Instructions for playing Orcust - Part 2

Instructions for playing Orcust - Part 2

Orcust deck combos.




Orcust's win condition

The main goal of the Orcust deck is to send Orcust monsters to the grave as quickly and as much as possible. Orcust monsters in the grave will use effects to summon additional Orcust monsters, adding resources to summon monsters from the extra deck.

Galatea the Orcust Automaton (Win condition)

SR Rarity
Galatea, the Orcust Automaton
SR Rarity
Galatea, the Orcust Automaton
Galatea, the Orcust Automaton
DARK
Galatea, the Orcust Automaton
  • ATK:

  • 1800

  • LINK-2

Link Arrow:

Bottom-Left

Top-Right


2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


The main monster, the key combo that this deck targets is Galatea . Galatea will help you pull more Orcust spells/traps from the deck to complete the combo.

Orcust is difficult to play alone, so it needs support from engines or extenders to be able to level up the Galatea monster more easily.



Combo 1.5 cards

 

Horn of the Unicorn, Girsu and the Orcust Mekk-Knight (Cards in hand: 1 Girsu, any 1 card)

R Rarity
Horn of the Unicorn
R Rarity
Horn of the Unicorn
Horn of the Unicorn
Spell Equip
Horn of the Unicorn

    The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.


    UR Rarity
    Girsu, the Orcust Mekk-Knight
    UR Rarity
    Girsu, the Orcust Mekk-Knight
    Girsu, the Orcust Mekk-Knight
    DARK 4
    Girsu, the Orcust Mekk-Knight
    • ATK:

    • 1800

    • DEF:

    • 0


    If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


     

    Other cards needed for combos

    R Rarity
    Orcust Harp Horror
    R Rarity
    Orcust Harp Horror
    Orcust Harp Horror
    DARK 4
    Orcust Harp Horror
    • ATK:

    • 1700

    • DEF:

    • 1400


    You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


    UR Rarity
    I:P Masquerena
    UR Rarity
    I:P Masquerena
    I:P Masquerena
    DARK
    I:P Masquerena
    • ATK:

    • 800

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


    R Rarity
    Orcust Knightmare
    R Rarity
    Orcust Knightmare
    Orcust Knightmare
    DARK 7
    Orcust Knightmare
    • ATK:

    • 100

    • DEF:

    • 2000


    Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


    N Rarity
    Orcust Cymbal Skeleton
    N Rarity
    Orcust Cymbal Skeleton
    Orcust Cymbal Skeleton
    DARK 3
    Orcust Cymbal Skeleton
    • ATK:

    • 1200

    • DEF:

    • 1500


    You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


     

    Steps to perform combos

    1. Normal Summon Girsu . Activate this effect when Normal Summoned, sending 1 Orcust Knightmare from the Deck to the Graveyard.
    2. Using Girsu 's second effect , when you don't have any other monsters on the field, summon 1 World Legacy Token to each side of the field.
    3. Activate Orcust Knightmare 's effect in the grave, remove this monster from the grave (cost), target 1 monster on the field, send Harp Horror from the deck to the grave. Targeted monsters gain 400 ATK.
    4. Use Harp Horror 's graveside effect , remove this monster from the grave (cost), special summon Cymbal Skeleton from the deck.
    5. Use Girsu and Cymbal   Skeleton is used as a summoning material to link to the Galatea monster .
    6. Activate Galatea 's effect , target Harp Horror , return Harp Horror to the deck, then place Orcustrated Babel from the deck on the field.
    7. Activate Cymbal Skeleton 's effect in the grave, banish this monster (cost), summon Girsu from the grave again.
    8. Use Galatea as a material to summon xyz Dingirsu (thanks to Dingirsu 's ability ).
    9. When special summoned, Dingirsu can activate 1 of its 2 effects, you will choose the effect to take a discarded machine monster as material for this monster. Give the discarded Cymbal Skeleton as material for Dingirsu .
    10. Finally, use Girsu and World Legacy Token to summon the link to I:P Masquerena , activate the placed Orcustrated Babel and end the combo.

    Dingirsu, the Orcust of the Evening Star, Knightmare Unicorn and Orcustrated Babel (End combo)

    UR Rarity
    Dingirsu, the Orcust of the Evening Star
    UR Rarity
    Dingirsu, the Orcust of the Evening Star
    Dingirsu, the Orcust of the Evening Star
    DARK
    Dingirsu, the Orcust of the Evening Star
    • ATK:

    • 2600

    • DEF:

    • 2100


    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    Knightmare Unicorn
    DARK
    Knightmare Unicorn
    • ATK:

    • 2200

    • LINK-3

    Link Arrow:

    Left

    Bottom

    Right


    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


    R Rarity
    Orcustrated Babel
    R Rarity
    Orcustrated Babel
    Orcustrated Babel
    Spell Field
    Orcustrated Babel

      You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


      At the end of the combo, you will have:

      • 1 Dingirsu with 2 ingredients.
      • 1 I:P Masquerena .
      • 1 Orcustrated Babel .
      • 1 card in the first hand of the combo.

      Dingirsu 's protection effect for cards on your field that is not destroyed has no limit on the number of uses per turn, so you will have 2 protections for cards on your field.

      I:P Masquerena can link summon during the opponent's turn. Use this monster along with Dingirsu to summon the monster Knightmare Unicorn . Thanks to the effect of I:P Masquerena , Knightmare Unicorn cannot be destroyed by enemy effects.

      Use Knightmare Unicorn 's effect when Link Summoned, discard 1 card in your hand (first combo card) (cost), target 1 card on the field and return that card to the Deck.

      Orcustrated Babel allows Orcust monsters in your grave to use their effects as quick effects (which can be chained and can be used during your opponent's turn). You can use Cymbal Skeleton 's effect from the grave to recall an Orcust monster from the grave ( Galatea , Dingirsu ) during your opponent's turn.

      • When special summoned, Dingirsu can use effects and destroy 1 more opponent's card.
      • Galatea can activate the effect and set 1 more Orcust spell/trap from the deck to prepare for the next turn.

      Orcust Crescendo, Orcustrated Return and Orcustrated Babel (Another combo direction)

      SR Rarity
      Orcust Crescendo
      SR Rarity
      Orcust Crescendo
      Orcust Crescendo
      Trap Counter
      Orcust Crescendo

        When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


        R Rarity
        Orcustrated Return
        R Rarity
        Orcustrated Return
        Orcustrated Return
        Spell Normal
        Orcustrated Return

          Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


          R Rarity
          Orcustrated Babel
          R Rarity
          Orcustrated Babel
          Orcustrated Babel
          Spell Field
          Orcustrated Babel

            You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


            In combos, Galatea has more than one option when setting an Orcust spell/trap from the deck besides Orcustrated Babel .

            Orcustrated Return is a +1 card if the remaining card in your hand is an Orcust or World Legacy monster.

            Orcust Crescendo is a card that prevents your opponent's effects (1 for 1). To use this card, you must have a way to keep Galatea on the field during the combo.

            Topologic Zeroboros, Apollousa, Bow of the Goddess and I:P Masquerena (Another combo direction)

            UR Rarity
            Topologic Zeroboros
            UR Rarity
            Topologic Zeroboros
            Topologic Zeroboros
            DARK
            Topologic Zeroboros
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Top-Left

            Bottom-Left

            Bottom-Right

            Top-Right


            2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


            UR Rarity
            Apollousa, Bow of the Goddess
            UR Rarity
            Apollousa, Bow of the Goddess
            Apollousa, Bow of the Goddess
            WIND
            Apollousa, Bow of the Goddess
            • ATK:

            • 0

            • LINK-4

            Link Arrow:

            Bottom-Left

            Bottom

            Bottom-Right

            Top


            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


            UR Rarity
            I:P Masquerena
            UR Rarity
            I:P Masquerena
            I:P Masquerena
            DARK
            I:P Masquerena
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


            In addition to Knightmare Unicorn , I:P Masquerena can also summon other monsters.

            Apollousa (summoned with 2+ monsters with different names and tokens) can give you 2 or 3 more times to negate the effects of your opponent's monster.

            Zeroboros (summoned by 2+ effect monsters) has the effect of removing all cards on the field when there is a specially summoned monster in the box where the link monster's arrow is pointing. This monster can spin again in the following turns.

            Orcust Crescendo, Apollousa and Bow of the Goddess (Another combo direction)

            SR Rarity
            Orcust Crescendo
            SR Rarity
            Orcust Crescendo
            Orcust Crescendo
            Trap Counter
            Orcust Crescendo

              When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


              UR Rarity
              Apollousa, Bow of the Goddess
              UR Rarity
              Apollousa, Bow of the Goddess
              Apollousa, Bow of the Goddess
              WIND
              Apollousa, Bow of the Goddess
              • ATK:

              • 0

              • LINK-4

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right

              Top


              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


              When you want to summon Apollousa in the above combo, you need to go in a different direction because this is not a DARK monster and using the effects of Orcust monsters can limit your summoning.

              Combos can be performed by following these steps:

              Cards in hand: 1 Girsu .

              Conditions: you do not have any monsters on the field.

              1. Normal Summon Girsu . Activate this effect when Normal Summoned, sending 1 Orcust Knightmare from the Deck to the Graveyard.
              2. Using Girsu 's second effect , when you don't have any other monsters on the field, summon 1 World Legacy Token to each side of the field.
              3. Remove Orcust Knightmare from grave (cost), target 1 monster on the field, send Harp Horror from deck to grave.
              4. Remove Harp Horror from grave (cost), special summon Cymbal Skeleton from deck.
              5. Use Girsu and Cymbal   Skeleton is used as a summoning material to link to the Galatea monster .
              6. Activate Galatea 's effect , target Harp Horror , return Harp Horror to the deck, then place Orcust Crescendo from the deck on the field.
              7. Banish this monster Cymbal Skeleton from the grave (cost), target and summon Girsu from the grave again.
              8. Finally, use Girsu and World Legacy Token to summon the link to I:P Masquerena and end the combo.

              In this combo, you will still keep Galatea on the field to ensure the activation conditions for Orcust Crescendo .

              After activating the counter trap, you can use I:P Masquerena and Galatea to link summon the Apollousa monster with 1600 ATK (2 times negates monster effects).



              Combo 1 card

              Another deck combo that can be performed with one of the following monsters.

              Cards in hand: 1 of the following monsters

              SR Rarity
              Armageddon Knight
              SR Rarity
              Armageddon Knight
              Armageddon Knight
              DARK 4
              Armageddon Knight
              • ATK:

              • 1400

              • DEF:

              • 1200


              When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


              R Rarity
              Scrap Recycler
              R Rarity
              Scrap Recycler
              Scrap Recycler
              EARTH 3
              Scrap Recycler
              • ATK:

              • 900

              • DEF:

              • 1200


              When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


              UR Rarity
              Mathematician
              UR Rarity
              Mathematician
              Mathematician
              EARTH 3
              Mathematician
              • ATK:

              • 1500

              • DEF:

              • 500


              When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.


              SR Rarity
              Dark Grepher
              SR Rarity
              Dark Grepher
              Dark Grepher
              DARK 4
              Dark Grepher
              • ATK:

              • 1700

              • DEF:

              • 1600


              You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


              The common feature of these monsters is that they can help you send a monster from the deck to the grave. During the combo, you will use the normal summon during your turn on these monsters.

              • Armageddon Knight : Send 1 DARK monster from the deck to the Graveyard when summoned.
              • Scrap Recycler : Sends 1 Machine monster from the deck to the Graveyard when normal or special summoned.
              • Dark Grepher : Send 1 DARK monster from the deck to the Graveyard by discarding 1 DARK monster from hand. Combos with this monster will be relatively more difficult than the remaining monsters because it requires an additional DARK monster as a cost.
              • Mathematician : Sends 1 level 4 or lower monster from the deck to the Graveyard when normally summoned.

              Combo steps:

              R Rarity
              Orcust Harp Horror
              R Rarity
              Orcust Harp Horror
              Orcust Harp Horror
              DARK 4
              Orcust Harp Horror
              • ATK:

              • 1700

              • DEF:

              • 1400


              You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


              UR Rarity
              Girsu, the Orcust Mekk-Knight
              UR Rarity
              Girsu, the Orcust Mekk-Knight
              Girsu, the Orcust Mekk-Knight
              DARK 4
              Girsu, the Orcust Mekk-Knight
              • ATK:

              • 1800

              • DEF:

              • 0


              If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


              R Rarity
              Orcust Knightmare
              R Rarity
              Orcust Knightmare
              Orcust Knightmare
              DARK 7
              Orcust Knightmare
              • ATK:

              • 100

              • DEF:

              • 2000


              Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


              N Rarity
              Orcust Cymbal Skeleton
              N Rarity
              Orcust Cymbal Skeleton
              Orcust Cymbal Skeleton
              DARK 3
              Orcust Cymbal Skeleton
              • ATK:

              • 1200

              • DEF:

              • 1500


              You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


              1. Normal summon monsters in hand, activating the effect of sending Harp Horror from the deck to the grave.
              2. Remove Harp Horror from grave, special summon Girsu from deck.
              3. Activate Girsu 's effect , sending Orcust Knightmare from the deck to the grave.
              4. Use Girsu and 1 remaining effect monster to link summon Galatea .
              5. Remove Orcust Knightmare from grave (cost), target Galatea , send Cymbal Skeleton from deck to grave.
              6. Activate Galatea 's effect , target and return Harp Horror to the deck, then place Orcustrated Babel from the deck on the field.
              7. Remove Cymbal Skeleton from grave, target and special summon Girsu from grave.
              8. Summon xyz Dingirsu with Galatea , then activate Dingirsu 's effect when summoned, taking your discarded Cymbal Skeleton as material for this monster.
              9. Finally, link summon I:P Masquerena with Dingirsu and Girsu , activating Orcustrated Babel and ending the combo.

              Important cards in combos

              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


              SR Rarity
              Galatea, the Orcust Automaton
              SR Rarity
              Galatea, the Orcust Automaton
              Galatea, the Orcust Automaton
              DARK
              Galatea, the Orcust Automaton
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Top-Right


              2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


              R Rarity
              Orcustrated Babel
              R Rarity
              Orcustrated Babel
              Orcustrated Babel
              Spell Field
              Orcustrated Babel

                You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                N Rarity
                Orcust Cymbal Skeleton
                N Rarity
                Orcust Cymbal Skeleton
                Orcust Cymbal Skeleton
                DARK 3
                Orcust Cymbal Skeleton
                • ATK:

                • 1200

                • DEF:

                • 1500


                You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                In this combo, you can set up your grave with many resources. Orcustrated Babel allows you to use the effects of Orcust monsters in the graveyard and Orcust link monsters on the field as quick effects.

                Thanks to Orcustrated Babel , during your opponent's turn, you can use Cymbal Skeleton to summon 1 Orcust monster from the Graveyard:

                • Summon Dingirsu to activate the effect of sending cards on your opponent's field to the Graveyard or adding 1 discarded machine monster to the material for this monster.
                • Summon Galatea to return 1 discarded machine monster to the deck and place one spell/seven Orcusts from the deck on the field to prepare for the next turn.

                Knightmare Unicorn, Longirsu, the Orcust Orchestrator and I:P Masquerena (Boss from extra deck)

                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Bottom

                Right


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                SR Rarity
                Longirsu, the Orcust Orchestrator
                SR Rarity
                Longirsu, the Orcust Orchestrator
                Longirsu, the Orcust Orchestrator
                DARK
                Longirsu, the Orcust Orchestrator
                • ATK:

                • 2500

                • LINK-3

                Link Arrow:

                Bottom-Right

                Top-Left

                Top


                2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                I:P Masquerena can use itself and Dingirsu or Galatea to continue link summoning monsters with higher link ratings from the extra deck.

                Summoning Knightmare Unicorn is a common play of I:P Masquerena in the Orcust strategy. Knightmare Unicorn can push 1 opponent's card back to the deck (cost is discarding 1 card in hand).

                Longirsu is also a suitable target in this strategy. Longirsu 's effect allows you to return exactly 2 of your discarded machine monsters to the deck (with target). The purpose of using this effect is that thanks to Longirsu 's side effect, after returning 2 monsters to the deck, you can send 1 of your opponent's link status monsters to the grave. The 2 removed machine monsters that are set up for this strategy are Cymbal Skeleton and Orcust Knightmare , so you will be able to immediately activate Longirsu 's effect afterwards.

                Topologic Zeroboros and Orcust Brass Bombard (Another combo direction)

                UR Rarity
                Topologic Zeroboros
                UR Rarity
                Topologic Zeroboros
                Topologic Zeroboros
                DARK
                Topologic Zeroboros
                • ATK:

                • 3000

                • LINK-4

                Link Arrow:

                Top-Left

                Bottom-Left

                Bottom-Right

                Top-Right


                2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                N Rarity
                Orcust Brass Bombard
                N Rarity
                Orcust Brass Bombard
                Orcust Brass Bombard
                DARK 1
                Orcust Brass Bombard
                • ATK:

                • 500

                • DEF:

                • 1900


                You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.


                With the above combo, you can also summon the Zeroboros monster (link 4), however this monster cannot actively activate the effect of removing all cards on the field.


                With the same steps as the combo above, you need to add 1 Orcust monster in your hand (except Brass Bombard ) when the combo is complete.

                Cards in hand (2 cards): 1 of Armageddon Knight , Mathematician , Scrap Recycler monsters, plus 1 Orcust monster (except Brass Bombard ). You perform the same combo, still with an I:P Masquerena monster on the field along with Orcustrated Babel .

                To be able to complete the combo, you need to do this during your opponent's main phase following the correct sequence:

                • Remove Cymbal Skeleton from the grave to summon Girsu from the grave again (with target).
                • Girsu, when summoned, will activate the effect, sending Harp Horror from the deck to the grave.
                • Harp Horror will remove himself from the grave to special summon from the Brass Bombard deck.
                • Finally, use I:P Masquerena , Girsu and Brass Bombard to summon Link to Zeroboros .

                With a Brass Bombard in your grave and an Orcust monster in your hand, you can banish Brass Bombard from the grave to summon an Orcust monster from your hand to an empty space Zeroboros is pointing at so you can actively use its effect. Zeroboros response.



                Conclusion

                In the next articles, I will introduce to you more combos of the Orcust deck when combined with other deck engines. Thank you for watching.




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam





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