Cyber Dragon Play Guide

Cyber Dragon Play Guide

Not every deck with support makes it to the meta, and Cyber Dragon is one of them, though support always sends up to 3 monsters for the combination so that the deck can operate smoothly, but for the current meta this deck still isn't strong enough, so let the Cyber Dragon fans go back to their caves

 
 

Sections covered in this guide:




CORE


Cyber Dragon (x1-2)
R rarity
Cyber Dragon
R rarity
Cyber Dragon

Classic, death-proof wall

Cyber Dragon the Luminous Mech Dragon (x1-2)
SR rarity
Cyber Dragon, the Luminous Mech Dragon
SR rarity
Cyber Dragon, the Luminous Mech Dragon

 jumps onto the field super easy, just need that you don't control the monster is fine, is an upgrade version compared to Cyber Dragon old

 similar to the old Cyber Dragon but adds 1 negate effect of enemy's monster and has the ability to summon Dungo

Cyber Dragon Core (x3)
SR rarity
Cyber Dragon Core
SR rarity
Cyber Dragon Core




 This can only be searched by normal summon/banish/Cyber Dragon


 It also has the ability to banish from the grave when there is only one opponent controlling a monster, and you will summon 1 Cyber Dragon monster from the deck

 But you can only use this effect once per turn, so you must consider the situation and decide which effect to use

Cyber Dragon Herz (x1)
N rarity
Cyber Dragon Herz
N rarity
Cyber Dragon Herz

"Cyber Dragon" also looks thin, but can only search "Cyber Dragon" from the deck or graveyard, this one is "Cyber Dragon" right, that original one, not just some Cyber Dragon monster type like "Cyber Dragon Core" (unless it's considering itself as "Cyber Dragon")


 this one also considers itself as "Cyber Dragon" when on the field or graveyard

 and its effect of changing Level 5 is rarely used

Cyber Dragon Nachster (x1)
R rarity
Cyber Dragon Nachster
R rarity
Cyber Dragon Nachster

jumps by discarding 1 monster - you might get tired if you're holding only Spells/Traps.


When summoned, it will jump another Machine monster with 2100 ATK or DEF from the graveyard to the field, possibly jumping body parts or bosses (if possible).

Cyberdark Wurm (x1)
UR rarity
Cyberdark Wurm
UR rarity
Cyberdark Wurm

Once Per Duel


  con này cũng tự xem bản thân là "Cyber Dragon" khi trên sân hay mộ

 khi bạn đang có quái Machine" ở sân hay mộ, bạn có thể tự nhảy từ tay hay mộ bằng cách gửi 1 quái Cyber Dragon từ tay hay bộ bài xuống mộ. Nói chung thường là mill 1 từ deck rồi tự nhảy

 Nhảy xong con nhặt phép/bẫy "Cyber" từ mộ lên tay nữa, hiệu ứng này mà search từ deck thì nó sẽ là Mathmech Circular, tiếc thật

Cyber Jormungardr (X1)
SR rarity
Cyber Jormungardr
SR rarity
Cyber Jormungardr


 must special summon, cannot normal summon/banish when this leaf monster is on the field it will automatically jump from hand and then can directly jump from deck to the field at level 1 "Cyber Dragon" or equip it for equipment spell. Then lock Machine

 it has the ability to push 1 "Cyber Dragon" you are controlling to your hand, after which you can search or banish 1 "Polymerization" from the deck or graveyard, in general 1 of this leaf = 1 "Cyber Dragon" + 1 LIGHT Machine Level 5 (this leaf) + 1 Polymerization for the combination (or Xyz always, doesn't need to search Polymerization)

Power Bond and Cyberdark Chimera (x1)
R rarity
Power Bond
R rarity
Power Bond
SR rarity
Cyberdark Chimera
SR rarity
Cyberdark Chimera

 Unlike Cyber Dragon Nachster, this one must discard spells/traps, and if you have too many handtrap-type monsters it will be cooked

 This one can search Power Bond, an extremely important spell for decks at the current time

after searching, it becomes locked to only using Dragons or "Cyber" Machine monsters as material components

 But on the plus side, you can banish both the material components from the grave to create materials

 It also has the effect of sending 1 Cyberdark monster when it goes to the grave, which can go together with new support Cyberdark Wurm, 1 monster that jumps itself, adding resources and body power for the combo.

Power Bond : the fusion creates a Machine that uses either hand or field materials as components, the resurrected monster gets double ATK, but at the end of the turn you will take damage equal to the original ATK of the resurrected monster, so you can simply use this card as a fusion spell to combo (though at the end you take some damage but not too much), or summon 1 boss with huge attack to smash down the field and even OTK the enemy

Cyberdark Claw and Cyberdark Realm (Search)
SR rarity
Cyberdark Claw
SR rarity
Cyberdark Claw
SR rarity
Cyberdark Realm
SR rarity
Cyberdark Realm

Cyberdark Claw en

Cyber Emergency (3)
SR rarity
Cyber Emergency
SR rarity
Cyber Emergency

Any LIGHT Machine monster can also be searched, as long as that monster cannot be normally or banished, or a Cyber Dragon monster from the deck into hand

 

Cybernetic Horizon (x1-3)
SR rarity
Cybernetic Horizon
SR rarity
Cybernetic Horizon


 WTF 1 card adds all resources down to the graveyard and to hand, the monster below the graveyard will usually provide materials for fusion, trigger an effect, return to the field or draw again to hand

 and of course if the banishing effect doesn't lock the Extra Deck, it's wasteful, you can only summon Machine monsters from the Extra Deck

Future Fusion Nova (x3)
UR rarity
Future Fusion Nova
UR rarity
Future Fusion Nova

Cyber Dragon is no longer happy anymore ?


Future Fusion but peakier and more powercreepy than before

 a LIGHT Machine monster fusion using direct cards from the deck, where you must use "Cyb er Dragon"

then lock 2 things: 1 is a Machine lock, 2 can only be attacked by monsters summoned by this card

 if this card leaves the field, the other monster is destroyed, and if that happens then this card is also destroyed too

 a LIGHT Machine monster fusion using direct cards from the deck, where you must use "Cyb er Dragon"

then lock 2 things: 1 is a Machine lock, 2 can only be attacked by monsters summoned by this card

 if this card leaves the field, the other monster is destroyed, and if that happens then this card is also destroyed too



 Branded Fusion = 1 Card Combo and just like that, you can refer to the combo section I wrote below

Chimeratech Rampage Dragon (x1-2)
SR rarity
Chimeratech Rampage Dragon
SR rarity
Chimeratech Rampage Dragon

putting onto the field is super easy because you only need 2+ copies of Cyber Dragon
Once per turn soft effect, with 2 copies you can use the effect 2 times, with 3 copies you can use it up to 3 times!
send up to 2 LIGHT Machine cards from the deck to the graveyard, this helps you mill an additional resource for your next combo/backup turn, each card sent to the graveyard by this effect hits once during the Battle Phase (max 3 times)!
when the fusion is summoned, you can fire spells/traps on the field, the number of shots can go up to the material count of the fusion for this card
when the fusion is summoned, you can fire spells/traps on the field, the number of shots can go up to the material count of the fusion for this card
when the fusion is summoned, you can fire spells/traps on the field, the number of shots can go up to the material count of the fusion for this card

Cyber Dragon Infinity and Cyber Dragon Nova (Negate !)
UR rarity
Cyber Dragon Infinity
UR rarity
Cyber Dragon Infinity
R rarity
Cyber Dragon Nova
R rarity
Cyber Dragon Nova

Hiring too many so I don't need to say it too clearly anymore


 whatever deck has 2 Level 5 monsters = Cyber Dragon Nova > Cyber Dragon Infinity = 1 Omni-negate + 1 disruption that steals a monster


 in this particular deck, Cyber Dragon Nova also has an effect that draws additional Cyber Dragons from the graveyard to get extra bodies for the combo, plus it has a banish effect and self-buff. The final effect is rarely used, but when it is, it gets 1 boss for free

Cyber Eternity Dragon (x1)
SR rarity
Cyber Eternity Dragon
SR rarity
Cyber Eternity Dragon

 Raiden Shogun mentions ?


 
 Synchro Summoned by 1 Cyber Dragon monster + 2 Machine monsters, combined with Future Fusion Nova, it's essentially 1 card that mills 3 cards from deck to GY, plus all the resources

 This card is mainly about **taxation** — whether on the field or in the GY, on the field it protects itself, and if in the GY you can banish it to protect the Fusion monster from being targeted by the opponent and destroyed by effects

 As for the remaining effects... rarely used

Chimeratech Fortress Dragon and Chimeratech Megafleet Dragon (x1)
R rarity
Chimeratech Fortress Dragon
R rarity
Chimeratech Fortress Dragon
UR rarity
Chimeratech Megafleet Dragon
UR rarity
Chimeratech Megafleet Dragon


 using Cyber Dragon + something from debt

 you can use both players' fields (like the Albaz set), because of this you can steal several important enemy bodies if they don't notice

 and because of this there is a combo to steal the enemy monster with Clockwork Night and Chimeratech Fortress Dragon

Cyber Dragon Sieger (x1)
UR rarity
Cyber Dragon Sieger
UR rarity
Cyber Dragon Sieger

&joke funny joke



 this monster will buff another Machine that is 2100 ATK or higher by adding 2100 ATK/DEF

 after the buff, the Cyber Dragon Sieger will not deal combat damage to the opponent

 after the buff, when we combine Chimeratech Rampage Dragon + Powerbond + this card, we will have a 6300 ATK monster that hits 3 times, without this card it would also be 4200 ATK hitting 3 times, both good for OTK (assuming the opponent cannot rotate their deck, hmu hmu)

Limiter Removal, Cyber End Dragon and the Final Strike Dragon (x1)
UR rarity
Limiter Removal
UR rarity
Limiter Removal
UR rarity
Cyber End Dragon, the Final Strike Dragon
UR rarity
Cyber End Dragon, the Final Strike Dragon

 For soft opponents, Chimeratech Rampage Dragon; for hard opponents, Cyber End Dragon, the Final Strike Dragon


 This one is easier to summon than the original; you only need 3 Machine monsters with 2100 ATK or more

 If you use only LIGHT monsters to fuse this one, you can pay 4000 LP and search Limiter Removal from your deck to your hand

 Piercing

 If this card's current ATK is higher than its original ATK, it can attack 3 times

 Limiter Removal : Double the ATK of all Machine monsters, Go Brrrrrrrrr, but that monster gets destroyed at the end of turn — which end of turn?

 With Power Bond + Limiter Removal, Cyber End Dragon, the Final Strike Dragon will reach 16000 ATK, attack 3 times, and pierce through

 By the way, if you're bricking too much, you can leave Limiter Removal out of the deck, because 8000 ATK is more than enough — attack 3 times, what's there to worry about? Plus, are you even sure you'll hit? Eat negates and topdeck cmnr :)

Cybernetic Overflow (x0-1)
N rarity
Cybernetic Overflow
N rarity
Cybernetic Overflow

 shoot cards without targeting


 how many cards can be banished when using a Cyber Dragon with different Levels from hand, field, and/or graveyard


 if this card gets destroyed by the opponent, it's okay, you can search for "Cyber" spells/traps from the deck to play next



Staple

 

Heosvarog the Mechanical Dawn (x1)
SR rarity
Heosvarog the Mechanical Dawn
SR rarity
Heosvarog the Mechanical Dawn

Heo Svarog ? Honkai Star Gay ?


 
 set to 2 LIGHT Machine, the excess that this deck has

 has the ability to draw 1 card from the Graveyard to hand, that card must have the effect of reviving a monster and having its Standby Phase on the next turn

 has the ability to draw 1 card from the Graveyard to hand, that card must have the effect of reviving a monster and having its Standby Phase on the next turn

Therion "King" Regulus, Clockwork Night and Clockwork Knight (x1)
UR rarity
Therion "King" Regulus
UR rarity
Therion "King" Regulus
R rarity
Clockwork Night
R rarity
Clockwork Night
UR rarity
Clockwork Knight
UR rarity
Clockwork Knight

Clockwork Knight: is quite easy compared to this deck, can search Clockwork Night for the price of sending one eternal spell that is currently on the field to the graveyard - which this deck also has, the ability to bring back that monster with an effect, usable for fusion or beautiful levels for Xyz


 Clockwork Night : turns all face-up monsters on the field into Machines, combined with Chimeratech Fortress Dragon clears all enemy monsters. increases 500 ATK/DEF for all your Machine monsters and decreases 500 ATK/DEF for all opponent's Machine monsters creating up to 1000 point support difference for OTK or easier field clearing through stomping

 the final effect of Clockwork Night was thought not to be usable in the LIGHT Machine deck but this deck only locks Machines and does not lock attributes so it can be searched and used using omni-negate "King" Regulus

What is this thing???
UR rarity
Kashtira Arise-Heart
UR rarity
Kashtira Arise-Heart
N rarity
Infinitrack Crab Crane
N rarity
Infinitrack Crab Crane
SR rarity
Infinitrack River Stormer
SR rarity
Infinitrack River Stormer
N rarity
Outrigger Extension
N rarity
Outrigger Extension

River Stormer -> Infinitrack Crab Crane -> Outrigger Extension -> choose 1 River Stormer and boom Kashtira Arise-Heart

Jizukiru, the Star Destroying Kaiju and Subspace Battle (Drill Cross Bai Tò)
R rarity
Jizukiru, the Star Destroying Kaiju
R rarity
Jizukiru, the Star Destroying Kaiju
Card rarity
Subspace Battle
Card rarity
Subspace Battle

when 3 kaiju appear, the opponent attacks with heart pain afterward, the tribute loses 1 disrupt/boss of the enemy, which would be even better if it were you, Ryzeal Detonator, sweet water currently having 36 xyz components

Superdreadnought Rail Cannon Gustav Max, Superdreadnought Rail Cannon Gustav Rocket, Varudras and the Final Bringer of the End Times (x0-1)
UR rarity
Superdreadnought Rail Cannon Gustav Max
UR rarity
Superdreadnought Rail Cannon Gustav Max
Card rarity
Superdreadnought Rail Cannon Gustav Rocket
Card rarity
Superdreadnought Rail Cannon Gustav Rocket
UR rarity
Varudras, the Final Bringer of the End Times
UR rarity
Varudras, the Final Bringer of the End Times

Gustav Rocket = 1 negate monster effect and destroy Varudras: omni-negate but not a Machine

Chronomaly Vimana (x0-1)
UR rarity
Chronomaly Vimana
UR rarity
Chronomaly Vimana

negate activation, activation condition only needs 2 Level 5 monsters

Sky Striker
R rarity
Sky Striker Maneuver - Afterburners!
R rarity
Sky Striker Maneuver - Afterburners!
SR rarity
Sky Striker Mecha - Widow Anchor
SR rarity
Sky Striker Mecha - Widow Anchor
UR rarity
Sky Striker Ace - Kagari
UR rarity
Sky Striker Ace - Kagari
UR rarity
Sky Striker Mobilize - Engage!
UR rarity
Sky Striker Mobilize - Engage!
UR rarity
Sky Striker Ace = Zero
UR rarity
Sky Striker Ace = Zero
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones
UR rarity
Sky Striker Ace - Azalea
UR rarity
Sky Striker Ace - Azalea

trying to distract, bait disruption by the enemy, and when the enemy thinks we're playing Sky Striker and has blocked our combo, then we switch to Cyber Dragon


 all Links are Machines so there's no worry about locking

 you can just play Azalea for the purpose of shooting cards without needing to fill up the whole Sky Striker if you don't like it, otherwise "throw away" Azalea also works



Combo

<|start|>

Future Fusion Nova (1.5 Card Combo)
UR rarity
Future Fusion Nova
UR rarity
Future Fusion Nova

Activate Future Fusion Nova, fuse Cyber Dragon Eternity by using Cyber Dragon, Cyber Dragon Core and Cyber Dragon Herz. Cyber Dragon Herz will then activate the draw-back effect of Cyber Dragon Core from grave to hand

II> Normal summon Cyber Dragon Core searching Cyberdark Realm, activate Cyberdark Realm searching Cyberdark Chimera, activate Cyberdark Realm normal summoning Cyberdark Chimera and Link Cyber Dragon Core to form Clockwork Knight
III> Clockwork Knight sends Cyberdark Realm and searches Clockwork Night, Cyberdark Chimera throws Clockwork Night searching Power Bond. Clockwork Knight and Cyberdark Chimera Link up Anger Knuckle, Cyberdark Chimera sacrifices Clockwork Night sending down Cyberdark Wurm sending down Cyberdark Wurm retrieving Cyberdark Realm, Clockwork Night banishes from grave and Cyberdark Realm searches "King" Regulus, jumps "King" Regulus by equipping Cyber Dragon Herz, at this point you will have 1 omni-negate and if "King" Regulus sacrifices then Cyber Dragon Herz will also go to general grave and search/resurrect
IV> Cyberdark Wurm revives from grave, sends Cyber Dragon, the Luminous Mech Dragon down to grave and draws Cyberdark Realm, banishes Clockwork Night from grave throwing and Cyberdark Realm searches "King" Regulus, jumps "King" Regulus by equipping Cyber Dragon Herz, at this point you will have 1 omni-negate and if "King" Regulus sacrifices then Cyber Dragon Herz will also go to general grave and search/resurrect
V> Activate Power Bond fusion to create Chimeratech Rampage Dragon by using Cyber Dragon and Cyber Dragon Core. Chimeratech Rampage Dragon sends Cyber Dragon Nachster and Jiz ukiru Kaiju down to grave. Xyz Summon Cyber Dragon Nova, Cyber Dragon Nova detaches 1 material to send Cyber Dragon Nachster down, Cyber Dragon Nachster goes down Cyber Dragon, the Luminous Mech Dragon from grave to field. On the field Cyber Dragon Infinity from Cyber Dragon Nova gains an additional 1 omni-negate
VI> Cyber Dragon, the Luminous Mech Dragon activates effect and fuses with Cyber Dragon Nachster to create Heosvarog taking 1 negate spell/trap and activating final effect to draw back Power Bond for next turn OTK, Anger Knuckle sends itself down to jump Jiz ukiru Kaiju from grave, Xyz to Gustav Max -> Gustav Rocket by discarding 1 card and gaining 1 negate monster
=> 2 omni-negate, 1 negate monster and 1 negate spell/trap (4 disruption). If there is trap Cybernetic Overflow then gain bantumlum

Cyber Dragon Core and Cyber Emergency (1 Card Combo)
SR rarity
Cyber Dragon Core
SR rarity
Cyber Dragon Core
SR rarity
Cyber Emergency
SR rarity
Cyber Emergency

I> normal summon Cyber Dragon Core (if not present then use Cyber Emergency search), search Cyberdark Realm, summon Cyberdark Realm search Cyberdark Chimera and summon Cyberdark Realm again to normal summon Cyberdark Chimera. Link Cyber Dragon Core up Clockwork Knight send Cyberdark Realm and search Clockwork Night,Cyberdark Chimera sends Clockwork Night down to the grave, search Power Bond.


II> use both links to summon one Link 2 to send materials down to the grave, could be S:P Little Knight then Cyberdark Chimera sends Cyberdark Wurm down to the grave, Cyberdark Wurm sends Cyber Dragon Herz from the deck down to the grave and jumps onto the field then picks up Cyberdark Realm, Cyber Dragon Herz search Cyber Dragon, Clockwork Night banishes self and sends Cyberdark Realm down to the grave search "King" Regulus, "King" Regulus jumps onto the field and equips Cyber Dragon Herz taking 1 omni-negate

III> Use Power Bond fusion to create Chimeratech Rampage Dragon by using Cyber Dragon Core and Cyber Dragon. Chimeratech Rampage Dragon sends Cyber Dragon Nachster and Cyber Dragon, the Luminous Mech Dragon down to the grave, then Xyz Summon Cyber Dragon Nova, Cyber Dragon Nova detaches 1 material and jumps Cyber Dragon Nachster, Cyber Dragon Nachster jumps Cyber Dragon, the Luminous Mech Dragon from the grave to the field. Rising Cyber Dragon Infinity from Cyber Dragon Nova takes an additional 1 omni-negate. Cyber Dragon, the Luminous Mech Dragon triggers effect and fuses with Cyber Dragon Nachster to get Heosvarog taking 1 negate spell/trap and triggers final effect to retrieve Power Bond for next turn's OTK

> 2 omni-negate and 1 spell/trap negate and 1 banish
> 2 omni-negate and 1 spell/trap negate and 1 banish
> 2 omni-negate and 1 spell/trap negate and 1 banish

Cyberdark Claw and Cyberdark Realm (1 Card Combo)
SR rarity
Cyberdark Claw
SR rarity
Cyberdark Claw
SR rarity
Cyberdark Realm
SR rarity
Cyberdark Realm

I summon Cyberdark Realm (if not available then use Cyberdark Claw search) search Cyberdark Chimera, normal Cyberdark Chimera and Link become Clockwork Knight  send Cyberdark Realm  and search Clockwork Night," Cyberdark Chimera  ném Cyberdark Wurm down the tomb. Cyberdark Wurm send Cyber Dragon Herz and self-summon, pick up Cyberdark Realm.  Cyber Dragon Herz search Cyber Dragon,Clockwork Knight sacrifice Cyberdark Wurm  return Cyberdark Chimera,Cyberdark Chimera discard Clockwork Night Power Bond .


II>Tribute Summon Cyber Dragon 🗣️🗣️🗣️🔥🔥🔥(sacrificing Cyberdark Chimera). Clockwork Night banish self and sendCyberdark Realm down the tomb,

III> Cyber Dragon, the Luminous Mech Dragonkick effect and fuse withCyber Dragon Nachster
Cyber Dragon the Luminous Mech Dragon (2 Card Combo)
SR rarity
Cyber Dragon, the Luminous Mech Dragon
SR rarity
Cyber Dragon, the Luminous Mech Dragon

Materials: Cyber Dragon, the Luminous Mech Dragon + 1 Cyber Dragon monster


 I> nhảy Cyber Dragon, the Luminous Mech Dragon và dung hợp lên Chimeratech Rampage Dragon ,Cyberdragon Herz và Cyber Dragon Core gửi Cyber Dragon Herz và Cyber Dragon Core xuống mộ. Cyber Dragon Herz nhặt lại Cyber Dragon Core, triệu hồi Cyber Dragon Core search Cyberdark Realm, Cyberdark Realmsearch Cyberdark Chimera và triệu hồi nó nhờ hiệu ứng của Cyberdark Realm, Link Cyber Dragon Core thành Clockwork Knight, Clockwork Knight gửi Cyberdark Realm search Clockwork Night, Cyberdark Chimera gửi Clockwork Night xuống mộ search "King" Regulus, "King" Regulus nhảy lên sân và equip Cyber Dragon Herz lấy 1 omni-negate. Xyz Summon Cyber Dragon Nova, Cyber Dragon NovaCyber Dragon Nova detact Chimeratech Rampage Dragon nguyên liệu nhảy Cyber Dragon Nachster trong tư thế tấn côngCyber Dragon Nachster nhảy Chimeratech Rampage Dragon từ mộ lên sân. Lên Cyber Dragon Infinity từ Cyber Dragon Nova lấy thêm 1 omni-negate.

 II> Cyberdark Chimera và Clockwork Knight Link thành S:P Little Knight, Cyberdark Chimera ném Cyberdark Wurm xuống mộ. Cyberdark Wurm gửi Cyber Dragon Nachster và tự nhảy, nhặt lại Cyberdark Realm.

 III> kích Power Bond dùng 2 nguyên liệu nào từ mộ cũng được, dung hợp ra Chimeratech Rampage Dragon, Xyz lấy 1 monster negate, Cyber Dragon Infinity gắp Cyber Dragon Nachster thành nguyên liệu để không còn body nào thừa cho địch khai thác OTK




master-duel
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