Dracotail Gameplay Guide

Dracotail Gameplay Guide

Dracotail is a control deck that uses resources from your hand and spells/traps. It can play during your opponent's turn, search for Kaiju, play many handtraps, and disrupt fusion. It even has up to four fusion cards: one branded fusion (a ching chong version), one fusion when your opponent has a monster, one fusion on your opponent's turn, and one fusion on your opponent's turn that can also be used as a material.


These units also set spell/trap abilities when used as fusion materials. Spell/trap abilities restore resources, so they have very strong resource control and poke capabilities.

Sections covered in this guide:




CORE

I'll list the general points here, and then I won't say anything more below to keep the article concise and easy to read.


General effect of the monster: When sent to the graveyard as material for a Fusion Summon, you can set 1 Dracotail spell/trap card from your deck to the field (this will be less disruptive for some other monsters; I will mention those cards in the section on those cards).



General effect of Trap: Pick up 1 Dracotail monster/spell/trap card from the graveyard or banish it to the bottom of the deck, except for cards with the same name as the activated trap card, then draw 1




General effect of Fusion monsters from the Extra Deck: When two monsters are sent to the graveyard at the same time, while the monsters are in the graveyard, you can send this card from the graveyard to the field (but it is banished when it leaves the field).

Dracotail Faimena (x3)

UR Rarity
Dracotail Faimena
UR Rarity
Dracotail Faimena
Dracotail Faimena
WATER 5
Dracotail Faimena
  • ATK:

  • 1300

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.


Fusion is a quick effect with the cost of discarding yourself (so you can't use yourself for fusion materials). But because it can be used from your hand, you can fuse during the enemy's turn to disrupt their combo, especially during choke points or when about to face a boss/negate.


 

Dracotail Mululu (x3)

UR Rarity
Dracotail Mululu
UR Rarity
Dracotail Mululu
Dracotail Mululu
DARK 3
Dracotail Mululu
  • ATK:

  • 1100

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dracotail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dracotail Mululu" once per turn.


It has the ability to fuse quick effects like the card above, but it must be on the field to fuse. However, because this card doesn't cost anything to activate its effect, it can be used as a fusion material. Having this card on the field is extremely annoying; every time you target it, it activates its effect and fuses, dodging the target.

Dracotail Phryxul (x1)

SR Rarity
Dracotail Phryxul
SR Rarity
Dracotail Phryxul
Dracotail Phryxul
LIGHT 2
Dracotail Phryxul
  • ATK:

  • 800

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 "Dracotail" monster in your GY, except "Dracotail Phryxul"; Special Summon it, then return 1 monster you control to the hand. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Phryxul" once per turn.


Branded Fusion sponsors this program.


from Branded Fusion , sending this card down = full Dracotail combo!

This card is also quite strong on the field; it jumps back to the Dracotail monster's grave, then pushes another monster you're controlling back to your hand, and can pull back a few monsters like... Mululu (enemy fusion turn) or Lukias (search card combo) and 69 other dark magic types



Dracotail Lukias (x3)

SR Rarity
Dracotail Lukias
SR Rarity
Dracotail Lukias
Dracotail Lukias
EARTH 4
Dracotail Lukias
  • ATK:

  • 1800

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can add 1 "Dracotail" monster from your Deck to your hand, except "Dracotail Lukias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Lukias" once per turn.


1.5 Card Combo of the deck, searching for Dracotail monsters increases deck stability, x3, no further explanation needed.

Dracotail Pan and Dracotail Urgula (2 con Level Cao Vl)

R Rarity
Dracotail Pan
R Rarity
Dracotail Pan
Dracotail Pan
WIND 7
Dracotail Pan
  • ATK:

  • 2700

  • DEF:

  • 1700


If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.


N Rarity
Dracotail Urgula
N Rarity
Dracotail Urgula
Dracotail Urgula
FIRE 6
Dracotail Urgula
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.


Urgula x2-3: Also has the spell/trap Dracotail effect like the others, but with the bonus of shooting spells/traps to poke the enemy's resources. Has the ability to super-recharge, pushing itself from the graveyard to the bottom of the deck, then picking up one Spellcaster Dracotail monster from the graveyard to your hand. Usually you'll pick up one of these monsters. Faimena to fuse during your opponent's turn.


Pan : x1-2 :   Dracotail also has the same spell/trap set effect as the others, but with the added bonus of shooting monsters to chip away at the enemy's resources. Its effect in the graveyard is a bit difficult to use, but it's helpful when your Fusion monster is destroyed by an enemy card effect (punching, banishing, sending, shuffling, returning, etc., are all unusable, which is a shame). However, you can move this card from the graveyard to the bottom of your deck and summon one Dracotail monster from the graveyard (not a Fusion monster). Mululu to use the opponent's fusion turn or Lukias to search for the backup card next turn, or Phryxul to optimize resources

Ketu Dracotail (x3)

UR Rarity
Ketu Dracotail
UR Rarity
Ketu Dracotail
Ketu Dracotail
Spell Normal
Ketu Dracotail

    Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.


    Search for Dracotail from your deck to your hand, making sure to summon three copies to increase deck stability. If your opponent has a monster, you can fuse by using materials from your hand or deck to summon any Dragon or Spellcaster monster from your Extra Deck. This effect is especially useful on turn 2, after your opponent has negated. Branded Fusion and Rahu Dracotail

    Rahu Dracotail (x3)

    SR Rarity
    Rahu Dracotail
    SR Rarity
    Rahu Dracotail
    Rahu Dracotail
    Spell Normal
    Rahu Dracotail

      Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.


      Fusion Dracotail monsters from your deck are created using 1 material from your hand/field or deck (only 1 monster from your deck can be used, unlike Branded Fusion which uses 2).


      After that, Lock can only summon Fusion from the Extra Deck.

      Dracotail Sting, Dracotail Flame and Dracotail Horn (x1)

      N Rarity
      Dracotail Sting
      N Rarity
      Dracotail Sting
      Dracotail Sting
      Trap Normal
      Dracotail Sting

        Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of your Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.


        N Rarity
        Dracotail Flame
        N Rarity
        Dracotail Flame
        Dracotail Flame
        Trap Normal
        Dracotail Flame

          Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.


          R Rarity
          Dracotail Horn
          R Rarity
          Dracotail Horn
          Dracotail Horn
          Trap Normal
          Dracotail Horn

            Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.


            They all share the same effect of restoring inventory after use, each card has a different function: banish, negate, and push monsters away.


            The advantage is that you can retrieve cards from the graveyard or banish them, and then draw one after controlling with backrow. If you're lucky enough to draw a handtrap or Femina , your opponent will have a hard time.

            Dracotail Arthalion (x3)

            UR Rarity
            Dracotail Arthalion
            UR Rarity
            Dracotail Arthalion
            Dracotail Arthalion
            EARTH 8
            Dracotail Arthalion
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 "Dracotail" monster + 1+ monsters in the hand If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.


            Chad can push cards from the graveyard or the field of both players; you can pick up anything, including handtraps, into your hand.


            It has auto-dance like other Fusion characters, and you can bring Xyz to avoid being banished when leaving the field (if you have the time like me).

            Dracotail Gulamel (x1)

            SR Rarity
            Dracotail Gulamel
            SR Rarity
            Dracotail Gulamel
            Dracotail Gulamel
            WATER 7
            Dracotail Gulamel
            • ATK:

            • 2800

            • DEF:

            • 2300


            1 "Dracotail" monster + 1 monster in the hand When you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.


            Bantumlum (the other one is a ground type, so its earth-type avatars are very effective against stun enemies, while this one has water-type avatars that are very effective against both stun enemies and Atlanteans)



            Staple

             

            Handtrap & Staple

            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            UR Rarity
            Mulcharmy Fuwalos
            UR Rarity
            Mulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            UR Rarity
            Maxx "C"
            UR Rarity
            Maxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              Called by the Grave
              UR Rarity
              Called by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  UR Rarity
                  Mulcharmy Purulia
                  UR Rarity
                  Mulcharmy Purulia
                  Mulcharmy Purulia
                  WATER 4
                  Mulcharmy Purulia
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  Since the deck controls with backrow and handtraps, bring as many handtraps as possible (but don't bring too many or you'll brick it; these monsters can fuse with monsters in your hand, for example Ash Blossom , so you only need to worry if you have too many spells/traps).

                  Magistrate

                  SR Rarity
                  Artemis, the Magistus Moon Maiden
                  SR Rarity
                  Artemis, the Magistus Moon Maiden
                  Artemis, the Magistus Moon Maiden
                  LIGHT
                  Artemis, the Magistus Moon Maiden
                  • ATK:

                  • 800

                  • LINK-1

                  Link Arrow:

                  Top


                  1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                  SR Rarity
                  Crowley, the Gifted Magistus
                  SR Rarity
                  Crowley, the Gifted Magistus
                  Crowley, the Gifted Magistus
                  DARK 4
                  Crowley, the Gifted Magistus
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.


                  UR Rarity
                  Borreload Savage Dragon
                  UR Rarity
                  Borreload Savage Dragon
                  Borreload Savage Dragon
                  DARK 8
                  Borreload Savage Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                  UR Rarity
                  Invoked Magistus Omega
                  UR Rarity
                  Invoked Magistus Omega
                  Invoked Magistus Omega
                  DARK 8
                  Invoked Magistus Omega
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.


                  SR Rarity
                  Zoroa, the Magistus Verethragna
                  SR Rarity
                  Zoroa, the Magistus Verethragna
                  Zoroa, the Magistus Verethragna
                  FIRE 8
                  Zoroa, the Magistus Verethragna
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.


                  R Rarity
                  Aiwass, the Magistus Spell Spirit
                  R Rarity
                  Aiwass, the Magistus Spell Spirit
                  Aiwass, the Magistus Spell Spirit
                  WIND 8
                  Aiwass, the Magistus Spell Spirit
                  • ATK:

                  • 2000

                  • DEF:

                  • 2800


                  1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                  R Rarity
                  Zoroa, the Magistus of Flame
                  R Rarity
                  Zoroa, the Magistus of Flame
                  Zoroa, the Magistus of Flame
                  FIRE 4
                  Zoroa, the Magistus of Flame
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.


                  UR Rarity
                  Magistus Chorozo
                  UR Rarity
                  Magistus Chorozo
                  Magistus Chorozo
                  DARK 4
                  Magistus Chorozo
                  • ATK:

                  • 1000

                  • DEF:

                  • 2800


                  1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                  UR Rarity
                  Rilliona, the Wondrous Magistus Witch Wardrobe
                  UR Rarity
                  Rilliona, the Wondrous Magistus Witch Wardrobe
                  Rilliona, the Wondrous Magistus Witch Wardrobe
                  LIGHT
                  Rilliona, the Wondrous Magistus Witch Wardrobe
                  • ATK:

                  • 1000

                  • DEF:

                  • 2800


                  2 Level 4 Spellcaster monsters with different Attributes You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn.


                   Rarity
                  Spoon, the Seal of Magistus
                   Rarity
                  Spoon, the Seal of Magistus
                  Spoon, the Seal of Magistus
                  LIGHT 4
                  Spoon, the Seal of Magistus
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  You can discard this card, then activate 1 of these effects; ● Add 1 "Magistus" monster from your Deck to your hand, except "Spoon, the Seal of Magistus". ● Halve the ATK of 1 face-up monster your opponent controls until the end of this turn. You can banish this card from your GY, then target 1 face-up monster you control; equip it with 1 "Magistus" monster from your Extra Deck or GY. You can only use each effect of "Spoon, the Seal of Magistus" once per turn.


                  Brick is a weak card, but if paired with Dracotail, it can kick Crowley from the graveyard into your hand, so it can still struggle if your starting hand is Crowley , and can be switched to Dracotail thanks to Heavenly Spheres .

                  Spirit with Eyes of Blue and Hieratic Seal of the Heavenly Spheres (x1)

                  SR Rarity
                  Spirit with Eyes of Blue
                  SR Rarity
                  Spirit with Eyes of Blue
                  Spirit with Eyes of Blue
                  LIGHT
                  Spirit with Eyes of Blue
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom-Left


                  1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.


                  UR Rarity
                  Hieratic Seal of the Heavenly Spheres
                  UR Rarity
                  Hieratic Seal of the Heavenly Spheres
                  Hieratic Seal of the Heavenly Spheres
                  LIGHT
                  Hieratic Seal of the Heavenly Spheres
                  • ATK:

                  • 0

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                  Heavenly Spheres : Summoned with 2 Dragons, it both sends non-target cards and brings Dragons onto the field.


                  Spirit With Eyes Of Blue : Use 1 Spellcaster monster to transform into 1 Dragon monster.

                  Secreterion Dragon and Mysterion the Dragon Crown (x1)

                  UR Rarity
                  Secreterion Dragon
                  UR Rarity
                  Secreterion Dragon
                  Secreterion Dragon
                  LIGHT 8
                  Secreterion Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 1500


                  1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                  UR Rarity
                  Mysterion the Dragon Crown
                  UR Rarity
                  Mysterion the Dragon Crown
                  Mysterion the Dragon Crown
                  LIGHT 8
                  Mysterion the Dragon Crown
                  • ATK:

                  • 3000

                  • DEF:

                  • 1500


                  1 Spellcaster monster + 1 Dragon monster Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.


                  Dragon + Spellcaster is a good combination.


                  Secreterion Dragon : High attack power, floods enemy monsters with the effect of Dragon or Witch monsters specially summoned, and resets row 2 monsters (1 to field, 1 to bottom of deck).

                  Mysterion : Extremely powerful field clearing ability. Specifically: if the enemy team activates a monster effect that allows the monster to jump itself or a monster of the same Type (Original Type), you can choose one of the monsters that were special summoned and banish that monster, then banish all monsters of the same Type on the field.

                  Brain Death Fusion

                  UR Rarity
                  Albion the Branded Dragon
                  UR Rarity
                  Albion the Branded Dragon
                  Albion the Branded Dragon
                  DARK 8
                  Albion the Branded Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                  SR Rarity
                  Dracotail Phryxul
                  SR Rarity
                  Dracotail Phryxul
                  Dracotail Phryxul
                  LIGHT 2
                  Dracotail Phryxul
                  • ATK:

                  • 800

                  • DEF:

                  • 1500


                  If this card is Normal or Special Summoned: You can target 1 "Dracotail" monster in your GY, except "Dracotail Phryxul"; Special Summon it, then return 1 monster you control to the hand. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Phryxul" once per turn.


                  UR Rarity
                  Rindbrumm the Striking Dragon
                  UR Rarity
                  Rindbrumm the Striking Dragon
                  Rindbrumm the Striking Dragon
                  DARK 8
                  Rindbrumm the Striking Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.


                  UR Rarity
                  Lubellion the Searing Dragon
                  UR Rarity
                  Lubellion the Searing Dragon
                  Lubellion the Searing Dragon
                  LIGHT 8
                  Lubellion the Searing Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                  UR Rarity
                  Branded Fusion
                  UR Rarity
                  Branded Fusion
                  Branded Fusion
                  Spell Normal
                  Branded Fusion

                    Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                    UR Rarity
                    Albion the Sanctifire Dragon
                    UR Rarity
                    Albion the Sanctifire Dragon
                    Albion the Sanctifire Dragon
                    LIGHT 8
                    Albion the Sanctifire Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    "Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card.


                    UR Rarity
                    Mirrorjade the Iceblade Dragon
                    UR Rarity
                    Mirrorjade the Iceblade Dragon
                    Mirrorjade the Iceblade Dragon
                    DARK 8
                    Mirrorjade the Iceblade Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                    Branded Fusion : Sends two monsters from the Deck to the Graveyard for fusion, allowing you to rotate Dracotail by sending Phryxul.


                    Albion , Lubellion : Fusion Go Brrrrrrrrrrrrrrrr

                    Mirrorjade : Banish without targeting, explodes all over the field go brrrrrrrrrrr

                    Albion : can pull Albaz to fusion turn the enemy, or floodgate the Spirit with Eyes of Blues.

                    Phryxul : return

                    Rindbrumm : n-gay

                    Predaplant Verte Anaconda and S:P Little Knight (x0-1)

                    UR Rarity
                    Predaplant Verte Anaconda
                    UR Rarity
                    Predaplant Verte Anaconda
                    Predaplant Verte Anaconda
                    DARK
                    Predaplant Verte Anaconda
                    • ATK:

                    • 500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                    UR Rarity
                    S:P Little Knight
                    UR Rarity
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                    Verte Anaconda : Overcome thousands of handtraps, build this with 2 bodies, fuse, then rotate combos. If you brick it, build it on turn 1 to fuse.


                    S:P banish 2 go brrrrrrrrr




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam

                    master-duel
                    5




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