Instructions on how to build Thunder Dragon

Instructions on how to build Thunder Dragon

Hello everyone, continuing last week's topic about the zodiac animal representing this year - Tiger, today I would like to take the liberty of jumping to the extremely powerful animals in our 12 zodiac animals - Dragon. . And more precisely, the deck we will build is Thunder Dragon ! A great deck with control going from Duel Links to Master Duel. Is the deck easy to play and easy to find? Let's find out with YGO Vietnam !




overview

overview



Thunder Dragon is a prototype line of LIGHT and DARK Thunder monsters, released in the Roaring Thunder (Master Duel) pack. With Thunder Dragon : The card was first released in Booster Pack vol 7 in 2000 with the original purpose of just being a material to summon Twin-Headed Thunder Dragon. It wasn't until 2018 that Konami officially added a new set of monsters in Soul Fusion (OCG & TCG), Thunder Dragon officially transformed into an Archetype.

Thunder Dragons have a very simple operating mechanism: All Thunder Dragons are level 5/6 and can activate both effects from the hand or when coming from the field to the GY or being banished (except for the original Thunder Dragon , But only activate 1 effect in 1 turn!). Thunder Dragons that are Level 7 or higher will activate powerful attack-boosting, field-locking, and field-clearing effects. Thunder Dragon previously entered the meta, but was hit quite hard in the TCG and OCG battlefields. However, currently on the Master Duel platform, the card line has gradually occupied a large position in the top tier.

The card line's supports from the Chaos, Battery,... lines are all available in the Inevitability of Chaos pack or the Roaring Thunder (Master Duel) pack of the line.

Abbreviations

Like the previous articles I have written, this section is absolutely indispensable for you. Common abbreviations will be the names of Thunder Dragons or some hard-to-read card names
  • Graveyard = GY
  • Lifepoint = LP
  • Thunder Dragon = TD
  • Thunder Dragonmatrix = Matrix
  • Aloof Lupine = Aloof
  • Chaos Dragon Levianeer = Levi
  • Black Dragon Collapserpent = Serpent
  • White Dragon Wyverburster = Burster
  • Thunder Dragon Colossus = Colossus
  • Predaplant Verte Anaconda = Anaconda
  • Gold Sarcophagus = GS



The Thunder Dragon

Of course, before we start building a certain deck, we will need to figure out which cards of that archetype should be included in the deck. In front of us are the monsters of Thunder Dragon .

In fact, what you feel should be left out in Duel Links (due to the limited number of slots for the deck), in Master Duel, leave them all in :")

Thunder Dragon (3x)

R Rarity
Thunder Dragon
R Rarity
Thunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


Thunder Dragon – the original card of the Deck, if you feel this effect is not useful in the current meta then sorry for underrating it! The ability to add cards is not too impressive, but this effect is not "Once per turn", meaning you can flash this sub-effect as many times as you like as long as there are copies of it in the Deck. It. Also helps trigger the effects of Thunder Dragon Fusion / Thunder Dragon Duo .

Thunder Dragonmatrix (2-3x)

SR Rarity
Thunder Dragonmatrix
SR Rarity
Thunder Dragonmatrix
Thunder Dragonmatrix
LIGHT 1
Thunder Dragonmatrix
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


The effects are not too many special, but they are cards that trigger effects during the opponent's turn, which can help us survive within 1 turn or be a bullet for Titan to fire. In addition, it is Level 1, a pretty nice level to be able to call up with One for One or Normal Summon if the card dies. Although rarely used, when sent to the grave, you can get a copy of it in your hand from the Main Deck.

The ability to make bullets to fire enough helps Matrix to be classified as SR, so you have to prepare an amount of SR gems to craft it, but usually, the roll pack rate to produce Matrix is ​​extremely high, so sometimes there is no need to craft too much.

Thunder Dragondark (3x)

SR Rarity
Thunder Dragondark
SR Rarity
Thunder Dragondark
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


The first effect is a card similar to T hunder Dragon , but the brightest point of Dark is the second effect. When banished/sent from the field to the grave, you can get 1 Thunder Dragon card into your hand from deck of cards in hand! An incredibly powerful searcher, searching like most decks!

Because the card's rarity is SR, you should also prepare a decent amount of SR gems to craft it!

Thunder Dragonroar (2x)

SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


The first effect will be Roar, which will help you replenish your inventory, especially in case you run out of copies of Thunder Dragon Fusion in your Deck. We will move on to the second effect, this is the effect that made Roar famous. "When sent from the field to the grave/banished, you can recall 1 Thunder Dragon from your deck to the field." An effect that helps you swarm the field as quickly as possible, is a card that helps you start combos.

In terms of crafting Roar's cards, you probably won't worry too much because you can only put 2 copies of Roar in your Deck, so crafting will also be more economical.

Thunder Dragonhawk (1x)

SR Rarity
Thunder Dragonhawk
SR Rarity
Thunder Dragonhawk
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


The second card helps you start the combo. The second effect will require more foreshadowing, this effect allows you to change hands when this card is sent from the field to the grave/banished. Thanks to that, you can change hands to draw back the necessary cards. But the highlight of Hawk is its 1st effect. You can send this card from your hand to the grave to recall 1 banished/grave Thunder Dragon . Therefore, along with Roar, these are the two best combo opening cards of Thunder Dragon .

Regarding crafting cards, it's just like Roar, sometimes you don't need to craft but just roll one and you'll get it :v or so crafting will be faster (but roll first and see!)

Thunder Dragonduo (0-1x)

R Rarity
Thunder Dragonduo
R Rarity
Thunder Dragonduo
Thunder Dragonduo
DARK 8
Thunder Dragonduo
  • ATK:

  • 2800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


A monster named "boss" of Thunder Dragon , acting as both a searcher and a monster that can be specially summoned from the hand. Sometimes it also helps you adjust the top cards of the Deck. But in reality it is a card that is not very useful for combos. That's why Dou's rarity is N, so you won't have much difficulty crafting up to n copies of Duo.

Thunder Dragonlord (0-1x)

R Rarity
Thunder Dragonlord
R Rarity
Thunder Dragonlord
Thunder Dragonlord
LIGHT 9
Thunder Dragonlord
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.


Have the ability to special summon yourself by banishing a level 8 or lower Thunder monster from your hand or face-up field, with this effect also helping you create conditions for the banished Thunder Dragons to activate. their effects. I don't think the following effect is very useful because Thunder Dragon Fusion monsters can protect themselves through banishing cards. But you should play when encountering a Shadoll deck if you don't want to lose money unfairly. Next, this card will help you avoid Called by the Grave at the cost of banishment (avoid being banned and unjustly banned).



Thunder Dragon Magic/Traps

  

Thunder Dragon Fusion (2-3x)

SR Rarity
Thunder Dragon Fusion
SR Rarity
Thunder Dragon Fusion
Thunder Dragon Fusion
Spell Normal
Thunder Dragon Fusion

    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


    Help us Fusion Thunder Dragons from the Extra Deck. Although we cannot use monsters from our hand as materials, we can shuffle the materials based on the Fusion monster's request list to the Deck. Therefore, Thunder Dragon Fusion is also a recycler that helps you recycle goods to continue reloading for the next turns.

    At the same time, this is also a searcher, can banish this card from the grave (except the turn this card is sent to the grave) to search for another Thunder monster from the deck.

    Note : Before Colossus was Limited, Thunder Dragon Fusion was rarely used (only used when all Colossus was lost), but since it was Limited, summoning Titans is not as easy as before, so this number of cards play increased from 0-1 (previously) to 2-3.

    The rarity of this card is SR so it is quite expensive to craft, not to mention, the roll rate of it is not high.

    Thunder Dragons' Hundred Thunders and Thunder Dragon Discharge (0-1x)

    R Rarity
    Thunder Dragons' Hundred Thunders
    R Rarity
    Thunder Dragons' Hundred Thunders
    Thunder Dragons' Hundred Thunders
    Trap Normal
    Thunder Dragons' Hundred Thunders

      Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn.


      R Rarity
      Thunder Dragon Discharge
      R Rarity
      Thunder Dragon Discharge
      Thunder Dragon Discharge
      Trap Continuous
      Thunder Dragon Discharge

        The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.


        Most of Thunder Dragon 's Traps don't have effects that fit the current meta, but if you consider effects and you want to put one of them in your deck:
        • Discharge will be used to lock the field with Titan and Colossus
        • Hundred Thunders works like a recycler, but it restores to the field, not to the hand. In case the field is too empty it can be used as a shield full of monsters with the same name but it depends on the situation because most TD decks banish all Thunder.



        Extra Deck Thunder Dragon

          

        Twin-Headed Thunder Dragon (0x)

        N Rarity
        Twin-Headed Thunder Dragon
        N Rarity
        Twin-Headed Thunder Dragon
        Twin-Headed Thunder Dragon
        LIGHT 7
        Twin-Headed Thunder Dragon
        • ATK:

        • 2800

        • DEF:

        • 2100


        "Thunder Dragon" + "Thunder Dragon"


        Introducing it just for fun, not for use :))))

        Thunder Dragon Colossus (1x)

        UR Rarity
        Thunder Dragon Colossus
        UR Rarity
        Thunder Dragon Colossus
        Thunder Dragon Colossus
        DARK 8
        Thunder Dragon Colossus
        • ATK:

        • 2600

        • DEF:

        • 2400


        "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


        A very annoying lock monster of the deck. Can be summoned by Tributing a Thunder monster (except Fusion) on the field the first turn Thunder is activated from the hand. Possessing such easy summoning conditions, the effectiveness is not small. While this card is on the field, your opponent is not allowed to take cards from the Main Deck except by drawing (An Ash, Droll as a continuous effect). In the current Meta market, most of the decks that work rely on constantly adding hands, which greatly hinders their strategy. In addition, this is also an annoying "meat" when you can banish 1 Thunder from the grave to prevent death. A Lock position is very difficult for opponents to overcome. (Soulmaker, 2020)

        Actually, this card is quite cheap to craft, why? It's limited and it's not there anymore :))) so instead of rolling the pack and looking for it all the time and not finding it, you should craft it once to make it faster.

        Thunder Dragon Titan (2-3x)

        UR Rarity
        Thunder Dragon Titan
        UR Rarity
        Thunder Dragon Titan
        Thunder Dragon Titan
        LIGHT 10
        Thunder Dragon Titan
        • ATK:

        • 3200

        • DEF:

        • 3200


        3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


        If Colossus is an annoying Lock card, then Titan is another annoying bombardment card for opponents and this is also the reason why you don't use Discharge in your deck too much or sometimes not at all.

        The summoning conditions are equally easy as Colossus, the ingredients are any 3 Thunder Dragons. Possessing enormous attack power (3200), but that's not all. You can destroy 1 card on the field when a Thunder monster activates an effect in your hand. This effect is not "Once per turn", so you can destroy as many cards as you want, as long as you have inventory to activate in your hand. Just like Colossus, Titan is also an extremely annoying monster as you can banish 2 Thunder cards from the grave to help prevent death.

        The roll rate of the pack is extremely high, so you probably don't need to craft it to get it.

        Thunder Dragon Thunderstormech (3x)

        R Rarity
        Thunder Dragon Thunderstormech
        R Rarity
        Thunder Dragon Thunderstormech
        Thunder Dragon Thunderstormech
        LIGHT
        Thunder Dragon Thunderstormech
        • ATK:

        • 2800

        • LINK-4

        Link Arrow:

        Left

        Bottom

        Bottom-Right

        Right


        2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.


        Another main version of TD is in the form of Link 4. In addition to the high attack, the ability to reuse the effects of previously used TDs is so great, it almost unifies the deck into one, imagine. On the field with Titan, Colossus and Thunderstormech, it is like an unbeatable form to continuously use TDs and finish off the opponent. Like the other two main monsters of the deck, Thunderstormech also avoids being destroyed by banishing 3 cards in the GY.

        The recycler ability doesn't seem to be considered very important, so Konami kicked this card to N rarity, making crafting or rolling this card extremely easy.



        Tech Support

        The TDs themselves are definitely not enough to make the deck as OP as I 'promote' it. That's why tech supports (let's call it that) will be added quite a bit in the deck to make the deck more consistent.

        Aloof Lupine (3x)

        SR Rarity
        Aloof Lupine
        SR Rarity
        Aloof Lupine
        Aloof Lupine
        DARK 4
        Aloof Lupine
        • ATK:

        • 1700

        • DEF:

        • 300


        When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


        From Duel Links to Master Duel, this is the best support card for TD. Is the opening card in the TD combo. When Normal Summoning, you can banish 1 monster from your hand to banish 1 card from the Main Deck of the same type. The conditions to satisfy are hardly a problem, because our Thunder Dragons have the same Type, Thunder. You will most likely banish Roar to bring Dark onto the field, and then you can perform Combos as you wish.

        Batteryman Solar (3x)

        UR Rarity
        Batteryman Solar
        UR Rarity
        Batteryman Solar
        Batteryman Solar
        LIGHT 4
        Batteryman Solar
        • ATK:

        • 1500

        • DEF:

        • 1500


        If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


        Is a card that helps send 1 Thunder Dragon from the Deck so you can immediately continue the combo by banishing it to spam the field, or using Hawk to recall it to the field, etc. In addition, this card also helps you Generate Tokens when a Thunder is called onto the field, helping you Link Summon/Fusion faster.

        Gold Sarcophagus (1x)

        UR Rarity
        Gold Sarcophagus
        UR Rarity
        Gold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


          It's a very good starting card. Like Aloof with the ability to help you not lose your turn to Normal Summon (effectively banishes 1 card, not 2 like Aloof). However, it's a pity that it's Limited, but it seems to increase your ability to initiate combos with Aloof and Solar.

          Allure of Darkness (3x)

          SR Rarity
          Allure of Darkness
          SR Rarity
          Allure of Darkness
          Allure of Darkness
          Spell Normal
          Allure of Darkness

            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


            In Dark builds, Allure of Darkness is an indispensable card (2 for 2). However, for Thunder Dragon , you at least get a profit of 1, because Thunder Dragons will be able to activate effects when banished.

            Predaplant Verte Anaconda (1-2x)

            UR Rarity
            Predaplant Verte Anaconda
            UR Rarity
            Predaplant Verte Anaconda
            Predaplant Verte Anaconda
            DARK
            Predaplant Verte Anaconda
            • ATK:

            • 500

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


            We will mainly use this card to activate the Thunder Dragon Fusion effect in the grave so we can actually summon Fusion to Titan faster.

            Cross-Sheep (1x)

            R Rarity
            Cross-Sheep
            R Rarity
            Cross-Sheep
            Cross-Sheep
            EARTH
            Cross-Sheep
            • ATK:

            • 700

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


            Link monsters are used a lot in Fusion or Ritual decks. Helps you restock to continue Combo (like Hundred Thunders)

            Pot of Desires and Pot of Avarice (Support drawing cards)

            SR Rarity
            Pot of Desires
            SR Rarity
            Pot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              SR Rarity
              Pot of Avarice
              SR Rarity
              Pot of Avarice
              Pot of Avarice
              Spell Normal
              Pot of Avarice

                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                Tag(s):

                Restock, banish, no matter what you choose, they still give you an extremely useful +2 draw.

                Handtrap

                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    SR Rarity
                    Droll & Lock Bird
                    SR Rarity
                    Droll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    UR Rarity
                    Nibiru, the Primal Being
                    UR Rarity
                    Nibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    UR Rarity
                    Ghost Ogre & Snow Rabbit
                    UR Rarity
                    Ghost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    UR Rarity
                    Ash Blossom & Joyous Spring
                    UR Rarity
                    Ash Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    SR Rarity
                    D.D. Crow
                    SR Rarity
                    D.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    UR Rarity
                    Effect Veiler
                    UR Rarity
                    Effect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    They are an integral part of the deck already. Even though they are a bit heavy, they will prevent your opponent's combo from reaching its optimal level.



                    Engine

                        

                    Chaos

                    UR Rarity
                    Chaos Dragon Levianeer
                    UR Rarity
                    Chaos Dragon Levianeer
                    Chaos Dragon Levianeer
                    DARK 8
                    Chaos Dragon Levianeer
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


                    SR Rarity
                    Black Dragon Collapserpent
                    SR Rarity
                    Black Dragon Collapserpent
                    Black Dragon Collapserpent
                    DARK 4
                    Black Dragon Collapserpent
                    • ATK:

                    • 1800

                    • DEF:

                    • 1700


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


                    SR Rarity
                    The Chaos Creator
                    SR Rarity
                    The Chaos Creator
                    The Chaos Creator
                    DARK 8
                    The Chaos Creator
                    • ATK:

                    • 2300

                    • DEF:

                    • 3000


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


                    SR Rarity
                    Chaos Valkyria
                    SR Rarity
                    Chaos Valkyria
                    Chaos Valkyria
                    LIGHT 4
                    Chaos Valkyria
                    • ATK:

                    • 1800

                    • DEF:

                    • 1050


                    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


                    SR Rarity
                    White Dragon Wyverburster
                    SR Rarity
                    White Dragon Wyverburster
                    White Dragon Wyverburster
                    LIGHT 4
                    White Dragon Wyverburster
                    • ATK:

                    • 1700

                    • DEF:

                    • 1800


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


                    SR Rarity
                    Chaos Space
                    SR Rarity
                    Chaos Space
                    Chaos Space
                    Spell Normal
                    Chaos Space

                      Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                      The Chaos engine is the most suitable for TDs because the summoning conditions (must banish the amount of LIGHT and DARK) are too suitable to trigger the effects of TDs in the grave. That's why in almost every build, there are always a majority of Chaos to support the TDs.

                      Myutant

                      R Rarity
                      Myutant Expansion
                      R Rarity
                      Myutant Expansion
                      Myutant Expansion
                      Trap Continuous
                      Myutant Expansion

                        When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.


                        R Rarity
                        Myutant Fusion
                        R Rarity
                        Myutant Fusion
                        Myutant Fusion
                        Spell Normal
                        Myutant Fusion

                          Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.


                          R Rarity
                          Myutant Cry
                          R Rarity
                          Myutant Cry
                          Myutant Cry
                          Trap Normal
                          Myutant Cry

                            During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn.


                            R Rarity
                            Myutant Evolution Lab
                            R Rarity
                            Myutant Evolution Lab
                            Myutant Evolution Lab
                            Spell Field
                            Myutant Evolution Lab

                              When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.


                              SR Rarity
                              Myutant Beast
                              SR Rarity
                              Myutant Beast
                              Myutant Beast
                              EARTH 8
                              Myutant Beast
                              • ATK:

                              • 2400

                              • DEF:

                              • 2400


                              Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand.


                              SR Rarity
                              Myutant M-05
                              SR Rarity
                              Myutant M-05
                              Myutant M-05
                              WATER 2
                              Myutant M-05
                              • ATK:

                              • 0

                              • DEF:

                              • 500


                              If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant M-05" once per turn.


                              UR Rarity
                              Myutant Synthesis
                              UR Rarity
                              Myutant Synthesis
                              Myutant Synthesis
                              WATER 9
                              Myutant Synthesis
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2 "Myutant" monsters with different Attributes If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.


                              R Rarity
                              Myutant ST-46
                              R Rarity
                              Myutant ST-46
                              Myutant ST-46
                              WATER 3
                              Myutant ST-46
                              • ATK:

                              • 500

                              • DEF:

                              • 0


                              If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant ST-46" once per turn.


                              UR Rarity
                              Myutant Ultimus
                              UR Rarity
                              Myutant Ultimus
                              Myutant Ultimus
                              DARK 10
                              Myutant Ultimus
                              • ATK:

                              • 3500

                              • DEF:

                              • 3000


                              3 Level 8 or higher "Myutant" monsters When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.


                              SR Rarity
                              Myutant Arsenal
                              SR Rarity
                              Myutant Arsenal
                              Myutant Arsenal
                              FIRE 8
                              Myutant Arsenal
                              • ATK:

                              • 3000

                              • DEF:

                              • 1000


                              Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand.


                              This build will take advantage of Myutant cards that have the ability to banish cards from hand to trigger the effect of calling out Myutant Beast that can negate magic (most of them can be increased) or Arsenal (negate monsters) and other Another powerful Fusion boss. We will mostly use Thunder Dragons as a cost to call out Myutant Beast bosses and also perform our own combos to interrupt opponents (Soulmaker, 2020).

                              But I won't analyze Myutant's gameplay too closely because there will definitely be gameplay about them. So please wait for YGO Vietnam !



                              Some sample Decks

                                 

                              Sample deck 1

                              Need 26 UR

                              UR Rarity
                              Batteryman Solar3 card
                              UR Rarity
                              Dinowrestler Pankratops2 card
                              UR Rarity
                              Thunder Dragon Colossus1 card
                              UR Rarity
                              Thunder Dragon Titan3 card
                              UR Rarity
                              Accesscode Talker1 card
                              UR Rarity
                              I:P Masquerena1 card
                              UR Rarity
                              Knightmare Unicorn1 card
                              UR Rarity
                              Mekk-Knight Crusadia Avramax1 card
                              UR Rarity
                              Predaplant Verte Anaconda1 card
                              UR Rarity
                              Ash Blossom & Joyous Spring3 card
                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max1 card
                              UR Rarity
                              Called by the Grave2 card
                              UR Rarity
                              Forbidden Droplet1 card
                              UR Rarity
                              Gold Sarcophagus1 card
                              UR Rarity
                              Harpie's Feather Duster1 card
                              UR Rarity
                              Infinite Impermanence3 card

                              Main: 40 Extra: 15

                              SR Rarity
                              3 cardAloof Lupine
                              SR Rarity
                              3 cardAloof Lupine
                              Aloof Lupine
                              DARK 4
                              Aloof Lupine
                              • ATK:

                              • 1700

                              • DEF:

                              • 300


                              When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


                              UR Rarity
                              3 cardBatteryman Solar
                              UR Rarity
                              3 cardBatteryman Solar
                              Batteryman Solar
                              LIGHT 4
                              Batteryman Solar
                              • ATK:

                              • 1500

                              • DEF:

                              • 1500


                              If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


                              UR Rarity
                              2 cardDinowrestler Pankratops
                              UR Rarity
                              2 cardDinowrestler Pankratops
                              Dinowrestler Pankratops
                              EARTH 7
                              Dinowrestler Pankratops
                              • ATK:

                              • 2600

                              • DEF:

                              • 0


                              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                              R Rarity
                              3 cardThunder Dragon
                              R Rarity
                              3 cardThunder Dragon
                              Thunder Dragon
                              LIGHT 5
                              Thunder Dragon
                              • ATK:

                              • 1600

                              • DEF:

                              • 1500


                              You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                              SR Rarity
                              3 cardThunder Dragondark
                              SR Rarity
                              3 cardThunder Dragondark
                              Thunder Dragondark
                              DARK 5
                              Thunder Dragondark
                              • ATK:

                              • 1600

                              • DEF:

                              • 1500


                              (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


                              R Rarity
                              1 cardThunder Dragonduo
                              R Rarity
                              1 cardThunder Dragonduo
                              Thunder Dragonduo
                              DARK 8
                              Thunder Dragonduo
                              • ATK:

                              • 2800

                              • DEF:

                              • 0


                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


                              SR Rarity
                              1 cardThunder Dragonhawk
                              SR Rarity
                              1 cardThunder Dragonhawk
                              Thunder Dragonhawk
                              LIGHT 6
                              Thunder Dragonhawk
                              • ATK:

                              • 1800

                              • DEF:

                              • 2200


                              You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


                              R Rarity
                              2 cardThunder Dragonlord
                              R Rarity
                              2 cardThunder Dragonlord
                              Thunder Dragonlord
                              LIGHT 9
                              Thunder Dragonlord
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.


                              SR Rarity
                              3 cardThunder Dragonmatrix
                              SR Rarity
                              3 cardThunder Dragonmatrix
                              Thunder Dragonmatrix
                              LIGHT 1
                              Thunder Dragonmatrix
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


                              SR Rarity
                              2 cardThunder Dragonroar
                              SR Rarity
                              2 cardThunder Dragonroar
                              Thunder Dragonroar
                              DARK 6
                              Thunder Dragonroar
                              • ATK:

                              • 2400

                              • DEF:

                              • 0


                              You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              SR Rarity
                              2 cardAllure of Darkness
                              SR Rarity
                              2 cardAllure of Darkness
                              Allure of Darkness
                              Spell Normal
                              Allure of Darkness

                                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  1 cardForbidden Droplet
                                  UR Rarity
                                  1 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    UR Rarity
                                    1 cardGold Sarcophagus
                                    UR Rarity
                                    1 cardGold Sarcophagus
                                    Gold Sarcophagus
                                    Spell Normal
                                    Gold Sarcophagus

                                      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      Harpie's Feather Duster
                                      Spell Normal
                                      Harpie's Feather Duster

                                        Destroy all Spell and Trap Cards your opponent controls.




                                        Tag(s):

                                        SR Rarity
                                        2 cardPot of Desires
                                        SR Rarity
                                        2 cardPot of Desires
                                        Pot of Desires
                                        Spell Normal
                                        Pot of Desires

                                          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                          Tag(s):

                                          SR Rarity
                                          2 cardThunder Dragon Fusion
                                          SR Rarity
                                          2 cardThunder Dragon Fusion
                                          Thunder Dragon Fusion
                                          Spell Normal
                                          Thunder Dragon Fusion

                                            Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              UR Rarity
                                              1 cardThunder Dragon Colossus
                                              UR Rarity
                                              1 cardThunder Dragon Colossus
                                              Thunder Dragon Colossus
                                              DARK 8
                                              Thunder Dragon Colossus
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2400


                                              "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                              UR Rarity
                                              3 cardThunder Dragon Titan
                                              UR Rarity
                                              3 cardThunder Dragon Titan
                                              Thunder Dragon Titan
                                              LIGHT 10
                                              Thunder Dragon Titan
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 3200


                                              3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                                              UR Rarity
                                              1 cardAccesscode Talker
                                              UR Rarity
                                              1 cardAccesscode Talker
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Bottom

                                              Right


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                              Tag(s):

                                              R Rarity
                                              1 cardCross-Sheep
                                              R Rarity
                                              1 cardCross-Sheep
                                              Cross-Sheep
                                              EARTH
                                              Cross-Sheep
                                              • ATK:

                                              • 700

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                              UR Rarity
                                              1 cardI:P Masquerena
                                              UR Rarity
                                              1 cardI:P Masquerena
                                              I:P Masquerena
                                              DARK
                                              I:P Masquerena
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                              SR Rarity
                                              1 cardKnightmare Phoenix
                                              SR Rarity
                                              1 cardKnightmare Phoenix
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                              UR Rarity
                                              1 cardKnightmare Unicorn
                                              UR Rarity
                                              1 cardKnightmare Unicorn
                                              Knightmare Unicorn
                                              DARK
                                              Knightmare Unicorn
                                              • ATK:

                                              • 2200

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Right


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                              UR Rarity
                                              1 cardMekk-Knight Crusadia Avramax
                                              UR Rarity
                                              1 cardMekk-Knight Crusadia Avramax
                                              Mekk-Knight Crusadia Avramax
                                              LIGHT
                                              Mekk-Knight Crusadia Avramax
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Left

                                              Bottom-Left

                                              Bottom-Right

                                              Right


                                              2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                              UR Rarity
                                              1 cardPredaplant Verte Anaconda
                                              UR Rarity
                                              1 cardPredaplant Verte Anaconda
                                              Predaplant Verte Anaconda
                                              DARK
                                              Predaplant Verte Anaconda
                                              • ATK:

                                              • 500

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                              R Rarity
                                              3 cardThunder Dragon Thunderstormech
                                              R Rarity
                                              3 cardThunder Dragon Thunderstormech
                                              Thunder Dragon Thunderstormech
                                              LIGHT
                                              Thunder Dragon Thunderstormech
                                              • ATK:

                                              • 2800

                                              • LINK-4

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Bottom-Right

                                              Right


                                              2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.


                                              UR Rarity
                                              1 cardSuperdreadnought Rail Cannon Gustav Max
                                              UR Rarity
                                              1 cardSuperdreadnought Rail Cannon Gustav Max
                                              Superdreadnought Rail Cannon Gustav Max
                                              EARTH
                                              Superdreadnought Rail Cannon Gustav Max
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                              (Made by wreckittim03)

                                              Sample deck 2

                                              Need 23 UR

                                              UR Rarity
                                              Maxx "C"3 card
                                              UR Rarity
                                              Thunder Dragon Colossus1 card
                                              UR Rarity
                                              Thunder Dragon Titan2 card
                                              UR Rarity
                                              Apollousa, Bow of the Goddess1 card
                                              UR Rarity
                                              Predaplant Verte Anaconda1 card
                                              UR Rarity
                                              Relinquished Anima1 card
                                              UR Rarity
                                              Salamangreat Almiraj1 card
                                              UR Rarity
                                              Ash Blossom & Joyous Spring3 card
                                              UR Rarity
                                              Called by the Grave2 card
                                              UR Rarity
                                              Foolish Burial1 card
                                              UR Rarity
                                              Gold Sarcophagus1 card
                                              UR Rarity
                                              Harpie's Feather Duster1 card
                                              UR Rarity
                                              Instant Fusion1 card
                                              UR Rarity
                                              Monster Reborn1 card
                                              UR Rarity
                                              Terraforming1 card
                                              UR Rarity
                                              Infinite Impermanence2 card

                                              Main: 40 Extra: 15

                                              SR Rarity
                                              3 cardAleister the Invoker
                                              SR Rarity
                                              3 cardAleister the Invoker
                                              Aleister the Invoker
                                              DARK 4
                                              Aleister the Invoker
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1800


                                              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                              UR Rarity
                                              3 cardMaxx "C"
                                              UR Rarity
                                              3 cardMaxx "C"
                                              Maxx "C"
                                              EARTH 2
                                              Maxx "C"
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 200


                                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                              R Rarity
                                              3 cardThunder Dragon
                                              R Rarity
                                              3 cardThunder Dragon
                                              Thunder Dragon
                                              LIGHT 5
                                              Thunder Dragon
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1500


                                              You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                                              SR Rarity
                                              3 cardThunder Dragondark
                                              SR Rarity
                                              3 cardThunder Dragondark
                                              Thunder Dragondark
                                              DARK 5
                                              Thunder Dragondark
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1500


                                              (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


                                              R Rarity
                                              1 cardThunder Dragonduo
                                              R Rarity
                                              1 cardThunder Dragonduo
                                              Thunder Dragonduo
                                              DARK 8
                                              Thunder Dragonduo
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 0


                                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


                                              SR Rarity
                                              1 cardThunder Dragonhawk
                                              SR Rarity
                                              1 cardThunder Dragonhawk
                                              Thunder Dragonhawk
                                              LIGHT 6
                                              Thunder Dragonhawk
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 2200


                                              You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


                                              SR Rarity
                                              2 cardThunder Dragonmatrix
                                              SR Rarity
                                              2 cardThunder Dragonmatrix
                                              Thunder Dragonmatrix
                                              LIGHT 1
                                              Thunder Dragonmatrix
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2000


                                              (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


                                              SR Rarity
                                              2 cardThunder Dragonroar
                                              SR Rarity
                                              2 cardThunder Dragonroar
                                              Thunder Dragonroar
                                              DARK 6
                                              Thunder Dragonroar
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 0


                                              You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


                                              UR Rarity
                                              3 cardAsh Blossom & Joyous Spring
                                              UR Rarity
                                              3 cardAsh Blossom & Joyous Spring
                                              Ash Blossom & Joyous Spring
                                              FIRE 3
                                              Ash Blossom & Joyous Spring
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                              SR Rarity
                                              3 cardAllure of Darkness
                                              SR Rarity
                                              3 cardAllure of Darkness
                                              Allure of Darkness
                                              Spell Normal
                                              Allure of Darkness

                                                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                                UR Rarity
                                                2 cardCalled by the Grave
                                                UR Rarity
                                                2 cardCalled by the Grave
                                                Called by the Grave
                                                Spell Quick
                                                Called by the Grave

                                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardFoolish Burial
                                                  UR Rarity
                                                  1 cardFoolish Burial
                                                  Foolish Burial
                                                  Spell Normal
                                                  Foolish Burial

                                                    Send 1 monster from your Deck to the GY.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardGold Sarcophagus
                                                    UR Rarity
                                                    1 cardGold Sarcophagus
                                                    Gold Sarcophagus
                                                    Spell Normal
                                                    Gold Sarcophagus

                                                      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                                      UR Rarity
                                                      1 cardHarpie's Feather Duster
                                                      UR Rarity
                                                      1 cardHarpie's Feather Duster
                                                      Harpie's Feather Duster
                                                      Spell Normal
                                                      Harpie's Feather Duster

                                                        Destroy all Spell and Trap Cards your opponent controls.




                                                        Tag(s):

                                                        UR Rarity
                                                        1 cardInstant Fusion
                                                        UR Rarity
                                                        1 cardInstant Fusion
                                                        Instant Fusion
                                                        Spell Normal
                                                        Instant Fusion

                                                          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                          SR Rarity
                                                          2 cardInvocation
                                                          SR Rarity
                                                          2 cardInvocation
                                                          Invocation
                                                          Spell Normal
                                                          Invocation

                                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                                            R Rarity
                                                            2 cardMagical Meltdown
                                                            R Rarity
                                                            2 cardMagical Meltdown
                                                            Magical Meltdown
                                                            Spell Field
                                                            Magical Meltdown

                                                              When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                                              UR Rarity
                                                              1 cardMonster Reborn
                                                              UR Rarity
                                                              1 cardMonster Reborn
                                                              Monster Reborn
                                                              Spell Normal
                                                              Monster Reborn

                                                                Target 1 monster in either GY; Special Summon it.




                                                                Tag(s):

                                                                UR Rarity
                                                                1 cardTerraforming
                                                                UR Rarity
                                                                1 cardTerraforming
                                                                Terraforming
                                                                Spell Normal
                                                                Terraforming

                                                                  Add 1 Field Spell from your Deck to your hand.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  2 cardThunder Dragon Fusion
                                                                  SR Rarity
                                                                  2 cardThunder Dragon Fusion
                                                                  Thunder Dragon Fusion
                                                                  Spell Normal
                                                                  Thunder Dragon Fusion

                                                                    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                                                    UR Rarity
                                                                    2 cardInfinite Impermanence
                                                                    UR Rarity
                                                                    2 cardInfinite Impermanence
                                                                    Infinite Impermanence
                                                                    Trap Normal
                                                                    Infinite Impermanence

                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                      R Rarity
                                                                      1 cardInvoked Augoeides
                                                                      R Rarity
                                                                      1 cardInvoked Augoeides
                                                                      Invoked Augoeides
                                                                      LIGHT 8
                                                                      Invoked Augoeides
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 2800


                                                                      "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                                                                      R Rarity
                                                                      1 cardInvoked Caliga
                                                                      R Rarity
                                                                      1 cardInvoked Caliga
                                                                      Invoked Caliga
                                                                      DARK 4
                                                                      Invoked Caliga
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 1800


                                                                      "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                                                      SR Rarity
                                                                      2 cardInvoked Mechaba
                                                                      SR Rarity
                                                                      2 cardInvoked Mechaba
                                                                      Invoked Mechaba
                                                                      LIGHT 9
                                                                      Invoked Mechaba
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2100


                                                                      "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                                                      N Rarity
                                                                      1 cardInvoked Purgatrio
                                                                      N Rarity
                                                                      1 cardInvoked Purgatrio
                                                                      Invoked Purgatrio
                                                                      FIRE 7
                                                                      Invoked Purgatrio
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 2000


                                                                      "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                      N Rarity
                                                                      1 cardKaminari Attack
                                                                      N Rarity
                                                                      1 cardKaminari Attack
                                                                      Kaminari Attack
                                                                      WIND 5
                                                                      Kaminari Attack
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 1400


                                                                      "Ocubeam" + "Mega Thunderball"


                                                                      UR Rarity
                                                                      1 cardThunder Dragon Colossus
                                                                      UR Rarity
                                                                      1 cardThunder Dragon Colossus
                                                                      Thunder Dragon Colossus
                                                                      DARK 8
                                                                      Thunder Dragon Colossus
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2400


                                                                      "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                                                      UR Rarity
                                                                      2 cardThunder Dragon Titan
                                                                      UR Rarity
                                                                      2 cardThunder Dragon Titan
                                                                      Thunder Dragon Titan
                                                                      LIGHT 10
                                                                      Thunder Dragon Titan
                                                                      • ATK:

                                                                      • 3200

                                                                      • DEF:

                                                                      • 3200


                                                                      3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                                                                      UR Rarity
                                                                      1 cardApollousa, Bow of the Goddess
                                                                      UR Rarity
                                                                      1 cardApollousa, Bow of the Goddess
                                                                      Apollousa, Bow of the Goddess
                                                                      WIND
                                                                      Apollousa, Bow of the Goddess
                                                                      • ATK:

                                                                      • 0

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom

                                                                      Bottom-Right

                                                                      Top


                                                                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                      R Rarity
                                                                      1 cardCross-Sheep
                                                                      R Rarity
                                                                      1 cardCross-Sheep
                                                                      Cross-Sheep
                                                                      EARTH
                                                                      Cross-Sheep
                                                                      • ATK:

                                                                      • 700

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                      UR Rarity
                                                                      1 cardPredaplant Verte Anaconda
                                                                      UR Rarity
                                                                      1 cardPredaplant Verte Anaconda
                                                                      Predaplant Verte Anaconda
                                                                      DARK
                                                                      Predaplant Verte Anaconda
                                                                      • ATK:

                                                                      • 500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                      UR Rarity
                                                                      1 cardRelinquished Anima
                                                                      UR Rarity
                                                                      1 cardRelinquished Anima
                                                                      Relinquished Anima
                                                                      DARK
                                                                      Relinquished Anima
                                                                      • ATK:

                                                                      • 0

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Top


                                                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                      UR Rarity
                                                                      1 cardSalamangreat Almiraj
                                                                      UR Rarity
                                                                      1 cardSalamangreat Almiraj
                                                                      Salamangreat Almiraj
                                                                      FIRE
                                                                      Salamangreat Almiraj
                                                                      • ATK:

                                                                      • 0

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom-Right


                                                                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                      R Rarity
                                                                      1 cardSecure Gardna
                                                                      R Rarity
                                                                      1 cardSecure Gardna
                                                                      Secure Gardna
                                                                      LIGHT
                                                                      Secure Gardna
                                                                      • ATK:

                                                                      • 1000

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Right


                                                                      1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                                                      (Made by Cat Fool Gaming )



                                                                      Combos

                                                                         

                                                                      Pure TD combo

                                                                      SR Rarity
                                                                      Thunder Dragonhawk
                                                                      SR Rarity
                                                                      Thunder Dragonhawk
                                                                      Thunder Dragonhawk
                                                                      LIGHT 6
                                                                      Thunder Dragonhawk
                                                                      • ATK:

                                                                      • 1800

                                                                      • DEF:

                                                                      • 2200


                                                                      You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


                                                                      UR Rarity
                                                                      Predaplant Verte Anaconda
                                                                      UR Rarity
                                                                      Predaplant Verte Anaconda
                                                                      Predaplant Verte Anaconda
                                                                      DARK
                                                                      Predaplant Verte Anaconda
                                                                      • ATK:

                                                                      • 500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                      SR Rarity
                                                                      Thunder Dragondark
                                                                      SR Rarity
                                                                      Thunder Dragondark
                                                                      Thunder Dragondark
                                                                      DARK 5
                                                                      Thunder Dragondark
                                                                      • ATK:

                                                                      • 1600

                                                                      • DEF:

                                                                      • 1500


                                                                      (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


                                                                      SR Rarity
                                                                      Thunder Dragonmatrix
                                                                      SR Rarity
                                                                      Thunder Dragonmatrix
                                                                      Thunder Dragonmatrix
                                                                      LIGHT 1
                                                                      Thunder Dragonmatrix
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 2000


                                                                      (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


                                                                      SR Rarity
                                                                      Thunder Dragon Fusion
                                                                      SR Rarity
                                                                      Thunder Dragon Fusion
                                                                      Thunder Dragon Fusion
                                                                      Spell Normal
                                                                      Thunder Dragon Fusion

                                                                        Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                                                        SR Rarity
                                                                        Thunder Dragonroar
                                                                        SR Rarity
                                                                        Thunder Dragonroar
                                                                        Thunder Dragonroar
                                                                        DARK 6
                                                                        Thunder Dragonroar
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 0


                                                                        You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


                                                                        UR Rarity
                                                                        Thunder Dragon Colossus
                                                                        UR Rarity
                                                                        Thunder Dragon Colossus
                                                                        Thunder Dragon Colossus
                                                                        DARK 8
                                                                        Thunder Dragon Colossus
                                                                        • ATK:

                                                                        • 2600

                                                                        • DEF:

                                                                        • 2400


                                                                        "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                                                        UR Rarity
                                                                        Thunder Dragon Titan
                                                                        UR Rarity
                                                                        Thunder Dragon Titan
                                                                        Thunder Dragon Titan
                                                                        LIGHT 10
                                                                        Thunder Dragon Titan
                                                                        • ATK:

                                                                        • 3200

                                                                        • DEF:

                                                                        • 3200


                                                                        3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                                                                        R Rarity
                                                                        Thunder Dragon
                                                                        R Rarity
                                                                        Thunder Dragon
                                                                        Thunder Dragon
                                                                        LIGHT 5
                                                                        Thunder Dragon
                                                                        • ATK:

                                                                        • 1600

                                                                        • DEF:

                                                                        • 1500


                                                                        You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                                                                        SR Rarity
                                                                        Aloof Lupine
                                                                        SR Rarity
                                                                        Aloof Lupine
                                                                        Aloof Lupine
                                                                        DARK 4
                                                                        Aloof Lupine
                                                                        • ATK:

                                                                        • 1700

                                                                        • DEF:

                                                                        • 300


                                                                        When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


                                                                        In your hand you have 1 Aloof + 1 Dragondark

                                                                        • B1: Normal Summon Aloof Lupine . Activate the effect to banish Dark from your hand and Roar from your deck.
                                                                        • B2: Roar Chain Link 1, Dark Chain Link 2. Chain Link occurs, Dark takes Hawk to hand, Roar summons Matrix.
                                                                        • Step 3: Use Aloof + Matrix = Link Summon Predaplant Verte Anaconda . Matrix flashes the effect, adding 1 copy from Deck to hand.
                                                                        • B4: Hawk in hand flashes an effect, discards the card to call any one of the three Thunder Dragons , here I assume it is Dark.
                                                                        • Step 5: Use Dark = Special Summon to create Thunder Dragon Colossus
                                                                        • B6: Flash Anaconda effect, pay 2000 LP to send Thunder Dragon Fusion from Deck to grave, shuffle 3 Thunder Dragons from grave/banish to Deck to summon Thunder Dragon Titan .

                                                                        Result: You have 1 Titan (Matrix in hand buffs and supports Titan's bombardment) + 1 Colossus to help lock cards + 1 Verte Anaconda on the field

                                                                        This is the most commonly used 2-card combo in this build.

                                                                        Sample combo video link: https://youtu.be/uFSQ3M-JD7k

                                                                        Combo Chaos Thunder Dragon

                                                                        UR Rarity
                                                                        Batteryman Solar
                                                                        UR Rarity
                                                                        Batteryman Solar
                                                                        Batteryman Solar
                                                                        LIGHT 4
                                                                        Batteryman Solar
                                                                        • ATK:

                                                                        • 1500

                                                                        • DEF:

                                                                        • 1500


                                                                        If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


                                                                        SR Rarity
                                                                        Thunder Dragonhawk
                                                                        SR Rarity
                                                                        Thunder Dragonhawk
                                                                        Thunder Dragonhawk
                                                                        LIGHT 6
                                                                        Thunder Dragonhawk
                                                                        • ATK:

                                                                        • 1800

                                                                        • DEF:

                                                                        • 2200


                                                                        You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


                                                                        UR Rarity
                                                                        Predaplant Verte Anaconda
                                                                        UR Rarity
                                                                        Predaplant Verte Anaconda
                                                                        Predaplant Verte Anaconda
                                                                        DARK
                                                                        Predaplant Verte Anaconda
                                                                        • ATK:

                                                                        • 500

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                        SR Rarity
                                                                        Black Dragon Collapserpent
                                                                        SR Rarity
                                                                        Black Dragon Collapserpent
                                                                        Black Dragon Collapserpent
                                                                        DARK 4
                                                                        Black Dragon Collapserpent
                                                                        • ATK:

                                                                        • 1800

                                                                        • DEF:

                                                                        • 1700


                                                                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


                                                                        SR Rarity
                                                                        Thunder Dragondark
                                                                        SR Rarity
                                                                        Thunder Dragondark
                                                                        Thunder Dragondark
                                                                        DARK 5
                                                                        Thunder Dragondark
                                                                        • ATK:

                                                                        • 1600

                                                                        • DEF:

                                                                        • 1500


                                                                        (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


                                                                        SR Rarity
                                                                        Thunder Dragon Fusion
                                                                        SR Rarity
                                                                        Thunder Dragon Fusion
                                                                        Thunder Dragon Fusion
                                                                        Spell Normal
                                                                        Thunder Dragon Fusion

                                                                          Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                                                          SR Rarity
                                                                          Thunder Dragonroar
                                                                          SR Rarity
                                                                          Thunder Dragonroar
                                                                          Thunder Dragonroar
                                                                          DARK 6
                                                                          Thunder Dragonroar
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 0


                                                                          You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


                                                                          SR Rarity
                                                                          White Dragon Wyverburster
                                                                          SR Rarity
                                                                          White Dragon Wyverburster
                                                                          White Dragon Wyverburster
                                                                          LIGHT 4
                                                                          White Dragon Wyverburster
                                                                          • ATK:

                                                                          • 1700

                                                                          • DEF:

                                                                          • 1800


                                                                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


                                                                          UR Rarity
                                                                          Thunder Dragon Titan
                                                                          UR Rarity
                                                                          Thunder Dragon Titan
                                                                          Thunder Dragon Titan
                                                                          LIGHT 10
                                                                          Thunder Dragon Titan
                                                                          • ATK:

                                                                          • 3200

                                                                          • DEF:

                                                                          • 3200


                                                                          3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                                                                          SR Rarity
                                                                          Chaos Space
                                                                          SR Rarity
                                                                          Chaos Space
                                                                          Chaos Space
                                                                          Spell Normal
                                                                          Chaos Space

                                                                            Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                                                                            R Rarity
                                                                            Thunder Dragon
                                                                            R Rarity
                                                                            Thunder Dragon
                                                                            Thunder Dragon
                                                                            LIGHT 5
                                                                            Thunder Dragon
                                                                            • ATK:

                                                                            • 1600

                                                                            • DEF:

                                                                            • 1500


                                                                            You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                                                                            In hand, have 1 Batteryman Solar + 1 Chaos Space + 1 DARK monster with a Level other than 4

                                                                            • B1: Normal Solar, flash eff to send Thunder Dragonroar from Deck to grave.
                                                                            • B2: Click Chaos Space , send the remaining card in your hand to add White Dragon Wyverbuster to your hand.
                                                                            • B3: Banish Roar, summon Wyverbuster. Eff Roar activates, summoning Thunder Dragondark .
                                                                            • Solar flashes eff to call 1 Token.
                                                                            • Step 4: Use Token = Link Summon Linkuriboh .
                                                                            • B5: Use all monsters on the field to Link Summon Apollousa, Bow of the Goddess . Dark sent to GY stimulates eff, White Dragon was sent to GY to induce eff. Chain Link resolves, White Dragon helps you add Black Dragon Collapserpent from Deck to hand, Dark helps add Thunder Dragonhawk from Deck to hand.
                                                                            • Step 6: Call Black Dragon by banishing White Dragon from the grave. Chaos Space flashes the eff, banishes it, returns White to the bottom of the deck to draw 1 card.
                                                                            • Step 7: Hawk flashes an eff from his hand, discarding it to summon Roar.
                                                                            • Step 8: Use Black Dragon + Roar to Link Summon Predaplant Verte Anaconda . Black Dragon blinks eff, re-adds White Dragon from Deck.
                                                                            • B9: Pay 2000 LP to activate Anaconda's eff, send Thunder Dragon Fusion to the grave to regroup 3 Thunder Dragons to Fusion Summon Thunder Dragon Titan .

                                                                            End: You have Apollousa with 4 negates, 1 Titan and 1 random card in your hand.

                                                                            Reference video link: https://youtu.be/h4R_iySNqqs



                                                                            Final words

                                                                            Thunder Dragon is really not too strange to players, especially oldbies who have been playing for a long time. I personally love Thunder Dragon because it reminds me of sacred dragons with strong dominating power. Sometimes I even love the sacred dragon in Dragon Ball :v And if newbies are like me, they love dragons. If you want to build your own Thunder Dragon set, I hope this article can help you. If you have any questions, don't hesitate to contact YGO Vietnam !




                                                                            Đơn vị đồng hành:

                                                                            - Yu-Gi-Oh! Guidance Vietnam


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