Morgana Guide Playing Stone (Morganite)

Morgana Guide Playing Stone (Morganite)

stunning but more vubu

Morgana herself and the infinity stones give a lot of things, and are great for stun loving players

Morgana: Reduces ATK to 0, all enemies to 0, blocks punches

Found 3 rocks, each one is perfect for dirty play







Where Did You Hide the Rest of the Stones?

 

Morgana the Witch of Eyes (x1-3)

 Rarity
Morgana the Witch of Eyes
 Rarity
Morgana the Witch of Eyes
Morgana the Witch of Eyes
DARK 4
Morgana the Witch of Eyes
  • ATK:

  • 1500

  • DEF:

  • 2100


(This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.


Considered Morganite, it can be searched by other cards.


Can search for other Spell Morganite

Can block enemy attacks by banishing 1 Spell Morganite from the grave

Reduce the ATK of all enemy face-up cards to 0 if you have 3 or more Spell Morganite


Just found a stone to play, both blocking and reducing enemy stats. Reducing stats can support defense or attack well, supporting the weak point of the Stun group (weak body)

Time-Tearing Morganite (x1-2)

UR Rarity
Time-Tearing Morganite
UR Rarity
Time-Tearing Morganite
Time-Tearing Morganite
Spell Normal
Time-Tearing Morganite

    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


    one shot, affect the whole match



    - You will not be able to use monster effects from your hand, in return you get:
    + Draw 2 cards, instead of 1 card in each draw in Draw Phase

    + normal summon/face summon 2 times, not just 1 time

    + banish this card from the grave, throw 1 " Time-Tearing Morganite " card, during this entire turn the enemy will not be able to activate monster effects when you normal summon this turn


    => The final effect is rarely used, even when I played x2-3 in the past, but now people usually put x1 of this card because holding 2 copies in hand is very brick, and now it can be searched, unlike in the past when you had to use luck to get it in your hand

    Succumbing-Song Morganite (x3)

    SR Rarity
    Succumbing-Song Morganite
    SR Rarity
    Succumbing-Song Morganite
    Succumbing-Song Morganite
    Spell Normal
    Succumbing-Song Morganite

      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


      Affects the entire match after successful activation


      - You will not be able to use monster effects from your hand, but in return:

      + Your monster can punch enemy monsters up to 2 times during the Battle Phase

      + double combat damage when punching enemy monsters

      + banish from the grave and search 1 Morganite monster/spell/trap from Deck to hand, then place 1 card from hand to the bottom of the deck

      => super effective snowball search tool, search is deep, punch is painful

      Guilt-Gripping Morganite (x3)

       Rarity
      Guilt-Gripping Morganite
       Rarity
      Guilt-Gripping Morganite
      Guilt-Gripping Morganite
      Spell Normal
      Guilt-Gripping Morganite

        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.


        Affects the entire match after successful activation


        - You will not be able to use monster effects from your hand, but in return:

        + You can normally summon Level 5 or higher monsters without sacrificing them. Some cards like god cards cannot be summoned because the condition of sacrificing 3 monsters is required.

        + need to spend LP when using spell/trap, can overthrow the lord without paying cost, too cool

        + banish from grave and show another Morganite card from hand to enemy, return that card to the bottom of deck then draw 1 card (very good, heal brick to draw 1 card, increase the chance of some damn card to hand)



        Goku vs. All Things (and Stun)

        1 set is lying

        Inspector Boarder (x1)

        UR Rarity
        Inspector Boarder
        UR Rarity
        Inspector Boarder
        Inspector Boarder
        LIGHT 4
        Inspector Boarder
        • ATK:

        • 2000

        • DEF:

        • 2000


        Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


        no one can activate monster effects, all living beings are equal


        Fuck it, the stun effect doesn't need to be activated, so only the enemy gets hit.

        unless the enemy has a Ritual, Fusion, Synchro, Xyz, Pendulum, or Link monster on the field. Each type of opp monster can activate its effect once. The bad thing is that if the opp is negated after activating it, it will still be counted as having activated it once, so if you don't automatically rotate the card to another type of monster, you will be silent for the entire turn.

        Body up to 2000 ATK

        Fossil Dyna Pachycephalo (giant slingshot)

        SR Rarity
        Fossil Dyna Pachycephalo
        SR Rarity
        Fossil Dyna Pachycephalo
        Fossil Dyna Pachycephalo
        EARTH 4
        Fossil Dyna Pachycephalo
        • ATK:

        • 1200

        • DEF:

        • 1300


        If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


        fair game, no one gets special summons


        Flip face up when the special summon monster on the field is cooked by both players.


        The effect is balanced so why is it limited to 1, we need Khung Nong Lives Matter



        P/S: combo body guys are very weak, if they can't special summon, it's very difficult to beat you, even a 1200 ATK dinosaur, but usually stuns all the protection cards, can't special summon, normal summon gets counter trap and consider quitting the game

        Statue, Son Tung just drew it

        SR Rarity
        Barrier Statue of the Heavens
        SR Rarity
        Barrier Statue of the Heavens
        Barrier Statue of the Heavens
        LIGHT 4
        Barrier Statue of the Heavens
        • ATK:

        • 1000

        • DEF:

        • 1000


        No monsters can be Special Summoned, except for LIGHT monsters.




        Tag(s):

        SR Rarity
        Barrier Statue of the Abyss
        SR Rarity
        Barrier Statue of the Abyss
        Barrier Statue of the Abyss
        DARK 4
        Barrier Statue of the Abyss
        • ATK:

        • 1000

        • DEF:

        • 1000


        No monsters can be Special Summoned, except for DARK monsters.




        Tag(s):

        SR Rarity
        Barrier Statue of the Stormwinds
        SR Rarity
        Barrier Statue of the Stormwinds
        Barrier Statue of the Stormwinds
        WIND 4
        Barrier Statue of the Stormwinds
        • ATK:

        • 1000

        • DEF:

        • 1000


        No monsters can be Special Summoned, except for WIND monsters.




        Tag(s):

        SR Rarity
        Barrier Statue of the Drought
        SR Rarity
        Barrier Statue of the Drought
        Barrier Statue of the Drought
        EARTH 4
        Barrier Statue of the Drought
        • ATK:

        • 1000

        • DEF:

        • 1000


        No monsters can be Special Summoned, except for EARTH monsters.




        Tag(s):

        SR Rarity
        Barrier Statue of the Inferno
        SR Rarity
        Barrier Statue of the Inferno
        Barrier Statue of the Inferno
        FIRE 4
        Barrier Statue of the Inferno
        • ATK:

        • 1000

        • DEF:

        • 1000


        Neither player can Special Summon monsters, except FIRE monsters.




        Tag(s):

        SR Rarity
        Barrier Statue of the Torrent
        SR Rarity
        Barrier Statue of the Torrent
        Barrier Statue of the Torrent
        WATER 4
        Barrier Statue of the Torrent
        • ATK:

        • 1000

        • DEF:

        • 1000


        Neither player can Special Summon monsters, except WATER monsters.




        Tag(s):

        depending on the meta, which deck has less or less attribute, then put that statue in



        The wind statue went to jail because it was pulled onto the field and searched in so many ways.

        The water statue is the same but has not been touched in MD

        King Tiger Wanghu (x0-1)

        SR Rarity
        King Tiger Wanghu
        SR Rarity
        King Tiger Wanghu
        King Tiger Wanghu
        EARTH 4
        King Tiger Wanghu
        • ATK:

        • 1700

        • DEF:

        • 1000


        When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


        This effect was old, when meat and rice fist fighting was very bad, now it's become king


        Possess ATK 1700, whoever has ATK 1400 or lower summoned after this card will be nohaihondai, sounds harmless because ATK 1400 can't beat this one, why put it on the field?

        until you realize this is Ryzeal Detonator that can activate infinitely every turn without consuming any Xyz materials, usually the deck combo will start by summoning a weak body, or while spinning the combo will pull up some random body, and boom, stop the combo

        Thunder King Rai-Oh (x0-3)

        UR Rarity
        Thunder King Rai-Oh
        UR Rarity
        Thunder King Rai-Oh
        Thunder King Rai-Oh
        LIGHT 4
        Thunder King Rai-Oh
        • ATK:

        • 1900

        • DEF:

        • 800


        Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


        Raiden Shogun


        no one can search for cards, only draw (yep and you draw 2 cards each turn, Morganite or whatever you put in the deck is drawn but not searched, so you play alone)

        Body 1900 ATK very hard to pass, unless special summon monster and punch

        If your opponent summons exactly 1 monster, you can send this card from the field to the Graveyard and prevent special summoning, then destroy that card.

        too immoral

        Necrovalley and Gravekeeper's Commandant (Phung Canh Mo)

        UR Rarity
        Necrovalley
        UR Rarity
        Necrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


          R Rarity
          Gravekeeper's Commandant
          R Rarity
          Gravekeeper's Commandant
          Gravekeeper's Commandant
          EARTH 4
          Gravekeeper's Commandant
          • ATK:

          • 1600

          • DEF:

          • 1500


          You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.


          Search the lush grave from the deck, both players' cards cannot be banished, as well as block the effect of moving cards from the grave to another place, as well as cannot change the type or attribute in the grave. Create a friendly playground for the living



          Lubellion can jump, because it's a feature (summoning condition, not an effect)

          Majesty's Fiend, Vanity's Ruler and Vanity's Fiend (If Himmel were alive, he would summon these cards.)

          SR Rarity
          Majesty's Fiend
          SR Rarity
          Majesty's Fiend
          Majesty's Fiend
          LIGHT 6
          Majesty's Fiend
          • ATK:

          • 2400

          • DEF:

          • 1000


          Cannot be Special Summoned. Neither player can activate monster effects.




          Tag(s):

          UR Rarity
          Vanity's Ruler
          UR Rarity
          Vanity's Ruler
          Vanity's Ruler
          LIGHT 8
          Vanity's Ruler
          • ATK:

          • 2500

          • DEF:

          • 1600


          Cannot be Special Summoned. Your opponent cannot Special Summon monsters.


          SR Rarity
          Vanity's Fiend
          SR Rarity
          Vanity's Fiend
          Vanity's Fiend
          DARK 6
          Vanity's Fiend
          • ATK:

          • 2400

          • DEF:

          • 1200


          Cannot be Special Summoned. Neither player can Special Summon monsters.




          Tag(s):

          Thanks to the rock playing, these guys don't need sacrifices.


          One doesn't allow summoning monsters, one doesn't allow activating monster effects, We Will Make Old School Yu-Gi-Oh! Great Again

          Doggytika

          SR Rarity
          Golden Cloud Beast - Malong
          SR Rarity
          Golden Cloud Beast - Malong
          Golden Cloud Beast - Malong
          LIGHT 6
          Golden Cloud Beast - Malong
          • ATK:

          • 2200

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


          R Rarity
          Dogmatika Punishment
          R Rarity
          Dogmatika Punishment
          Dogmatika Punishment
          Trap Normal
          Dogmatika Punishment

            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


            SR Rarity
            Tri-Brigade Ferrijit the Barren Blossom
            SR Rarity
            Tri-Brigade Ferrijit the Barren Blossom
            Tri-Brigade Ferrijit the Barren Blossom
            EARTH
            Tri-Brigade Ferrijit the Barren Blossom
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Bottom-Left


            2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


            SR Rarity
            Dogmatika Ecclesia, the Virtuous
            SR Rarity
            Dogmatika Ecclesia, the Virtuous
            Dogmatika Ecclesia, the Virtuous
            LIGHT 4
            Dogmatika Ecclesia, the Virtuous
            • ATK:

            • 1500

            • DEF:

            • 1500


            Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


            SR Rarity
            Dogmatika Maximus
            SR Rarity
            Dogmatika Maximus
            Dogmatika Maximus
            LIGHT 8
            Dogmatika Maximus
            • ATK:

            • 1500

            • DEF:

            • 3000


            You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


            UR Rarity
            Tri-Brigade Arms Bucephalus II
            UR Rarity
            Tri-Brigade Arms Bucephalus II
            Tri-Brigade Arms Bucephalus II
            DARK
            Tri-Brigade Arms Bucephalus II
            • ATK:

            • 3500

            • LINK-5

            Link Arrow:

            Left

            Right

            Bottom-Left

            Bottom

            Bottom-Right


            3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


            UR Rarity
            Elder Entity N'tss
            UR Rarity
            Elder Entity N'tss
            Elder Entity N'tss
            LIGHT 4
            Elder Entity N'tss
            • ATK:

            • 2500

            • DEF:

            • 1200


            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


            UR Rarity
            Garura, Wings of Resonant Life
            UR Rarity
            Garura, Wings of Resonant Life
            Garura, Wings of Resonant Life
            DARK 6
            Garura, Wings of Resonant Life
            • ATK:

            • 1500

            • DEF:

            • 2400


            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


            SR Rarity
            Aleister the Invoker
            SR Rarity
            Aleister the Invoker
            Aleister the Invoker
            DARK 4
            Aleister the Invoker
            • ATK:

            • 1000

            • DEF:

            • 1800


            (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


            SR Rarity
            Mereologic Aggregator
            SR Rarity
            Mereologic Aggregator
            Mereologic Aggregator
            DARK
            Mereologic Aggregator
            • ATK:

            • 2600

            • DEF:

            • 3000


            2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


            UR Rarity
            Nadir Servant
            UR Rarity
            Nadir Servant
            Nadir Servant
            Spell Normal
            Nadir Servant

              Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


              Engine provides the ability to throw cards from Extra Deck, add resources and destroy enemy resources, specifically for those who do not use Extra Deck


              Aleister is here to make the team look good.

              God of Fortune Slot Machine

              SR Rarity
              Pot of Duality
              SR Rarity
              Pot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  SR Rarity
                  Pot of Extravagance
                  SR Rarity
                  Pot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                    Tag(s):

                    UR Rarity
                    Pot of Greed
                    UR Rarity
                    Pot of Greed
                    Pot of Greed
                    Spell Normal
                    Pot of Greed

                      Draw 2 cards.




                      Tag(s):

                      SR Rarity
                      Pot of Desires
                      SR Rarity
                      Pot of Desires
                      Pot of Desires
                      Spell Normal
                      Pot of Desires

                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                        Tag(s):

                        Any fangirl who hasn't been banned can just put it in, because the restrict/lock thing doesn't affect the stuns.

                        Nah I'd Win

                        SR Rarity
                        Khaos Starsource Dragon
                        SR Rarity
                        Khaos Starsource Dragon
                        Khaos Starsource Dragon
                        LIGHT 8
                        Khaos Starsource Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.


                        R Rarity
                        Earth Golem @Ignister
                        R Rarity
                        Earth Golem @Ignister
                        Earth Golem @Ignister
                        EARTH 7
                        Earth Golem @Ignister
                        • ATK:

                        • 2300

                        • DEF:

                        • 2000


                        1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                        R Rarity
                        World Chalice Guardragon Almarduke
                        R Rarity
                        World Chalice Guardragon Almarduke
                        World Chalice Guardragon Almarduke
                        WIND 9
                        World Chalice Guardragon Almarduke
                        • ATK:

                        • 3000

                        • DEF:

                        • 2600


                        3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                        UR Rarity
                        Ace★Spades Speculation
                        UR Rarity
                        Ace★Spades Speculation
                        Ace★Spades Speculation
                        LIGHT 7
                        Ace★Spades Speculation
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        1 monster with 2500 or more ATK + 1 face-down Defense Position monster with 2500 or less DEF You can only Special Summon "Ace★Spades Speculation(s)" once per turn. You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY. This card gains the following effect based on its battle position. ● Attack Position: Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). ● Defense Position: Cannot be destroyed by battle or card effects.


                        SR Rarity
                        Mudragon of the Swamp
                        SR Rarity
                        Mudragon of the Swamp
                        Mudragon of the Swamp
                        WATER 4
                        Mudragon of the Swamp
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                        UR Rarity
                        Super Polymerization
                        UR Rarity
                        Super Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          UR Rarity
                          Garura, Wings of Resonant Life
                          UR Rarity
                          Garura, Wings of Resonant Life
                          Garura, Wings of Resonant Life
                          DARK 6
                          Garura, Wings of Resonant Life
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                          SR Rarity
                          Predaplant Triphyoverutum
                          SR Rarity
                          Predaplant Triphyoverutum
                          Predaplant Triphyoverutum
                          DARK 9
                          Predaplant Triphyoverutum
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                          SR Rarity
                          Starving Venom Fusion Dragon
                          SR Rarity
                          Starving Venom Fusion Dragon
                          Starving Venom Fusion Dragon
                          DARK 8
                          Starving Venom Fusion Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                          Super cool board breaker, enemy can't get in


                          If the enemy has no monsters and is about to lose, try fusing yourself with the enemy like Yuki You Die did. You win all or you lose lmao

                          Clockwork Night (x0-2)

                          R Rarity
                          Clockwork Night
                          R Rarity
                          Clockwork Night
                          Clockwork Night
                          Spell Continuous
                          Clockwork Night

                            All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                            Just mess up the enemy's gameplay if you change type, for example from Cyberse -> Machine will not be able to Link or combo


                            just created a gap in the index to punch

                            Deck Lockdown (x0-2)

                            SR Rarity
                            Deck Lockdown
                            SR Rarity
                            Deck Lockdown
                            Deck Lockdown
                            Spell Continuous
                            Deck Lockdown

                              Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


                              Also does not allow search, only draw, but prohibits both players from special summoning monsters from the deck

                              God bless you

                              SR Rarity
                              Solemn Warning
                              SR Rarity
                              Solemn Warning
                              Solemn Warning
                              Trap Counter
                              Solemn Warning

                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                Tag(s):

                                R Rarity
                                Solemn Scolding
                                R Rarity
                                Solemn Scolding
                                Solemn Scolding
                                Trap Counter
                                Solemn Scolding

                                  If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  UR Rarity
                                  Solemn Strike
                                  UR Rarity
                                  Solemn Strike
                                  Solemn Strike
                                  Trap Counter
                                  Solemn Strike

                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    UR Rarity
                                    Solemn Judgment
                                    UR Rarity
                                    Solemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):

                                      The enemy probably won't use red reboot .

                                      Skill Drain, Lose 1 Turn and There Can Be Only One (all kinds of floodgay traps you can think of)

                                      SR Rarity
                                      Skill Drain
                                      SR Rarity
                                      Skill Drain
                                      Skill Drain
                                      Trap Continuous
                                      Skill Drain

                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                        SR Rarity
                                        Lose 1 Turn
                                        SR Rarity
                                        Lose 1 Turn
                                        Lose 1 Turn
                                        Trap Continuous
                                        Lose 1 Turn

                                          Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                          UR Rarity
                                          There Can Be Only One
                                          UR Rarity
                                          There Can Be Only One
                                          There Can Be Only One
                                          Trap Continuous
                                          There Can Be Only One

                                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                            Flip over, both players slow down like prehistoric times, but your deck is already slow so only the enemy is affected

                                            Upstart Goblin (x0-3)

                                            UR Rarity
                                            Upstart Goblin
                                            UR Rarity
                                            Upstart Goblin
                                            Upstart Goblin
                                            Spell Normal
                                            Upstart Goblin

                                              Draw 1 card, then your opponent gains 1000 LP.


                                              Gives some LP to the enemy, can be used to trigger them after setting up the field, inhibition + infinity




                                              Companion unit:

                                              - Yu-Gi-Oh! Guidance Vietnam

                                              master-duel
                                              5




                                              https://metaduelist.com/
                                              Top