Blackwing Play Guide (Loaner Deck Synchro Event)

Blackwing Play Guide (Loaner Deck Synchro Event)

The deck is too immoral and dishonest, opp activates the monster eff to burn 700/1 boss you own, can't be destroyed by combat and negate, counter traps as well as shoot cards


p/s: the deck is so brick

Sections covered in this guide:




Deck

 

Black Whirlwind (x3 )
SR rarity
Black Whirlwind
SR rarity
Black Whirlwind

search card not once per turn


When you normal summon a Blackwing monster, you can search your deck for a Blackwing monster with lower ATK than the monster you normal summon.

Because the deck can hack multiple normal summons as well as a bunch of monsters jumping from the hand to the field, this deck is very bad at spreading the field.

If you have 3 copies of this card on the field, when you normal summon 1 monster will be able to search 3 times at the same time.

Black Feather Whirlwind (x2)
SR rarity
Black Feather Whirlwind
SR rarity
Black Feather Whirlwind

once per turn but it is soft once per turn, meaning that after leaving the field and returning to the field, the effect can be used.


or when there are 2 copies on the field, it can activate 2 effects at the same time


When you special summon a DARK Synchro monster from your Extra Deck, you can select 1 Blackwing or Black-Winged Dragon monster from your Graveyard or banished with lower ATK than the DARK Synchro monster you special summoned from your Extra Deck, special summon the monster from your Graveyard or banished you selected

This effect helps the deck's playstyle of jumping monsters continuously now have the ability to restore goods, even if you are banished by the enemy or you banish yourself for a combo, you can still restore resources (a few handtrap cards from Blackwing's hand or cards that can banish from the grave and shoot the opponent's card will also be restored by this card, causing more pressure on the opponent).

If a DARK monster is destroyed by a card or effect, you can leave 1 Black Feather Counter on the field to protect it => this effect is simply protection from being destroyed, but can be combined with the boss's ability to explode the entire field to protect your field.

Blackwing - Simoon the Poison Wind (x3)
SR rarity
Blackwing - Simoon the Poison Wind
SR rarity
Blackwing - Simoon the Poison Wind

too terrible


If you have no monsters and this card in your hand, you can banish 1 Blackwing monster from your hand and place 1 Black Whirlwind - a non-once per turn search card when a normal summon monster is present, then normal summon this card without sacrificing (this does not count towards your normal summon turn, meaning you can still normal summon another monster after using the effect)

then locked to only summon DARK monsters from the Extra Deck

At the end of the turn, the Black Whirlwind card placed by this card will be sent to the graveyard, and if that card is sent to the graveyard by this effect, you will take 1000 damage. The price is too cheap because at this time you have a full combo, the field is extremely strong (in this event)

Blackwing - Sudri the Phantom Glimmer (x3)
UR rarity
Blackwing - Sudri the Phantom Glimmer
UR rarity
Blackwing - Sudri the Phantom Glimmer

no once per turn, normal summon will search 1 monster/spell/trap related to Black-Winged Dragon from deck to hand, except this card. This effect can combine very well with Black Whirlwind , because 1 of the 2 cards will chain link together, protecting the other card from Spring


The second effect locks you down to summon Synchro but it's very good, sacrifice 1 monster and spawn 1 Level 2 Tuner token to adjust the level to help you synchronize easier. Then take 700 damage

Blackwing - Zephyros the Elite (x2)
UR rarity
Blackwing - Zephyros the Elite
UR rarity
Blackwing - Zephyros the Elite

ATK 1600, if you accidentally peel it off your hand, you can still combine it with Black Whirlwind but will lose your normal summon.


Graveyard effect allows you to push 1 card from the field to your hand, then special summon this card from the grave and take 400 damage (this effect can only be used once per Duel)

You can use this card to push soft once per turn cards back to your hand and put them back on the field, and then that card can activate its effect once more.

or when you have an extra normal summon from an effect, you can push a monster like Sudri back to hand and normal summon Sudri to search for the next combo

Blackwing - Zonda the Dusk (caideojvay)
R rarity
Blackwing - Zonda the Dusk
R rarity
Blackwing - Zonda the Dusk

This brick is evil, summoning it will push the card


konami probably meant banish from the grave and pull a level 6 body to combo, but it's too weak...

Blackwing - Oroshi the Squall (x1)
N rarity
Blackwing - Oroshi the Squall
N rarity
Blackwing - Oroshi the Squall

level 1 Tuner automatically jumps, used to synchronize monsters with odd levels like 7,9


Synchro material to change opp's stance, rarely used but has a good board breaking effect in some situations, opp has a big negate body, just rotate and punch and it's done

Blackwing - Harmattan the Dust (x1)
N rarity
Blackwing - Harmattan the Dust
N rarity
Blackwing - Harmattan the Dust

Level 2 automatically jumps from hand, after jumping up you can choose another Blackwing monster, add this monster's Level equal to the Level of the monster you choose


Mainly jump and adjust level by yourself, choose Level 4 monster, this card becomes Level 6, can synchronize to Level 10 monster. At worst, go to Chaos Angel . Otherwise, choose Level 2 monster, level up to 4 and synchronize easier

Blackwing - Chinook the Snow Blast (x3)
R rarity
Blackwing - Chinook the Snow Blast
R rarity
Blackwing - Chinook the Snow Blast

handtrap is searchable because it is Blackwing and also mentions Black-Winged Dragon


You can send this card from your hand or field to the Graveyard and select 1 face-up monster your enemy controls, send 1 Synchro Blackwing or Black-Winged Dragon from your Extra Deck to the Graveyard, the enemy monster's ATK is reduced by 700 ATK and its effect is blocked ( Black-Winged Dragon sent to the Graveyard was not properly summoned but touched the Graveyard, so it will not be revived, but can be used as material to summon a new boss of the deck)

If you are controlling a DARK Synchro monster, this is a quick effect (can be used during the enemy's turn)

Blackwing - Vata the Emblem of Wandering (x3)
UR rarity
Blackwing - Vata the Emblem of Wandering
UR rarity
Blackwing - Vata the Emblem of Wandering

automatically jumps from hand if you have a Blackwing monster, except for the one with the same name


has the special summon effect Black-Winged Dragon from Extra Deck, because it is a special summon and not a synchro, so it is summoned incorrectly => cannot be revived to the field

The way to summon this card's Black-Winged Dragon is to send a level 1 or more non-Tuner Blackwing monster from your deck to the graveyard, so that the level of this card and one (or more) of those cards, as long as the first 3 totals 9 totals 8

then lock can only summon DARK monsters from Extra Deck

Blackwing - Sharnga the Waning Moon (x1)
UR rarity
Blackwing - Sharnga the Waning Moon
UR rarity
Blackwing - Sharnga the Waning Moon

disrupt under the grave


Tuner will jump automatically if you have a monster with 2000 ATK or more on the field (doesn't matter if it's a Blackwing or not)

(quick effect) If you have a Synchro Blackwing monster, you can banish yourself from the grave and shoot 1 face-up enemy monster/spell/trap


Because you need a 2000 ATK monster to jump, and it also has an effect from the grave, not from the hand, so playing many copies is very bad, not to mention that this card can be easily thrown to the grave, so x1 is enough.

Blackwing - Shamal the Sandstorm (x3)
SR rarity
Blackwing - Shamal the Sandstorm
SR rarity
Blackwing - Shamal the Sandstorm

Send from hand or field to graveyard, place 1 Black Feather Whirlwind - which provides extremely strong item recovery


If a Synchro Blackwing or Black-Winged Dragon monster is special summoned to the field while this card is in the Graveyard, you can banish this card from the Graveyard and pick 1 Blackwing monster from the Graveyard to your hand, then take 700 damage

This effect can pick up Blackwing handtraps, back-up cards next turn, auto-jumping cards or monsters to normal summon after you get 1 free normal summon from Nothung

This one has 1600 ATK, so normal summon with Black Whirlwind has a pretty wide search range.

Blackwing - Twin Shadow (x1)
SR rarity
Blackwing - Twin Shadow
SR rarity
Blackwing - Twin Shadow

Synchro by restoring 2 Blackwings from the grave or banishing, if you control 2 or more Blackwings, you can activate this trap from your hand, so you can search for this card and pull the boss straight

Black Shadow Squall (x1)
R rarity
Black Shadow Squall
R rarity
Black Shadow Squall

counter trap by dropping 1 Black Feather Counter to negate spell/trap


If you control a Black-Winged Dragon, you can place this card face down from the graveyard and return it to the field, then banish it when it leaves the field.

Blackwing - Boreastorm the Wicked Wind (x1)
SR rarity
Blackwing - Boreastorm the Wicked Wind
SR rarity
Blackwing - Boreastorm the Wicked Wind

easy to level up, has the effect of sending Blackwing monsters to the grave from the deck, allowing monsters in the grave to use effects or pick them up from the grave to the hand, or even special summon them from the grave. After throwing the monster, this card's level will change to the level of the monster thrown from the deck to the grave


There is also an effect that summons enemy monsters back to the field after punching, but it is rarely used.

Blackwing - Nothung the Starlight (x1)
UR rarity
Blackwing - Nothung the Starlight
UR rarity
Blackwing - Nothung the Starlight

Lets you normal summon Blackwing monster 1 more time, supports good combination with Black Whirlwind and Sudri , 2 cards not once per turn


The remaining effects are fine, with or without them is fine too.

Black-Winged Dragon (x2)
SR rarity
Black-Winged Dragon
SR rarity
Black-Winged Dragon

easy to level up, the effect is a bit weak but can counter the opponent's point burning playstyle with effects, also your Blackwing cards that use effects will cause damage to you, this card will block that damage

Black-Winged Assault Dragon (x3)
UR rarity
Black-Winged Assault Dragon
UR rarity
Black-Winged Assault Dragon

New boss and upgraded form but easier to level up than its predecessor Black-Winged Dragon , can be synchronised normally or special summoned by banishing 1 Tuner Synchro monster + 1 Black-Winged Dragon on the field and/or graveyard. The strong point here is that it only needs 2 monsters to level up, regardless of level



When opp monster activates monster effect, burn 700 enemy LP, if you have 3 of these on the field, each time the enemy activates monster effect, it will burn 2100 LP. This effect is not once per turn, opp activates it to burn

Each time before burning, place 1 Black Feather Counter on this card. You can sacrifice this card with 4 or more Counters to destroy your entire field and your opponent's, but because the Black Feather Whirlwind card will protect your monsters.

Blackwing Tamer - Obsidian Hawk Joe (x1)
UR rarity
Blackwing Tamer - Obsidian Hawk Joe
UR rarity
Blackwing Tamer - Obsidian Hawk Joe

easy to level up, has the ability to pull back Level 5 or higher Winged-Beast monsters from the grave to the field for combos, or simply pull back your boss from the grave


The above effect is used every turn so it's very annoying, opp will try to remove this card but if opp chooses this card to attack or have an effect, you can change the target to another Blackwing monster on your field :)

Blackwing - Silverwind the Ascendant (x1)
R rarity
Blackwing - Silverwind the Ascendant
R rarity
Blackwing - Silverwind the Ascendant

It's a bit difficult to use because it requires 2 Non-Tuners. The good news is that it has a card shooting effect. The bad news is that if you use this effect carelessly, you will miss timing :)

Blackwing Full Armor Master (x2)
UR rarity
Blackwing Full Armor Master
UR rarity
Blackwing Full Armor Master

Immune to effects, ATK DEF both up to 3000, easy to level up


In return, the effect of this card is a bit slow and somewhat weak.

Assault Blackwing - Onimaru the Divine Thunder (x1)
UR rarity
Assault Blackwing - Onimaru the Divine Thunder
UR rarity
Assault Blackwing - Onimaru the Divine Thunder

easy to come up, can't be destroyed by effects, big body, if all of this card's summoning materials are synchro monsters, this card gains 3000 ATK when punching or being punched by an enemy



has the ability to automatically adjust Level and consider itself a Tuner, if you want to continue comboing in some cases


Handtrap & Staple
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence

 

Hot Red Dragon Archfiend Abyss (x1)
UR rarity
Hot Red Dragon Archfiend Abyss
UR rarity
Hot Red Dragon Archfiend Abyss

owns an odd level in a deck that specializes in even level synchro, but because of Oroshi , it's very easy to level up, just need 1 DARK Dragon Synchro monster, the easiest way is to use Black-Winged Dragon


big body, has negate, has return goods

Chaos Angel (x1)
UR rarity
Chaos Angel
UR rarity
Chaos Angel

easier than a fat black guy stealing your girlfriend


Total level 10 is fine, if it's not a Tuner, it will automatically consider 1 LIGHT or DARK as a Tuner to synchronize this card (meaning you can use 2 non-Tuner monsters to synchronize this card, as long as there is 1 LIGHT or DARK in those 2 monsters)

When special summoned, banish 1 card on the field.

If you build it with LIGHT monsters as materials, it will protect all your Synchro monsters from being immune to enemy activation effects.

Also using DARK monsters as materials will protect all your monsters from being destroyed by combat.

If you upgrade with LIGHT and DARK, you will enjoy both effects.

Bystial Dis Pater (x1)
UR rarity
Bystial Dis Pater
UR rarity
Bystial Dis Pater

Bystial Dis memay Pater


super mercenary, easy to level up, has recovery, negate, shoots cards, big body

The ability to restore goods of this card is to pull monsters from banish to the field, so after Assault , you can pull back 2 of its materials to the field, including non-Tuner and Tuner to continue comboing, or simply banish and add a second Assault.

In addition, you can also pick up Sharnga back on the field, then synchronize it to the grave and that's a free 1 shot card. In addition, there are many ways to send banish monsters to the grave or pull the right body for the combo. In general, this effect supports the deck very well.




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