Sky Striker Gameplay Guide

Sky Striker Gameplay Guide

With the new Support card that combines boss monsters, recovery abilities, and instant spell cards from other archetypes, Sky Striker not only has the potential to draw cards, maintain stability, and recover resources, but can also perform well on turn 1 or 2.

Sections covered in this guide:




CORE

Sky Striker's spellcasting and instant spellcasting both share the same line: "If there are no monsters in the Main Monster Zone, you will activate this card."


(Except for Lemnisgate! )

Therefore, you should limit the number of monsters in the Main Monster Zone. If you accidentally leave a monster there, you can deal with it in several ways, for example, Zeke (not the Beast Titan).

Sky Striker Ace - Raye (x3)
R rarity
Sky Striker Ace - Raye
R rarity
Sky Striker Ace - Raye

It has the ability to dodge targets and pull one Sky Striker Ace monster from the Extra Deck into the Extra Monster Zone by sacrificing itself as a quick effect.



Automatically jumps onto the field each turn from the graveyard if a Link Sky Striker Ace monster is destroyed by battle or removed from the field by an opponent's card effect.

=> Thanks to the ability to continuously stall each turn and continuously draw cards from the Extra Deck, you can add resources or block your opponent (depending on the situation) each turn.


Sky Striker Ace - Roze (x1-2)
R rarity
Sky Striker Ace - Roze
R rarity
Sky Striker Ace - Roze

It has the ability to jump from your hand if a Sky Striker Ace monster is summoned (normal or special).


It's also possible to jump from the graveyard, but with the added bonus of negating one face-up enemy monster. The only catch is that the jump conditions are harder than Raye's : enemy monsters located in the Extra Monster Zone must be destroyed by combat or removed from the field by an effect.

Sky Striker Mobilize - Engage! (x3)
UR rarity
Sky Striker Mobilize - Engage!
UR rarity
Sky Striker Mobilize - Engage!

not once per turn

not once per turn
not once per turn


Search for 1 Sky Striker monster/spell/trap from your deck to add to your hand (excluding Engage! ) and if your graveyard has 3 or more spells, you can draw! (+1 hand like Pot of Greed)

Sky Striker Mecha - Hornet Drones (x1 (limited))
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones

The ultimate mercenary for all decks (actually, due to the new support, Sky Striker can pull 2 ​​Level 4 bodies, and for some reason, these tokens also link to 1, then connect to Yummy and a bunch of other devious decks).





Not once per turn, just spawn one token and you're good to go, Sky Striker, Ryzeal, Yummy and tons of other stuff (lmao)




Do you want Link 2? This card drops tokens -> go to Kagari to pick up this card again -> drop more tokens => Link 2 is easy.

Sky Striker Mecha - Widow Anchor (x3)
SR rarity
Sky Striker Mecha - Widow Anchor
SR rarity
Sky Striker Mecha - Widow Anchor

Not once per turn, negate 1 monster effect that has an enemy effect. If you have 3 or more spells in your graveyard, steal that monster's effect.




This card can be used on either turn 1 or turn 2.

Sky Striker Mobilize - Linkage! (x3)
UR rarity
Sky Striker Mobilize - Linkage!
UR rarity
Sky Striker Mobilize - Linkage!

Not once per turn, but locks Sky Striker Ace Monster from the Extra Deck.


It dodges the target, works on turn 1 or 2, and can also pull monsters for a combo or OTK.


Sending another card from your deck to the graveyard (and if successful) will pull 1 Sky Striker Ace monster from the Extra Deck into the Extra Monster Zone (very similar to Raye 's effect), and if you have at least 1 LIGHT and DARK Sky Striker Ace monster on the field or in the graveyard, that monster will gain an additional 1000 ATK.

Sky Striker Special Maneuver - Lemnisgate! (x1-2)
UR rarity
Sky Striker Special Maneuver - Lemnisgate!
UR rarity
Sky Striker Special Maneuver - Lemnisgate!

This new support is too high.



Simultaneously recouping the stock and pushing it back into the buyer's hands (without targeting).


Furthermore, it has a banish effect from the graveyard to instantly link a Sky Striker Ace monster whenever a Sky Striker monster is Special Summoned to the field (this can be used to support OTK; after your monster has attacked and another monster is Special Summoned to the field, use the monster that attacked to Link 1 and attack the enemy).


Fact: If you make two copies of this card, it can retrieve another copy of itself.

Sky Striker Ace - Kagari (x3)
UR rarity
Sky Striker Ace - Kagari
UR rarity
Sky Striker Ace - Kagari

Pick up 1 Sky Striker spell from the graveyard when Special Summoned (and you can only Special Summon this card once per turn).



As with Hornet Drones above, you can use this pair to bridge dozens of different combos. Additionally, you can pick up Linkage! for OTK, Engage! to increase resources, and dozens of other cards.


Increases all enemy monsters you control by 100 ATK/DEF for each spell cast in your graveyard.

Sky Striker Ace = Zero (x2-3)
UR rarity
Sky Striker Ace = Zero
UR rarity
Sky Striker Ace = Zero

Upgrade using 2 Sky Striker Ace monsters (or simply use Raye or similar cards to upgrade faster).


It can only be Special Summoned once per turn and cannot be used as a Link material.

There are two possible outcomes, and you can only use one of these outcomes per turn.

+ Search for 1 Sky Striker spell from your deck or graveyard to add to your hand to expand your combo or reset your inventory.

+ Sacrifice yourself as a quick effect, pull Raye and Roze from your deck or graveyard onto the field, and discard one card from the field (non-target). This can be used on turn 1 or turn 2.

Sky Striker Ace - Zeke (x1)
SR rarity
Sky Striker Ace - Zeke
SR rarity
Sky Striker Ace - Zeke

That's not a funny joke, banish it.




When Link is summoned, it will target and banish one monster until the end of the next enemy's end phase. This effect is targeted, so it will affect unaffected monsters (except those with targeted effects). Additionally, this banishment assists in OTK or breakboard attacks against the enemy.

It also has the effect of sending another card you control and increasing its ATK by 1000. You can choose cards that Widow Anchor stole and send them to the graveyard (because their spells require no monsters in the Main Monster Zone to be used).

Sky Striker Ace - Hayate (x1)
R rarity
Sky Striker Ace - Hayate
R rarity
Sky Striker Ace - Hayate

hit straight at the origin point



After hitting or being hit, you can send 1 Sky Striker monster/spell/trap from your deck to the graveyard. You can also send Raye / Roze , Linkage!, or Lemnisgate! to the graveyard to support an OTK.

Sky Striker Ace - Shizuku (x1)
SR rarity
Sky Striker Ace - Shizuku
SR rarity
Sky Striker Ace - Shizuku

At the end of the turn where this card is Special Summoned, search for a Sky Striker spell from your deck to your hand, provided the card you search has a different name than the cards in your graveyard. You can also search for backup cards for the next turn or instant spell cards, then toggle the switch on and use them at the end of your phase, immediately after they are searched.



Reduces the ATK/DEF of all enemy monsters you control by 100, corresponding to each spell cast from your graveyard.

Prototype Sky Striker Ace - Amatsu (x1)
SR rarity
Prototype Sky Striker Ace - Amatsu
SR rarity
Prototype Sky Striker Ace - Amatsu

Harassing the enemy can aid in OTK because other Link monsters, including this card, are only summoned once per turn. If summoning all the others doesn't deal enough damage for an OTK, you can summon this card to finish them off.


Transforms the effect of an enemy monster dealing 2000 ATK or more into shooting one Link Sky Striker Ace monster you are controlling.

It also has the effect of shooting one Sky Striker Ace monster you are controlling and one enemy monster/spell/trap when this card and an enemy monster clash.

Sky Striker Ace - Azalea (x1)
UR rarity
Sky Striker Ace - Azalea
UR rarity
Sky Striker Ace - Azalea

Link must be summoned using 2 LIGHT and/or DARK materials.




It has the potential to shoot one monster/spell/trap on the field. If you have 3 spells or fewer (unlike the others), this card will be sent to the graveyard after being shot.

In the damage step, if this card hits an enemy monster, you can banish 1 pell from the graveyard and shoot that monster (negate effects cannot be activated in the damage step, so you can bypass several of your opponent's negate cards with this effect).

Sky Striker Ace - Camellia (x1)
Card rarity
Sky Striker Ace - Camellia
Card rarity
Sky Striker Ace - Camellia

It's super easy to summon with just 2 effect monsters (possibly from 2 monster bodies = Sky Striker Ace Monster), but you must summon Link first, then Special Summon afterwards.



If you have 3 or fewer spells in your graveyard, you can send 1 Sky Striker monster/spell/trap from your deck to the graveyard (of course, to be picked up later or to assist in an OTK).


If this card hits the graveyard, you can choose one of your opponent's monsters, move this card to your opponent's field, and the chosen monster will be sent to the graveyard.

x0-1
N rarity
Sky Striker Mecha - Shark Cannon
N rarity
Sky Striker Mecha - Shark Cannon
R rarity
Sky Striker Mecha Modules - Multirole
R rarity
Sky Striker Mecha Modules - Multirole
UR rarity
Surgical Striker - H.A.M.P.
UR rarity
Surgical Striker - H.A.M.P.
R rarity
Sky Striker Airspace - Area Zero
R rarity
Sky Striker Airspace - Area Zero
N rarity
Sky Striker Mecha - Eagle Booster
N rarity
Sky Striker Mecha - Eagle Booster
N rarity
Sky Striker Maneuver - Jamming Waves!
N rarity
Sky Striker Maneuver - Jamming Waves!
SR rarity
Pillar of the Future - Cyanos
SR rarity
Pillar of the Future - Cyanos
R rarity
Sky Striker Maneuver - Afterburners!
R rarity
Sky Striker Maneuver - Afterburners!
N rarity
Sky Striker Maneuver - Scissors Cross
N rarity
Sky Striker Maneuver - Scissors Cross
N rarity
Sky Striker Mecharmory - Hercules Base
N rarity
Sky Striker Mecharmory - Hercules Base
N rarity
Sky Striker Maneuver - Vector Blast
N rarity
Sky Striker Maneuver - Vector Blast

Too many options and support cards? Depending on your playstyle, a deck should ideally be limited to a maximum of 40 cards to optimize card drawing and make it easier to draw the cards you need (handtraps and staples), for example, cards drawn by Engage! or Radiant Typhoon Vision (or Maxx "C" , Mulcharmy maybe).

Sky Striker Ace - Azalea Temperance (x0-1)
SR rarity
Sky Striker Ace - Azalea Temperance
SR rarity
Sky Striker Ace - Azalea Temperance

Link 3 is a bit expensive (because the link needs to be retrieved first).




This card has the potential to breakboard by equipping an enemy minion with 2500 ATK or lower, as well as jumping a Sky Striker minion from your hand or graveyard when destroyed in battle.


It's already overcrowded.



Handtrap & Staple

 

Radiant Typhoon
Card rarity
Radiant Typhoon Eldam
Card rarity
Radiant Typhoon Eldam
Card rarity
Radiant Typhoon Chant
Card rarity
Radiant Typhoon Chant
Card rarity
Radiant Typhoon Swen
Card rarity
Radiant Typhoon Swen
Card rarity
Radiant Typhoon Vision
Card rarity
Radiant Typhoon Vision
R rarity
Mystical Space Typhoon
R rarity
Mystical Space Typhoon

It offers the ability to draw 2, discard 1, to find resources. Cards sent to the graveyard aren't wasted, as many Sky Striker cards have graveyard effects, or you can pick them up and continue playing.



2 bodies = Camellia -> Link 1 Sky Strice Ace Monster

break board quick-play spell
UR rarity
Super Polymerization
UR rarity
Super Polymerization
SR rarity
Mudragon of the Swamp
SR rarity
Mudragon of the Swamp
UR rarity
Garura, Wings of Resonant Life
UR rarity
Garura, Wings of Resonant Life
SR rarity
Sea Monster of Theseus
SR rarity
Sea Monster of Theseus
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet

Use both turn 1 (after stacking, disrupt the opponent's next turn) and turn 2 to destroy the opponent's field effectively (the opponent cannot respond when these are activated).

Reinforcement of the Army (x1 (due to limited quantity))
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

Wherever there's a Warrior Level 4 or lower, you'll find this card.

Upstart Goblin and Pot of Desires (x0-3)
UR rarity
Upstart Goblin
UR rarity
Upstart Goblin
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires

Swap hands or gain +1 resource, but at the cost of banishing 10 top decks (3 Raye/1 Roze go brrrrrrrrrrr)

Handtrap & Staple
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird

 

S:P Little Knight and Super Starslayer TY-PHON - Sky Crisis (mercenaries)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Super Starslayer TY-PHON - Sky Crisis

If the deck has slots, you can insert it.



Combo

 

Sky Striker Ace - Raye (one card cumbo)
R rarity
Sky Striker Ace - Raye
R rarity
Sky Striker Ace - Raye

I> Normal Raye , activate effect to Zero , search Engage!


II> click Engage! , search Widow Anchor


=> There are 3-4 disrupts, 1 that shoots cards and 1 that negates monsters, after Zero pulls them.   Raye   Raye can link to Amatsu to "negate" an enemy's effect by replacing it with a card you're playing, and when an enemy monster in the Extra Deck is removed from the field by your card's effect, Raye will jump from the graveyard and negate it.

Sky Striker Ace - Roze (one card cumbo)
R rarity
Sky Striker Ace - Roze
R rarity
Sky Striker Ace - Roze

Requires 2 Roze cards in the deck to maximize power.



I> Normal Roze , then Shizuku , then End Phase

II> Turn the toggle on, Shizuku searches for Multirole!, uses Multirole! to go to Zero , searches for Lemnisgate! and uses Lemnisgate! to return to base.

=> There are 3-4 disrupts: 1. Shoot from Zero , use Raye on Amatsu to change the enemy's effect to shooting your Link Sky Striker Ace , Lemnisgate! can be used to Zeke and banish, if the enemy monster in Extra Deck leaves the field due to your card effect ( Zero or Zeke ), Raye can jump up and negate.

Sky Striker Mecha - Hornet Drones (1 card cumbo)
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones

I> Activate Hornet Drones to generate tokens and then link them to Kagari


II> Kagari retrieves the Hornet Drones and activates them again to spawn tokens.

III> Link to Zero , search Engage!, then Engage! search Lemnisgate!, then scroll down to End Phase

=> There are 3-4 disrupts: 1. Shoot from Zero , use Raye on Amatsu to change the enemy's effect to shooting your Link Sky Striker Ace , Lemnisgate! can be used to Zeke and banish, if the enemy monster in Extra Deck leaves the field due to your card effect ( Zero or Zeke ), Raye can jump up and negate.

Sky Striker Mobilize - Linkage! (OTK (Linkage + 1 spell/trap))
UR rarity
Sky Striker Mobilize - Linkage!
UR rarity
Sky Striker Mobilize - Linkage!

I> Set spell/trap face down, use Linkage! to pull out Amatsu (DARK), then link up Kagari , pick up Linkage! again, then link up Hayate , enter Battle Phase


II> Hayate punches, sends Lemnisgate! to the graveyard, uses Linkage! to Zero (increases ATK by 1000 due to having both LIGHT and DARK on the field/graveyard) for 3000 ATK and punches again.

III> Zero activates its effect, pulling Roze and Raye into attack stance and punching them. Raye links onto one of the Link 1 monsters. Then Lemnisgate! activates its effect on Roze , sending her onto another Link 1 monster, and both monsters punch together.

Sky Striker Ace - Raye (OTK with Raye only)
R rarity
Sky Striker Ace - Raye
R rarity
Sky Striker Ace - Raye

I> Normal Raye punch, go to Zero , search for Linkage! and punch, use Linkage! Go to Kagari , pick up Linkage! and punch, use Linkage! Go to Shizuku and punch




master-duel
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