How to Play Lightsworn Aero Shark FTK

How to Play Lightsworn Aero Shark FTK

There are two ways you can lose.


1. I'm stuck in a floodgay situation, similar to Dimensional Shifter.
2. brick
3. Time Limit


Otherwise, you'll win 36% of the time, and the rest you'll get handtrapd and end up with a terrible combo or a stupid combo, blah blah,...




NoTungHaiHonDaiKeDich

 

Submersible Carrier Aero Shark (x2)

R Rarity
Submersible Carrier Aero Shark
R Rarity
Submersible Carrier Aero Shark
Submersible Carrier Aero Shark
WATER
Submersible Carrier Aero Shark
  • ATK:

  • 1900

  • DEF:

  • 1000


2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.


"Once per turn" is a soft effect, meaning that the effect is used as many times as there are copies. So we'll create a bunch of these, burn them, then recover, create more, burn them again, and loop continuously.


It has the ability to discard 1 Xyz material and deal damage to enemies equal to the number of monsters banished multiplied by 100 (for example, 10 monsters banished will burn 1000 life points).

Selene Queen of the Master Magicians (x2)

UR Rarity
Selene, Queen of the Master Magicians
UR Rarity
Selene, Queen of the Master Magicians
Selene, Queen of the Master Magicians
LIGHT
Selene, Queen of the Master Magicians
  • ATK:

  • 1850

  • LINK-3

Link Arrow:

Bottom-Left

Bottom

Bottom-Right


2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


Pull Spellcaster back from the graveyard to loop.



When this card links, place as many Spell Counters on this card as there are spells in the graveyard.

You can discard 3 Spell Counters from this card and pull 1 Spellcaster minion from your graveyard or hand onto the field, pointing it at this card's square (this effect is a soft once-per-turn effect, so we can loop it continuously).

Fairy Tail - Snow (x1)

UR Rarity
Fairy Tail - Snow
UR Rarity
Fairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


There is no once per turn.



When this card is in the graveyard, banish 7 cards from your hand, field, or graveyard and move this card to the field. This is the card that allows you to banish all your resources for Aero Shark Burn.

And we'll keep jumping this one up and down to the graveyard repeatedly; the easiest way to send it to the graveyard is to link it.

Keldo the Sacred Protector and Mudora the Sword Oracle (x1)

UR Rarity
Keldo the Sacred Protector
UR Rarity
Keldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


SR Rarity
Mudora the Sword Oracle
SR Rarity
Mudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


Banish to select up to 3 cards from the graveyard and return them to your deck. This will reset Aero Shark and Selene for continuous looping.

Curious the Lightsworn Dominion (x1)

UR Rarity
Curious, the Lightsworn Dominion
UR Rarity
Curious, the Lightsworn Dominion
Curious, the Lightsworn Dominion
LIGHT
Curious, the Lightsworn Dominion
  • ATK:

  • 2400

  • LINK-3

Link Arrow:

Top

Bottom-Left

Bottom-Right


3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


Throw any card you want from the deck into the graveyard.


Yeah, any leaf will do, it doesn't have to be Lightsworn.

If you're missing any cards in your FTK combo, just throw them straight to the graveyard to save time.

Lumina, Lightsworn Summoner, Lumina and Twilightsworn Shaman (devil's pact)

SR Rarity
Lumina, Lightsworn Summoner
SR Rarity
Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


SR Rarity
Lumina, Twilightsworn Shaman
SR Rarity
Lumina, Twilightsworn Shaman
Lumina, Twilightsworn Shaman
DARK 3
Lumina, Twilightsworn Shaman
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.


Lumina, Lightsworn Summoner x1: Once per turn (soft), discard 1 card and draw 1 Lightsworn Level 4 or lower from the graveyard to the field.


Lumina, Twilightsworn Shaman x2: Once per turn soft, banish 1 Lightsworn monster from your hand or graveyard and respawn 1 banned Lightsworn monster, except for a copy of that card. You can banish Lumina, Lightsworn Summoner and respawn Lumina, Lightsworn Summoner from the banish area to loop. When a Lightsworn monster triggers a summon, send 3 cards from the top of your deck to the graveyard (this is once per turn soft, so you can loop and mill your entire deck to the graveyard).

Charge of the Light Brigade and Solar Recharge (x3)

UR Rarity
Charge of the Light Brigade
UR Rarity
Charge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


    SR Rarity
    Solar Recharge
    SR Rarity
    Solar Recharge
    Solar Recharge
    Spell Normal
    Solar Recharge

      Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


      This spell allows Selene to accumulate Spell Counters, and also enables her to mill the top deck to gain more resources, further enhancing her combo.



      Abundant Graves

       

      Lightsworn Dragonling (x3)

      UR Rarity
      Lightsworn Dragonling
      UR Rarity
      Lightsworn Dragonling
      Lightsworn Dragonling
      LIGHT 4
      Lightsworn Dragonling
      • ATK:

      • 1500

      • DEF:

      • 1300


      If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.


      This card automatically jumps from your hand when a Lightsworn monster is in your graveyard, and can also send a Lightsworn monster/spell/trap directly from your deck to your graveyard (except for copies of this card). This effect is only activated by Special Summoning; Normal Summoning is difficult.


      The search effect when touching a graveyard adds +1 boss to your hand; it's essentially a brick in this unorthodox deck, so we won't be using that effect.

      This one is Level 4. You can throw Level 4 monsters that automatically jump when sent to the graveyard, and use Xyz or Synchro, or even Link, depending on your preference.

      Wulf, Lightsworn Beast, Felis and Lightsworn Archer (bricks, but they must be brought)

      R Rarity
      Wulf, Lightsworn Beast
      R Rarity
      Wulf, Lightsworn Beast
      Wulf, Lightsworn Beast
      LIGHT 4
      Wulf, Lightsworn Beast
      • ATK:

      • 2100

      • DEF:

      • 300


      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


      N Rarity
      Felis, Lightsworn Archer
      N Rarity
      Felis, Lightsworn Archer
      Felis, Lightsworn Archer
      LIGHT 4
      Felis, Lightsworn Archer
      • ATK:

      • 1100

      • DEF:

      • 2000


      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


      These two troublesome creatures can't be summoned normally or by surprise; they require a special summon, so holding them in your hands is quite a hassle.

      Wulf x3: If sent from the deck to the graveyard, it will automatically jump (not once per turn).

      Felis x1-2: Must be sent from the deck to the graveyard by a monster effect to automatically jump (harder than Wulf ), but in return it's a Level 4 Tuner monster with a self-sacrificing effect to attack one monster on the field, and it also sends 3 cards from the top of the deck to the graveyard, making up for the shortcomings.

      Weiss Lightsworn Archfiend (x3)

      SR Rarity
      Weiss, Lightsworn Archfiend
      SR Rarity
      Weiss, Lightsworn Archfiend
      Weiss, Lightsworn Archfiend
      LIGHT 4
      Weiss, Lightsworn Archfiend
      • ATK:

      • 0

      • DEF:

      • 1700


      You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


      Since it's a LIGHT Fiend, Lumina's upgrade will give it the full Fiendsmith combo.


      You can place another Lightsworn monster/spell/trap from your hand to the top of your deck, then automatically skip that card from your hand and send the two cards at the top of your deck to the graveyard. This effect both heals bricks (because Lightsworns need to be sent from the deck to the graveyard to activate their effect) and allows you to activate the necessary effect when sent to the graveyard.

      When this card is sent from the deck to the graveyard, it can pull back one Lightsworn monster from the graveyard, except for other copies of this card. You would usually pull Lumina or Twilightsworn Shaman because these monsters loop, mill resources, and pull back your base quite effectively.

      Minerva the Athenian Lightsworn (x1)

      SR Rarity
      Minerva, the Athenian Lightsworn
      SR Rarity
      Minerva, the Athenian Lightsworn
      Minerva, the Athenian Lightsworn
      LIGHT 8
      Minerva, the Athenian Lightsworn
      • ATK:

      • 2800

      • DEF:

      • 1800


      1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.


      Protect your Lightsworn monsters on the field from being banished by card effects.


      If Synchro Summoned, it can send two different types of Lightsworn monsters from your deck to the graveyard, up to the required number of Lightsworn monsters to Synchro Summon this card (usually sending Weiss and Lumina , then Weiss summons Lumina ).

      You have the ability to banish up to 4 Lightsworn monsters to your graveyard and mill cards from your deck to your graveyard. The number of cards you mill from your deck to your graveyard corresponds to the number of Lightsworn monsters you banish.

      Minerva the Exalted Lightsworn (x1)

      SR Rarity
      Minerva, the Exalted Lightsworn
      SR Rarity
      Minerva, the Exalted Lightsworn
      Minerva, the Exalted Lightsworn
      LIGHT
      Minerva, the Exalted Lightsworn
      • ATK:

      • 2000

      • DEF:

      • 800


      2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


      It's super easy to climb.



      You have the option to discard 1 material and send 3 cards from the top of your deck to the graveyard. From those random cards, whichever Lightsworn card you send, you draw that many cards from your deck into your hand (if you send 3 Lightsworn cards, you draw 3).

      Ohm... that's it, why would I care about those effects on an FTK deck?

      Fiendsmith

      N Rarity
      Fabled Lurrie
      N Rarity
      Fabled Lurrie
      Fabled Lurrie
      LIGHT 1
      Fabled Lurrie
      • ATK:

      • 200

      • DEF:

      • 400


      If this card is discarded to the GY: Special Summon it.


      R Rarity
      Pilgrim Reaper
      R Rarity
      Pilgrim Reaper
      Pilgrim Reaper
      DARK
      Pilgrim Reaper
      • ATK:

      • -1

      • DEF:

      • -1


      2 Level 6 monsters Gains 200 ATK/DEF for each DARK monster in the GYs. You can detach 1 material from this card; each player sends the top 5 cards from their Deck to the GY (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.


      UR Rarity
      Fiendsmith Engraver
      UR Rarity
      Fiendsmith Engraver
      Fiendsmith Engraver
      LIGHT 6
      Fiendsmith Engraver
      • ATK:

      • 1800

      • DEF:

      • 2400


      You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


      UR Rarity
      Fiendsmith's Tract
      UR Rarity
      Fiendsmith's Tract
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


        UR Rarity
        Fiendsmith's Lacrima
        UR Rarity
        Fiendsmith's Lacrima
        Fiendsmith's Lacrima
        LIGHT 6
        Fiendsmith's Lacrima
        • ATK:

        • 2400

        • DEF:

        • 2400


        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


        UR Rarity
        Lacrima the Crimson Tears
        UR Rarity
        Lacrima the Crimson Tears
        Lacrima the Crimson Tears
        LIGHT 4
        Lacrima the Crimson Tears
        • ATK:

        • 1200

        • DEF:

        • 1200


        (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


        SR Rarity
        Fiendsmith's Sequence
        SR Rarity
        Fiendsmith's Sequence
        Fiendsmith's Sequence
        LIGHT
        Fiendsmith's Sequence
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


        Since Lightsworn already has Light Fiend, you don't need to bring Fiendsmith's Requiem .


        These Fiendsmiths run pretty well for the deck.

        Send one Fiendsmith Tract spell to the graveyard to give Selene +1 spell counter.

        2 Level 6 monsters to make Pilgrim Reaper mill 5 top deck

        Burning 1200 LP makes FTK easier.

        Tears

        SR Rarity
        Tearlaments Kitkallos
        SR Rarity
        Tearlaments Kitkallos
        Tearlaments Kitkallos
        DARK 5
        Tearlaments Kitkallos
        • ATK:

        • 2300

        • DEF:

        • 1200


        1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


        SR Rarity
        Tearlaments Kashtira
        SR Rarity
        Tearlaments Kashtira
        Tearlaments Kashtira
        WATER 7
        Tearlaments Kashtira
        • ATK:

        • 2300

        • DEF:

        • 1200


        During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


        UR Rarity
        Tearlaments Scheiren
        UR Rarity
        Tearlaments Scheiren
        Tearlaments Scheiren
        DARK 4
        Tearlaments Scheiren
        • ATK:

        • 1800

        • DEF:

        • 1300


        During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


        UR Rarity
        Tearlaments Reinoheart
        UR Rarity
        Tearlaments Reinoheart
        Tearlaments Reinoheart
        WATER 4
        Tearlaments Reinoheart
        • ATK:

        • 1500

        • DEF:

        • 2100


        If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


        Scheiren x2 (due to being semi-limited): automatically jumps from hand and sends 1 monster from hand to graveyard, then mills 3 top deck monsters, awesome. Plus, it's Level 4 and has a fusion effect.


        Reinoheart x2-3: One-card combo by sending Scheiren to the graveyard.

        Kitkallos x1: search or search, recover items, mill 5, awesome!

        Tearlament Kashtira x1: When paired with Kitkallos , it mills 10 of the top deck! (If Kitkallos throws it down, it mills 2; then Kitkallos pulls it back up, it mills 3; Kitkallos mills 5, making it 10 in total)



        Other Staples

         

        Dragonic Warrior (x0-3)

         Rarity
        Dragonic Warrior
         Rarity
        Dragonic Warrior
        Dragonic Warrior
        FIRE 4
        Dragonic Warrior
        • ATK:

        • 1500

        • DEF:

        • 1000


        You can discard 1 card; Special Summon 1 Level 4 or lower Dragon monster from your hand or Deck, except "Dragonic Warrior", but negate its effects. You can only use this effect of "Dragonic Warrior" once per turn.


        One card combo: bring up Dragonling and mill a bunch of cards. At this point, Dragonling's effect is negated, so don't activate it yet.

        Number 60: Dugares the Timeless (x1)

        SR Rarity
        Number 60: Dugares the Timeless
        SR Rarity
        Number 60: Dugares the Timeless
        Number 60: Dugares the Timeless
        FIRE
        Number 60: Dugares the Timeless
        • ATK:

        • 1200

        • DEF:

        • 1200


        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


        Continuing the above combo, you can detach 2 materials and bring Dragonling back from the graveyard to the field. At this point, Dragonling can activate its effect and begin the combo.


        Additionally, you also have the ability to draw to repair bricks.

        The "pull from graveyard" effect can be used to pull any monster; depending on the combo, you can flex a random body, mill cards, and then continue the combo.

        Link

        UR Rarity
        Moon of the Closed Heaven
        UR Rarity
        Moon of the Closed Heaven
        Moon of the Closed Heaven
        LIGHT
        Moon of the Closed Heaven
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Top

        Top-Right


        2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


        SR Rarity
        Lyna the Light Charmer, Lustrous
        SR Rarity
        Lyna the Light Charmer, Lustrous
        Lyna the Light Charmer, Lustrous
        LIGHT
        Lyna the Light Charmer, Lustrous
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


        SR Rarity
        Fiendsmith's Requiem
        SR Rarity
        Fiendsmith's Requiem
        Fiendsmith's Requiem
        LIGHT
        Fiendsmith's Requiem
        • ATK:

        • 600

        • LINK-1

        Link Arrow:

        Bottom


        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


        Mainly clear out the two extra bodies on the field; you can also send Fairy Tail - Snow to the graveyard by linking her. Lyna is a Spellcaster and can be used to upgrade to Selene.


        Otherwise, just use Closed Heaven and S:P Little Knight to easily clear the two bodies on the field. You could switch to Fiendsmith's Requiem , but Lightsworn already has LIGHT Fiend, so if you have extra deck slots, you can add it.

        Types of handtraps and staples you can think of.

        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          Mulcharmy Purulia
          UR Rarity
          Mulcharmy Purulia
          Mulcharmy Purulia
          WATER 4
          Mulcharmy Purulia
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          SR Rarity
          Evenly Matched
          SR Rarity
          Evenly Matched
          Evenly Matched
          Trap Normal
          Evenly Matched

            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


            UR Rarity
            Mulcharmy Fuwalos
            UR Rarity
            Mulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            Note: Using too many cards will brick your deck. Prioritize Called By The Grave as it blocks one handtrap, which is useful if your deck accidentally gets thrown into a choke point or when you're bricked and need to activate its effect to continue your combo.



            Combo & Videos

             

            Dragonic Warrior (Combo)

             Rarity
            Dragonic Warrior
             Rarity
            Dragonic Warrior
            Dragonic Warrior
            FIRE 4
            Dragonic Warrior
            • ATK:

            • 1500

            • DEF:

            • 1000


            You can discard 1 card; Special Summon 1 Level 4 or lower Dragon monster from your hand or Deck, except "Dragonic Warrior", but negate its effects. You can only use this effect of "Dragonic Warrior" once per turn.





            Companion unit:

            - Yu-Gi-Oh! Guidance Vietnam

            master-duel
            1423
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