Blackwing Play Guide (Loaner Deck Synchro Event)

Blackwing Play Guide (Loaner Deck Synchro Event)

The deck is too immoral and dishonest, opp activates the monster eff to burn 700/1 boss you own, can't be destroyed by combat and negate, counter traps as well as shoot cards


p/s: the deck is so brick

Sections covered in this guide:




Deck

 

Black Whirlwind (x3 )

SR Rarity
Black Whirlwind
SR Rarity
Black Whirlwind
Black Whirlwind
Spell Continuous
Black Whirlwind

    When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.


    search card not once per turn


    When you normal summon a Blackwing monster, you can search your deck for a Blackwing monster with lower ATK than the monster you normal summon.

    Because the deck can hack multiple normal summons as well as a bunch of monsters jumping from the hand to the field, this deck is very bad at spreading the field.

    If you have 3 copies of this card on the field, when you normal summon 1 monster will be able to search 3 times at the same time.

    Black Feather Whirlwind (x2)

    SR Rarity
    Black Feather Whirlwind
    SR Rarity
    Black Feather Whirlwind
    Black Feather Whirlwind
    Spell Continuous
    Black Feather Whirlwind

      Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.


      once per turn but it is soft once per turn, meaning that after leaving the field and returning to the field, the effect can be used.


      or when there are 2 copies on the field, it can activate 2 effects at the same time


      When you special summon a DARK Synchro monster from your Extra Deck, you can select 1 Blackwing or Black-Winged Dragon monster from your Graveyard or banished with lower ATK than the DARK Synchro monster you special summoned from your Extra Deck, special summon the monster from your Graveyard or banished you selected

      This effect helps the deck's playstyle of jumping monsters continuously now have the ability to restore goods, even if you are banished by the enemy or you banish yourself for a combo, you can still restore resources (a few handtrap cards from Blackwing's hand or cards that can banish from the grave and shoot the opponent's card will also be restored by this card, causing more pressure on the opponent).

      If a DARK monster is destroyed by a card or effect, you can leave 1 Black Feather Counter on the field to protect it => this effect is simply protection from being destroyed, but can be combined with the boss's ability to explode the entire field to protect your field.

      Blackwing - Simoon the Poison Wind (x3)

      SR Rarity
      Blackwing - Simoon the Poison Wind
      SR Rarity
      Blackwing - Simoon the Poison Wind
      Blackwing - Simoon the Poison Wind
      DARK 6
      Blackwing - Simoon the Poison Wind
      • ATK:

      • 1600

      • DEF:

      • 2000


      If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.


      too terrible


      If you have no monsters and this card in your hand, you can banish 1 Blackwing monster from your hand and place 1 Black Whirlwind - a non-once per turn search card when a normal summon monster is present, then normal summon this card without sacrificing (this does not count towards your normal summon turn, meaning you can still normal summon another monster after using the effect)

      then locked to only summon DARK monsters from the Extra Deck

      At the end of the turn, the Black Whirlwind card placed by this card will be sent to the graveyard, and if that card is sent to the graveyard by this effect, you will take 1000 damage. The price is too cheap because at this time you have a full combo, the field is extremely strong (in this event)

      Blackwing - Sudri the Phantom Glimmer (x3)

      UR Rarity
      Blackwing - Sudri the Phantom Glimmer
      UR Rarity
      Blackwing - Sudri the Phantom Glimmer
      Blackwing - Sudri the Phantom Glimmer
      DARK 4
      Blackwing - Sudri the Phantom Glimmer
      • ATK:

      • 1400

      • DEF:

      • 1400


      When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.


      no once per turn, normal summon will search 1 monster/spell/trap related to Black-Winged Dragon from deck to hand, except this card. This effect can combine very well with Black Whirlwind , because 1 of the 2 cards will chain link together, protecting the other card from Spring


      The second effect locks you down to summon Synchro but it's very good, sacrifice 1 monster and spawn 1 Level 2 Tuner token to adjust the level to help you synchronize easier. Then take 700 damage

      Blackwing - Zephyros the Elite (x2)

      UR Rarity
      Blackwing - Zephyros the Elite
      UR Rarity
      Blackwing - Zephyros the Elite
      Blackwing - Zephyros the Elite
      DARK 4
      Blackwing - Zephyros the Elite
      • ATK:

      • 1600

      • DEF:

      • 1000


      If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


      ATK 1600, if you accidentally peel it off your hand, you can still combine it with Black Whirlwind but will lose your normal summon.


      Graveyard effect allows you to push 1 card from the field to your hand, then special summon this card from the grave and take 400 damage (this effect can only be used once per Duel)

      You can use this card to push soft once per turn cards back to your hand and put them back on the field, and then that card can activate its effect once more.

      or when you have an extra normal summon from an effect, you can push a monster like Sudri back to hand and normal summon Sudri to search for the next combo

      Blackwing - Zonda the Dusk (caideojvay)

      R Rarity
      Blackwing - Zonda the Dusk
      R Rarity
      Blackwing - Zonda the Dusk
      Blackwing - Zonda the Dusk
      DARK 6
      Blackwing - Zonda the Dusk
      • ATK:

      • 2300

      • DEF:

      • 900


      You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK.


      This brick is evil, summoning it will push the card


      konami probably meant banish from the grave and pull a level 6 body to combo, but it's too weak...

      Blackwing - Oroshi the Squall (x1)

      N Rarity
      Blackwing - Oroshi the Squall
      N Rarity
      Blackwing - Oroshi the Squall
      Blackwing - Oroshi the Squall
      DARK 1
      Blackwing - Oroshi the Squall
      • ATK:

      • 400

      • DEF:

      • 600


      If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.


      level 1 Tuner automatically jumps, used to synchronize monsters with odd levels like 7,9


      Synchro material to change opp's stance, rarely used but has a good board breaking effect in some situations, opp has a big negate body, just rotate and punch and it's done

      Blackwing - Harmattan the Dust (x1)

      N Rarity
      Blackwing - Harmattan the Dust
      N Rarity
      Blackwing - Harmattan the Dust
      Blackwing - Harmattan the Dust
      DARK 2
      Blackwing - Harmattan the Dust
      • ATK:

      • 800

      • DEF:

      • 800


      If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.


      Level 2 automatically jumps from hand, after jumping up you can choose another Blackwing monster, add this monster's Level equal to the Level of the monster you choose


      Mainly jump and adjust level by yourself, choose Level 4 monster, this card becomes Level 6, can synchronize to Level 10 monster. At worst, go to Chaos Angel . Otherwise, choose Level 2 monster, level up to 4 and synchronize easier

      Blackwing - Chinook the Snow Blast (x3)

      R Rarity
      Blackwing - Chinook the Snow Blast
      R Rarity
      Blackwing - Chinook the Snow Blast
      Blackwing - Chinook the Snow Blast
      DARK 2
      Blackwing - Chinook the Snow Blast
      • ATK:

      • 100

      • DEF:

      • 700


      You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn.


      handtrap is searchable because it is Blackwing and also mentions Black-Winged Dragon


      You can send this card from your hand or field to the Graveyard and select 1 face-up monster your enemy controls, send 1 Synchro Blackwing or Black-Winged Dragon from your Extra Deck to the Graveyard, the enemy monster's ATK is reduced by 700 ATK and its effect is blocked ( Black-Winged Dragon sent to the Graveyard was not properly summoned but touched the Graveyard, so it will not be revived, but can be used as material to summon a new boss of the deck)

      If you are controlling a DARK Synchro monster, this is a quick effect (can be used during the enemy's turn)

      Blackwing - Vata the Emblem of Wandering (x3)

      UR Rarity
      Blackwing - Vata the Emblem of Wandering
      UR Rarity
      Blackwing - Vata the Emblem of Wandering
      Blackwing - Vata the Emblem of Wandering
      DARK 2
      Blackwing - Vata the Emblem of Wandering
      • ATK:

      • 800

      • DEF:

      • 0


      If you control a "Blackwing" monster other than "Blackwing - Vata the Emblem of Wandering", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Vata the Emblem of Wandering" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Blackwing" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Black-Winged Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Vata the Emblem of Wandering" once per turn.


      automatically jumps from hand if you have a Blackwing monster, except for the one with the same name


      has the special summon effect Black-Winged Dragon from Extra Deck, because it is a special summon and not a synchro, so it is summoned incorrectly => cannot be revived to the field

      The way to summon this card's Black-Winged Dragon is to send a level 1 or more non-Tuner Blackwing monster from your deck to the graveyard, so that the level of this card and one (or more) of those cards, as long as the first 3 totals 9 totals 8

      then lock can only summon DARK monsters from Extra Deck

      Blackwing - Sharnga the Waning Moon (x1)

      UR Rarity
      Blackwing - Sharnga the Waning Moon
      UR Rarity
      Blackwing - Sharnga the Waning Moon
      Blackwing - Sharnga the Waning Moon
      DARK 2
      Blackwing - Sharnga the Waning Moon
      • ATK:

      • 500

      • DEF:

      • 500


      If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.


      disrupt under the grave


      Tuner will jump automatically if you have a monster with 2000 ATK or more on the field (doesn't matter if it's a Blackwing or not)

      (quick effect) If you have a Synchro Blackwing monster, you can banish yourself from the grave and shoot 1 face-up enemy monster/spell/trap


      Because you need a 2000 ATK monster to jump, and it also has an effect from the grave, not from the hand, so playing many copies is very bad, not to mention that this card can be easily thrown to the grave, so x1 is enough.

      Blackwing - Shamal the Sandstorm (x3)

      SR Rarity
      Blackwing - Shamal the Sandstorm
      SR Rarity
      Blackwing - Shamal the Sandstorm
      Blackwing - Shamal the Sandstorm
      DARK 4
      Blackwing - Shamal the Sandstorm
      • ATK:

      • 1600

      • DEF:

      • 0


      You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.


      Send from hand or field to graveyard, place 1 Black Feather Whirlwind - which provides extremely strong item recovery


      If a Synchro Blackwing or Black-Winged Dragon monster is special summoned to the field while this card is in the Graveyard, you can banish this card from the Graveyard and pick 1 Blackwing monster from the Graveyard to your hand, then take 700 damage

      This effect can pick up Blackwing handtraps, back-up cards next turn, auto-jumping cards or monsters to normal summon after you get 1 free normal summon from Nothung

      This one has 1600 ATK, so normal summon with Black Whirlwind has a pretty wide search range.

      Blackwing - Twin Shadow (x1)

      SR Rarity
      Blackwing - Twin Shadow
      SR Rarity
      Blackwing - Twin Shadow
      Blackwing - Twin Shadow
      Trap Normal
      Blackwing - Twin Shadow

        Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn.


        Synchro by restoring 2 Blackwings from the grave or banishing, if you control 2 or more Blackwings, you can activate this trap from your hand, so you can search for this card and pull the boss straight

        Black Shadow Squall (x1)

        R Rarity
        Black Shadow Squall
        R Rarity
        Black Shadow Squall
        Black Shadow Squall
        Trap Counter
        Black Shadow Squall

          When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn.


          counter trap by dropping 1 Black Feather Counter to negate spell/trap


          If you control a Black-Winged Dragon, you can place this card face down from the graveyard and return it to the field, then banish it when it leaves the field.

          Blackwing - Boreastorm the Wicked Wind (x1)

          SR Rarity
          Blackwing - Boreastorm the Wicked Wind
          SR Rarity
          Blackwing - Boreastorm the Wicked Wind
          Blackwing - Boreastorm the Wicked Wind
          DARK 6
          Blackwing - Boreastorm the Wicked Wind
          • ATK:

          • 2400

          • DEF:

          • 1600


          1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.


          easy to level up, has the effect of sending Blackwing monsters to the grave from the deck, allowing monsters in the grave to use effects or pick them up from the grave to the hand, or even special summon them from the grave. After throwing the monster, this card's level will change to the level of the monster thrown from the deck to the grave


          There is also an effect that summons enemy monsters back to the field after punching, but it is rarely used.

          Blackwing - Nothung the Starlight (x1)

          UR Rarity
          Blackwing - Nothung the Starlight
          UR Rarity
          Blackwing - Nothung the Starlight
          Blackwing - Nothung the Starlight
          DARK 6
          Blackwing - Nothung the Starlight
          • ATK:

          • 2400

          • DEF:

          • 1600


          1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


          Lets you normal summon Blackwing monster 1 more time, supports good combination with Black Whirlwind and Sudri , 2 cards not once per turn


          The remaining effects are fine, with or without them is fine too.

          Black-Winged Dragon (x2)

          SR Rarity
          Black-Winged Dragon
          SR Rarity
          Black-Winged Dragon
          Black-Winged Dragon
          DARK 8
          Black-Winged Dragon
          • ATK:

          • 2800

          • DEF:

          • 1600


          1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.


          easy to level up, the effect is a bit weak but can counter the opponent's point burning playstyle with effects, also your Blackwing cards that use effects will cause damage to you, this card will block that damage

          Black-Winged Assault Dragon (x3)

          UR Rarity
          Black-Winged Assault Dragon
          UR Rarity
          Black-Winged Assault Dragon
          Black-Winged Assault Dragon
          DARK 10
          Black-Winged Assault Dragon
          • ATK:

          • 3200

          • DEF:

          • 2800


          1 Tuner Synchro Monster + 1+ non-Tuner monsters Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.


          New boss and upgraded form but easier to level up than its predecessor Black-Winged Dragon , can be synchronised normally or special summoned by banishing 1 Tuner Synchro monster + 1 Black-Winged Dragon on the field and/or graveyard. The strong point here is that it only needs 2 monsters to level up, regardless of level



          When opp monster activates monster effect, burn 700 enemy LP, if you have 3 of these on the field, each time the enemy activates monster effect, it will burn 2100 LP. This effect is not once per turn, opp activates it to burn

          Each time before burning, place 1 Black Feather Counter on this card. You can sacrifice this card with 4 or more Counters to destroy your entire field and your opponent's, but because the Black Feather Whirlwind card will protect your monsters.

          Blackwing Tamer - Obsidian Hawk Joe (x1)

          UR Rarity
          Blackwing Tamer - Obsidian Hawk Joe
          UR Rarity
          Blackwing Tamer - Obsidian Hawk Joe
          Blackwing Tamer - Obsidian Hawk Joe
          DARK 7
          Blackwing Tamer - Obsidian Hawk Joe
          • ATK:

          • 2600

          • DEF:

          • 2000


          1 "Blackwing" Tuner + 1 or more non-Tuner "Blackwing" monsters You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.


          easy to level up, has the ability to pull back Level 5 or higher Winged-Beast monsters from the grave to the field for combos, or simply pull back your boss from the grave


          The above effect is used every turn so it's very annoying, opp will try to remove this card but if opp chooses this card to attack or have an effect, you can change the target to another Blackwing monster on your field :)

          Blackwing - Silverwind the Ascendant (x1)

          R Rarity
          Blackwing - Silverwind the Ascendant
          R Rarity
          Blackwing - Silverwind the Ascendant
          Blackwing - Silverwind the Ascendant
          DARK 8
          Blackwing - Silverwind the Ascendant
          • ATK:

          • 2800

          • DEF:

          • 2000


          1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.


          It's a bit difficult to use because it requires 2 Non-Tuners. The good news is that it has a card shooting effect. The bad news is that if you use this effect carelessly, you will miss timing :)

          Blackwing Full Armor Master (x2)

          UR Rarity
          Blackwing Full Armor Master
          UR Rarity
          Blackwing Full Armor Master
          Blackwing Full Armor Master
          DARK 10
          Blackwing Full Armor Master
          • ATK:

          • 3000

          • DEF:

          • 3000


          1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


          Immune to effects, ATK DEF both up to 3000, easy to level up


          In return, the effect of this card is a bit slow and somewhat weak.

          Assault Blackwing - Onimaru the Divine Thunder (x1)

          UR Rarity
          Assault Blackwing - Onimaru the Divine Thunder
          UR Rarity
          Assault Blackwing - Onimaru the Divine Thunder
          Assault Blackwing - Onimaru the Divine Thunder
          DARK 12
          Assault Blackwing - Onimaru the Divine Thunder
          • ATK:

          • 3000

          • DEF:

          • 2000


          1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.


          easy to come up, can't be destroyed by effects, big body, if all of this card's summoning materials are synchro monsters, this card gains 3000 ATK when punching or being punched by an enemy



          has the ability to automatically adjust Level and consider itself a Tuner, if you want to continue comboing in some cases


          Handtrap & Staple

          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            Ash Blossom & Joyous Spring
            UR Rarity
            Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            Maxx "C"
            UR Rarity
            Maxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


               

              Hot Red Dragon Archfiend Abyss (x1)

              UR Rarity
              Hot Red Dragon Archfiend Abyss
              UR Rarity
              Hot Red Dragon Archfiend Abyss
              Hot Red Dragon Archfiend Abyss
              DARK 9
              Hot Red Dragon Archfiend Abyss
              • ATK:

              • 3200

              • DEF:

              • 2500


              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


              owns an odd level in a deck that specializes in even level synchro, but because of Oroshi , it's very easy to level up, just need 1 DARK Dragon Synchro monster, the easiest way is to use Black-Winged Dragon


              big body, has negate, has return goods

              Chaos Angel (x1)

              UR Rarity
              Chaos Angel
              UR Rarity
              Chaos Angel
              Chaos Angel
              DARK 10
              Chaos Angel
              • ATK:

              • 3500

              • DEF:

              • 2800


              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


              easier than a fat black guy stealing your girlfriend


              Total level 10 is fine, if it's not a Tuner, it will automatically consider 1 LIGHT or DARK as a Tuner to synchronize this card (meaning you can use 2 non-Tuner monsters to synchronize this card, as long as there is 1 LIGHT or DARK in those 2 monsters)

              When special summoned, banish 1 card on the field.

              If you build it with LIGHT monsters as materials, it will protect all your Synchro monsters from being immune to enemy activation effects.

              Also using DARK monsters as materials will protect all your monsters from being destroyed by combat.

              If you upgrade with LIGHT and DARK, you will enjoy both effects.

              Bystial Dis Pater (x1)

              UR Rarity
              Bystial Dis Pater
              UR Rarity
              Bystial Dis Pater
              Bystial Dis Pater
              DARK 10
              Bystial Dis Pater
              • ATK:

              • 3500

              • DEF:

              • 3500


              1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


              Bystial Dis memay Pater


              super mercenary, easy to level up, has recovery, negate, shoots cards, big body

              The ability to restore goods of this card is to pull monsters from banish to the field, so after Assault , you can pull back 2 of its materials to the field, including non-Tuner and Tuner to continue comboing, or simply banish and add a second Assault.

              In addition, you can also pick up Sharnga back on the field, then synchronize it to the grave and that's a free 1 shot card. In addition, there are many ways to send banish monsters to the grave or pull the right body for the combo. In general, this effect supports the deck very well.




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





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