro material, to steal your opponent's LP.



          Some playing directions for Baronne

           

          Nibiru the Primal Being (Prevent your opponent's hand traps)

          UR Rarity
          Nibiru, the Primal Being
          UR Rarity
          Nibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          Your purpose when summoning this monster in the first turn is to counter your opponent's hand trap cards and protect your combo.

          If the opponent does not have any interaction in your combo, Baronne becomes one time to prevent the opponent from comboing to help you win.

          Crystron Halqifibrax, Artifact Scythe and T.G. Wonder Magician (Added other win conditions)

          UR Rarity
          Crystron Halqifibrax
          UR Rarity
          Crystron Halqifibrax
          Crystron Halqifibrax
          WATER
          Crystron Halqifibrax
          • ATK:

          • 1500

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


          UR Rarity
          Artifact Scythe
          UR Rarity
          Artifact Scythe
          Artifact Scythe
          LIGHT 5
          Artifact Scythe
          • ATK:

          • 2200

          • DEF:

          • 900


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


          SR Rarity
          T.G. Wonder Magician
          SR Rarity
          T.G. Wonder Magician
          T.G. Wonder Magician
          LIGHT 5
          T.G. Wonder Magician
          • ATK:

          • 1900

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


          Baronne can be special summoned during your opponent's turn thanks to the effects of certain tuner monsters.

          Artifact Scythe and Baronne's strategies are used quite widely in the game.



          Combo 1

          (Instructions for some combos)

          Baronne de Fleur (Win condition)

          UR Rarity
          Baronne de Fleur
          UR Rarity
          Baronne de Fleur
          Baronne de Fleur
          WIND 10
          Baronne de Fleur
          • ATK:

          • 3000

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


           

          Initial requirements:

          2 monsters on the field, including at least 1 tuner monster.

          Crystron Halqifibrax, Deskbot 001 and Mecha Phantom Beast Auroradon (Other cards in the combo)

          UR Rarity
          Crystron Halqifibrax
          UR Rarity
          Crystron Halqifibrax
          Crystron Halqifibrax
          WATER
          Crystron Halqifibrax
          • ATK:

          • 1500

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


          R Rarity
          Deskbot 001
          R Rarity
          Deskbot 001
          Deskbot 001
          EARTH 1
          Deskbot 001
          • ATK:

          • 500

          • DEF:

          • 500


          Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


          UR Rarity
          Mecha Phantom Beast Auroradon
          UR Rarity
          Mecha Phantom Beast Auroradon
          Mecha Phantom Beast Auroradon
          WIND
          Mecha Phantom Beast Auroradon
          • ATK:

          • 2100

          • LINK-3

          Link Arrow:

          Left

          Bottom

          Bottom-Right


          2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


           

          Perform combos

          1. Use 2 monsters on the field as materials to summon the monster Crystron Halqifibrax.
          2. Activate Crystron Halqifibrax's effect when Link Summoned, summoning the monster Deskbot 001.
          3. Use Crystron Halqifibrax and Deskbot 001 to summon link to Mecha Phantom Beast Auroradon.
          4. Activate the effect of Mecha Phantom Beast Auroradon, summoning 3 Mecha Phantom Beast tokens to the field.
          5. Activate Deskbot 001's grave effect, special summoning this monster from the grave to the field.
          6. Use Deskbot 001 (tuner level 1) and 3 Mecha Phantom Beast tokens (non-tuner level 3) to summon synchro 10 to Baronne. End combo.

          Baronne de Fleur and Mecha Phantom Beast Auroradon (End combo)

          UR Rarity
          Baronne de Fleur
          UR Rarity
          Baronne de Fleur
          Baronne de Fleur
          WIND 10
          Baronne de Fleur
          • ATK:

          • 3000

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


          UR Rarity
          Mecha Phantom Beast Auroradon
          UR Rarity
          Mecha Phantom Beast Auroradon
          Mecha Phantom Beast Auroradon
          WIND
          Mecha Phantom Beast Auroradon
          • ATK:

          • 2100

          • LINK-3

          Link Arrow:

          Left

          Bottom

          Bottom-Right


          2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


          On the field you have:

          • 1 Baronne with 1 card kill on the field and 1 negate.
          • 1 Mecha Phantom Beast Auroradon can sacrifice 1 monster to destroy 1 card on the field (no target).



          Conclusion

          In the next part, I will analyze more about other combos related to the Baronne de Fleur monster. Thank you for your interest.




          Companion unit:

          - Yu-Gi-Oh! Guidance Vietnam





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